History VideoGame / ValkyriaChronicles

13th Nov '16 1:22:26 PM Alceister
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* AMillionIsAStatistic: [[spoiler: The vast majority of the official Gallian Army is lost at Ghirlandaio]].

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* AMillionIsAStatistic: [[spoiler: The vast majority of the official regular Gallian Army is lost at Ghirlandaio]].
17th Oct '16 12:34:15 PM triscion
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Added DiffLines:

** Judging by Welken's [[EyeTake bug-eyed expression]], he found it just as absurd as the audience. But considering that the outcome could have been a hell of a lot worse, no-one's complaining.
23rd Sep '16 4:10:23 AM Morgenthaler
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* WorldWarII: The game cribs its setting ''heavily'' from World War II; Gallia is essentially "Belgium with the military policies of Finland and Switzerland in the mix", the East Europan Empire is basically the Axis powers of Europe (though their territory includes where Russia should be, interestingly enough), the Federation is obviously the Allied powers (sans any country outside Europe) and there's even a persecuted ethnic minority whom the East Europans particularly hate. The actual visual and mechanical design ends up being a bit of an AnachronismStew between both real life World Wars, though.
23rd Sep '16 4:10:12 AM Morgenthaler
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* XMeetsY: ''Frachise/FireEmblem'' crossed with a ThirdPersonShooter.
23rd Sep '16 4:09:56 AM Morgenthaler
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Like many [=JRPGs=], ''Valkyria Chronicles'' is very story heavy and contains many themes. The most evident are the tragedies of war, racism ([[PeopleOfHairColor of the hair color variety]]), fighting to defend one's homeland, friendship, family bonds, and love. Every character you can control (and a good deal of [=NPCs=], too) has their own personal biography, special traits, likes and dislikes, and personality quirks, making it feel like you are actually controlling real people in an actual war. However, unlike many [=JRPGs=], Valkyria Chronicles chooses to avoid a high fantasy setting and instead opts for a very WorldWarII themed world with light fantasy elements.

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Like many [=JRPGs=], ''Valkyria Chronicles'' is very story heavy and contains many themes. The most evident are the tragedies of war, racism ([[PeopleOfHairColor of the hair color variety]]), fighting to defend one's homeland, friendship, family bonds, and love. Every character you can control (and a good deal of [=NPCs=], too) has their own personal biography, special traits, likes and dislikes, and personality quirks, making it feel like you are actually controlling real people in an actual war. However, unlike many [=JRPGs=], Valkyria Chronicles chooses to avoid a high fantasy setting and instead opts for a very WorldWarII UsefulNotes/WorldWarII themed world with light fantasy elements.



** Compared to the WorldWarII style tanks of the period, the Edelweiss has the appearance and capabilities of a modern battle tank. However, its construction and engineering is incredibly complicated and there is currently no way to mass produce it. Background material, however, makes clear that as it was initially built, the Edelweiss was, in fact, practical for mass production---it simply did not jibe with the overall strategic thrust of Gallian defense spending. By the time the player gets ahold of it, though, Isara's modified it enough that it's rather improbable that they manage to keep it repaired between battles. By game's end, it's a damnable mystery how the thing can move under its own weight. In-game, the Edelweiss' low mobility and high CP cost mean that on many missions that don't explicitly require a tank to accomplish the mission (Like driving through a barricade), it will probably just stay at its starting point for the entire engagement.

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** Compared to the WorldWarII UsefulNotes/WorldWarII style tanks of the period, the Edelweiss has the appearance and capabilities of a modern battle tank. However, its construction and engineering is incredibly complicated and there is currently no way to mass produce it. Background material, however, makes clear that as it was initially built, the Edelweiss was, in fact, practical for mass production---it simply did not jibe with the overall strategic thrust of Gallian defense spending. By the time the player gets ahold of it, though, Isara's modified it enough that it's rather improbable that they manage to keep it repaired between battles. By game's end, it's a damnable mystery how the thing can move under its own weight. In-game, the Edelweiss' low mobility and high CP cost mean that on many missions that don't explicitly require a tank to accomplish the mission (Like driving through a barricade), it will probably just stay at its starting point for the entire engagement.



* DuringTheWar: The entire game takes place in a small but significant sideshow of the Second Europan War, a war with elements of WorldWarI and WorldWarII.

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* DuringTheWar: The entire game takes place in a small but significant sideshow of the Second Europan War, a war with elements of WorldWarI UsefulNotes/WorldWarI and WorldWarII.UsefulNotes/WorldWarII.



* UrbanWarfare: While many stages feature WorldWarI-type trench warfare, there's also quite a few that happen in the ruins of cities, especially during the first chapters.

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* UrbanWarfare: While many stages feature WorldWarI-type UsefulNotes/WorldWarI-type trench warfare, there's also quite a few that happen in the ruins of cities, especially during the first chapters.
21st Sep '16 1:54:04 AM gjjones
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** General Damon really deserved what he had coming to him.

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** General Damon really deserved what he had coming to him when Selvaria used her Final Flame on him.



* DueToTheDead: When Welkin and Alicia are separated from Squad 7, they encounter a critically wounded Imperial soldier that they try to help, and then bury him when he dies anyway. When the rest of the dead man's unit finds them the next day, they let the two go as thanks for their attempt to save the late Private Fritz.

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* DueToTheDead: DueToTheDead:
**
When Welkin and Alicia are separated from Squad 7, they encounter a critically wounded Imperial soldier that they try to help, and then bury him when he dies anyway. When the rest of the dead man's unit finds them the next day, they let the two go as thanks for their attempt to save the late Private Fritz.Fritz.
** When Isara dies, Rosie sings at her grave to fulfill Isara's wish.
19th Sep '16 2:52:07 PM gjjones
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* {{Badass}}:
** Selvaria, yes. When you first encounter her on the battlefield, she's powerful enough to own EVERY unit singlehandedly except the Edelweiss, and fast enough to ''deflect a tank shell with her weapon''. That goes double for [[spoiler: the time you meet her again, where she shows that ''she can now destroy TANKS as well''. Good thing you didn't have to fight her then.]]
** And an even bigger one (YES, there IS one) would be [[spoiler:Alicia, on the stage following Selvaria's second appearance on the battlefield. Just after Selvaria exhibited her powers in the last stage that she can decimate practically ANYTHING, Alicia (just having awakened her latent powers) walked out into the battlefield (''staggering'') with her own Valkyrian spear and shield intact. She then proceeded to: dodge Selvaria's attacks effortlessly ''without taking a scratch''; deflect her in a weapon deadlock; evade an energy attack from her; AND disarm her in ONE SINGLE THRUST; all the while ''acting subconsciously'' (meaning she's neither conscious NOR even know what she's doing).]] It would be worth mentioning that [[spoiler:most of the enemy forces in that stage was taken out (in-battle) by Alicia as well, in the same tranced, awakened state. Well, the early half, at least.]] Although, in that battle, [[spoiler:she's temporarily an NPC who'll attack anyone in range, friend or foe, except the Edelweiss. So long as it doesn't block her attacks...]]
** In fact, it's probably easier just to say that Squad 7 is an entire regiment of badasses. Invading Gallia was a mistake. Heck, even ''Isara'' has her moments!
15th Aug '16 5:24:17 PM JonahtheMann
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** This is due to intentional translation or translation error on the overseas release. In the original Japanese version, the organization we come to know as Squad Seven is appropriately designated as Platoon Seven. After all, a full platoon does fall under your command.

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** This is due to intentional translation or translation error on the overseas release. In the original Japanese version, the organization we come to know as Squad Seven is appropriately designated as Platoon Seven.Seven (第7小隊 ''Dainana shōtai''). After all, a full platoon does fall under your command.
16th Jul '16 4:25:25 PM basedkojima
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Added DiffLines:

** Cutscenes show the Gallian Militia is equipped with pistols, but a no point in the game can you use them.
14th Jul '16 12:12:13 PM HashiriyaR32
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* PauseScumming: The unit you are controlling, (and only the unit you are controlling) will be exposed to suppression fire, whether he or she is stationary, behind cover, or moving. However, enemies will mysteriously cease fire the moment you take aim. This leads to one or two different playstyles. The player will usually either run fast, shoot, and stop controlling the character; or [[GameBreaker walk, aim, walk, aim, walk, aim....]] That second option isn't always a viable tactic, as many enemies will still get off a few shots while the camera transitions into aim mode, and is essentially not a viable tactic in the [=PC=] version as interception fire by enemies has been changed such that every single enemy will be able to still get shots off at you during the transition into aiming mode.

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* PauseScumming: The unit you are controlling, (and only the unit you are controlling) will be exposed to suppression fire, whether he or she is stationary, behind cover, or moving. However, enemies will mysteriously cease fire the moment you take aim. This leads to one or two different playstyles. The player will usually either run fast, shoot, and stop controlling the character; or [[GameBreaker walk, aim, walk, aim, walk, aim....]] That second option isn't always a viable tactic, as many enemies will still get off a few shots while continue to fire until they empty their magazine, or the camera transitions into finishes switching to aim mode, and is essentially not a viable tactic in the whichever comes first. The [=PC=] version makes this tactic nonviable as interception fire by enemies has been changed such that every single enemy will be able to still get shots off at you during the transition into aiming mode.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ValkyriaChronicles