Follow TV Tropes

Following

History VideoGame / TotalWarRomeII

Go To

OR

Is there an issue? Send a MessageReason:
None


* OlderIsBetter: The more elite Spartan Hoplites wear equipment, whilst no unheard of for the time period, that was increasingly becoming less and less common for Greek military units to wear, such as the super Cool Corinthian Helmets. They of course, still have much better armour and defense then the new equipment their less elite troops have.

to:

* OlderIsBetter: The more elite Spartan Hoplites wear equipment, whilst no not unheard of for the time period, that was increasingly becoming less and less common for Greek military units to wear, such as the super Cool Corinthian Helmets. They of course, still have much better armour and defense then the new equipment their less elite troops have.

Changed: 18

Is there an issue? Send a MessageReason:
None


The second expansion pack, ''Hannibal at the Gates'', was released on the 27th of March, 2014, this time, it follows Hannibal Barca during the [[UsefulNotes/PunicWars Second Punic War]], opposed by Publius Cornelius Scipio Africanus, with the Hellenic city-state of Syracuse and the Arevaci and Lusitani tribes of Iberia caught up in the middle.

On September 16th, 2014, the game was updated to the ''Emperor Edition'' for all existing and future players at no additional cost. In addition, it automatically includes the new ''Imperator Augustus'' campaign, which follows the civil war between the former members of the Second Triumvirate ([[UsefulNotes/{{Augustus}} Gaius Octavian]], Marc Antony and Marcus Lepidus) and Sextus Magnus Pompey for control of the Roman Republic, while factions on the outskirts of the Republic plan to take advantage of this chaos to their own ends.

to:

The second expansion pack, ''Hannibal at the Gates'', was released on the 27th of March, 2014, this time, it 2014. It follows Hannibal Barca during the [[UsefulNotes/PunicWars Second Punic War]], opposed by Publius Cornelius Scipio Africanus, with the Hellenic city-state of Syracuse and the Arevaci and Lusitani tribes of Iberia caught up in the middle.

On September 16th, 2014, the game was updated to the ''Emperor Edition'' for all existing and future players at no additional cost. In addition, it automatically includes the new ''Imperator Augustus'' campaign, which follows the civil war between the former members of the Second Triumvirate ([[UsefulNotes/{{Augustus}} Gaius Octavian]], Marc Antony and Marcus Lepidus) and Sextus Magnus Pompey for control of the Roman Republic, while factions on the outskirts of the Republic plan to take advantage of this the chaos to their own ends.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Trapper skill for Champions [[https://www.youtube.com/watch?v=5e4v9neCdLs has this quote]] from the narrator of {{VideoGame/Darkest Dungeon}}.
Is there an issue? Send a MessageReason:
None


** The marketing for the Desert Kingdoms Culture Pack prominently features the female archers of the African Kingdom of Kush, undoubtedly referencing the [[AmazonBrigade Dora Milaje]] from Film/BlackPanther, which released around the same time.

to:

** The marketing for the Desert Kingdoms Culture Pack prominently features the female archers of the African Kingdom of Kush, undoubtedly referencing the [[AmazonBrigade Dora Milaje]] from Film/BlackPanther, ''Film/BlackPanther2018'', which released around the same time.
Is there an issue? Send a MessageReason:
Ancient Greece is a Useful Notes/ page, so it cannot be listed as a trope.


* AncientGreece: Despite the title, the era the game is set in is still very much dominated by Greek culture and Greek nations of all shapes and sizes constitute a large portion of playable factions. Wrath of Sparta, is ''entirley'' focused on the time peroid, being set in the Second Peloponnesian War

Added: 389

Changed: 43

Is there an issue? Send a MessageReason:
None


* CannonFodder: ''Very'' basic melee Mob/Pleb infantry can be built from slums that arise from a population surplus square that isn't developed or provided as an innate garrison for many towns...they're pretty much guaranteed to inevitably die off and rout no matter where they attack any real melee units without a dramatic numeric advantage - they're essentially a basic ranged unit in effectiveness but without the actual range. Basically ''any'' low tier infantry unit.

to:

* CannonFodder: ''Very'' basic melee Mob/Pleb infantry can be built from slums that arise from a population surplus square that isn't developed or provided as an innate garrison for many towns...they're pretty much guaranteed to inevitably die off and rout no matter where they attack any real melee units without a dramatic numeric advantage - they're essentially a basic ranged unit in effectiveness but without the actual range. range.
**
Basically ''any'' low tier infantry unit. unit that you can recruit right off the bat is a trash unit with flimsy attack, little to no armor, anemic health, and brittle morale. They're so poor in fact that even a full-stack of them can't even tip the auto-resolve scale in your favor. Although to be fair, the units that require a Muster Field or cultural equivalent are only a little better.
Is there an issue? Send a MessageReason:
None


* AmbiguouslyBrown: The Mediterranean factions (except the noticeably darker Egyptians) all share the same olive skin tone (combined with dark brown hair and eyes) for their units, in contrast to the noticeably paler Germanic and Celtic troops, regardless of where said units were recruited. [[JustifiedTrope Actually fairly logical]], given that the peoples of the central to southern Italy, Phoenicia, Greece, Iberia, Anatolia, etc. are all pretty close in terms of coloring, though pale light-haired light-eyed people also existed (and exist) among all of those peoples in less significant numbers.
** The African Kingdoms are all, clearly African, however. The exception goes for the female models, which are basically the default Caucasian female model given a darker skintone; the facial features do not resemble those of African women.

to:

* AmbiguouslyBrown: The Mediterranean factions (except the noticeably darker Egyptians) all share the same olive skin tone (combined with dark brown hair and eyes) for their units, in contrast to the noticeably paler Germanic and Celtic troops, regardless of where said units were recruited. [[JustifiedTrope Actually fairly logical]], given that the peoples of the central to southern Italy, Phoenicia, Greece, Iberia, Anatolia, etc. are all pretty close not that far apart in terms of coloring, though pale light-haired light-eyed people also existed (and exist) among all of those peoples in less significant numbers.
** The African Sub-African Kingdoms are all, clearly Sub-Saharan African, however. The exception goes for the female models, which are basically the default Caucasian female model given a darker skintone; the facial features do not resemble those of Sub-Saharan African women.
Tabs MOD

Changed: 24

Is there an issue? Send a MessageReason:
None


* AncientRome: [[CaptainObvious Duh]]. The main focus, of course; the grand campaign and the various mini campaigns being set from the fall of the Etruscan League, all the way to the start of the Late Antiquity with the crisis of the Third Century. Spanning from the Roman Republic, all the way to the Roman Empire! The gradual erosion of Hellenism, and dominance of Latin culture is a central theme to the game as a whole.

to:

* AncientRome: [[CaptainObvious Duh]]. The main focus, of course; the grand campaign and the various mini campaigns being set from the fall of the Etruscan League, all the way to the start of the Late Antiquity with the crisis of the Third Century. Spanning from the Roman Republic, all the way to the Roman Empire! The gradual erosion of Hellenism, and dominance of Latin culture is a central theme to the game as a whole.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Raiding is a generally a wasteful action that, even if you have specializations for it and do it repeatedly without facing any retaliation, does little to help your economy in the long run. You're always better off just taking the targeted territory which would save time and make more money than with raiding.
Is there an issue? Send a MessageReason:
How To Write An Example - Don't Write Reviews


* BadassBoast: Especially common in General speeches, but the [[CrowningMomentOfAwesome crowning]] example is the FlavorText for the [[OneManArmy Heroes of Sparta]].

to:

* BadassBoast: Especially common in General speeches, but the [[CrowningMomentOfAwesome crowning]] example is speeches. Then there's the FlavorText for the [[OneManArmy Heroes of Sparta]].
Is there an issue? Send a MessageReason:
None


** To ''Literature/LordOfTheRings'':

to:

** To ''Literature/LordOfTheRings'':''Literature/TheLordOfTheRings'':

Added: 884

Changed: 454

Is there an issue? Send a MessageReason:
Added an Ascended Fanon entry to reflect how most of the ideas came from Europa Barbarorum, among other edits.


** '''Syracuse''': Generalist leaning to Elitist/Research: Similarly to Athens, Syracuse has good Spear Units, as well as serviceable Pikemen and Sword infantry; however, while Athens has its BadassNavy, Syracuse can climb the TechTree much faster than the other factions, giving them an edge if they can get to the mid and late campaign.

to:

** '''Syracuse''': Generalist leaning to Elitist/Research: Similarly to Athens, Syracuse has good Spear Units, as well as serviceable Pikemen and Sword infantry; however, while Athens has its BadassNavy, Syracuse can climb the TechTree much faster than the other factions, giving them an edge if they can get to the mid and late campaign. It is worth noting that in both factions have [[MovesetClone identical unit rosters]], only differentiated in custom battle by way of mercenary options.



*** Special mention must go to the Kingdom of Kush from the upcoming 'Desert Kingdoms' DLC, which lists more female generals than other factions as a feature.

to:

*** Special mention must go to the Kingdom of Kush from the upcoming 'Desert Kingdoms' DLC, which lists more female generals than other factions as a feature. They also have elite mixed gender units of armored archers, with the female models prominently shown in the marketing.



* AscendedFanon: Several of the factions and their unit rosters are based off the popular ''Europa Barbarorum'' mod for the original ''Rome Total War'':
** The use of the Arverni, Suebi, Getae, and Lusitani to represent the Gallic, Germanic, Dacian, and Iberian tribes from the first game came from this mod. The Arevaci as the playable Celtiberian tribe.
** Massilia, Bactria, Pergamon, Cimmeria (the Bosphoran Kingdom), Epirus, Saba, and Nabatea as playable factions.
** Several unit ideas in the game parallel those in Europa Barbarorum, such as the Bactrian Royal Guard, Cimmerian/Bosphoran Heavy Archers, and Socii/Pedites Extraordinarii.



** The African Kingdoms are all, clearly African, however.

to:

** The African Kingdoms are all, clearly African, however. The exception goes for the female models, which are basically the default Caucasian female model given a darker skintone; the facial features do not resemble those of African women.


Added DiffLines:

** The marketing for the Desert Kingdoms Culture Pack prominently features the female archers of the African Kingdom of Kush, undoubtedly referencing the [[AmazonBrigade Dora Milaje]] from Film/BlackPanther, which released around the same time.

Added: 385

Changed: 287

Is there an issue? Send a MessageReason:
Edits to the Shout Out section.


** While moving, the druids can occasionally be heard saying [[Literature/LordOfTheRings "The road goes ever on and on..."]]
** The flavor text for the bonuses granted for holding the Pharos of Alexandria is [[Literature/LordOfTheRings "May its light be a beacon when all other lights go out."]]

to:

** To ''Literature/LordOfTheRings'':
***
While moving, the druids can occasionally be heard saying [[Literature/LordOfTheRings "The road goes ever on and on..."]]
**
"
***
The flavor text for the bonuses granted for holding the Pharos of Alexandria is [[Literature/LordOfTheRings "May its light be a beacon when all other lights go out."]]"


Added DiffLines:

** The Fugitive Carthaginian General ancillary has the flavor text "[[Series/TheATeam I love it when a plan comes together.]]" Also doubles as a HistoricalInJoke, when you consider that the quote is the CatchPhrase of one John "Hannibal" Smith.
Is there an issue? Send a MessageReason:
Moveset clone.

Added DiffLines:

* MovesetClone: Rare RTS examples:
** Athens and Syracuse in the Grand Campaign have identical unit rosters. In custom battle their rosters are differentiated by way of different mercenaries for both factions.
** All of the playable factions in Wrath of Sparta have extremely similar, if not identical unit rosters. Sparta is less so since they have a few unique units, but even then their units play a similar role to the rest.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''Rise of the Republic'' is a pretty accurate representation of early 3rd Century BC Italy. Firstly, Rome is a sleepy little town wedged between the Etruscans and the Samnites, not the regional hegemon poised to expand across the Mediterranean. Her armies, true to the period, are composed of hoplites and slingers, and the manipular legion is at the very end of the military research tree. When you finally ''do'' get those units, they mostly wield spears (the "hasta" after which the ''hastati'' were named). Politically, the leader of Rome is called the Consular Tribune, because the campaign takes place during an era where boards of military tribunes with consular authority presided over the state in lieu of two consuls. For that matter, both the consulate and the dictatorship are temporary posts lasting only a few turns, and individual politicians cannot be promoted to praetor without researching it -- because the post was an innovation of the time period.
Is there an issue? Send a MessageReason:
None


The year after, another expansion pack- ''Rise of the Republic''- was announced.

to:

The year after, another expansion pack- ''Rise of the Republic''- was announced. It took the setting back to 399 BCE in Italy and features Rome, still in its infancy, fighting for survival and dominance at a time just before the city was sacked by Brennus and his horde of Gauls in 386. Playable factions include Rome, Brennus' Senones tribe, the Etruscans, the Samnites, and the Greeks who occupied southern Italy at that point in history. It released August 9, 2018.

Added: 661

Changed: 536

Is there an issue? Send a MessageReason:
None


** '''Illyrian Tribes''': Pariah/Spammer. Generally ''very'' poor unit choices and one unit of sub-par cavalry Really, Illyria is considered the ''worst of the worst'', and are usually wiped off the map by turn fifty; nothing but a tactical genius can make these guys good. To add insult to injury, their factional bonus relies on recluting masses of mercenaries for a single turn and disbanding them shortly after but they generally lack the economical groundwork to capitalize on that.

to:

** '''Illyrian Tribes''': Pariah/Spammer.Pariah/Spammer/Gimmick. Generally ''very'' poor unit choices and one unit of sub-par cavalry Really, Illyria is considered the ''worst of the worst'', and are usually wiped off the map by turn fifty; nothing but a tactical genius can make these guys good. To add insult to injury, their first factional bonus relies on recluting masses of mercenaries for a single turn or a couple of turns and disbanding them shortly after but they generally lack the economical groundwork to capitalize on that. that and their second bonus revolves around raiding other factions to stay afloat, and they are just at the doorstep of [[GameBreaker Rome]].



** '''Germanic Tribes''': Guerilla/Spammer/Technical, as they get the "scare" ability for many units, making them horribly damaging to enemy morale, but their units are otherwise of unremarkable quality...with the exception of Berserkers anyway...and there will be never a shortage of troops to call upon, as most of their rooster is very cheap, and plentiful. They excel, however, in forest combat, and many of their units have Vanguard deployment.

to:

** '''Germanic Tribes''': Guerilla/Spammer/Technical, as they get the "scare" ability for many units, making them horribly damaging to enemy morale, but their units are otherwise of unremarkable quality...with the exception of Berserkers anyway...and there will be never a shortage of troops to call upon, as most of their rooster is very cheap, and plentiful. They excel, however, in ambushes and forest combat, and many of their units have Vanguard deployment.



** '''Gaulish Tribes''': Brute/Spammer: Similar to the above, but with the addition of fielding several ''very'' nasty sword warriors decked out in ''extremely'' heavy armour that pound through everything that's thrown against them, making them a nightmare to fight in defensive battles. In addition, they have decent cavalry, and ranged units. Like most "Barbarians" their armies are also very plentiful.

to:

** '''Gaulish '''Gallic Tribes''': Brute/Spammer: Similar to the above, but with the addition of fielding several ''very'' nasty sword warriors decked out in ''extremely'' heavy armour that pound through everything that's thrown against them, making them a nightmare to fight in defensive battles. In addition, they have decent cavalry, and ranged units. Like most "Barbarians" their armies are also very plentiful.



** '''Parthia''': Ranger/Elitist/Technical: The armies of Parthia, much like the rest of the Eastern factions, focus more on skirmishers and missile cavalry, leaving them with subpar infantry units. If they got the late campaign on the other hand, they are able to field the fearsome Cathaphracts, be them cavalry or camel.



** '''Syracuse''': Generalist leaning to Elitist/Research: Similary to Athens, Syracuse has good Spear Units, as well as serviceable Pikemen and sword infantry; however, while Athens has its BadassNavy, Syracuse can climb the TechTree much faster than the other factions, giving them an edge if they can get to the mid and late campaign.

to:

** '''Seleucid''': Elitist/Brute/Technical: The Seleucids have some of the most powerful units in the game, from Pikes to Swords and even Elephants; however, they can only access to their best units by the late campaign.
** '''Syracuse''': Generalist leaning to Elitist/Research: Similary Similarly to Athens, Syracuse has good Spear Units, as well as serviceable Pikemen and sword Sword infantry; however, while Athens has its BadassNavy, Syracuse can climb the TechTree much faster than the other factions, giving them an edge if they can get to the mid and late campaign.

Added: 804

Changed: 119

Is there an issue? Send a MessageReason:
None


** '''Illyrian Tribes''': Pariah/Spammer. Generally ''very'' poor unit choices and one unit of sub-par cavalry; their sole shining spot lies on their falx and rhomphaia infantry, which even then is more useful for shock purposes. Really, Illyria is considered the ''worst of the worst'', and are usually wiped off the map by turn fifty; nothing but a tactical genius can make these guys good. To add insult to injury, their factional bonus relies on recluting masses of mercenaries for a single turn and disbanding them shortly after but they generally lack the economical groundwork to capitalize on that.

to:

** '''Illyrian Tribes''': Pariah/Spammer. Generally ''very'' poor unit choices and one unit of sub-par cavalry; their sole shining spot lies on their falx and rhomphaia infantry, which even then is more useful for shock purposes. cavalry Really, Illyria is considered the ''worst of the worst'', and are usually wiped off the map by turn fifty; nothing but a tactical genius can make these guys good. To add insult to injury, their factional bonus relies on recluting masses of mercenaries for a single turn and disbanding them shortly after but they generally lack the economical groundwork to capitalize on that.


Added DiffLines:

** '''Syracuse''': Generalist leaning to Elitist/Research: Similary to Athens, Syracuse has good Spear Units, as well as serviceable Pikemen and sword infantry; however, while Athens has its BadassNavy, Syracuse can climb the TechTree much faster than the other factions, giving them an edge if they can get to the mid and late campaign.
** '''Massalia''': Balanced/Generalist/Brute: [[JackOfAllStats While not possessing a particulary strong niche]], the Massalians have access to both Gallic and Greek units, making them able to field versatile armies against their enemies with few weaknesses.
** '''Cimmeria''': Balanced/Generalist/Ranger: In the same vein as Massalia, Cimmeria has access to Greek and Nomadic units, allowing it to field Hoplites in tandem with Horse Archers and other Steppe Cavalry.
Is there an issue? Send a MessageReason:
None


** '''Illyrian Tribes''': Pariah. Generally ''very'' poor unit choices and one unit of sub-par cavalry. Really, Illyria is considered the ''worst of the worst'', and are usually wiped off the map by turn fifty; nothing but a tactical genius can make these guys good.
** '''Iberian Tribes''': Guerrilla/Generalist mix, as they have good light infantry for ambushes but good medium infantry that can hold its own against even Roman soldiers.

to:

** '''Illyrian Tribes''': Pariah. Pariah/Spammer. Generally ''very'' poor unit choices and one unit of sub-par cavalry. cavalry; their sole shining spot lies on their falx and rhomphaia infantry, which even then is more useful for shock purposes. Really, Illyria is considered the ''worst of the worst'', and are usually wiped off the map by turn fifty; nothing but a tactical genius can make these guys good.
good. To add insult to injury, their factional bonus relies on recluting masses of mercenaries for a single turn and disbanding them shortly after but they generally lack the economical groundwork to capitalize on that.
** '''Iberian Tribes''': Guerrilla/Generalist mix, as they have good light infantry for ambushes but as well as good medium infantry that can hold its own against even Roman soldiers.soldiers, they also have good light and medium cavalry to bolster their ranks, the main drawback being that their units tend to be [[GlassCannon glass cannons]]. Their playable factions (the Lusitani and the Arevaci) also have an additional focus on either infantry or cavalry respectively.



** '''Macedon''': Elitist/Brute: The heirs of Alexander have a very solid roster, focused on strong Pike Units, backed by terrifyingly brutal Shock Calvary, including the all mighty Companion Cavalry.

to:

** '''Macedon''': Elitist/Brute: The heirs of Alexander have a very solid roster, focused on strong Pike Units and solid Spear Units, backed by terrifyingly brutal Shock Calvary, including the all mighty Companion Cavalry.
Is there an issue? Send a MessageReason:
None


* DoomedMoralVictor: Emperor Aurelian in the ''Empire Divided'' campaign. Despite reuniting the fracturing Roman Empire, and honestly ensuring the Empire's survival for more then another century, he was killed after four years by his generals when his secretary manipulated them into thinking they would be severely punished; in order for the secretary to cover up a minor lie. Doubles as a ''major'' ShootTheShaggyDog.

to:

* DoomedMoralVictor: Emperor Aurelian in the ''Empire Divided'' campaign. Despite reuniting the fracturing Roman Empire, Empire and honestly ensuring the Empire's survival for more then than another century, he was killed after just four years of rule by his generals when his secretary manipulated them into thinking they would be severely punished; in order for the punished. All so that said secretary to could cover up a minor lie. Doubles as a ''major'' ShootTheShaggyDog.



** The Sassanids, aka the Great Persian Empire, are also present and playable on the campaign map, though there slightly less powerful then how their depicted in ''Attila''. They still dominate the East, are the only ones who can truly rival the might of Rome.

to:

** The Sassanids, aka the Great Persian Empire, are also present and playable on the campaign map, though there slightly less powerful then how their depicted in ''Attila''. They still dominate the East, and are the only ones who can truly rival the might of Rome.
Is there an issue? Send a MessageReason:
None


* BodyguardBetrayal: The Authority assassination method for spies, and what Arminus does to Varus in their fateful battle.

to:

* BodyguardBetrayal: The Authority assassination method for spies, and what Arminus Arminius does to Varus in their fateful battle.
Is there an issue? Send a MessageReason:
None


* BearsAreBadNews: German Berserkers wear skinned bear hide when they go into battle, making their already terrifying visages even more intimidating. And yes their the very definition of bad news.

to:

* BearsAreBadNews: German Berserkers wear skinned bear hide when they go into battle, making their already terrifying visages even more intimidating. And yes their yes, they're the very definition of bad news.
Is there an issue? Send a MessageReason:
None


** ''Fully'' {{Averted}} with the Cretan Archers, some of the most famous marksmen in the entire Ancient World, that come from the island of Crete, and stand out as some of the best archer units in the ''entire'' series. Disciplined, fast, and above all else, ''skilled'' they might as well be Ancient snipers, for they shoot hard, fast, and very accurate. Only the (unplayable) faction of Crete can recruit them natively, but you can also get mercenary variants, and, if your playing as Rome, get them as auxiliaries. Expensive, but very much worth the investment.

to:

** ''Fully'' {{Averted}} with the Cretan Archers, some of the most famous marksmen in the entire Ancient World, that come World. Hailing from the island of Crete, and they stand out as some of the best archer units in the ''entire'' series. Disciplined, fast, and above all else, ''skilled'' else ''skilled'', they might as well be Ancient snipers, for they ancient snipers. They shoot hard, fast, and very accurate. accurately. Only the (unplayable) faction of Crete can recruit them natively, but you can also get mercenary variants, variants and, if your you're playing as Rome, get recruit them as auxiliaries. Expensive, but very much worth the investment.
Is there an issue? Send a MessageReason:
None


** As of the Ancestral Update, the AI, especially on the campaign side of things, has gotten ''alot'' smarter, for example players have observed it using it's fleets to escort it's seabound armies, and having it's armies guard roads with forts, that lead to key cities.

to:

** As of the Ancestral Update, the AI, especially on the campaign side of things, has gotten ''alot'' smarter, for example players ''a lot'' smarter. Players have observed it using it's its fleets to escort it's its seabound armies, armies and having it's its armies guard roads guard, with forts, roads that lead to key cities.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


The year after, another expansion pack- ''Rise of the Republic''- was announced.
Is there an issue? Send a MessageReason:
None


* CoolHelmet: [[UpToElven Hoo boy]]. The game includes a ''vast'' plethora of CoolHelmets from across the ancient world, such as the Roman Galea and the Macedonian Phrygian Helm. Special mention goes to the outdated Corinthian great helms of the Spartans, which include ''[[http://wiki.totalwar.com/images/d/d3/Sparta.png enormous]]'' horsehair crests, and the Carthaginian ''beard'' helmets.

to:

* CoolHelmet: [[UpToElven [[UpToEleven Hoo boy]]. The game includes a ''vast'' plethora of CoolHelmets badass Helmets from across the ancient world, such as the Roman Galea and the Macedonian Phrygian Helm. Special mention goes to the outdated Corinthian great helms of the Spartans, which include ''[[http://wiki.totalwar.com/images/d/d3/Sparta.png enormous]]'' horsehair crests, and the Carthaginian ''beard'' helmets.

Added: 521

Changed: 895

Is there an issue? Send a MessageReason:
None


* AlternateHistory: As the norm for ''Total War'' games. Examples include the Carthaginians ''winning'' the Punic Wars, and becoming the dominant power in the Mediterranean instead of Rome, Mark Anthony crowning himself Caeser of Rome after destroying Octavian, Vercingetorix fighting of the Roman Legions and having Gaul remain independent, the Athenians finally bringing forth their dream; a united Athenian Empire after crushing Sparta, or the Heirs of Alexander rallying and pushing off Roman Power, continuing the strength of Greek Hellenism.

to:

* AlternateHistory: As the norm for ''Total War'' games. Examples include the Carthaginians ''winning'' the Punic Wars, and becoming the dominant power in the Mediterranean instead of Rome, Mark Anthony crowning himself Caeser Caesar of Rome after destroying Octavian, Vercingetorix fighting of the Roman Legions and having Gaul remain independent, the Athenians finally bringing forth their dream; a united Athenian Empire after crushing Sparta, or the Heirs of Alexander rallying and pushing off conquering Roman Power, continuing the strength power of Greek Hellenism.



* AntiInfantry: Javelins and Arrows fulfil this function this time, a well timed volley can utterly wreck formations of advancing soldiers.

to:

* AntiInfantry: Javelins and Arrows fulfil this function this time, a well timed volley can utterly wreck formations of advancing soldiers. Cavalry has been relegated to a support role, they can certainly do considerable damage to infantry...as long as their supported by other units, or their incredibly elite.



* BearsAreBadNews: German Berserkers wear skinned bear hide when they go into battle, making their already terrifying visages even more intimidating. And yes their the very definition of bad news.



* BoardingParty: One of the main naval tactics is to board enemy ships and engage their crews in melee combat. Particularly effective against missile and artillery ships, whose crews aren't very good in melee.
* BodyguardBetrayal: The Authority assassination method for spies.
* BornInTheSaddle: The Nomadic Tribes entire lifestyle is based on their use of horses, which they use for ''everything'', ;food, clothing, transportation, and most importantly, as far as the games concerned, warfare.

to:

* BoardingParty: One of the main naval tactics is to board enemy ships and engage their crews in melee combat. Particularly effective against missile and artillery ships, whose crews aren't very good in melee.
melee. Marines are the best units to use in these kinds of scenarios, as their trained to fight on ships, and in amphibious assaults.
* BodyguardBetrayal: The Authority assassination method for spies.
spies, and what Arminus does to Varus in their fateful battle.
* BornInTheSaddle: The Nomadic Tribes entire lifestyle is based on based n their use of horses, which they use for ''everything'', ;food, clothing, transportation, and most importantly, as far as the games game's concerned, warfare.



* DirtyCoward: After the Romans break out of the initial ambush in the Battle of Teutoburg Forest, Varus tells his Legions "You're on your own" and runs away when he sees Arminius leading a massive cavalry force. When asked about his fate later, the narrator says "No one knows. Even fewer care." In the meantime, we're shown Varus, alone, being ambushed by Germans and killed by Arminius as he begs for his life, contrasting with his real-life death[[note]]Upon nearing defeat, he [[BetterToDieThanBeKilled committed suicide]]. Arminius then [[OffWithHisHead cut off his head]] and sent it to King Marbod of the Marcomanni tribe as a gift[[/note]].
* DoomedMoralVictor: Aurelian in the ''Empire Divided'' campaign. Despite reuniting the fracturing Roman Empire, he was killed after four years by his generals when a secretary manipulated them into thinking they would be severely punished, in order for the secretary to cover up a minor lie.

to:

* DirtyCoward: After the Romans break out of the initial ambush in the Battle of Teutoburg Forest, Varus tells his Legions "You're on your own" and runs away when he sees Arminius leading a massive cavalry force.force, letting them fend for their themselves. Ironically, Varus fleeing ''gives them'' a distraction, and time to escape the cursed forest. When asked about his fate later, the narrator says "No one knows. Even fewer care." In the meantime, we're shown Varus, alone, being ambushed by Germans and killed by Arminius as he begs for his life, contrasting with his real-life death[[note]]Upon nearing defeat, he [[BetterToDieThanBeKilled committed suicide]]. Arminius then [[OffWithHisHead cut off his head]] and sent it to King Marbod of the Marcomanni tribe as a gift[[/note]].
* DoomedMoralVictor: Emperor Aurelian in the ''Empire Divided'' campaign. Despite reuniting the fracturing Roman Empire, and honestly ensuring the Empire's survival for more then another century, he was killed after four years by his generals when a his secretary manipulated them into thinking they would be severely punished, punished; in order for the secretary to cover up a minor lie. Doubles as a ''major'' ShootTheShaggyDog.



* EarnedStripes: Units level up, and gain stripes of veterancy the longer they fight, and wage war. As they do, they get a variety of bonuses, such as increased attack, or leadership. They come in three tiers, bronze stipes, silver stripes, and gold stripes. A stack of hardened veterans is not to be taken lightly at all.



** The Sassanids, the Great Persian Empire, are also present and playable on the campaign map, though there slightly less powerful then how their depicted in ''Attila''. They still dominate the East.

to:

** The Sassanids, aka the Great Persian Empire, are also present and playable on the campaign map, though there slightly less powerful then how their depicted in ''Attila''. They still dominate the East. East, are the only ones who can truly rival the might of Rome.



** The Grand Campaign heralds the end of Greek Hellenism, and it's fall to Roman Latin culture.

to:

** The Grand Campaign heralds the end of the dominance of Greek Hellenism, and it's gradual fall to Roman Latin (Latin) culture.



** Rome can recruit a ''vast'' amount of special auxiliaries if they have an Auxiliary Camp in a conquered region, which are typically similar or identical to units that were used by the former owners, just with an added "axuilarly" added to their name.

to:

** Rome can recruit a ''vast'' amount of special auxiliaries if they have an Auxiliary Camp in a conquered region, which are typically similar or identical to units that were used by the former owners, just with an added "axuilarly" "auxiliary" added to their name.



* EncyclopediaExposita: The game comes equipped with its own internal reference guide - called (duh) the Encyclopedia - which lists unit descriptions, potential strategies and tactics, campaign footnotes, historical factoids, etc.

to:

* EncyclopediaExposita: The game comes equipped with its own internal reference guide - called (duh) the Encyclopedia - which lists unit descriptions, potential strategies and tactics, campaign footnotes, historical factoids, etc. It used to be online, however during the Power and Politics Update it was changed to be accessible offline, much like how it worked in older titles.

Added: 313

Changed: 236

Is there an issue? Send a MessageReason:
None


* BornInTheSaddle: The background story for the factions made playable with the ''Nomadic Tribes Culture Pack''.

to:

* BornInTheSaddle: The background story for the factions made playable with the ''Nomadic Nomadic Tribes Culture Pack''.entire lifestyle is based on their use of horses, which they use for ''everything'', ;food, clothing, transportation, and most importantly, as far as the games concerned, warfare.


Added DiffLines:

* CallBack: In the ''Imperator'' campaign, the various Roman factions are PaletteSwap versions of each other, just like in the original ''Rome Total War''.


Added DiffLines:

* The Barbarian Factions basic playstyle is to swamp the enemy armies with vast hordes of poorly equipped Barbarians in an attempt to utterly overwhelm them.

Added: 2331

Changed: 1758

Is there an issue? Send a MessageReason:
None


* AlternateHistory: As the norm for ''Total War'' games. Examples include the Carthaginians ''winning'' the Punic Wars, and becoming the dominant power in the Mediterranean instead of Rome, Mark Anthony crowning himself Caeser of Rome after destroying Octavian, or the Heirs of Alexander rallying and pushing off Roman Power, continuing the strength of Greek Hellenism.

to:

* AlternateHistory: As the norm for ''Total War'' games. Examples include the Carthaginians ''winning'' the Punic Wars, and becoming the dominant power in the Mediterranean instead of Rome, Mark Anthony crowning himself Caeser of Rome after destroying Octavian, Vercingetorix fighting of the Roman Legions and having Gaul remain independent, the Athenians finally bringing forth their dream; a united Athenian Empire after crushing Sparta, or the Heirs of Alexander rallying and pushing off Roman Power, Power, continuing the strength of Greek Hellenism.



* TheAlliance: Barbarian factions have the option of creating confederations with other barbarian factions, melding their territory and units together into one super faction. A special event in ''Caesar in Gaul'' has ''all'' the remaining Gaulish factions uniting under Vercingetorix to challenge the Roman Legions and their conquest.

to:

* TheAlliance: Barbarian factions have the option of creating confederations with other barbarian factions, melding their territory and units together into one super faction. A special event in ''Caesar in Gaul'' has has, after a certain maount of turns, ''all'' the remaining Gaulish factions uniting under King Vercingetorix to challenge the Roman Legions and their conquest.conquest, turning subjection into ''all out war''.



* BadassCape: Favored by Generals, Unit Officers and many EliteMooks, such as the purple caped Praetorians.

to:

* BadassBoast: Especially common in General speeches, but the [[CrowningMomentOfAwesome crowning]] example is the FlavorText for the [[OneManArmy Heroes of Sparta]].
-->"If all Spartans are heroes, how ''awe-inspiring are their heroes?"''
* BadassCape: Favored by Generals, Unit unit Officers and many EliteMooks, such as the purple caped Praetorians.



* CannonFodder: ''Very'' basic melee Mob/Pleb infantry can be built from slums that arise from a population surplus square that isn't developed or provided as an innate garrison for many towns...they're pretty much guaranteed to inevitably die off and rout no matter where they attack any real melee units without a dramatic numeric advantage - they're essentially a basic ranged unit in effectiveness but without the actual range.

to:

* CannonFodder: ''Very'' basic melee Mob/Pleb infantry can be built from slums that arise from a population surplus square that isn't developed or provided as an innate garrison for many towns...they're pretty much guaranteed to inevitably die off and rout no matter where they attack any real melee units without a dramatic numeric advantage - they're essentially a basic ranged unit in effectiveness but without the actual range. Basically ''any'' low tier infantry unit.



* CoolHelmet: Includes a plethora of Cool Helmets from across the ancient world. Special mention goes to the Corinthian helms of the Spartans, which include ''[[http://wiki.totalwar.com/images/d/d3/Sparta.png enormous]]'' horsehair crests.

to:

* CoolHelmet: Includes [[UpToElven Hoo boy]]. The game includes a ''vast'' plethora of Cool Helmets CoolHelmets from across the ancient world. world, such as the Roman Galea and the Macedonian Phrygian Helm. Special mention goes to the outdated Corinthian great helms of the Spartans, which include ''[[http://wiki.totalwar.com/images/d/d3/Sparta.png enormous]]'' horsehair crests.crests, and the Carthaginian ''beard'' helmets.
** The coolest, however, [[https://vignette.wikia.nocookie.net/totalwar/images/0/0c/Empire_Divided_art.jpg/revision/latest?cb=20171108173824 belongs to Emperor Aurelian]] from ''Empire Divided'', which is a ''solid'' gold cross between this and a CoolMask, complete with a spiky Solus crown.



* DeathFromAbove: Artillery, as well as Javelin, Arrow, and Stone fire provide increasingly devastating damage.



* EarlyBirdCameo: The Goths are a playable faction in the ''Empire Divided'' campaign, long before their split between the Visigoths and the Ostrogoths that feature in ''VideoGame/TotalWarAttila''.
* EliteMooks: Certain factions have units which have better stats than their regular counterparts, like Picked Hoplites for Athens and Syracuse or Veteran Legionaries for Rome.

to:

* EarlyBirdCameo: EarlyBirdCameo:
**
The Goths are a playable faction in the ''Empire Divided'' campaign, long before their split between the Visigoths and the Ostrogoths that feature in ''VideoGame/TotalWarAttila''.
** The Sassanids, the Great Persian Empire, are also present and playable on the campaign map, though there slightly less powerful then how their depicted in ''Attila''. They still dominate the East.
** ''Empire Divided'' is really this in general to ''Attila''; many of the units, weapons, armour, are taken straight from the game, as is it's [[DarkerAndEdgier darker atmosphere]].
* EliteMooks: Certain factions ''Tons and tons really'' Every playable faction usually has several, and even the non playable ones sometimes have units which have better stats than their regular counterparts, like Picked Hoplites for Athens and Syracuse one or Veteran Legionaries for Rome.two unique ones.



** The Grand Campaign heralds the end of Greek Hellenism, and it's fall to Roman Latin culture.



** Rome can recruit auxiliaries if they have an Auxiliary Camp in a conquered region, which are typically similar or identical to units that were used by the former owners.

to:

** Rome can recruit a ''vast'' amount of special auxiliaries if they have an Auxiliary Camp in a conquered region, which are typically similar or identical to units that were used by the former owners.owners, just with an added "axuilarly" added to their name.



* NavalBlockade: Settlements can be blockaded by fleets of any size, cutting off trade through that settlement and increasing unit recruitment time in that region. It also causes attrition to the blockading fleet, just like during sieges.

to:

* MoraleMechanic: Relatively unchanged from the previous games, just more dynamic in the factors that trigger morale plummets. A new feature is the disciplined trait, which several, mostly Roman, units have, which grants them immunity to the extra leadership drops a unit suffers when their general dies.
* MultiMeleeMaster: Spartan Pikemen are very adapt at fighting with their short blades.
* TheMusketeer: Most ranged units are poor in melee combat, however, the Cimmerian Heavy Archers are covered in thick Lammelar armour and wield ''great spears'', making them both effective in melee combat as well as in ranged. This makes them ''very'' dangerous against cavalry, as most mounted units can't run them down without taking massive losses from spears, and in the mean time the heavy archers can pepper them with heavy arrow fire.
* NavalBlockade: Settlements can be blockaded by fleets of any size, cutting off trade through that settlement and increasing unit recruitment time in that region. It also causes attrition to the blockading fleet, just like during land sieges.



* OlderIsBetter: The more elite Spartan Hoplites wear equipment, whilst no unheard of for the time period, that was increasingly becoming less and less common for Greek military units to wear, such as the super Cool Corinthian Helmets. They of course, still have much better armour and defense then the new equipment their less elite troops have.



** High Authority Generals, as well as several high tier units, however are One ''Unit'' Armies, as they can butcher lesser units by the truckload like a knife cutting through Tapioca.

to:

** High Authority Generals, as well as several high tier units, however are One ''Unit'' Armies, as they can butcher lesser units by the truckload like a knife cutting through Tapioca. Especially the Heroes of Sparta, super elite Spartan Warriors that can hold city streets and flanks by their lonesome against massive hordes, also {{Enforced}} you can ''literally'' only recruit a single unit of these guys in your army.

Changed: 287

Removed: 286

Is there an issue? Send a MessageReason:
None


** '''Gaulish Tribes''': Brute/Spammer: Similar to the above, but with the addition of fielding several ''very'' nasty
sword warriors decked out in ''extremely'' heavy armour that pound through everything that's thrown against them, making them a nightmare to fight in defensive battles. In addition, they have decent cavalry, and ranged units. Like most "Barbarians" their armies are also very plentiful.

to:

** '''Gaulish Tribes''': Brute/Spammer: Similar to the above, but with the addition of fielding several ''very'' nasty
nasty sword warriors decked out in ''extremely'' heavy armour that pound through everything that's thrown against them, making them a nightmare to fight in defensive battles. In addition, they have decent cavalry, and ranged units. Like most "Barbarians" their armies are also very plentiful.

Top