History VideoGame / UFOAfterblank

15th Jul '17 7:38:20 AM SeptimusHeap
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** Katanas return in ''Afterlight'', and at first it's difficult to see why: When you first get the opportunity to use katanas, every enemy you encounter is either equally damaged by other weapons (Reticulans and projectile weapons, Beastmen and laser weapons), resistant to slashing damage (Beastmen, Robots), or both, and even the faster soldier is still going to take time to close the distance to their target, during which they ''will'' get injured. Then the ''Martians'' enter the fray, with their extremely high dodge rating and resistance to everything but incendiary weapons...and slashing weapons. In fact, the human scientists specifically recommend using the katana ForMassiveDamage, and create an entirely new buzzsaw to take advantage of this crippling weakness.

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** Katanas return in ''Afterlight'', and at first it's difficult to see why: When you first get the opportunity to use katanas, every enemy you encounter is either equally damaged by other weapons (Reticulans and projectile weapons, Beastmen and laser weapons), resistant to slashing damage (Beastmen, Robots), or both, and even the faster soldier is still going to take time to close the distance to their target, during which they ''will'' get injured. Then the ''Martians'' enter the fray, with their extremely high dodge rating and resistance to everything but incendiary weapons...and slashing weapons. In fact, the human scientists specifically recommend using the katana ForMassiveDamage, katana, and create an entirely new buzzsaw to take advantage of this crippling weakness.
11th Jun '17 5:10:36 PM nombretomado
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Thus begins the story of ''UFO: Aftermath'', the first game in the ''UFO: After Blank'' series by Altar Interactive (''officially'', it's known as the "''UFO''" series, but you know the Internet). Considered the SpiritualSuccessor to the ''[[{{VideoGame/XCom}} X-Com]]'' series, the ''UFO: After Blank'' games combine a geoscape-like view of the planet for strategic planning, and tactical squad-based action for missions. Research and development are extremely important for advancement. In many respects, the game is similar to ''{{X-COM}}'', but the addition of real-time tactical missions, as well as a unique strategic game focused more on territory than resources and a complex story, sets the game apart from ''{{X-COM}}''. Unfortunately, the series does not break from the X-COM tradition of crippling bugs and glitches. This got worse with the sequels, which were often rendered ''{{unwinnable}}''.

to:

Thus begins the story of ''UFO: Aftermath'', the first game in the ''UFO: After Blank'' series by Altar Interactive (''officially'', it's known as the "''UFO''" series, but you know the Internet). Considered the SpiritualSuccessor to the ''[[{{VideoGame/XCom}} X-Com]]'' series, the ''UFO: After Blank'' games combine a geoscape-like view of the planet for strategic planning, and tactical squad-based action for missions. Research and development are extremely important for advancement. In many respects, the game is similar to ''{{X-COM}}'', ''VideoGame/XCom'', but the addition of real-time tactical missions, as well as a unique strategic game focused more on territory than resources and a complex story, sets the game apart from ''{{X-COM}}''.''VideoGame/XCom''. Unfortunately, the series does not break from the X-COM tradition of crippling bugs and glitches. This got worse with the sequels, which were often rendered ''{{unwinnable}}''.



* InUniverseGameClock: ''{{X-COM}}'''s infamous Geoscape returns, albeit with less versatile settings (10 minutes or 1 or 6 hours per second in ''Aftermath'').

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* InUniverseGameClock: ''{{X-COM}}'''s ''VideoGame/XCom'''s infamous Geoscape returns, albeit with less versatile settings (10 minutes or 1 or 6 hours per second in ''Aftermath'').
13th May '17 3:08:52 PM Jan_z_Michal
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* AwesomeButImpractical: Heavy Power Armor in ''Aftermath''. Provides a lot of protection and allows you to use powerful heavy-armor-only weapons, but limits you to a walking speed, and generally is only available after the Reticulans introduce Warp weapons, which cause more damage if the target is wearing more armor. Heavy Armor has a Warp weapon protection level of 0%, and warp weapons almost never miss.

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* AwesomeButImpractical: Heavy Power Armor in ''Aftermath''. Provides a lot of protection and allows you to use powerful heavy-armor-only weapons, but limits you to a walking speed, and generally is only available after the Reticulans introduce Warp weapons, which cause more damage if the target is wearing more armor. Heavy Armor has a Warp weapon protection level of 0%, and warp weapons almost never miss. However, the armor is required to carry and set up collapsible weapons, which are by far ''the'' best guns in the game, with their superb performance outweighting all the downsides of the armor required to use them.
12th May '17 12:29:40 PM Jan_z_Michal
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3rd Jan '17 6:49:25 PM Wyldchyld
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* MechaMooks: A staple of ''Afterlight'''s "Martians", though you shouldn't really call the Mechs and Spider-Mechs "mook" to their face. Notably, though, you can make ''your own'' Mecha Mooks, and with the small number of people on your team and the possibility of blundering into something very lethal, you may have to rely on them. Fortunately, they can rise from the depths of Mookdom to incredible heights of BadAss: be the first on your [[strike: block]] star system to own a heavily-armored [[MoreDakka quad]] [[GatlingGood gatling gun-]]/[[StuffBlowingUp rocket launcher-]]/[[FrickinLaserBeams laser cannon-]]/[[WaveMotionGun Annihilator-]] toting death machine. Just don't use them as an alternative to a human pointman; they don't react fast enough to get off a first shot, and Lightning Guns or Plasma weapons will fuck them up hard.

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* MechaMooks: A staple of ''Afterlight'''s "Martians", though you shouldn't really call the Mechs and Spider-Mechs "mook" to their face. Notably, though, you can make ''your own'' Mecha Mooks, and with the small number of people on your team and the possibility of blundering into something very lethal, you may have to rely on them. Fortunately, they can rise from the depths of Mookdom to incredible heights of BadAss: Badass: be the first on your [[strike: block]] star system to own a heavily-armored [[MoreDakka quad]] [[GatlingGood gatling gun-]]/[[StuffBlowingUp rocket launcher-]]/[[FrickinLaserBeams laser cannon-]]/[[WaveMotionGun Annihilator-]] toting death machine. Just don't use them as an alternative to a human pointman; they don't react fast enough to get off a first shot, and Lightning Guns or Plasma weapons will fuck them up hard.
30th Jul '16 9:47:39 PM kikiandlala
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* VideoGameCrueltyPotential: In ''Aftershock'', your Laputans start off with fairly weak laser weapons. In fact the 3 Earth factions - human, cyborg and psionic have better guns than you do. So one way to get the Earthling tech is to join a mission where one of these factions are fighting invaders and after winning, have your troops stab your friendlies until they fall unconscious or die and loot their equipment (works for everything except armour). If you want armour from other factions, then make allies with that faction and hire their people and then fire them after looting their stuff (this will hurt your relations with that faction while stabbing their people to death doesn't).
29th Jul '16 2:21:21 PM Morgenthaler
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* GenreSavvy: One of the main reasons the Reticulans are able to do so much damage against [[ProudWarriorRaceGuy humanity]] is that they're ''[[DangerouslyGenreSavvy extremely]]'' aware of their own limitations. As such, the first step of their invasion plan involves bombarding military installations into dust from orbit, and the second step consists of a mass bombardment of the entire planet with biological weapons and then waiting a year. Only then do they send in ground troops.
29th Jul '16 9:45:33 AM Ripburger
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Thus begins the story of ''UFO: Aftermath'', the first game in the ''UFO: After Blank'' series by Altar Interactive (''officially'', it's known as the "''UFO''" series, but you know the Internet). Considered the SpiritualSuccessor to the ''{{X-COM}}'' series, the ''UFO: After Blank'' games combine a geoscape-like view of the planet for strategic planning, and tactical squad-based action for missions. Research and development are extremely important for advancement. In many respects, the game is similar to ''{{X-COM}}'', but the addition of real-time tactical missions, as well as a unique strategic game focused more on territory than resources and a complex story, sets the game apart from ''{{X-COM}}''. Unfortunately, the series does not break from the X-COM tradition of crippling bugs and glitches. This got worse with the sequels, which were often rendered ''{{unwinnable}}''.

to:

Thus begins the story of ''UFO: Aftermath'', the first game in the ''UFO: After Blank'' series by Altar Interactive (''officially'', it's known as the "''UFO''" series, but you know the Internet). Considered the SpiritualSuccessor to the ''{{X-COM}}'' ''[[{{VideoGame/XCom}} X-Com]]'' series, the ''UFO: After Blank'' games combine a geoscape-like view of the planet for strategic planning, and tactical squad-based action for missions. Research and development are extremely important for advancement. In many respects, the game is similar to ''{{X-COM}}'', but the addition of real-time tactical missions, as well as a unique strategic game focused more on territory than resources and a complex story, sets the game apart from ''{{X-COM}}''. Unfortunately, the series does not break from the X-COM tradition of crippling bugs and glitches. This got worse with the sequels, which were often rendered ''{{unwinnable}}''.
26th Jul '16 5:41:50 AM kikiandlala
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* KineticWeaponsAreJustBetter: Laser using Reticulans will melt under the superior firepower of your humans with assault rifles and light machine guns.
26th Jul '16 5:38:52 AM kikiandlala
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** In ''Afterlight'', Wargot plasma weapons are the earliest plasma weapons you can use. They should be pretty useful for their high base damage, common availability and coming in at time when enemies show up that are resistant to normal bullets. However Wargot plasma weapons are very heavy and extremely inaccurate (even for the Wargot themselves) unless your soldier is a master with a rifle. Once you have armor-piercing bullets and human-based plasma weapons, Wargot weapons should only be picked up in an emergency.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.UFOAfterblank