Oh shush about the Berlin interpretation...if that one's true then Triangle Wizard, Dredmor, or any other graphics heavy or team based roguelike (like say the future Incursion) now doesn't count anymore...plus, even if you count Berlin interpretation, Transcendence does fit in several high value factors...
Plus, some of these games like Triangle Wizard, Ascii Sector, Tome NET are real-time, and who complained?
The thing is roguelike is subjective anyway, some people argued that Binding of Isaac is a roguelike (and the team even made some point in this, check Steam description, or check the arguments on the Ascii Dreams Roguelike of the Year poll), some even argue that Diablo is...it's too subjective because the term itself is way too poorly defined...so what? Remove every single usage of this term from every single other page? If you think it's YMMV, then do it to every single other page...
Edited by onyhow Give me cute or give me...something?As I said, it's enough that we've listed all of the roguelike tropes that are present here, and mentioned the connection to Nethack in the description. I see no need for an unqualified pronouncement that this game is a full-fledged roguelike.
As for roguelike being YMMV: Nethack, Angband, TOME, and ADOM are all pretty uncontroversial.
This game is far more removed from Rogue than any of those, and it has better candidates for a parent genre: gameplay-wise it's a 2d space sim (distinguished only by being linear: a feature that itself is going to be removed), a genre it shares with the Escape Velocity games, Flatspace, and Naev.
All right...but then Flatspace actually have some qualification as roguelike(at least it got permadeath...), but I do understand your point and glad that at least it's not removed...
Give me cute or give me...something?
On Roguelikes:
The main problem with listing 'roguelike' as a trope on the main page is that it's subjective — nobody has really come up with a concrete definition for what a roguelike is.
This game certainly doesn't follow the Berlin interpretation, or any of the other common interpretations I've seen (all but one of which consider being turn-based to be mandatory).
Any roguelike tropes present here should already have been listed. We don't need an umbrella for them.
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