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** BonusBoss: The Xenophobe Worldships and Ark.
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** BonusBoss: OptionalBoss: The Xenophobe Worldships and Ark.
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** FinalBoss: Luminous is this in the ''Eternity Port'' scenario (the expansion also adds them to the main scenario, but as a BonusBoss with no associated mission).
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** FinalBoss: Luminous is this in the ''Eternity Port'' scenario (the expansion also adds them to the main scenario, but as a BonusBoss an OptionalBoss with no associated mission).
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* ArbitraryMaximumRange: Played straight, but with good reason: friendly fire is always on, so it's better to have this than if you accidentally destroy a friendly station that is half a system away, getting you more enemies.
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* ArbitraryMaximumRange: ArbitraryWeaponRange: Played straight, but with good reason: friendly fire is always on, so it's better to have this than if you accidentally destroy a friendly station that is half a system away, getting you more enemies.
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Difficulty Spike is now YMMV
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* DifficultySpike: The Charon system. After St. Katherine's Star, the curve got considerably steeper too.
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** FinalBoss: Luminous is this in the ''Eternity Port'' scenario (the expansion also adds them to the main scenario, but as a BonusBoss with no associated mission).
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Vendor Trash is being disambiguated + misuse
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* VendorTrash: The game has a dizzying array of different trade goods, although few of them are absolute examples—many items can also be donated to various causes, in exchange for various benefits such as information, future assistance, and even new Domina powers. Some items also have obscure uses—[[http://forums.kronosaur.com/viewtopic.php?f=4&t=5841 having the right medical supplies will make you more likely to survive medical experiments, for example.]]
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* DummiedOut: A number of stations and ships appear in the game's resources that are unused. Since then, [[GameMod modders]] have taken to including them.
** The game's code also means that any item above Level XII will never be available for sale. At least until the game itself is expanded beyond the Heretic system.
** The game's code also means that any item above Level XII will never be available for sale. At least until the game itself is expanded beyond the Heretic system.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.
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* KineticWeaponsAreJustBetter: [[InvertedTrope Inverted]]. Kinetic weapons and [[FrickinLaserBeams laser weapons]] form the lowest tier of damage types in the game.
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* KineticWeaponsAreJustBetter: [[InvertedTrope Inverted]]. Kinetic weapons and [[FrickinLaserBeams [[EnergyWeapon laser weapons]] form the lowest tier of damage types in the game.
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Changed line(s) 76 (click to see context) from:
* InfinityPlusOneSword: The Lamplighter Archcannon [[note]]It's one of the only 3guns in the game (one is a prototype version of it) that deals antimatter damage that's not resisted by anything, and the only one that doesn't need ammo (and the gun that needs ammo, the Qianlong archcannon, uses longzhu spheres as ammo, which might be better served for other purposes instead). It can only be gotten through a lengthy quest chain.[[/note]] and the various halo gems, particularly the Gem of Contrition and the Gem of Sacrifice.
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* InfinityPlusOneSword: The Lamplighter Archcannon [[note]]It's one of the only 3guns 3 guns in the game (one (the 2nd one is a prototype version of it) that deals antimatter damage that's not resisted by anything, and the only one it and its prototype that doesn't need ammo (and the (the gun that needs ammo, the Qianlong archcannon, uses longzhu spheres as ammo, which might be better served for other purposes instead). It can only be gotten through a lengthy quest chain.[[/note]] and the various halo gems, particularly the Gem of Contrition and the Gem of Sacrifice.
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Changed line(s) 76 (click to see context) from:
* InfinityPlusOneSword: The Lamplighter Archcannon [[note]]It's one of the only 3guns in the game (one is a prototype version of it) that deals antimatter damage that's not resisted by anything, and the only one that doesn't need ammo (and that gun, the Qianlong archcannon, uses very valuable longzhu spheres as ammo). It can only be gotten through a lengthy quest chain.[[/note]] and the various halo gems, particularly the Gem of Contrition and the Gem of Sacrifice.
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* InfinityPlusOneSword: The Lamplighter Archcannon [[note]]It's one of the only 3guns in the game (one is a prototype version of it) that deals antimatter damage that's not resisted by anything, and the only one that doesn't need ammo (and the gun that gun, needs ammo, the Qianlong archcannon, uses very valuable longzhu spheres as ammo).ammo, which might be better served for other purposes instead). It can only be gotten through a lengthy quest chain.[[/note]] and the various halo gems, particularly the Gem of Contrition and the Gem of Sacrifice.
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* EquipmentBasedProgression: There is an invisible ExperiencePoints system for using repair items and analyzers, but everything else is based on upgrading your ship's equipment.
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* EquipmentBasedProgression: There is an invisible ExperiencePoints system for using repair items and analyzers, but everything else is based on upgrading your ship's equipment. 1.8 allows you to upgrade your ship to something better as well.
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* InfinityPlusOneSword: The Lamplighter Archcannon and the various halo gems, particularly the Gem of Contrition and the Gem of Sacrifice.
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* InfinityPlusOneSword: The Lamplighter Archcannon [[note]]It's one of the only 3guns in the game (one is a prototype version of it) that deals antimatter damage that's not resisted by anything, and the only one that doesn't need ammo (and that gun, the Qianlong archcannon, uses very valuable longzhu spheres as ammo). It can only be gotten through a lengthy quest chain.[[/note]] and the various halo gems, particularly the Gem of Contrition and the Gem of Sacrifice.
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Changed line(s) 65 (click to see context) from:
** Some of the friendly [=NPCs=] have a reputation for friendly fire in the community, to the point that getting killed by a friendly NPC is often called “[[PersonAsVerb getting Nasser’d]]” (after Anton Nasser, the most {{Egregious}} offender). This has resulted in a sort of tongue-in-cheek {{Fanon}} amongst numerous players that Anton Nasser falls into Category A or B as well, and that his generally friendly nature in-game is only a façade. Given that his weapons are obscenely powerful for when you first encounter him, you won’t likely survive a bout of friendly fire from him unless you’re well into midgame.
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** Some of the friendly [=NPCs=] have a reputation for friendly fire in the community, to the point that getting killed by a friendly NPC is often called “[[PersonAsVerb getting Nasser’d]]” (after Anton Nasser, the most {{Egregious}} JustForFun/{{Egregious}} offender). This has resulted in a sort of tongue-in-cheek {{Fanon}} amongst numerous players that Anton Nasser falls into Category A or B as well, and that his generally friendly nature in-game is only a façade. Given that his weapons are obscenely powerful for when you first encounter him, you won’t likely survive a bout of friendly fire from him unless you’re well into midgame.
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Not a trope
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* XMeetsY: As mentioned above, the creator calls this game "''[=NetHack=]'' meets ''VideoGame/StarControlII''".
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For Massive Damage is not a trope
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** The Relativistic and Howitzer weapons are nearly an aversion of this trope—they fire to well outside your scanner range, way, ''way'' beyond what can actually be seen—and if they hit someone friendly, they do [[ForMassiveDamage a metric fuckton of impact damage]].
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** The Relativistic and Howitzer weapons are nearly an aversion of this trope—they fire to well outside your scanner range, way, ''way'' beyond what can actually be seen—and if they hit someone friendly, they do [[ForMassiveDamage a metric fuckton of impact damage]].damage.
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** Some of the friendly [=NPCs=] have a reputation for friendly fire in the community, to the point that getting killed by a friendly NPC is often called “[[PersonAsVerb getting Nasser’d]]” (after Anton Nasser, the most {{Egregious}} offender). This has resulted in a sort of tongue-in-cheek {{Fanon}} amongst numerous players that Anton Nasser falls into Category A or B as well, and that his generally friendly nature in-game is only a façade. Given that his weapons are [[ForMassiveDamage obscenely powerful]] for when you first encounter him, you won’t likely survive a bout of friendly fire from him unless you’re well into midgame.
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** Some of the friendly [=NPCs=] have a reputation for friendly fire in the community, to the point that getting killed by a friendly NPC is often called “[[PersonAsVerb getting Nasser’d]]” (after Anton Nasser, the most {{Egregious}} offender). This has resulted in a sort of tongue-in-cheek {{Fanon}} amongst numerous players that Anton Nasser falls into Category A or B as well, and that his generally friendly nature in-game is only a façade. Given that his weapons are [[ForMassiveDamage obscenely powerful]] powerful for when you first encounter him, you won’t likely survive a bout of friendly fire from him unless you’re well into midgame.
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Something in the alpha being removed from the true game does not qualify for Permanently Missable Content.
Deleted line(s) 83 (click to see context) :
* LostForever: A few old ship designs from the early alpha versions of the game were removed prior to the first public release of the game. In the in-game sense, non-randomly appearing items can be destroyed permanently in many ways, including placing them on wrecks or in boxes and destroying the wreck or box. Some unique ships and the unique items they hold do not always leave wrecks, resulting in those items also being [[LostForever lost forever]].
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* PermanentlyMissableContent: In the in-game sense, non-randomly appearing items can be destroyed permanently in many ways, including placing them on wrecks or in boxes and destroying the wreck or box. Some unique ships and the unique items they hold do not always leave wrecks, resulting in those items also being lost for good.
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* MacrossMissileMassacre: certain weapons in the game are capable of dishing out swarms of projectiles.
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* MacrossMissileMassacre: certain Certain weapons in the game are capable of dishing out swarms of projectiles.
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* MacrossMissileMassacre: certain weapons in the game are capable of dishing out swarms of projectiles.
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* DressingAsTheEnemy: In one of Benedict's missions, you and Benedict sneak into a Pentient sanctum using one of their gunships.
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* DressingAsTheEnemy: In one of Benedict's missions, There's an optional mission just before Sanctuary, in which you and Benedict sneak into a Pentient sanctum using one of their gunships.
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added Oh My Gods
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* OhMyGods: Exclaimed by Fiona in Eta Ceti.