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* RedShirtArmy: The Vanquishers are responsible for keep the peace in the empire. The player find their dead bodies whever there's conflict. The Vanquishers are also happen to be wearing [[RedShirt red uniforms]].

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* RedShirtArmy: The Vanquishers are responsible for keep the peace in the empire. The player find their dead bodies whever wherever there's conflict. The Vanquishers are also happen to be wearing [[RedShirt red uniforms]].
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* RedShirtArmy: The Vanquishers are responsible for keep the peace in the empire. The player find their dead bodies whever there's conflict. The Vanquishers are also happen to be wearing [[RedShirt red uniforms]].
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** Escape skills in general, each class has at least one kind of rapid movement skill (Storm Burst and Onslaught for Engineers, Rune Vault and Burning Leap for Outlanders, Frost Phase for Embermages, and Wolf Strike and the aforementioned Shadow Burst for Berserkers) that doesn't hurt to invest at least one point into, these also ignore any slowing effects which can make the difference for dodging nasty attacks like the troll's overhead swing, more so if you can get boosts to your casting speed.
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* GimmickLevel: Mapworks dungeons can have a variety of positive and/or negative affixes applied to monsters and/or the player and their pets. You can have, for example, a dungeon with a 10% increase to your magic-find and an increase to casting speed but the enemies have a chance to [[ActionBomb explode upon death]]. The prices for these maps seem to be based on the affixes as well so dungeons that leave you at a handicap will generally be cheaper than the ones giving you an advantage.

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* GimmickLevel: Mapworks dungeons can have a variety of positive and/or negative affixes applied to monsters and/or the player and their pets. You can have, for example, a dungeon with a 10% increase to your magic-find and an increase to casting speed a decrease in Mana cost but the enemies have a chance to [[ActionBomb explode cast a delayed explosion upon death]]. The prices for these maps seem to be based on the affixes as well so dungeons that leave you at a handicap will generally be cheaper than the ones giving you an advantage.
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* NewGamePlus: It is even labeled like so with each + denoting the tier, it eventually goes up to New Game +++++ [[HarderThanHard which is somewhere around level 120 for your enemies]].

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* NewGamePlus: It is even labeled like so with each + denoting the tier, it eventually goes up to New Game +++++ [[HarderThanHard which is somewhere around level though the enemy and area levels stop at 120 for your enemies]].by the end of +++.



* PoisonousPerson: The Outlander utilizes poison in many of their skills such as Cursed Daggers and Venomous Hail. Their Master of the Elements passive increases the damage of all four elements by a percentage but poison in particular gets double the percentage that any of the [[FireIceLightning other three]] elements would have get.

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* PoisonousPerson: The Outlander utilizes poison utilize Poison in many of their skills such as Cursed Daggers and Venomous Hail. Their Master of the Elements passive increases the damage of all four elements by a percentage but poison in particular gets double FireIceLightning each get half the percentage that any bonus of the [[FireIceLightning other three]] elements would have get.Poison.

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* ShieldBash: The very first skill in the Engineer's Aegis tree which stuns enemies and derives damage based on the shield's armor value which increases with each tier. Segments of the charge meter contribute a damage bonus as well.

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* ShieldBash: The very first skill in the Engineer's Aegis tree which stuns enemies and derives damage based on the shield's armor value which increases with each tier. Segments of the charge meter contribute a damage bonus as well. Fire Bash is a different kind of shield attack that instead releases a blast of fire from your [[IncrediblyLamePun heater]] and uses charge pips to make the blast larger.
** Ezrohir Shieldbearers get in on this act, executing a charging bash which becomes rather painful on higher difficulties and/or levels.
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* GiantsKnifeHumansGreatsword: One theme of unique greatswords both have names and FlavorText remarking at how "tiny" they are. Those are the Ogre Dagger, Valgang Toothpick and Dragonfang Skewer. They also appear to be CraftedFromAnimals, especially in the case of the last one.
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* GimmickLevel: Mapworks dungeons can have a variety of positive and/or negative affixes applied to monsters and/or the player and their pets. You can have, for example, a dungeon with a 10% to your magic-find and an increase to casting speed but the enemies have a chance to [[ActionBomb explode upon death]]. The prices for these maps seem to be based on the affixes as well so dungeons that leave you at a handicap will generally be cheaper than the ones giving you an advantage.

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* GimmickLevel: Mapworks dungeons can have a variety of positive and/or negative affixes applied to monsters and/or the player and their pets. You can have, for example, a dungeon with a 10% increase to your magic-find and an increase to casting speed but the enemies have a chance to [[ActionBomb explode upon death]]. The prices for these maps seem to be based on the affixes as well so dungeons that leave you at a handicap will generally be cheaper than the ones giving you an advantage.

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* BonusDungeon: The Mapworks (unlocked after beating the FinalBoss) is a whole collection of them.

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* BonusDungeon: There are a handful of extra dungeons and side areas not related to any quest, a few more are added in NewGamePlus. Some Phase Beast areas might not have a particular challenge and instead have you running through a gauntlet of enemies {{Zerg Rush}}ing you.
**
The Mapworks (unlocked after beating the FinalBoss) is a whole collection of them.them as an alternative to NewGamePlus. These maps can have random [[GimmickLevel positive and negative effects for the player and monsters as well]].


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* GimmickLevel: Mapworks dungeons can have a variety of positive and/or negative affixes applied to monsters and/or the player and their pets. You can have, for example, a dungeon with a 10% to your magic-find and an increase to casting speed but the enemies have a chance to [[ActionBomb explode upon death]]. The prices for these maps seem to be based on the affixes as well so dungeons that leave you at a handicap will generally be cheaper than the ones giving you an advantage.

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* ChainsawGood: Three of the unique [[{{BFS}} greatswords]] in level progression have a chainsaw blade though, like many other {{Oddly Shaped Sword}}s, it has no effect in terms of gameplay.



* OddlyShapedSword: Many of the unique swords and [[{{BFS}} greatswords]] have some pretty exotic designs.



* ThisIsADrill: Some of the unique claws are small, hand-covering drills that even spin when equipped.

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* ThisIsADrill: Some of the unique claws are small, hand-covering drills that small handheld drills. They even spin when equipped.

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* DifficultySpike: As in the first game, the final dungeon starts featuring a lot of enemies who can kill you in only a few hits. Even better, there are grills on the floor that spurt fire--fire that deals about an entire lifebar's worth of damage. Avoiding them whilst traveling is easy. Avoiding them in a fight, with a bunch of other attacks coming your way...



* HelmetsAreHardlyHeroic: There's a dedicated option in both the settings menu and inventory panel to hide your character's helmet if you wish to have this trope in effect.



* JackOfAllStats: Swords and [[{{BFS}} greatswords]] in terms of the weapon lineup, they don't have any particular quirk that the other melee weapons have by default and rest between all of them in terms of damage, reach and speed.



* KnightlySwordAndShield: The Engineer is the most knightly class in the game and their Aegis skill tree is built around this trope as well, though you are free to choose an alternative weapon.



* ReverseGrip: How many Ezrohir mooks wield their SinisterScimitar.



* SaharanShipwreck: There is a whole area full of shipwrecks in the second part (set in a sand desert) of the game.

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* SaharanShipwreck: There is a whole area full of shipwrecks sub-area in the second part (set in a sand desert) of Salt Barrens literally titled "The Ship Graveyard" where skeletal crewmen wander about and NotQuiteDead desiccated corpses are littered around the game.area.



* SplashDamage: all two-handed weapons provide this, which helps offset the reduced [[LuckilyMyShieldWillProtectMe defense]] or [[DualWielding damage output]].

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* SinisterScimitar: At least, in the hands of the hostile Ezrohir compared to the friendly Zeraphi.
* SplashDamage: all Every melee weapon except for [[ArmorPiercingAttack claws]] provide a small arc in which secondary targets take reduced damage and two-handed weapons provide this, a larger arc, which helps offset the reduced [[LuckilyMyShieldWillProtectMe defense]] or [[DualWielding damage output]].output]] with [[BladeOnAStick polearms]] having the longest reach and arc. [[ShotgunsAreJustBetter Shotgonnes]] and [[{{BFG}} cannons]] also deal damage in a wide cone in front of their user. Some socketable items can boost or even match the weapon's damage being done to secondary targets.
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* OurWerewolvesAreDifferent: Several werewolves appear in the Blightbogs as well as the abandoned Sawmill. The good news is that they don't turn people, the bad news is that they're [[LightningBruiser fast, somewhat durable, hit hard]], and appear in packs, sometimes even in an ambush.

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* OurWerewolvesAreDifferent: Several werewolves appear in the Blightbogs as well as the abandoned Sawmill. The good news is that they don't turn people, people (well, they can't players or pets), the bad news is that they're [[LightningBruiser fast, somewhat durable, hit hard]], and appear in packs, sometimes even in an ambush.
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* BettingMiniGame: You can rescue a shady looking merchant during a side quest in Act II, after which you can go to him to purchase unidentified items.

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* BettingMiniGame: You Duros the Blade returns from the previous game and you can rescue a shady looking merchant him during a side quest sidequest in Act II, after which you can go to him to purchase unidentified items.
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** [[spoiler:Areas in the Wellspring or Watchweald temples have specific urns with glowing marking's and emitting smoke, breaking them creates vine bridges for you to cross]].

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** [[spoiler:Areas in the Wellspring or Watchweald temples have specific urns with glowing marking's markings and emitting smoke, breaking them creates vine bridges for you to cross]].



* EvolvingTitleScreen: The title screen has multiple backgrounds depending on how far in the game you've reached but picked at random, typically consisting of an act's town, first half and second half and sometimes the same background might have subtle changes (such as the background with the Frosted Hills either depicting typical Estherian ruins or showing burning bandit towers).

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* EvolvingTitleScreen: The title screen has multiple backgrounds depending on how far in the game you've reached but picked at random, typically consisting of an act's town, first half and second half and sometimes the same background might have subtle changes (such as the background with the Frosted Hills either depicting typical Estherian ruins or showing burning bandit towers).camps).



** The Outlander uses ranged weapons like the Amazon, acrobatic and trap-like skills of the Assassin and they have an affinity toward poison, enemy debilitating pacts and the ability to amass a ZergRush of weaker minions and a singular brute like the Necromancer.

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** The Outlander uses ranged weapons like the Amazon, acrobatic and trap-like skills of the Assassin and they have an affinity toward poison, enemy debilitating pacts and the ability to amass a ZergRush of weaker minions and with a singular brute like the Necromancer.



** The Embermage simply has the FireIceLightning options similar to the Sorceress, though that's typical of ''many'' RPG mages in the first place though the Shock Bolts skill imitates the Charged Bolts skill that both the Sorceress and Sorcerer had and their Astral Ally has passing resemblance to the Assassin's Shadow Warrior or the Amazon's Valkyrie.

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** The Embermage simply has the FireIceLightning options similar to the Sorceress, though Sorceress but that's typical of ''many'' RPG mages in the first place though the Shock Bolts skill imitates the Charged Bolts Bolt skill that both the Sorceress and Sorcerer had and their Astral Ally has passing resemblance to the Assassin's Shadow Warrior or the Amazon's Valkyrie.
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** The Outlander uses ranged weapons like the Amazon, acrobatic and trap-like skills of the Assassin and they have an affinity toward poison, enemy debilitating pacts and the ability to amass a ZergRush of weaker minions like the Necromancer.
** The Berserker is a close up DPS class like the Barbarian, uses a heavy wolf-motif similar to the Druid and wields WolverineClaws like the Assassin (though obviously less elegant).
** The Embermage simply has the FireIceLightning options similar to the Sorceress, though that's typical of ''many'' RPG mages in the first place though the Shock Bolts skills imitates the Charged Bolts skill that both the Sorceress and Sorcerer had and their Astral Ally's usage of their beginning skills is similar to the Assassin's Shadow Warrior and Shadow Master summoning abilities.

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** The Outlander uses ranged weapons like the Amazon, acrobatic and trap-like skills of the Assassin and they have an affinity toward poison, enemy debilitating pacts and the ability to amass a ZergRush of weaker minions and a singular brute like the Necromancer.
** The Berserker is a close up DPS close-up melee class like the Barbarian, uses a heavy wolf-motif similar to wolf motif which resembles the Druid as a werewolf and wields has an entire tree dedicated to CastingAShadow and uses WolverineClaws like the Assassin (though obviously less elegant).
(although they're not as elegant as she is).
** The Embermage simply has the FireIceLightning options similar to the Sorceress, though that's typical of ''many'' RPG mages in the first place though the Shock Bolts skills skill imitates the Charged Bolts skill that both the Sorceress and Sorcerer had and their Astral Ally's usage of their beginning skills is similar Ally has passing resemblance to the Assassin's Shadow Warrior and Shadow Master summoning abilities.or the Amazon's Valkyrie.
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* OhCrap: [[spoiler:In the movie opening, Syl realizes too late that the Alchemist has quickly recovered from her spell and zaps her with an attack that cause her death.]]

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* OhCrap: [[spoiler:In the movie opening, Syl realizes too late that the Alchemist has quickly recovered from had brushed off her spell and zaps her with an attack that cause her death.a fatal attack.]]



* SuperWindowJump: The Varkolyn Whelplings ''love'' to do this with the stained glass windows in Vyrax's Tower just to ambush you.

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* SuperWindowJump: The Varkolyn Whelplings ''love'' to do this with the stained glass windows in Vyrax's Tower just to ambush you.
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* SuperWindowJump: The Varkolyn Whelplings ''love'' to do this with the stained glass windows in Vyrax's Tower just to ambush you.
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** Even outside of taking items, so many dungeons and overworld areas have monster ambushes more often than not. Walking near bushes in the Blightbogs of Act III? Werewolves! Walking near the swarmstacks in the Salt Barrens of Act II? Skaras! Walking near stone den entrances? Warbeasts if it's Act I and Jackalbeasts if it's Act II! Walking near tents? Then the sentient enemies of that act will rush out to greet you! The Varkolyn in the second half of Act III takes this UpToEleven, especially in the dragon dungeons. Empty fireplace? Varkolyn! Hanging Ember lantern? Varkolyn! Hole in the floor? Varkolyn! Ledges facing away from the camera? Varkolyn ''Brutes''! [[SuperWindowJump Stained glass window]]? [[OverlyLongGag Vark--- Okay, you get the idea]].
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Sinkhole to Ballistic Bone added.


** Corpsefire skeletons attack you by pulling off their skulls and throwing them at you.

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** Corpsefire skeletons attack you by [[BallisticBone pulling off their skulls and throwing them at you.them]].

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Minor cleanup of A to (some) C examples and deleted a Square Peg Round Trope.


* AbnormalAmmo: "Corpsefire Skeletons," who attack you by... Pulling off their skulls and throwing them at you. There's also the more serious "Nether Plaguebearers", who fire out diseased pustules from their backs that swell up and explode an area.

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* AbnormalAmmo: "Corpsefire Skeletons," who AbnormalAmmo:
** Corpsefire skeletons
attack you by... Pulling by pulling off their skulls and throwing them at you. There's also the more serious "Nether Plaguebearers", who you.
** Nether Plaguebearers
fire out diseased pustules from their backs that swell up and explode an area.explode.



* AWinnerIsYou: When you finally [[spoiler:confront the dreaded Alchemist, he doesn't say anything and you just fight him. Then you go on to the TrueFinalBoss, the Netherlord, who also doesn't say anything. You fight him, defeat him, and he dies too. You get a cutscene telling you how you saved the world, but it feels rather anticlimactic, then the game ends.]]



** Similarly, Forcefield, which just provides some extra physical damage absorption and knockback resistance.
*** Other level 1 skills can be considered this, such as the Embermage's Prismatic Bolts, which fires five homing bolts that inflict all four types of elemental damage and is used primarily to trigger the Brand passives for massive damage. Or the Outlander's Glaive Throw, which seeks out enemies, rebounds off its first target to hit others, deals a solid chunk of poison damage even when your character level is 100 and it is left at rank 1, and even adds charge to boot. Or the Berserker's Shadow Burst, which heals the Berserker when it hits enemies and has an innate chance to break shields, but it can also act as a cheap escape skill if you leave it at rank 1.
** Passive skills. Unlike Active Skills, [[EvolvingAttack which evolve via the Tier system]], investing points in them only increases the percentage bonus they grant to you, which is not too exciting... But spending a hefty amount of skill-points in them is still highly recommended, as they generate nice bonuses that scale with your stats and/or equipment and increase the chance of triggering random beneficial effects. Let's put it this way:
--> '''LetsPlay/{{Northernlion}}:''' ''(...) I feel like I try to be a 'responsible dad', and the kids are like: "Come on dad! Get [[AnimalBattleAura the skill where you transform into a wolf]]" and I'm like: "No! You gotta get those percentage bonuses, they're gonna help you in the late game"''

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** Similarly, Forcefield, which just The Engineer's forcefield provides some extra physical damage absorption and knockback resistance.
*** Other level 1 skills can be considered this, such as
resistance. This works in tandem with the abovementioned healing robot to make Engineers the single hardest class to kill.
** The
Embermage's Prismatic Bolts, which fires five homing bolts that inflict all Bolts doesn't look too flashy, but each of the {{Roboteching}} missiles has a chance of inflicting ''all'' four types of elemental damage which, coupled with its high refire rate and is used primarily low mana cost per cast, means it will usually do some damage to trigger anything. Its damage can also be amplified by the Embermage's three FireIceLightning Brand passives for massive damage. Or the passive skills, turning it into a highly accurate offensive skill that does impressive amounts of damage.
** The
Outlander's Glaive Throw, which Throw seeks out enemies, rebounds off its first target to hit others, deals a solid chunk of poison damage even when your character level is 100 and it is left at rank 1, and even adds charge to boot. Or the boot.
** The
Berserker's Shadow Burst, which Burst heals the Berserker you when it hits enemies and has an innate chance to break shields, but it can also act as a cheap escape skill if you leave it at rank 1.
** Passive skills. Unlike Active Skills, [[EvolvingAttack which evolve via the Tier system]], investing points in them only increases the percentage bonus they grant to you, which is not too exciting... But spending a hefty amount of skill-points exciting. However, investing skill points in them is still highly recommended, as they generate nice bonuses that scale with your stats and/or equipment and increase the chance chances of triggering random beneficial effects. Let's put it this way:
effects.
--> '''LetsPlay/{{Northernlion}}:''' ''(...) I feel like I try to be a 'responsible dad', and the kids are like: "Come on dad! Get [[AnimalBattleAura the skill where you transform into a wolf]]" and I'm like: "No! You gotta get those percentage bonuses, they're gonna help you in the late game"''game."''



* ChargedAttack: Of the 'collect' type. The Engineer's charge meter has five "pips" that fill as you deal more damage through attacks and certain skills. Many skills benefit from the charge in three ways, consuming a single pip to make it stronger, depleting the entire meter to increase the effects based on how full it was or passively benefiting from the meter without affecting it.

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* ChargedAttack: Of the 'collect' "collect" type. The Engineer's charge meter has five "pips" that fill as you deal more damage through attacks and certain skills. Many skills benefit from the charge in three ways, consuming a single pip to make it stronger, depleting the entire meter to increase the effects based on how full it was or passively benefiting from the meter without affecting it.



* ColorCodedItemTiers: The game has white (common) < green(uncommon) < blue (rare) < orange (unique) < red (legendary), with purple being reserved for quest-related items.

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* ColorCodedItemTiers: The game has white (common) < green(uncommon) green (uncommon) < blue (rare) < orange (unique) < red (legendary), with purple being reserved for quest-related items.
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* TamerAndChaster: Commander Vale, the Vanquisher from the [[VideoGame/{{Torchlight}} first game]] wears a more covered outfit as opposed to her Stripperiffic one worn in the previous game.

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* TamerAndChaster: Commander Vale, the Vanquisher from the [[VideoGame/{{Torchlight}} first game]] wears a more covered outfit as opposed to her Stripperiffic {{Stripperiffic}} one worn in the previous game.
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* TamerAndChaster: Commander Vale, the Vanquisher from the [[VideoGame/{{Torchlight}} first game]] wears a more covered outfit as opposed to her Stripperiffic one worn in the previous game.
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A sequel, ''Torchlight III'' is scheduled for the future, with the game now a full MMO with the same ARPG combat.

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A sequel, ''Torchlight III'' is scheduled for the future, with the game now a full MMO with the same ARPG combat.
future.
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A sequel, ''Torchlight Frontiers'' is scheduled for the future, with the game now a full MMO with the same ARPG combat.

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A sequel, ''Torchlight Frontiers'' III'' is scheduled for the future, with the game now a full MMO with the same ARPG combat.

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A sequel, ''Torchlight Frontiers'' is scheduled for 2019, with the game now a full MMO with the same ARPG combat.

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A sequel, ''Torchlight Frontiers'' is scheduled for 2019, the future, with the game now a full MMO with the same ARPG combat.
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* AWinnerIsYou: When you finally [[spoiler:confront the dreaded Alchemist, he doesn't say anything and you just fight him. Then you go on to the TrueFinalBoss, Ordrak, who also doesn't say anything. You fight him, defeat him, and he dies too. You get a cutscene telling you how you saved the world, but it feels rather anticlimactic, then the game ends.]]

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* AWinnerIsYou: When you finally [[spoiler:confront the dreaded Alchemist, he doesn't say anything and you just fight him. Then you go on to the TrueFinalBoss, Ordrak, the Netherlord, who also doesn't say anything. You fight him, defeat him, and he dies too. You get a cutscene telling you how you saved the world, but it feels rather anticlimactic, then the game ends.]]



* FinalBossPreview: [[spoiler:The Netherim that was possessing the Grand Regent at the end of act 1 turns out to be the Nether King.]]

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* FinalBossPreview: [[spoiler:The Netherim that was possessing the Grand Regent at the end of act 1 turns out to be the Nether King.Netherlord.]]



* TheMagicGoesAway: [[spoiler:The Alchemist has the destruction of the world's ember as one of his plans, thinking it might cure him of the ember blight. He seems to have overlooked the existence of entire races based on or subsisting on Ember, which would be wiped out if his plan succeeds. Thankfully for all concerned the trope is averted in the end.]]

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* TheMagicGoesAway: [[spoiler:The Alchemist has the destruction of the world's ember as one of his plans, thinking it might cure him of the ember blight.Ember Blight. He seems to have overlooked the existence of entire races based on or subsisting on Ember, which would be wiped out if his plan succeeds. Thankfully for all concerned the trope is averted in the end.]]



* TheManBehindTheMan: [[spoiler:The ending suggests that at least ''some'' of the Alchemist's actions may have been due to the Nether King's manipulations.]]

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* TheManBehindTheMan: [[spoiler:The ending suggests that at least ''some'' of the Alchemist's actions may have been due to the Nether King's Netherlord's manipulations.]]



* OneWingedAngel: [[spoiler:The Nether King starts the fight out as a half-incorporeal Netherim, but after defeating him once, he morphs into a giant Netherim with golden armor and a {{BFS}}.]]

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* OneWingedAngel: [[spoiler:The Nether King Netherlord starts the fight out as a half-incorporeal Netherim, but after defeating him once, he morphs into a giant Netherim with golden armor and a {{BFS}}.]]
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* BonusDungeon: The Mapworks (unlocked after beating the FinalBoss) is a whole collection of them.
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** The Embermage's Prismatic Bolt starts off decently strong without any upgrades, but tends to become much stronger when combined with the Brand passives (which add a damage bonus when an enemy with the corresponding elemental status effect is hit) that are unlocked later on.
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* AWinnerIsYou: When you finally [[spoiler:confront the dreaded Alchemist, he doesn't say anything and you just fight him. Then you go on to the TrueFinalBoss, Ordrak, who also doesn't say anything. You fight him, defeat him, and he dies too. You get a cutscene telling you how you saved the world, but it feels rather anticlimactic, then the gale ends.]]

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* AWinnerIsYou: When you finally [[spoiler:confront the dreaded Alchemist, he doesn't say anything and you just fight him. Then you go on to the TrueFinalBoss, Ordrak, who also doesn't say anything. You fight him, defeat him, and he dies too. You get a cutscene telling you how you saved the world, but it feels rather anticlimactic, then the gale game ends.]]
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* AWinnerIsYou: When you finally [[spoiler:confront the dreaded Alchemist, he doesn't say anything and you just fight him. Then you go on to the TrueFinalBoss, Ordrak, who also doesn't say anything. You fight him, defeat him, and he dies too. You get a cutscene telling you how you saved the world, but it feels rather anticlimactic, then the gale ends.]]

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