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* NoSell: During her scenes, Reisen can make herself intangible for a brief instant at a time. While she's in this state, any pictures you try to take of her will not count.
* RunDontWalk: In addition to the focused movement that's a core mechanic of the series, in this game you can speed up your camera's charge by holding down the focus and shot buttons, which will also make you move ''even slower'' than regular focusing.
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* SchizophrenicDifficulty: Usually the spells get more complex in later levels, but once in a while you get oddballs. For example, Level 4 involves characters associated with a gimmick that make their spells harder to read - Reisen's phasing bullets, Tewi's bouncing bullets and Medicine's poison - and usually will take time to get used to... but the final Scene on that Level uses such a simple pattern, that if one has good timing, it's perfectly possible to do it ''on first try''. Or on the other side, one of the hardest Scenes in the game is in Stage 9, which isn't the final one.

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* SchizophrenicDifficulty: Usually the spells get more complex in later levels, but once in a while you get oddballs. For example, Level 4 involves characters associated with a gimmick that make their spells harder to read - Reisen's phasing bullets, Tewi's bouncing bullets and Medicine's poison - and usually will take time to get used to... but the final Scene on that Level uses such a simple pattern, that if one has good timing, it's perfectly possible to do it ''on first try''. Or on how EX-5 is very simple compared to everything else in EX or the previous two stages, and is more of an endurance match than anything. On the other side, one of the hardest Scenes in the game is in Stage 9, which isn't the final one.
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oh wait nevermind


* SchizophrenicDifficulty: Usually the spells get more complex in later levels, but once in a while you get oddballs. For example, Level 4 involves characters associated with a gimmick that make their spells harder to read [[spoiler:Reisen's phasing bullets, Tewi's bouncing bullets and Medicine's poison]] and usually will take time to get used to... but the final Scene on that Level uses such a simple pattern, that if one has good timing, it's perfectly possible to do it ''on first try''. Or on the other side, one of the hardest Scenes in the game is in [[spoiler:Stage 9]], which isn't the final one.

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* SchizophrenicDifficulty: Usually the spells get more complex in later levels, but once in a while you get oddballs. For example, Level 4 involves characters associated with a gimmick that make their spells harder to read [[spoiler:Reisen's - Reisen's phasing bullets, Tewi's bouncing bullets and Medicine's poison]] poison - and usually will take time to get used to... but the final Scene on that Level uses such a simple pattern, that if one has good timing, it's perfectly possible to do it ''on first try''. Or on the other side, one of the hardest Scenes in the game is in [[spoiler:Stage 9]], Stage 9, which isn't the final one.
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* SchizophrenicDifficulty: Usually the spells get more complex in later levels, but once in a while you get oddballs. For example, Level 4 involves characters associated with a gimmick that make their spells harder to read [[spoiler:Reisen's phasing bullets, Tewi's bouncing bullets and Medicine's poison]] and usually will take time to get used to... but the final Scene on that Level uses such a simple pattern, that if one has good timing, it's perfectly possible to do it ''on first try''. Or on the other side, where one of the hardest Scenes in the game is in [[spoiler:Stage 9]], which isn't the final one.

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* SchizophrenicDifficulty: Usually the spells get more complex in later levels, but once in a while you get oddballs. For example, Level 4 involves characters associated with a gimmick that make their spells harder to read [[spoiler:Reisen's phasing bullets, Tewi's bouncing bullets and Medicine's poison]] and usually will take time to get used to... but the final Scene on that Level uses such a simple pattern, that if one has good timing, it's perfectly possible to do it ''on first try''. Or on the other side, where one of the hardest Scenes in the game is in [[spoiler:Stage 9]], which isn't the final one.
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* SchizophrenicDifficulty: Usually the spells get more complex in later levels, but once in a while you get oddballs. For example, Level 4 involves characters associated with a gimmick that make their spells harder to read [[spoiler:Reisen's phasing bullets, Tewi's bouncing bullets and Medicine's poison]] and usually will take time to get used to... but the final Scene on that Level uses such a simple pattern, that if one has good timing, it's perfectly possible to do it ''on first try''. Or on the other side, where one of the hardest Scenes in the game is in [[spoiler:Stage 9]], which isn't the final one.
Tabs MOD

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dewicking cut trope


* ExcitedShowTitle: Oddly, the game's CD-ROM has an exclamation mark at the end of the title. It's the only time it's written like this.

Removed: 165

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Now YMMV


* DifficultySpike: Level 3. The previous two levels were mostly a warmup for the new mechanics, but from this point onward, the bullet patterns become much trickier.
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''Touhou Bunkachou''[[note]]"Word Flower Album"[[/note]]'' ~ Shoot the Bullet'' is a video game created by Team Shanghai Alice for Windows computers in 2005. It's [[GaidenGame the 9.5th videogame installment]] in the ''Franchise/{{Touhou}}'' franchise, released as a tie-in to the book ''Touhou Bunkachou ~ Bohemian Archive in Japanese Red''.

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''Touhou Bunkachou''[[note]]"Word Flower Album"[[/note]]'' ~ Shoot the Bullet'' is a video game created by Team Shanghai Alice for Windows computers in 2005. It's [[GaidenGame the 9.5th videogame installment]] in the ''Franchise/{{Touhou}}'' ''Franchise/TouhouProject'' franchise, released as a tie-in to the book ''Touhou Bunkachou ~ Bohemian Archive in Japanese Red''.
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* ExcitedShowTitle: Oddly, the game's CD-ROM has an exclamation mark at the end of the title. It's the only time it's written like this.
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[[caption-width-right:350:Alternative name: ''Touhou Snap''.]]

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[[caption-width-right:350:Alternative name: ''Touhou Snap''.''[[VideoGame/PokemonSnap Touhou Snap]]''.]]
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''Touhou Bunkachou ~ Shoot the Bullet'' is a video game created by Team Shanghai Alice for Windows computers in 2005. It's [[GaidenGame the 9.5th videogame installment]] in the ''Franchise/{{Touhou}}'' franchise, released as a tie-in to the book ''Touhou Bunkachou ~ Bohemian Archive in Japanese Red''.

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''Touhou Bunkachou Bunkachou''[[note]]"Word Flower Album"[[/note]]'' ~ Shoot the Bullet'' is a video game created by Team Shanghai Alice for Windows computers in 2005. It's [[GaidenGame the 9.5th videogame installment]] in the ''Franchise/{{Touhou}}'' franchise, released as a tie-in to the book ''Touhou Bunkachou ~ Bohemian Archive in Japanese Red''.
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* MirrorMatch: Eiki's last spellcard has her turn into Aya. It's probably some sort of test of character.

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* MirrorMatch: Eiki's last spellcard ''Judgement "Cleansed Crystal Judgement -Aya Shameimaru-"'' has her turn into Aya. Aya using a literal MagicMirror. It's probably implied to be some sort of test of character.

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A {{Sequel}} titled ''VideoGame/DoubleSpoilerTouhouBunkachou'' was released in 2010.x

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A {{Sequel}} titled ''VideoGame/DoubleSpoilerTouhouBunkachou'' was released in 2010.x
2010.


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* MegamixGame: Brings together bosses from multiple previous games, reinterpreting them into ShootEmUp format where necessary.

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A {{Sequel}} titled ''VideoGame/DoubleSpoilerTouhouBunkachou'' was released in 2010.

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A {{Sequel}} titled ''VideoGame/DoubleSpoilerTouhouBunkachou'' was released in 2010.x

Has no relation to the ShootTheBullet trope.

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''Touhou Bunkachou ~ Shoot the Bullet'' is a video game created by Team Shanghai Alice for Windows computers in 2005. It's the ninth and a half installment in the ''Franchise/{{Touhou}}'' franchise.

Aya Shamareisu is, for some unexplained reason, taking photos of bosses from previous games.

The game is the first in the "Danmaku photography game" spinoff series. The goal is to take photograph of the bosses from games 6-9 and the bullets they shoot without getting shot yourself. The more interesting the photo, the more points it's worth.

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''Touhou Bunkachou ~ Shoot the Bullet'' is a video game created by Team Shanghai Alice for Windows computers in 2005. It's [[GaidenGame the ninth and a half installment 9.5th videogame installment]] in the ''Franchise/{{Touhou}}'' franchise.

franchise, released as a tie-in to the book ''Touhou Bunkachou ~ Bohemian Archive in Japanese Red''.

For reasons known only to herself, the {{tengu}}
Aya Shamareisu is, for some unexplained reason, Shamameimaru has started travelling around taking photos of people and their Spell Cards.

A [[GenreMashup twist]] on ''Touhou'''s traditional BulletHell formula, ''Shoot the Bullet'' has you rematch
bosses from previous games.

The game is the first
Windows games, armed with new and more difficult attacks (and in the "Danmaku photography game" spinoff series. The goal is to take photograph case of the bosses from games 6-9 [[VideoGame/TouhouSuimusouImmaterialAndMissingPower Suika]] and the bullets they shoot without getting shot yourself. ''[[VideoGame/TouhouKaeidzukaPhantasmagoriaOfFlowerView PoFV]]'' cast, [[ShootEmUp traditional attacks]] period). But rather than fighting back, you must ''[[FirstPersonSnapshooter take their pictures]]''. The more interesting the photo, the more points it's worth.worth.

A {{Sequel}} titled ''VideoGame/DoubleSpoilerTouhouBunkachou'' was released in 2010.


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* BossGame: Rather than conventional stages the game is divided into collections of "scenes", each featuring a different Spell Card.


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* GenreMashup: BulletHell ShootEmUp meets FirstPersonSnapshooter


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* SmartBomb: While Aya doesn't use a traditional bomb, she can destroy bullets by catching them in her photos.
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Started this page.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/touhou9point5boxart.jpg]]
[[caption-width-right:350:Alternative name: ''Touhou Snap''.]]

''Touhou Bunkachou ~ Shoot the Bullet'' is a video game created by Team Shanghai Alice for Windows computers in 2005. It's the ninth and a half installment in the ''Franchise/{{Touhou}}'' franchise.

Aya Shamareisu is, for some unexplained reason, taking photos of bosses from previous games.

The game is the first in the "Danmaku photography game" spinoff series. The goal is to take photograph of the bosses from games 6-9 and the bullets they shoot without getting shot yourself. The more interesting the photo, the more points it's worth.
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!!This game provides examples of:
* DifficultySpike: Level 3. The previous two levels were mostly a warmup for the new mechanics, but from this point onward, the bullet patterns become much trickier.
* GenreShift: While still being a vertical shooter, this is the first installment that is a "Danmaku photography game".
* MirrorMatch: Eiki's last spellcard has her turn into Aya. It's probably some sort of test of character.
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