History VideoGame / UFOAfterblank

18th Jul '16 10:53:45 PM kikiandlala
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** The flamethrower in ''Aftermath'' does 2400 damage in a game where 70 is pretty decent. However it takes some time to come out in a real-time game, has awful range and it lays down a lingering blaze that can easily cause friendly fire, including to the person who was using the flamer. Another contender in the same game, is the Warp Detonator. Nothing can match the 6000 damage it can dish out, but it's a slow weapon to activate and the range is so low, that you're likely going to be in melee range before you're close enough to use it.
18th Jul '16 10:42:46 PM kikiandlala
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18th Jul '16 10:39:19 PM kikiandlala
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* In ''Aftermath'', if you build your character to be strong and quick enough, there's no weapon that can match the Collapsible Machine Gun and Collapsible Plasma Cannon. They both have fantastic range, enough ammo to last the longest battles and do so much damage that even highly resistant enemies will go down quickly against them. With enough agility, collapsible weapons become quick to deploy and once deployed - all attacks from the weapons are triggered instantly, so you will always win a quick-draw match against any enemy.

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* ** In ''Aftermath'', if you build your character to be strong and quick enough, there's no weapon that can match the Collapsible Machine Gun and Collapsible Plasma Cannon. They both have fantastic range, enough ammo to last the longest battles and do so much damage that even highly resistant enemies will go down quickly against them. With enough agility, collapsible weapons become quick to deploy and once deployed - all attacks from the weapons are triggered instantly, so you will always win a quick-draw match against any enemy.enemy.
** ''Aftershock'' has the Barrett sniper rifles with attachments, with these you can dead-eye enemies from ludicrous range and long distances. Another contender is the PKM or M60 with attachments, they have a high rate of fire and decent base damage plus enough ammo to last major battles. But the real dinger is the armor-piercing ammo that you can research or loot, this will shred anything other than the Starghost phantom. Even Wargot power armour and Flatsters will come apart after a couple of rounds of armor-piercing bullets.
18th Jul '16 10:29:15 PM kikiandlala
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* DifficultButAwesome: In ''Aftermath'', the Heavy Armor starts off as liability. It's extremely heavy which uses up a lot of your max weight capacity and slows down all but the strongest soldiers. Worse yet, it prevents a character from running or crouching and it's poor protection against Reticulan warp weaponry. But when your soldiers have near max stats, the Heavy Armor becomes incredible because it allows you to use collapsible and gatling class weaponry effectively. The InfiniteySwordPlusOne weapon is the Collapsible Machine Gun and with it fully deployed, NO ENEMY can withstand the weapon's incredible range and damage or its rate of fire. With Warp Resonators, Collapsible Plasma Cannon and etc., enemies just don't last long enough to fight back. Even enemies with warp weapons don't provide any threat, as you can gun them down before they can activate their weapons.

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* DifficultButAwesome: In ''Aftermath'', the Heavy Armor starts off as liability. It's extremely heavy which uses up a lot of your max weight capacity and slows down all but the strongest soldiers. Worse yet, it prevents a character from running or crouching and it's poor protection against Reticulan warp weaponry. But when your soldiers have near max stats, the Heavy Armor becomes incredible because it allows you to use collapsible and gatling class weaponry effectively. The InfiniteySwordPlusOne InfinityPlusOneSword weapon is the Collapsible Machine Gun and with it fully deployed, NO ENEMY can withstand the weapon's incredible range and damage or its rate of fire. With Warp Resonators, Collapsible Plasma Cannon and etc., enemies just don't last long enough to fight back. Even enemies with warp weapons don't provide any threat, as you can gun them down before they can activate their weapons.
18th Jul '16 10:26:49 PM kikiandlala
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* {{BFG}}: The first game is just loaded with them, from guns that are collapsible turrets and arm-mounted miniguns to gigantic missile launchers and sniper rifles. The second game have highly inefficient Wargot weapons and the third has the two warp cannons that your allies from Earth send to you.



* {{Game Breaking Bug}}s: If commentary on the LetsPlay thereof is to be believed, ''Aftershock'' is chock full of these. Known horror stories include saved games corrupted across an entire game profile, destruction of system files, and the uninstallation of anything running in the background, including Steam (currently the best way to get the After Blank games legally). ([[Website/SomethingAwful The Goons]] seem to applaud ''Aftershock'' for getting rid of one user's [=iTunes=] processes, though.)

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* DifficultButAwesome: In ''Aftermath'', the Heavy Armor starts off as liability. It's extremely heavy which uses up a lot of your max weight capacity and slows down all but the strongest soldiers. Worse yet, it prevents a character from running or crouching and it's poor protection against Reticulan warp weaponry. But when your soldiers have near max stats, the Heavy Armor becomes incredible because it allows you to use collapsible and gatling class weaponry effectively. The InfiniteySwordPlusOne weapon is the Collapsible Machine Gun and with it fully deployed, NO ENEMY can withstand the weapon's incredible range and damage or its rate of fire. With Warp Resonators, Collapsible Plasma Cannon and etc., enemies just don't last long enough to fight back. Even enemies with warp weapons don't provide any threat, as you can gun them down before they can activate their weapons.
* {{Game Breaking Bug}}s: If commentary on the LetsPlay thereof is to be believed, ''Aftershock'' is chock full of these. Known horror stories include saved games corrupted across an entire game profile, destruction of system files, and the uninstallation of anything running in the background, including Steam (currently the best way to get the After Blank games legally). ([[Website/SomethingAwful The Goons]] seem to applaud ''Aftershock'' for getting rid of one user's [=iTunes=] processes, though.)) To top it off, because the company that made ''Aftershock'' went bankrupt and dispersed, no one has the rights to make any more patches after the current latest patch (which barely made a dent).


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* In ''Aftermath'', if you build your character to be strong and quick enough, there's no weapon that can match the Collapsible Machine Gun and Collapsible Plasma Cannon. They both have fantastic range, enough ammo to last the longest battles and do so much damage that even highly resistant enemies will go down quickly against them. With enough agility, collapsible weapons become quick to deploy and once deployed - all attacks from the weapons are triggered instantly, so you will always win a quick-draw match against any enemy.
21st Jan '16 5:34:33 PM nombretomado
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The whole trilogy can be bought on {{Steam}} or without {{DRM}} from [[http://gog.com GOG.com]].

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The whole trilogy can be bought on {{Steam}} UsefulNotes/{{Steam}} or without {{DRM}} from [[http://gog.com GOG.com]].
2nd Jan '16 10:55:52 AM nombretomado
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* {{Game Breaking Bug}}s: If commentary on the LetsPlay thereof is to be believed, ''Aftershock'' is chock full of these. Known horror stories include saved games corrupted across an entire game profile, destruction of system files, and the uninstallation of anything running in the background, including Steam (currently the best way to get the After Blank games legally). ([[SomethingAwful The Goons]] seem to applaud ''Aftershock'' for getting rid of one user's [=iTunes=] processes, though.)

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* {{Game Breaking Bug}}s: If commentary on the LetsPlay thereof is to be believed, ''Aftershock'' is chock full of these. Known horror stories include saved games corrupted across an entire game profile, destruction of system files, and the uninstallation of anything running in the background, including Steam (currently the best way to get the After Blank games legally). ([[SomethingAwful ([[Website/SomethingAwful The Goons]] seem to applaud ''Aftershock'' for getting rid of one user's [=iTunes=] processes, though.)
7th Jun '15 9:02:06 PM DelShiftB
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* DamageTyping: In Afterlight, this ranged from stun damage that's quickly recovered, to damage that may only be recovered once the unit returns to the hospital.
11th Apr '15 7:38:05 PM Dattix
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* OrganicTechnology: Inverts the curve set by ''X-COM'', as organic armor and weaponry becomes less common as the series progresses. Reticulans are so advanced that almost everything they build is a living organism, much like [[NightsDawn The Edenists]]. Of particular note is their ships: they start with a Reticulan "volunteer", inject them with something, and the ship grows from and around the new pilot, who is conscious. There's no one flying Reticulan UFOs because the UFOs ''are'' the pilots. Human scientists wisely decide not to copy the tech directly.

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* OrganicTechnology: Inverts the curve set by ''X-COM'', as organic armor and weaponry becomes less common as the series progresses. Reticulans are so advanced that almost everything they build is a living organism, much like [[NightsDawn The Edenists]]. Of particular note is their ships: they start with a Reticulan "volunteer", inject them with something, and the ship grows from and around the new pilot, who is conscious. There's no one flying Reticulan UFOs [=UFOs=] because the UFOs [=UFOs=] ''are'' the pilots. Human scientists wisely decide not to copy the tech directly.
6th Apr '15 11:35:18 PM Chaosticket
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**Most weapons beyond the slug-throwing kind are this. Warp, Plasma, Laser, Electric, all energy weapons will meet enemies with resistances to that damage type, but bullets are effective against basically everything baring the Martians from Afterlight.
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