History VideoGame / TotalWarRomeII

9th Jan '16 8:57:52 PM IncognitoNinja
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** The inclusion of an EncyclopediaExposita and multiple victory conditions (military, economic and cultural) should be familiar to ''{{VideoGame/Civilization}}'' players.
5th Jan '16 12:10:34 AM EvangelosKamikaze
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* NonIndicativeName: Royal Peltasts are elite heavy sword infantry [[note]]Though they do have more javelins and use them better than most other melee infantry.[[/note]] while other peltasts are lightly equipped javelin throwing skirmishers. This is not helped by their unit description [[note]]"The king's own skirmishers are a force to be reckoned with."[[/note]], their encyclopedia entry, which is identical to every other peltast, or their unit card, which depicts a man holding a javelin instead of a sword.
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* NonIndicativeName: Royal Peltasts are elite heavy sword infantry [[note]]Though they do have more javelins and use them better than most other melee infantry.[[/note]] while other peltasts are lightly equipped javelin throwing skirmishers. This is not helped by their unit description [[note]]"The king's own skirmishers are a force to be reckoned with."[[/note]], their encyclopedia entry, which is identical to every other peltast, or their unit card, which depicts a man holding a javelin instead of a sword. They don't even carry a pelte, which is where the word 'peltast' comes from.
15th Dec '15 12:58:04 PM Morgenthaler
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Potholes are not allowed in page quotes.
-->''[[{{Tagline}} How far will you go for Rome?]]''
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-->''[[{{Tagline}} How -->''How far will you go for Rome?]]'' Rome?''
2nd Nov '15 7:43:03 AM Ecthel
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* DeathOfAThousandCuts: Individual strikes from a pike may not do much damage, but any attacker facing a pike phalanx head-on would be jabbed several times by multiple pikes before they can get anywhere near to the pikemen holding them.

* FragileSpeedster: Lighter units may be faster moving, but they also tend to have less armor and/or HP than their heavier counterparts.

** Shock infantry and cavalry like Thracian Warriors and Companion Cavalry, respectively, tend to be very deadly on the charge but lack durability, both in melee and against missile fire.
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** Shock infantry and cavalry like Thracian Warriors and Companion Cavalry, respectively, tend to be very deadly on the charge but lack durability, both in prolonged melee and against missile fire.

** The Getae Falxmen who can easily chop down enemy infantry, but have poor armor and won't last long when their foes can fight back.

* LightningBruiser: ** Cataphracts in general, available to the Eastern kingdoms, the Seleucid Empire, Baktria and the Massagetae. An organised charge from a single unit of cataphracts can ''flatten'' an unbraced infantry unit, and they ''just don't die''! ** Super/Ultra Heavy units like the Heroes of Sparta or the Praetorian Guard tend to be quite effective even in situations where their lesser brethren would be utterly slaughtered, by virtue of their ridiculously high stats in nearly every regard. ** Macedon Companion Cavalry which are fast and hard hitting cavalry units capable of duking it out in melee combat with any unit.
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* LightningBruiser: ** Cataphracts in general, available to the Eastern kingdoms, the Seleucid Empire, Baktria LightningBruiser: Very and the Massagetae. An organised charge from a single unit of Super Heavy cavalry like cataphracts can ''flatten'' an unbraced infantry unit, and they ''just don't die''! ** Super/Ultra Heavy units like the Heroes of Sparta or the Praetorian Guard tend to be quite effective very tough, hard hiting, and still faster than even in situations where their lesser brethren would be utterly slaughtered, by virtue of their ridiculously high stats in nearly every regard. ** Macedon Companion Cavalry which are fast and hard hitting cavalry units capable of duking it out in melee combat with any unit. the lightest infantry.

* LightningBruiser: MightyGlacier: ** Cataphracts in general, available to the Eastern kingdoms, the Seleucid Empire, Baktria Heavy and the Massagetae. An organised charge from a single unit of cataphracts can ''flatten'' an unbraced Very Heavy infantry unit, and they ''just don't die''! ** Super/Ultra Heavy in general are some of the slowest units like on the Heroes of Sparta or battlefield, but they also tend to be the Praetorian Guard toughest and most dangerous ones around. ** True to life, hoplites are ''incredibly'' durable, with heavy armor, high HP and a special Hoplite Wall formation which buffs their toughness further still, but they also tend to be quite effective even in situations where slow moving, with their lesser brethren would be utterly slaughtered, by virtue of special formation further reducing their ridiculously high stats speed. ** Pikemen don't have as much raw toughness and require their special formation to fit this trope, but the killing zone created by their very long pikes means that they're the hardest things to kill in nearly every regard. ** Macedon Companion Cavalry which melee if they're pointed in the right direction. They are fast and hard hitting cavalry units also more mobile than hoplites in phalanx formation, capable of duking it out in melee combat with any unit. sprinting and charging.

* NonIndicativeName: The source of no end of confusion regarding Royal Peltasts. The problem is the Greeks named troops after what shield they carried (hoplites carry a hoplon, peltasts carry a pelte, Silver Shields have silver shields, and so on) rather than what they do. While every other type of peltast is a lightly equipped javelin throwing skirmisher, Royal Peltasts are heavily armored sword swinging shock infantry that are only peltasts by virtue of carrying a pelte. This is not helped by their description which begins "The King's own skirmishers", their encyclopedia entry, which is identical to every other peltasts', or their unit picture, which clearly depicts a man holding a javelin.
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* NonIndicativeName: The source of no end of confusion regarding Royal Peltasts. The problem is the Greeks named troops after what shield Peltasts are elite heavy sword infantry [[note]]Though they carried (hoplites carry a hoplon, do have more javelins and use them better than most other melee infantry.[[/note]] while other peltasts carry a pelte, Silver Shields have silver shields, and so on) rather than what they do. While every other type of peltast is a are lightly equipped javelin throwing skirmisher, Royal Peltasts are heavily armored sword swinging shock infantry that are only peltasts by virtue of carrying a pelte. skirmishers. This is not helped by their unit description which begins "The King's [[note]]"The king's own skirmishers", skirmishers are a force to be reckoned with."[[/note]], their encyclopedia entry, which is identical to every other peltasts', peltast, or their unit picture, card, which clearly depicts a man holding a javelin.javelin instead of a sword.
26th Oct '15 10:20:08 PM direguy
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** Macedon Companion Cavalry which are fast and hard hitting cavalry units capable of duking it out in melee combat with any unit.
16th Oct '15 9:46:58 AM direguy
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* AndYourRewardIsClothes: Some new factions are little more the same as one of the existing factions with one or two new units. Syracuse has the exact same unit pool as Athens, and both share the same new unit.
16th Oct '15 9:35:13 AM direguy
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** The Getae Falxmen who can easily chop down enemy infantry, but have poor armor and won't last long when their foes can fight back.
8th Oct '15 2:44:36 PM HighCrate
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So the stronger of the two is also the faster? That doesn't make this sound much like an example.
* MightyGlacier: True to life, pikemen and, to a lesser extent, hoplite phalanxes are ''incredibly'' durable, more than capable of fending off more powerful enemies when on the defensive. Pike phalanxes are more vulnerable to flanking and aren't as heavily armoured, but the nigh-impassable killing zone created by their twenty-foot-long pikes means that they can keep enemies out of melee range and blunt frontal charges with impunity. They are also more mobile than hoplites, capable of sprinting and charging while in a phalanx.
23rd Sep '15 10:56:13 PM Ecthel
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The second expansion pack, ''Hannibal at the Gates'', was released on the 27th of March, 2014, this time, it follows Hannibal Barca during the Second Punic War, opposed by Publius Cornelius Scipio Africanus, with the Hellenic city-state of Syracuse and the Arevaci and Lusitani tribes of Iberia caught up in the middle.
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The second expansion pack, ''Hannibal at the Gates'', was released on the 27th of March, 2014, this time, it follows Hannibal Barca during the [[UsefulNotes/PunicWars Second Punic War, War]], opposed by Publius Cornelius Scipio Africanus, with the Hellenic city-state of Syracuse and the Arevaci and Lusitani tribes of Iberia caught up in the middle.

** The AI will often entirely abandon their siege weapons during a Siege battle to burn down one gate and charge right into an awaiting wall of pikes. ** They also tend to blindly rush the flag to the exclusion of all else. ** They tend to abandon their cities when you're sieging them... even when it's their last city.
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** The AI will often sometimes entirely abandon their siege weapons during a Siege battle to burn down one gate and charge right into an awaiting wall of pikes. ** They also tend to blindly rush the flag Victory Point in province capital sieges to the exclusion of all else. ** They tend to sometimes abandon their cities when you're sieging them... even when it's their last city.

* ArtisticLicensePhysics: Transport ships are clearly larger than most of the actual warships, however, they are far less durable.

* AuthorityEqualsAsskicking: Justified, as classically, it took a great deal of wealth and status for someone to get all the best equipment, especially armour. * BadassArmy: Individual armies can not only have DistinctiveAppearances (different emblems, uniforms, names, etc.), but they also can develop traditions that serve as a universal buff to the entire force. * BadassBeard[=/=]BadassMoustache: Various units across the different factions have varying degrees in badass facial fair, ranging from the full bearded glory of the Suebi to the beard-styled helmets of some Hellenic and Carthaginian soldiers.
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* AuthorityEqualsAsskicking: Generally, the leader of an army or fleet is in the most elite unit or the biggest ship on the field, and the EliteMooks of most factions tend to consist of nobles of some sort. Justified, as classically, it took a great deal of wealth and status for someone to get all the best equipment, especially armour. * BadassArmy: Individual armies can not only have DistinctiveAppearances (different emblems, uniforms, names, etc.), but they also can develop traditions that serve as a universal buff to the entire force. * BadassBeard[=/=]BadassMoustache: BadassBeard: Various units across the different factions have varying degrees in badass facial fair, ranging from the full bearded glory of the Suebi to the beard-styled helmets {{Cool Helmet}}s of some Hellenic and Carthaginian soldiers.

* AuthorityEqualsAsskicking: Justified, as classically, it took a great deal of wealth and status for someone to get all the best equipment, especially armour. * BadassArmy: Individual armies can not only have DistinctiveAppearances (different emblems, uniforms, names, etc.), but they BadassMoustache: Moustaches are also can develop traditions that serve as a universal buff to the entire force. * BadassBeard[=/=]BadassMoustache: Various units across the different factions have varying degrees in badass facial fair, ranging from the full bearded glory of the Suebi to the beard-styled helmets of some Hellenic and Carthaginian soldiers.popular among barbarian factions.

* BilingualBonus: Greek units occasionally shout in Greek (when given an order, they reply with "Kudos!" meaning "glory"), and refer to officers by their Greek titles ("strategos", "taxiarchos"). Romans will shout "Roma Invicta!" ("Unconquered Rome") and Celts will shout [[http://www.reddit.com/r/totalwar/comments/2084g5/odd_bits_of_protoceltic_in_rome_2_total_war/ "katus kladiwos", ("battle swords")]]. It gets a bit stretched when Parthian cataphracts also shout "strategos", though.
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* BilingualBonus: In battle, units sometime speak their native language when ordered around or selected. ** Greek units occasionally shout in Greek (when given an order, (for example, they reply acknowledge orders with "Kudos!" meaning "glory"), and refer to officers by their Greek titles ("strategos", "taxiarchos"). Oddly, Parthian cataphracts also do this. ** Romans will shout various bits of Latin like "Roma Invicta!" ("Unconquered Rome") Rome"), "Sic domine!" ("Yes, sir!") and "Oboediamus!" ("We obey!"). ** Celts will shout [[http://www.reddit.com/r/totalwar/comments/2084g5/odd_bits_of_protoceltic_in_rome_2_total_war/ "katus kladiwos", ("battle swords")]]. It gets a bit stretched when Parthian cataphracts also shout "strategos", though.

* BreadAndCircuses: The name of a Roman-specific edict, which boosts food output and happiness in a province.
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* BreadAndCircuses: The name of a Roman-specific edict, an edict available to the Romans and Hellenic factions, which boosts food output and happiness in a province.

* CripplingOverspecialisation: Some factions have rather limited rosters. Can be subverted by hiring mercenaries, levying units from client states/satrapies and/or, specifically for Rome, recruiting auxiliaries.
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* CripplingOverspecialisation: Some factions have rather limited native rosters. Can be subverted by hiring mercenaries, levying units from client states/satrapies and/or, specifically for Rome, recruiting auxiliaries.

** Rome has a large variety of some of the best sword infantry in the game and an excellent selection of artillery units, but only has a few spear infantry, no missile or shock cavalry, very limited skirmisher options (just ''two'' javelin units), and mediocre melee cavalry. ** Macedon owns one of the best pike units in the game, good spear units and the might of the Companion Cavalry, but lack sword units until mid-campaign (Thorax Swordmen) and its missile units, both infantry and cavalry, are mid-tier at best.
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** Rome has a large variety of some of the best sword infantry in the game and an excellent selection of artillery units, game, but only has a few spear infantry, no missile or shock cavalry, very limited skirmisher options (just ''two'' javelin units), and mediocre melee cavalry. ** Macedon owns one some of the best pike units in the game, good spear units and the might of the Companion Cavalry, but lack sword units until mid-campaign (Thorax Swordmen) and its missile units, both infantry and cavalry, are mid-tier at best.

** Athens has a wide variety of hoplite units at its disposal, some of which are quite high tier but not quite [[TheSpartanWay the best]]. Meanwhile the rest of their limited unit roster is eclipsed by every single one of their Greek neighbors, who have both a wider selection and higher quality units. Also, while ostensibly a naval power, its selection of naval units is also low.
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** Athens has a wide variety of hoplite units at its disposal, some of which are quite high tier but not quite [[TheSpartanWay the best]]. Meanwhile the rest of their limited unit roster is eclipsed by every single one of their Greek neighbors, who have both a wider selection and higher quality units. Also, while ostensibly a naval power, its selection of naval units is also low.

** Units will [[LuckilyMyShieldWillProtectMe raise their shields]] of their own accord to defend themselves from missile attack.
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** Units will [[LuckilyMyShieldWillProtectMe raise their shields]] of their own accord to defend themselves from missile attack. Said shields also only protect them from the front and the left, like a real shield would.

* EliteMooks: Certain factions have units which have better stats than their regular counter parts. Such as Picked Hoplites for Athens and Syracuse.
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* EliteMooks: Certain factions have units which have better stats than their regular counter parts. Such as counterparts, like Picked Hoplites for Athens and Syracuse.Syracuse or Veteran Legionaries for Rome.

* FunnyAneurysmMoment: The incredibly hammy Egyptian diplomat dialogue praising their Godess Isis can get exceptionally awkward when one considers recent developments in Iraq...

* GlassCannon: Elephants are enormous units that terrify infantry and trample them with ease. However most of them are vulnerable to missile fire, even slingers can send them routing with enough concentrated fire.
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* GlassCannon: GlassCannon: ** Elephants are enormous units that terrify infantry and trample them with ease. However most of them are vulnerable to missile fire, even slingers can send them routing with enough concentrated fire.fire. ** Shock infantry and cavalry like Thracian Warriors and Companion Cavalry, respectively, tend to be very deadly on the charge but lack durability, both in melee and against missile fire. ** Skirmishers can cause a lot of damage with their missiles, but they're generally not very tough to kill.

* InstantWinCondition: Victory Points replace the old central plaza from previous ''Total War'' games during sieges. Capturing a specific flag (others, if present, will simply boost morale for units from the controlling faction around it) causes the defender's point total (ranging from 50 to 200, depending on the situation) to begin dropping, and the attacker wins after it reaches zero. * JavelinThrower: Javelins are one of the three missile types, and tend to deal high overall damage, have the highest armor penetration and have a bonus vs large units like cavalry and elephants, at the cost of having the shortest range and smallest ammo reserve. In addition, many melee infantry and some melee cavalry (typically those armed with swords or axes) units carry a few javelins, which they can throw while charging an enemy unit or from a stationary position with Fire At Will enabled, though they tend to not be as good as proper skirmishers.
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* InstantWinCondition: Victory Points replace the old central plaza from previous ''Total War'' games during sieges. whilst sieging provincial capitals. Capturing a specific flag (others, if present, will simply boost morale for units from the controlling faction around it) causes the defender's point total (ranging from 50 to 200, depending on the situation) to begin dropping, and the attacker wins after it reaches zero. * JavelinThrower: Javelins are one of the three missile types, and tend to deal high overall damage, have the highest armor penetration and have a bonus vs large units like cavalry and elephants, at the cost of having the shortest range and smallest ammo reserve. In addition, many melee infantry and some melee cavalry (typically those armed with swords or axes) units carry a few javelins, which they can throw while charging an enemy unit or from a stationary position with Fire At Will enabled, though they tend to not be as good as proper skirmishers.skirmishers or carry as much ammo.

** {{Zigzagged| Trope}} with the Greek States, which has been divided into independent factions. ''Greek States Culture Pack'' adds Athens, Sparta, and Epirus, ''Hannibal at the Gates'' adds Syracusae, and ''Black Seas Colonies'' adds Perganom; however, Rhodes (the last remaining city from the ''Rome: Total War'' faction) has been left out. Also zigzagged with Iberia, as the ''Hannibal at the Gates'' DLC adds the Arevaci and the Lusitani but not the rest.
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** {{Zigzagged| Trope}} with the Greek States, which has been divided into independent factions. ''Greek States Culture Pack'' adds Athens, Sparta, and Epirus, ''Hannibal at the Gates'' adds Syracusae, and ''Black Seas Colonies'' adds Perganom; Pergamon; however, Rhodes (the last remaining city from the ''Rome: Total War'' faction) has been left out. Also zigzagged with Iberia, as the ''Hannibal at the Gates'' DLC adds the Arevaci and the Lusitani but not the rest.

* RammingAlwaysWorks: All ships can ram opponents, with the ship's size relative to its target and speed on impact determining how much damage it does. Big ships going fast enough can obliterate most lesser ships with just one ramming attack.
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* RammingAlwaysWorks: All ships Most warships (aside from barbarian ones) can ram opponents, with the ship's size relative to its target and speed on impact determining how much damage it does. Big ships going fast enough can obliterate most lesser ships with just one ramming attack.

** Greek Heroes (their Champion Agent) sometimes say [[Film/ThreeHundred "This is madness!"]] if ordered to do something after all their action points are expended. The achievement for completing a campaign as Sparta is also appropriately called [[PunctuatedForEmphasis 'This is Sparta!']] as well.
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** Roman Veterans and Greek Heroes (their Champion Agent) Agents) sometimes say [[Film/ThreeHundred "This is madness!"]] if ordered to do something after all their action points are expended. The achievement for completing a campaign as Sparta is also appropriately called [[PunctuatedForEmphasis 'This is Sparta!']] as well.

** If you fight a battle in the city of Rome itself, instead of fighting in a generic city map, the map will be a surprisingly accurate rendition of what ancient Rome looked like, with landmarks such as the Colosseum and the Circus Maximus in the right places.
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** If you fight a battle in the city of certain well-known cities, like Rome itself, or Carthage, instead of fighting in a generic city map, the map will be a surprisingly accurate rendition of what ancient Rome that city looked like, with appropriate landmarks such as the Colosseum and the Circus Maximus in the right places.
6th Sep '15 11:43:39 AM OverlordMaximus
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* FunnyAneurysmMoment: The Egyptian diplomat dialogue praising their Godess Isis can get exceptionally awkward when one considers recent developments in Iraq...
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* FunnyAneurysmMoment: The incredibly hammy Egyptian diplomat dialogue praising their Godess Isis can get exceptionally awkward when one considers recent developments in Iraq...
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