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Trope was cut/disambiguated due to cleanup


** [[CirclingBirdies Stunned]]: Enemies and player summons hit with a stun are generally unable to act (and allows Engineers to inflict a CoupDeGrace if they invest in that skill). Players and pets suffer reduced movement and attack speed and it's generally inflicted by [[MakeMeWannaShout enemies that screech]].

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** [[CirclingBirdies Stunned]]: Enemies and player summons hit with a stun are generally unable to act (and allows Engineers to inflict a CoupDeGrace if they invest in that skill). Players and pets suffer reduced movement and attack speed and it's generally inflicted by [[MakeMeWannaShout enemies that screech]].screech.

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Trope was cut/disambiguated due to cleanup


* {{The Engineer}}s: {{Genius Bruiser}}s who wear {{Steampunk}} PoweredArmor and wield [[WrenchWhack giant wrenches]] (as if they were [[DropTheHammer hammers]]), various two-hand weapons, [[{{BFG}} cannons]] or a one-hander and [[LuckilyMyShieldWillProtectMe shield]].

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* {{The Engineer}}s: {{Genius Bruiser}}s who wear {{Steampunk}} PoweredArmor and wield [[WrenchWhack giant wrenches]] (as if they were [[DropTheHammer hammers]]), hammers), various two-hand weapons, [[{{BFG}} cannons]] or a one-hander and [[LuckilyMyShieldWillProtectMe shield]].



* DropTheHammer: Great hammers and maces are slow but convey a chance to interrupt enemies unless they resist it or are completely immune. Some of the great hammers and even some maces are giant wrenches, crossing into WrenchWhack.
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* OurManticoresAreSpinier: Manticore act as bosses. Unlike other protrayal of manticores in various fictions, they are humanoids in this game while still retain the wings and the stinger tail. [[BlowYouAway They can also cast wind devils]].

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* OurManticoresAreSpinier: Manticore act as bosses. Unlike other protrayal of manticores in various fictions, they are muscular humanoids in this game while still retain the their manticore-like features like wings and the stinger tail.tails. [[BlowYouAway They can also cast wind devils]].
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* OurManticoresAreSpinier: Manticore act as bosses. Unlike other protrayal of manticores in various fictions, they are humanoids in this game while still retain the wings and the stinger tail. [[BlowYouAway They can also cast wind devils]].
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* StarterVillain: General Grell, the Sturmbeorn General. After he's beaten halfway through Act 1, his Sturmbeorn aren't seen after that, and he also isn't allied with the Alchemist, only taking advantage of the chaos he caused.

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* StarterVillain: General Grell, the Sturmbeorn General. After he's beaten halfway through Act 1, his Sturmbeorn aren't seen after that, and he also isn't allied with the Alchemist, only taking advantage of the chaos he the latter caused.



* SuspiciousVideogameGenerosity: When approching near a boss arena, you'll get some potions from dead bodies. This is a fair warning that whoever you'll be facing shouldn't underestimated.

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* SuspiciousVideogameGenerosity: When approching near a boss arena, you'll get some potions from dead bodies. This is a fair warning that whoever you'll be facing what you about to face shouldn't underestimated.



* TamerAndChaster: Commander Vale, the Vanquisher from the [[VideoGame/{{Torchlight}} first game]] wears a more covered outfit as opposed to her {{Stripperiffic}} one worn in the previous game.

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* TamerAndChaster: Commander Vale, the Vanquisher from the [[VideoGame/{{Torchlight}} first game]] wears a more covered outfit as opposed to her {{Stripperiffic}} one ones worn in the previous game.



* TreacherousQuestGiver: Two examples: [[spoiler:The Faceless King in Act II, and Cacklespit in Act III. You can take revenge on them though.]]

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* TreacherousQuestGiver: Two examples: [[spoiler:The Faceless King in Act II, and Cacklespit in Act III. You can take revenge on them though.both.]]

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Blade On A Stick is now a disambiguation page.


* BladeOnAStick: Pole arms are slow but have the longest reach and the largest splash damage arc out of any melee weapon type.



* SplashDamage: Every melee weapon except for [[ArmorPiercingAttack claws]] provide a small arc in which secondary targets take reduced damage and two-handed weapons provide a larger arc, which helps offset the reduced [[LuckilyMyShieldWillProtectMe defense]] or [[DualWielding damage output]] with [[BladeOnAStick polearms]] having the longest reach and arc. [[ShotgunsAreJustBetter Shotgonnes]] and [[{{BFG}} cannons]] also deal damage in a wide cone in front of their user. Some socketable items can boost or even match the weapon's damage being done to secondary targets.

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* SplashDamage: Every melee weapon except for [[ArmorPiercingAttack claws]] provide a small arc in which secondary targets take reduced damage and two-handed weapons provide a larger arc, which helps offset the reduced [[LuckilyMyShieldWillProtectMe defense]] or [[DualWielding damage output]] with [[BladeOnAStick polearms]] polearms having the longest reach and arc. [[ShotgunsAreJustBetter Shotgonnes]] Shotguns]] and [[{{BFG}} cannons]] also deal damage in a wide cone in front of their user. Some socketable items can boost or even match the weapon's damage being done to secondary targets.

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Trying to fix some example indentation


* MoreDakka: The Outlander's Rapid Fire skill shoots a constant barrage of initially weaker projectiles from whatever ranged weapon he or she happens to be using. One tier bonus ups the bullet count further by adding errant shots into the mix..

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* MoreDakka: MoreDakka:
**
The Outlander's Rapid Fire skill shoots a constant barrage of initially weaker projectiles from whatever ranged weapon he or she happens to be using. One tier bonus ups the bullet count further by adding errant shots into the mix..
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* ProceduralGeneration: Map "chunks" are hand-crafted, but are still assembled using a procedural process. Their exact positions may shift around. There is also a feature known as ''Mapworks'', as an alternative to NewGamePlus, which purchases randomly generated maps.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: Axes and great axes have no damage range, making their DPS consistent sans fumbles and {{Critical Hit}}s.
** The Berserker's Storm Hatchet skill, which is an [[ShockAndAwe electrical]] throwing axe.
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Up To Eleven is a defunct trope


** Even outside of taking items, so many dungeons and overworld areas have monster ambushes more often than not. Walking near bushes in the Blightbogs of Act III? Werewolves! Walking near the swarmstacks in the Salt Barrens of Act II? Skaras! Walking near stone den entrances? Warbeasts if it's Act I and Jackalbeasts if it's Act II! Walking near tents? Then the sentient enemies of that act will rush out to greet you! The Varkolyn in the second half of Act III takes this UpToEleven, especially in the dragon dungeons. Empty fireplace? Varkolyn! Hanging Ember lantern? Varkolyn! Hole in the floor? Varkolyn! Ledges facing away from the camera? Varkolyn ''Brutes''! [[SuperWindowJump Stained glass window]]? [[OverlyLongGag Vark--- Okay, you get the idea]].
* MoreDakka: The Outlander's Rapid Fire skill shoots a constant barrage of initially weaker projectiles from whatever ranged weapon he or she happens to be using. [[UpToEleven One tier bonus ups the bullet count further]] by adding errant shots into the mix..

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** Even outside of taking items, so many dungeons and overworld areas have monster ambushes more often than not. Walking near bushes in the Blightbogs of Act III? Werewolves! Walking near the swarmstacks in the Salt Barrens of Act II? Skaras! Walking near stone den entrances? Warbeasts if it's Act I and Jackalbeasts if it's Act II! Walking near tents? Then the sentient enemies of that act will rush out to greet you! The Varkolyn in the second half of Act III takes this UpToEleven, up to eleven, especially in the dragon dungeons. Empty fireplace? Varkolyn! Hanging Ember lantern? Varkolyn! Hole in the floor? Varkolyn! Ledges facing away from the camera? Varkolyn ''Brutes''! [[SuperWindowJump Stained glass window]]? [[OverlyLongGag Vark--- Okay, you get the idea]].
* MoreDakka: The Outlander's Rapid Fire skill shoots a constant barrage of initially weaker projectiles from whatever ranged weapon he or she happens to be using. [[UpToEleven One tier bonus ups the bullet count further]] further by adding errant shots into the mix..
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* MushroomMan: Act III has a forest full of hostile living mushrooms, with the brutes and bosses being [[Main/FungusHumongous gigantic]].

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* MushroomMan: Act III has a forest full of hostile living mushrooms, with the brutes and bosses being [[Main/FungusHumongous [[FungusHumongous gigantic]].
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* ContractualBossImmunity: Champions and Boss monsters will be resistant if not outright immune to most of the player's StandardStatusEffects and YouShallNotEvadeMe skills. Though they are not immune to being blinded which makes skills such as Blast Cannon, Glacial Shatter and Shotgonne Mastery + Rapid Fire effective at keeping them from targeting you.

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* ContractualBossImmunity: Champions and Boss monsters will be resistant if not outright immune to most of the player's StandardStatusEffects StatusEffects and YouShallNotEvadeMe skills. Though they are not immune to being blinded which makes skills such as Blast Cannon, Glacial Shatter and Shotgonne Mastery + Rapid Fire effective at keeping them from targeting you.



* StandardStatusEffects: As an ActionRPG, there's quite a few of them with the expected elements.

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* StandardStatusEffects: StatusEffects: As an ActionRPG, there's quite a few of them with the expected elements.
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** The Outlander uses ranged weapons like the Amazon, acrobatic and trap-like skills of the Assassin and they have an affinity toward poison, enemy debilitating pacts and the ability to amass a ZergRush of weaker minions with a singular brute like the Necromancer.

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** The Outlander uses ranged weapons like the Amazon, acrobatic and trap-like skills of the Assassin Assassin, and they have an affinity toward poison, enemy debilitating pacts and the ability to amass a ZergRush of weaker minions from slain enemies with a singular brute like the Necromancer.
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Direct link.


* The Outlander: Mysterious vagabonds and nomads who are proficient with both ranged weapons ([[TheGunslinger specially guns]]) and [[TheNecromancer magic]]. The stat allocation system is somewhat biased in favour of magic Outlanders, as effective gunslingers are more difficult to build, especially if using shotgonnes.

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* The Outlander: Mysterious vagabonds and nomads who are proficient with both ranged weapons ([[TheGunslinger specially guns]]) and [[TheNecromancer [[{{Necromancer}} magic]]. The stat allocation system is somewhat biased in favour of magic Outlanders, as effective gunslingers are more difficult to build, especially if using shotgonnes.
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* SuspiciousVideogameGenerosity: When approching near a boss arena, you'll get some potions from dead bodies. This is a fair warning that whoever you'll be facing shouldn't underestimated.

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''Torchlight II'' is a 2012 ActionRPG developed by Creator/RunicGames. As you might infer, it is the direct sequel to ''VideoGame/{{Torchlight}}''. It adds CoOpMultiplayer to the franchise (a lack of which was a near-universal criticism of the original, especially since ''VideoGame/DiabloII'' was doing it a decade ago) and is meant to serve as a stepping-stone towards the proposed ''Torchlight'' MMO. The playable classes include:

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\n''Torchlight II'' is a 2012 ActionRPG developed by Creator/RunicGames. As you might infer, it is the direct sequel to ''VideoGame/{{Torchlight}}''.''VideoGame/{{Torchlight}}'', and the predecessor to ''VideoGame/TorchlightIII''. It adds CoOpMultiplayer to the franchise (a lack of which was a near-universal criticism of the original, especially since ''VideoGame/DiabloII'' was doing it a decade ago) and is meant to serve as a stepping-stone towards the proposed ''Torchlight'' MMO. The playable classes include:



A sequel, ''Torchlight III'' is scheduled for the future.






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** Quest items do not take inventory space.
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* RedShirtArmy: The Vanquishers are responsible for keep the peace in the empire. The player find their dead bodies wherever there's conflict. The Vanquishers also happen to be wearing [[RedShirt red uniforms]].

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* RedShirtArmy: The Vanquishers are responsible for keep the peace in TheEmpire. However, they aren't doing a very good job since the empire. The player find their dead bodies wherever there's conflict. everywhere he goes. [[RedShirt The Vanquishers also happen to be wearing [[RedShirt red uniforms]].

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