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* BackFromTheDead: All the zombies, obviously. [[spoiler: Dr.Franklin however, survives death a second time and becomes a cyborg.]]

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* BackFromTheDead: All the zombies, obviously. [[spoiler: Dr. Franklin however, survives death a second time and becomes a cyborg.]]
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* UncannyValley: The zombies. [[Invoked]], obviously.

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* UncannyValley: The zombies. [[Invoked]], [[InvokedTrope Invoked]], obviously.

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-->''"This is BMRF radio. WeInterruptThisProgram to bring you a special news report! Unknown atmospheric phenomena have been reported throughout the area. Meteorologists have been unable to identify the source of the strange electrical displays but we will keep you informed of any developments. We return you now to our regular programming."''

A best-selling author drives through the countryside. He's been having writer's block with his latest work, and his publisher's paid for his trip here to try and clear it up. Unfortunately, lightning strikes his car, completely wrecking it.

After falling into a river, he realizes the dead have risen and they hunger...

''They Hunger'' is one of the better known ''VideoGame/HalfLife1'' mods, alongside ''VideoGame/CounterStrike'', ''VideoGame/TheHidden'', ''VideoGame/SvenCoop'', ''Redemption,'' ''Gunman Chronicles'', ''The Specialists''...

In this three part action horror/survival horror mod, you must fight your way through hordes of the experiments of a mad scientist, his minions, and the poor infected shmucks standing in your way.

to:

-->''"This is BMRF radio. WeInterruptThisProgram radio; [[WeInterruptThisProgram we interrupt this program to bring you a special news report! report!]] Unknown atmospheric phenomena have been reported throughout the area. Meteorologists have been unable to identify the source of the strange electrical displays displays, but we will keep you informed of any developments. We return you now to our regular programming."''

A best-selling author drives through the countryside. He's been having writer's block with his latest work, and his publisher's paid for his trip here to try and clear it up. Unfortunately, lightning strikes his car, completely wrecking it.

After falling into a river, he realizes the dead have risen and they hunger...

''They Hunger'' Hunger'', created by Black Widow Games, is a action horror / survival horror modification for ''VideoGame/HalfLife1''. In this three chapter adventure, you must fight your way through hordes of you guessed it, the undead, and try to uncover the mysteries underlying in the crisis of a small county town. It's one of the better known ''VideoGame/HalfLife1'' [=GoldSrc=] mods, alongside ''VideoGame/CounterStrike'', ''VideoGame/TheHidden'', ''VideoGame/SvenCoop'', ''VideoGame/SvenCoop,'' ''VideoGame/GunmanChronicles'', ''Redemption,'' ''Gunman Chronicles'', ''The Specialists''...

In this three part action horror/survival horror mod, you must fight your way
Specialists'', and so on.

A best-selling author, name not given, drives
through hordes of the experiments countryside of a mad scientist, Rockwell. He's been having writer's block with his minions, latest work, and hopes that his retreat will give him some ideas. Unfortunately, shortly on the poor infected shmucks standing in your way.way out, lightning strikes his car and causes him to crash into a small lake, almost leaving him to drown.

Soon, after escaping the lake through a drainage pipe, then a sewer that leads to the catacombs, and finally a pathway to a seemingly abandoned chapel, he eventually realizes the dead have somehow risen and that they hunger... for human flesh. The writer is forced to survive a land that's bit by bit being taken by the zombie horde, and now must find a way out of Rockwell; along the way, he slowly discovers that things aren't as they seemed originally about this growing menace.



* AbandonedHospitalAwakening: Episode 3 begins this way, though you have no clue until you find a nurse [[spoiler:who turns around to show of her mutilated back, and proceeds to eat a baby.]]

to:

* AbandonedHospitalAwakening: Episode 3 begins this way, though you have no clue until you find a the nurse [[spoiler:who turns around to show of off her mutilated back, and proceeds to eat during the meantime before the player got there, was eating a baby.]]



* AllJustADream - Subverted. At the very end of the second game you hear a voice saying "Wake up, you're having a nightmare." Turns out it's only a nurse. Who later on becomes undead.
* AlwaysNight: It is unknown exactly how much time that passes between the episodes. One thing for certain, is that the sun finaly appears at the end.
* AmericaSavesTheDay - Subverted. Another survivor says he helped a dying Army officer out... only to find that the Pentagon is trying to destroy the whole place. Not to mention the military is being overrun.
* ApocalypticLog: You find several recordings left behind by the scientist, the sheriff, and various Police and Asylum personnel, detailing the backstory.
* ArtificialLimbs: [[spoiler: Dr.Franklin]] Survives death a second time and comes back as the final boss with a new leg and a arm.

to:

* AllJustADream - Subverted. At the very end of the second game episode you hear a voice saying "Wake up, honey, you're having a nightmare." Turns out it's only it was a nurse. nurse who said that. [[spoiler: Who later on becomes undead.
undead.]]
* AlwaysNight: It is unknown exactly how much time that passes between the episodes. One thing for certain, is that the sun finaly appears only rises at the end.
end of the third episode.
* AmericaSavesTheDay - AmericaSavesTheDay: [[spoiler: Subverted. Another survivor says he helped a dying Army officer out... only to find that the Pentagon is trying to destroy the whole place. Not to mention the military is being overrun.
overrun.]]
* ApocalypticLog: You find several recordings left behind by the scientist, the sheriff, scientist [[spoiler: Dr. Franklin]], [[spoiler: sheriff Chester Rockwood]], and various Police police and Asylum asylum personnel, detailing the backstory.
* ArtificialLimbs: [[spoiler: Dr. Franklin]] Survives survives death a second time time, and comes back as the final a boss with a new leg and a arm.at the end of the Asylum in the third episode.



* BadassBookworm: The main character is a Writer surviving the apocalypse. He could certainly make a awesome autobiography out of it.

to:

* BadassBookworm: The main character is a Writer writer surviving the zombie apocalypse. He could certainly make a awesome autobiography out of it.



* BigBadDuumvirate: The Sheriff Chester Rockwood and Dr. Franklin. They were friends before their zombifications, and they still are.
* BigDamnHeroes: The first real introduction of the military has them "rescuing" you from semi-intelligent zombies about to ritually slaughter you. However, they're trying to kill you as well. As time goes on, it becomes obvious a great number of the military forces have become infected.
** Played straight with a random deputy with a rocket launcher who saves you in the second episode.

to:

* BigBadDuumvirate: The [[spoiler: Sheriff Chester Rockwood Rockwood]] and [[spoiler: Dr. Franklin. Franklin]]. They were friends before their zombifications, they became infected, and they still are.
are friends.
* BigDamnHeroes: The first real introduction of the military has them "rescuing" you from semi-intelligent zombies about to ritually slaughter you. However, [[spoiler: they're trying to kill you as well. As time goes on, it becomes obvious that their job wasn't to save people]], and a great number of the military forces them have also become infected.
** Played straight with a random deputy with a rocket launcher equipped jeep who saves you in the second episode.



* CarFu: Done by the player with the Train and later a police car in the first episode... Done by the zombies as well.
* CavalryBetrayal: See above, Justified as the military wouldn't be able to tell the difference between a normal human, or a smart infected zombie pretending to be a human.
* ClimaxBoss: The final boss fight is against the Sheriff, and to escalate things, [[spoiler: both of you are in two separate helicopters trying to take each other down.]]
* CollapsingLair: The player destroys Dr.Franklins laboratory and burns down the Asylum.
* ContinueYourMissionDammit: Jerry Hoobs constantly naggs the player during the final battle with the Sherrif with the words "Come on! Shoot that bastard!" Even if the player dies he won´t stop! As long as the player doesn´t load a earlier save and remain in the POVCam, the Sheriff flies around the player indefinitely with Jerrys voice in the background.
* ConvectionSchmonvection

to:

* CarFu: Done by the player with the Train and later a police car in the first episode...episode. Done by the zombies as well.
* CavalryBetrayal: See above, Justified above. [[JustifiedTrope Justified]] as the military wouldn't be able to tell the difference between a normal human, or a smart infected zombie pretending to be a human.
human, as [[spoiler: Dr. Franklin]] shows.
* ClimaxBoss: The final boss fight is against the Sheriff, [[spoiler: Chester]], and to escalate things, [[spoiler: both of you are in two separate helicopters trying to take each other down.]]
* CollapsingLair: The player eventually destroys Dr.Franklins laboratory [[spoiler: Dr. Franklin's laboratory]] and burns down the Asylum.
his asylum in episode two.
* ContinueYourMissionDammit: [[spoiler: Jerry Hoobs Hoobs]] constantly naggs the player during the final battle with the Sherrif [[spoiler: Chester]] with the words "Come on! Shoot that bastard!" Even if the player dies he won´t stop! As long as the player doesn´t load a earlier save and remain in the POVCam, the Sheriff [[spoiler: Chester]] flies around the player indefinitely with Jerrys [[spoiler: Jerry's]] voice in the background.
* ConvectionSchmonvectionConvectionSchmonvection: As long as the player isn't actually touching the hot areas around Devil's Rift or [[spoiler: what remains of the Asylum]], they're perfectly fine.



* CorruptHick - Subverted and played straight. It appears the Sheriff with the horrible Texan accent was a good man until he was infected.
* CoolButInefficient: The Tec-9; a one-handed submachine gun that does more damage than the G3 rifle and has a burt-fire mode. Unfortunetly it has a lot higher recoil and slower firing rate as well. Getting in firefights with the armed zombies on medium and hard becomes near suicidal due to close range being needed for it to be effective. Like the shotgun it is most useful taking down the common zombies with a few bursts in their heads.
* CoolTrain: In the first episode. You get to control it, and it even goes Hoot Hoot!
* CrypticBackgroundReference: Alfred explains to the player that Doctor Franklin originaly discovered something in the waters of Rockwell which could bring anyone to a state of half-life, and Franklin's tampering with it led to the outbreak. But even though the Doctor performed his experiments, neither he or anyone else know exactly what that Something is or how it functions.
* CueTheSun: At the end of the third episode, [[spoiler: after the final fight in the air is over, the helicopter with the Deputy and the player flies off into the sunrise.]]
* DamageSpongeBoss: The Sheriff. An official mod was eventually released that halved his health and he ''still'' took forever to kill.

to:

* CorruptHick - Subverted and played straight. straight with [[spoiler: Chester]]. It appears the Sheriff with the horrible Texan accent he was a good man until he was became infected.
* CoolButInefficient: The Tec-9; TEC-9; a one-handed submachine gun that does more damage than the G3 rifle battle rifle, and has a burt-fire burst-fire mode. Unfortunetly On the downside, it has a lot higher much more recoil and a slower firing rate as well. Getting in firefights with the armed zombies on medium and hard becomes near suicidal due to close range being needed for it to be effective. Like the shotgun it is most useful taking down the common zombies with a few bursts in their heads.
* CoolTrain: In the first episode. You get to control it, and it even goes Hoot Hoot!
makes train noises!
* CrypticBackgroundReference: Alfred explains to the player that Doctor [[spoiler: Dr. Franklin originaly originally discovered something in the waters of Rockwell which could bring anyone to a state of half-life, [[ShoutOut half-life]], and Franklin's tampering with it led to the outbreak. But even though the Doctor performed his experiments, neither he or anyone else know exactly what that Something "something" is or how it functions.
* CueTheSun: At the end of the third episode, [[spoiler: after the final fight in the air is over, the helicopter with the Deputy and the player flies off into the sunrise.
functions.]]
* CueTheSun: At the end of the third episode, [[spoiler: after the final fight in the air is over, the helicopter with the deputy and the player flies off into the sunrise.]]
* DamageSpongeBoss: The Sheriff. [[spoiler: Sheriff Chester.]] An official mod was eventually released that halved his health and he ''still'' took forever to kill.



** "Who goes there~?"
* DieChairDie - Indeed.
* DramaticGunCock: When switching to the Tauser pistol.
* EarlyInstallmentWeirdness: Episode 1 is fairly serious and more grounded compared to the BMovie-esque Sci-Fi in Episodes 2 and 3, especially the last one's boss fight with a [[NinjaPirateZombieRobot zombie cyborg mad scientist]].
* {{Earworm}} - The end credits. ''"I smell you around the corner..."''

to:

** "Who goes there~?"
there?~"
* DieChairDie - Indeed.
DieChairDie: Expect to destroy any crate you see for supplies; this is a mod for the game that started the fascination with crates in video games, after all.
* DramaticGunCock: When switching to the Tauser Taurus [=PT145=] pistol.
* EarlyInstallmentWeirdness: Episode 1 is fairly serious and more grounded compared to the BMovie-esque Sci-Fi in Episodes 2 and 3, especially the last one's boss fight with a [[spoiler: [[NinjaPirateZombieRobot zombie cyborg mad scientist]].
scientist]].]]
* {{Earworm}} - {{Earworm}}: The end credits.credits song, "You Are What I Eat". ''"I smell you around the corner..."''



* ExplodingBarrels
* EnemyChatter: The Zombies, with their standard desire for brains and flesh. The more intelligent ones with weapons, however, are quiet. As you hear moans such as "''Why do we Hunger?''" "FRESH MEAT..." "''Who goes there?''" "''Flesh Creatures...''" and "''JOIN US!''" It's worse in the third episode, where you wander through [[spoiler:the ruins of the Asylum]] and hear "Flesh creatures!" with no enemies around.

to:

* ExplodingBarrels
ExplodingBarrels: Another leftover from this mod's parent game.
* EnemyChatter: The Zombies, with their standard desire for brains and flesh. [[spoiler: The more intelligent ones with weapons, weapons,]] however, are quiet. As you hear moans such as "''Why do we Hunger?''" "FRESH MEAT...hunger...?''", "Freeesh meattt..." "''Who goes there?''" there...?''" "''Flesh Creatures...creatures...''" and "''JOIN US!''" It's worse in the third episode, where you wander through [[spoiler:the ruins of the Asylum]] and hear "Flesh creatures!" with no enemies around.



* EvenEvilHasStandards: During the games you find many zombies eating dead bodies. But occasionaly, you see some that Actually bother to use a Fork and a knife.
* ExploringTheEvilLair: The player wanders through the asylum, and down into the underground laboratory.

to:

* EvenEvilHasStandards: During the games you find many zombies eating dead bodies. But occasionaly, you see some that Actually bother to use a Fork and a knife.
* ExploringTheEvilLair: The player wanders through the asylum, Asylum, and down into the [[spoiler: Dr. Franklin's underground laboratory.laboratory]].



* FateWorseThanDeath: Dr. Franklins experiments in his laboratory. They are decapitated heads held alive in a aqvarium.
** There is also a man impaled stuck on a huge meathook, like a worm. He should be dead but isn´t, and is screaming and endlessly trying to get off. You can put him out of his misery though.
* FlunkyBoss: Dr. Franklin is assisted by a policeman using a mounted machinegun, while The Sheriff has infected soldiers dropping from an helicopter early in the battle.
* FromBadToWorse: Each episode. The infection is not limited to humans, so there were more enemies in the later episodes.
* GatlingGood: One Gatling Gun is found in the third episode.
* GiantSpaceFleaFromNowhere: An Ichthyosaur appears with no warning in episode 1 at the bottom of a lake, complete with no model edit to even fit the context of the mod.
** The Giant Bullsquid. You encounter it at the bottom of a lake in part three while traveling through the countryside, and you don't have to kill it, nor is there any explanation or warning that it's there. Another one also briefly appears in episode 2 in the sewers, still with no explanation or warning.
* GunsInChurch: A silenced 9mm is found at the dead body of a priest, for some reason. Next to the rope that rings the church bell and unlocks a secret Dynamite stash. For some reason.

to:

* FateWorseThanDeath: Some of [[spoiler: Dr. Franklins Franklin's experiments in his laboratory. They are laboratory]]:
** The [[spoiler:
decapitated heads held alive in a aqvarium.
aquarium]].
** There is also [[spoiler: a man impaled stuck on a huge meathook, like a worm. worm, in the freezer just behind said aquarium. He should be dead but isn´t, somehow isn't, and is screaming and endlessly trying to get off. off; who knows ''how'' long he's been there. You can thankfully put him out of his misery though.
misery, though]].
* FlunkyBoss: [[spoiler: Dr. Franklin Franklin]] is assisted by a policeman using a mounted machinegun, while The Sheriff [[spoiler: Chester has infected soldiers dropping from an helicopter early in the battle.
final battle.]]
* FromBadToWorse: Each episode. The infection is [[spoiler: not limited to humans, humans]], so there were more was a larger variety of enemies in the later episodes.
* GatlingGood: One Gatling Gun minigun is found in the third episode.
* GiantSpaceFleaFromNowhere: An Ichthyosaur appears Several Ichthyosaurs appear with no warning in episode 1 at throughout the bottom trilogy in bodies of a lake, deep water, complete with no model edit to even fit the context of the mod.
** The Giant [[spoiler: giant Bullsquid. You encounter it at the bottom of a lake in part three episode 3 while traveling through the countryside, and you don't have to kill it, nor is there any explanation or prior warning that it's there. Another one also briefly appears appeared in episode 2 in the sewers, still with no explanation or warning.
warning.]]
* GunsInChurch: A silenced 9mm is found at the dead body of a priest, for some reason. Next to the rope that rings the church bell and unlocks a secret Dynamite dynamite stash. [[CrazyPrepared For some reason.]]



* HelpingHands: A lot of them in the hospital and the Laboratory, and they Do actually help each other trying to kill you.

to:

* HelpingHands: A lot of them in the hospital [[spoiler: Hospital]] and the Laboratory, [[spoiler: Laboratory]], and they Do do actually help each other help... atleast eachother, by trying to kill you.



* HiddenSupplies: For some reason, there is a secret Dynamite stash in the church.
* HopeSpot: You finaly get to the police station. But then it turns out that all of the police are infected too.
** When you're in a Hospital in episode 3, the entire thing appears to be a dream. Then you find the nurse's back has a scratch on it...
* HorrorHunger: The last few recorded messages by Dr.Franklin have him mentioning that he is infected, and the symptoms slowly getting worse. The final tape have him shouting that he feel their hunger.

to:

* HiddenSupplies: For some reason, there is a secret Dynamite dynamite stash in the church.
* HopeSpot: You finaly finally get to the police station. But station [[spoiler: but then it turns out that all of the police are infected too.
infected, too.]]
** When you're in a the Hospital in episode 3, the entire thing appears it seems to be a dream. leading to the idea that the previous events of the last two episodes [[AllJustADream were just nightmares.]] [[spoiler: Then you find out that isn't the nurse's back has a scratch on it...
case as the nurses turn out to be infected.]]
* HorrorHunger: The last few recorded messages message by Dr.Franklin have [[spoiler: Dr. Franklin]] has him mentioning that he is infected, and the symptoms slowly getting worse. The final tape have even has him shouting that he feel can "feel their hunger.hunger".



* HypocriticalHumor: Intentional. When the military soldiers attack the player, they sometimes clearly call you a Zombie as they chase you. The thing is, that they might say this even after they have gotten infected themselves.
-->-- '''Zombified Soldier:''' "DIE, ZOMBIE SCUM!"



* InfantImmortality: Averted several times, sadly. In the hospital, a baby is heard crying, until it abruptly stops. The player cannot get to the nursery immediately, and when he does... There is a pile of gibs in the beds for newborns. And later in the mountains, the player has to kill their resurrected tiny, tiny skeletons that have the hunger...
* ItsRainingMen: Being such remote wilderness it's the only manner the military could drop men in effectively.
* JumpScare: A few of them are in the games, but thankfully, they are far between each other.
** Most memorable one is at the beginning, before the Zombies come and when the player walks to the church. He is walking through a cave when a skull rolls in front of him.
* HollywoodSilencer: The first weapon found is a silenced 9mm.
* HowlingToTheNight: A wolf can be heard howling through all the episodes.
* JustInTime: The first episode ends with the player captured at the police station, and with a Zombie opening the cell door to eat him. The second episode starts only a few seconds afterwards with the Zombie in the cell. However, a non-infected police officer shoots a rocket at the station from the outside, that creates a hole in the wall allowing the player to escape.
* KillEmAll: The few people you ''do'' meet end up dying by the third episode.
* KillItWithFire: The Flamethrower. You also burn down the Asylum. [[spoiler:it doesn't take]].
* LargeAndInCharge: The Sheriff. No other police officer is as overweight as him.
* LethalLavaLand: The Devil's Rift.
* LightningCanDoAnything: It is used to resurrect dead, create new life, and also used in a attempt to kill the player, in a ShoutOut to Frakenstein.
* LudicrousGibs:the explosive weapons cause them. Running over the zombies with a car in the town also instantly turn them into gibs.
* MadeOfExplodium: The helicopters, in the weirdest way possible; They explode imediately if the pilot dies.
* MadScientist: Dr. Franklin. He had a huge interest in re-animating the dead a long time before the first games events. However, his alive and uninfected assistant says that he was a good man until he got infected.
* MadScientistLaboratory: Underground, conveniently below Dr. Franklin's Asylum.
* MeaningfulEcho: ''"The Secret of Life and Death!"''

to:

* InfantImmortality: Averted several times, sadly. times. [[spoiler: In the hospital, Hospital, a baby is heard crying, until it abruptly stops. The player cannot get to the nursery immediately, and when he does... There there is a pile of gibs in the beds for newborns. And later Later in the mountains, the player has to kill their a resurrected tiny, tiny skeletons that have the hunger...
family, including three baby sized skeletons.]]
* ItsRainingMen: Being in such remote wilderness wilderness, it's the only manner the military could drop men in effectively.
* JumpScare: A few of them yet subtle ones are in the games, episodes, but thankfully, they are they're few and far between each other.
between.
** Most memorable one is at the beginning, before the Zombies zombies come and when the player walks to the church. He is walking through a cave when a skull rolls in front of him.
him, as if it moved by itself or an unseen force...
* HollywoodSilencer: The first weapon found is a silenced 9mm.
9mm pistol.
* HowlingToTheNight: A wolf Wolves can be heard howling in the wilderness through all the episodes.
* JustInTime: The first episode ends with the player [[spoiler: captured at the police station, and with a Zombie zombie opening the cell door to eat him. The second episode starts only a few seconds afterwards with the Zombie zombie already in the cell. cell, not yet focusing on the player. However, a non-infected police officer shoots a rocket at the station from the outside, that which creates a hole in the wall allowing the player to escape.
escape.]]
* KillEmAll: [[spoiler: The few people you ''do'' meet end up dying by the third episode.
episode, with the exception of you and Jerry Hoobs.]]
* KillItWithFire: The Flamethrower. You also burn down the Asylum. [[spoiler:it doesn't take]].
[[spoiler:Not all of it burned down, however.]]
* LargeAndInCharge: The Sheriff. No other police officer is as overweight as him.
him, and this was before Otis was first introduced.
* LethalLavaLand: The Devil's Rift.
* LightningCanDoAnything: [[spoiler: It is used to resurrect dead, create new life, and also used in a attempt to kill the player, in a an obvious ShoutOut to Frakenstein.
Frankenstein]].
* LudicrousGibs:the explosive LudicrousGibs: [[CaptainObvious Explosive weapons cause them. them, of course.]] Running over the zombies with a car in the town also instantly turn them into gibs.
* MadeOfExplodium: The helicopters, in the weirdest way possible; They they explode imediately almost immediately if the pilot dies.
* MadScientist: [[spoiler: Dr. Franklin. ]] He had a huge interest in re-animating the dead a long time before the first games events. However, his alive and uninfected assistant says that he was a good man until he got infected.
* MadScientistLaboratory: Underground, conveniently below [[spoiler: Dr. Franklin's Franklin's]] Asylum.
* MeaningfulEcho: ''"The Secret secret of Life life and Death!"''death!"''



* MooksButNoBosses: the first two episodes had no bossfights.
* NamesToRunAwayFromReallyFast: The Devil's Rift. It's an active volcano/canyon filled with zombies. Also, [[BedlamHouse Rivendale Asylum for the Criminally Insane]], where the source of the infection came from.

to:

* MooksButNoBosses: the The first two episodes technically had no bossfights.
boss fights.
* NamesToRunAwayFromReallyFast: The Devil's Rift. It's an active volcano/canyon filled with zombies. Also, [[BedlamHouse Rivendale Asylum for the Criminally Insane]], [[spoiler: where the source of the infection came from.]]



* NightOfTheLivingMooks: Dr. Franklin and The Sheriff are the only zombified men with personalities.

to:

* NightOfTheLivingMooks: [[spoiler: Dr. Franklin and The Sheriff the Sheriff]] are the only zombified men with personalities.



* NothingIsScarier: The first areas of the Asylum of Dr. Franklin. There are no enemies there, of all places, and it builds tension the deeper you go.
* NotUsingTheZWord: Only Dr. Franklins assistent Alfred and the military calls them Zombies.
* OrnamentalWeapon: The Sheriff has a Revolver he never uses. It is possible it became this trope when he got infected, seeing as he became their ally and all.
* OurZombiesAreDifferent - Most zombies are of the B-movieish type, but people who have only recently been infected can still use their firearms and their knowledge they had prior. For instance, you learn that they can fly helicopters.

to:

* NothingIsScarier: The first areas of the Asylum of [[spoiler Dr. Franklin.Franklin]]. There are no enemies there, of all places, and it builds tension the deeper you go.
* NotUsingTheZWord: Only [[spoiler: Dr. Franklins assistent Franklin's]] assistant Alfred and the military calls call them Zombies.
"zombies".
* OrnamentalWeapon: The Sheriff Chester has a Revolver he never uses. [[spoiler: It is possible it became this trope when he got infected, seeing as he became their ally and all.
all]].
* OurZombiesAreDifferent - Most zombies are of the B-movieish type, but [[spoiler: people who have only recently been infected can still use their firearms and their knowledge they had prior. For instance, you learn that they can fly helicopters.]]



* ParasolOfPain: The first weapon picked up is a umbrella.

to:

* ParasolOfPain: The first weapon picked up is a umbrella. umbrella, taking the place of the crowbar.



* PyroManiac: One is encountered in the Asylum. Even when he is dying he tells the player, with passion, to set the asylum on fire to kill everything in it. Not a bad idea. After the second episode, the player finaly gets to, so to speak,[[VideogameFlamethrowersSuck try]] being one.
* RaisingTheSteaks: Dogs roam throught the first two episodes, and the third episode had the player visit a farm with chickens and escaped cattle.

to:

* PyroManiac: One is encountered in the Asylum. Even when Before he is dying gives out, he tells rants that the player, with passion, to set whole place should burn down as in his own words, there is "no salvation". [[spoiler: Burn down, it does, at the asylum on fire to kill everything in it. Not a bad idea. After hands of the second episode, the player finaly gets to, so to speak,[[VideogameFlamethrowersSuck try]] being one.
player]].
* RaisingTheSteaks: Dogs [[spoiler: Rabid dogs roam throught throughout the first two episodes, and the third episode had the player visit a farm with zombie chickens and escaped cattle.zombie bulls.]]



* RousingSpeech: The Sheriff gives one to the zombies while the player is captured in the third episode.
* SchizoTech: Word of God says the game takes place in TheFifties. That doesn't explain the modern-looking helicopters, modern camouflage on the soldiers, night-vision, G3s with grenade launchers, TEC-9s, and a futuristic flamethrower. Was to be fixed in the sequel.
* ScreamingWoman: In the third episode, a woman hanging over a giant firepit. You can't save her.
* ShootOutTheLock: In the first level there is a locked door. The player must find a weapon in order to be able to break the padlock open. Whenever you the 9mm, Dynamite or a damn umbrella is up to you.

to:

* RousingSpeech: The [[spoiler: Sheriff Chester]] gives one to the zombies while the player is captured in the third episode.
* SchizoTech: Word of God WordofGod says the game takes place in TheFifties. That doesn't explain the modern-looking helicopters, modern camouflage on the soldiers, night-vision, G3s with grenade launchers, TEC-9s, and a futuristic flamethrower. Was to be fixed in the sequel.
* ScreamingWoman: In the third episode, a woman hanging is about to be cooked over a giant firepit.fire pit by the zombies. You can't save her.
* ShootOutTheLock: In the first level there is a locked door. The player must find a weapon in order to be able to break the padlock open. Whenever you The 9mm pistol, dynamite, or the 9mm, Dynamite or a damn umbrella is up to you.you to break it open.



* SplashDamage: The Dynamites and the grenade launcher mounted on the Submachine gun can kill several zombies at once.
* SpookyPainting: There are many paintings of Vladimir the Impaler in the mod. One single painting that appears through the episodes for no explainable reason.

to:

* SplashDamage: The Dynamites dynamite and the grenade launcher mounted on the Submachine submachine gun can kill several zombies at once.
* SpookyPainting: There are many paintings of Vladimir the Impaler in the mod. [[spoiler: One single painting that appears through the episodes for no explainable reason.in episode 1 has a Headcrab break out of it.]]



* StockNessMonster: There is a Giant Bullsquid living in one of the lakes in Rockwell. If its existence and size has something to do with the undead is unknown.
* StoryDrivenInvulnerability: At the gates of Dr. Franklin's asylum after setting the building on fire, the Doctor himself comes running from the same way you came. You cannot kill him, and once he runs up to you, both of you get knocked unconscious by the Asylum's explosion.
* SunglassesAtNight: The Sheriff.
* TakeOverTheWorld: Dr. Franklin and the Sheriff decides to spread their hunger.
* TheGrotesque: Dr. Franklin. He had his half-face deformation a long time before his zombification, he was considered crazy by other scientists, and his only friend was the Sheriff Chester Rockwood.

to:

* StockNessMonster: There is [[spoiler: a Giant Bullsquid giant Bullsquid]] living in one of the lakes in Rockwell. If Its unknown if its existence and size has something to do with the undead is unknown.
* StoryDrivenInvulnerability: At the gates of Dr. Franklin's asylum after setting the building on fire, the Doctor himself comes running from the same way you came. You cannot kill him, and once he runs up to you, both of you get knocked unconscious by the Asylum's explosion.
infection going around.
* SunglassesAtNight: The Sheriff.
[[spoiler: Sheriff Chester]].
* TakeOverTheWorld: [[spoiler: Dr. Franklin Franklin]] and the Sheriff decides [[spoiler: sheriff Chester]] decide to spread their hunger.
hunger to the masses.
* TheGrotesque: [[spoiler: Dr. Franklin. Franklin]]. He had his half-face deformation a long time before his zombification, he was considered crazy by other scientists, and his only friend was [[spoiler: the Sheriff sheriff, Chester Rockwood.Rockwood]].



* TheyCalledMeMad: Dr. Franklin says this word for word, replacing Mad with Crazy.
* TwoFaced: Dr. Franklin. He had the deformity before the infection, however.
* UncannyValley: The Zombies. [[invoked]]
* UndeadChild: The baby skelletons.
* UnusableEnemyEquipment: The weapon Franklin uses against the player.
* VideogameFlamethrowersSuck: Hilariously, the flamethrower can´t set Anything on fire.
* ViolationOfCommonSense: Jump into the fire to collect ammo for the Revolver!
* WhereItAllBegan - You visit the asylum where Doctor Franklin first worked and began his experiments (eventually turning it into a zombie stronghold), and the dig site where Franklin was first infected.
* WelcomeToCorneria: Jerry Hoobs really want you to Shoot that Bastard during the last bossfight.

to:

* TheyCalledMeMad: [[spoiler: Dr. Franklin Franklin]] says this word for word, replacing Mad "mad" with Crazy.
"crazy".
* TwoFaced: [[spoiler: Dr. Franklin.Franklin]]. He had the deformity before the infection, however.
* UncannyValley: The Zombies. [[invoked]]
zombies. [[Invoked]], obviously.
* UndeadChild: The baby skelletons.
skeletons encounter in Episode 3.
* UnusableEnemyEquipment: The weapon Franklin [[spoiler: Dr. Franklin]] uses against the player.
player is a modified Hivehand.
* VideogameFlamethrowersSuck: Hilariously, Subverted; hilariously, the flamethrower can´t set Anything ''anything'' on fire.
fire, but it can deal a good amount of damage.
* ViolationOfCommonSense: Jump into the fire to collect ammo for the Revolver!
revolver!
* WhereItAllBegan - You visit the asylum where [[spoiler: Doctor Franklin first worked and began his experiments (eventually turning it into a zombie stronghold), and the dig site where Franklin was first infected.
infected]].
* WelcomeToCorneria: [[spoiler: Jerry Hoobs Hoobs]] really want you to Shoot "shoot that Bastard bastard!" during the last bossfight.boss fight.



** '''Dr. Franklin''': "''You ruined my plan! But i´ll be back... you can´t kill me!''"
* WorthIt: if you manage to take little damage, the above mentioned fire jumping will been worth it.

to:

** [[spoiler: '''Dr. Franklin''': Franklin''']]: "''You ruined my plan! But i´ll I'll be back... back; you can´t cannot kill me!''"
* WorthIt: if you manage to take little damage, the above mentioned fire jumping will been worth it.
me!''"



* ZombieApocalypse - Duuuuhhhhhhhhhh.

to:

* ZombieApocalypse - Duuuuhhhhhhhhhh.ZombieApocalypse: Well, duh.



* ZombieGait - Duh. Actually subverted as a minor scare in the first episode - cops who are only barely infected don't have the distinct zombie animation and can only be identified by their scars and sores on their faces.

to:

* ZombieGait - Duh. ZombieGait: Actually subverted as [[spoiler: a minor scare in the first episode - cops who are only barely infected don't have the distinct zombie animation and can only be identified by their scars and sores the wounds on their faces.textures]].
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* CarFu: Done by the player with the Train and later a police car in the first episode... Done by the zombies as well.


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* ItsRainingMen: Being such remote wilderness it's the only manner the military could drop men in effectively.
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* FaceRevealingTurn: The first encounter with [[spoiler:Armed Infected Cops]] occurs in this manner.
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* EasterEgg: There is a PCGamer magazine in the radio station. All the episodes were bundled as one in a PCGamer issue.

to:

* EasterEgg: There is a PCGamer Magazine/PCGamer magazine in the radio station. All the episodes were bundled as one in a PCGamer PC Gamer issue.
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* EarlyInstallmentWeirdness: Episode 1 is fairly serious and more grounded compared to the BMovie-esque Sci-Fi in Episodes 2 and 3, especially the last one's boss fight with a [[NinjaPirateZombieRobot zombie cyborg sheriff]].

to:

* EarlyInstallmentWeirdness: Episode 1 is fairly serious and more grounded compared to the BMovie-esque Sci-Fi in Episodes 2 and 3, especially the last one's boss fight with a [[NinjaPirateZombieRobot zombie cyborg sheriff]].mad scientist]].

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* DevelopmentHell: The source remake/reboot.



* EarlyInstallmentWeirdness: Episode 1 is fairly serious and more grounded compared to the BMovie-esque Sci-Fi in Episodes 2 and 3, especially the last one's boss fight with a [[NinjaPirateZombieRobot zombie cyborg sheriff]].



* MoodWhiplash.



* WhatCouldHaveBeen - The game was supposed to have an entry that used the source engine, titled ''Lost Souls'', but it was apparently canceled.
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''They Hunger'' is one of the better known ''VideoGame/HalfLife1'' mods, alongside ''VideoGame/CounterStrike'', ''VideoGame/TheHidden'', ''Sven-Coop'', ''Redemption,'' ''Gunman Chronicles'', ''The Specialists''...

to:

''They Hunger'' is one of the better known ''VideoGame/HalfLife1'' mods, alongside ''VideoGame/CounterStrike'', ''VideoGame/TheHidden'', ''Sven-Coop'', ''VideoGame/SvenCoop'', ''Redemption,'' ''Gunman Chronicles'', ''The Specialists''...
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* GunsInChurch: An silenced 9mm is found at the dead body of a priest, for some reason. Next to the rope that rings the church bell and unlocks a secret Dynamite stash. For some reason.

to:

* GunsInChurch: An A silenced 9mm is found at the dead body of a priest, for some reason. Next to the rope that rings the church bell and unlocks a secret Dynamite stash. For some reason.
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None


''They Hunger'' is one of the better known ''VideoGame/HalfLife1'' mods, alongside ''VideoGame/CounterStrike'', ''TheHidden'', ''Sven-Coop'', ''Redemption,'' ''Gunman Chronicles'', ''The Specialists''...

to:

''They Hunger'' is one of the better known ''VideoGame/HalfLife1'' mods, alongside ''VideoGame/CounterStrike'', ''TheHidden'', ''VideoGame/TheHidden'', ''Sven-Coop'', ''Redemption,'' ''Gunman Chronicles'', ''The Specialists''...
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* IncurableCoughOfDeath: Happens twice, in both Episode 1 and 2.
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* CrypticBackgroundReference: Alfred explains to the player that Doctor Franklin originaly discovered something in the waters of Rockwell which could bring anyone to a state of half-life, and Franklin's tampering with it led to the outbreak. But even though the Doctor performed his experiments, neither he or anyone else know exactly what that Something is or how it functions.
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*CoolButInefficient: The Tec-9; a one-handed submachine gun that does more damage than the G3 rifle and has a burt-fire mode. Unfortunetly it has a lot higher recoil and slower firing rate as well. Getting in firefights with the armed zombies on medium and hard becomes near suicidal due to close range being needed for it to be effective. Like the shotgun it is most useful taking down the common zombies with a few bursts in their heads.

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Nah, I thought of it myself. Anyway, they do have several laboratories, and it doesn\'t explain why there\'s more of the big zombies than there are chambers for making them. Removing Anyone can Die, as there\'s really only one important character.


* AnyoneCanDie



* ArtifactMook: The electricity-shooting skeletons. The first one is encountered in a laboratory where it is brought to life by being electrocuted, which does much to explain why it attacks by zapping you with bolts of lightning. But then you continue to encounter electric skeletons for the rest of the game, all over the place, even though it's impossible to think that every instance of this enemy could have been created in the same way.

to:

* ArtifactMook: The electricity-shooting skeletons. The first one is encountered in a laboratory where it is brought to life by being electrocuted, which does much to explain why it attacks by zapping you with bolts of lightning. But then you continue to encounter electric skeletons for the rest of the game, all over the place, even though it's impossible to think that every instance of this enemy could have been created in the same way. place.
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* ArtifactMook: The electricity-shooting skeletons. The first one is encountered in a laboratory where it is brought to life by being electrocuted, which does much to explain why it attacks by zapping you with bolts of lightning. But then you continue to encounter electric skeletons for the rest of the game, all over the place, even though it's impossible to think that every instance of this enemy could have been created in the same way.
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None


''They Hunger'' is one of the better known ''HalfLife One'' mods, alongside ''Counter-Strike'', ''TheHidden'', ''Sven-Coop'', ''Redemption,'' ''Gunman Chronicles'', ''The Specialists''...

to:

''They Hunger'' is one of the better known ''HalfLife One'' ''VideoGame/HalfLife1'' mods, alongside ''Counter-Strike'', ''VideoGame/CounterStrike'', ''TheHidden'', ''Sven-Coop'', ''Redemption,'' ''Gunman Chronicles'', ''The Specialists''...



----

to:

----
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Hottip cleanup, the hottips looked safe to cut rather than rework


* ConveyorBeltODoom: In the third episode. By the push of a button the player can send the creators of They Hunger and Alfred to their death.[[hottip:*:Don´t get too distracted watching their demise, as a zombie walks into the room when it hears the noises of the machinery.]]

to:

* ConveyorBeltODoom: In the third episode. By the push of a button the player can send the creators of They Hunger and Alfred to their death.[[hottip:*:Don´t Don´t get too distracted watching their demise, as a zombie walks into the room when it hears the noises of the machinery.]]
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* LethalLavaLand: The Devil´s Rift.

to:

* LethalLavaLand: The Devil´s Devil's Rift.



* NamesToRunAwayFromReallyFast: The Devil´s Rift. It is an active volcano. Also, Rivendale Asylum for the Criminally Insane.

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* NamesToRunAwayFromReallyFast: The Devil´s Devil's Rift. It is It's an active volcano. volcano/canyon filled with zombies. Also, [[BedlamHouse Rivendale Asylum for the Criminally Insane. Insane]], where the source of the infection came from.
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* NamesToRunAwayFromReallyFast: The Devil´s Rift. It is an active volcano. Also, Rockwell Asylum for the Criminally Insane.

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* NamesToRunAwayFromReallyFast: The Devil´s Rift. It is an active volcano. Also, Rockwell Rivendale Asylum for the Criminally Insane.

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Changed: 1

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* ClimaxBoss: The final boss fight is against the Sheriff, and to escalate things, [[spoiler: both of you are in two seprate helicopters trying to take each other down.]]

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* ClimaxBoss: The final boss fight is against the Sheriff, and to escalate things, [[spoiler: both of you are in two seprate separate helicopters trying to take each other down.]]


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* ContinueYourMissionDammit: Jerry Hoobs constantly naggs the player during the final battle with the Sherrif with the words "Come on! Shoot that bastard!" Even if the player dies he won´t stop! As long as the player doesn´t load a earlier save and remain in the POVCam, the Sheriff flies around the player indefinitely with Jerrys voice in the background.

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renamed


* FromBadToWorse: Each episode. The infection is not limited to humans, so there were more enemies in the later episodes.



* ItGotWorse for each episode. The infection is not limited to humans, so there were more enemies in the later episodes.
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* AdvancingWallOfDoom: Towards the end of Episode 2 the player has to seal a boiler shut to advance, once the boiler explodes however the entire Asylum catches on fire forcing the player's escape.

to:

* AdvancingWallOfDoom: Towards the end of Episode 2 2, the player has to seal a boiler shut to advance, once the advance. The boiler explodes however predictably explodes, and the entire Asylum catches on player must rush through the level as fast as they can to get out, or die a horrible flaming death as the fire forcing spreads through the player's escape.asylum. Impressive, for a [=GoldSrc=] mod.
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* GiantSpaceFleaFromNowhere: An Ichthyosaur appears with no warning in episodes 1 and 3 at the bottom of a lake, complete with no model edit to even fit the context of the mod.
** The Giant Bullsquid. You encounter it at the bottom of a lake in part three while traveling through the countryside, and you don't have to kill it, nor is there any explanation or warning that it's there.

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* GiantSpaceFleaFromNowhere: An Ichthyosaur appears with no warning in episodes episode 1 and 3 at the bottom of a lake, complete with no model edit to even fit the context of the mod.
** The Giant Bullsquid. You encounter it at the bottom of a lake in part three while traveling through the countryside, and you don't have to kill it, nor is there any explanation or warning that it's there. Another one also briefly appears in episode 2 in the sewers, still with no explanation or warning.
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** The Giant Bullsquid. You encounter it at the bottom of a lake in part three while traveling through the countryside, and you don't have to kill it, nor is there any explanation or warning that it's there.

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* GiantSpaceFleaFromNowhere: The Giant Bullsquid. You encounter it at the bottom of a lake in part three while traveling through the countryside, and you don't have to kill it, nor is there any explanation or warning that it's there.

to:

* GiantSpaceFleaFromNowhere: The Giant Bullsquid. You encounter it An Ichthyosaur appears with no warning in episodes 1 and 3 at the bottom of a lake in part three while traveling through lake, complete with no model edit to even fit the countryside, and you don't have to kill it, nor is there any explanation or warning that it's there.context of the mod.



* SpecialEffectFailure: When the Sheriff gives his speech to the zombies while the player watches, he is interrupted by the
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* DevelopmentHell: The source remake/reboot.
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* SpecialEffectFailure: When the Sheriff gives his speech to the zombies while the player watches, he is interrupted by the army, and vanishes quickly. ''Very quickly'' in fact; if you squint and watch the sheriff, The Sherrif literally disappears Out of Nowhere on a millisecond when the first explosions hit the ground between the both of you. The flames of the explosions didn´t cover him up good enough.

to:

* SpecialEffectFailure: When the Sheriff gives his speech to the zombies while the player watches, he is interrupted by the army, and vanishes quickly. ''Very quickly'' in fact; if you squint and watch the sheriff, The Sherrif literally disappears Out of Nowhere on a millisecond when the first explosions hit the ground between the both of you. The flames of the explosions didn´t cover him up good enough.

Added: 407

Changed: 1

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* SplashDamage: The Dynamite and the grenade launcher mounted on the Submachine gun can kill several zombies at once.

to:

* SplashDamage: The Dynamite Dynamites and the grenade launcher mounted on the Submachine gun can kill several zombies at once.once.
* SpecialEffectFailure: When the Sheriff gives his speech to the zombies while the player watches, he is interrupted by the army, and vanishes quickly. ''Very quickly'' in fact; if you squint and watch the sheriff, The Sherrif literally disappears Out of Nowhere on a millisecond when the first explosions hit the ground between the both of you. The flames of the explosions didn´t cover him up good enough.

Added: 16057

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-->''"This is BMRF radio. WeInterruptThisProgram to bring you a special news report! Unknown atmospheric phenomena have been reported throughout the area. Meteorologists have been unable to identify the source of the strange electrical displays but we will keep you informed of any developments. We return you now to our regular programming."''

A best-selling author drives through the countryside. He's been having writer's block with his latest work, and his publisher's paid for his trip here to try and clear it up. Unfortunately, lightning strikes his car, completely wrecking it.

After falling into a river, he realizes the dead have risen and they hunger...

''They Hunger'' is one of the better known ''HalfLife One'' mods, alongside ''Counter-Strike'', ''TheHidden'', ''Sven-Coop'', ''Redemption,'' ''Gunman Chronicles'', ''The Specialists''...

In this three part action horror/survival horror mod, you must fight your way through hordes of the experiments of a mad scientist, his minions, and the poor infected shmucks standing in your way.
----
!!This game mod provides examples of:

* AbandonedHospitalAwakening: Episode 3 begins this way, though you have no clue until you find a nurse [[spoiler:who turns around to show of her mutilated back, and proceeds to eat a baby.]]
* AbsurdlySpaciousSewer: After escaping the police station in Episode 2, the player must go through one.
* AdvancingWallOfDoom: Towards the end of Episode 2 the player has to seal a boiler shut to advance, once the boiler explodes however the entire Asylum catches on fire forcing the player's escape.
* AllJustADream - Subverted. At the very end of the second game you hear a voice saying "Wake up, you're having a nightmare." Turns out it's only a nurse. Who later on becomes undead.
* AlwaysNight: It is unknown exactly how much time that passes between the episodes. One thing for certain, is that the sun finaly appears at the end.
* AmericaSavesTheDay - Subverted. Another survivor says he helped a dying Army officer out... only to find that the Pentagon is trying to destroy the whole place. Not to mention the military is being overrun.
* AnyoneCanDie
* ApocalypticLog: You find several recordings left behind by the scientist, the sheriff, and various Police and Asylum personnel, detailing the backstory.
* ArtificialLimbs: [[spoiler: Dr.Franklin]] Survives death a second time and comes back as the final boss with a new leg and a arm.
* AuthorStandIn: The Programmer Einar Saukas has his own office in Dr. Franklin's asylum. Some other of the creators of the mod cameo as floating heads in his laboratory or as part of a meat-mauling machine in the final episode.
* BackFromTheDead: All the zombies, obviously. [[spoiler: Dr.Franklin however, survives death a second time and becomes a cyborg.]]
* BadassBookworm: The main character is a Writer surviving the apocalypse. He could certainly make a awesome autobiography out of it.
* BagOfSpilling: Between each episode, and even halfway through the third one. At least each opportunity leads to a few additional new guns. All of them have justification (getting imprisoned in the second, put in a hospital in the third, getting captured... again... halfway through).
* BigBadDuumvirate: The Sheriff Chester Rockwood and Dr. Franklin. They were friends before their zombifications, and they still are.
* BigDamnHeroes: The first real introduction of the military has them "rescuing" you from semi-intelligent zombies about to ritually slaughter you. However, they're trying to kill you as well. As time goes on, it becomes obvious a great number of the military forces have become infected.
** Played straight with a random deputy with a rocket launcher who saves you in the second episode.
* BloodyHandprint: Everywhere.
* BugBuzz: There are a lot of crickets and frogs heard in the countryside.
* CavalryBetrayal: See above, Justified as the military wouldn't be able to tell the difference between a normal human, or a smart infected zombie pretending to be a human.
* ClimaxBoss: The final boss fight is against the Sheriff, and to escalate things, [[spoiler: both of you are in two seprate helicopters trying to take each other down.]]
* CollapsingLair: The player destroys Dr.Franklins laboratory and burns down the Asylum.
* ConvectionSchmonvection
* ConveyorBeltODoom: In the third episode. By the push of a button the player can send the creators of They Hunger and Alfred to their death.[[hottip:*:Don´t get too distracted watching their demise, as a zombie walks into the room when it hears the noises of the machinery.]]
* CorruptHick - Subverted and played straight. It appears the Sheriff with the horrible Texan accent was a good man until he was infected.
* CoolTrain: In the first episode. You get to control it, and it even goes Hoot Hoot!
* CueTheSun: At the end of the third episode, [[spoiler: after the final fight in the air is over, the helicopter with the Deputy and the player flies off into the sunrise.]]
* DamageSpongeBoss: The Sheriff. An official mod was eventually released that halved his health and he ''still'' took forever to kill.
* DemBones: Resurrected skeletons that can talk. And shoot lightning bolts.
** "Who goes there~?"
* DieChairDie - Indeed.
* DramaticGunCock: When switching to the Tauser pistol.
* {{Earworm}} - The end credits. ''"I smell you around the corner..."''
* EasterEgg: There is a PCGamer magazine in the radio station. All the episodes were bundled as one in a PCGamer issue.
* ExplodingBarrels
* EnemyChatter: The Zombies, with their standard desire for brains and flesh. The more intelligent ones with weapons, however, are quiet. As you hear moans such as "''Why do we Hunger?''" "FRESH MEAT..." "''Who goes there?''" "''Flesh Creatures...''" and "''JOIN US!''" It's worse in the third episode, where you wander through [[spoiler:the ruins of the Asylum]] and hear "Flesh creatures!" with no enemies around.
* EpisodicGame: ''They Hunger'', ''They Hunger 2: Rest in Pieces'' and ''They Hunger 3: Rude Awakening''.
* EvenEvilHasStandards: During the games you find many zombies eating dead bodies. But occasionaly, you see some that Actually bother to use a Fork and a knife.
* ExploringTheEvilLair: The player wanders through the asylum, and down into the underground laboratory.
* FateWorseThanDeath: Dr. Franklins experiments in his laboratory. They are decapitated heads held alive in a aqvarium.
** There is also a man impaled stuck on a huge meathook, like a worm. He should be dead but isn´t, and is screaming and endlessly trying to get off. You can put him out of his misery though.
* FlunkyBoss: Dr. Franklin is assisted by a policeman using a mounted machinegun, while The Sheriff has infected soldiers dropping from an helicopter early in the battle.
* GatlingGood: One Gatling Gun is found in the third episode.
* GiantSpaceFleaFromNowhere: The Giant Bullsquid. You encounter it at the bottom of a lake in part three while traveling through the countryside, and you don't have to kill it, nor is there any explanation or warning that it's there.
* GunsInChurch: An silenced 9mm is found at the dead body of a priest, for some reason. Next to the rope that rings the church bell and unlocks a secret Dynamite stash. For some reason.
* HellishCopter: The police and military copters fought against in the mod.
* HelpingHands: A lot of them in the hospital and the Laboratory, and they Do actually help each other trying to kill you.
* HeroicMime: The writer you play as.
* HiddenSupplies: For some reason, there is a secret Dynamite stash in the church.
* HopeSpot: You finaly get to the police station. But then it turns out that all of the police are infected too.
** When you're in a Hospital in episode 3, the entire thing appears to be a dream. Then you find the nurse's back has a scratch on it...
* HorrorHunger: The last few recorded messages by Dr.Franklin have him mentioning that he is infected, and the symptoms slowly getting worse. The final tape have him shouting that he feel their hunger.
* HyperspaceArsenal
* HypocriticalHumor: Intentional. When the military soldiers attack the player, they sometimes clearly call you a Zombie as they chase you. The thing is, that they might say this even after they have gotten infected themselves.
-->-- '''Zombified Soldier:''' "DIE, ZOMBIE SCUM!"
* InfantImmortality: Averted several times, sadly. In the hospital, a baby is heard crying, until it abruptly stops. The player cannot get to the nursery immediately, and when he does... There is a pile of gibs in the beds for newborns. And later in the mountains, the player has to kill their resurrected tiny, tiny skeletons that have the hunger...
* ItGotWorse for each episode. The infection is not limited to humans, so there were more enemies in the later episodes.
* JumpScare: A few of them are in the games, but thankfully, they are far between each other.
** Most memorable one is at the beginning, before the Zombies come and when the player walks to the church. He is walking through a cave when a skull rolls in front of him.
* HollywoodSilencer: The first weapon found is a silenced 9mm.
* HowlingToTheNight: A wolf can be heard howling through all the episodes.
* JustInTime: The first episode ends with the player captured at the police station, and with a Zombie opening the cell door to eat him. The second episode starts only a few seconds afterwards with the Zombie in the cell. However, a non-infected police officer shoots a rocket at the station from the outside, that creates a hole in the wall allowing the player to escape.
* KillEmAll: The few people you ''do'' meet end up dying by the third episode.
* KillItWithFire: The Flamethrower. You also burn down the Asylum. [[spoiler:it doesn't take]].
* LargeAndInCharge: The Sheriff. No other police officer is as overweight as him.
* LethalLavaLand: The Devil´s Rift.
* LightningCanDoAnything: It is used to resurrect dead, create new life, and also used in a attempt to kill the player, in a ShoutOut to Frakenstein.
* LudicrousGibs:the explosive weapons cause them. Running over the zombies with a car in the town also instantly turn them into gibs.
* MadeOfExplodium: The helicopters, in the weirdest way possible; They explode imediately if the pilot dies.
* MadScientist: Dr. Franklin. He had a huge interest in re-animating the dead a long time before the first games events. However, his alive and uninfected assistant says that he was a good man until he got infected.
* MadScientistLaboratory: Underground, conveniently below Dr. Franklin's Asylum.
* MeaningfulEcho: ''"The Secret of Life and Death!"''
* MiniMook: The undead baby skeletons, found in the burial ground in the mountains, are smaller and speak in high-pitched voices.
* MoodWhiplash.
* MooksButNoBosses: the first two episodes had no bossfights.
* NamesToRunAwayFromReallyFast: The Devil´s Rift. It is an active volcano. Also, Rockwell Asylum for the Criminally Insane.
* NightmareDreams: The main character has two of them when he lies unconscious in the hospital.
* NightOfTheLivingMooks: Dr. Franklin and The Sheriff are the only zombified men with personalities.
* NoNameGiven: The player character.
* NothingIsScarier: The first areas of the Asylum of Dr. Franklin. There are no enemies there, of all places, and it builds tension the deeper you go.
* NotUsingTheZWord: Only Dr. Franklins assistent Alfred and the military calls them Zombies.
* OrnamentalWeapon: The Sheriff has a Revolver he never uses. It is possible it became this trope when he got infected, seeing as he became their ally and all.
* OurZombiesAreDifferent - Most zombies are of the B-movieish type, but people who have only recently been infected can still use their firearms and their knowledge they had prior. For instance, you learn that they can fly helicopters.
* PapaWolf - The sheriff loves his zombie "children".
* ParasolOfPain: The first weapon picked up is a umbrella.
* PeopleFarms: Instead of killing all the uninfected inmates in the Asylum, they are all locked in their cells instead.
* PyroManiac: One is encountered in the Asylum. Even when he is dying he tells the player, with passion, to set the asylum on fire to kill everything in it. Not a bad idea. After the second episode, the player finaly gets to, so to speak,[[VideogameFlamethrowersSuck try]] being one.
* RaisingTheSteaks: Dogs roam throught the first two episodes, and the third episode had the player visit a farm with chickens and escaped cattle.
* RevolversAreJustBetter: It kills every zombie in one shot to the head, and it has good accuracy.
* RousingSpeech: The Sheriff gives one to the zombies while the player is captured in the third episode.
* SchizoTech: Word of God says the game takes place in TheFifties. That doesn't explain the modern-looking helicopters, modern camouflage on the soldiers, night-vision, G3s with grenade launchers, TEC-9s, and a futuristic flamethrower. Was to be fixed in the sequel.
* ScreamingWoman: In the third episode, a woman hanging over a giant firepit. You can't save her.
* ShootOutTheLock: In the first level there is a locked door. The player must find a weapon in order to be able to break the padlock open. Whenever you the 9mm, Dynamite or a damn umbrella is up to you.
* ShovelStrike: One of your melee weapons is the shovel.
* SniperRifle: With a Nightvision Scope!
* SplashDamage: The Dynamite and the grenade launcher mounted on the Submachine gun can kill several zombies at once.
* SpookyPainting: There are many paintings of Vladimir the Impaler in the mod. One single painting that appears through the episodes for no explainable reason.
* StandardFPSGuns
* StockNessMonster: There is a Giant Bullsquid living in one of the lakes in Rockwell. If its existence and size has something to do with the undead is unknown.
* StoryDrivenInvulnerability: At the gates of Dr. Franklin's asylum after setting the building on fire, the Doctor himself comes running from the same way you came. You cannot kill him, and once he runs up to you, both of you get knocked unconscious by the Asylum's explosion.
* SunglassesAtNight: The Sheriff.
* TakeOverTheWorld: Dr. Franklin and the Sheriff decides to spread their hunger.
* TheGrotesque: Dr. Franklin. He had his half-face deformation a long time before his zombification, he was considered crazy by other scientists, and his only friend was the Sheriff Chester Rockwood.
* TheFifties
* TeleportingKeycardSquad - Pretty {{egregious}} here, where zombies appear in mazes after you made sure they weren't there (and if you're quick enough, you can see them appear out of thin air).
* TheyCalledMeMad: Dr. Franklin says this word for word, replacing Mad with Crazy.
* TwoFaced: Dr. Franklin. He had the deformity before the infection, however.
* UncannyValley: The Zombies. [[invoked]]
* UndeadChild: The baby skelletons.
* UnusableEnemyEquipment: The weapon Franklin uses against the player.
* VideogameFlamethrowersSuck: Hilariously, the flamethrower can´t set Anything on fire.
* ViolationOfCommonSense: Jump into the fire to collect ammo for the Revolver!
* WhatCouldHaveBeen - The game was supposed to have an entry that used the source engine, titled ''Lost Souls'', but it was apparently canceled.
* WhereItAllBegan - You visit the asylum where Doctor Franklin first worked and began his experiments (eventually turning it into a zombie stronghold), and the dig site where Franklin was first infected.
* WelcomeToCorneria: Jerry Hoobs really want you to Shoot that Bastard during the last bossfight.
* WeWillMeetAgain: The player gets one in an nightmare.
** '''Dr. Franklin''': "''You ruined my plan! But i´ll be back... you can´t kill me!''"
* WorthIt: if you manage to take little damage, the above mentioned fire jumping will been worth it.
* WrenchWhack: The second melee weapon found is a wrench.
* ZombieApocalypse - Duuuuhhhhhhhhhh.
* ZombieInfectee - The sheriff and his sub-ordinates. Oh, and Doctor Franklin.
* ZombieGait - Duh. Actually subverted as a minor scare in the first episode - cops who are only barely infected don't have the distinct zombie animation and can only be identified by their scars and sores on their faces.
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