Follow TV Tropes

Following

History VideoGame / UltimaIV

Go To

OR

Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* {{Pilgrimage}}: After achieving enlightenment in one of the Eight Virtues, you have to undertake a pilgrimage to the corresponding Shrine of Virtue, to receive a hint on how to enter the VeryDefinitelyFinalDungeon.
Is there an issue? Send a MessageReason:
None


* NintendoHard: Of all the playtesters, only Richard Garriott himself actually ''finished'' the game before it was released. If you can complete the game without using internet spoilers, you deserve a ''medal''. Also, ironically, the NES port is a lot easier than the original.
Is there an issue? Send a MessageReason:
trope was cut/disambiguated due to cleanup


''Ultima IV: Quest of the Avatar'' was a 1985 video game, the fourth installment of the legendary ''VideoGame/{{Ultima}}'' series by Creator/OriginSystems. No one can deny that ''Ultima IV'' was a masterpiece (even if modern gamers [[SeinfeldIsUnfunny are likely to wrestle, at best, with the interface]]) that took the still-nascent concept of the "role-playing video game" and turned it completely on its ear in a way that, even decades later, ''still'' hasn't really been replicated, but has informed virtually every [[WesternRPG Western-made role-playing game]] that came after it.

to:

''Ultima IV: Quest of the Avatar'' was a 1985 video game, the fourth installment of the legendary ''VideoGame/{{Ultima}}'' series by Creator/OriginSystems. No one can deny that ''Ultima IV'' was a masterpiece (even if modern gamers [[SeinfeldIsUnfunny are likely to wrestle, at best, with the interface]]) interface) that took the still-nascent concept of the "role-playing video game" and turned it completely on its ear in a way that, even decades later, ''still'' hasn't really been replicated, but has informed virtually every [[WesternRPG Western-made role-playing game]] that came after it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BeneficialDisease: Characters can only have one "status effect" (Sleeping, Poisoned, Dead) at a time. This meant that poisoned characters could not be put to sleep by spells. In some encounter rooms, especially the Stygian Abyss, there could be multiple Balrons or Reapers chain-casting sleep spells. Deliberately poisoning your characters before entering these rooms rendered them immune to this.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Even without the NES port the Shepherd is a seriously strong class, it starts at the lowest level but due to the levelling system it can quickly be brought up to level 5 or 6 by finding quest items, and gaining those fast levels allows the player to recruit all the companions in the game. Also, being a Shepherd yourself means that you don't have to recruit Katrina, the NPC shepherd who also starts at level 1 and doesn't have the advantage of being able to gain quest item XP.


Added DiffLines:

* MagicKnight: More so than any other game in the series, in this entry Paladins had access to almost every weapon and also a healthy pool of magic points.
Is there an issue? Send a MessageReason:
None


* PlayerPersonalityQuiz: Quite possibly the TropeMaker. Unlike the previous games where you specified your characters' class and attributes directly, you now have to answer seven simple questions on how you would act in certain dilemmas. This determines your character class, starting location and your initial standing on the game's eight [[KarmaMeter Karma Meters]].

to:

* PlayerPersonalityQuiz: PlayerPersonalityQuiz / DiegeticCharacterCreation: Quite possibly the TropeMaker. Unlike the previous games where you specified your characters' class and attributes directly, you now have to answer seven simple questions on how you would act in certain dilemmas. This determines your character class, starting location and your initial standing on the game's eight [[KarmaMeter Karma Meters]].
Is there an issue? Send a MessageReason:
Previous link no longer functional, replaced with working link


A {{freeware|Games}} version was distributed on the Internet in 1997. In 2011 Creator/ElectronicArts began issuing C&D orders to people distributing it after 14 years of salutary neglect. This has caused some concern in the community, but the game remains legally free on [[http://www.gog.com/en/gamecard/ultima_4 Good Old Games]] and should be played by anyone with even a passing interest in [[RolePlayingGame role-playing games]].

to:

A {{freeware|Games}} version was distributed on the Internet in 1997. In 2011 Creator/ElectronicArts began issuing C&D orders to people distributing it after 14 years of salutary neglect. This has caused some concern in the community, but the game remains legally free on [[http://www.[[https://www.gog.com/en/gamecard/ultima_4 com/en/game/ultima_4 Good Old Games]] and should be played by anyone with even a passing interest in [[RolePlayingGame role-playing games]].

Changed: 17

Is there an issue? Send a MessageReason:
That story actually appears in the U5 manual.


** However, "Lord British" is not his original name, as it is [[AllThereInTheManual told in the manual to an earlier game]] how he arrived from Earth, and people started calling him "British" after he said he is from Britannia (the British Isles) on Earth.

to:

** However, "Lord British" is not his original name, as it is [[AllThereInTheManual told in the manual to an earlier for the next game]] how he arrived from Earth, and people started calling him "British" after he said he is from Britannia (the British Isles) on Earth.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TraumaInn: ''IV'' is the first ''Ultima'' game to have inns and the option to rest, and staying at one fully heals your party and cures poison. Resting in the wilderness does ''not'' cure poison.
Is there an issue? Send a MessageReason:
cut trope


* YouGottaHaveBlueHair: Iolo and any other bard in the NES port.

to:

* YouGottaHaveBlueHair: Iolo and any other bard in the NES port.

Added: 397

Changed: 1707

Is there an issue? Send a MessageReason:
None


In the MagicalLand of Britannia... all of the {{Big Bad}}s are dead. The [[VideoGame/UltimaI evil wizard Mondain]] is dead. His [[VideoGame/UltimaII apprentice Minax]] is dead. Their [[NinjaPirateZombieRobot child/demon/computer]]... thing, [[VideoGame/UltimaIII Exodus]]... was destroyed. While there are still [[LockedInTheDungeon dungeons]] and RandomEncounters, there is NoAntagonist to fight. [[PostModernism Nothing for the people to hope for; no more heroes for them to emulate.]]

[[BalanceBetweenGoodAndEvil Can there be Good without an external Evil to fight?]] The [[BenevolentMageRuler magical ruler]] of Britannia, [[AuthorAvatar Lord British]], [[SummonEverymanHero summons the Stranger of old]] who defeated those evils with a very new, very different task. Become the Champion of Virtue for people to have a goal to achieve. Master the [[KarmaMeter Eight Virtues]] and find the Answer to this postmodern dilemma in [[GreatBigBookOfEverything The Codex of Wisdom]], located in [[TheVeryDefinitelyFinalDungeon The Great Stygian Abyss]]. Fulfill the [[TitleDrop Quest of The Avatar]].

to:

In the MagicalLand of Britannia... all of the {{Big Bad}}s are dead. The [[VideoGame/UltimaI evil wizard Mondain]] is dead. His [[VideoGame/UltimaII apprentice Minax]] is dead. Their [[NinjaPirateZombieRobot child/demon/computer]]... thing, [[VideoGame/UltimaIII Exodus]]... was destroyed. While there are still [[LockedInTheDungeon dungeons]] and RandomEncounters, there is Yet even with NoAntagonist to fight. [[PostModernism Nothing for the people to hope for; no more heroes for them to emulate.]]

[[BalanceBetweenGoodAndEvil Can
fight, there be Good without an external Evil to fight?]] The remains a lack of virtue in the hearts of men. Britannia needs a [[TheParagon new kind of hero]] - one who is more than merely a champion against evil.

To this end, the
[[BenevolentMageRuler magical ruler]] of Britannia, [[AuthorAvatar Lord British]], [[SummonEverymanHero summons the Stranger of old]] who defeated those evils with for a very new, very different task. task: Become the Champion of Virtue and set an example for people to have a goal to achieve. Master the common man; master the [[KarmaMeter Eight Virtues]] and find be worthy to read the Answer to this postmodern dilemma in [[GreatBigBookOfEverything The Codex of Wisdom]], located in [[TheVeryDefinitelyFinalDungeon The Great Stygian Abyss]]. Fulfill Abyss]]; fulfill the [[TitleDrop Quest of The Avatar]].



** Sadly, played straight in the NES remake. No monster you encounter in the game will run from you, forcing you to kill any monster you randomly encounter.

to:

** Sadly, played straight in the NES remake.port. No monster you encounter in the game will run from you, forcing you to kill any monster you randomly encounter.



*** Independently from the above system, there are 8 armors, 8 long-range weapons and 8 short-range weapons (in the NES remake: 11 armors, 6 long-range weapons and 9 short-range weapons). There are also 8 reagents used to cast spells (the total number of spells is 26, though).

to:

*** Independently from the above system, there are 8 armors, 8 long-range weapons and 8 short-range weapons (in the NES remake: port: 11 armors, 6 long-range weapons and 9 short-range weapons). There are also 8 reagents used to cast spells (the total number of spells is 26, though).



* ArtifactOfDoom: Mondain's Skull (remember, the villain from ''VideoGame/UltimaI''). Using it would instantly wipe out every living thing in the player's current location, except for Lord British (even Lord British in the NES remake). It also drove your KarmaMeter (all of them!) to 0. The warnings about its evil tend to be pretty explicit, especially in the PC versions where the person who directs you to it tells you it is an artifact of pure evil, so it ends up doubling as SchmuckBait to tempt players.

to:

* ArtifactOfDoom: Mondain's Skull (remember, the villain from ''VideoGame/UltimaI''). Using it would instantly wipe out every living thing in the player's current location, except for Lord British (even Lord British in the NES remake).port). It also drove your KarmaMeter (all of them!) to 0. The warnings about its evil tend to be pretty explicit, especially in the PC versions where the person who directs you to it tells you it is an artifact of pure evil, so it ends up doubling as SchmuckBait to tempt players.



* BigBad: One of the first aversions in gaming history, as part of the point is that there is no villain.

to:

* BigBad: One of the first aversions in gaming history, as part of the point is that there is no villain.archvillain.



* FinalExamBoss: The final dungeon requires answering questions to each virtue introduced throughout the course of the game, and the final opponent flings 13 of those questions in a row, as the challenge is based on mastering virtues rather than being powerful characters. There's a few attempts to answer each question, but failing to answer them flings you outside of the difficult gauntlet.

to:

* FinalExamBoss: The final dungeon requires answering questions to each virtue introduced throughout the course of the game, and the final opponent flings 13 of those questions in a row, as the challenge is based on mastering virtues rather than being powerful characters. There's a few attempts to answer each question, but failing to answer them flings you outside of the difficult gauntlet.gauntlet to do it all over.



* GenderFlip: in the NES remake, Julia, a woman companion, was replaced for some odd reason with ''Julius'', a burly looking male.
* GenreShift: The NES remake (developed in Japan) plays much more closely to a Japanese role-playing game than a western one, streamlining much of the gameplay and introducing RandomEncounters.

to:

* GenderFlip: in In the NES remake, port, Julia, a woman companion, was replaced for some odd reason with ''Julius'', a burly looking male.
* GenreShift: The NES remake port (developed in Japan) plays much more closely to a Japanese role-playing game than a western one, streamlining much of the gameplay and introducing RandomEncounters.



** On the NES remake, you will probably wonder why some of your virtues such as honesty keeps going down despite answering to the best of your ability to be virtuous. Answers are about humility, more than honesty. It takes a bit of trial and error to identify which conversations hold this trap.
* JokeCharacter: If after taking the intro quiz your highest virtue is humility then you get the shepherd class. Leather armor, a marginally better weapon selection than the mage, no magic, a poor trap disarming ability (though no worse than that of over half the other classes), and you start the game at a lower level than the other classes, stranded on an island infested by demons with no shops and no clear way out.
** On the other hand, there is a MagikarpPower potential here, but only in the NES remake. If you know what you're doing it's fairly easy to level up quickly. Once you ''do'' master the powers of the Avatar, you can equip anything and cast any spell, even if you're a Shepherd.

to:

** On the NES remake, port, you will probably wonder why some of your virtues such as honesty keeps going down despite answering to the best of your ability to be virtuous. Answers are about humility, more than honesty. It takes a bit of trial and error to identify which conversations hold this trap.
* HeWhoFightsMonsters: The game requires the player to actively ''avoid'' this. Valor may demand that you fight monsters, but Compassion demands that you let fleeing monsters live.
* JokeCharacter: If after taking the intro quiz your highest virtue is humility then you get the shepherd Shepherd class. Leather armor, a marginally better weapon selection than the mage, no magic, a poor trap disarming ability (though no worse than that of over half the other classes), and you start the game at a lower level than the other classes, stranded on an island infested by demons with no shops and no clear way out.
** On the other hand, there is this class has a MagikarpPower potential here, but only in the NES remake. port. If you know what you're doing doing, it's fairly easy to level up quickly. Once you ''do'' master the powers of become the Avatar, you can equip anything and cast any spell, even if you're you were a Shepherd.



* MagicMusic: The Silver Horn drives devils away when played. Also, Katrina can play the flute in the NES remake to put enemies to sleep.
* MagikarpPower: The Shepherd class for the main character, but only in the NES remake. While it has no special powers itself, the main character eventually gains access to all capabilities regardless of his/her starting class... Hence, if you start as a Shepherd your final party will be stronger, since you won't have to bring a useless non-Avatar Shepherd to the final dungeon. [[note]] Mind that in the NES version your party is limited to three companions plus the Avatar, rather than allowing a slot for each profession like in some versions of the game. Keeping Katrina out of your party is actually extremely easy in the NES port. [[/note]]

to:

* MagicMusic: The Silver Horn drives devils away when played. Also, Katrina can play the flute in the NES remake port to put enemies to sleep.
* MagikarpPower: The Shepherd class for the main character, but only in the NES remake.port. While it has no special powers itself, the main character eventually gains access to all capabilities regardless of his/her starting class... Hence, if you start as a Shepherd your final party will be stronger, since you won't have to bring a useless non-Avatar Shepherd to the final dungeon. [[note]] Mind that in the NES version your party is limited to three companions plus the Avatar, rather than allowing a slot for each profession like in some versions of the game. Keeping Katrina out of your party is actually extremely easy in the NES port. [[/note]]



* NintendoHard: Of all the playtesters, only Richard Garriott himself actually ''finished'' the game before it was released. If you can complete the game without using internet spoilers, you deserve a ''medal''. Also, ironically, the remake released on the NES itself is a lot easier than the original.

to:

* NintendoHard: Of all the playtesters, only Richard Garriott himself actually ''finished'' the game before it was released. If you can complete the game without using internet spoilers, you deserve a ''medal''. Also, ironically, the remake released on the NES itself port is a lot easier than the original.



* NowWhat: The dilemma that leads to the scenario of the whole game. If all the great lords of Evil are vanquished, what does being Good mean?



** The NES remake does this in a sneaky way, as they aren't step based; they are time based. Meaning if you wait long enough on the overworld surface in one spot, a battle will start.

to:

** The NES remake port does this in a sneaky way, as they aren't step based; they are time based. Meaning if you wait long enough on the overworld surface in one spot, a battle will start.



* YouGottaHaveBlueHair: Iolo and any other bard in the NES remake.

to:

* YouGottaHaveBlueHair: Iolo and any other bard in the NES remake.
port.
Is there an issue? Send a MessageReason:
None


''Ultima IV: Quest of the Avatar'' was a 1985 video game, the fourth installment of the legendary ''VideoGame/{{Ultima}}'' series by Creator/OriginSystems. No one can deny that ''Ultima IV'' was a masterpiece (even if modern gamers [[SeinfeldIsUnfunny are likely to wrestle, at best, with the interface]]) that took the still-nascent concept of the "role-playing video game" and turned it completely on its ear in a way that, even three decades later, ''still'' hasn't really been replicated, but has informed virtually every [[WesternRPG Western-made role-playing game]] that came after it.

to:

''Ultima IV: Quest of the Avatar'' was a 1985 video game, the fourth installment of the legendary ''VideoGame/{{Ultima}}'' series by Creator/OriginSystems. No one can deny that ''Ultima IV'' was a masterpiece (even if modern gamers [[SeinfeldIsUnfunny are likely to wrestle, at best, with the interface]]) that took the still-nascent concept of the "role-playing video game" and turned it completely on its ear in a way that, even three decades later, ''still'' hasn't really been replicated, but has informed virtually every [[WesternRPG Western-made role-playing game]] that came after it.

Added: 767

Changed: 547

Is there an issue? Send a MessageReason:
None


* RandomEncounter: The NES remake does this in a sneaky way, as they aren't step based; they are time based. Meaning if you wait long enough on the overworld surface in one spot, a battle will start. Averted in the PC version as the encounters are not random at all, and in fact you can actually see enemies coming toward you. Still somewhat meaningless, as unless you have a method of transportation such as a ship or horse, the terrain will inevitably slow you down until the monster catches up and attacks you (though non-evil animals will wander more randomly).

to:

* RandomEncounter: RandomEncounter:
**
The NES remake does this in a sneaky way, as they aren't step based; they are time based. Meaning if you wait long enough on the overworld surface in one spot, a battle will start. start.
**
Averted in the PC version as the encounters are not random at all, and in fact you can actually see enemies coming toward you. Still somewhat meaningless, as unless you have a method of transportation such as a ship or horse, the terrain will inevitably slow you down until the monster catches up and attacks you (though non-evil animals will wander more randomly).
*** The PC version does have one way this is played straight. When you are crossing a bridge in the overworld, there is a chance that you will be [[Literature/ThreeBillyGoatsGruff attacked by trolls]] out of nowhere.
Is there an issue? Send a MessageReason:
None


** Multiple enemies can be packed into a single NPC icon, typical for the series or genre.

to:

** Multiple enemies can be packed into a single NPC icon, typical for the series or genre. Fortunately, the player does this as well, squishing the whole party down into a single square in the overhead map.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NonMaliciousMonster: Most of the monsters are evil, but the ones that are really just oversized animals (like rats or snakes) are specifically non-evil, and letting them flee a battle raises your Karma Meter. You won't get penalized for killing them in battle (at higher levels with really good weapons, they can easily go from lightly wounded to dead in a single blow), but you won't get any increase, either.
Is there an issue? Send a MessageReason:
None


** The items required to complete the game can only be found through the "search" command. Their location can be hinted at by friendly characters, but otherwise the spot where the item is supposed to be appears perfectly normal and featureless (not always, though).

to:

** The items required to complete the game can only be found through the "search" command. Their location can be hinted at by friendly characters, but otherwise the spot where the item is supposed to be appears perfectly normal and featureless (not always, though).though)[[note]]At least in the original version, you would sometimes get letter-based "coordinates" from villagers that you would need to buy a sextant to find[[/note]].
Is there an issue? Send a MessageReason:
"absurdly low" doesn't mean a low number, it means you can get there WAY before the game ends


* AbsurdlyLowLevelCap: You may start the game anywhere from level one to three (depending on your class) and can progress up to a whopping level [[ArcNumber eight]]. Of course, this is the game where the KarmaMeter matters a lot more than the ExperienceMeter, and don't assume that getting even to this level cap is going to be easy.

Changed: 145

Is there an issue? Send a MessageReason:
None


* LighterAndSofter: According to ''The Official (Spoiler) Book of Ultima''. The concept for the game came about when Garriott noted MoralGuardians' response to the first 3 games. He realized that while they were wrong for the most part, the StrawmanHasAPoint, and so the concept for the fourth game was born. This is one of the few examples of this trope where the series actually gained more depth and character because of it, rather than the opposite.

to:

* LighterAndSofter: According to ''The Official (Spoiler) Book of Ultima''. The concept for the game came about when Garriott noted MoralGuardians' response to the first 3 games. He realized that while they were wrong for the most part, the StrawmanHasAPoint, and so the concept for the fourth game was born. This is one of the few examples of this trope where the series actually gained more depth and character because of it, rather than the opposite.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ToBeLawfulOrGood: The PlayerPersonalityQuiz determines your strongest virtue by presenting you with hypothetical situations where one virtue clashes with another and forcing you to choose which one to uphold. The game proper, on the other hand, is all about {{def|iedTrope}}ying this trope and finding ways to uphold all virtues at once.
Is there an issue? Send a MessageReason:
bad


** In fact, just see the [[Trivia/UltimaIV Trivia section]].
Is there an issue? Send a MessageReason:
None


* FinalExamBoss: The final dungeon requires answering questions to each virtue introduced throughout the course of the game, and the final opponent flings 13 of those questions in a row, as the challenge is based on mastering vitrues rather than being powerful characters. There's a few attempts to answer each question, but failing to answer them flings you outside of the difficult gauntlet.

to:

* FinalExamBoss: The final dungeon requires answering questions to each virtue introduced throughout the course of the game, and the final opponent flings 13 of those questions in a row, as the challenge is based on mastering vitrues virtues rather than being powerful characters. There's a few attempts to answer each question, but failing to answer them flings you outside of the difficult gauntlet.
Is there an issue? Send a MessageReason:
None


[[BalanceBetweenGoodAndEvil Can there be Good without an external Evil to fight?]] The [[SorcererKing magical ruler]] of Britannia, [[AuthorAvatar Lord British]], [[SummonEverymanHero summons the Stranger of old]] who defeated those evils with a very new, very different task. Become the Champion of Virtue for people to have a goal to achieve. Master the [[KarmaMeter Eight Virtues]] and find the Answer to this postmodern dilemma in [[GreatBigBookOfEverything The Codex of Wisdom]], located in [[TheVeryDefinitelyFinalDungeon The Great Stygian Abyss]]. Fulfill the [[TitleDrop Quest of The Avatar]].

to:

[[BalanceBetweenGoodAndEvil Can there be Good without an external Evil to fight?]] The [[SorcererKing [[BenevolentMageRuler magical ruler]] of Britannia, [[AuthorAvatar Lord British]], [[SummonEverymanHero summons the Stranger of old]] who defeated those evils with a very new, very different task. Become the Champion of Virtue for people to have a goal to achieve. Master the [[KarmaMeter Eight Virtues]] and find the Answer to this postmodern dilemma in [[GreatBigBookOfEverything The Codex of Wisdom]], located in [[TheVeryDefinitelyFinalDungeon The Great Stygian Abyss]]. Fulfill the [[TitleDrop Quest of The Avatar]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MirrorBoss: The second-to-last combat encounter in the game is against a party of 8 adventurers that perfectly mirrors your own party of 8 (the absolute last encounter being a Balron and several Wyverns).
Is there an issue? Send a MessageReason:
None


* ArbitraryHeadcountLimit: Averted, because headcount is strictly defined by specific rules: you can have one party member for each level you gain (meaning that at level 1 you only have one slot, for yourself). And the level {{cap}} is [[ArcNumber eight]].

to:

* ArbitraryHeadcountLimit: Averted, because headcount is strictly defined by specific rules: you can have one party member for each level you gain (meaning that at level 1 you only have one slot, for yourself). And the level {{cap}} is [[ArcNumber eight]].eight]], which is exactly the number of recruitable Companions that are in the game (minus the 1 whose class the Avatar is and thus the one they replace).
Is there an issue? Send a MessageReason:
None


* MagikarpPower: The Shepherd class for the main character, but only in the NES remake. While it has no special powers itself, the main character eventually gains access to all capabilities regardless of his/her starting class... Hence, if you start as a Shepherd your final party will be stronger, since you won't have to bring a useless non-Avatar Shepherd to the final dungeon. [[note]] Mind that in the NES version your party is limited to three companions plus the Avatar, rather than allowing a slot for each profession, like in some versions of the game. [[/note]]

to:

* MagikarpPower: The Shepherd class for the main character, but only in the NES remake. While it has no special powers itself, the main character eventually gains access to all capabilities regardless of his/her starting class... Hence, if you start as a Shepherd your final party will be stronger, since you won't have to bring a useless non-Avatar Shepherd to the final dungeon. [[note]] Mind that in the NES version your party is limited to three companions plus the Avatar, rather than allowing a slot for each profession, profession like in some versions of the game.game. Keeping Katrina out of your party is actually extremely easy in the NES port. [[/note]]
Is there an issue? Send a MessageReason:
None


* ArtifactOfDoom: Mondain's Skull (remember, the villain from ''VideoGame/UltimaI''). Using it would instantly wipe out every living thing in the player's current location, except for Lord British (even Lord British in the NES remake). It also drove your KarmaMeter (all of them!) to 0. Since many players at the time didn't realize there ''was'' a KarmaMeter...

to:

* ArtifactOfDoom: Mondain's Skull (remember, the villain from ''VideoGame/UltimaI''). Using it would instantly wipe out every living thing in the player's current location, except for Lord British (even Lord British in the NES remake). It also drove your KarmaMeter (all of them!) to 0. Since many players at The warnings about its evil tend to be pretty explicit, especially in the time didn't realize there ''was'' a KarmaMeter...PC versions where the person who directs you to it tells you it is an artifact of pure evil, so it ends up doubling as SchmuckBait to tempt players.
Is there an issue? Send a MessageReason:
None


In 2013, EA released ''Ultima Forever: Quest for the Avatar'', a free-to-play MMORPG re-imagining of the game on [[IOSGames iOS]] mobile devices, shut down in August, 2014.

to:

In 2013, EA released ''Ultima Forever: Quest for the Avatar'', a free-to-play MMORPG re-imagining of the game on [[IOSGames [[UsefulNotes/IOSGames iOS]] mobile devices, shut down in August, 2014.



* CutShort: The [[IOSGames iOS]] version was launched on May 22, 2013 in Canada, and worldwide on August 8, 2013, before being shut down in August 2014.

to:

* CutShort: The [[IOSGames [[UsefulNotes/IOSGames iOS]] version was launched on May 22, 2013 in Canada, and worldwide on August 8, 2013, before being shut down in August 2014.
Is there an issue? Send a MessageReason:
None


* SpoilerBook: Officially spoilers almost everything.
Is there an issue? Send a MessageReason:
None


** However, "Lord British" is not his original name, as it is [[AllThereInTheManual told in the manual to an earlier game]] how he arrived from Earth, and people started calling him "British" after he said he is from Britannia on Earth.

to:

** However, "Lord British" is not his original name, as it is [[AllThereInTheManual told in the manual to an earlier game]] how he arrived from Earth, and people started calling him "British" after he said he is from Britannia (the British Isles) on Earth.
Is there an issue? Send a MessageReason:
None


* MagikarpPower: The Shepherd class for the main character, but only in the NES remake. While it has no special powers itself, the main character eventually gains access to all capabilities regardless of his/her starting class... Hence, if you start as a Shepherd your final party will be stronger, since you won't have to bring a useless non-Avatar Shepherd to the final dungeon. [[note]] Mind, in the NES version your party is limited to three companions plus the Avatar rather than allowing a slot for each profession. [[/note]]

to:

* MagikarpPower: The Shepherd class for the main character, but only in the NES remake. While it has no special powers itself, the main character eventually gains access to all capabilities regardless of his/her starting class... Hence, if you start as a Shepherd your final party will be stronger, since you won't have to bring a useless non-Avatar Shepherd to the final dungeon. [[note]] Mind, Mind that in the NES version your party is limited to three companions plus the Avatar Avatar, rather than allowing a slot for each profession.profession, like in some versions of the game. [[/note]]

Top