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* {{Steampunk}}: Of the three games in the trilogy, this one has the most overtly steampunk aesthetics (with some Art Deco mixed in for good measure), in no small part thanks to the presence and influence of the Mechanists.

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* {{Steampunk}}: Of the three games in the trilogy, this one has the most overtly steampunk aesthetics (with some Art Deco ArtDeco mixed in for good measure), in no small part thanks to the presence and influence of the Mechanists.
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* {{Steampunk}}: Of the three games in the trilogy, this one has the most overtly steampunk aesthetics (with some Art Deco here and there), in no small part thanks to the presence and influence of the Mechanists.

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* {{Steampunk}}: Of the three games in the trilogy, this one has the most overtly steampunk aesthetics (with some Art Deco here and there), mixed in for good measure), in no small part thanks to the presence and influence of the Mechanists.
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* {{Steampunk}}: Of the three games in the trilogy, this one has the most overtly steampunk esthetics, in no small part thanks to the presence and influence of the Mechanists.

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* {{Steampunk}}: Of the three games in the trilogy, this one has the most overtly steampunk esthetics, aesthetics (with some Art Deco here and there), in no small part thanks to the presence and influence of the Mechanists.
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* AltumVidetur: The Mechanists called their submarine the ''Cetus Amicus'', Latin for "friendly whale".
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* ImColdSoCold: The Servants will occasionally utter the phrase "So cold...So very cold..." Considering [[spoiler:[[FateWorseThanDeath the nature of their servitude]], ]] one can imagine why they feel like that.

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* RemixedLevel: "Ambush" has Garrett escaping the City Watch in the streets between a pub and his house; "Trace the Courier" takes place in the same streets, but this time Garrett is tailing a City Watch lieutenant, Mosley, to find out about a letter she's delivering.

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* RemixedLevel: RemixedLevel:
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"Ambush" has Garrett escaping the City Watch in the streets between a pub and his house; "Trace the Courier" takes place in the same streets, but this time Garrett is tailing a City Watch lieutenant, Mosley, to find out about a letter she's delivering.



** "Casing the Joint" and "Masks" are nearly identical and occur back-to-back. The only difference is that in "Masks" you can fully explore the third floor, whereas you could only look around a bit in the previous mission.

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** "Casing the Joint" and "Masks" are nearly identical and occur back-to-back. The only major difference is that in "Masks" you can fully explore the third floor, floor of the mansion both missions take place in, whereas you could only look around a bit in the previous mission.
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* RemixedLevel: "Ambush" has Garrett escaping the City Watch in the streets between a pub and his house; "Trace the Courier" takes place in the same streets, but this time Garrett is tailing a City Watch lieutenant, Mosley, to find out about a letter she's delivering.
** "Kidnap" is a heavily-altered remake of "The Lost City" from the first game.
** "Casing the Joint" and "Masks" are nearly identical and occur back-to-back. The only difference is that in "Masks" you can fully explore the third floor, whereas you could only look around a bit in the previous mission.
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* BadMoonRising: The second-to-last mission has a red full moon in the night sky.
* BankRobbery: The sixth mission of the second game is one of these. Oddly enough, the main target is not money, but an incriminating recording. Still, there's plenty of cash to be picked up.

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* BadMoonRising: The second-to-last mission mission, "Masks", has a red full moon in the night sky.
* BankRobbery: The sixth mission of the second game mission, "First City Bank and Trust", is one of these. Oddly enough, the main target is not money, but an incriminating recording. Still, there's plenty of cash to be picked up.



* CoolButInefficient: The grenade-launching robots seen in the second game can be tricked into destroying themselves by firing their grenades into the wall they are pressed against. Also, they can be disabled by water arrows in the ''open boiler on their back''. This weakness is mentioned within the game; apparently the smith just never got around to fixing it. What's more strange is that those big ugly death machines can be broken easily by StuffBlowingUp (if you have enough), but the annoying "steel cherubs" cannot.
* DeadMansChest: In the mission where you find the wreck haunted by a pirate's ghost.

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* CoolButInefficient: The grenade-launching robots seen in the second game can be tricked into destroying themselves by firing their grenades into the wall they are pressed against. Also, they can be disabled by water arrows in the ''open boiler on their back''. This weakness is mentioned within the game; apparently the smith just never got around to fixing it. What's more strange is that those big ugly death machines can be broken easily by StuffBlowingUp (if you have enough), but the annoying "steel cherubs" cannot.
* DeadMansChest: In the mission "Precious Cargo" where you find the wreck haunted by a pirate's ghost.



* ThouShaltNotKill: Several levels require Garrett to get in and out without killing anyone. Higher difficulty levels require Garrett to complete virtually all the missions without even so much as knocking someone unconscious.

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* ThouShaltNotKill: Several levels require Garrett to get in and out without killing anyone. Higher difficulty levels require Garrett to complete virtually all several of the missions without even so much as knocking someone unconscious.
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''Thief II: The Metal Age'' is the second game in the ''VideoGame/{{Thief}}'' series, which honed both the original's {{stealth|BasedGame}} gameplay, and its ImmersiveSim mechanics. It was also, sadly, the final game created by Creator/LookingGlassStudios before it filed for bankruptcy. Four years later, [[VideoGame/ThiefDeadlyShadows another sequel]] emerged, developed by Ion Storm.

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''Thief II: The Metal Age'' is the second game in the ''VideoGame/{{Thief}}'' series, which honed both the original's {{stealth|BasedGame}} gameplay, and its ImmersiveSim mechanics. It was also, sadly, the final game created by Creator/LookingGlassStudios before it filed for bankruptcy. Four years later, [[VideoGame/ThiefDeadlyShadows another sequel]] emerged, developed by Ion Storm.
Creator/IonStorm.
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* BilingualBonus: The name of the Mechanist's archaeological excavations in the Lost City is named Cavador, i.e. "digger" in Spanish.

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* BilingualBonus: The name of the Mechanist's archaeological excavations in the Lost City is named Cavador, i.e. "digger" in Spanish.Spanish and in Portuguese [[note]]Brazilian Portuguese, to be more precise[[/note]].
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''Thief II: The Metal Age'' is the second game in the ''VideoGame/{{Thief}}'' series, and the final game created by Creator/LookingGlassStudios before it became bankrupt. Four years later, [[VideoGame/ThiefDeadlyShadows another sequel]] emerged, developed by Ion Storm.

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''Thief II: The Metal Age'' is the second game in the ''VideoGame/{{Thief}}'' series, which honed both the original's {{stealth|BasedGame}} gameplay, and its ImmersiveSim mechanics. It was also, sadly, the final game created by Creator/LookingGlassStudios before it became bankrupt.filed for bankruptcy. Four years later, [[VideoGame/ThiefDeadlyShadows another sequel]] emerged, developed by Ion Storm.

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* ThouShaltNotKill: Several levels require Garrett to get in and out without killing anyone. Higher difficulty levels require Garrett to complete virtually all the missions without even so much as knocking someone unconscious.




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* WouldHitAGirl: Depending on the player's decisions - and whether the difficulty level or mission parameter allows it - the female guards and soldiers are viable targets for Garrett, and they're just as good at swordplay and shooting arrows as the male characters.
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* AutomaticCrossbows: The Mechanists sometimes wield small pistol-styled auto-crossbows.


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* GenderIsNoObject: In contrast to ''The Dark Project'', this game features female private guards, female City Watch, and female Mechanists. The later in particular is a departure from the all-male Order of the Hammer they spun off from, and evidence that they are not beholden to older Hammerite dogmas.
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* DirtyCop: Sheriff Truart, but not in The City's traditional way. The organized crime in The City is used to buying off the authorities, but Truart has been on an almost zealous crusade to bring The City's organized crime to heel. However, this is only because Karras has already bought him off for a price no petty crime lord could match. For his part, Truart simply sees the law as an instrument of will, not of justice.
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* HoistByHisOwnPetard: Karras planned to [[spoiler:unleash the Necrotic Mutox gas on the City, wiping it clean of all life while he is safe in his isolated cathedral and then repopulate with mechanical creatures.]] Garret turns this around on him by [[spoiler:sending a signal which calls the Servants carrying the gas into the cathedral where it can be let loose to destroy Karras and be contained without affecting anything else.]]
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* {{Steampunk}}: Of the three games in the trilogy, this one has the most overtly steampunk esthetics, in no small part thanks to the presence and influence of the Mechanists.
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* BilingualBonus: The name of the mechanist Precursor City excavation project's head honcho, Cavador, means "digger" in Spanish.

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* BilingualBonus: The name of the mechanist Precursor Mechanist's archaeological excavations in the Lost City excavation project's head honcho, is named Cavador, means i.e. "digger" in Spanish.
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* AllInARow: A few groups of police and guards act this way, e.g. Cavador's bodyguards follow Cavador.
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* ThankTheMaker: The Mechanist robots ''reeeally love this trope''. "Praise Karras", "All should hear the words of Karras, the words of Karras...", etc. Needless to say, [[MostAnnoyingSound it can get annoying]]. A full list of the phrases can be seen [[http://thief.wikia.com/wiki/T2_Sound_Folder:_Robots here]]. This trope is [[PlayingWithATrope slightly played with]] though - every robot uses ''a voice track recorded by Karras himself''. It can become creepy hearing him speak from all of their mouths, even after you work out their limited speech patterns.
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* UndergroundLevel: Parts of "Trail of Blood", parts of "Precious Cargo", "Kidnap".

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* BodyHorror:
** The Mechanist Servants. Being made into one of these is so horrific, [[spoiler:some will thank you for killing them]].
** The [[spoiler:Necrotic Mutox]]. You never actually see it used on a person, but you hear it. The person it is being demonstrated for reacts with both horror and fascination.
* CoolButInefficient: The grenade-launching robots seen in the second game can be tricked into destroying themselves by firing their grenades into the wall they are pressed against. Also, they can be disabled by water arrows in the ''open boiler on their back''. This weakness is mentioned within the game; apparently the smith just never got around to fixing it. What's more strange is that those big ugly death machines can be broken easily by StuffBlowingUp (if you have enough), but the annoying "steel cherubs" cannot.



-->'''Garrett''': Show me.

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-->'''Garrett''': Show Tell me.


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* GainaxEnding: The ending cutscene.
-->'''Garrett''': All this...it was written?
-->'''Artemus''': All.
-->'''Garrett''': [[spoiler:Viktoria's death? And Karras?]] Was it written? In your books?
-->'''Artemus''': All is, as it was written.
-->'''Garrett''': And there's more?
-->'''Artemus''': Yes.
-->'''Garrett''': Show me.
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* DeadMansChest: In the mission where you find the wreck haunted by a pirate's ghost.
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* BloodOath: When [[spoiler:Viktoria]] and Garrett forge a truce in ''Thief II,'' they seal it with this. [[spoiler:It's more of a "Sap Oath" in Viktoria's case, since she's a dryad and bleeds sticky green fluid.]]


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* DeadpanSnarker: As usual, Garrett shows this off a lot. Perhaps the best example occurs when [[spoiler:Viktoria]] nonchalantly declares he'll join them and help them. Garrett immediately blurts out "Join you ?" in what sounds like a mix of surprise and irritation, and then follows it up with a sarcastic "Not exactly my first choice...".
* ElaborateUndergroundBase: The [[IslandBase Markham's Isle complex]] in the mission "Precious Cargo".
* FirstPersonGhost: As in ''The Dark Project''.
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* BilingualBonus: The name of the mechanist Precursor City excavation project's head honcho, Cavador, means "digger" in Spanish.
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* BlowGun: A certain type of (relatively harmless) enemy uses them
* FriendlyEnemy: Garrett and [[spoiler:Viktoria]] in The Metal Age. They plot devious things together.
** I wouldn't say they were friendly at all. More like [[EnemyMine angry enemies]]. Garrett sees [[spoiler:Viktoria as the monster who betrayed and mutilated him, while Viktoria sees him as a pagan jerk who ruined everything and slew her god. Only because Karras is the threat do they work together at all, because there is absolutely no alternative]].

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* BankRobbery: The sixth mission of the second game is one of these. Oddly enough, the main target is not money, but an incriminating recording. Still, there's plenty of cash to be picked up.
* BlowGun: A certain type of (relatively harmless) enemy in the service of the Pagans uses them
them.
* FriendlyEnemy: Garrett and [[spoiler:Viktoria]] in The Metal Age. They plot devious things together.
** I wouldn't say they were friendly at all. More like [[EnemyMine angry enemies]].
are a somewhat odd case. Garrett sees [[spoiler:Viktoria as the monster who betrayed and mutilated him, him]], while Viktoria [[spoiler:Viktoria sees him as a pagan jerk who ruined everything and slew her god. god]]. Only because Karras is the threat do they work together at all, because there all. There is absolutely no alternative]].alternative. They do gradually grow more fond of each other, though, making it closer to this trope than just a usual EnemyMine.



* PoweredByAForsakenChild: The Mechanist servants.

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* PoweredByAForsakenChild: The [[spoiler:The Mechanist servants.]]
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* PoweredByAForsakenChild: The mechanized servants

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* PoweredByAForsakenChild: The mechanized servantsMechanist servants.
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** I wouldn't say they were friendly at all. More like [[EnemyMine angry enemies]]. Garrett sees [[spoiler:Viktoria as the monster who betrayed and mutilated him, while Viktoria sees him as a pagan jerk who ruined everything and slew her god. Only because Karras is the threat do they work together at all, because there is absolutely no alternative]].
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same deal as The Dark Project

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/thiefii_9581.jpg]]

''Thief II: The Metal Age'' is the second game in the ''VideoGame/{{Thief}}'' series, and the final game created by Creator/LookingGlassStudios before it became bankrupt. Four years later, [[VideoGame/ThiefDeadlyShadows another sequel]] emerged, developed by Ion Storm.

Following the events of ''[[VideoGame/ThiefTheDarkProject The Dark Project]]'', Garrett returned back to his old profession as he observed more technological advances in the hands of the Mechanists, an offshoot to the Order of the Hammer. When overhearing its leader making deals with a corrupt sheriff, Garrett sought to investigate the intentions of the new sect.

Since Looking Glass folded very shortly after release, ''Thief II Gold'', which similarly to ''Thief Gold'' will add levels and bugfixes, never saw release, but there have been attempts by fans to do a remake based on existing documentation.

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!!This game provides examples of:
* BadMoonRising: The second-to-last mission has a red full moon in the night sky.
* BlowGun: A certain type of (relatively harmless) enemy uses them
* FriendlyEnemy: Garrett and [[spoiler:Viktoria]] in The Metal Age. They plot devious things together.
* InsecurityCamera: The Mechanist surveillance cameras can be shut down easily by finding their fuse boxes and pulling a lever or two. However, if there's one central generator room for all of them, then it's usually well guarded or pretty hard to sneak into. An alternative, much noisier way of disabling the cameras, is to simply blow the cameras up with your fire arrows or by placing an explosive mine under them and triggering it with your broadhead arrows.
* PoweredByAForsakenChild: The mechanized servants
* TurnedAgainstTheirMasters: How Garrett [[spoiler:defeats Karras]].
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