History VideoGame / TorchlightII

19th Mar '17 5:28:24 PM Doug86
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* CoversAlwaysLie: The 'box art' shown above (the actual game doesn't have a boxed version yet) and certain loading screens depict the male Engineer as a hefty SpaceMarine right out of Warhammer40k (epic chin included) but his real character model isn't half as buff and he doesn't get that particular armor in-game. The male Berserker is also a lot wirier than the art indicates but at least he does get claws similar to those in the art (unfortunately they're low tier). On the flipside, the female character models are more modest than their art too.

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* CoversAlwaysLie: The 'box art' shown above (the actual game doesn't have a boxed version yet) and certain loading screens depict the male Engineer as a hefty SpaceMarine right out of Warhammer40k ''TabletopGame/Warhammer40000'' (epic chin included) but his real character model isn't half as buff and he doesn't get that particular armor in-game. The male Berserker is also a lot wirier than the art indicates but at least he does get claws similar to those in the art (unfortunately they're low tier). On the flipside, the female character models are more modest than their art too.
19th Mar '17 10:01:35 AM Dallenson
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* MonsterCloset: Grabbing the Sanguine Gems in the Rotting Crypt in Act III causes the skeletons to animate and summon a champion skeletal mage. Turning valves to turn off impassible steam in The Broken Mines causes a Dwarven Brute to appear from an alcove hidden by a sliding panel. In other situations, chests or secret levers depending on map generation cause enemies to appear. Expect skeletons to become animate when opening chests in crypt areas.

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* MonsterCloset: MonsterCloset[=/=]TeleportingKeycardSquad: Grabbing the Sanguine Gems in the Rotting Crypt in Act III causes the skeletons to animate and summon a champion skeletal mage. Turning valves to turn off impassible steam in The Broken Mines causes a Dwarven Brute to appear from an alcove hidden by a sliding panel. In other situations, chests or secret levers depending on map generation cause enemies to appear. Expect skeletons to become animate when opening chests in crypt areas.
19th Mar '17 9:59:43 AM Dallenson
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* ContractualBossImmunity: Champions and Boss monsters will be resistant if not outright immune to most of the player's StandardStatusEffects and YouShallNotEvadeMe skills. Though they are not immune to being blinded which makes skill such as Blast Cannon, Glacial Shatter and Shotgonne Mastery + Rapid Fire effective at keeping them from targeting you.

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* ContractualBossImmunity: Champions and Boss monsters will be resistant if not outright immune to most of the player's StandardStatusEffects and YouShallNotEvadeMe skills. Though they are not immune to being blinded which makes skill skills such as Blast Cannon, Glacial Shatter and Shotgonne Mastery + Rapid Fire effective at keeping them from targeting you.
15th Mar '17 9:25:34 PM Dallenson
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** [[spoiler:Dragon dungeons such as the Forgotten Halls and Vyrax's Tower typically open up walls when you search specific rock piles or step on a floor tile that's raised with a unique marking]]. Sometimes the lever opening the actual secret might be in plain sight but you have to find hte hidden pressure plate to get access to it.

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** [[spoiler:Dragon dungeons such as the Forgotten Halls and Vyrax's Tower typically open up walls when you search specific rock piles or step on a floor tile that's raised with a unique marking]]. marking. Sometimes the lever opening the actual secret might be in plain sight but you have to find hte the hidden pressure plate to get access to it.]]
15th Mar '17 1:27:53 PM Dallenson
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* DisneyVillainDeath: A mook variant occurs when you kill non-flying, walking enemies in areas such as bridges or near cliffs, they'll be tossed off the side and the end result is similar to being [[LiterallyShatteredLives shattered]] or [[LudicrousGibs gibbed]] in that they can't be revived. Oddly, they can be knocked off a cliff toward a lower area that you can get to and they'll disappear entirely regardless of the result.

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* DisneyVillainDeath: A mook variant occurs when you kill non-flying, walking enemies in areas such as bridges or near cliffs, they'll be tossed off the side and the end result is similar to being [[LiterallyShatteredLives shattered]] or [[LudicrousGibs gibbed]] in that they can't be revived. Oddly, they can be knocked off a cliff toward a lower area that you can get to and they'll disappear entirely regardless of the result.entirely, even if they would've landed below.
15th Mar '17 1:16:18 PM Dallenson
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** [[spoiler:Secrets within the Ezrohir vault areas are found by levers, they generally open up hidden walls or raise platforms with a sarcophagus containing more valuables]].
** [[spoiler:Dragon dungeons such as the Forgotten Halls and Vyrax's Tower typically open up walls when you search specific rock piles or step on a floor tile that's raised with a unique marking]].

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** [[spoiler:Secrets within the Ezrohir vault areas are found by levers, marked or unmarked, they generally open up hidden walls or raise platforms with a sarcophagus containing more valuables]].
** [[spoiler:Dragon dungeons such as the Forgotten Halls and Vyrax's Tower typically open up walls when you search specific rock piles or step on a floor tile that's raised with a unique marking]]. Sometimes the lever opening the actual secret might be in plain sight but you have to find hte hidden pressure plate to get access to it.
15th Mar '17 1:15:18 PM Dallenson
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** [[spoiler:Secrets within the Ezrohir vault areas are found by marked levers, they generally open up hidden walls or raise platforms with a sarcophagus containing more valuables]].

to:

** [[spoiler:Secrets within the Ezrohir vault areas are found by marked levers, they generally open up hidden walls or raise platforms with a sarcophagus containing more valuables]].
15th Mar '17 1:14:10 PM Dallenson
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* ContractualBossImmunity: Champions and Boss monsters will be resistant if not outright immune to most of the player's StandardStatusEffects and YouShallNotEvadeMe skills. Though they are not immune to being blinded which makes Blast Cannon or Shotgonne Mastery (maybe Rapid Fire as well) effective at keeping them from targeting you.

to:

* ContractualBossImmunity: Champions and Boss monsters will be resistant if not outright immune to most of the player's StandardStatusEffects and YouShallNotEvadeMe skills. Though they are not immune to being blinded which makes skill such as Blast Cannon or Cannon, Glacial Shatter and Shotgonne Mastery (maybe + Rapid Fire as well) effective at keeping them from targeting you.
15th Mar '17 1:11:01 PM Dallenson
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* {{Alien Blood}}: an extremely notable feature is that different types of enemies have different blood colours: beasts and humanoids have red blood, insectoids and corporeal undeads have green blood (which make sense since their bodies are full of haemolymph and pus, respectively) and the Netherim have bluish-purple blood.

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* {{Alien Blood}}: AlienBlood: an extremely notable feature is that different types of enemies have different blood colours: beasts and humanoids have red blood, insectoids and corporeal undeads have green blood (which make sense since their bodies are full of haemolymph and pus, respectively) and the Netherim have bluish-purple blood.



** LevelLockedLoot is present, with a level and stat(s) requirement, just like in the first game and the ''Diablo'' series. However, unlike the original game, where you have to match the level AND the stat(s) requirements in order to equip something, here you can fulfill either of them in order use the gear. This means that now you can wield heavy weapons even with no Strength upgrades as long as you reach the appropriate level, or wear high-level armor earlier as long as you distribute your stats in the right way. Though there are some pieces of Unique equipment, especially Legendary weapons, that require Level 101 which cannot be reached without the usage of mods, requiring you to distribute stats (or rely on Borris the Stout to give attribute enchantments) in order to use them at all.

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** LevelLockedLoot is present, with a level and stat(s) requirement, just like in the first game and the ''Diablo'' series. However, unlike the original game, where you have to match the level AND the stat(s) requirements in order to equip something, here you can fulfill either of them in order use the gear. This means that now you can wield heavy weapons even with no Strength upgrades as long as you reach the appropriate level, or wear high-level armor earlier as long as you distribute your stats in the right way. Though there are some pieces of Unique equipment, especially the level 105 endgame armor sets introduced in a later update (the Dominion, Ascendant, Draketalon and Outercore sets for the Outlander, Embermage, Berserker and Engineer, respectively) and level 105 Legendary weapons, that weapons require Level 101 which cannot be reached without the usage of mods, requiring you to distribute stats (or rely on in order to use them at all. The best idea is to distribute stats to wear the armor then use Borris the Stout to give attribute enchantments) in order boosts on said armor to use them at all.the Legendary weapons.



* BladeOnAStick: Pole arms are slow but have the longest reach of any melee weapon type.

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* BladeOnAStick: Pole arms are slow but have the longest reach and the largest splash damage arc out of any melee weapon type.



* ContractualBossImmunity: Champions and Boss monsters will be resistant if not outright immune to most of the player's StandardStatusEffects, such as being less likely to immobilize a boss with the Outlander's Tangling Shot skill or being less likely to be stunned.

to:

* ContractualBossImmunity: Champions and Boss monsters will be resistant if not outright immune to most of the player's StandardStatusEffects, such as StandardStatusEffects and YouShallNotEvadeMe skills. Though they are not immune to being less likely to immobilize a boss with the Outlander's Tangling Shot skill blinded which makes Blast Cannon or being less likely to be stunned.Shotgonne Mastery (maybe Rapid Fire as well) effective at keeping them from targeting you.


Added DiffLines:

* DisneyVillainDeath: A mook variant occurs when you kill non-flying, walking enemies in areas such as bridges or near cliffs, they'll be tossed off the side and the end result is similar to being [[LiterallyShatteredLives shattered]] or [[LudicrousGibs gibbed]] in that they can't be revived. Oddly, they can be knocked off a cliff toward a lower area that you can get to and they'll disappear entirely regardless of the result.


Added DiffLines:

* MonsterCloset: Grabbing the Sanguine Gems in the Rotting Crypt in Act III causes the skeletons to animate and summon a champion skeletal mage. Turning valves to turn off impassible steam in The Broken Mines causes a Dwarven Brute to appear from an alcove hidden by a sliding panel. In other situations, chests or secret levers depending on map generation cause enemies to appear. Expect skeletons to become animate when opening chests in crypt areas.
6th Mar '17 11:27:58 AM Dallenson
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* NewGamePlus: It is even labeled like so with each + denoting the tier, it eventually goes up to New Game +++++ [[HarderThanHard which is somewhere around level 200 for your enemies]].

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* NewGamePlus: It is even labeled like so with each + denoting the tier, it eventually goes up to New Game +++++ [[HarderThanHard which is somewhere around level 200 120 for your enemies]].
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