History VideoGame / Transcendence

20th Aug '17 2:04:54 PM nombretomado
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* XMeetsY: As mentioned above, the creator calls this game "''[=NetHack=]'' meets ''VideoGame/StarControlII''".
15th Jul '17 7:42:28 AM SeptimusHeap
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** The Relativistic and Howitzer weapons are nearly an aversion of this trope—they fire to well outside your scanner range, way, ''way'' beyond what can actually be seen—and if they hit someone friendly, they do [[ForMassiveDamage a metric fuckton of impact damage]].

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** The Relativistic and Howitzer weapons are nearly an aversion of this trope—they fire to well outside your scanner range, way, ''way'' beyond what can actually be seen—and if they hit someone friendly, they do [[ForMassiveDamage a metric fuckton of impact damage]].damage.



** Some of the friendly [=NPCs=] have a reputation for friendly fire in the community, to the point that getting killed by a friendly NPC is often called “[[PersonAsVerb getting Nasser’d]]” (after Anton Nasser, the most {{Egregious}} offender). This has resulted in a sort of tongue-in-cheek {{Fanon}} amongst numerous players that Anton Nasser falls into Category A or B as well, and that his generally friendly nature in-game is only a façade. Given that his weapons are [[ForMassiveDamage obscenely powerful]] for when you first encounter him, you won’t likely survive a bout of friendly fire from him unless you’re well into midgame.

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** Some of the friendly [=NPCs=] have a reputation for friendly fire in the community, to the point that getting killed by a friendly NPC is often called “[[PersonAsVerb getting Nasser’d]]” (after Anton Nasser, the most {{Egregious}} offender). This has resulted in a sort of tongue-in-cheek {{Fanon}} amongst numerous players that Anton Nasser falls into Category A or B as well, and that his generally friendly nature in-game is only a façade. Given that his weapons are [[ForMassiveDamage obscenely powerful]] powerful for when you first encounter him, you won’t likely survive a bout of friendly fire from him unless you’re well into midgame.
13th Apr '17 9:20:22 AM Gosicrystal
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* LostForever: A few old ship designs from the early alpha versions of the game were removed prior to the first public release of the game. In the in-game sense, non-randomly appearing items can be destroyed permanently in many ways, including placing them on wrecks or in boxes and destroying the wreck or box. Some unique ships and the unique items they hold do not always leave wrecks, resulting in those items also being [[LostForever lost forever]].


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* PermanentlyMissableContent: In the in-game sense, non-randomly appearing items can be destroyed permanently in many ways, including placing them on wrecks or in boxes and destroying the wreck or box. Some unique ships and the unique items they hold do not always leave wrecks, resulting in those items also being lost for good.
6th Apr '17 5:43:16 AM Khanh132
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* MacrossMissileMassacre: certain weapons in the game are capable of dishing out swarms of projectiles.

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* MacrossMissileMassacre: certain Certain weapons in the game are capable of dishing out swarms of projectiles.
6th Apr '17 5:42:05 AM Khanh132
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* MacrossMissileMassacre: certain weapons in the game are capable of dishing out swarms of projectiles.
3rd Apr '17 10:20:05 AM erwgd
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* DressingAsTheEnemy: In one of Benedict's missions, you and Benedict sneak into a Pentient sanctum using one of their gunships.

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* DressingAsTheEnemy: In one of Benedict's missions, There's an optional mission just before Sanctuary, in which you and Benedict sneak into a Pentient sanctum using one of their gunships.
3rd Apr '17 10:12:06 AM erwgd
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* OhMyGods: Exclaimed by Fiona in Eta Ceti.
29th Mar '17 8:58:29 AM erwgd
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* DressingAsTheEnemy: In one of Benedict's missions, you and Benedict use a Penitent gunship to sneak into a Pentient sanctum.

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* DressingAsTheEnemy: In one of Benedict's missions, you and Benedict use a Penitent gunship to sneak into a Pentient sanctum.sanctum using one of their gunships.



** Weapon optimizer [=ROMs=] can make nearly any weapon fit this trope.

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** Weapon optimizer [=ROMs=] can make nearly any weapon most weapons up to level 6 fit this trope.trope.
** One of the gladiators has an enhanced dual turbolaser cannon that fits this trope, with MoreDakka than is normally achievable.


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* ScrewDestiny: What Rama says if he joins you. He was told his destiny was to die on a journey to the Core.
--> '''Rama''': To hell with destiny!
* ScrewThisImOuttaHere: Volkov and Jenna may eventually decide to leave you:
** Volkov will leave if he finds his wife Helena. [[spoiler:Helena's body is in a wrecked [=EI500=] freighter, in one of the systems after St. Katherine's Star.]]
** Jenna becomes homesick once you reach the later systems. After that, she'll leave once her armor receives any damage.
29th Mar '17 7:24:57 AM erwgd
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[[quoteright:280:http://static.tvtropes.org/pmwiki/pub/images/transcendenceprologue.jpg]]
3rd Mar '17 12:13:31 AM mlsmithca
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* DevelopmentHell: Like the main game itself, the most ambitous mods (particularly the official ones) undergo very long development times.



** Some of the friendly NPC''''s have a reputation for friendly fire in the community, to the point that getting killed by a friendly NPC is often called “[[PersonAsVerb getting Nasser’d]]” (after Anton Nasser, the most {{Egregious}} offender). This has resulted in a sort of tongue-in-cheek {{Fanon}} amongst numerous players that Anton Nasser falls into Category A or B as well, and that his generally friendly nature in-game is only a façade. Given that his weapons are [[ForMassiveDamage obscenely powerful]] for when you first encounter him, you won’t likely survive a bout of friendly fire from him unless you’re well into midgame.

to:

** Some of the friendly NPC''''s [=NPCs=] have a reputation for friendly fire in the community, to the point that getting killed by a friendly NPC is often called “[[PersonAsVerb getting Nasser’d]]” (after Anton Nasser, the most {{Egregious}} offender). This has resulted in a sort of tongue-in-cheek {{Fanon}} amongst numerous players that Anton Nasser falls into Category A or B as well, and that his generally friendly nature in-game is only a façade. Given that his weapons are [[ForMassiveDamage obscenely powerful]] for when you first encounter him, you won’t likely survive a bout of friendly fire from him unless you’re well into midgame.



** DevelopmentHell: Like the main game itself, the [[SoCoolItsAwesome most ambitous]] mods (particularly the official ones) undergo very long development times.
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