History VideoGame / UFOAfterblank

25th Feb '18 9:55:12 PM nombretomado
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* ShoutOut: The Reticulan's Biomass that they planned to use to turn the whole planet into a massive, nigh-godlike supercomputer with awesome psionic powers is all to similar to the Xenofungus from Creator/SidMeier'sAlphaCentauri.

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* ShoutOut: The Reticulan's Biomass that they planned to use to turn the whole planet into a massive, nigh-godlike supercomputer with awesome psionic powers is all to similar to the Xenofungus from Creator/SidMeier'sAlphaCentauri.VideoGame/SidMeiersAlphaCentauri.
25th Feb '18 9:55:04 PM nombretomado
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* ShoutOut: The Reticulan's Biomass that they planned to use to turn the whole planet into a massive, nigh-godlike supercomputer with awesome psionic powers is all to similar to the Xenofungus from SidMeier'sAlphaCentauri.

to:

* ShoutOut: The Reticulan's Biomass that they planned to use to turn the whole planet into a massive, nigh-godlike supercomputer with awesome psionic powers is all to similar to the Xenofungus from SidMeier'sAlphaCentauri.Creator/SidMeier'sAlphaCentauri.
4th Feb '18 11:05:18 AM nombretomado
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* OrganicTechnology: Inverts the curve set by ''X-COM'', as organic armor and weaponry becomes less common as the series progresses. Reticulans are so advanced that almost everything they build is a living organism, much like [[NightsDawn The Edenists]]. Of particular note is their ships: they start with a Reticulan "volunteer", inject them with something, and the ship grows from and around the new pilot, who is conscious. There's no one flying Reticulan [=UFOs=] because the [=UFOs=] ''are'' the pilots. Human scientists wisely decide not to copy the tech directly.

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* OrganicTechnology: Inverts the curve set by ''X-COM'', as organic armor and weaponry becomes less common as the series progresses. Reticulans are so advanced that almost everything they build is a living organism, much like [[NightsDawn [[Literature/TheNightsDawnTrilogy The Edenists]]. Of particular note is their ships: they start with a Reticulan "volunteer", inject them with something, and the ship grows from and around the new pilot, who is conscious. There's no one flying Reticulan [=UFOs=] because the [=UFOs=] ''are'' the pilots. Human scientists wisely decide not to copy the tech directly.
4th Jan '18 6:29:37 PM nombretomado
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* HowToInvadeAnAlienPlanet: The Reticulans have apparently read the guide.
13th Dec '17 4:56:59 PM nombretomado
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The whole trilogy can be bought on UsefulNotes/{{Steam}} or without {{DRM}} from [[http://gog.com GOG.com]].

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The whole trilogy can be bought on UsefulNotes/{{Steam}} or without {{DRM}} UsefulNotes/{{DRM}} from [[http://gog.com GOG.com]].
15th Jul '17 7:38:20 AM SeptimusHeap
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** Katanas return in ''Afterlight'', and at first it's difficult to see why: When you first get the opportunity to use katanas, every enemy you encounter is either equally damaged by other weapons (Reticulans and projectile weapons, Beastmen and laser weapons), resistant to slashing damage (Beastmen, Robots), or both, and even the faster soldier is still going to take time to close the distance to their target, during which they ''will'' get injured. Then the ''Martians'' enter the fray, with their extremely high dodge rating and resistance to everything but incendiary weapons...and slashing weapons. In fact, the human scientists specifically recommend using the katana ForMassiveDamage, and create an entirely new buzzsaw to take advantage of this crippling weakness.

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** Katanas return in ''Afterlight'', and at first it's difficult to see why: When you first get the opportunity to use katanas, every enemy you encounter is either equally damaged by other weapons (Reticulans and projectile weapons, Beastmen and laser weapons), resistant to slashing damage (Beastmen, Robots), or both, and even the faster soldier is still going to take time to close the distance to their target, during which they ''will'' get injured. Then the ''Martians'' enter the fray, with their extremely high dodge rating and resistance to everything but incendiary weapons...and slashing weapons. In fact, the human scientists specifically recommend using the katana ForMassiveDamage, katana, and create an entirely new buzzsaw to take advantage of this crippling weakness.
11th Jun '17 5:10:36 PM nombretomado
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Thus begins the story of ''UFO: Aftermath'', the first game in the ''UFO: After Blank'' series by Altar Interactive (''officially'', it's known as the "''UFO''" series, but you know the Internet). Considered the SpiritualSuccessor to the ''[[{{VideoGame/XCom}} X-Com]]'' series, the ''UFO: After Blank'' games combine a geoscape-like view of the planet for strategic planning, and tactical squad-based action for missions. Research and development are extremely important for advancement. In many respects, the game is similar to ''{{X-COM}}'', but the addition of real-time tactical missions, as well as a unique strategic game focused more on territory than resources and a complex story, sets the game apart from ''{{X-COM}}''. Unfortunately, the series does not break from the X-COM tradition of crippling bugs and glitches. This got worse with the sequels, which were often rendered ''{{unwinnable}}''.

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Thus begins the story of ''UFO: Aftermath'', the first game in the ''UFO: After Blank'' series by Altar Interactive (''officially'', it's known as the "''UFO''" series, but you know the Internet). Considered the SpiritualSuccessor to the ''[[{{VideoGame/XCom}} X-Com]]'' series, the ''UFO: After Blank'' games combine a geoscape-like view of the planet for strategic planning, and tactical squad-based action for missions. Research and development are extremely important for advancement. In many respects, the game is similar to ''{{X-COM}}'', ''VideoGame/XCom'', but the addition of real-time tactical missions, as well as a unique strategic game focused more on territory than resources and a complex story, sets the game apart from ''{{X-COM}}''.''VideoGame/XCom''. Unfortunately, the series does not break from the X-COM tradition of crippling bugs and glitches. This got worse with the sequels, which were often rendered ''{{unwinnable}}''.



* InUniverseGameClock: ''{{X-COM}}'''s infamous Geoscape returns, albeit with less versatile settings (10 minutes or 1 or 6 hours per second in ''Aftermath'').

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* InUniverseGameClock: ''{{X-COM}}'''s ''VideoGame/XCom'''s infamous Geoscape returns, albeit with less versatile settings (10 minutes or 1 or 6 hours per second in ''Aftermath'').
13th May '17 3:08:52 PM Jan_z_Michal
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* AwesomeButImpractical: Heavy Power Armor in ''Aftermath''. Provides a lot of protection and allows you to use powerful heavy-armor-only weapons, but limits you to a walking speed, and generally is only available after the Reticulans introduce Warp weapons, which cause more damage if the target is wearing more armor. Heavy Armor has a Warp weapon protection level of 0%, and warp weapons almost never miss.

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* AwesomeButImpractical: Heavy Power Armor in ''Aftermath''. Provides a lot of protection and allows you to use powerful heavy-armor-only weapons, but limits you to a walking speed, and generally is only available after the Reticulans introduce Warp weapons, which cause more damage if the target is wearing more armor. Heavy Armor has a Warp weapon protection level of 0%, and warp weapons almost never miss. However, the armor is required to carry and set up collapsible weapons, which are by far ''the'' best guns in the game, with their superb performance outweighting all the downsides of the armor required to use them.
12th May '17 12:29:40 PM Jan_z_Michal
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<<|TurnBasedStrategy|>>

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3rd Jan '17 6:49:25 PM Wyldchyld
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* MechaMooks: A staple of ''Afterlight'''s "Martians", though you shouldn't really call the Mechs and Spider-Mechs "mook" to their face. Notably, though, you can make ''your own'' Mecha Mooks, and with the small number of people on your team and the possibility of blundering into something very lethal, you may have to rely on them. Fortunately, they can rise from the depths of Mookdom to incredible heights of BadAss: be the first on your [[strike: block]] star system to own a heavily-armored [[MoreDakka quad]] [[GatlingGood gatling gun-]]/[[StuffBlowingUp rocket launcher-]]/[[FrickinLaserBeams laser cannon-]]/[[WaveMotionGun Annihilator-]] toting death machine. Just don't use them as an alternative to a human pointman; they don't react fast enough to get off a first shot, and Lightning Guns or Plasma weapons will fuck them up hard.

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* MechaMooks: A staple of ''Afterlight'''s "Martians", though you shouldn't really call the Mechs and Spider-Mechs "mook" to their face. Notably, though, you can make ''your own'' Mecha Mooks, and with the small number of people on your team and the possibility of blundering into something very lethal, you may have to rely on them. Fortunately, they can rise from the depths of Mookdom to incredible heights of BadAss: Badass: be the first on your [[strike: block]] star system to own a heavily-armored [[MoreDakka quad]] [[GatlingGood gatling gun-]]/[[StuffBlowingUp rocket launcher-]]/[[FrickinLaserBeams laser cannon-]]/[[WaveMotionGun Annihilator-]] toting death machine. Just don't use them as an alternative to a human pointman; they don't react fast enough to get off a first shot, and Lightning Guns or Plasma weapons will fuck them up hard.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.UFOAfterblank