History VideoGame / TonyHawksProSkater

24th Mar '17 8:06:32 PM nombretomado
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* ''Tony Hawk's Motion'' (2008): The only Tony Hawk game released in 2008, exclusive to the DS. This game was bundled with the actually more entertaining [[BSide bonus game]] VideoGame/HuePixelPainter, and was extremely bare bones, with no licensed music (a series first), and full motion control, which came in the form of a motion sensitive cartridge you plugged into the GBA slot (which, when you consider that this was released months after the GBA-slot-less DSi, was a bad move). The game was actually half skateboarding, half snowboarding, and while public perception of the series had been on a low for a while, this game took the notorious title of the critically worst-reviewed game in the series until THPS5.

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* ''Tony Hawk's Motion'' (2008): The only Tony Hawk game released in 2008, exclusive to the DS. This game was bundled with the actually more entertaining [[BSide bonus game]] VideoGame/HuePixelPainter, and was extremely bare bones, with no licensed music (a series first), and full motion control, which came in the form of a motion sensitive cartridge you plugged into the GBA slot (which, when you consider that this was released months after the GBA-slot-less DSi, UsefulNotes/DSi, was a bad move). The game was actually half skateboarding, half snowboarding, and while public perception of the series had been on a low for a while, this game took the notorious title of the critically worst-reviewed game in the series until THPS5.
24th Mar '17 7:45:35 PM nombretomado
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The series has generated twelve entries on multiple platforms, with at least one new game released almost every year since the franchise's launch from 1999. It also released three spin-offs: two for the {{DS}} and one for the {{Wii}}. It is remembered hugely for its [[CrowningMusicOfAwesome unmatched taste in music]], which is more recognized than the gameplay itself.

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The series has generated twelve entries on multiple platforms, with at least one new game released almost every year since the franchise's launch from 1999. It also released three spin-offs: two for the {{DS}} UsefulNotes/{{DS}} and one for the {{Wii}}.UsefulNotes/{{Wii}}. It is remembered hugely for its [[CrowningMusicOfAwesome unmatched taste in music]], which is more recognized than the gameplay itself.
22nd Jan '17 6:29:59 PM ChilledXSocks
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* WhatTheHellPlayer: Since the third game, if you ever run into other people too much or even once, they'll push you down and make you wipe out.

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* WhatTheHellPlayer: WhatTheHellPlayer:
** Pretty much every game in the series chews you out in one of many ways whenever you leave the playing area, from saying that you suck, to calling you a loser, to ''accusing you of doing drugs''.
**
Since the third game, if you ever run into other people too much or even once, they'll push you down and make you wipe out.
14th Dec '16 12:25:34 AM Blackie62
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* ShownTheirWork: Compared to the level in the first game, the San Francisco level in [=THPS4=] is a very accurate depiction of the area around the Ferry Building. The scaled down but accurate depiction of Alcatraz is just icing.

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* ShownTheirWork: Compared to the level in the first game, the San Francisco level in [=THPS4=] is a very accurate depiction of the area once famed skate spot of the 90s and 00s around the Ferry Building. The scaled down but accurate depiction of Alcatraz is just icing.
14th Dec '16 12:23:47 AM Blackie62
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** Hearing the varied mix of rap, reggae, and rock that one would get from a Tony Hawk game, it's almost odd to know that the first game only had rock songs with one ska song in the mix.

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** Hearing the varied mix of rap, reggae, and rock that one would get from a Tony Hawk game, it's almost odd to know that the first game only had rock songs with one amazing ska song in the mix.
27th Oct '16 7:15:04 PM AndyLA
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* FollowTheLeader: While it is was one of the first 3D skateboarding games, it wasn't ''the'' first. ''Street [=Sk8er=]'' was released the previous year.



* GenrePopularizer: Credited for kickstarting the supergenre of "extreme sports" games in the early 2000s.



* TheSmurfettePrinciple: Elissa Steamer, the lone female pro skater up until ''Underground'', not counting created characters (and even then you couldn't make a female skater in ''2''). Averted as you unlock certain characters (Private Carrera in the first two games, Demoness in ''3'', Daisy in ''4''; ''Underground'' has no female pedestrians, playing the trope straighter).

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* TheSmurfettePrinciple: Elissa Steamer, the lone female pro skater up until ''Underground'', not counting created characters (and even then you couldn't make a female skater in ''2''). Averted as you unlock certain characters (Private Carrera in the first two games, Demoness in ''3'', Daisy in ''4''; ''Underground'' has no female pedestrians, playing the trope straighter).straighter; you can still make female characters, though).
18th Sep '16 2:13:10 PM b2jammer
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* LeParkour: Introduced in ''[=THAW=]'' as a means of staring or continuing a combo while off-board, but also gave access to a small DoubleJump, WallRun, and WallJump, allowing the player to reach certain areas in different ways.

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* LeParkour: Introduced in ''[=THAW=]'' as a means of staring or continuing a combo while off-board, but also gave access to a small DoubleJump, WallRun, DoubleJump and WallJump, allowing allowed the player to reach certain areas in different ways.by climbing up and around walls.
18th Sep '16 2:11:30 PM b2jammer
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Added DiffLines:

* LeParkour: Introduced in ''[=THAW=]'' as a means of staring or continuing a combo while off-board, but also gave access to a small DoubleJump, WallRun, and WallJump, allowing the player to reach certain areas in different ways.
10th Jul '16 7:07:52 PM TheFox
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Added DiffLines:

* LargeHam: Bam Margera in every game where he has a speaking role.
** Rick Thorne in ''American Wasteland'' out-hams every other character in the game, including Bam.
5th Jun '16 12:25:05 AM KrisMahai
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* ''Tony Hawk's Pro Skater 3'' (2001): The first game designed for the sixth generation of consoles - [=PS2=], Gamecube and Xbox. The PS2's first game with online play, while at the same time the final [=N64=] game for the Western market, and thus had much graphical improvement. It remains as one of the highest scored games on the PS2. Amongst the new features was the Revert, a trick that could be linked from a halfpipe to a manual allowing for potentially infinite combos.

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* ''Tony Hawk's Pro Skater 3'' (2001): The first game designed for the sixth generation of consoles - [=PS2=], Gamecube and Xbox. The PS2's [[UsefulNotes/Playstation2 PS2]]'s first game with online play, while at the same time the final [=N64=] game for the Western market, and thus had much graphical improvement. It remains as one of the highest scored games on the PS2.[[UsefulNotes/Playstation2 PS2]]. Amongst the new features was the Revert, a trick that could be linked from a halfpipe to a manual allowing for potentially infinite combos.



* ''Tony Hawk's Project 8'' (2006): The first game released for the UsefulNotes/XBox360 and UsefulNotes/{{PS3}}, containing a fully integrated city, a physics overhaul, and the "Nail The Trick" Mode which changed the controls from being pressing one button and a direction at any point, to timing the flick and direction of analogue sticks to hit the board just right so you didn't bail. Received a PS2 port, even though it was not ported to the Wii due to claims the Wii could not handle the game.
* ''Tony Hawk's Proving Ground'' (2007): Possibly the second Tony Hawk's game on the most consoles appearing on the PS2 and Wii in a stripped down form, [=PS3=] and Xbox 360 in full form, and on the DS in a port by the people who made the [=PSOne=] version of [=THPS4=]. The home console versions were arguably the most ambitious of the series, with a large sandbox area and various cities to skate between. In addition, the DS version is actually a good handheld game, certainly better than any of the other DS Tony Hawk's games. The only criticism about the home console versions was that they further pushed the "Nail the Trick" feature, complicating it further with more possible flips and the newly added grabs. It was the last game produced by Neversoft (only in the [=PS3=]/Xbox 360 versions), from which production was handed over to lesser second-party developer Robomodo.

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* ''Tony Hawk's Project 8'' (2006): The first game released for the UsefulNotes/XBox360 and UsefulNotes/{{PS3}}, containing a fully integrated city, a physics overhaul, and the "Nail The Trick" Mode which changed the controls from being pressing one button and a direction at any point, to timing the flick and direction of analogue sticks to hit the board just right so you didn't bail. Received a PS2 [[UsefulNotes/Playstation2 PS2]] port, even though it was not ported to the Wii due to claims the Wii could not handle the game.
* ''Tony Hawk's Proving Ground'' (2007): Possibly the second Tony Hawk's game on the most consoles appearing on the PS2 [[UsefulNotes/Playstation2 PS2]] and Wii in a stripped down form, [=PS3=] and Xbox 360 in full form, and on the DS in a port by the people who made the [=PSOne=] version of [=THPS4=]. The home console versions were arguably the most ambitious of the series, with a large sandbox area and various cities to skate between. In addition, the DS version is actually a good handheld game, certainly better than any of the other DS Tony Hawk's games. The only criticism about the home console versions was that they further pushed the "Nail the Trick" feature, complicating it further with more possible flips and the newly added grabs. It was the last game produced by Neversoft (only in the [=PS3=]/Xbox 360 versions), from which production was handed over to lesser second-party developer Robomodo.



* ''Tony Hawk's Downhill Jam'' (2006): The only racing game in the series (though there are several goals in other games which are races), notable for containing no other pro skateboarders save for Tony Hawk, and being much more cartoonish and unrealistic than the other games in the series. Eventually got a PS2 port, after being released for the Wii (possibly to compensate for no ''Project 8''), Nintendo DS and GameBoyAdvance.

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* ''Tony Hawk's Downhill Jam'' (2006): The only racing game in the series (though there are several goals in other games which are races), notable for containing no other pro skateboarders save for Tony Hawk, and being much more cartoonish and unrealistic than the other games in the series. Eventually got a PS2 [[UsefulNotes/Playstation2 PS2]] port, after being released for the Wii (possibly to compensate for no ''Project 8''), Nintendo DS and GameBoyAdvance.



* HundredPercentCompletion: In ''Pro Skater 2'' and ''3'', you're given a 100% rating for completing every goal with a single skater. But in order to unlock all the levels, skaters, and cheats, you have to get 100% with multiple skaters. ''THPS3'' requires you to beat the game ''22 times'' to unlock everything. Can make for a fun marathon session.

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* HundredPercentCompletion: In ''Pro Skater 2'' and ''3'', you're given a 100% rating for completing every goal with a single skater. But in order to unlock all the levels, skaters, and cheats, you have to get 100% with multiple skaters. ''THPS3'' ''[=THPS3=]'' requires you to beat the game ''22 times'' to unlock everything. Can make for a fun marathon session.



* FollowTheLeader: While it is was one of the first 3D skateboarding games, it wasn't ''the'' first. ''Street Sk8er'' was released the previous year.

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* FollowTheLeader: While it is was one of the first 3D skateboarding games, it wasn't ''the'' first. ''Street Sk8er'' [=Sk8er=]'' was released the previous year.
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