[[caption-width-right:320:[[CrowningMusicOfAwesome So here I am, doing everything I can...]]]]

The ''Tony Hawk's Pro Skater'' series is a line of skateboarding video games published by Creator/{{Activision}}, and one of the first to feature the likenesses of professional skaters such as the Hawkman himself.

The first few games in the series gave the player a two-minute time limit to score as many points as possible by stringing together grabs, flip tricks, and grinds. Scoring enough points and completing enough objectives (such as grinding a particular rail or jumping over a specified gap) will unlock a new course for the player to skate on. Many of the skate parks in the series are modeled after real locations, such as New York City, Los Angeles, and Philadelphia. Beginning with the fourth game, the levels were expanded greatly, and the two-minute timer was eliminated (except for particular challenges). Beginning with the fifth game, storylines were added for single-player mode.

The series has generated twelve entries on multiple platforms, with at least one new game released almost every year since the franchise's launch from 1999. It also released three spin-offs: two for the UsefulNotes/{{DS}} and one for the UsefulNotes/{{Wii}}. It is remembered hugely for its [[CrowningMusicOfAwesome unmatched taste in music]], which is more recognized than the gameplay itself.

!!!Original Pro Skater Series
* ''Tony Hawk's Pro Skater'' (1999): Originally launched on the [[UsefulNotes/{{Playstation}} PSone]] (later for UsefulNotes/{{Nintendo 64}}, UsefulNotes/SegaDreamcast, UsefulNotes/GameBoyColor and even the Nokia UsefulNotes/NGage), this was the first game in the series, featuring very few skateboarders (10, plus two secrets), a handful of basic levels, and reached critical acclaim for its unique use of combos, something previously only seen in beat 'em ups.
* ''Tony Hawk's Pro Skater 2'' (2000): The first sequel improved numerous things, and added customization to the mix (Create-A-Skater and Create-A-Park), which would become a staple of the series. Also included the manual, the first trick to link types of tricks together into much longer chains. This installment may be the one released on the most consoles: it came out on the PSX, [=N64=], PC, and Mac; re-released later on the Dreamcast and Xbox with improved graphics and some new levels; got handheld versions on GBC and GBA; and finally got re-released again on the [=iPhone=] in 2010.
* ''Tony Hawk's Pro Skater 3'' (2001): The first game designed for the sixth generation of consoles - [=PS2=], Gamecube and Xbox. The [[UsefulNotes/Playstation2 PS2]]'s first game with online play, while at the same time the final [=N64=] game for the Western market, and thus had much graphical improvement. It remains as one of the highest scored games on the [[UsefulNotes/Playstation2 PS2]]. Amongst the new features was the Revert, a trick that could be linked from a halfpipe to a manual allowing for potentially infinite combos.
* ''Tony Hawk's Pro Skater 4'' (2002): Often considered inferior to the third due to its ObviousBeta status on some consoles. Goals were no longer stuck in the two minute format, with the levels now [[WideOpenSandbox opened to be explored freely]], and attempted in roughly any order. It also introduced spine transfers, where the skater can flip from one side of a quarter pipe to another one facing the opposite direction, and skitching where, much like [[Film/BackToTheFuture Marty McFly]], the skater can grab on the rear of a vehicle to get a speed boost.

!!![[VideoGame/TonyHawksUnderGround Underground Series]]
* '' Tony Hawk's Underground'' (2003): Sticking with the free-roaming format in 4, it introduced walking as well as extensive customization for skaters, levels, decks and goals. Also contained an actual story, which centered around the player character trying to make it big as a pro. Also added [[WallJump wallplants]] and hidden double-tap versions of most tricks (these actually were already in ''[=THPS3=]'', but not all versions had them). Included vehicles to the mix, which disappeared as quickly as they arrived.
* ''Tony Hawk's Underground 2'' (2004): Followed the story of [=THUG=]. A year after the events of the game, we see the player character travel around the world competing in a "World Destruction Tour". Was heavily influenced by ''Series/{{Jackass}}'', featuring several of the cast as playable characters (complete with Bam Margera as one of the main characters). Received a PSP version with new levels that later appeared in [=THAW=]. Introduced a few little things to the gameplay, like the Freak Out (if you bail off a combo, you can {{Button Mash|ing}} to destroy your board in frustration - you get a few points and can start a new combo from it), the Natas Spin (which can only be used on small surfaces like hydrants and poles), graffiti tagging (which counts as a trick if you're in the middle of a Run Out combo), [[BulletTime Focus]] (the ability to slow down the world and perform your tricks or maintain your balance with precision accuracy as long as you have Special meter), and throwing objects at people (which change depending on the level). Wallplants were also renamed "Sticker Slaps" and were more readily integrated into the skating lines around the levels.

!!!WideOpenSandbox Series
* ''Tony Hawk's American Wasteland'' (2005): Featured a "full world" (well, only the city of Los Angeles, at least) with level loading screens masked by empty corridors with very little to do in them. Toned down some of the Jackass style humour of [=THUG2=], and added BMX bikes into the mix as well as Mat Hoffmann. This received a hasty Xbox 360 port. The redesigned classic levels are considered particularly good, however. Was either the last 'classic' Tony Hawk's game, or a sign of worse to come, depending who you asked.
* ''Tony Hawk's Project 8'' (2006): The first game released for the UsefulNotes/XBox360 and UsefulNotes/{{PS3}}, containing a fully integrated city, a physics overhaul, and the "Nail The Trick" Mode which changed the controls from being pressing one button and a direction at any point, to timing the flick and direction of analogue sticks to hit the board just right so you didn't bail. Received a [[UsefulNotes/Playstation2 PS2]] port, even though it was not ported to the Wii due to claims the Wii could not handle the game.
* ''Tony Hawk's Proving Ground'' (2007): Possibly the second Tony Hawk's game on the most consoles appearing on the [[UsefulNotes/Playstation2 PS2]] and Wii in a stripped down form, [=PS3=] and Xbox 360 in full form, and on the DS in a port by the people who made the [=PSOne=] version of [=THPS4=]. The home console versions were arguably the most ambitious of the series, with a large sandbox area and various cities to skate between. In addition, the DS version is actually a good handheld game, certainly better than any of the other DS Tony Hawk's games. The only criticism about the home console versions was that they further pushed the "Nail the Trick" feature, complicating it further with more possible flips and the newly added grabs. It was the last game produced by Neversoft (only in the [=PS3=]/Xbox 360 versions), from which production was handed over to lesser second-party developer Robomodo.
!!!Ride Series
* ''Tony Hawk: RIDE'' (2009): To challenge EA's ''VideoGame/{{Skate}}'' series, ''RIDE'' introduced a new skateboard peripheral to simulate actual skateboarding. Hand movements and board positions would indicate tricks and techniques. Sadly, the peripheral was expensive, unresponsive, hard to maintain balance while riding, [[http://www.youtube.com/watch?v=nhHICfdrfvM as demonstrated]]. ''RIDE'' had abysmal sales and critical backlash.
* ''Tony Hawk: SHRED'' (2010): The final entry in the series, ''SHRED'' introduced a sturdier peripheral and a snowboarding mode. Unfortunately, the same peripheral and gameplay issues still existed and as a result, sold even ''less'' than ''RIDE''. The series was nearly canned after this.

!!!Revival Pro Skater Series
* ''Tony Hawk's Pro Skater HD'' (2012): Activison's attempt to put the series back on track after some questionable turns. Launching as a downloadable game on [=PlayStation=] Network and Xbox LIVE Arcade, ''THPS HD'' is a revisit to many [[NostalgiaLevel classic levels]] of the first two titles, but reimagined in a new engine (both graphically and gameplay-wise).
* ''Tony Hawk's Pro Skater 5'' (2015): The next logical step of the revival started by ''HD'' and was the first numerical title in the series in 13 years. . So far it is known that features like walking and skitching are no longer in the game to play closer to the earlier titles, while a new feature for grinding (called the "Slam" mechanic) was introduced. The game also boasted a more fleshed-out online mode than other ''Tony Hawk'' games of the past, and featured co-op play (though split-screen multiplayer was scrapped). The game was released on the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne in fall 2015, with UsefulNotes/{{Xbox 360}} and UsefulNotes/PlayStation3 releases set at an unspecified date of release. Upon debut, ''Pro Skater 5'' was critically panned for bland environments, the new Slam mechanic being poorly implemented, and being [[ObviousBeta overall technically sloppy]] to the point of featuring a multitude of {{Game Breaking Bug}}s.

* ''Tony Hawk's American [=Sk8land=]'' (2005): DS spinoff noteworthy for being one of the first online games for the DS. Went with a cell shaded art style as opposed to [=THAW's=] realistic approach, and featured trimmed down version's of the home consoles' levels and moveset edited for the DS's capabilities.
* ''Tony Hawk's Downhill Jam'' (2006): The only racing game in the series (though there are several goals in other games which are races), notable for containing no other pro skateboarders save for Tony Hawk, and being much more cartoonish and unrealistic than the other games in the series. Eventually got a [[UsefulNotes/Playstation2 PS2]] port, after being released for the Wii (possibly to compensate for no ''Project 8''), Nintendo DS and GameBoyAdvance.
* ''Tony Hawk's Motion'' (2008): The only Tony Hawk game released in 2008, exclusive to the DS. This game was bundled with the actually more entertaining [[BSide bonus game]] VideoGame/HuePixelPainter, and was extremely bare bones, with no licensed music (a series first), and full motion control, which came in the form of a motion sensitive cartridge you plugged into the GBA slot (which, when you consider that this was released months after the GBA-slot-less UsefulNotes/DSi, was a bad move). The game was actually half skateboarding, half snowboarding, and while public perception of the series had been on a low for a while, this game took the notorious title of the critically worst-reviewed game in the series until THPS5.
* ''Disney's Extreme Skate Adventure'': A DolledUpInstallment consisting of levels based on WesternAnimation/ToyStory, Disney/{{Tarzan}} and Disney/TheLionKing, the game is based on ''[=THPS4=]'' and largely plays identically to it. Includes a simplified control scheme to make it easier for younger players to handle the game but also includes "Pro Controls" which enables the standard THPS button layout.

!! The Tony Hawk games provide examples of:

* HundredPercentCompletion: In ''Pro Skater 2'' and ''3'', you're given a 100% rating for completing every goal with a single skater. But in order to unlock all the levels, skaters, and cheats, you have to get 100% with multiple skaters. ''[=THPS3=]'' requires you to beat the game ''22 times'' to unlock everything. Can make for a fun marathon session.
* AfterTheEnd: The "Ruins" level in ''THAW'', which is ExactlyWhatItSaysOnTheTin: a destroyed, post-apocalyptic Los Angeles.
* ArtisticLicensePhysics: You can come to a full stop on just about any surface at an angle less than 90 degrees, without ever tumbling over or on your skateboard. And since walking was introduced, you can fall down great heights at top speed and nothing in your body will break (in fact, you won't even take fall damage if you get off your board before you hit the ground). Of course, the aspects are AcceptableBreaksFromReality.
** Or at least you can break bones (in ''Project 8'' and possibly elsewhere) but this is just another high-score mechanic, with one achievement requiring you to break 15 bones in a single bail.
** And then, ''[=THUG2=]'' comes and gives you Jesse James' motor-powered scooter, which ''never bails''. You read it right. No matter how awkwardly you try to land, ''you cannot fall off the damn thing''. The only way to bail is to purposefully jump into the ocean.
** Also, at least on the first games, friction was nonexistent. You could grind a pool indefinitely, provided you could keep balance or used cheats.
* ArtShift: In ''American Wasteland'', parts of the cutscenes are rendered in a cartoon style with little to no animation.
* BenevolentArchitecture: If it's a structure and it exists, you can trick off of it.
** Not to mention the ramps and quarter pipes conveniently scattered around.
* BigHeadMode: In a few of the games, first found in [=THPS2=]
** ''HD'' includes a multiplayer mode where your head will grow the more points your opponent scores. To deflate it, score some points yourself. If it gets too big it pops and the last skater with a head wins.
* BonusLevelOfHeaven: Skate Heaven from [=THPS2=].
* BootstrappedTheme: Goldfinger's "Superman" is arguably the song that most people think of when they think of the entirety of the ''Tony Hawk'' series. Searching up "tony hawk theme" on [=YouTube=] will actually give that song as the first from the list.
* CallBack: In [=THPS4=], the Sewers level is filled with halfpipes and pools from Skate Island, a level in [=THPS3=]
* CrazyHomelessPeople: Ollie the Magic Bum [[MeaningfulName (which is generally what you're required to do when he is on a map)]]
* DeathIsASlapOnTheWrist: Fell into lava or molten iron? No problem, just pick up your board and start again somewhere nearby!
* DummiedOut: The first game's beta featured levels called Downhill, Freeway, Classic Concrete and Suburbia which were changed or removed in the final release. Downhill was removed because of its length, in addition to resembling a level from Sega's arcade ''Top Skater''. The last section, a large warehouse with a pool in it, was implemented into the Chicago level in the final game. Freeway was removed because it wasn't finished. Classic Concrete was a physics test with various types of terrain in it. Suburbia was an early version of the San Francisco level that was heavily changed in the final version. Freeway can be accessed via hacking in the PC version of Tony Hawk's 2 (which also features the levels from Tony Hawk's 1). In the beta of the first game, Freeway has a bus appear out of nowhere and fly off into the air. The version hidden in the PC version of Tony Hawk's 2 has the differently colored bus from that game's Philadelphia level instead. Levels called Suburbia and Downhill appear in Tony Hawk's Pro Skater 3, but they don't bear any resemblance to the originals (although Downhill does have a skate park at the bottom of the hill, like the original).
** Tony Hawk's 3 has the Paris level, also known as Rooftops. It was never finished, and was seen in prototype shots featured in magazines before the game came out. It can be found with many of the graphics missing via hacking in the final game. The GBA version of the game features the Paris level, however. The level Skater's Island was originally named Rhode Island before the game came out as well.
* EarlyInstallmentWeirdness: The first game had two downhill levels, with level geometry that would prevent you from going backwards at certain points and a finish line that ended your run if you crossed it. When these levels proved unpopular compared to the open levels, they were nixed from the sequels.
** There were icons present in the original game that would give you extra points upon collection as well as add to your combo multiplier as if they were an additional trick. These were never seen again after the first game.
** Hearing the varied mix of rap, reggae, and rock that one would get from a Tony Hawk game, it's almost odd to know that the first game only had rock songs with one amazing ska song in the mix.
* EasyModeMockery: In ''Tony Hawk's Pro Skater 2'', getting a high score while using Kid Mode will get "Poseur" stamped over your skater's picture.
* FunWithAcronyms: ''Tony Hawk's Underground'' (THUG) and ''Tony Hawk's American Wasteland'' (except, in the latter case, the acronym doesn't really apply anywhere).
* GettingCrapPastTheRadar:
** There's a sign in the Hawaii level in ''Underground'' that says "Yummy Weiners" and has a boy with a peculiar-looking hot dog in his mouth.
** There's a porn movie theater in the Los Angeles level of the third game (recreated in ''Underground 2''). Some of the gaps that involve it outright refer to the place as an "XXX".
** One gap in the Marseille level of the second game is called Knucklin' Futs.
* GhostTown: In the [=PS1=] / N64 games, no matter how big the level was, they were entirely unpopulated. Minneapolis and San Francisco in ''[=THPS1=]'' and New York and Philly in ''[=THPS2=]'' particularly stick out. Only when the games hit the sixth generation, developers got enough processing power to add pedestrians (and a bit more of realism).
** ''HD'' brings them back to return the old school feel. Even the Los Angeles and the Airport levels from ''[=THPS3=]'', which had pedestrians in the original (and when they reappeared in ''Underground 2'' as well), are now deserted. The only other soul in the Airport with you is the guy driving that caddy car thing.
* GottaCatchEmAll: Hitting all of the humorously-named gaps.
* [[GuestFighter Guest Skater]]: A lot. From Activision ([[VanityPlate the Neversoft eyeball]], ''VideoGame/{{Doom}}guy'', a random soldier from ''VideoGame/CallOfDuty'', ''VideoGame/GuitarHero'' characters), licensed by Activision ({{Spider-Man}}, {{Wolverine}}, {{Shrek}}) or just for fun ([[Franchise/StarWars Darth Maul]], Creator/BenjaminFranklin, IronMan, Jason Lee, etc.).
** Jason Lee is a double bonus guest since he used to be a pro skateboarder before Hollywood.
** [[Series/{{Jackass}} Bam Margera]] also appears, with side missions unique to him, like riding shopping carts.
** Gene Simmons is also playable in ''Underground'', which even features a Music/{{KISS}} level, where the band will play after collecting the K-I-S-S letters scattered around the level. Yes, Peter's drum set does the floating thing. And you can play as Gene Simmons in the [=KISS=] level and have [=KISS=] play, resulting in there being ''two'' Gene Simmons.
** [=THPS5=] features [[VideoGame/KingsQuest2015 Graham]] and [[Music/LilWayne Lil Wayne]], as well as [[Music/{{OFWGKTA}} Tyler, the Creator]] and [[ComicBook/TeenageMutantNinjaTurtlesIDW the IDW Ninja Turtles]] as DLC.
* HollywoodAtlas: Many of the levels outside the USA have traits riffed from it (thankfully without ditching the general urban setting):
** BritainIsOnlyLondon: [[CaptainObvious London]] in ''[=THPS4=]''.
** CanadaEh: Canada in ''[=THPS3=]'' (Great North Woods variety) ''[=THUG=]'' has a stage in Vancouver, but it's not really under the effect of the trope.
** GloriousMotherRussia: Moscow in ''[=THUG=]''.
** LandDownUnder: Australia in ''[=THUG2=]'' (specifically, Bondi Beach in Sydney).
** {{Oktoberfest}}: Berlin in ''[=THUG2=]''.
** {{Spexico}}: The Bullring in ''[=THPS2=]'' is stated to be in Mexico.
** ThirtySecondsOverTokyo: Tokyo in ''[=THPS3=]'', which looks a lot like an AmazingTechnicolorBattlefield (with the added flavor of the game having "Pulse", by Japanese noise-rock band Mad Capsule Markets, in the soundtrack). Subverted with Kyoto in ''[=THUG2=] Remix''/''[=THAW=]'' because it favors the urban look instead of the traditional side of the city (though it does have a Godzilla-like footprint which serves as a pool...).
** TorosYFlamenco: Barcelona in ''[=THUG2=]''.
* JerkWithAHeartOfJerk: Eric Sparrow. Just when you think he'll turn around for you and set things right, he'll ditch or defame you for [[SmallNameBigEgo his career]].
* LargeHam: Bam Margera in every game where he has a speaking role.
** Rick Thorne in ''American Wasteland'' out-hams every other character in the game, including Bam.
* LeParkour: Introduced in ''[=THAW=]'' as a means of staring or continuing a combo while off-board, but also gave access to a small DoubleJump and allowed the player to reach certain areas by climbing up and around walls.
* MacroZone: The special stage in the [=PS1=] version of ''[=THPS4=]'', Little Big World, is a gigantic cupboard.
* MassiveMultiplayerCrossover: Not only with the franchises the guest skaters are from, but also with the SpinOff game ''Matt Hoffman's Pro BMX'', as a couple levels from it make appearances.
* {{Mayincatec}}: The temple section of Pro Skater from [=THUG2=].
* MidairMotionShot: Shown in almost all the box art for the series, like the image above, ''and'' provides the page image.
* MovingBuildings: This [[https://www.youtube.com/watch?v=_isBnk5lwDY trailer]] for ''Tony Hawk: SHRED'' has someone playing the game on the [[{{Waggle}} skateboard peripheral]]... and the whole house starts moving and jumping off of ramps as he plays, ending it with [[spoiler:the house crushing Tony Hawk's car]].
* NoOneShouldSurviveThat: Some of the bails are too ridiculous to be believed.
** ''HD'' seems to imply that you have infinite lives, what with the game now using RagdollPhysics for the bails and fading to white every time you bail.
* NostalgiaLevel: The PC version of ''2'', ''2X'', ''3'', ''Underground'', ''Underground 2'', and ''American Wasteland'' all include levels from previous installments. ''4'' doesn't have any classic levels but instead brings over a level from ''Mat Hoffman's Pro BMX 2''.
** Sometimes, while entire levels do not make a reappearance, certain objects will return for keen-eyed players (for instance The Triangle in ''Underground 2'' contains the Enema Chen ramp from Skate Heaven in ''2'' and the pirate ship from Skater Island in ''3'').
* NoOSHACompliance: The Foundry level in ''[=THPS3=]''. You'd think they'd at least have rules about people skating in the premises while trying to knock a bucket into a molten iron vat.
* ObviousBeta: Sadly, ''Tony Hawk's Pro Skater 5'' is widely seen as this rather than the return to form it was supposed to be. Lots of problems with collision and physics lead to a very frustrating experience (the new "stomp" feature is also wonky when compared to previous games).
* PlanetHeck: The Hell section of Pro Skater from [=THUG2=].
* PlotCouponThatDoesSomething: The subway tokens in the New York level in [=THPS2=]. They, well, [[CaptainObvious let you access the subway]].
* PromotedToPlayable: Mike Vallely from ''Underground'' onwards. He appeared as a secret character in ''4''.
* ScoringPoints
* ShownTheirWork: Compared to the level in the first game, the San Francisco level in [=THPS4=] is a very accurate depiction of the once famed skate spot of the 90s and 00s around the Ferry Building. The scaled down but accurate depiction of Alcatraz is just icing.
* SkateHeavenIsAPlaceOnEarth: TropeMaker.
* TheSmurfettePrinciple: Elissa Steamer, the lone female pro skater up until ''Underground'', not counting created characters (and even then you couldn't make a female skater in ''2''). Averted as you unlock certain characters (Private Carrera in the first two games, Demoness in ''3'', Daisy in ''4''; ''Underground'' has no female pedestrians, playing the trope straighter; you can still make female characters, though).
* SpaceZone: The mothership section of Pro Skater from [=THUG2=].
** Skate Heaven from [=THPS2=].
* SuperDrowningSkills: Since this is not a swimming game, falling in any body of water deep enough results in an automatic wipeout.
* ToBeAMaster: The plot, of sorts, for ''Underground'', ''Project 8'' and ''Proving Ground'', where you create a custom skater and try to build your reputation so that you become famous enough to be recognized and sponsored by a pro skating company.
* TongueOnTheFlagpole: In the Canada level of ''Tony Hawk's Pro Skater 3'', there is an objective to help a guy called Chuck (specifically, "Get Chuck Unstuck") who has got his tongue stuck on a pole and is being taunted and having snowballs thrown at him by two bullies. This being a skateboarding game, what's the solution? [[ThatsGottaHurt Grind onto his tongue.]] Turns into a FunnyBackgroundEvent when he spends the rest of the time running around the level screaming in pain.
* UpdatedRerelease
** ''Tony Hawk's Pro Skater 2X'' is the Xbox port of ''2'', which not only includes the base game but [[NostalgiaLevel every level from the original]] as well as five exclusive levels and a specialized career mode for each set of stages (the ''[=THPS1=]'' levels being given their original career mode intact, essentially letting you play the original game in the sequel, [[GameBreaker which is unfortunately too easy]] due to the advancements made in ''2''). For the most part the exclusive levels from ''2X'' have never been seen again with the exception of the Tampa stage, which is wholly contained inside a larger level in ''Tony Hawk's Underground''.
** ''3'' was delayed on the Xbox initially and to make up for it, includes an extra stage called "Oil Rig" (this stage would later show up in all the versions of ''American Wasteland'').
** ''Underground 2'' was ported to the UsefulNotes/PlayStationPortable as ''Tony Hawk's Underground 2 Remix'' and includes four extra stages. These four stages would reappear in ''American Wasteland'' as well (although Atlanta is only available to players playing the "Collector's Edition" of the game).
* VideoGameCrueltyPotential: Besides knocking down pedestrians, you can throw projectiles at them, (''[=THUG2=]''), or hit them with your board (''[=THAW=]'').
* WallJump: Called Wall Plants in the series, but the mechanic is the same.
** From Tony Hawk's Underground 2 onwards, you are able to sticker slap, which involves bouncing off a wall. If two walls stand opposite each other with a rail standing between them, it is possible to keep a combo going for infinitely. This is easily the best move the game ever introduced, but understandably annoyed some gamers who decided it made the game too [[StopHavingFunGuys easy]].
* WhatTheHellPlayer:
** Pretty much every game in the series chews you out in one of many ways whenever you leave the playing area, from saying that you suck, to calling you a loser, to ''accusing you of doing drugs''.
** Since the third game, if you ever run into other people too much or even once, they'll push you down and make you wipe out.
** The general rule is not to ram security guards or [[DoubleStandard attractive women]], or they'll knock you on your ass.
* WheelChairAntics: Paulie 'Wheels of Fury' Ryan, an NPC from ''Tony Hawk Underground 2'', indulges in this.
* WhereItAllBegan: The final objective of ''Underground''.
* YouHaveResearchedBreathing: ''American Wasteland.'' You could grind on telephone poles as much as you pleased, but you still had to talk to an [=NPC=] before you were allowed to manual.
* YourHeadASplode: What happens if you fail Big Head Mode in ''HD'' and ''5''. Your head keeps growing and the only way to shrink it is by making combos.