History VideoGame / TorchlightII

15th Aug '17 3:06:34 PM ThomasRoderick
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** The Engineer wears a PoweredArmor suit (though it doesn't cover his entire body) and can build robots

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** The Engineer wears a PoweredArmor suit (though it doesn't lower-tiered ones don't cover his entire body) and can build robots
10th Aug '17 8:20:14 PM Naveek
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* FlavorText: Many rare and unique items have flavor text, with some of them some lore or backstory for the item.

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* FlavorText: Many rare and unique items have flavor text, with some of them providing some lore or backstory for the item.
10th Aug '17 8:19:26 PM Naveek
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* FlavorText: Many rare and unique items have flavor text, with some of them some lore or backstory for the item.
17th Jun '17 11:52:43 PM Naveek
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* {{BFS}}: Great swords. Like regular swords, they're average in speed and damage range.

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* {{BFS}}: Great swords.Greatswords. Like regular swords, they're average in speed and damage range.


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** Similarly, Forcefield, which just provides some extra physical damage absorption and knockback resistance.
7th Jun '17 2:43:03 PM MonsterSalt
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*** Other level 1 skills can be considered this, such as the Embermage's Prismatic Bolts, which fires five homing bolts that inflict all four types of elemental damage and is used primarily to trigger the Brand passives for massive damage. Or the Outlander's Glaive Throw, which seeks out enemies, rebounds off its first target to hit others, deals a solid chunk of poison damage even when your character level is 100 and it is left at rank 1, and even adds charge to boot. Or the Berserker's Shadow Burst, which heals the Berserker when it hits enemies and has an innate chance to break shields, but it can also act as a cheap escape skill if you leave it at rank 1.



* CriticalHit: A central combat mechanic in this game. Critical hits automatically breaks enemy shields if they have one; otherwise, they deal maximum damage if that attack has a damage range, then amplifies it by the critical damage bonus stat, which can go all the way up to +500% bonus damage. Berserkers have several passive abilities that are based around dealing critical hits; in particular, their unique charge mechanic makes all of their direct melee attacks critical hits and greatly boosts critical chance for all other attacks.



* DamageOverTime: Inflicting burned, chilled or poisoned produces damage over time to the enemy, weapons or certain Blood Embers fitted into those weapons have a "convey -X physical damage over Y seconds", implying a bleeding like status. Certain skills such as Permafrost, Cursed Daggers or Firebombs inflict damage over time for those hit or caught in it's area of effect.

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* DamageOverTime: Inflicting burned, chilled A debuff that comes in different flavors, be it fire, ice, electric, poison, or poisoned produces physical (bleeding) damage over time to the enemy, weapons or certain Blood Embers fitted into those weapons have a "convey -X physical X seconds, although regular fire damage over Y seconds", implying has an innate chance of inflicting this naturally. They bypass armor and can be amplified with a bleeding like status. Certain skills such high Focus stat, making them as Permafrost, Cursed Daggers or Firebombs inflict damage over time for those hit or caught in it's area viable a means of effect.killing enemies as direct damage.



* DumpStat: Vitality is only good for one thing only: reaching the % block chance cap for players that use shields, which is easily achieved by equipping the unique shield Parma's Coal Burner, having the Blocking VI skill, and getting about 100 Vit. The other two things it's supposed to do (boosting armor and max health) aren't worth the points because armor becomes worthless once you start hitting the high level dungeons where enemies deal absurd amounts of burst damage, and max health can be more efficiently increased through socketables, especially Skulls of Riechliu.



* OneStatToRuleThemAll: Focus, with Strength coming in at a close second due to being able to increase the critical damage bonus.



** [[ShockAndAwe Shocked]]: Enemies attacked in that state take more damage and have a chance to shock enemies around it.
** [[PoisonousPerson Poisoned]]: DamageOverTime coupled with increased vulnerability to damage.
** Bleeding: Not explicitly but Blood Embers or weapon effects that "conveys -X physical damage over Y seconds" implies the targets are bleeding from the effect.

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** [[ShockAndAwe Shocked]]: Enemies attacked in that state take more releases shock bolts that can damage and have a chance to shock enemies around it.
other nearby enemies.
** [[PoisonousPerson Poisoned]]: DamageOverTime coupled with increased vulnerability to damage.
Weakens enemies by decreasing their damage output and armor.
** Bleeding: Not explicitly but Blood Embers or weapon effects that "conveys -X physical damage over Y seconds" implies the targets are bleeding from the effect. Other damage over time debuffs corresponding to the other elements (aside from fire, which already has a naturally occurring one) can be inflicted by certain skills or equipment effects.



** Stop: Basilisks in the Ossean Wastes can hit players with a paralyzing gaze, making them unable to move but still attack (that is if the enemy has the decency to stand in front of you). Outlanders with the Tangling Shot skill can inflict this on enemies along with constricting them (via Poison damage).

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** Stop: Immobilize: Basilisks in the Ossean Wastes can hit players with a paralyzing gaze, making them unable to move but still attack (that is if the enemy has the decency to stand in front of you). Outlanders with the Tangling Shot skill can inflict this on enemies along with constricting them (via Poison damage).
12th May '17 7:33:55 AM Dallenson
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* MonsterCloset[=/=]TeleportingKeycardSquad: Grabbing the Sanguine Gems in the Rotting Crypt in Act III causes the skeletons to animate and summon a champion skeletal mage. Turning valves to turn off impassible steam in The Broken Mines causes a Dwarven Brute to appear from an alcove hidden by a sliding panel. In other situations, chests or secret levers depending on map generation cause enemies to appear. Expect skeletons to become animate when opening chests in crypt areas.

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* MonsterCloset[=/=]TeleportingKeycardSquad: Grabbing the Sanguine Gems in the Rotting Crypt in Act III causes the skeletons to animate and summon a champion skeletal mage. Turning valves to turn off impassible steam in The Broken Mines causes a Dwarven Brute to appear from an alcove hidden by a sliding panel. In other situations, chests or secret levers other interactive items, depending on the map generation generation, can cause enemies to appear. Expect skeletons to become animate when opening chests in crypt areas.
11th May '17 4:15:38 PM Dallenson
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* LimitBreak: Both the Berserker's and Embermage's charge meters work like this when filled. The Embermage enters a state of pure concentration for twelve seconds, skills cost no mana and deal 25% more damage. While the Berserker enters a frenzy state for the next six seconds after striking the next enemy with increased movement speed, attack speed, physical damage and critical hit chance.


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* SuperMode: Both the Berserker's and Embermage's charge meters work like this when filled. The Embermage enters a state of pure concentration for twelve seconds, skills cost no mana and deal 25% more damage. While the Berserker enters a frenzy state for the next six seconds after striking the next enemy with increased movement speed, attack speed, physical damage and critical hit chance.
11th May '17 4:11:14 PM Dallenson
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* WarmUpBoss: The Fallen Guardian in the Corrupted Crypt. Although he does do a good amount of damage, his movement and attacks are very slow and easy to see coming. He's also one of the few bosses who ''doesn't'' get a BossWarningSiren.

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* WarmUpBoss: The Fallen Guardian in the Corrupted Crypt. Although he does do a good amount of damage, his movement and attacks are very slow and easy to see coming. He's also one of the few bosses who ''doesn't'' get a BossWarningSiren.the things other bosses do (BossSubtitles, BossWarningSiren, boss theme and victory theme).
7th Apr '17 6:44:13 PM Dallenson
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* LimitBreak: Both the Berserker's and Embermage's charge meters work like this when filled. The Embermage enters a state of pure concentration for twelve seconds, skills cost no mana and they deal increased elemental damage. While the Berserker enters a frenzy state for the next six seconds after striking the next enemy with increased movement speed, attack speed, physical damage and critical hit chance.

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* LimitBreak: Both the Berserker's and Embermage's charge meters work like this when filled. The Embermage enters a state of pure concentration for twelve seconds, skills cost no mana and they deal increased elemental 25% more damage. While the Berserker enters a frenzy state for the next six seconds after striking the next enemy with increased movement speed, attack speed, physical damage and critical hit chance.
19th Mar '17 5:28:24 PM Doug86
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* CoversAlwaysLie: The 'box art' shown above (the actual game doesn't have a boxed version yet) and certain loading screens depict the male Engineer as a hefty SpaceMarine right out of Warhammer40k (epic chin included) but his real character model isn't half as buff and he doesn't get that particular armor in-game. The male Berserker is also a lot wirier than the art indicates but at least he does get claws similar to those in the art (unfortunately they're low tier). On the flipside, the female character models are more modest than their art too.

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* CoversAlwaysLie: The 'box art' shown above (the actual game doesn't have a boxed version yet) and certain loading screens depict the male Engineer as a hefty SpaceMarine right out of Warhammer40k ''TabletopGame/Warhammer40000'' (epic chin included) but his real character model isn't half as buff and he doesn't get that particular armor in-game. The male Berserker is also a lot wirier than the art indicates but at least he does get claws similar to those in the art (unfortunately they're low tier). On the flipside, the female character models are more modest than their art too.
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