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* ImpossibleTheft: In ''THAW'', when meeting the Z-Boys, the skater gets his clothes (save for his trousers) taken from him due to a "no shirt, no shoes" rule made by the Z-Boys, despite the fact that he was ''standing right in front of them when they did nothing''.
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** ThirtySecondsOverTokyo: Tokyo in ''[=THPS3=]'', which looks a lot like an AmazingTechnicolorBattlefield (with the added flavor of the game having "Pulse", by Japanese noise-rock band Mad Capsule Markets, in the soundtrack). Subverted with Kyoto in ''[=THUG2=] Remix''/''[=THAW=]'' because it favors the urban look instead of the traditional side of the city (but then again, ''[=THUG2=] Remix'' does have an Franchise/{{Ultraman}} ripoff fighting a generic Kaiju...).

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** ThirtySecondsOverTokyo: Tokyo in ''[=THPS3=]'', which looks a lot like an AmazingTechnicolorBattlefield (with the added flavor of the game having "Pulse", by Japanese noise-rock band Mad Capsule Markets, in the soundtrack). Subverted with Kyoto in ''[=THUG2=] Remix''/''[=THAW=]'' because it favors the urban look instead of the traditional side of the city (but then again, ''[=THUG2=] Remix'' does have an Franchise/{{Ultraman}} ripoff UltramanCopy fighting a generic Kaiju...).
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** Also done in ''1+2''; see below for the explanation to why.

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** %%** Also done in ''1+2''; see below for the explanation to why.

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* ''Mat Hoffman's Pro BMX'' (2001), ''Mat Hoffman's Pro BMX 2'' (2002), ''Shaun Palmer's Pro Snowboarding'' (2001), and ''VideoGame/KellySlatersProSurfer'' (2002): Other Activision published games that apply the ''Pro Skater'' formula to other extreme sports. They have many noticeable similarities to the Tony Hawk games (even moreso in the case of ''Pro BMX 1'' as it used a modified version of the ''[=THPS2=]'' engine), though they generally aren't considered part of the same series. ''Pro Skater 4'' features a BonusLevel taken from ''Pro BMX 2'', while Slater and Hoffman made appearances as playable characters in ''Pro Skater 3'' and ''American Wasteland'', respectively.
* ''Tony Hawk's American [=Sk8land=]'' (2005): DS spinoff noteworthy for being one of the first online games for the DS. Went with a cell shaded art style as opposed to [=THAW's=] realistic approach, and featured trimmed down version's of the home consoles' levels and moveset edited for the DS's capabilities.

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* ''Mat Hoffman's Pro BMX'' (2001), ''Mat Hoffman's Pro BMX 2'' (2002), ''Shaun Palmer's Pro Snowboarding'' (2001), and ''VideoGame/KellySlatersProSurfer'' (2002): Other Activision published games that apply the ''Pro Skater'' formula to other extreme sports.sports (most of them were released under the label of ''Activision [=O2=]'' along with the ''Pro Skater'' games from 2001 to 2003). They have many noticeable similarities to the Tony Hawk games (even moreso in the case of ''Pro BMX 1'' as it used a modified version of the ''[=THPS2=]'' engine), though they generally aren't considered part of the same series. ''Pro Skater 4'' features a BonusLevel taken from ''Pro BMX 2'', while Slater and Hoffman made appearances as playable characters in ''Pro Skater 3'' and ''American Wasteland'', respectively.
* ''Tony Hawk's American [=Sk8land=]'' (2005): DS spinoff noteworthy for being one of the first online games for the DS. Went with a cell shaded cel-shaded art style as opposed to [=THAW's=] realistic approach, and featured trimmed down version's of the home consoles' levels and moveset edited for the DS's capabilities.



* TheArtifact: The [=PS1=]/[=N64=] port of [=THPS3=] uses a modified [=THPS2=] engine and as such features parts that were changed in the other versions. These include a more sensitive balance meter used for grinds and manuals, a landing stat, no ability to pivot in a manual (and landing a revert in one barely works - which is an easy mechanic in the other versions), the 'big drop' mechanic (which makes you bail when jumping from a height instead of landing on your feet), and most crucially, the need to build up air to make jumps (which makes, for example, the "Kickflip Over The Elevator Lobby" goal in Los Angeles an actual challenge). Also, the 'Create A Park' mode is identical to the [=THPS2=] version whereas it was remade in the other versions.

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* TheArtifact: The [=PS1=]/[=N64=] port of [=THPS3=] ''[=THPS3=]'' uses a modified [=THPS2=] ''[=THPS2=]'' engine and as such features parts that were changed in the other versions. These include a more sensitive balance meter used for grinds and manuals, a landing stat, no ability to pivot in a manual (and landing a revert in one barely works - which is an easy mechanic in the other versions), the 'big drop' "big drop" mechanic (which makes you bail when jumping from a height instead of landing on your feet), and most crucially, the need to build up air to make jumps (which makes, for example, the "Kickflip Over The Elevator Lobby" goal in Los Angeles an actual challenge). Also, the 'Create A Park' mode is identical to the [=THPS2=] version whereas it was remade in the other versions.



** Unless you're a PC player and started with [=THPS2=]. In that case, it's Rage Against The Machine's "Guerrilla Radio", which returns as the intro song for [=THPS1+2=].

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** Unless you're a PC player and started with [=THPS2=]. ''[=THPS2=]''. In that case, it's Rage Against The Machine's "Guerrilla Radio", which returns as the intro song for [=THPS1+2=].''[=THPS1+2=]''.



** "Airport" from ''[=THPS3=]'' (also THUG 2) is a indoor, downhill level with similarities to "The Mall" from the first game. The level even has an endpoint which warps you back to the start (which, if it had been in the first game, would have ended the level). Given that ''[=THPS1=]'' had several scrapped downhill levels that were never implemented, it's possible that "Airport" was designed for it and not included. The "Downhill" level from the [=PS1=] version of ''[=THPS3=]'' is somewhat inspired by the unused "Downhill" level from the first game (that was edited to just its skatepark as Chicago), though uses assets from the Rio level.

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** "Airport" from ''[=THPS3=]'' (also THUG 2) ''THUG 2'') is a indoor, downhill level with similarities to "The Mall" from the first game. The level even has an endpoint which warps you back to the start (which, if it had been in the first game, would have ended the level). Given that ''[=THPS1=]'' had several scrapped downhill levels that were never implemented, it's possible that "Airport" was designed for it and not included. The "Downhill" level from the [=PS1=] version of ''[=THPS3=]'' is somewhat inspired by the unused "Downhill" level from the first game (that was edited to just its skatepark as Chicago), though uses assets from the Rio level.



** THUG's San Diego level has some reused level design from ''[=THPS1=]'' 's San Francisco level. In a more subtle nod, the use of highway in ''[=THPS3=]'''s Los Angeles is a nod to the highway in the beta version of San Francisco (although it looks more like the one in the unused level Freeway).
** "Suburbia" in [=THPS3=] reuses the ability to skate on the roof of suburban houses from Mat Hoffman's Pro BMX's "La Cabra" level, and in the [=PS1/N64=] version (developed by Shaba Games who made Mat Hoffman) even reuses one of its goals, "Grind the satellite dishes" as "Disrespect the dishes".

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** THUG's ''THUG'''s San Diego level has some reused level design from ''[=THPS1=]'' 's San Francisco level. In a more subtle nod, the use of highway in ''[=THPS3=]'''s Los Angeles is a nod to the highway in the beta version of San Francisco (although it looks more like the one in the unused level Freeway).
** "Suburbia" in [=THPS3=] reuses the ability to skate on the roof of suburban houses from Mat ''Mat Hoffman's Pro BMX's BMX'''s "La Cabra" level, and in the [=PS1/N64=] version (developed by Shaba Games Games, who made Mat Hoffman) ''Pro BMX'') even reuses one of its goals, "Grind the satellite dishes" as "Disrespect the dishes".



** The unfinished Freeway level in the beta version of ''Tony Hawks 1'' (also present in 2's code) was used as the basis for Construction Site from ''Tony Hawks 2X'', with the exception of the highway itself, which was reused in Los Angeles for ''Tony Hawks 3''.
** The beta of ''Tony Hawk's Underground'' has a level called Australia which was set near the Sydney Opera House and never quite finished. The idea for an Australia level was carried over to [=THUG2=], though this time it was set in the different location of Bondi Beach and reuses only some of the original's design, though quite simplified. Some of the removed elements from the original Australia were instead used in Barcelona (the pier and marina) and in [=THUG2Remix's=] Santa Cruz (the concrete steps behind buildings).

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** The unfinished Freeway level in the beta version of ''Tony Hawks Hawk's 1'' (also present in 2's code) was used as the basis for Construction Site from ''Tony Hawks 2X'', ''2X'', with the exception of the highway itself, which was reused in Los Angeles for ''Tony Hawks 3''.
''3''.
** The beta of ''Tony Hawk's Underground'' has a level called Australia which was set near the Sydney Opera House and never quite finished. The idea for an Australia level was carried over to [=THUG2=], ''[=THUG2=]'', though this time it was set in the different location of Bondi Beach and reuses only some of the original's design, though quite simplified. Some of the removed elements from the original Australia were instead used in Barcelona (the pier and marina) and in [=THUG2Remix's=] Santa Cruz (the concrete steps behind buildings).



** The level Downtown Minneapolis is unusually large and gritty for the era, the reason being that its map was designed for the Bruce Willis game ''Apocalypse'' before being repurposed.

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** The level Downtown Minneapolis is unusually large and gritty for the era, the reason being that its map was designed for the Bruce Willis Creator/BruceWillis game ''Apocalypse'' ''VideoGame/{{Apocalypse}}'' before being repurposed.repurposed (much of that game was in fact the basis for ''THPS'' and the engine).



** Also done in ''1+2''; see below for the explanation to why.



* MarketBasedTitle: The original game is called "''Tony Hawk's Skateboarding''" in Europe due to the belief that "skater" would infer ice skating, not skateboarding, in European parlance. This has been mocked in the years since.

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* MarketBasedTitle: The original game is was called "''Tony Hawk's Skateboarding''" in Europe due to the belief that "skater" would infer ice skating, not skateboarding, in European parlance. This has been mocked in the years since.



** This is the logical conclusion anyone can make when they manage to land (and in some cases ''CONTINUE'') their combo by landing on their feet instead of their board from who know's how high up.

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** This is the logical conclusion anyone can make when they manage to land (and in some cases ''CONTINUE'') their combo by landing on their feet instead of their board from who know's knows how high up.



** The secret tape has the dates "8/31/1999 - 09/29/2015". These are the dates that ''Pro Skater 1'' and ''Pro Skater 5'' were released. Given how badly Pro Skater 5 was received, it's possible it could be [[AlternativeJokeInterpretation a shot at Robomodo for 'killing' the series]].

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** The secret tape has the dates "8/31/1999 - 09/29/2015". These are the dates that ''Pro Skater 1'' and ''Pro Skater 5'' were released. Given how badly Pro Skater 5 was received, it's possible it could be [[AlternativeJokeInterpretation [[TakeThat a shot at Robomodo for 'killing' the series]].



** In the Vans Skatepark in ''American Wasteland'', you can get out-of-bounds messages that say [[WebAnimation/HomeStarRunner "Arrowed!", "MSG'd!!", "Children'd!", "Late 360 Shove It to Boneless'D!!" and "Your head asplode"]].

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** In the Vans Skatepark in ''American Wasteland'', you can get out-of-bounds messages that say [[WebAnimation/HomeStarRunner [[WebAnimation/TeenGirlSquad "Arrowed!", "MSG'd!!", "Children'd!", "Late 360 Shove It to Boneless'D!!" Boneless'D!!"]] (aptly enough) and "Your "[[WebAnimation/StrongBadEmail Your head asplode"]].



** From Tony Hawk's Underground 2 onwards, you are able to sticker slap, which involves bouncing off a wall. If two walls stand opposite each other with a rail standing between them, it is possible to keep a combo going for infinitely. This is easily the best move the game ever introduced, but understandably annoyed some gamers who decided it made the game too [[StopHavingFunGuys easy]].

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** From Tony ''Tony Hawk's Underground 2 2'' onwards, you are able to sticker slap, which involves bouncing off a wall. If two walls stand opposite each other with a rail standing between them, it is possible to keep a combo going for infinitely. This is easily the best move the game ever introduced, but understandably annoyed some gamers who decided it made the game too [[StopHavingFunGuys easy]].
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* ''Mat Hoffman's Pro BMX'' (2001), ''Mat Hoffman's Pro BMX 2'' (2002), ''Shaun Palmer's Pro Snowboarding'' (2001), and ''Kelly Slater's Pro Surfer'' (2002): Other Activision published games that apply the ''Pro Skater'' formula to other extreme sports. They have many noticeable similarities to the Tony Hawk games (even moreso in the case of ''Pro BMX 1'' as it used a modified version of the ''[=THPS2=]'' engine), though they generally aren't considered part of the same series. ''Pro Skater 4'' features a BonusLevel taken from ''Pro BMX 2'', while Slater and Hoffman made appearances as playable characters in ''Pro Skater 3'' and ''American Wasteland'', respectively.

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* ''Mat Hoffman's Pro BMX'' (2001), ''Mat Hoffman's Pro BMX 2'' (2002), ''Shaun Palmer's Pro Snowboarding'' (2001), and ''Kelly Slater's Pro Surfer'' ''VideoGame/KellySlatersProSurfer'' (2002): Other Activision published games that apply the ''Pro Skater'' formula to other extreme sports. They have many noticeable similarities to the Tony Hawk games (even moreso in the case of ''Pro BMX 1'' as it used a modified version of the ''[=THPS2=]'' engine), though they generally aren't considered part of the same series. ''Pro Skater 4'' features a BonusLevel taken from ''Pro BMX 2'', while Slater and Hoffman made appearances as playable characters in ''Pro Skater 3'' and ''American Wasteland'', respectively.
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* ''Tony Hawk's Motion'' (2008): The only Tony Hawk game released in 2008, exclusive to the DS. This game was bundled with the actually more entertaining [[BSide bonus game]] VideoGame/HuePixelPainter, and was extremely bare bones, with no licensed music (a series first), and full motion control, which came in the form of a motion sensitive cartridge you plugged into the GBA slot (which, when you consider that this was released months after the GBA-slot-less UsefulNotes/DSi, was a bad move). The game was actually half skateboarding, half snowboarding, and while public perception of the series had been on a low for a while, this game took the notorious title of the critically worst-reviewed game in the series until ''[=THPS5=]''.

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* ''Tony Hawk's Motion'' (2008): The only Tony Hawk game released in 2008, exclusive to the DS. This game was bundled with the actually more entertaining [[BSide bonus game]] VideoGame/HuePixelPainter, ''VideoGame/HuePixelPainter'', and was extremely bare bones, with no licensed music (a series first), and full motion control, which came in the form of a motion sensitive cartridge you plugged into the GBA slot (which, when you consider that this was released months after the GBA-slot-less UsefulNotes/DSi, was a bad move). The game was actually half skateboarding, half snowboarding, and while public perception of the series had been on a low for a while, this game took the notorious title of the critically worst-reviewed game in the series until ''[=THPS5=]''.
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* ''Tony Hawk's Pro Skater 1 + 2'' (2020): A second remake of the first two THPS games built from the ground up that attempts to correct every complaint players had with 2012's THPS HD. The game features every course from the first two games (as well as most of the skaters). The physics have been crafted to more closely resemble those of the first two games. The graphics have been given a ''major'' facelift. And most of the songs from the first two games are here, along with a number of brand new ones. This game was released for the Creator/EpicGames Store, UsefulNotes/Playstation4 and UsefulNotes/XboxOne, with later releases on UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS.

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* ''Tony Hawk's Pro Skater 1 + 2'' (2020): A second remake of the first two THPS games built from the ground up that attempts to correct every complaint players had with 2012's THPS HD. The game features every course from the first two games (as well as most of the skaters). The physics have been crafted to more closely resemble those of the first two games. The graphics have been given a ''major'' facelift. And most of the songs from the first two games are here, along with a number of brand new ones. This game was released for the Creator/EpicGames Store, UsefulNotes/EpicGamesStore, UsefulNotes/Playstation4 and UsefulNotes/XboxOne, with later releases on UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS.
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* AbsurdlySpaciousSewer: The "Sewers" level, exclusive to the [=PS1=] port of ''[=THPS4=]''.
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** In the [=PS1=] version of "Tony Hawk's 4", the last main level is the exclusive "Sewers", whereas in the other versions, it is "Chicago" (which does not appear on the [=PS1=] version). In addition, it has an exclusive ''VideoGame/MicroMachines''-esque hidden level "Little Big World" instead of "Zoo" and "Carnival" featured in other versions.

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** In the [=PS1=] version of "Tony Hawk's 4", the last main level is the exclusive "Sewers", whereas in the other versions, it is "Chicago" (which does not appear on the [=PS1=] version).version - especially considering it was ripped wholesale from ''Mat Hoffman's Pro BMX 2''). In addition, it has an exclusive ''VideoGame/MicroMachines''-esque hidden level "Little Big World" instead of "Zoo" and "Carnival" featured in other versions.
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* AdaptationDecay: Whilst the "Suburbia" level was Halloween-themed in the [=PS2=] version of ''[=THPS3=]'', the [=PS1=] version removes all of these references except for the haunted house...which is fenced off and you can't enter in this version.

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* AdaptationDecay: Whilst the "Suburbia" level was Halloween-themed in the [=PS2=] version of ''[=THPS3=]'', the [=PS1=] version removes and [=N64=] versions remove all of these references except for the haunted house...house... which is fenced off and you can't enter in this version.these versions.

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* DummiedOut:
** The first game's beta featured levels called Downhill, Freeway, Classic Concrete and Suburbia which were changed or removed in the final release. Downhill was removed because of its length, in addition to resembling a level from Sega's arcade ''Top Skater''. The last section, a large warehouse with a pool in it, was implemented into the Chicago level in the final game. Freeway was removed because it wasn't finished. Classic Concrete was a physics test with various types of terrain in it. Suburbia was an early version of the San Francisco level that was heavily changed in the final version. Freeway can be accessed via hacking in the PC version of ''Tony Hawk's 2'' (which also features the levels from ''Tony Hawk's 1''). In the beta of the first game, Freeway has a bus appear out of nowhere and fly off into the air. The version hidden in the PC version of ''Tony Hawk's 2'' has the differently colored bus from that game's Philadelphia level instead. Levels called Suburbia and Downhill appear in ''Tony Hawk's Pro Skater 3'', but they don't bear any resemblance to the originals (although Downhill does have a skate park at the bottom of the hill, like the original).
** The PC port of ''2'' also has every other level from ''1'' stored in the game files, not just the three normally playable. You can play these simply by swapping the names of some of the files in the executable but trying to play San Fran will crash the game.
** ''Tony Hawk's 3'' has the Paris level, also known as Rooftops. It was never finished, and was seen in prototype shots featured in magazines before the game came out. It can be found with many of the graphics missing via hacking in the final game. The GBA version of the game features the Paris level, however. The level Skater's Island was originally named Rhode Island before the game came out as well.
** ''Tony Hawk's Underground'' originally had Slam City Jam as a free roaming part you could skate in and out of from the Vancouver level, but technology was not quite up to this, so they mostly closed off the exits, with the graphics for the areas visible through the doors. However, it is possible to get into a placeholder version of the level via skating in the stands of a certain entrance and glitching through the floor. The ramp visible here is textured and thus skateable, although the cars are 2 dimensional. You can skate back in as well, though not back out.
*** ''Tony Hawk's Underground'' has DummiedOut remakes of School 1 and Downhill Jam from [=THPS=], and Philadelphia from [=THPS2=], that were near-complete and accessible via VideoGame/GameShark. They were saved for [=THUG2=] instead.
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* EiffelTowerEffect: Stages based on real metropolitan areas fall hard into here. For instance, the San Francisco stage in the original game puts the Ferry Building and Chinatown on the same city block, while the Los Angeles stage in ''Tony 3'' crams the Hollywood sign, the Walk of Fame, the Sunset Car Wash, and the U.S. Bank Tower in line-of-sight of each other.

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* EiffelTowerEffect: Stages based on real metropolitan areas fall hard into here. For instance, the San Francisco stage in the original game puts the Ferry Building and Chinatown on the same city block, while the Los Angeles stage in ''Tony 3'' crams the Hollywood sign, the Walk of Fame, the Sunset Car Wash, and the U.S. Bank Tower in line-of-sight of each other.other, with Pershing Square right in the middle.
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* PromotedToPlayable: Mike Valley from ''Underground'' onwards. He appeared as a secret character in ''4''.

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* PromotedToPlayable: Mike Valley Vallely from ''Underground'' onwards. He appeared as a secret character in ''4''.
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** In the Vans Skatepark in ''American Wasteland'', you can get out-of-bounds messages that say [[WebAnimation/HomeStarRunner "Arrowed!", "MSG'd!!", "Children'd!", "Late 360 Shove It to Boneless'D!!" and "Your head asplode"]].
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* RevisitingTheRoots: ''THPSHD'' attempted a return to the gameplay of the classic games, but a completely altered movement and physics system was met with a mixed reaction. ''THPS 1+2'', a ground-up remake of the first two games with completely new content, was much more successful, with developer Vicarious Visions praised for its near-perfect recreation of the original game's much-touted physics and control.

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* RevisitingTheRoots: ''THPSHD'' attempted a return to the gameplay of the classic games, but a completely altered movement and physics system was met with a mixed reaction. ''THPS 1+2'', a ground-up remake of the first two games with completely new content, was much more successful, with developer Vicarious Visions praised for its near-perfect recreation of the original game's much-touted physics and control. It is worth noting though that both games have had instances of mechanics from future games being implemented; downloading the DLC to import levels from ''3'' granted the ability to revert, while ''1+2'' added in even more mechanics, like spine transferring from ''4'' and even acid drops from the ''Underground'' games. ''1+2'' also has options to return the gameplay style to directly emulate either ''1'' or ''2'' if need be.
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* GuestFighter: A lot. From Activision ([[VanityPlate the Neversoft eyeball]], ''[[VideoGame/{{Doom}} Doomguy]]''[[note]]Doomguy's appearance in ''[=THPS3=]'' would later be referenced in ''VideoGame/DoomEternal'', as the Doom Slayer has ([[HiddenDepths among other things]]) a skateboard in his office[[/note]], a random soldier from ''VideoGame/CallOfDuty'', ''VideoGame/GuitarHero'' characters), licensed by Activision (Franchise/SpiderMan, Franchise/{{Wolverine}}, ComicBook/IronMan, Franchise/{{Shrek}}) or just for fun ([[Franchise/StarWars Darth Maul, Jango Fett]], Creator/BenjaminFranklin, Creator/JasonLee[[note]]who has a double layer to his guest appearance since he used to be a pro skateboarder before hitting Hollywood[[/note]], etc.).

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* GuestFighter: A lot. From Activision ([[VanityPlate the Neversoft eyeball]], ''[[VideoGame/{{Doom}} Doomguy]]''[[note]]Doomguy's appearance in ''[=THPS3=]'' would later be referenced in ''VideoGame/DoomEternal'', as the Doom Slayer has ([[HiddenDepths among other things]]) a skateboard in his office[[/note]], a random soldier from ''VideoGame/CallOfDuty'', ''VideoGame/GuitarHero'' characters), licensed by Activision (Franchise/SpiderMan, Franchise/{{Wolverine}}, ComicBook/{{Wolverine}}, ComicBook/IronMan, Franchise/{{Shrek}}) or just for fun ([[Franchise/StarWars Darth Maul, Jango Fett]], Creator/BenjaminFranklin, Creator/JasonLee[[note]]who has a double layer to his guest appearance since he used to be a pro skateboarder before hitting Hollywood[[/note]], etc.).
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* NostalgiaLevel: The PC version of ''2'', ''2X'', ''3'', ''Underground'', ''Underground 2'', and ''American Wasteland'' all include levels from previous installments. ''4'' doesn't have any classic levels but instead brings over a level from ''Mat Hoffman's Pro BMX 2''. Plus all levels in ''HD''. And the N-Gage version of ''1''.

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* NostalgiaLevel: The PC version of ''2'', ''2X'', ''3'', ''Underground'', ''Underground 2'', and ''American Wasteland'' all include levels from previous installments. ''4'' doesn't have any classic levels but instead brings over a level from ''Mat Hoffman's Pro BMX 2''. Plus all levels in ''HD''. And the N-Gage version ''HD'' is comprised entirely of ''1''.{{Nostalgia Level}}s and ''1+2'' is like an expanded ''HD'' with new gameplay as well.

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Removed: 116

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* AndZoidberg: Bam Margera is sorted under "More Skaters" rather than "Pro Skaters" in the [=PS1=] version of ''4''.


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* MyFriendsAndZoidberg: Bam Margera is sorted under "More Skaters" rather than "Pro Skaters" in the [=PS1=] version of ''4''.
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* AndZoidberg: Bam Margera is sorted under "More Skaters" rather than "Pro Skaters" in the [=PS1=] version of ''4''.
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* ''Disney's Extreme Skate Adventure'': A DolledUpInstallment consisting of levels based on ''WesternAnimation/ToyStory'', ''WesternAnimation/{{Tarzan}}'' and ''Franchise/TheLionKing'', the game is based on ''[=THPS4=]'' and largely plays identically to it. Includes a simplified control scheme to make it easier for younger players to handle the game but also includes "Pro Controls" which enables the standard THPS button layout.

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* ''Disney's Extreme Skate Adventure'': ''VideoGame/DisneysExtremeSkateAdventure'': A DolledUpInstallment consisting of levels based on ''WesternAnimation/ToyStory'', ''WesternAnimation/{{Tarzan}}'' and ''Franchise/TheLionKing'', the game is based on ''[=THPS4=]'' and largely plays identically to it. Includes a simplified control scheme to make it easier for younger players to handle the game but also includes "Pro Controls" which enables the standard THPS button layout.
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** The ''[=1+2=]'' loading screen for the Roswell stage mentions [[Film/MenInBlack swamp gas reflecting off Venus.]]
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* ''Tony Hawk's Pro Skater 1 + 2'' (2020): A second remake of the first two THPS games built from the ground up that attempts to correct every complaint players had with 2012's THPS HD. The game features every course from the first two games (as well as most of the skaters). The physics have been crafted to more closely resemble those of the first two games. The graphics have been given a ''major'' facelift. And most of the songs from the first two games are here, along with a number of brand new ones. This game was released for UsefulNotes/{{Steam}}, UsefulNotes/Playstation4 and UsefulNotes/XboxOne, with later releases on UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS.

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* ''Tony Hawk's Pro Skater 1 + 2'' (2020): A second remake of the first two THPS games built from the ground up that attempts to correct every complaint players had with 2012's THPS HD. The game features every course from the first two games (as well as most of the skaters). The physics have been crafted to more closely resemble those of the first two games. The graphics have been given a ''major'' facelift. And most of the songs from the first two games are here, along with a number of brand new ones. This game was released for UsefulNotes/{{Steam}}, the Creator/EpicGames Store, UsefulNotes/Playstation4 and UsefulNotes/XboxOne, with later releases on UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS.
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* ''Tony Hawk's Pro Skater 1+2'' (2020): A second remake of the first two THPS games built from the ground up that attempts to correct every complaint players had with 2012's THPS HD. The game features every course from the first two games (as well as most of the skaters). The physics have been crafted to more closely resemble those of the first two games. The graphics have been given a ''major'' facelift. And most of the songs from the first two games are here, along with a number of brand new ones. This game was released for UsefulNotes/Playstation4 and UsefulNotes/XboxOne.

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* ''Tony Hawk's Pro Skater 1+2'' 1 + 2'' (2020): A second remake of the first two THPS games built from the ground up that attempts to correct every complaint players had with 2012's THPS HD. The game features every course from the first two games (as well as most of the skaters). The physics have been crafted to more closely resemble those of the first two games. The graphics have been given a ''major'' facelift. And most of the songs from the first two games are here, along with a number of brand new ones. This game was released for UsefulNotes/{{Steam}}, UsefulNotes/Playstation4 and UsefulNotes/XboxOne.
UsefulNotes/XboxOne, with later releases on UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS.
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* ''Disney's Extreme Skate Adventure'': A DolledUpInstallment consisting of levels based on WesternAnimation/ToyStory, WesternAnimation/{{Tarzan}} and Franchise/TheLionKing, the game is based on ''[=THPS4=]'' and largely plays identically to it. Includes a simplified control scheme to make it easier for younger players to handle the game but also includes "Pro Controls" which enables the standard THPS button layout.

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* ''Disney's Extreme Skate Adventure'': A DolledUpInstallment consisting of levels based on WesternAnimation/ToyStory, WesternAnimation/{{Tarzan}} ''WesternAnimation/ToyStory'', ''WesternAnimation/{{Tarzan}}'' and Franchise/TheLionKing, ''Franchise/TheLionKing'', the game is based on ''[=THPS4=]'' and largely plays identically to it. Includes a simplified control scheme to make it easier for younger players to handle the game but also includes "Pro Controls" which enables the standard THPS button layout.
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* AppropriatedAppelation: Sort of. "Ollie the magic bum" was just one of the objectives in Venice Beach from ''2'' (you had to ollie over a homeless man who kept changing places every time you did, hence the "magic bum") but in ''Tony Hawk's Pro Skater 3'' he actually became known as "Ollie, the Magic Bum" as a playable skater and it's stuck with him ever since.
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* GuestFighter: A lot. From Activision ([[VanityPlate the Neversoft eyeball]], ''[[VideoGame/{{Doom}} Doomguy]]''[[note]]Doomguy's appearance in ''[=THPS3=]'' would later be referenced in ''VideoGame/DoomEternal'', as the Doom Slayer has ([[HiddenDepths among other things]]) a skateboard in his office[[/note]], a random soldier from ''VideoGame/CallOfDuty'', ''VideoGame/GuitarHero'' characters), licensed by Activision (Franchise/SpiderMan, Franchise/{{Wolverine}}, Franchise/IronMan, Franchise/{{Shrek}}) or just for fun ([[Franchise/StarWars Darth Maul, Jango Fett]], Creator/BenjaminFranklin, Creator/JasonLee[[note]]who has a double layer to his guest appearance since he used to be a pro skateboarder before hitting Hollywood[[/note]], etc.).

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* GuestFighter: A lot. From Activision ([[VanityPlate the Neversoft eyeball]], ''[[VideoGame/{{Doom}} Doomguy]]''[[note]]Doomguy's appearance in ''[=THPS3=]'' would later be referenced in ''VideoGame/DoomEternal'', as the Doom Slayer has ([[HiddenDepths among other things]]) a skateboard in his office[[/note]], a random soldier from ''VideoGame/CallOfDuty'', ''VideoGame/GuitarHero'' characters), licensed by Activision (Franchise/SpiderMan, Franchise/{{Wolverine}}, Franchise/IronMan, ComicBook/IronMan, Franchise/{{Shrek}}) or just for fun ([[Franchise/StarWars Darth Maul, Jango Fett]], Creator/BenjaminFranklin, Creator/JasonLee[[note]]who has a double layer to his guest appearance since he used to be a pro skateboarder before hitting Hollywood[[/note]], etc.).

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* GettingCrapPastTheRadar:
** There's a sign in the Hawaii level in ''Underground'' that says "Yummy Wieners" and has a boy with a peculiar-looking hot dog in his mouth.
** There's a porn movie theater in the Los Angeles level of the third game (recreated in ''Underground 2''). Some of the gaps that involve it outright refer to the place as an "XXX".
** One gap in the Marseille level of the second game is called Knucklin' Futs.

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%% * GettingCrapPastTheRadar:
** There's a sign
GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the Hawaii level in ''Underground'' that says "Yummy Wieners" and has a boy with a peculiar-looking hot dog in his mouth.
** There's a porn movie theater in
future, please check the Los Angeles level of trope page to make sure your example fits the third game (recreated in ''Underground 2''). Some of the gaps that involve it outright refer to the place as an "XXX".
** One gap in the Marseille level of the second game is called Knucklin' Futs.
current definition.
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* AdaptationDecay: Whilst the "Suburbia" level was halloween themed in the [=PS2=] version of ''[=THPS3=]'', the [=PS1=] version removes all of these references except for the haunted house...which is fenced off and you can't enter in this version.

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* AdaptationDecay: Whilst the "Suburbia" level was halloween themed Halloween-themed in the [=PS2=] version of ''[=THPS3=]'', the [=PS1=] version removes all of these references except for the haunted house...which is fenced off and you can't enter in this version.



* TheArtifact: The [=PS1=]/n64 port of [=THPS3=] uses a modified [=THPS2=] engine and as such features parts that were changed in the other versions. These include a more sensitive balance meter used for grinds and manuals, a landing stat, no ability to pivot in a manual (and landing a revert in one barely works - which is an easy mechanic in the other versions), the 'big drop' mechanic (which makes you bail when jumping from a height instead of landing on your feet), and most crucially, the need to build up air to make jumps (which makes, for example, the "Kickflip Over The Elevator Lobby" goal in Los Angeles an actual challenge). Also, the 'Create A Park' mode is identical to the [=THPS2=] version whereas it was remade in the other versions.

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* TheArtifact: The [=PS1=]/n64 [=PS1=]/[=N64=] port of [=THPS3=] uses a modified [=THPS2=] engine and as such features parts that were changed in the other versions. These include a more sensitive balance meter used for grinds and manuals, a landing stat, no ability to pivot in a manual (and landing a revert in one barely works - which is an easy mechanic in the other versions), the 'big drop' mechanic (which makes you bail when jumping from a height instead of landing on your feet), and most crucially, the need to build up air to make jumps (which makes, for example, the "Kickflip Over The Elevator Lobby" goal in Los Angeles an actual challenge). Also, the 'Create A Park' mode is identical to the [=THPS2=] version whereas it was remade in the other versions.



* CrossReferencedTitles: Gaps that can be done in sequence or are part of a set typically have names that reference each other, whether they're written similarly, have shared titles (such as the three "Roll Call!" rails in School II), or form a phrase when put together (such as "It's Not What You Know..." and "...It's Who You Know" from ''Project 8'').

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* CrossReferencedTitles: Gaps that can be done in sequence or are part of a set typically have names that reference each other, whether they're written similarly, have shared titles (such as the three "Roll Call!" rails in School II), or form a phrase when put together (such as "It's Not What You Know..." and "...It's "It's Who You Know" from ''Project 8'').



** The unfinished Freeway level in the beta version of Tony Hawks 1 (also present in 2's code) was used as the basis for Construction Site from Tony Hawks 2X, with the exception of the highway itself, which was reused in Los Angeles for Tony Hawks 3.
** The beta of Tony Hawk's Underground has a level called Australia which was set near the Sydney Opera House and never quite finished. The idea for an Australia level was carried over to [=THUG2=], though this time it was set in the different location of Bondi Beach and reuses only some of the original's design, though quite simplified. Some of the removed elements from the original Australia were instead used in Barcelona (the pier and marina) and in [=THUG2Remix's=] Santa Cruz (the concrete steps behind buildings).

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** The unfinished Freeway level in the beta version of Tony ''Tony Hawks 1 1'' (also present in 2's code) was used as the basis for Construction Site from Tony ''Tony Hawks 2X, 2X'', with the exception of the highway itself, which was reused in Los Angeles for Tony ''Tony Hawks 3.
3''.
** The beta of Tony ''Tony Hawk's Underground Underground'' has a level called Australia which was set near the Sydney Opera House and never quite finished. The idea for an Australia level was carried over to [=THUG2=], though this time it was set in the different location of Bondi Beach and reuses only some of the original's design, though quite simplified. Some of the removed elements from the original Australia were instead used in Barcelona (the pier and marina) and in [=THUG2Remix's=] Santa Cruz (the concrete steps behind buildings).



** The first game's beta featured levels called Downhill, Freeway, Classic Concrete and Suburbia which were changed or removed in the final release. Downhill was removed because of its length, in addition to resembling a level from Sega's arcade ''Top Skater''. The last section, a large warehouse with a pool in it, was implemented into the Chicago level in the final game. Freeway was removed because it wasn't finished. Classic Concrete was a physics test with various types of terrain in it. Suburbia was an early version of the San Francisco level that was heavily changed in the final version. Freeway can be accessed via hacking in the PC version of Tony Hawk's 2 (which also features the levels from Tony Hawk's 1). In the beta of the first game, Freeway has a bus appear out of nowhere and fly off into the air. The version hidden in the PC version of Tony Hawk's 2 has the differently colored bus from that game's Philadelphia level instead. Levels called Suburbia and Downhill appear in Tony Hawk's Pro Skater 3, but they don't bear any resemblance to the originals (although Downhill does have a skate park at the bottom of the hill, like the original).

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** The first game's beta featured levels called Downhill, Freeway, Classic Concrete and Suburbia which were changed or removed in the final release. Downhill was removed because of its length, in addition to resembling a level from Sega's arcade ''Top Skater''. The last section, a large warehouse with a pool in it, was implemented into the Chicago level in the final game. Freeway was removed because it wasn't finished. Classic Concrete was a physics test with various types of terrain in it. Suburbia was an early version of the San Francisco level that was heavily changed in the final version. Freeway can be accessed via hacking in the PC version of Tony ''Tony Hawk's 2 2'' (which also features the levels from Tony ''Tony Hawk's 1).1''). In the beta of the first game, Freeway has a bus appear out of nowhere and fly off into the air. The version hidden in the PC version of Tony ''Tony Hawk's 2 2'' has the differently colored bus from that game's Philadelphia level instead. Levels called Suburbia and Downhill appear in Tony ''Tony Hawk's Pro Skater 3, 3'', but they don't bear any resemblance to the originals (although Downhill does have a skate park at the bottom of the hill, like the original).



** Tony Hawk's 3 has the Paris level, also known as Rooftops. It was never finished, and was seen in prototype shots featured in magazines before the game came out. It can be found with many of the graphics missing via hacking in the final game. The GBA version of the game features the Paris level, however. The level Skater's Island was originally named Rhode Island before the game came out as well.
** Tony Hawk's Underground originally had Slam City Jam as a free roaming part you could skate in and out of from the Vancouver level, but technology was not quite up to this, so they mostly closed off the exits, with the graphics for the areas visible through the doors. However, it is possible to get into a placeholder version of the level via skating in the stands of a certain entrance and glitching through the floor. The ramp visible here is textured and thus skateable, although the cars are 2 dimensional. You can skate back in as well, though not back out.
*** ''Tony Hawk's Underground'' has DummiedOut remakes of School 1, Downhill Jam from [=THPS=] and Philadelphia from [=THPS2=] that were near-complete and accessible via VideoGame/GameShark. They were saved for [=THUG2=] instead.

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** Tony ''Tony Hawk's 3 3'' has the Paris level, also known as Rooftops. It was never finished, and was seen in prototype shots featured in magazines before the game came out. It can be found with many of the graphics missing via hacking in the final game. The GBA version of the game features the Paris level, however. The level Skater's Island was originally named Rhode Island before the game came out as well.
** Tony ''Tony Hawk's Underground Underground'' originally had Slam City Jam as a free roaming part you could skate in and out of from the Vancouver level, but technology was not quite up to this, so they mostly closed off the exits, with the graphics for the areas visible through the doors. However, it is possible to get into a placeholder version of the level via skating in the stands of a certain entrance and glitching through the floor. The ramp visible here is textured and thus skateable, although the cars are 2 dimensional. You can skate back in as well, though not back out.
*** ''Tony Hawk's Underground'' has DummiedOut remakes of School 1, 1 and Downhill Jam from [=THPS=] [=THPS=], and Philadelphia from [=THPS2=] [=THPS2=], that were near-complete and accessible via VideoGame/GameShark. They were saved for [=THUG2=] instead.



** The first game had two downhill levels, with level geometry that would prevent you from going backwards at certain points and a finish line that ended your run if you crossed it. When these levels proved unpopular compared to the open levels, the concept would be mostly nixed from the sequels, with the rare downhill levels afterwards being reworked to teleport you back up to the top rather than ending your run (including Mall and Downhill Jam themselves since their reappearance in ''American Wasteland'' and ''Underground 2'', respectively).

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** The first game had two downhill levels, with level geometry that would prevent you from going backwards at certain points and a finish line that ended your run if you crossed it. When these levels proved unpopular compared to the open levels, the concept would be mostly nixed from the sequels, with the rare downhill levels afterwards being reworked to teleport you back up to the top rather than ending your run (including Mall and Downhill Jam themselves since their reappearance in ''American Wasteland'' and ''Underground 2'', respectively).respectively, as well as the downhill levels appearing in ''1+2'').



** In the original game, skating "switch" (skating opposite your skater's native stance) doesn't do anything other than attach "Switch" to the tricks you perform. In later games, skating switch incurs a penalty against your skater's performance in exchange for a point bonus for pulling off tricks against the increased difficulty (along with a "Switch" stat that could be maxed out in order to remove the handicap when skating switch while keeping the point bonus). Switch tricks after the first game are also treated as unique compared to their normal counterparts, meaning that switch and normal tricks have separate point degeneration for repetition (performing the same trick in a single run lowers its point value every time it is performed until it hits a minimum value).

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** In the original game, skating "switch" (skating opposite your skater's native stance) doesn't do anything other than attach "Switch" to the tricks you perform. In later games, skating switch incurs a penalty against your skater's performance in exchange for a point bonus for pulling off tricks against the increased difficulty (along with a "Switch" stat that could be maxed out in order to remove the handicap when skating switch while keeping the point bonus). Switch tricks after the first game are also treated as unique compared to their normal counterparts, meaning that switch and normal tricks have separate point degeneration for repetition (performing ([[DiminishingReturnsForBalance performing the same trick in a single run lowers its point value every time it is performed until it hits a minimum value).value]]).
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* IsThisThingStillOn: One of the PA announcements in the "Cruise Ship" level of ''[=THPS3=]'' has the Captain threatening one of the overworked deckhands to either keep bailing water or have his neck personally broken by the Captain, only for the deckhand to inform the Captain that the PA microphone is still on.

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