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* TheDevTeamThinksOfEverything: [[InvokedTrope Invoked]] in what was dubbed the "plungers of the world" during dev-vlogs. Plungers, in this case, referring to [[StuffBlowingUp Looney-Tunes style explosive detonators]]. When play-testers find secrets like "If you jump from exactly this spot, aim yourself so you hit that tree on the way down, slide through the gray patch of dirt, and use a dash right before you land, you can run around on an infinite field of nothingness," most game designers put up an InvisibleWall or InsurmountableWaistHighFence rather than make it reasonably unreachable. These guys put in little do-dads like said plungers, an achievement for getting there, and (if you were lucky) a pretty explosion that blew your corpse all the way back to the graveyard, since that was the only way to get out of the glitch-hole. Why exploding you instead of say, teleporting? [[RuleOfCool Because big explosions are awesome.]]

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* TheDevTeamThinksOfEverything: DevelopersForesight: [[InvokedTrope Invoked]] in what was dubbed the "plungers of the world" during dev-vlogs. Plungers, in this case, referring to [[StuffBlowingUp Looney-Tunes style explosive detonators]]. When play-testers find secrets like "If you jump from exactly this spot, aim yourself so you hit that tree on the way down, slide through the gray patch of dirt, and use a dash right before you land, you can run around on an infinite field of nothingness," most game designers put up an InvisibleWall or InsurmountableWaistHighFence rather than make it reasonably unreachable. These guys put in little do-dads like said plungers, an achievement for getting there, and (if you were lucky) a pretty explosion that blew your corpse all the way back to the graveyard, since that was the only way to get out of the glitch-hole. Why exploding you instead of say, teleporting? [[RuleOfCool Because big explosions are awesome.]]
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How To Create A Works Page explicitly says "No bolding is used for work titles."


'''''Warhammer Online: Age of Reckoning''''', usually abbreviated as [[FunWithAcronyms WAR]], is an MMO set in the world of ''TabletopGame/{{Warhammer}}'', the second of its kind. An earlier ''Warhammer'' MMO made by Climax was in development around 2003, but that first version fell through spectatcularly when it tanked at the E3 and Games Workshop pulled its funding. Several years later, the license was aquired by Mythic Entertainment, who chose to develop it in a graphically brighter, more accessible format than their predecessor. It was released in late 2008 to record breaking sales, and recieved great critical acclaim. Unfortunately, early issues in server stability and a population thinned out over too many, combined with the release of the second ''VideoGame/WorldOfWarcraft'' expansion at the height of these problems, led to it losing much of its early subscriber base and having large reductions in its development team.

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'''''Warhammer ''Warhammer Online: Age of Reckoning''''', Reckoning'', usually abbreviated as [[FunWithAcronyms WAR]], is an MMO set in the world of ''TabletopGame/{{Warhammer}}'', the second of its kind. An earlier ''Warhammer'' MMO made by Climax was in development around 2003, but that first version fell through spectatcularly when it tanked at the E3 and Games Workshop pulled its funding. Several years later, the license was aquired by Mythic Entertainment, who chose to develop it in a graphically brighter, more accessible format than their predecessor. It was released in late 2008 to record breaking sales, and recieved great critical acclaim. Unfortunately, early issues in server stability and a population thinned out over too many, combined with the release of the second ''VideoGame/WorldOfWarcraft'' expansion at the height of these problems, led to it losing much of its early subscriber base and having large reductions in its development team.
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Removed references to continued development and updated to reflect the game's shutdown date.


Unfortunately, the game was be shut down on December 18th 2013, as the licence agreement Mythic has with Games Workshop came to an end at that time.

to:

Unfortunately, the game was be shut down on December 18th 2013, as the licence agreement Mythic has with Games Workshop came to an end at that time.
Is there an issue? Send a MessageReason:
Removed references to continued development and updated to reflect the game's shutdown date.


'''''Warhammer Online: Age of Reckoning''''', usually abbreviated as [[FunWithAcronyms WAR]], is an MMO set in the world of ''TabletopGame/{{Warhammer}}'', the second of its kind. An earlier ''Warhammer'' MMO made by Climax was in development around 2003, but that first version fell through spectatcularly when it tanked at the E3 and Games Workshop pulled its funding. Several years later, the license was aquired by Mythic Entertainment, who chose to develop it in a graphically brighter, more accessible format than their predecessor. It was released in late 2008 to record breaking sales, and recieved great critical acclaim. Unfortunately, early issues in server stability and a population thinned out over too many, combined with the release of the second ''VideoGame/WorldOfWarcraft'' expansion at the height of these problems, led to it losing much of its early subscriber base and having large reductions in its development team. Nonetheless, it maintains a strong core playerbase and continues to be maintained and updated.

to:

'''''Warhammer Online: Age of Reckoning''''', usually abbreviated as [[FunWithAcronyms WAR]], is an MMO set in the world of ''TabletopGame/{{Warhammer}}'', the second of its kind. An earlier ''Warhammer'' MMO made by Climax was in development around 2003, but that first version fell through spectatcularly when it tanked at the E3 and Games Workshop pulled its funding. Several years later, the license was aquired by Mythic Entertainment, who chose to develop it in a graphically brighter, more accessible format than their predecessor. It was released in late 2008 to record breaking sales, and recieved great critical acclaim. Unfortunately, early issues in server stability and a population thinned out over too many, combined with the release of the second ''VideoGame/WorldOfWarcraft'' expansion at the height of these problems, led to it losing much of its early subscriber base and having large reductions in its development team. Nonetheless, it maintains a strong core playerbase and continues to be maintained and updated.
team.



Unfortunately, it has been announced that the game will be shutting down on December 18th 2013, as the licence agreement Mythic has with Games Workshop comes to an end at that time.

to:

Unfortunately, it has been announced that the game will was be shutting shut down on December 18th 2013, as the licence agreement Mythic has with Games Workshop comes came to an end at that time.
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** The core mechanic of the class also involves inproving your ability to set other things on fire by setting yourself on fire (as in, actually adversely affecting your own health pool).
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/warhammer_online_reconing.jpg]]
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* AgeOfTitles: Used as a subtitle.

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* PurelyAestheticGender: Most Order classes (except Slayers) and a few Destruction ones.

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* PurelyAestheticGender: PurelyAestheticGender:
**
Most Order classes (except Slayers) and a few Destruction ones.



* ReverseGrip: Witch Elves

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* %%* ReverseGrip: Witch Elves



** A couple to VideoGame/WorldOfWarcraft. One of the Scenarios is The Guns Of Nordenwatch, named after either the ''Videogame/WorldOfWarcraft'' quest The Guns of Northwatch or the book ''Literature/TheGunsOfNavarone'' (or both), and the '/charge' emote in this game is something like 'X orders you to charge. Who does he think he is?' to Warcraft's 'X orders you to charge'. Also, StopPokingMe is present.
** A quest in one of the Greenskin tier 4 zones is called "I Smish on your Grave", presumably after the infamous "video nasty" ISpitOnYourGrave.

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** A couple to VideoGame/WorldOfWarcraft. ''VideoGame/WorldOfWarcraft''. One of the Scenarios is The "The Guns Of Nordenwatch, Nordenwatch", named after either the ''Videogame/WorldOfWarcraft'' quest The "The Guns of Northwatch Northwatch" or the book ''Literature/TheGunsOfNavarone'' (or both), and the '/charge' emote in this game is something like 'X orders you to charge. Who does he think he is?' to Warcraft's ''Warcraft'''s 'X orders you to charge'. Also, StopPokingMe is present.
** A quest in one of the Greenskin tier 4 zones is called "I Smish on your Grave", presumably after the infamous "video nasty" ISpitOnYourGrave.''Film/ISpitOnYourGrave''.



** The Choppa also has a career mastery called Red Goes Faster! which is a reference to ''TabletopGame/{{Warhammer 40000}}, where orks would paint their vehicles red. Because of their psychic powers, red vehicles actually do go faster just because the orks believe that they should.
** In Norsca you meet a sorcerer named [[{{Dragonlance}} Majere]] who happens to have golden-hued eyes with slit pupils. Not hourglass-shaped but still close enough.

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** The Choppa also has a career mastery called Red Goes Faster! which is a reference to ''TabletopGame/{{Warhammer 40000}}, 40000}}'', where orks would paint their vehicles red. Because of their psychic powers, red vehicles actually do go faster just because the orks believe that they should.
** In Norsca you meet a sorcerer named [[{{Dragonlance}} [[Literature/{{Dragonlance}} Majere]] who happens to have golden-hued eyes with slit pupils. Not hourglass-shaped but still close enough.

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'''''Warhammer Online: Age of Reckoning''''', usually abbreviated as [[FunWithAcronyms WAR]], is an MMO set in the world of TabletopGame/{{Warhammer}}, the second of its kind. An earlier Warhammer MMO made by Climax was in development around 2003, but that first version fell through spectatcularly when it tanked at the E3 and Games Workshop pulled its funding. Several years later, the license was aquired by Mythic Entertainment, who chose to develop it in a graphically brighter, more accessible format than their predecessor. It was released in late 2008 to record breaking sales, and recieved great critical acclaim. Unfortunately, early issues in server stability and a population thinned out over too many, combined with the release of the second VideoGame/WorldOfWarcraft expansion at the height of these problems, led to it losing much of its early subscriber base and having large reductions in its development team. Nonetheless, it maintains a strong core playerbase and continues to be maintained and updated.

Like in Mythic's previous MMO, VideoGame/DarkAgeOfCamelot, the emphasis is in PlayerVersusPlayer and their trademarked Realm versus Realm system. There are two sides with three races each: Order (the human [[TheEmpire Empire]], the [[OurDwarvesAreAllTheSame Dwarfs]] and the [[OurElvesAreBetter High Elves]]) and Destruction (Chaos, specifically Tzeentch's followers, the Dark Elves and the [[OurOrcsAreDifferent Greenskins]]). Every race has four unique classes open to them, leading to quite a bit of variety and some ''serious'' AltItis.

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'''''Warhammer Online: Age of Reckoning''''', usually abbreviated as [[FunWithAcronyms WAR]], is an MMO set in the world of TabletopGame/{{Warhammer}}, ''TabletopGame/{{Warhammer}}'', the second of its kind. An earlier Warhammer ''Warhammer'' MMO made by Climax was in development around 2003, but that first version fell through spectatcularly when it tanked at the E3 and Games Workshop pulled its funding. Several years later, the license was aquired by Mythic Entertainment, who chose to develop it in a graphically brighter, more accessible format than their predecessor. It was released in late 2008 to record breaking sales, and recieved great critical acclaim. Unfortunately, early issues in server stability and a population thinned out over too many, combined with the release of the second VideoGame/WorldOfWarcraft ''VideoGame/WorldOfWarcraft'' expansion at the height of these problems, led to it losing much of its early subscriber base and having large reductions in its development team. Nonetheless, it maintains a strong core playerbase and continues to be maintained and updated.

Like in Mythic's previous MMO, VideoGame/DarkAgeOfCamelot, ''VideoGame/DarkAgeOfCamelot'', the emphasis is in PlayerVersusPlayer and their trademarked Realm versus Realm system. There are two sides with three races each: Order (the human [[TheEmpire Empire]], the [[OurDwarvesAreAllTheSame Dwarfs]] and the [[OurElvesAreBetter High Elves]]) and Destruction (Chaos, specifically Tzeentch's followers, the Dark Elves and the [[OurOrcsAreDifferent Greenskins]]). Every race has four unique classes open to them, leading to quite a bit of variety and some ''serious'' AltItis.



Most of the universe's general tropes can be found on the main TabletopGame/{{Warhammer}} page.

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Most of the universe's general tropes can be found on the main TabletopGame/{{Warhammer}} ''TabletopGame/{{Warhammer}}'' page.



* AnAxeToGrind: Most prominently by Chosen, Marauders and Slayers.



* AnAxeToGrind: Most prominently by Chosen, Marauders and Slayers.



* BarbarianHero: Every Chaos character would be this in some fashion, as they are essentially a society of demon-worshiping Vikings.

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* BarbarianHero: BarbarianHero:
**
Every Chaos character would be this in some fashion, as they are essentially a society of demon-worshiping Vikings.



* TheDevTeamThinksOfEverything: [[InvokedTrope Invoked]] in what was dubbed the "plungers of the world" during dev-vlogs. Plungers, in this case, referring to [[StuffBlowingUp Looney-Tunes style explosive detonators]]. When play-testers find secrets like "If you jump from exactly this spot, aim yourself so you hit that tree on the way down, slide through the gray patch of dirt, and use a dash right before you land, you can run around on an infinite field of nothingness," most game designers put up an InvisibleWall or InsurmountableWaistHighFence rather than make it reasonably unreachable. These guys put in little do-dads like said plungers, an achievement for getting there, and (if you were lucky) a pretty explosion that blew your corpse all the way back to the graveyard, since that was the only way to get out of the glitch-hole. Why exploding you instead of say, teleporting? [[RuleOfCool Because big explosions are awesome.]]



* TheDevTeamThinksOfEverything: [[InvokedTrope Invoked]] in what was dubbed the "plungers of the world" during dev-vlogs. Plungers, in this case, referring to [[StuffBlowingUp Looney-Tunes style explosive detonators]]. When play-testers find secrets like "If you jump from exactly this spot, aim yourself so you hit that tree on the way down, slide through the gray patch of dirt, and use a dash right before you land, you can run around on an infinite field of nothingness," most game designers put up an InvisibleWall or InsurmountableWaistHighFence rather than make it reasonably unreachable. These guys put in little do-dads like said plungers, an achievement for getting there, and (if you were lucky) a pretty explosion that blew your corpse all the way back to the graveyard, since that was the only way to get out of the glitch-hole. Why exploding you instead of say, teleporting? [[RuleOfCool Because big explosions are awesome.]]



* WhatCouldHaveBeen
** The original design of the game was to have a capital city for each race, independently being built up and attacked during the standard World vs World progression of each set of zones; one side or the other being able to sack all three cities at the same time would have bestowed near-GameBreaker buffs to the victorious faction. Various delays during development lead to the team focusing just on the Empire/Chaos cities, and promising that the first or second major content patch would include the other four; years later, still just two cities exist.
** Early in development, there was to be no "standard" level system; you could tell how advanced someone was by their looks (Dwarves get longer/fancier beards, Orcs got bigger and darker green, etc) but was later dropped due to various factors and reverted to the standard "get XP, gain levels". Certain aspects were kept; the Magus' flying disc gets progressively fancier, the Marauder's arm-mutations consume more and more of him, etc.
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* HandOfGlory: One of the destruction quests in Ostland is making a Hand of Glory from a candle sacred to [[CrystalDragonJesus Sigmar]] and the severed hand of a [[OurGhoulsAreCreepier Ghoul,]] Faethel the Ragged. Being a {{MMORPG}}, the PlayerCharacter has to go out and gather the parts themselves.

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Don\'t rely on redirects.


* BreastPlate: Mostly averted since the armor for both genders is almost identical, but played straight with Witch Elves (which are female only) and Sorcerers which have far more revealing armor models for females. To lesser extent, [[WalkingShirtlessScene Dwarf Slayers]] who are bare chested but in practice have 'medium' armor. As comparison, Witch Hunters' longcoats are considered 'light' armor. At least we're not expected to believe that the skimpy clothing of the Witch Elves and Sorceresses actually provides protection - both careers are lightly armoured and die if you poke them.


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* ChainmailBikini: Mostly averted since the armor for both genders is almost identical, but played straight with Witch Elves (which are female only) and Sorcerers which have far more revealing armor models for females. To lesser extent, [[WalkingShirtlessScene Dwarf Slayers]] who are bare chested but in practice have 'medium' armor. As comparison, Witch Hunters' longcoats are considered 'light' armor. At least we're not expected to believe that the skimpy clothing of the Witch Elves and Sorceresses actually provides protection - both careers are lightly armoured and die if you poke them.
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Fortunately however it may have been saved from being [[KeepCirculatingtheTapes Lost Forever]] thanks to the folks at http://www.returnofreckoning.com

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Fortunately however Fortunately, it may have been saved from being [[KeepCirculatingtheTapes Lost Forever]] thanks to the folks at http://www.returnofreckoning.com
com, it is still very early in testing however.
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Fortunately however it may have been saved from being LostForever thanks to the folks at http://www.returnofreckoning.com

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Fortunately however it may have been saved from being LostForever [[KeepCirculatingtheTapes Lost Forever]] thanks to the folks at http://www.returnofreckoning.com
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Fortunately however it may have been saved from being LostForever thanks to the folks at http://www.returnofreckoning.com
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Unfortunately, it has been announced that the game will be shutting down on December 18th 2013, as the licence agreement Mythic has with Games Workshop comes to an end at that time.

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Cleaned up a few small things.


Warhammer Online: Age of Reckoning, usually abbreviated as [[FunWithAcronyms WAR]], is an MMO set in the world of TabletopGame/{{Warhammer}}, the second of its kind. An earlier Warhammer MMO made by Climax was in development around 2003, but that first version fell through spectatcularly when it tanked at the E3 and Games Workshop pulled its funding. Several years later, the license was aquired by Mythic Entertainment, who chose to develop it in a graphically brighter, more accessible format than their predecessor. It was released in late 2008 to record breaking sales, and recieved great critical acclaim. Unfortunately, early issues in server stability and a population thinned out over too many, combined with the release of the second VideoGame/WorldOfWarcraft expansion at the height of these problems, led to it losing much of its early subscriber base and having large reductions in its development team. Nonetheless, it maintains a strong core playerbase and continues to be maintained and updated.

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Warhammer %%
%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
%%
'''''Warhammer
Online: Age of Reckoning, Reckoning''''', usually abbreviated as [[FunWithAcronyms WAR]], is an MMO set in the world of TabletopGame/{{Warhammer}}, the second of its kind. An earlier Warhammer MMO made by Climax was in development around 2003, but that first version fell through spectatcularly when it tanked at the E3 and Games Workshop pulled its funding. Several years later, the license was aquired by Mythic Entertainment, who chose to develop it in a graphically brighter, more accessible format than their predecessor. It was released in late 2008 to record breaking sales, and recieved great critical acclaim. Unfortunately, early issues in server stability and a population thinned out over too many, combined with the release of the second VideoGame/WorldOfWarcraft expansion at the height of these problems, led to it losing much of its early subscriber base and having large reductions in its development team. Nonetheless, it maintains a strong core playerbase and continues to be maintained and updated.



* CatapultToGlory

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* %%* CatapultToGlory



* DanceBattler: Swordmasters
* DeathSeeker: Slayers

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* %%* DanceBattler: Swordmasters
Swordmasters.
* DeathSeeker: SlayersSlayers, Dwarfs who failed at upholding an oath and found the shame unbearable enough that they relinquished everything they had, dyed their beards a bright red and swore an oath to die in battle. They go into battle wearing no armour, and because of the darkly humorous nature of the setting, tend to survive.



* MasterSwordsman: Swordmasters
* MolotovCocktail: Used by engineers.
* NiceHat: Standard issue for Witch Hunters. Even their class icon in PVP is a NiceHat.
** And Knights of the Blazing Sun, with massively glorified helmets pimped out in multicolor peacock feathers.
** The Swordsmasters highest-level armour set has you wearing a unicorn on your head.

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* MasterSwordsman: Swordmasters
Swordmasters, the High Elf mêlée damage class.
* MolotovCocktail: Used by engineers.
Engineers, the Dwarven ranged damage class.
* NiceHat: NiceHat:
**
Standard issue for Witch Hunters. Even their class icon in PVP is a NiceHat.
** And Knights of the Blazing Sun, with Sun wear massively glorified helmets pimped out in multicolor peacock feathers.
** The Swordsmasters Swordsmasters' highest-level armour set has you wearing a unicorn on your head.



* NotTheIntendedUse: The flee ability is most often used to get from point A to point B faster.

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* NotTheIntendedUse: The flee "Flee" ability is most often used to get from point A to point B faster.



* SensibleHeroesSkimpyVillains: Armour for female characters of the Order faction is invariably practical, or at least not revealing (most of them are exactly the same for both sexes). Female Zealots wear a skirt and bra...thing..., Dark Elf Witch Elves run around in their undies and Sorceresses (just the females) wear revealing robes. Two aversions in the Chaos Magus and Dark Elf Black Guard careers, where both sexes are pretty well covered and ''definitely'' villainous, as are Disciples of Khaine.
** It's worth noting that what the female Zealots wear is pretty much identical to what the male ones wear, though. Male zealots go [[ShirtlessScene shirtless]] which means in fact the female have more covering .
** Note that the other 2 male Chaos classes can be a FetishFuel as well, as the devs commented during pre-release introduction, they are like WWF fighters in bondage gear.
** There was going to be female verson of the other two Chaos classes, the Chosen was basically (basiced on art) just as covered and heavy armor as the male, the Murader looked like a female Conan with a carb claw, but they were cut.

to:

* SensibleHeroesSkimpyVillains: SensibleHeroesSkimpyVillains:
**
Armour for female characters of the Order faction is invariably practical, or at least not revealing (most of them are exactly the same for both sexes). Female Zealots wear a skirt and bra...thing..., bra ''thing'', Dark Elf Witch Elves run around in their undies underwear and Sorceresses (just the females) wear revealing robes. Two aversions in the Chaos Magus and Dark Elf Black Guard careers, where both sexes are pretty well covered and ''definitely'' villainous, as are Disciples of Khaine.
** It's worth noting that what the female Male Zealots wear is pretty much identical to what the male ones wear, though. Male zealots go [[ShirtlessScene shirtless]] which means in fact the female [[WalkingShirtlessScene shirtless]]; ironically, females have more covering .
** Note that the other 2 male Chaos classes can be a FetishFuel as well, as the devs commented during pre-release introduction, they are like WWF fighters in bondage gear.
** There was going
covering due to be female verson of the other two Chaos classes, the Chosen was basically (basiced on art) just as covered and heavy armor as the male, the Murader looked like a female Conan with a carb claw, but they were cut.this.



* ShoutOut: A couple to VideoGame/WorldOfWarcraft. One of the Scenarios is The Guns Of Nordenwatch, named after the Warcraft quest The Guns of Northwatch, and the '/charge' emote in this game is something like 'X orders you to charge. Who does he think he is?' to Warcraft's 'X orders you to charge'. Also StopPokingMe is present.
** Although that is probably a reference to ''TheGunsOfNavarone''
** The [[BlackKnight Black Guard]] career has an ability called [[Film/MontyPythonAndTheHolyGrail None Shall Pass]].

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* ShoutOut: ShoutOut:
**
A couple to VideoGame/WorldOfWarcraft. One of the Scenarios is The Guns Of Nordenwatch, named after either the Warcraft ''Videogame/WorldOfWarcraft'' quest The Guns of Northwatch, Northwatch or the book ''Literature/TheGunsOfNavarone'' (or both), and the '/charge' emote in this game is something like 'X orders you to charge. Who does he think he is?' to Warcraft's 'X orders you to charge'. Also Also, StopPokingMe is present.
** Although that is probably a reference to ''TheGunsOfNavarone''
** The [[BlackKnight Black Guard]] career has an ability called [[Film/MontyPythonAndTheHolyGrail None Shall Pass]].
present.



** The Choppa also has a career mastery called Red Goes Faster! which is a reference to Warhammer 40k, where orks would paint their vehicles red. Because of their psychic powers, red vehicles actually do go faster just because the orks believe that they should.

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** The Choppa also has a career mastery called Red Goes Faster! which is a reference to Warhammer 40k, ''TabletopGame/{{Warhammer 40000}}, where orks would paint their vehicles red. Because of their psychic powers, red vehicles actually do go faster just because the orks believe that they should.



* StopPokingMe
* SwordAndGun: Witch Hunters

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* StopPokingMe
StopPokingMe: Aside from the annoyed dialogue ensuing from clicking on other characters repeatedly, clicking your own character enough times unlocks titles.
* SwordAndGun: Witch HuntersHunters, who use a flintlock pistol in one hand and a sword in the other.



* WrenchWench: Female Dwarf Engineer is pretty literal example.

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* WrenchWench: Female The female Dwarf Engineer is a pretty literal example.example.
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Badass Abnormal has been renamed to Empowered Badass Normal. Make sure you check out the new page and its definition before adding the trope.


* BadassAbnormal: Marauders and Chaos Chosen.
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* BarbarianHero: Every Chaos character would be this in some fashion, as they are essentially a society of demon-worshiping Vikings.
** Not really in the game itself, but one of the tie in novels had Kormak - a Chaos Marauder that was the living, breathing personification of this trope.


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* ProudWarriorRaceGuy: Chaos, Greenskins, Dwarfs, the Empire - pick your poison.
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** There was going to be female verson of the other two Chaos classes, the Chosen was basicly (basiced on art) just as covered and heavy armor as the male, the Murader looked like a female Conan with a carb claw, but they were cut.

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** There was going to be female verson of the other two Chaos classes, the Chosen was basicly basically (basiced on art) just as covered and heavy armor as the male, the Murader looked like a female Conan with a carb claw, but they were cut.

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* HornyVikings: The entire Chaos race is this, complete with [[EvilSoundsDeep echoing]] faux-Scandinavian accents.
** Seriously? Their starting area is called ''Norsca''.

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* HornyVikings: The Much like their tabletop counterparts, the Chaos faction is an entire race of bloodthirsty daemonic Vikings. Chaos race is this, complete with [[EvilSoundsDeep echoing]] faux-Scandinavian accents.
** Seriously? Their starting area is called ''Norsca''.
characters even start out in south Norsca as tribesmen.
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** There was going to be female verson of the other two Chaos classes, the Choosen was basicly (basiced on art) just as covered and heavy armor as the male, the Murader looked like a female Conan with a carb claw, but they were cut.

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** There was going to be female verson of the other two Chaos classes, the Choosen Chosen was basicly (basiced on art) just as covered and heavy armor as the male, the Murader looked like a female Conan with a carb claw, but they were cut.
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* WhatCouldHaveBeen
** The original design of the game was to have a capital city for each race, independently being built up and attacked during the standard World vs World progression of each set of zones; one side or the other being able to sack all three cities at the same time would have bestowed near-GameBreaker buffs to the victorious faction. Various delays during development lead to the team focusing just on the Empire/Chaos cities, and promising that the first or second major content patch would include the other four; years later, still just two cities exist.
** Early in development, there was to be no "standard" level system; you could tell how advanced someone was by their looks (Dwarves get longer/fancier beards, Orcs got bigger and darker green, etc) but was later dropped due to various factors and reverted to the standard "get XP, gain levels". Certain aspects were kept; the Magus' flying disc gets progressively fancier, the Marauder's arm-mutations consume more and more of him, etc.
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** Though it's implied in the Greenskin story arch that [[spoiler: he may not be as in control of Gazbag as he believes.]]

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** Though it's implied in the Greenskin story arch arc that [[spoiler: he may not be as in control of Gazbag as he believes.]]
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* HornyViking: The entire Chaos race is this, complete with [[EvilSoundsDeep echoing]] faux-Scandinavian accents.

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* HornyViking: HornyVikings: The entire Chaos race is this, complete with [[EvilSoundsDeep echoing]] faux-Scandinavian accents.

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* AnAxeToGrind: Most prominently by Chosen, Marauders and Slayers.



* BadassAbnormal: Marauders and Chaos Chosen.
* BadassBeard: Worn with pride by Chaos, Dwarfs and the Empire.



* HornyViking: The entire Chaos race is this, complete with [[EvilSoundsDeep echoing]] faux-Scandinavian accents.
** Seriously? Their starting area is called ''Norsca''.



* MagicKnight: On destruction side there is Disiples of Khaine and Chosens, and on Order side there are Warrior Priests, Knights of the Blazing Sun, and Swordmasters.

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* MagicKnight: On destruction side there is Disiples of Khaine and Chosens, Chosen, and on Order side there are Warrior Priests, Knights of the Blazing Sun, and Swordmasters.


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** Averted with Chaos Chosen and Marauders; mostly because in the former, they're horrifically mutated and covered in unholy armour (though in the greater background there is at least one case of a female Chaos Chosen), it's odd why Marauders can't be women, though. Female Marauders are even present as N.P.Cs.
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Warhammer Online: Age of Reckoning, usually abbreviated as [[FunWithAcronyms WAR]], is an MMO set in the world of {{Warhammer}}, the second of its kind. An earlier Warhammer MMO made by Climax was in development around 2003, but that first version fell through spectatcularly when it tanked at the E3 and Games Workshop pulled its funding. Several years later, the license was aquired by Mythic Entertainment, who chose to develop it in a graphically brighter, more accessible format than their predecessor. It was released in late 2008 to record breaking sales, and recieved great critical acclaim. Unfortunately, early issues in server stability and a population thinned out over too many, combined with the release of the second WorldOfWarcraft expansion at the height of these problems, led to it losing much of its early subscriber base and having large reductions in its development team. Nonetheless, it maintains a strong core playerbase and continues to be maintained and updated.

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Warhammer Online: Age of Reckoning, usually abbreviated as [[FunWithAcronyms WAR]], is an MMO set in the world of {{Warhammer}}, TabletopGame/{{Warhammer}}, the second of its kind. An earlier Warhammer MMO made by Climax was in development around 2003, but that first version fell through spectatcularly when it tanked at the E3 and Games Workshop pulled its funding. Several years later, the license was aquired by Mythic Entertainment, who chose to develop it in a graphically brighter, more accessible format than their predecessor. It was released in late 2008 to record breaking sales, and recieved great critical acclaim. Unfortunately, early issues in server stability and a population thinned out over too many, combined with the release of the second WorldOfWarcraft VideoGame/WorldOfWarcraft expansion at the height of these problems, led to it losing much of its early subscriber base and having large reductions in its development team. Nonetheless, it maintains a strong core playerbase and continues to be maintained and updated.



Most of the universe's general tropes can be found on the main {{Warhammer}} page.

to:

Most of the universe's general tropes can be found on the main {{Warhammer}} TabletopGame/{{Warhammer}} page.



* OrgasmicCombat: Present and done quite almost over the top. If those kind of screams disturb you, even if you always play female characters in games like WorldOfWarcraft, DO NOT roll a female character.

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* OrgasmicCombat: Present and done quite almost over the top. If those kind of screams disturb you, even if you always play female characters in games like WorldOfWarcraft, VideoGame/WorldOfWarcraft, DO NOT roll a female character.



* ShoutOut: A couple to WorldOfWarcraft. One of the Scenarios is The Guns Of Nordenwatch, named after the Warcraft quest The Guns of Northwatch, and the '/charge' emote in this game is something like 'X orders you to charge. Who does he think he is?' to Warcraft's 'X orders you to charge'. Also StopPokingMe is present.

to:

* ShoutOut: A couple to WorldOfWarcraft.VideoGame/WorldOfWarcraft. One of the Scenarios is The Guns Of Nordenwatch, named after the Warcraft quest The Guns of Northwatch, and the '/charge' emote in this game is something like 'X orders you to charge. Who does he think he is?' to Warcraft's 'X orders you to charge'. Also StopPokingMe is present.
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None

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* TheDevTeamThinksOfEverything: [[InvokedTrope Invoked]] in what was dubbed the "plungers of the world" during dev-vlogs. Plungers, in this case, referring to [[StuffBlowingUp Looney-Tunes style explosive detonators]]. When play-testers find secrets like "If you jump from exactly this spot, aim yourself so you hit that tree on the way down, slide through the gray patch of dirt, and use a dash right before you land, you can run around on an infinite field of nothingness," most game designers put up an InvisibleWall or InsurmountableWaistHighFence rather than make it reasonably unreachable. These guys put in little do-dads like said plungers, an achievement for getting there, and (if you were lucky) a pretty explosion that blew your corpse all the way back to the graveyard, since that was the only way to get out of the glitch-hole. Why exploding you instead of say, teleporting? [[RuleOfCool Because big explosions are awesome.]]
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namespace


Warhammer Online: Age of Reckoning, usually abbreviated as [[FunWithAcronyms WAR]], is an MMO set in the world of {{Warhammer}}, the second of its kind. An earlier Warhammer MMO made by Climax was in development around 2003, but that first version fell through spectatcularly when it tanked at the E3 and Games Workshop pulled its funding. Several years later, the license was aquired by Mythic Entertainment, who chose to develop it in a graphically brighter, more accessible format than their predecessor. It was released in late 2008 to record breaking sales, and recieved great critical acclaim. Unfortunately, early issues in server stability and a population thinned out over too many, combined with the release of the second [[WorldOfWarcraft World Of Warcraft]] expansion at the height of these problems, led to it losing much of its early subscriber base and having large reductions in its development team. Nonetheless, it maintains a strong core playerbase and continues to be maintained and updated.

to:

Warhammer Online: Age of Reckoning, usually abbreviated as [[FunWithAcronyms WAR]], is an MMO set in the world of {{Warhammer}}, the second of its kind. An earlier Warhammer MMO made by Climax was in development around 2003, but that first version fell through spectatcularly when it tanked at the E3 and Games Workshop pulled its funding. Several years later, the license was aquired by Mythic Entertainment, who chose to develop it in a graphically brighter, more accessible format than their predecessor. It was released in late 2008 to record breaking sales, and recieved great critical acclaim. Unfortunately, early issues in server stability and a population thinned out over too many, combined with the release of the second [[WorldOfWarcraft World Of Warcraft]] WorldOfWarcraft expansion at the height of these problems, led to it losing much of its early subscriber base and having large reductions in its development team. Nonetheless, it maintains a strong core playerbase and continues to be maintained and updated.



** The [[BlackKnight Black Guard]] career has an ability called [[MontyPythonAndTheHolyGrail None Shall Pass]].

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** The [[BlackKnight Black Guard]] career has an ability called [[MontyPythonAndTheHolyGrail [[Film/MontyPythonAndTheHolyGrail None Shall Pass]].
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Like in Mythic's previous MMO, DarkAgeOfCamelot, the emphasis is in PlayerVersusPlayer and their trademarked Realm versus Realm system. There are two sides with three races each: Order (the human [[TheEmpire Empire]], the [[OurDwarvesAreAllTheSame Dwarfs]] and the [[OurElvesAreBetter High Elves]]) and Destruction (Chaos, specifically Tzeentch's followers, the Dark Elves and the [[OurOrcsAreDifferent Greenskins]]). Every race has four unique classes open to them, leading to quite a bit of variety and some ''serious'' AltItis.

to:

Like in Mythic's previous MMO, DarkAgeOfCamelot, VideoGame/DarkAgeOfCamelot, the emphasis is in PlayerVersusPlayer and their trademarked Realm versus Realm system. There are two sides with three races each: Order (the human [[TheEmpire Empire]], the [[OurDwarvesAreAllTheSame Dwarfs]] and the [[OurElvesAreBetter High Elves]]) and Destruction (Chaos, specifically Tzeentch's followers, the Dark Elves and the [[OurOrcsAreDifferent Greenskins]]). Every race has four unique classes open to them, leading to quite a bit of variety and some ''serious'' AltItis.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Warhammer Online: Age of Reckoning, usually abbreviated as [[FunWithAcronyms WAR]], is an MMO set in the world of {{Warhammer}}, the second of its kind. An earlier Warhammer MMO made by Climax was in development around 2003, but that first version fell through spectatcularly when it tanked at the E3 and Games Workshop pulled its funding. Several years later, the license was aquired by Mythic Entertainment, who chose to develop it in a graphically brighter, more accessible format than their predecessor. It was released in late 2008 to record breaking sales, and recieved great critical acclaim. Unfortunately, early issues in server stability and a population thinned out over too many, combined with the release of the second [[WorldOfWarcraft World Of Warcraft]] expansion at the height of these problems, led to it losing much of its early subscriber base and having large reductions in its development team. Nonetheless, it maintains a strong core playerbase and continues to be maintained and updated.

Like in Mythic's previous MMO, DarkAgeOfCamelot, the emphasis is in PlayerVersusPlayer and their trademarked Realm versus Realm system. There are two sides with three races each: Order (the human [[TheEmpire Empire]], the [[OurDwarvesAreAllTheSame Dwarfs]] and the [[OurElvesAreBetter High Elves]]) and Destruction (Chaos, specifically Tzeentch's followers, the Dark Elves and the [[OurOrcsAreDifferent Greenskins]]). Every race has four unique classes open to them, leading to quite a bit of variety and some ''serious'' AltItis.

Most of the universe's general tropes can be found on the main {{Warhammer}} page.

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!!This game provides examples of:

* AbnormalAmmo: Some options available for Witch Hunter's ammo.
* AnAdventurerIsYou: Every race has a tank, a ranged DPS, a melee DPS and a healer.
* BadassBandolier: Witch Hunters
* TheBeastmaster: White Lions for the High Elves, whose pets are...[[ExactlyWhatItSaysOnTheTin well, yeah]]...and Squig Herders for the Greenskins.
* BaldOfAwesome: Male Warrior Priests, and a possible option (though not compulsory) for females.
* BrainwashedAndCrazy: How the Witch King is controlling the Orc leader, Grumlok, and his goblin shaman lieutenant, Gazbag. He also increased their power tenfold while he was at it, so it's not all bad.
** Though it's implied in the Greenskin story arch that [[spoiler: he may not be as in control of Gazbag as he believes.]]
* BreastPlate: Mostly averted since the armor for both genders is almost identical, but played straight with Witch Elves (which are female only) and Sorcerers which have far more revealing armor models for females. To lesser extent, [[WalkingShirtlessScene Dwarf Slayers]] who are bare chested but in practice have 'medium' armor. As comparison, Witch Hunters' longcoats are considered 'light' armor. At least we're not expected to believe that the skimpy clothing of the Witch Elves and Sorceresses actually provides protection - both careers are lightly armoured and die if you poke them.
* BurnTheWitch: Witch Hunters. Especially the "Burn Away Lies" ability which has that picture as the tooltip.
* CatapultToGlory
* CombatMedic: The game has a liking for this trope. While both Warrior Priests and Disciples of Khaine can heal from a distance, their abilities work best when they can smash shit up to power their healing.
* DanceBattler: Swordmasters
* DeathSeeker: Slayers
* DropTheHammer: The dwarfs love these, and Warrior Priests.
* TheEngineer: The Dwarf Engineer, obviously, who can build gun turrets.
* EyeBeams: Archmages' Radiant Gaze ability.
* FemmeFatale: The Witch Elves. Being married to a psychotic God of Murder and ready to treat any man who lays a finger on them to an agonizing death doesn't stop them having special abilities to reduce incoming damage just through their massive hotness.
* FlamingSword: Knights of the Blazing Sun and Chosen have these in some variations. Bright Wizards can also buff party members with this.
* GlassCannon: Many of the ranged DPS classes, especially the Bright Wizard and Sorcerer. The Witch Hunter and Witch Elves have the highest single target damage in the game, bar none, but die at the drop of a hat.
* GodIsEvil: [[spoiler: The "Faith is Madness" questline for the Empire has you meet the (implied) avatar of Sigmar himself. He is a very... Extreme guy.]]
** Though this is disputable because an avatar of a god in the universe is simply a piece of the god and only represents certain aspects, there is another confirmed avatar of Sigmar in the setting who was one of the only completely LawfulGood characters in the setting.
* HorseOfADifferentColor: Cold Ones (giant lizards) for the Dark Elves, wolves for Goblins, boars for Orcs. The other races just get horses (Chaos Steeds for, er, Chaos, Elven Warhorses for the High Elves or plain horses for the humans). Dwarves get a horse of a VERY different color, steam-punk personal helocopters that allow them to hover a few feet off the earth but act as a mount in every mechanical way.
* KillItWithFire: Bright Wizards, BurnTheWitch, MolotovCocktail, FlamingSword, Flamethrowers, you need to ask?
* KnightTemplar: Most of the Empire, as should be obvious to anyone who knows the setting. Especially the [[BurnTheWitch Witch Hunters.]]
* MagicKnight: On destruction side there is Disiples of Khaine and Chosens, and on Order side there are Warrior Priests, Knights of the Blazing Sun, and Swordmasters.
* MasterSwordsman: Swordmasters
* MolotovCocktail: Used by engineers.
* NiceHat: Standard issue for Witch Hunters. Even their class icon in PVP is a NiceHat.
** And Knights of the Blazing Sun, with massively glorified helmets pimped out in multicolor peacock feathers.
** The Swordsmasters highest-level armour set has you wearing a unicorn on your head.
* {{Ninja}}: Shadow Warriors are ninja elves.
* NotTheIntendedUse: The flee ability is most often used to get from point A to point B faster.
* OrgasmicCombat: Present and done quite almost over the top. If those kind of screams disturb you, even if you always play female characters in games like WorldOfWarcraft, DO NOT roll a female character.
* SensibleHeroesSkimpyVillains: Armour for female characters of the Order faction is invariably practical, or at least not revealing (most of them are exactly the same for both sexes). Female Zealots wear a skirt and bra...thing..., Dark Elf Witch Elves run around in their undies and Sorceresses (just the females) wear revealing robes. Two aversions in the Chaos Magus and Dark Elf Black Guard careers, where both sexes are pretty well covered and ''definitely'' villainous, as are Disciples of Khaine.
** It's worth noting that what the female Zealots wear is pretty much identical to what the male ones wear, though. Male zealots go [[ShirtlessScene shirtless]] which means in fact the female have more covering .
** Note that the other 2 male Chaos classes can be a FetishFuel as well, as the devs commented during pre-release introduction, they are like WWF fighters in bondage gear.
** There was going to be female verson of the other two Chaos classes, the Choosen was basicly (basiced on art) just as covered and heavy armor as the male, the Murader looked like a female Conan with a carb claw, but they were cut.
* PistolWhipping: The witch hunter's gun will also be used as a melee weapon in melee combat. There is even an ability called 'Pistol Whip'.
* PlayingWithFire: Bright Wizards. Let's see, for your three mastery paths you have "burn stuff more quickly", "burn stuff more effectively over time" and "burn lots of stuff at once". Yeah, they're one of the most popular classes.
* PurelyAestheticGender: Most Order classes (except Slayers) and a few Destruction ones.
* ReverseGrip: Witch Elves
* ShoutOut: A couple to WorldOfWarcraft. One of the Scenarios is The Guns Of Nordenwatch, named after the Warcraft quest The Guns of Northwatch, and the '/charge' emote in this game is something like 'X orders you to charge. Who does he think he is?' to Warcraft's 'X orders you to charge'. Also StopPokingMe is present.
** Although that is probably a reference to ''TheGunsOfNavarone''
** The [[BlackKnight Black Guard]] career has an ability called [[MontyPythonAndTheHolyGrail None Shall Pass]].
** A quest in one of the Greenskin tier 4 zones is called "I Smish on your Grave", presumably after the infamous "video nasty" ISpitOnYourGrave.
** The Greenskin Choppa ability Git To Da Choppa is a reference to ''Film/{{Predator}}''.
** The Choppa also has a career mastery called Red Goes Faster! which is a reference to Warhammer 40k, where orks would paint their vehicles red. Because of their psychic powers, red vehicles actually do go faster just because the orks believe that they should.
** In Norsca you meet a sorcerer named [[{{Dragonlance}} Majere]] who happens to have golden-hued eyes with slit pupils. Not hourglass-shaped but still close enough.
* SquishyWizard: The Bright Wizard class is probably the squishiest in the game. Sorceresses/sorcerers for the Destruction side fill the same role.
* StopPokingMe
* SwordAndGun: Witch Hunters
* ThirdPersonSeductress: Witch Elves again.
* TwentyBearAsses: Of the "kill X number of monsters" in disguise variety, since in this MMO every bear actually ''has'' an ass.
* WrenchWench: Female Dwarf Engineer is pretty literal example.
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