History VideoGame / Transcendence

13th Apr '17 9:20:22 AM Gosicrystal
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* LostForever: A few old ship designs from the early alpha versions of the game were removed prior to the first public release of the game. In the in-game sense, non-randomly appearing items can be destroyed permanently in many ways, including placing them on wrecks or in boxes and destroying the wreck or box. Some unique ships and the unique items they hold do not always leave wrecks, resulting in those items also being [[LostForever lost forever]].


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* PermanentlyMissableContent: In the in-game sense, non-randomly appearing items can be destroyed permanently in many ways, including placing them on wrecks or in boxes and destroying the wreck or box. Some unique ships and the unique items they hold do not always leave wrecks, resulting in those items also being lost for good.
6th Apr '17 5:43:16 AM Khanh132
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* MacrossMissileMassacre: certain weapons in the game are capable of dishing out swarms of projectiles.

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* MacrossMissileMassacre: certain Certain weapons in the game are capable of dishing out swarms of projectiles.
6th Apr '17 5:42:05 AM Khanh132
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* MacrossMissileMassacre: certain weapons in the game are capable of dishing out swarms of projectiles.
3rd Apr '17 10:20:05 AM erwgd
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* DressingAsTheEnemy: In one of Benedict's missions, you and Benedict sneak into a Pentient sanctum using one of their gunships.

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* DressingAsTheEnemy: In one of Benedict's missions, There's an optional mission just before Sanctuary, in which you and Benedict sneak into a Pentient sanctum using one of their gunships.
3rd Apr '17 10:12:06 AM erwgd
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* OhMyGods: Exclaimed by Fiona in Eta Ceti.
29th Mar '17 8:58:29 AM erwgd
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* DressingAsTheEnemy: In one of Benedict's missions, you and Benedict use a Penitent gunship to sneak into a Pentient sanctum.

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* DressingAsTheEnemy: In one of Benedict's missions, you and Benedict use a Penitent gunship to sneak into a Pentient sanctum.sanctum using one of their gunships.



** Weapon optimizer [=ROMs=] can make nearly any weapon fit this trope.

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** Weapon optimizer [=ROMs=] can make nearly any weapon most weapons up to level 6 fit this trope.trope.
** One of the gladiators has an enhanced dual turbolaser cannon that fits this trope, with MoreDakka than is normally achievable.


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* ScrewDestiny: What Rama says if he joins you. He was told his destiny was to die on a journey to the Core.
--> '''Rama''': To hell with destiny!
* ScrewThisImOuttaHere: Volkov and Jenna may eventually decide to leave you:
** Volkov will leave if he finds his wife Helena. [[spoiler:Helena's body is in a wrecked [=EI500=] freighter, in one of the systems after St. Katherine's Star.]]
** Jenna becomes homesick once you reach the later systems. After that, she'll leave once her armor receives any damage.
29th Mar '17 7:24:57 AM erwgd
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[[quoteright:280:http://static.tvtropes.org/pmwiki/pub/images/transcendenceprologue.jpg]]
3rd Mar '17 12:13:31 AM mlsmithca
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* DevelopmentHell: Like the main game itself, the most ambitous mods (particularly the official ones) undergo very long development times.



** Some of the friendly NPC''''s have a reputation for friendly fire in the community, to the point that getting killed by a friendly NPC is often called “[[PersonAsVerb getting Nasser’d]]” (after Anton Nasser, the most {{Egregious}} offender). This has resulted in a sort of tongue-in-cheek {{Fanon}} amongst numerous players that Anton Nasser falls into Category A or B as well, and that his generally friendly nature in-game is only a façade. Given that his weapons are [[ForMassiveDamage obscenely powerful]] for when you first encounter him, you won’t likely survive a bout of friendly fire from him unless you’re well into midgame.

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** Some of the friendly NPC''''s [=NPCs=] have a reputation for friendly fire in the community, to the point that getting killed by a friendly NPC is often called “[[PersonAsVerb getting Nasser’d]]” (after Anton Nasser, the most {{Egregious}} offender). This has resulted in a sort of tongue-in-cheek {{Fanon}} amongst numerous players that Anton Nasser falls into Category A or B as well, and that his generally friendly nature in-game is only a façade. Given that his weapons are [[ForMassiveDamage obscenely powerful]] for when you first encounter him, you won’t likely survive a bout of friendly fire from him unless you’re well into midgame.



** DevelopmentHell: Like the main game itself, the [[SoCoolItsAwesome most ambitous]] mods (particularly the official ones) undergo very long development times.
7th Nov '16 6:59:48 AM erwgd
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* DressingAsTheEnemy: In one of Benedict's missions, you and Benedict use a Penitent gunship to sneak into a Pentient sanctum.
25th Oct '16 3:29:07 PM erwgd
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* EveryoneIsArmed: Nearly every ship is equipped with some sort of weapon; just one explorer ship is an exception. However, most of the ships docked at stations will simply flee to the nearest stargate if they're under attack, leaving the guards to deal with the assailant.


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* MuggingTheMonster: In the beginning of the game, Starton Eridani always seems to be attacked by a handful of Centauri raiders, who are promptly slaughtered by the well armed ships guarding the stations.
** If the Teratons think your ship is weak, they may mug you if you enter one of their trading posts. While they will overpower you since you're outside your ship, they can't do much to stop you from undocking and blowing up the station with your "weak ship" to take back whatever they stole from you.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Transcendence