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In the MagicalLand of Britannia...all of the {{Big Bad}}s are dead. The [[{{UltimaI}} evil Wizard Mondain]]. Dead. His [[UltimaII Apprentice Minax]]. Dead. Their [[NinjaPirateZombieRobot child/demon/computer]]... thing, [[UltimaIII Exodus]]... destroyed. While there's still [[LockedInTheDungeon dungeons]] and random monsters, there is [[PostModernism no goal anymore.]] Nothing for the people to hope for; no more heroes for them to emulate.

Can there be Good without an external Evil to fight? The magical ruler of Britannia, Lord British, summons the Stranger of old who defeated those evils with a very new, very different task. Become the Champion of Virtue for people to have a goal to achieve. Master the [[KarmaMeter 8 Virtues]] and find the Answer to this postmodern dilemma in [[GreatBigBookOfEverything The Codex of Wisdom]], located in [[{{The Very Definitely Final Dungeon}} The Great Stygian Abyss.]] Fulfill the [[TitleDrop Quest of The Avatar.]]

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In the MagicalLand of Britannia...all of the {{Big Bad}}s are dead. The [[{{UltimaI}} evil Wizard Mondain]]. Dead. His [[UltimaII Apprentice Minax]]. Dead. Their [[NinjaPirateZombieRobot child/demon/computer]]... thing, [[UltimaIII Exodus]]... destroyed. While there's there are still [[LockedInTheDungeon dungeons]] and random monsters, there is [[PostModernism no goal anymore.]] Nothing for the people to hope for; no more heroes for them to emulate.

Can there be Good without an external Evil to fight? The magical ruler of Britannia, Lord British, summons the Stranger of old who defeated those evils with a very new, very different task. Become the Champion of Virtue for people to have a goal to achieve. Master the [[KarmaMeter 8 Virtues]] and find the Answer to this postmodern dilemma in [[GreatBigBookOfEverything The Codex of Wisdom]], located in [[{{The Very Definitely Final Dungeon}} [[TheVeryDefinitelyFinalDungeon}} The Great Stygian Abyss.]] Fulfill the [[TitleDrop Quest of The Avatar.]]
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None


In the MagicalLand of Britannia...all of the {{Big Bad}}s are dead. The [[{{UltimaI}} evil Wizard Mondain]]. Dead. His [[UltimaII Apprentice Minax]]. Dead. Their [[NinjaPirateZombieRobot child/demon/computer]]... thing, [[UltimaIII Exodus]]... destroyed. While there's still [[{{Dungeon}} dungeons]] and random monsters, there is [[PostModernism no goal anymore.]] Nothing for the people to hope for; no more heroes for them to emulate.

to:

In the MagicalLand of Britannia...all of the {{Big Bad}}s are dead. The [[{{UltimaI}} evil Wizard Mondain]]. Dead. His [[UltimaII Apprentice Minax]]. Dead. Their [[NinjaPirateZombieRobot child/demon/computer]]... thing, [[UltimaIII Exodus]]... destroyed. While there's still [[{{Dungeon}} [[LockedInTheDungeon dungeons]] and random monsters, there is [[PostModernism no goal anymore.]] Nothing for the people to hope for; no more heroes for them to emulate.



* {{Dungeon}}: There ''is'' still fighting in this game; and 8 dungeons with various {{MacGuffin}}.

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* {{Dungeon}}: [[LockedInTheDungeon Dungeon]]: There ''is'' still fighting in this game; and 8 dungeons with various {{MacGuffin}}.
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** The dialog file of a character that was supposed to give you a hint to the final riddle was mistakenly removed from the game, leading to a number of people struggling through the game only to find themselves stuck on the last puzzle. This gave rise to the AscendedGlitch character Smith the talking horse, who appeared in several later Ultima games, always giving you important hints about the *previous* game.

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** The dialog file of a character that was supposed to give you a hint to the final riddle was mistakenly removed from the game, leading to a number of people struggling through the game only to find themselves stuck on the last puzzle.puzzle (although the answer is spelled out for you by praying at the eight shrines, which is required to complete the game). This gave rise to the AscendedGlitch character Smith the talking horse, who appeared in several later Ultima games, always giving you important hints about the *previous* game.
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* AbsurdlyLowLevelCap: You start at level one and can progress up to a whopping level [[ArcNumber eight]]. Of course, this is the game where the KarmaMeter matters a lot more than the ExperienceMeter.


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* ArbitraryHeadcountLimit: You can have one party member for each level you gain (meaning that at level 1 you only have one slot--for yourself). And the level {{cap}} is [[ArcNumber eight]].
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* VirtueViceCodification: the Eight Sacred Virtues of Avatarhood form a simple model of virtue ethics.
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[[caption-width-right:256:Only 7 more to go...]]

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[[caption-width-right:256:Only [[caption-width-right:256:Whew! Only 7 more to go...]]
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/ultimaiv_partial_avatarhood_4528.jpeg]]
[[caption-width-right:256:Only 7 more to go...]]
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* EmbodimentOfVice: There are eight sins or vices that are the opposite of the eight Virtues. While the Virtues are represented by seven shrines throughout the land [[spoiler:and the eighth in the Ethereal Void]], the Vices are represented by seven dungeons [[spoiler:and the eighth in the vast underworld.]]
** Deceit is the dungeon opposing Honesty
** Despise is the dungeon opposing Compassion
** Destard is the dungeon opposing Valor
** Wrong is the dungeon opposing Justice
** Covetous is the dungeon opposing Sacrifice
** Shame is the dungeon opposing Honor
** Hythloth is the dungeon opposing Spirituality
** The Great Stygian Abyss, the game's final dungeon, opposes Humility
* EmbodimentOfVirtue: The main protagonist's companions, each one representing one of the Sacred Virtues of Avatarhood:
** Mariah the mage represents Honesty
** Iolo the bard represents Compassion
** Geoffrey the fighter represents Valor
** Jaana the druid represents Justice
** Julia the tinker represents Sacrifice
** Dupré the paladin represents Honor
** Shamino the ranger represents Spirituality
** Katrina the shepherd represents Humility
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Typo


* DialogueTree: One of the earliest examples of the concept, in PC versions of UltimaIV one could have limited conversations with everyone in the towns. Later games would make it easier to come up with topics; this one made you type each one out. "Name" and "Job" were the common opening lines; and then later ArcWords tended to be important. The only three words that all [=NPCs=] were guaranteed to respond to were "Name" "Job" and "Health". Occasionally a NPC in their dialog would let slip a subject that you could then bring up to another NPC - which would reveal that subject him once you asked. Since this could lead to SequenceBreaking; later games made the spell out the conversation topics depending on what information flags you encountered.

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* DialogueTree: One of the earliest examples of the concept, in PC versions of UltimaIV one could have limited conversations with everyone in the towns. Later games would make it easier to come up with topics; this one made you type each one out. "Name" and "Job" were the common opening lines; and then later ArcWords tended to be important. The only three words that all [=NPCs=] were guaranteed to respond to were "Name" "Job" and "Health". Occasionally a NPC in their dialog would let slip a subject that you could then bring up to another NPC - which would reveal that subject him once you asked. Since this could lead to SequenceBreaking; later games made the them spell out the conversation topics depending on what information flags you encountered.
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* {{Egopolis}}: After uniting all of Sosaria, Lord British renames the world Britannia. A rare example when it's a ''good guy'' who does this.
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* NotSoSafeHarbor[=/=]OutlawTown: Buccaneer's Den, which houses pirates, orcs, mages, and many other types of enemies.
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* SmallStepsHero: Justified in that it will eventually make you into The Avatar.
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moving YMMV entries to other tabs


* CharacterTiers: The Paladin class gets access to the best armor, decent magic, and can use every weapon except the wand. The Shepherd... not so much.



* FridgeLogic: Why in the world did Lord British imprison a Reaper in his prison? How? A magical evil ''tree'' that cannot move?

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* NintendoHard: Of all the playtesters, only Richard Garriott himself actually ''finished'' the game before it was released. If you can complete the game without using internet spoilers, you deserve a ''medal''.

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* NintendoHard: Of all the playtesters, only Richard Garriott himself actually ''finished'' the game before it was released. If you can complete the game without using internet spoilers, you deserve a ''medal''. Also, ironically, the version released on an actual Nintendo console (NES) is a lot easier than the original.
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A [[FreewareGames freeware]] version was distributed on the Internet in 1997. In 2011 Electronic Arts began issuing C&D orders to people distributing it after 14 years of salutary neglect. This has caused some concern in the community, but the game remains legally free on [[http://www.gog.com/en/gamecard/ultima_4 Good Old Games]] and should be played by anyone with even a passing interest in RPGs.

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A [[FreewareGames freeware]] version was distributed on the Internet in 1997. In 2011 Electronic Arts began issuing C&D orders to people distributing it after 14 years of salutary neglect. This has caused some concern in the community, but the game remains legally free on [[http://www.gog.com/en/gamecard/ultima_4 Good Old Games]] and should be played by anyone with even a passing interest in RPGs.
[=RPGs=].

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This is simply not true, as long as you take time to talk to NP Cs in towns and avoid obviously self-glorifying answers.


** On the other hand, there is a MagikarpPower potential here. If you know what you're doing it's fairly easy to level up quickly. Once you ''do'' master the powers of the Avatar, you can equip anything and cast any spell; even if you're a Shepherd. Since you still need each of the other classes in your party to get to the bottom of the Abyss, you no longer have a useless party member. Having Humility as your highest virtue is also its own reward, to some extent- it's probably the toughest to raise.

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** On the other hand, there is a MagikarpPower potential here. If you know what you're doing it's fairly easy to level up quickly. Once you ''do'' master the powers of the Avatar, you can equip anything and cast any spell; even if you're a Shepherd. Since you still need each of the other classes in your party to get to the bottom of the Abyss, you no longer have a useless party member. Having Humility as your highest virtue is also its own reward, to some extent- it's probably the toughest to raise.
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Gonna remove this one bit as the graphics weren\'t groundbreaking and \'\'it had no music\'\'. It\'s still the most important RPG of the 80s and one of the most important ever, but we should be factual.


Ultima IV: Quest of the Avatar was an 1985 video game. No one can deny that ''UltimaIV'' was a masterpiece. It catapulted several new concepts into the notion of playing; and the graphics and music was groundbreaking at the time; and frankly, still are.

In the MagicalLand of Britannia...all of the {{Big Bad}}s are dead. The [[{{UltimaI}} evil Wizard Mondain]]. Dead. His [[UltimaII Apprentice Minax]]. Dead. Their [[NinjaPirateZombieRobot child/demon/computer]]...thing; [[UltimaIII Exodus...defeated.]] While there's still [[{{Dungeon}} dungeons]] and random monsters; there is [[PostModernism no goal anymore.]] Nothing for the people to hope for; no more heroes for them to emulate.

to:

Ultima IV: Quest of the Avatar was an 1985 video game. No one can deny that ''UltimaIV'' was a masterpiece. It catapulted several new concepts into masterpiece (even if modern gamers [[SeinfeldIsUnfunny are likely to wrestle, at best, with the notion interface]]), as it took the still-nascent concept of playing; the "RPG" and the graphics and music was groundbreaking at the time; and frankly, still are.

turned it completely on its ear in a way that, over twenty-five years later, ''still'' hasn't really been replicated but informed virtually every western-made RPG which came after.

In the MagicalLand of Britannia...all of the {{Big Bad}}s are dead. The [[{{UltimaI}} evil Wizard Mondain]]. Dead. His [[UltimaII Apprentice Minax]]. Dead. Their [[NinjaPirateZombieRobot child/demon/computer]]...thing; thing, [[UltimaIII Exodus...defeated.]] Exodus]]... destroyed. While there's still [[{{Dungeon}} dungeons]] and random monsters; monsters, there is [[PostModernism no goal anymore.]] Nothing for the people to hope for; no more heroes for them to emulate.



A [[FreewareGames freeware]] version was distributed on the Internet in 1997. In 2011 Electronic Arts began issuing C&D orders to people distributing it after 14 years of salutary neglect. This has caused some concern in the community, but the game remains legally free on [[http://www.gog.com/en/gamecard/ultima_4 Good Old Games]].

to:

A [[FreewareGames freeware]] version was distributed on the Internet in 1997. In 2011 Electronic Arts began issuing C&D orders to people distributing it after 14 years of salutary neglect. This has caused some concern in the community, but the game remains legally free on [[http://www.gog.com/en/gamecard/ultima_4 Good Old Games]].
Games]] and should be played by anyone with even a passing interest in RPGs.
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None


** On the other hand, there is a MagikarpPower potential here. If you know what you're doing it's fairly easy to level up quickly. Once you ''do'' master the powers of the Avatar, you can equip anything and cast any spell; even if you're a Shepherd. Since you still need each of the other classes in your party to get to the bottom of the Abyss, you no longer have a useless party member.

to:

** On the other hand, there is a MagikarpPower potential here. If you know what you're doing it's fairly easy to level up quickly. Once you ''do'' master the powers of the Avatar, you can equip anything and cast any spell; even if you're a Shepherd. Since you still need each of the other classes in your party to get to the bottom of the Abyss, you no longer have a useless party member. Having Humility as your highest virtue is also its own reward, to some extent- it's probably the toughest to raise.
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The EA link goes to a page that has no clear path to U4 anymore.


A [[FreewareGames freeware]] version was distributed on the Internet in 1997. In 2011 Electronic Arts began issuing C&D orders to people distributing it after 14 years of salutary neglect. This has caused some concern in the community, but the game remains free-to-download on [[http://www.ultimaforever.com/ EA's own website]].

to:

A [[FreewareGames freeware]] version was distributed on the Internet in 1997. In 2011 Electronic Arts began issuing C&D orders to people distributing it after 14 years of salutary neglect. This has caused some concern in the community, but the game remains free-to-download legally free on [[http://www.ultimaforever.com/ EA's own website]].
gog.com/en/gamecard/ultima_4 Good Old Games]].
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* SoWhatDoWeDoNow: An ''entire'' game made of this trope. What do you do when evil has been defeated? Become a messiah!

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* SoWhatDoWeDoNow: An ''entire'' game made of this trope. What do you do when evil has been defeated? Become a messiah!messiah!
* WideOpenSandbox: One of the first.
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* FissionMailed: Many players RageQuit and reloaded when their boat was sucked into the whirlpool, since the game went black and you got the same initial text that you got when you died. Except - it's actually a portal to another world under Britannia. D'oh!

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* FissionMailed: Many players RageQuit and reloaded when their boat was sucked into the whirlpool, since the game went black and you got the same initial text that you got when you died. Except - it's actually a portal one of the only ways to another world under Britannia.get to a town with a PlotCoupon. D'oh!
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Rage
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* SoNowWhatDoWeDo: An ''entire'' game made of this trope. What do you do when evil has been defeated? Become a messiah!

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* SoNowWhatDoWeDo: SoWhatDoWeDoNow: An ''entire'' game made of this trope. What do you do when evil has been defeated? Become a messiah!
Is there an issue? Send a MessageReason:
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** The dialog file of a character that was supposed to give you a hint to the final riddle was mistakenly removed from the game, leading to a number of people struggling through the game only to find themselves stuck on the last puzzle.

to:

** The dialog file of a character that was supposed to give you a hint to the final riddle was mistakenly removed from the game, leading to a number of people struggling through the game only to find themselves stuck on the last puzzle. This gave rise to the AscendedGlitch character Smith the talking horse, who appeared in several later Ultima games, always giving you important hints about the *previous* game.
Is there an issue? Send a MessageReason:
None


* ShoehornedFirstLetter: The games has both a command and a spell for each letter of the keyboard, leading to some oddities like [[XtremeKoolLetterz (x)-it, (k)limb and (z)tats]].

to:

* ShoehornedFirstLetter: The games has both a command and a spell for each letter of the keyboard, leading to some oddities like [[XtremeKoolLetterz (x)-it, (k)limb and (z)tats]].(z)tats]].
* SoNowWhatDoWeDo: An ''entire'' game made of this trope. What do you do when evil has been defeated? Become a messiah!
Is there an issue? Send a MessageReason:
None


Ultima IV: Quest of the Avatar was an 1985 video game. Despite what eventually happened with Origin and YourMileageMayVary regarding Richard Garriot; no one can deny that ''UltimaIV'' was a masterpiece. It catapulted several new concepts into the notion of playing; and the graphics and music was groundbreaking at the time; and frankly, still are.

to:

Ultima IV: Quest of the Avatar was an 1985 video game. Despite what eventually happened with Origin and YourMileageMayVary regarding Richard Garriot; no No one can deny that ''UltimaIV'' was a masterpiece. It catapulted several new concepts into the notion of playing; and the graphics and music was groundbreaking at the time; and frankly, still are.
Is there an issue? Send a MessageReason:
None


* TheMoralSubstitute: According to ''The Official Book of Ultima''. The concept for the game came about when Garriott noted MoralGuardians' response to the first 3 games. This is one of the few examples of this trope where the series actually gained more depth and character because of it.

to:

* TheMoralSubstitute: According to ''The Official Book of Ultima''. The concept for the game came about when Garriott noted MoralGuardians' response to the first 3 games. This is one of the few examples of this trope where the series actually gained more depth and character because of it.it, rather than the opposite.

Changed: 123

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* TheMoralSubstitute: According to ''The Official Book of Ultima''. The concept for the game came about when Garriot noted MoralGuardian's response to the first 3 games.
* NintendoHard: Of all the playtesters, only Richard Garriot himself actually ''finished'' the game before it was released. If you can complete the game without using internet spoilers, you deserve a ''medal''.

to:

* TheMoralSubstitute: According to ''The Official Book of Ultima''. The concept for the game came about when Garriot Garriott noted MoralGuardian's MoralGuardians' response to the first 3 games.
games. This is one of the few examples of this trope where the series actually gained more depth and character because of it.
* NintendoHard: Of all the playtesters, only Richard Garriot Garriott himself actually ''finished'' the game before it was released. If you can complete the game without using internet spoilers, you deserve a ''medal''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FissionMailed: Many players RageQuit and reloaded when their boat was sucked into the whirlpool, since the game went black and you got the same initial text that you got when you died. Except - it's actually a portal to another world under Britannia. D'oh!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

->''A new age is upon Britannia. The great evil Lords are gone but our people lack direction and purpose in their lives. A champion of Virtue is called for. Thou may be this champion, but only time shall tell.''
-->-'''Lord British'''

Ultima IV: Quest of the Avatar was an 1985 video game. Despite what eventually happened with Origin and YourMileageMayVary regarding Richard Garriot; no one can deny that ''UltimaIV'' was a masterpiece. It catapulted several new concepts into the notion of playing; and the graphics and music was groundbreaking at the time; and frankly, still are.

In the MagicalLand of Britannia...all of the {{Big Bad}}s are dead. The [[{{UltimaI}} evil Wizard Mondain]]. Dead. His [[UltimaII Apprentice Minax]]. Dead. Their [[NinjaPirateZombieRobot child/demon/computer]]...thing; [[UltimaIII Exodus...defeated.]] While there's still [[{{Dungeon}} dungeons]] and random monsters; there is [[PostModernism no goal anymore.]] Nothing for the people to hope for; no more heroes for them to emulate.

Can there be Good without an external Evil to fight? The magical ruler of Britannia, Lord British, summons the Stranger of old who defeated those evils with a very new, very different task. Become the Champion of Virtue for people to have a goal to achieve. Master the [[KarmaMeter 8 Virtues]] and find the Answer to this postmodern dilemma in [[GreatBigBookOfEverything The Codex of Wisdom]], located in [[{{The Very Definitely Final Dungeon}} The Great Stygian Abyss.]] Fulfill the [[TitleDrop Quest of The Avatar.]]

A [[FreewareGames freeware]] version was distributed on the Internet in 1997. In 2011 Electronic Arts began issuing C&D orders to people distributing it after 14 years of salutary neglect. This has caused some concern in the community, but the game remains free-to-download on [[http://www.ultimaforever.com/ EA's own website]].

----
!!This game has examples of:

* AlwaysChaoticEvil: Most (but not all) of the creatures you will encounter in the wilderness and dungeons are this. Feel free slaughtering the evil creatures, but let the non-evil ones flee.
** Sadly, played straight in the NES version. No monster you encounter in the game will run from you, forcing you to kill any monster you randomly encounter
* ArcNumber: '''8'''. There are ''eight'' virtues with ''eight'' shrines dedicated to them, ''eight'' character classes, ''eight'' major towns in Britannia, and ''eight'' dungeons with ''eight'' levels each.
* ArtifactOfDoom: Mondain's Skull (remember, the villain from ''{{Ultima I}}'') Using it would instantly wipe out every living thing in the player's current location, except for Lord British (even Lord British in the NES version). It also drove your KarmaMeter (all of them!) to 0. Since many players at the time didn't realize there was a KarmaMeter...
* BroadStrokes: Looking back at the first three games, the events of them weren't...quite as described by ''UltimaIV''. TimeTravel may explain some of it, but by this time the general rules and definitions have solidified.
* CharacterTiers: The Paladin class gets access to the best armor, decent magic, and can use every weapon except the wand. The Shepherd... not so much.
* DialogueTree: One of the earliest examples of the concept, in PC versions of UltimaIV one could have limited conversations with everyone in the towns. Later games would make it easier to come up with topics; this one made you type each one out. "Name" and "Job" were the common opening lines; and then later ArcWords tended to be important. The only three words that all [=NPCs=] were guaranteed to respond to were "Name" "Job" and "Health". Occasionally a NPC in their dialog would let slip a subject that you could then bring up to another NPC - which would reveal that subject him once you asked. Since this could lead to SequenceBreaking; later games made the spell out the conversation topics depending on what information flags you encountered.
* DoingInTheWizard / DoingInTheScientist: The elves, dwarves, halflings, and Ewoks that were playable races in the previous three games have been retconned out of existence, as have the spaceships, time travel, and other anachronistic elements.
* {{Dungeon}}: There ''is'' still fighting in this game; and 8 dungeons with various {{MacGuffin}}.
** FauxFirstPerson3D: Used in the dungeons.
* DungeonBypass The white stone is hidden up in the mountains north of Britain and to get to it you need to descend to the bottom level of a dungeon via a hidden entrance behind Lord British's castle, climb your way back up to an exit on the other side of the world, board a hot air balloon, and guide yourself to a landing space the size of a single tile with the wind-change spell. You can also just use the Blink spell (warp a distance on the world map) in the right spot and warp to it.
* FighterMageThief: The first three character classes are called Mage, Bard, and Fighter, though the Bard class doesn't have any abilities related to music, and is actually a generic RPG "thief" character in all but name. According to the WordOfGod, the class was called "Bard" because "Thief" implied dishonorable behavior, and therefore didn't fit the game's theme of becoming virtuous. The other classes are variants of the first three, except the Shepherd, which has the strengths of none of the other classes.
* FridgeLogic: Why in the world did Lord British imprison a Reaper in his prison? How? A magical evil ''tree'' that cannot move?
* FunctionalMagic: Like traditional games, required the correct MagicPoints, skill levels, and such; but also required you to have the right combination of magic ingredients. ''You'' were expected to know and remember each recipe; whether by instruction guide or {{NPC}}.
* GenreShift: The NES port plays much more closely to an eastern RPG than a western one, streamlining much of the gameplay and introducing RandomEncounters.
* GuideDangIt: This game was very different at the time. There was no Gamefaqs.
** The items required to complete the game can only be found through the "search" command. Their location can be hinted at by friendly characters, but otherwise the spot where the item is supposed to be appears perfectly normal and featureless (not always, though).
** The dialog file of a character that was supposed to give you a hint to the final riddle was mistakenly removed from the game, leading to a number of people struggling through the game only to find themselves stuck on the last puzzle.
* JokeCharacter: If after taking the intro quiz your highest virtue is humility then you get the shepherd class. Leather armor, a marginally better weapon selection then the mage, no magic, a poor trap disarming ability (though no worse then that of over half the other classes), and you start the game at a lower level than the other classes, stranded on an island infested by demons with no shops and no clear way out.
** On the other hand, there is a MagikarpPower potential here. If you know what you're doing it's fairly easy to level up quickly. Once you ''do'' master the powers of the Avatar, you can equip anything and cast any spell; even if you're a Shepherd. Since you still need each of the other classes in your party to get to the bottom of the Abyss, you no longer have a useless party member.
* KarmaMeter: The TropeNamer. "Karma" was how well the character acted in the 8 Virtues. Honesty, Compassion, Valor, Sacrifice, Justice, Honor, Spirituality, and Humility. Each of the 8 were determined by actions you made. Run from a fight, and lose points in Valor. Unless you're running from a natural animal who is just hungry; such as a common serpent; and then you're adding Compassion. It gets complicated.
** In fact, just see the Trivia section.
* MonsterTown: Magincia has become this since its location has become so uninhabitable that every human [[spoiler:except for Katrina]] is either dead or has moved away. The monsters will only attack you if you attack them first, though.
* TheMoralSubstitute: According to ''The Official Book of Ultima''. The concept for the game came about when Garriot noted MoralGuardian's response to the first 3 games.
* NintendoHard: Of all the playtesters, only Richard Garriot himself actually ''finished'' the game before it was released. If you can complete the game without using internet spoilers, you deserve a ''medal''.
* TheParagon: The main reason you have to become the Avatar is so you can serve as an example for the rest of the world to follow by living virtuously.
* PlayerPersonalityQuiz: Possible TropeMaker. Unlike the previous games where you specified your characters' class and stats directly, you now have to answer seven simple questions on how you would act in certain dilemmas. This determines your character class, starting location and your initial standing on the game's eight [[KarmaMeter Karma Meters]].
* PostModernism: The only goal is to live virtuously.
* ReadTheFreakingManual: The game directly tells you to read the included ''The History of Britannia'' in the intro (you should read ''The Book of Mystic Wisdom'' as well, despite your character not daring to open it).
* SchrodingersPlayerCharacter: Whichever class you choose; the same character of that class will still exist in their corresponding town; but will not join the party. Similar to SuperheroSpeciation.
** Curiously, [[RetCon sequels will indicate that they all were in the Avatar's Party]].
* ShoehornedFirstLetter: The games has both a command and a spell for each letter of the keyboard, leading to some oddities like [[XtremeKoolLetterz (x)-it, (k)limb and (z)tats]].

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