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Following the events of ''[[VideoGame/ThiefTheDarkProject The Dark Project]]'', Garrett returned back to his old profession as he observed more technological advances in the hands of the Mechanists, an offshoot to the Order of the Hammer. When overhearing its leader making deals with a corrupt sheriff, Garrett sought to investigate the intentions of the new sect.

to:

Following the events of ''[[VideoGame/ThiefTheDarkProject The Dark Project]]'', Garrett returned back to his old profession as he observed more technological advances in the hands of the Mechanists, an offshoot to the Order of the Hammer. When overhearing its leader making deals with a corrupt sheriff, sheriff who seems to have it out for him, Garrett sought to investigate the intentions of the new sect.
sect, ending up embroiled in an escalating conflict.
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* CharacterDevelopment: The game where Garrett goes through the most of it. He starts the Metal Age a [[AntiHero selfish loner]], snarking about the follies of feelings and losing one's taste for thievery and professionalism, but over the course of the story he is drawn up into the escalating events of the Metal Age, is forced to work together with [[EnemyMine Viktoria]] to survive, someone he hates for personal reasons, and in the process grows closer to her and aids her people against their mutual foes, the Mechanists. He gradually drifts away from his usual selfishness and becomes more selfless and heroic, coming to care about her and what is happening to the world, her [[MoralityChain bringing out the best of him]]. Unfortunately, when the danger of death draws near, he panics and tries to revert back to his former cold, distant, selfish self at the worst possible time, abandoning Viktoria, before changing his mind and going back to save her, but failing to do so. In the end, after losing Viktoria when she is forced to carry out a HeroicSacrifice, he chooses to defeat [[BigBad Karras]] and save the world, accepting and fulfilling a part of his destiny. In the wake of the Metal Age, [[HurtingHero vulnerable and devastated]], Garrett at last decides he CantRefuseTheCallAnymore and asks his old mentor Keeper Artemus for the answers the Keepers possess, and that he has been running away from his entire life.

to:

* CharacterDevelopment: The game where Garrett goes through the most of it. He starts the Metal Age a [[AntiHero selfish loner]], snarking about the follies of feelings and losing one's taste for thievery and professionalism, but over as well as rudely [[RefusedTheCall distancing himself]] from the Keepers trying to help and warn him. Over the course of the story he is drawn up into the escalating events and conflict of the Metal Age, is forced to work together with [[EnemyMine Viktoria]] to survive, someone he hates for personal reasons, and in the process grows closer to her and aids her people against their mutual foes, the Mechanists. He gradually drifts away from his usual biting selfishness and becomes [[KnightInSourArmor more selfless and heroic, heroic]], coming to care about her and what is happening to the world, her [[MoralityChain bringing out the best of him]]. Unfortunately, when the danger of death draws near, he panics and tries to revert back to his former cold, distant, selfish self at the worst possible time, abandoning Viktoria, [[ConscienceMakesYouGoBack before changing his mind and going back to save her, her]], but arriving too late and failing to do so. In the end, after losing Viktoria when she is forced to carry out a HeroicSacrifice, he chooses to defeat [[BigBad Karras]] and save the world, accepting and fulfilling a part of his destiny. In the wake of the Metal Age, [[HurtingHero vulnerable and devastated]], Garrett at last decides he CantRefuseTheCallAnymore and asks his old mentor Keeper Artemus for the answers the Keepers possess, and that he has been running away from his entire life.
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* CantRefuseTheCallAnymore: After spending his life running away from it, after Viktoria's death shocks and devestates [[HeartbrokenBadass Garrett]], he finally resigns himself to it.

to:

* CantRefuseTheCallAnymore: After spending his life running away from it, after Viktoria's death shocks and devestates devastates [[HeartbrokenBadass Garrett]], he finally resigns himself to it.
Is there an issue? Send a MessageReason:
None


* CharacterDevelopment: The game where Garrett goes through the most of it. He starts the Metal Age a [[AntiHero selfish loner]], snarking about the follies of feelings and losing one's taste for thievery and professionalism, but over the course of the story he is drawn up into the escalating events of the Metal Age, is forced to work together with [[EnemyMine Viktoria]] to survive, someone he hates for personal reasons, and in the process grows closer to her and aids her people against their mutual foes, the Mechanists. He gradually drifts away from his usual selfishness and becomes more selfless and heroic, coming to care about her and what is happening to the world, her [[MoralityChain bringing out the best of him]]. Unfortunately, when the danger of death draws near, he panics and tries to revert back to his former cold, distant, selfish self at the worst possible time, abandoning Viktoria, before changing his mind and going back to save her, but failing to do so. In the end, after losing Viktoria when she is forced to carry out a HeroicSacrifice, he chooses to defeat [[BigBad Karras]] and save the world, accepting and fulfilling a part of his destiny. In the wake of the Metal Age, [[HurtingHero vulnerable and devastated]], Garrett at last decides to become ResignedToTheCall and asks his old mentor Keeper Artemus for the answers the Keepers possess, and that he has been running away from his entire life.

to:

* CharacterDevelopment: The game where Garrett goes through the most of it. He starts the Metal Age a [[AntiHero selfish loner]], snarking about the follies of feelings and losing one's taste for thievery and professionalism, but over the course of the story he is drawn up into the escalating events of the Metal Age, is forced to work together with [[EnemyMine Viktoria]] to survive, someone he hates for personal reasons, and in the process grows closer to her and aids her people against their mutual foes, the Mechanists. He gradually drifts away from his usual selfishness and becomes more selfless and heroic, coming to care about her and what is happening to the world, her [[MoralityChain bringing out the best of him]]. Unfortunately, when the danger of death draws near, he panics and tries to revert back to his former cold, distant, selfish self at the worst possible time, abandoning Viktoria, before changing his mind and going back to save her, but failing to do so. In the end, after losing Viktoria when she is forced to carry out a HeroicSacrifice, he chooses to defeat [[BigBad Karras]] and save the world, accepting and fulfilling a part of his destiny. In the wake of the Metal Age, [[HurtingHero vulnerable and devastated]], Garrett at last decides to become ResignedToTheCall he CantRefuseTheCallAnymore and asks his old mentor Keeper Artemus for the answers the Keepers possess, and that he has been running away from his entire life.
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* CharacterDevelopment: The game where Garrett goes through the most of it. He starts the Metal Age a [[AntiHero selfish loner]], snarking about the follies of feelings and losing one's taste for thievery and professionalism, but over the course of the story he is drawn up into the escalating events of the Metal Age, is forced to work together with [[EnemyMine Viktoria]] to survive, someone he hates for personal reasons, and in the process grows closer to her and aids her people against their mutual foes, the Mechanists. He gradually drifts away from his usual selfishness and becomes more selfless and heroic, coming to care about her and what is happening to the world, her [[MoralityChain bringing out the best of him]]. Unfortunately, when the danger of death draws near, he panics and tries to revert back to his former cold, distant, selfish self at the worst possible time, abandoning Viktoria, before changing his mind and going back to save her, but failing to do so. In the end, after losing Viktoria when she is forced to carry out a HeroicSacrifice, he chooses to defeat [[BigBad Karras]] and save the world, accepting and fulfilling a part of his destiny. In the wake of the Metal Age, [[HurtingHero vulnerable and devastated]], Garrett at last decides to become ResignedToTheCall and asks his old mentor Keeper Artemus for the answers the Keepers possess, and that he has been running away from his entire life.
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-->'''Garrett''': All this... it was written?
-->'''Artemus''': All.
-->'''Garrett''': [[spoiler:[[WellExcuseMePrincess Viktoria's]] [[HeroicSacrifice death?]] And [[OmnicidalManiac Karras?]]]] Was it written? In your books?
-->'''Artemus''': All is, as it was written.
-->'''Garrett''': And there's more?
-->'''Artemus''': [[BluntYes Yes]].
-->'''Garrett''': [[CantRefuseTheCallAnymore Tell]] [[ResignedToTheCall me]].

to:

-->'''Garrett''': All "All this... it was written?
written?"
-->'''Artemus''': All.
"All."
-->'''Garrett''': [[spoiler:[[WellExcuseMePrincess Viktoria's]] "Viktoria's]] [[HeroicSacrifice death?]] And [[OmnicidalManiac Karras?]]]] Was it written? In your books?
books?"
-->'''Artemus''': All "All is, as it was written.
written."
-->'''Garrett''': And "And there's more?
more?"
-->'''Artemus''': [[BluntYes Yes]].
"[[BluntYes Yes]]."
-->'''Garrett''': [[CantRefuseTheCallAnymore Tell]] "Tell]] [[ResignedToTheCall me]]."
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* DramaticIrony: Garrett begins the game snarking about his fellow criminal and partner Basso falling in love with a chambermaid and losing his taste for thievery, talking about how feelings get in the way of professionalism, and how he never lets that happen to him. By the end of the game he has developed feelings for the worst possible candidate that he could over the course of working together, the very being who betrayed and ripped out his eye, and is visibly [[HurtingHero emotionally devastated]] by her HeroicSacrifice.

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* DramaticIrony: Garrett begins the game snarking about his fellow criminal and partner Basso falling in love with a chambermaid and losing his taste for thievery, talking about how feelings get in the way of professionalism, and how he never lets that happen to him. By the end of the game he has developed feelings for the worst possible candidate that he could over the course of working together, the very being who betrayed and him, ripped out his eye, eye and left him for dead, and is visibly [[HurtingHero emotionally devastated]] by her HeroicSacrifice.
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* BittersweetEnding: [[spoiler:On the sweet side Garrett and Viktoria succeed in sabotaging Karras' plans to destroy the world and remake it in his own insane, metallic image. Saving the City, the world, killing the madman and bringing about the downfall of the Mechanist order in the process. On the bitter side, Viktoria is forced to [[HeroicSacrifice sacrifice]] herself in order to do so, [[HeartbrokenBadass devastating]] [[HurtingHero Garrett]]. To make things worse, Garrett is informed that [[https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/ThiefDeadlyShadows more trouble]] [[SequelHook awaits him]] in the Keepers' glyph books.]] In the end, the devastated Garrett finally accepts his destiny and becomes ResignedToTheCall, ceases running away from it.

to:

* BittersweetEnding: [[spoiler:On the sweet side Garrett and Viktoria succeed in sabotaging Karras' plans to destroy the world and remake it in his own insane, metallic image. Saving the City, the world, killing the madman and bringing about the downfall of the Mechanist order in the process. On the bitter side, Viktoria is forced to [[HeroicSacrifice sacrifice]] herself in order to do so, [[HeartbrokenBadass devastating]] [[HurtingHero Garrett]]. To make things worse, Garrett is informed by Keeper Artemus that [[https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/ThiefDeadlyShadows more trouble]] [[SequelHook awaits him]] in the Keepers' glyph books.]] In the end, the devastated Garrett finally accepts his destiny and becomes ResignedToTheCall, ceases running away from it.



* CantRefuseTheCallAnymore: After spending his life running away from it, after Viktoria's death Garrett finally resigns himself to it.

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* CantRefuseTheCallAnymore: After spending his life running away from it, after Viktoria's death Garrett shocks and devestates [[HeartbrokenBadass Garrett]], he finally resigns himself to it.

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* BittersweetEnding: [[spoiler:On the sweet side Garrett and Viktoria succeed in sabotaging Karras' plans to destroy the world and remake it in his own insane, metallic image. Saving the City, the world, killing the madman and bringing the downfall of the Mechanist order in the process. On the bitter side, Viktoria is forced to [[HeroicSacrifice sacrifice]] herself in order to do so, [[HeartbrokenBadass devastating]] [[HurtingHero Garrett]]. To make things worse, Garrett is informed that [[https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/ThiefDeadlyShadows more trouble]] [[SequelHook awaits him]] in the Keepers' glyph books.]]

to:

* BittersweetEnding: [[spoiler:On the sweet side Garrett and Viktoria succeed in sabotaging Karras' plans to destroy the world and remake it in his own insane, metallic image. Saving the City, the world, killing the madman and bringing about the downfall of the Mechanist order in the process. On the bitter side, Viktoria is forced to [[HeroicSacrifice sacrifice]] herself in order to do so, [[HeartbrokenBadass devastating]] [[HurtingHero Garrett]]. To make things worse, Garrett is informed that [[https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/ThiefDeadlyShadows more trouble]] [[SequelHook awaits him]] in the Keepers' glyph books.]]]] In the end, the devastated Garrett finally accepts his destiny and becomes ResignedToTheCall, ceases running away from it.



* DramaticIrony: Garrett begins the game snarking about his fellow criminal and partner Basso falling in love with a chamber maid and losing his taste for thievery, talking about how feelings get in the way of professionalism, and how he never lets that happen to him. By the end of the game he has developed feelings for the worst possible candidate that he could over the course of working together, the very being who ripped out his eye, and is visibly [[HurtingHero emotionally devastated]] by her HeroicSacrifice.

to:

* DramaticIrony: Garrett begins the game snarking about his fellow criminal and partner Basso falling in love with a chamber maid chambermaid and losing his taste for thievery, talking about how feelings get in the way of professionalism, and how he never lets that happen to him. By the end of the game he has developed feelings for the worst possible candidate that he could over the course of working together, the very being who betrayed and ripped out his eye, and is visibly [[HurtingHero emotionally devastated]] by her HeroicSacrifice.



* NotSoAboveItAll: Played for drama. As much as Garrett snarks about and resents his fellow criminals falling in love and losing their taste for thievery, becoming less professional, the same thing ends up happening to him by the end of the game with Viktoria. He ultimately loses her because he tries to go back to the way he was and emotionally distance himself from her in her hour of need, and when he does finally give into his feelings and comes back for her he is too late to save her, leaving him a HeartbrokenBadass by the end of the game.



* TurnedAgainstTheirMasters: How Garrett [[spoiler:defeats Karras]].

to:

* TurnedAgainstTheirMasters: How The ironic fate for Karras dreamed up by Viktoria and implemented by Garrett [[spoiler:defeats Karras]].in the end, turning his doomsday creations against him, with Karras as their only casualty.
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Added DiffLines:

* DramaticIrony: Garrett begins the game snarking about his fellow criminal and partner Basso falling in love with a chamber maid and losing his taste for thievery, talking about how feelings get in the way of professionalism, and how he never lets that happen to him. By the end of the game he has developed feelings for the worst possible candidate that he could over the course of working together, the very being who ripped out his eye, and is visibly [[HurtingHero emotionally devastated]] by her HeroicSacrifice.
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trivia


* DummiedOut: Due to the map size of "Life of the Party" being slightly shrunk down, a rooftop had a level event changed from two drunk guards standing beside each other and talking (in the ''Thief II'' demo) to the release version, which had a single drunk guard and the corpse of the second guard laying on the street below (implying he fell off in his stupor).

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* BloodOath: When [[spoiler:Viktoria]] and Garrett forge a truce in ''Thief II,'' they seal it with this. [[spoiler:It's more of a "Sap Oath" in Viktoria's case, since she's a dryad and bleeds sticky green fluid.]]

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* BloodOath: When [[spoiler:Viktoria]] and Garrett forge a truce in ''Thief II,'' truce, they seal it with this. [[spoiler:It's more of a "Sap Oath" in Viktoria's case, since she's a dryad and bleeds sticky green fluid.]]



* DummiedOut: Due to the map size of "Life of the Party" being slightly shrunk down, a rooftop had a level event changed from two drunk guards standing beside each other and talking (in the ''Thief II'' demo) to the release version, which had a single drunk guard and the corpse of the second guard laying on the street below (implying he fell off in his stupor).



* EnemyMine: [[spoiler:How Garrett and Viktoria's partnership begins -- he makes it very clear that he's willing to attack her, even though he knows how powerful she is, only for her to tell her that they must ally together to stop Karras, despite his misgivings towards her]].



* FrameUp:
** The focus of the titular mission, "Framed", which sees Garrett dispatched to perform a FrameUp on a dodgy cop named Lt. Hagan.
** Karras records audio of Truant confessing to kidnapping beggars and prostitutes for test subjects in order to hold leverage over him, with the intent to leak it if Truant falls out of line.
** Garrett unintentionally becomes this after he's framed for the death of Truart, who was murdered by Lt. Mosley. The watch instantly goes on alert once Garrett gets to the third-floor entrance, forcing him to get proof of the crime before fleeing.



* GoodBadBug: In certain levels, it's possible to circumvent the "no-kill" restriction given by higher difficulties by picking up a Hammerist Mace and throwing it at an enemy. For some reason, doing so will kill them but ''not'' count against the player's rating.
* GoryDiscretionShot: The meeting you overhear in "Eavesdropping" involves Karras using two hapless beggars as test subjects, reducing them to ''rust'' in the process. The only thing the player will hear is their agonized screams on the other side of the door (coupled with Truant's shocked reaction).



* MissionPackSequel

to:

* MissionPackSequelMissionPackSequel: Built on the same engine as ''Thief 1'', with the caveat that levels are generally larger and more varied.



* SchmuckBait: In "Blackmail", a hidden secret in the basement has a corpse with some minor loot... along with a BigRedButton with a sign that explicitly says [[WhatDoesThisButtonDo not to push it]]. Doing so insta-spawns two giant spiders, who will immediately attack Garrett.



* TakeYourTime: The objective description for "Eavesdropping" stressing that the meeting you need to listen in on will begin at midnight makes it sound like it's going to be a TimedMission, but in reality midnight conveniently arrives only when you've made it to one of the doors to the conference hall that the meeting takes place in.

to:

* TakeYourTime: TakeYourTime:
**
The objective description for "Eavesdropping" "Eavesdropping", stressing that the meeting you need to listen in on will begin at midnight midnight, makes it sound like it's going to be a TimedMission, but in reality reality, midnight conveniently arrives only when you've made it to one of the doors to the conference hall that the meeting takes place in.in.
** The last level, "Sabotage at Soul Forge", also runs into this. You can listen to Karras' impending messages of doom until the cows come home -- there is no time limit for the level.



* UnwinnableByDesign: In "Ambush", it's possible to softlock the game if the player manages to get into the Graveyard (at a point in the game when they're not supposed to), via stacking crates found outside Garrett's house at a break in the wall and going over. If you haven't saved your game before leaping over, there's no way to escape. (The Graveyard is visited properly later on in the game).
* VariablePlayerGoals: Certain levels have optional secret objectives for enterprising players. "Running Interference" awards you with a hefty bonus if you locate a pair of matching wedding bands (for Basso and Jenni) in the Manor, while "Blackmail" awards you with an objective award if you manage to locate the secret graveyard ([[spoiler:which the dead Truart can be buried in, via placing him in an open grave.]])



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* BittersweetEnding: On the sweet side Garrett and Viktoria succeed in sabotaging Karras' plans to destroy the world and remake it in his own insane, metallic image. Saving the City, the world, killing the madman and bringing the downfall of the Mechanist order in the process. On the bitter side, Viktoria is forced to [[HeroicSacrifice sacrifice]] herself in order to do so, [[HeartbrokenBadass devastating]] [[HurtingHero Garrett]]. To make things worse, Garrett is informed that [[https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/ThiefDeadlyShadows more trouble]] [[SequelHook awaits him]] in the Keepers' glyph books.

to:

* BittersweetEnding: On [[spoiler:On the sweet side Garrett and Viktoria succeed in sabotaging Karras' plans to destroy the world and remake it in his own insane, metallic image. Saving the City, the world, killing the madman and bringing the downfall of the Mechanist order in the process. On the bitter side, Viktoria is forced to [[HeroicSacrifice sacrifice]] herself in order to do so, [[HeartbrokenBadass devastating]] [[HurtingHero Garrett]]. To make things worse, Garrett is informed that [[https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/ThiefDeadlyShadows more trouble]] [[SequelHook awaits him]] in the Keepers' glyph books.]]



-->'''Garrett''': [[WellExcuseMePrincess Viktoria's]] [[HeroicSacrifice death?]] And [[OmnicidalManiac Karras?]] Was it written? In your books?
-->'''Artemus''': All is, as it was written.\\
'''Garrett''': And there's more?

to:

-->'''Garrett''': [[WellExcuseMePrincess [[spoiler:[[WellExcuseMePrincess Viktoria's]] [[HeroicSacrifice death?]] And [[OmnicidalManiac Karras?]] Karras?]]]] Was it written? In your books?
-->'''Artemus''': All is, as it was written.\\
'''Garrett''':
written.
-->'''Garrett''':
And there's more?
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* ArcWelding: Near the end of the game you can overhear a conversation between "Smart Guard" and "Dumb Guard" (AKA Benny) which confirms that they are indeed the same two guards who keep having the misfortune of being hired and posted at different places at the same time as Garrett robs them, and not different guards who just happen to have the same voices and personalities.
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* DeadpanSnarker: As usual, Garrett shows this off a lot. Perhaps the best example occurs when [[spoiler:Viktoria]] nonchalantly declares he'll join them and help them. Garrett immediately blurts out "Join you ?" in what sounds like a mix of surprise and irritation, and then follows it up with a sarcastic "Not exactly my first choice...".

to:

* DeadpanSnarker: As usual, Garrett shows this off a lot. Perhaps the best example occurs when [[spoiler:Viktoria]] nonchalantly declares he'll join them and help them. Garrett immediately blurts out "Join you ?" you?" in what sounds like a mix of surprise and irritation, and then follows it up with a sarcastic "Not exactly my first choice...".
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* LampshadeHanging: In the first mission of the game you can put out a torch right next to a guard post. This will actually cause the two guards at the post to notice it, then argue about which one will go relight it. They eventually abandon the whole idea when they realize neither of them has a tinderbox.
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How To Write An Example - Don't Write Reviews


-->'''Artemus''': All is, as it was written.
-->'''Garrett''': And there's more?

to:

-->'''Artemus''': All is, as it was written.
-->'''Garrett''':
written.\\
'''Garrett''':
And there's more?



* ThankTheMaker: The Mechanist robots ''reeeally love this trope''. "Praise Karras", "All should hear the words of Karras, the words of Karras...", etc. Needless to say, [[MostAnnoyingSound it can get annoying]]. A full list of the phrases can be seen [[http://thief.wikia.com/wiki/T2_Sound_Folder:_Robots here]]. This trope is [[PlayingWithATrope slightly played with]] though - every robot uses ''a voice track recorded by Karras himself''. It can become creepy hearing him speak from all of their mouths, even after you work out their limited speech patterns.

to:

* ThankTheMaker: The Mechanist robots ''reeeally love this trope''. "Praise Karras", "All should hear the words of Karras, the words of Karras...", etc. Needless to say, [[MostAnnoyingSound it can get annoying]]. A full list of the phrases can be seen [[http://thief.wikia.com/wiki/T2_Sound_Folder:_Robots here]]. This trope is [[PlayingWithATrope slightly played with]] though - every robot uses ''a voice track recorded by Karras himself''. It can become creepy hearing him speak from all of their mouths, even after you work out their limited speech patterns.
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-->'''Garrett''': [[CantRefuseTheCallAnymore Tell me]].

to:

-->'''Garrett''': [[CantRefuseTheCallAnymore Tell Tell]] [[ResignedToTheCall me]].

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* CantRefuseTheCallAnymore: After spending his life running away from it, after Viktoria's death Garrett finally resigns himself to it.



-->'''Garrett''': All this...it was written?

to:

-->'''Garrett''': All this... it was written?



-->'''Garrett''': [[spoiler:Viktoria's death? And Karras?]] Was it written? In your books?

to:

-->'''Garrett''': [[spoiler:Viktoria's death? [[WellExcuseMePrincess Viktoria's]] [[HeroicSacrifice death?]] And [[OmnicidalManiac Karras?]] Was it written? In your books?



-->'''Artemus''': Yes.
-->'''Garrett''': Tell me.

to:

-->'''Artemus''': Yes.
[[BluntYes Yes]].
-->'''Garrett''': [[CantRefuseTheCallAnymore Tell me.me]].

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Removed: 319

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* GainaxEnding: The ending cutscene.
-->'''Garrett''': All this...it was written?
-->'''Artemus''': All.
-->'''Garrett''': [[spoiler:Viktoria's death? And Karras?]] Was it written? In your books?
-->'''Artemus''': All is, as it was written.
-->'''Garrett''': And there's more?
-->'''Artemus''': Yes.
-->'''Garrett''': Tell me.


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* SequelHook: The ending cutscene.
-->'''Garrett''': All this...it was written?
-->'''Artemus''': All.
-->'''Garrett''': [[spoiler:Viktoria's death? And Karras?]] Was it written? In your books?
-->'''Artemus''': All is, as it was written.
-->'''Garrett''': And there's more?
-->'''Artemus''': Yes.
-->'''Garrett''': Tell me.
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None


* BittersweetEnding: On the sweet side Garrett and Viktoria succeed in sabotaging Karras' plans to destroy the world and remake it in his own insane, metallic image. Saving the City, the world, killing the madman and bringing the downfall of the Mechanist order in the process. On the bitter side, Viktoria is forced to [[heroicsacrifice sacrifice]] herself in order to do so, [[HeartbrokenBadass devastating]] [[HurtingHero Garrett]]. To make things worse, Garrett is informed that [[https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/ThiefDeadlyShadows more trouble]] [[SequelHook awaits him]] in the Keepers' glyph books.

to:

* BittersweetEnding: On the sweet side Garrett and Viktoria succeed in sabotaging Karras' plans to destroy the world and remake it in his own insane, metallic image. Saving the City, the world, killing the madman and bringing the downfall of the Mechanist order in the process. On the bitter side, Viktoria is forced to [[heroicsacrifice [[HeroicSacrifice sacrifice]] herself in order to do so, [[HeartbrokenBadass devastating]] [[HurtingHero Garrett]]. To make things worse, Garrett is informed that [[https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/ThiefDeadlyShadows more trouble]] [[SequelHook awaits him]] in the Keepers' glyph books.
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None

Added DiffLines:

* BittersweetEnding: On the sweet side Garrett and Viktoria succeed in sabotaging Karras' plans to destroy the world and remake it in his own insane, metallic image. Saving the City, the world, killing the madman and bringing the downfall of the Mechanist order in the process. On the bitter side, Viktoria is forced to [[heroicsacrifice sacrifice]] herself in order to do so, [[HeartbrokenBadass devastating]] [[HurtingHero Garrett]]. To make things worse, Garrett is informed that [[https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/ThiefDeadlyShadows more trouble]] [[SequelHook awaits him]] in the Keepers' glyph books.
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None

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* MissionPackSequel
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* ShoutOut: One of the items you need to unlock doors in ''Blackmail'' is called a ''Franchise/MetalGear.''

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Renamed trope


* AltumVidetur: The Mechanists called their submarine the ''Cetus Amicus'', Latin for "friendly whale".


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* GratuitousLatin: The Mechanists called their submarine the ''Cetus Amicus'', Latin for "friendly whale".
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* CuttingTheKnot: "Life Of The Party" has a locked armory with the key inside the Angelwatch Tower, forcing you to backtrack if you wants the goodies inside. ''Or'' with a bit of snooping earlier in the level, you can find an explosive Sunburst Device you can use to blow open the door.
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* TrailOfBlood: Literally the name of a mission, wherein Garrett peruses a Pagan agent through a destroyed Pagan village, and then through the Maw of Chaos from the original game. The trail goes on for so long that Garrett begins to hope that the agent doesn't run out of blood. [[spoiler: He does, but not before leading Garrett right to Viktoria.]]

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* TrailOfBlood: Literally the name of a mission, wherein Garrett peruses pursues a wounded Pagan agent through a destroyed Pagan village, and then through the Maw of Chaos from the original game. The trail goes on for so long that Garrett begins to hope that the agent doesn't run out of blood. [[spoiler: He does, but not before leading Garrett right to Viktoria.]]
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Added DiffLines:

* TrailOfBlood: Literally the name of a mission, wherein Garrett peruses a Pagan agent through a destroyed Pagan village, and then through the Maw of Chaos from the original game. The trail goes on for so long that Garrett begins to hope that the agent doesn't run out of blood. [[spoiler: He does, but not before leading Garrett right to Viktoria.]]
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* TakeYourTime: The objective description for "Eavesdropping" stressing that the meeting you need to listen in on will begin at midnight makes it sound like it's going to be a TimedMission, but in reality midnight conveniently arrives only when you've made it to one of the doors to the conference hall that the meeting takes place in.

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