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* FanRemake: Nicobass, an established level-maker, is currently working as the leader of a three-person project (original was made by the team of 8) focused on remaking entire Tomb Raider 2 using Unreal Engine 4. So far, the works are going at steady pace, with all game-elements already being created and tested. Demo is supposed to be ready around Christmas. More details can be found on [[http://tombraider-dox.com/ the project's site]].

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* SequenceBreaking: Normally, you'd have to find and use the detonator key to blow up the side of the opera house so that you can use its rubble to climb up and reach the level's exit. By not blowing up the building, not only do you find the jade dragon statue, but you can also use some barely reachable ledges to get behind the structure and reach the exit without having to use the explosives in the first place, which saves you a few minutes.

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* SequenceBreaking: SequenceBreaking:
** In the second level, the exit is guarded by a cluster of mines that will explode if you touch them and they'll kill you.
Normally, you have to speed towards the mines on your boat and jump out so the boat itself triggers the mines and then get a second boat to proceed with the TimedPuzzle that opens the exit. However, it is entirely possible to reach the exit without using a boat at all by just swimming the entire way and going below or in between the mines. However, this method isn't any faster or better than the normal way, but it is an interesting alternate solution to reach the exit.
**Normally,
you'd have to find and use the detonator key to blow up the side of the opera house so that you can use its rubble to climb up and reach the level's exit. By not blowing up the building, not only do you find the jade dragon statue, but you can also use some barely reachable ledges to get behind the structure and reach the exit without having to use the explosives in the first place, which saves you a few minutes.
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* GlassCannon: The Dobermans in Venice have a vicious bite, but don't require many bullets to take down.
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* AscendedGlitch: A well-known glitch called the "corner bug" allows Lara to warp to the top of tall structures and explore normally unreachable areas, the most significant being the roof of her mansion. The mobile port actually rewards the player with an secret achievement for getting up there.
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* AdvertisingCampaigns: The U.S. had a rather infamous series of them: A camera would roam areas where men would be found: Bars, men's bathrooms, basketball courts, and strip clubs; said venues were empty, because these men were all at home playing the latest ''Tomb Raider'' game. The slogan was, "Lara's back."



* WorthlessYellowRocks: Eventually Lara finds herself running through caverns made entirely of solid gold, as well as rivers and lakes of molten ore. At one point she comes across a literal gold volcano. She helps herself to absolutely none of it. Although it's justified in that she has no way to extract the gold, and the molten ore kills her on contact like lava.

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* WorthlessYellowRocks: Eventually Lara finds herself running through caverns made entirely of solid gold, as well as rivers and lakes of molten ore. At one point she comes across a literal gold volcano. She helps herself to absolutely none of it. Although it's justified in that she has no way to extract the gold, and the molten ore kills her on contact like lava.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/_-tomb-raider-ii-pc-__1436.jpg]]
[[caption-width-right:300:''Don't you think you've seen enough?'']]

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[[quoteright:300:http://static.[[quoteright:239:http://static.tvtropes.org/pmwiki/pub/images/_-tomb-raider-ii-pc-__1436.jpg]]
[[caption-width-right:300:''Don't [[caption-width-right:239:''Don't you think you've seen enough?'']]
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'''''Tomb Raider II''''' is the second game in the ''Franchise/TombRaider'' series. The sequel to ''VideoGame/TombRaider'', it was released in 1997 for the PlayStation and PC; a SegaSaturn version was planned but dropped due to technical limitations. The next year, another sequel was released, titled ''VideoGame/TombRaiderIII''.

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'''''Tomb Raider II''''' is the second game in the ''Franchise/TombRaider'' series. The sequel to ''VideoGame/TombRaider'', it was released in 1997 for the PlayStation UsefulNotes/PlayStation and PC; a SegaSaturn UsefulNotes/SegaSaturn version was planned but dropped due to technical limitations. The next year, another sequel was released, titled ''VideoGame/TombRaiderIII''.
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* PressXToDie: While a lot more complicated than pressing a single button to die, one cheat code, when activated, happens to make Lara explode.
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namespacing


* ColdWar: The actual event doesn't occur in the game, but this is the name of the first level. The mining base is run by Communist Russians, as the game not-too-subtly hints with massive hammer-and-sickles and Stalin mugshots plastered all over the walls.

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* ColdWar: UsefulNotes/ColdWar: The actual event doesn't occur in the game, but this is the name of the first level. The mining base is run by Communist Russians, as the game not-too-subtly hints with massive hammer-and-sickles and Stalin mugshots plastered all over the walls.
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* WarriorMonk: The Barkhang Monks in the Barkhang Monastery level use only spears to defend themselves with, but they have a lot of health and are capable of killing Bartoli's gunmen on their own. In fact, it's usually preferable for the player to just watch the fight and either finish off any gunmen that survive or pick up the item dropped by the gunmen if the monks survive.

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* WarriorMonk: The Barkhang Monks in the Barkhang Monastery level use only spears to defend themselves with, but they have a lot of health and are capable of killing Bartoli's gunmen on their own. In fact, it's usually preferable for the player to just watch the fight and either finish off any gunmen that survive or pick up the item dropped by the gunmen if the monks survive.survive.

Tomb Raider II received a 5-level ExpansionPack on PC called ''Tomb Raider: The Golden Mask''. This time, Lara pursues the legendary Golden Mask of Tornarsuk, hidden under a Cold War-era Soviet mining complex in Alaska. These new levels are also bundled into the iOS port, accessed the same way as Unfinished Business in the ''VideoGame/TombRaider'' iOS port.

'''The Golden Mask''' contains examples of:
* AllJustADream: The mysterious [[spoiler: Nightmare in Vegas]]. What exactly was going on in that hotel- one that includes Winston, bizarre, cheesy billboards, a Talion guardian locked up in a zoo, and 2 T-rexes on the streets?
* ColdWar: The actual event doesn't occur in the game, but this is the name of the first level. The mining base is run by Communist Russians, as the game not-too-subtly hints with massive hammer-and-sickles and Stalin mugshots plastered all over the walls.
* DirtyCommunists: The Soviet mines still contain soldiers who try to kill Lara. There are also walls textured with the hammer and sickle, as well as doors with giant portraits of Stalin, for some reason.
* DisneyAcidSequence: The unlockable 5th level, [[spoiler: Nightmare in Vegas]].
* SoftWater: A ridiculous example in the secret 5th level, [[spoiler: Nightmare in Vegas]]. Lara has to jump off the 3rd story of a hotel and aim for a small trapdoor on the ground level that opens up just as she approaches...and dumps her in a pool of water.
* WorthlessYellowRocks: Eventually Lara finds herself running through caverns made entirely of solid gold, as well as rivers and lakes of molten ore. At one point she comes across a literal gold volcano. She helps herself to absolutely none of it. Although it's justified in that she has no way to extract the gold, and the molten ore kills her on contact like lava.
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moving to YMMV


* ThatOneLevel: The first level, The Great Wall, is infamous for its ridiculous amount of timed runs and death traps in the latter part of the level (especially for first-time players). Oh, there's also the fact that [[spoiler: there are 2 T-rexes in one area]].
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* LostForever: Did you blow up the side of the opera house in Bertoli's Hideout? Congrats, for you just blew up the jade dragon statue and screwed yourself out of a secret.


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* SequenceBreaking: Normally, you'd have to find and use the detonator key to blow up the side of the opera house so that you can use its rubble to climb up and reach the level's exit. By not blowing up the building, not only do you find the jade dragon statue, but you can also use some barely reachable ledges to get behind the structure and reach the exit without having to use the explosives in the first place, which saves you a few minutes.
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* PlungerDetonator: Seen near the end of Bartoli's Hideout, though Lara needs to find the key before she can use it.
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* LivingStatue: Frozen jade warriors appear in the penultimate levels of the game; they animate after Lara does certain things near them. A glitch in the PC version allows Lara to damage them with grenades while they're still frozen, allowing her to pick them off easily once they wake up.

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*ShmuckBait: 40 Fathoms' Silver Dragon sits at the end of a room in plain sight. If Lara just runs towards it, 4 disguised trapdoors fall out below her and dump her into a gunfight with some goons.



* SuspiciousVideogameGenerosity: In the final level of the wrecked ship, there's a large health kit placed right before a ''very'' long drop to a raft below. The developers placed the health kit there so that you can survive the fall and [[StupidityIsTheOnlyOption you have no other way of approaching the raft anyway]]. Trying to jump down without full health will kill you instantly.

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* SuspiciousVideogameGenerosity: In the Wreck of the Maria Doria, a large medipack is placed in plain sight. In the fall that follows, Lara cannot avoid losing health; how much depends on the actions of the player. Then in the final level of the wrecked ship, there's a large health kit placed right before a ''very'' long drop to a raft below. The developers placed the health kit there so that you can survive the fall and [[StupidityIsTheOnlyOption you have no other way of approaching the raft anyway]]. Trying to jump down without full health will kill you instantly.

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'''''Tomb Raider II''''' is the second game in the ''Franchise/TombRaider'' series. The sequel to ''VideoGame/TombRaider'', it was released in 1997 for the PlayStation and PC; a SegaSaturn version was planned but dropped due to technical limitations. The next year, the sequel came out, titled ''VideoGame/TombRaiderIII''.

to:

'''''Tomb Raider II''''' is the second game in the ''Franchise/TombRaider'' series. The sequel to ''VideoGame/TombRaider'', it was released in 1997 for the PlayStation and PC; a SegaSaturn version was planned but dropped due to technical limitations. The next year, the another sequel came out, was released, titled ''VideoGame/TombRaiderIII''.



!!This game features examples of:

* ActionizedSequel: Much more gunplay and human enemies to be found and fought in this game, and this was one basis of criticism compared to the predecessor.
* AncientTradition: the many rituals surrounding the Dagger of Xian.

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!!This game features examples of:

of:

* ActionizedSequel: OneHundredPercentCompletion: Like in the previous game, there are hidden areas or locations that require specific movements to reach. Unlike the previous game, each secret contains a dragon statue that grants nothing at first. However, collecting all 3 statues in a level rewards you with a hefty supply of ammo, health kits, or sometimes a new gun if you didn't get it yet. Getting all the secrets is just for pure bragging rights.
* [[ActionizedSequel Actionised Sequel]]:
Much more gunplay and human enemies to be found and fought in this game, and this was one basis of criticism compared to the predecessor.
* AncientTradition: the The many rituals surrounding the Dagger of Xian.



* BreakingTheFourthWall: After finishing the final level, Lara goes to take a shower and is about to undress until she turns to face you and says "Don't you think you've seen enough?" before grabbing her shotgun and shoots out the camera.

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* BreakingTheFourthWall: After finishing the final level, Lara goes to take a shower and is about to undress until she turns to face you and says "Don't you think you've seen enough?" before grabbing her shotgun and shoots out shooting the camera.camera out.



* ContinuityNod: When starting the tutorial level, Lara mentions that after that [[VideoGame/TombRaider grueling business last year]], she decided to build an assault course to build up her skills.

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* ContinuityNod: When starting the tutorial level, Lara mentions that after that [[VideoGame/TombRaider grueling gruelling business last year]], she decided to build an assault course to build up her skills.



* ExposedToTheElements: Lara travels throughout the Tibetan mountainside wearing nothing but her shorts and a leather jacket, which aren't exactly suitable for a cold region. Lara can swim in the Tibetan waters without suffering from hypothermia as well. (These were all averted in [[VideoGame/TombRaiderIII the next game]].

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* ExposedToTheElements: Lara travels throughout the Tibetan mountainside wearing nothing but her shorts and a leather jacket, which aren't exactly suitable for a cold region. Lara can swim in the Tibetan waters without suffering from hypothermia as well. (These well (these were all averted in [[VideoGame/TombRaiderIII the next game]].game]]).



* OneHundredPercentCompletion: Like in the previous game, there are hidden areas or locations that require specific movements to reach. Unlike the previous game, each secret contains a dragon statue that grants nothing at first. However, collecting all 3 statues in a level rewards you with a hefty supply of ammo, health kits, or sometimes a new gun if you didn't get it yet. Getting all the secrets is just for pure bragging rights.



* SpikesOfDoom: You encounter them right in the first level in two flavors: pit of spikes and walls of spikes closing in on you. For the modern areas like the sunken ship or the opera house, you'll encounter pits of broken glass shards that serve the same purpose as spike pits. The Temple of Xian is also full of spiky death traps.

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* SpikesOfDoom: You encounter them right in the first level in two flavors: flavours: pit of spikes and walls of spikes closing in on you. For the modern areas like the sunken ship or the opera house, you'll encounter pits of broken glass shards that serve the same purpose as spike pits. The Temple of Xian is also full of spiky death traps.
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* VideogameFlamethrowersSuck: Averted for the mooks that use them against you. Being on fire will kill you in a matter of seconds unless you happen to be near a deep pool of water.

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* VideogameFlamethrowersSuck: Averted for the mooks that use them against you. Being on fire will kill you in a matter of seconds unless you happen to be near a deep pool of water.water.
* WarriorMonk: The Barkhang Monks in the Barkhang Monastery level use only spears to defend themselves with, but they have a lot of health and are capable of killing Bartoli's gunmen on their own. In fact, it's usually preferable for the player to just watch the fight and either finish off any gunmen that survive or pick up the item dropped by the gunmen if the monks survive.
Is there an issue? Send a MessageReason:
None


* TutorialLevel: Lara's obstacle course on her mansion grounds, which are separate from the main game itself. The obstacle course tests your skills with running, jumping, climbing, and swimming and you can set your personal best times as well.

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* TutorialLevel: Lara's obstacle course on her mansion grounds, which are separate from the main game itself. The obstacle course tests your skills with running, jumping, climbing, and swimming and you can set your personal best times as well.well.
* VideogameFlamethrowersSuck: Averted for the mooks that use them against you. Being on fire will kill you in a matter of seconds unless you happen to be near a deep pool of water.

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* BreakingTheFourthWall: Lara ''knows'' that you've been oogling her for the last X number of hours.

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* BreakingTheFourthWall: After finishing the final level, Lara ''knows'' that goes to take a shower and is about to undress until she turns to face you and says "Don't you think you've been oogling seen enough?" before grabbing her for shotgun and shoots out the last X number of hours.camera.



* ContinuityNod: When starting the tutorial level, Lara mentions that after that [[VideoGame/TombRaider grueling business last year]], she decided to build an assault course to build up her skills.



* DualWielding: It wouldn't be a Tomb Raider game without this trope. Lara's signature twin pistols return, along with dual semi-automatic pistols and dual uzis.



* OneHundredPercentCompletion: Like in the previous game, there are hidden areas or locations that require specific movements to reach. Unlike the previous game, each secret contains a dragon statue that grants nothing at first. However, collecting all 3 statues in a level rewards you with a hefty supply of ammo, health kits, or sometimes a new gun if you didn't get it yet. Getting all the secrets is just for pure bragging rights.
* PointOfNoReturn: Some levels have certain points that will prevent you from backtracking. Go past that point and you will miss out on any items and secrets you didn't find.



* ThatOneLevel: The first level, The Great Wall, is infamous for its ridiculous amount of timed runs and death traps in the latter part of the level (especially for first-time players). Oh, there's also the fact that [[spoiler: there are 2 T-rexes in one area]].

to:

* ThatOneLevel: The first level, The Great Wall, is infamous for its ridiculous amount of timed runs and death traps in the latter part of the level (especially for first-time players). Oh, there's also the fact that [[spoiler: there are 2 T-rexes in one area]].area]].
* TheMafia: The main antagonists of the game and doubles as a cult. Their leader, Marco Bartoli, seeks out the Dagger of Xian so that he can claim its powers for himself.
* TutorialFailure: A strange case where the tutorial in a sequel does a worse job at explaining Lara's moves while the first game did a better job. You won't actually learn how to perform Lara's moves until you botch a section in the obstacle course, which will lead to a lot of trial and error. This was most likely due to the developers assuming that people already played the first game and remembered the mechanics.
* TutorialLevel: Lara's obstacle course on her mansion grounds, which are separate from the main game itself. The obstacle course tests your skills with running, jumping, climbing, and swimming and you can set your personal best times as well.

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'''''Tomb Raider II''''' is the 2nd game in the ''Franchise/TombRaider'' series. The sequel to ''VideoGame/TombRaider'', it was released in 1997 for the Playstation and PC; a Saturn version was planned but dropped due to technical limitations. The next year, the sequel came out, titled ''VideoGame/TombRaiderIII''.

Lara is after the legendary Dagger of Xian, which is said to give its owner "[[LiteralGenie the power of a dragon]]". She finds herself in conflict with Italian mob boss/cult leader Marco Bartoli, who is after the same item. Locations in the game include Venice, an offshore oil rig, the sunken ocean liner Maria Doria, Tibet and the Great Wall of China. The game was made available for PSX and PC; Saturn was dropped from now on due to technical limitations.

to:

'''''Tomb Raider II''''' is the 2nd second game in the ''Franchise/TombRaider'' series. The sequel to ''VideoGame/TombRaider'', it was released in 1997 for the Playstation PlayStation and PC; a Saturn SegaSaturn version was planned but dropped due to technical limitations. The next year, the sequel came out, titled ''VideoGame/TombRaiderIII''.

Lara is after the legendary Dagger of Xian, which is said to give its owner "[[LiteralGenie the power of a dragon]]". She finds herself in conflict with Italian mob boss/cult leader Marco Bartoli, who is after the same item. Locations in the game include Venice, an offshore oil rig, the sunken ocean liner Maria Doria, Tibet and the Great Wall of China. The game was made available for PSX and PC; Saturn was dropped from now on due to technical limitations.
China.



Creator Toby Gard left Core Design during the development of this game, due to "CreativeDifferences" (he was unhappy with Lara's oversexualisation), and [[StartMyOwn co-founded Confounding Factor]]. Their first game was ''Galleon'', a SpiritualSuccessor to ''Tomb Raider'' that took about ten years to make. It was actually pretty damn good, but bombed on release. Confounding Factor closed down shortly afterward.

to:

Creator Toby Gard left Core Design Creator/CoreDesign during the development of this game, due to "CreativeDifferences" (he was unhappy with Lara's oversexualisation), and [[StartMyOwn co-founded Confounding Factor]]. Their first game was ''Galleon'', a SpiritualSuccessor to ''Tomb Raider'' that took about ten years to make. It was actually pretty damn good, but bombed on release. Confounding Factor closed down shortly afterward.

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* DeathIsASlapOnTheWrist: Thanks to the ability to save at any point, dying is trivial as long as you save frequently. The trope is much more apparent on the PC version where you can save across multiple slots in a way similar to save states.
* ExposedToTheElements: Lara travels throughout the Tibetan mountainside wearing nothing but her shorts and a leather jacket, which aren't exactly suitable for a cold region. Lara can swim in the Tibetan waters without suffering from hypothermia as well.
* NoGearLevel: Lara gets captured by Bertoli's crew and is locked up in the oil rig with all of her guns taken away. You're forced to dodge gunmen and solve a few puzzles before you can get your pistols back.
* SequelDifficultySpike: Your first enemy encounter is a tiger. You'll encounter deadly traps in the deeper parts of the first level. Things only escalate from there.

to:

* DeathIsASlapOnTheWrist: Thanks to the ability to save at any point, dying is trivial as long as you save frequently. The trope is much more apparent on the PC version where you can save across multiple slots without any loading whatsoever, in a way similar to save states.
states. Of course, like save states, this feature shouldn't be abused, lest Lara find herself in an inescapable situation...
* ExposedToTheElements: Lara travels throughout the Tibetan mountainside wearing nothing but her shorts and a leather jacket, which aren't exactly suitable for a cold region. Lara can swim in the Tibetan waters without suffering from hypothermia as well.
well. (These were all averted in [[VideoGame/TombRaiderIII the next game]].
* NoGearLevel: Lara gets captured by Bertoli's Bartoli's crew and is locked up in the oil rig with all of her guns taken away. You're forced to dodge gunmen and solve a few puzzles before you can get your pistols back.
* SequelDifficultySpike: Your first enemy encounter is a tiger.tiger (which is similar to the bears from [[VideoGame/TombRaider TR1]] difficulty-wise), not a bat. You'll encounter deadly traps in the deeper parts of the first level. Things only escalate from there.



* SuspiciousVideogameGenerosity: In the final level of the wrecked ship, there's a large health kit placed right before a ''very'' long drop to a raft below. The developers placed the health kit there so that you can survive the fall and [[ButThouMust you have no other way of approaching the raft anyway]]. Trying to jump down without full health will kill you instantly.

to:

* SuspiciousVideogameGenerosity: In the final level of the wrecked ship, there's a large health kit placed right before a ''very'' long drop to a raft below. The developers placed the health kit there so that you can survive the fall and [[ButThouMust [[StupidityIsTheOnlyOption you have no other way of approaching the raft anyway]]. Trying to jump down without full health will kill you instantly.instantly.
*ThatOneLevel: The first level, The Great Wall, is infamous for its ridiculous amount of timed runs and death traps in the latter part of the level (especially for first-time players). Oh, there's also the fact that [[spoiler: there are 2 T-rexes in one area]].

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* NoGearLevel: Lara gets captured by Bertoli's crew and is locked up in the oil rig with all of her guns taken away. You're forced to dodge gunmen and solve a few puzzles before you can get your pistols back.

to:

* BookEnds: The game starts at the Great Wall of China and the end of Lara's adventure also ends at the same location (excluding the epilogue level, Home Sweet Home).
* DeadlyRotaryFan: The Opera House has several of them inside vents and there's many slopes that will gladly send you sliding to your doom if you stumble upon them. The Oil Rig has fans that are much larger, underwater, and can suck you into them with their currents.
* DeathIsASlapOnTheWrist: Thanks to the ability to save at any point, dying is trivial as long as you save frequently. The trope is much more apparent on the PC version where you can save across multiple slots in a way similar to save states.
* ExposedToTheElements: Lara travels throughout the Tibetan mountainside wearing nothing but her shorts and a leather jacket, which aren't exactly suitable for a cold region. Lara can swim in the Tibetan waters without suffering from hypothermia as well.
* NoGearLevel: Lara gets captured by Bertoli's crew and is locked up in the oil rig with all of her guns taken away. You're forced to dodge gunmen and solve a few puzzles before you can get your pistols back.back.
* SequelDifficultySpike: Your first enemy encounter is a tiger. You'll encounter deadly traps in the deeper parts of the first level. Things only escalate from there.
* SpikesOfDoom: You encounter them right in the first level in two flavors: pit of spikes and walls of spikes closing in on you. For the modern areas like the sunken ship or the opera house, you'll encounter pits of broken glass shards that serve the same purpose as spike pits. The Temple of Xian is also full of spiky death traps.
* SuspiciousVideogameGenerosity: In the final level of the wrecked ship, there's a large health kit placed right before a ''very'' long drop to a raft below. The developers placed the health kit there so that you can survive the fall and [[ButThouMust you have no other way of approaching the raft anyway]]. Trying to jump down without full health will kill you instantly.
Is there an issue? Send a MessageReason:
None

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* NoGearLevel: Lara gets captured by Bertoli's crew and is locked up in the oil rig with all of her guns taken away. You're forced to dodge gunmen and solve a few puzzles before you can get your pistols back.
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None


'''''Tomb Raider II''''' is the 2nd game in the ''Franchise/TombRaider'' series. It was released in 1997 for the Playstation and PC; a Saturn version was planned but dropped due to technical limitations. The next year, the sequel came out, titled ''VideoGame/TombRaiderIII''.

to:

'''''Tomb Raider II''''' is the 2nd game in the ''Franchise/TombRaider'' series. It The sequel to ''VideoGame/TombRaider'', it was released in 1997 for the Playstation and PC; a Saturn version was planned but dropped due to technical limitations. The next year, the sequel came out, titled ''VideoGame/TombRaiderIII''.
Is there an issue? Send a MessageReason:
None


'''''Tomb Raider II''''' is the 2nd game in the ''Franchise/TombRaider'' series. It was released in 1997 for the Playstation and PC; a Saturn version was planned but dropped due to technical limitations.

to:

'''''Tomb Raider II''''' is the 2nd game in the ''Franchise/TombRaider'' series. It was released in 1997 for the Playstation and PC; a Saturn version was planned but dropped due to technical limitations.
limitations. The next year, the sequel came out, titled ''VideoGame/TombRaiderIII''.
Is there an issue? Send a MessageReason:
offloading

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Lara is after the legendary Dagger of Xian, which is said to give its owner "[[LiteralGenie the power of a dragon]]". She finds herself in conflict with Italian mob boss/cult leader Marco Bartoli, who is after the same item. Locations in the game include Venice, an offshore oil rig, the sunken ocean liner Maria Doria, Tibet and the Great Wall of China. The game was made available for PSX and PC; Saturn was dropped from now on due to technical limitations.

The game was generally considered as an EvenBetterSequel, although many considered it to have too much combat.

Creator Toby Gard left Core Design during the development of this game, due to "CreativeDifferences" (he was unhappy with Lara's oversexualisation), and [[StartMyOwn co-founded Confounding Factor]]. Their first game was ''Galleon'', a SpiritualSuccessor to ''Tomb Raider'' that took about ten years to make. It was actually pretty damn good, but bombed on release. Confounding Factor closed down shortly afterward.
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* BreakingTheFourthWall: Lara ''knows'' that you've been oogling her for the last X number of hours.
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* {{Awesome, but Impractical}}: The grenade launcher, both the weapon itself and where it's found.

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* {{Awesome, but Impractical}}: AwesomeButImpractical: The grenade launcher, both the weapon itself and where it's found.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/300px-tomb_raider_1_box_5424.jpg]]

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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/300px-tomb_raider_1_box_5424.org/pmwiki/pub/images/_-tomb-raider-ii-pc-__1436.jpg]]



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Just getting started.

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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/300px-tomb_raider_1_box_5424.jpg]]
[[caption-width-right:300:''Don't you think you've seen enough?'']]

'''''Tomb Raider II''''' is the 2nd game in the ''Franchise/TombRaider'' series. It was released in 1997 for the Playstation and PC; a Saturn version was planned but dropped due to technical limitations.
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!!This game features examples of:

*ActionizedSequel: Much more gunplay and human enemies to be found and fought in this game, and this was one basis of criticism compared to the predecessor.
*AncientTradition: the many rituals surrounding the Dagger of Xian.
*{{Awesome, but Impractical}}: The grenade launcher, both the weapon itself and where it's found.

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