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* ArtisticLicenseNuclearPhysics: The game's depiction of acute radiation syndrome (referred to in the game by the common term "radiation poisoning"), how it's contracted, what the symptoms are, and how long they last is inaccurate overall but also incredibly inconsistent. One character gets radiation poisoning just from handling a piece of evidence retrieved from a radioactive area, while two of the protagonists enter that same highly radioactive area without any protective equipment and spend significant amounts of time there without having any side effects at all. Furthermore, the description given by the nurse of [[spoiler: Scully]]'s symptoms indicate a potentially ''lethal'' dose of radiation received, yet the nurse indicates she'll be "just fine" and [[Scully]] is off chasing Willmore around without having any lingering symptoms.

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* ArtisticLicenseNuclearPhysics: The game's depiction of acute radiation syndrome (referred to in the game by the common term "radiation poisoning"), how it's contracted, what the symptoms are, and how long they last is inaccurate overall but also incredibly inconsistent. One character gets radiation poisoning just from handling a piece of evidence retrieved from a radioactive area, while two of the protagonists enter that same highly radioactive area without any protective equipment and spend significant amounts of time there without having any side effects at all. Furthermore, the description given by the nurse of [[spoiler: Scully]]'s symptoms indicate a potentially ''lethal'' dose of radiation received, yet the nurse indicates she'll be "just fine" and [[Scully]] [[spoiler: Scully]] is off chasing Willmore around without having any lingering symptoms.
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Added DiffLines:

* ArtisticLicenseNuclearPhysics: The game's depiction of acute radiation syndrome (referred to in the game by the common term "radiation poisoning"), how it's contracted, what the symptoms are, and how long they last is inaccurate overall but also incredibly inconsistent. One character gets radiation poisoning just from handling a piece of evidence retrieved from a radioactive area, while two of the protagonists enter that same highly radioactive area without any protective equipment and spend significant amounts of time there without having any side effects at all. Furthermore, the description given by the nurse of [[spoiler: Scully]]'s symptoms indicate a potentially ''lethal'' dose of radiation received, yet the nurse indicates she'll be "just fine" and [[Scully]] is off chasing Willmore around without having any lingering symptoms.
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* {{Bowdlerise}}: The UsefulNotes/PlayStation port is slightly toned down if you make Wilmore more paranoid.

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* {{Bowdlerise}}: The UsefulNotes/PlayStation Platform/PlayStation port is slightly toned down if you make Wilmore more paranoid.



** In the UsefulNotes/PlayStation version when you see the airport scene with Scully, shoot a passing woman and you'll be shown a secret photo of presumably the dev team.

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** In the UsefulNotes/PlayStation Platform/PlayStation version when you see the airport scene with Scully, shoot a passing woman and you'll be shown a secret photo of presumably the dev team.



* KillScreen: If you play the UsefulNotes/PlayStation port on a [=PS2=] or [=PS3=], the screen can look buggy.

to:

* KillScreen: If you play the UsefulNotes/PlayStation Platform/PlayStation port on a [=PS2=] or [=PS3=], the screen can look buggy.



* ProductPlacement: The [=MessagePad=] 2000 sports an [[UsefulNotes/AppleMacintosh Apple]] logo.

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* ProductPlacement: The [=MessagePad=] 2000 sports an [[UsefulNotes/AppleMacintosh [[Platform/AppleMacintosh Apple]] logo.

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Removed: 103

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merged with Wire Dilemma


* TimeBomb: [[spoiler: Gordon's Hauling's bomb. See WrongWire below.]]

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* %%* TimeBomb: [[spoiler: Gordon's Hauling's bomb. See WrongWire below.bomb.]]



* WrongWire: [[spoiler: Trying to cut the Gordon's Hauling's bomb will always result in an explosion.]]
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* {{Diary}}: Willmore's diary can be found on his nightstand and can be read if you click on it. It is even updated with Willmore's insights into the case as days go by.
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* PoliceBrutality: This is what happens if you decide to shoot people with your service pistol. [[RealityEnsues Then you go to jail.]] [[spoiler: Unless they're shooting at you first. Obviously.]]

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* PoliceBrutality: This is what happens if you decide to shoot people with your service pistol. [[RealityEnsues [[SurprisinglyRealisticOutcome Then you go to jail.]] [[spoiler: Unless they're shooting at you first. Obviously.]]

Changed: 1148

Removed: 742

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''The X-Files Game'' is a FMVGame SpinOff to ''Series/TheXFiles'', released in 1998. It is notable for not featuring Agent Mulder and Agent Scully as the protagonists. They were working on ''Film/TheXFilesFightTheFuture'' at the time. The protagonist of the story is DeadpanSnarker Seattle FBI agent named Craig Willmore.

Our story begins with Agent Willmore arriving late to work and bumping into his best friend and partner, Mark Cook, who explains that a "Big Gun from DC is [there]". Following this, you are given a choice of what to say before you are called to face your boss [[JerkWithAHeartOfGold Shanks]].

You are brought into his office to meet this "Big Gun". His name is Skinner, and you are assigned to find his two missing agents, [[ShmuckBait Mulder and Scully]].

The game has a VisualNovel-like format, giving you three choices at certain occasions that affect the game play and how people react to you. A notable example connected to MythArc of the series is that you can choose what to say to X, and how he reacts. These three choices are best described as "The X track" for answers involving rage and careless responses, "Paranoid" for answers that show you are worried or serious, and "Indifferent" for answers that are apathetic. Depending on which you choose, the game can quickly devolve into a Conga of NightmareFuel and ParanoiaFuel.

to:

''The X-Files Game'' is a FMVGame SpinOff to ''Series/TheXFiles'', released in 1998. It is notable for not featuring Agent Mulder and Agent Scully as Set during the protagonists. They were working on ''Film/TheXFilesFightTheFuture'' at the time. The protagonist events of the story is DeadpanSnarker Season 3, you play as a young Seattle FBI agent named [[OriginalCharacter Craig Willmore.

Our story begins
Willmore]], who is tasked with Agent Willmore arriving late to work and bumping into his best friend and partner, Mark Cook, who explains that a "Big Gun from DC is [there]". Following this, you are given a choice of what to say before you are called to face your boss [[JerkWithAHeartOfGold Shanks]].

You are brought into his office to meet this "Big Gun". His name is Skinner, and you are assigned to find his two missing agents, [[ShmuckBait
tracking down Fox Mulder and Scully]].

Dana Scully after they go missing while on a case in Everett, Washington.

The game has a VisualNovel-like format, giving is close to an AdventureGame, as you three choices at explore environments for clues while using various items from your FBI toolkit to solve puzzles. These can trigger a surprising number of {{Easter Egg}}s and {{Bad End}}s, such as phoning certain occasions that affect the game play and how people react to you. A notable example connected to MythArc of the series is that characters, or being fired or arrested for using your gun at inappropriate moments. There are also VisualNovel elements, as you can choose what to say to X, and how he reacts. These three choices are best described as "The X track" dialogue options which affect certain scenes in the game: for answers involving rage and careless example, if you frequently choose paranoid or serious responses, "Paranoid" for answers that show you are worried or serious, and "Indifferent" for answers that are apathetic. Depending on which you choose, the game can quickly devolve into then scenes shift to include more ParanoiaFuel elements (like Craig spotting a Conga of NightmareFuel and ParanoiaFuel.
featureless black van following him).
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** In the PlayStation version when you see the airport scene with Scully, shoot a passing woman and you'll be shown a secret photo of presumably the dev team.

to:

** In the PlayStation UsefulNotes/PlayStation version when you see the airport scene with Scully, shoot a passing woman and you'll be shown a secret photo of presumably the dev team.



* KillScreen: If you play the PlayStation port on a [=PS2=] or [=PS3=], the screen can look buggy.

to:

* KillScreen: If you play the PlayStation UsefulNotes/PlayStation port on a [=PS2=] or [=PS3=], the screen can look buggy.
Is there an issue? Send a MessageReason:


* {{Bowdlerise}}: The PlayStation port is slightly toned down if you make Wilmore more paranoid.

to:

* {{Bowdlerise}}: The PlayStation UsefulNotes/PlayStation port is slightly toned down if you make Wilmore more paranoid.
Is there an issue? Send a MessageReason:
None


** Averted after the explosion where Willmore doesn't get to kiss Astadourian, no matter how nicely he has treated her up to that point.

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** Averted after the explosion where Willmore doesn't get to kiss Astadourian, no matter how nicely he has treated her up to that point. point... however if the player ''did'' treat her well, she'll at least signal being open to it later.
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* DifficultySpike: Most of your responses can be altered to be nice if you had been making Willmore become too much of a jerk (preventing a game over in most cases) and most of the suspicious characters can be avoided by just common sense or finding ways around them. By the 3rd and 4th disc of the game, the difficulty skyrockets where any mistake you make in responses will be your last, going to the wrong room can result in death, and there are at least two segments where you have to have your gun drawn at all times because enemies will pop out unexpectedly and they will kill you if you don't react fast enough.

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** two very cruel ones in the end: [[spoiler:you can let Scully die in the laboratory and you can even kill Mulder '''yourself''' if you please,]] both will end in immediate game over.

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** two Two very cruel ones in the end: [[spoiler:you can let Scully die in the laboratory and you can even kill Mulder '''yourself''' if you please,]] both will end in immediate game over.



** The Plutonium smuggler operation was a setup by [[spoiler:Cook]] who tried [[RevealingCoverup but ultimately failed]] to divert Willmore's attention away from the real alien plot.
* SanityMeter: Choosing the "paranoid" mood response throughout the game results in seeing Wong's body move at the morgue as well a his arm falling out of the body bag. It also triggers a special game over screen where if Willmore is killed in the hauling yard explosion you see a small secret cameo from the Cigarette Smoking Man who stands over the wreckage.

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** [[spoiler: The Plutonium smuggler operation operation]] was a setup by [[spoiler:Cook]] who tried [[RevealingCoverup but ultimately failed]] to divert Willmore's attention away from [[spoiler: the real alien plot.
plot.]]
* SanityMeter: Choosing the "paranoid" mood response throughout the game results in seeing Wong's body move at the morgue as well a as his arm falling out of the body bag. It also triggers a special game over screen where if Willmore is killed in the hauling yard explosion explosion, you see a small secret cameo from the Cigarette Smoking Man who stands over the wreckage.



* SequelHook: The good ending suggested that there will be a sequel because X orders Agent Willmore to hold on to the stiletto because he will need to use it again soon.

to:

* SequelHook: The good ending suggested that there will be a sequel [[spoiler: because X orders Agent Willmore to hold on to the stiletto because he will need to use it again soon. soon.]] Obviously no sequel happened and the events of the game never get referenced in any other ''X-Files'' media.


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* {{Tuckerization}}: The game has several characters and locations named for ''X-Files'' staff members.
** Detective Astadourian is named after Mary Astadourian, Chris Carter's personal assistant. Her name was also used for an observatory in the season 3 episode "D.P.O."
** James Wong was a staff writer in seasons 1, 2, and 4 and a number of episodes in the show sneak his name in. His name is used in this game for the shady fisherman.
** The town of Charno is named for Sarah Charno, another staff writer.
** Willmore's apartment building, Eavelyn Apartments, is named for the game's executive producer Halle Eavelyn.
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Spoiler tags shouldn't be used in the intro, especially when describing a game mechanic


The game has a VisualNovel-like format, giving you three choices at certain occasions that affect the game play and how people react to you. A notable example connected to MythArc of the series is that you can choose what to say to [[spoiler: X]], and how he reacts. These three choices are best described as "The X track" for answers involving rage and careless responses, "Paranoid" for answers that show you are worried or serious, and "Indifferent" for answers that are apathetic. Depending on which you choose, the game can quickly devolve into a Conga of NightmareFuel and ParanoiaFuel.

to:

The game has a VisualNovel-like format, giving you three choices at certain occasions that affect the game play and how people react to you. A notable example connected to MythArc of the series is that you can choose what to say to [[spoiler: X]], X, and how he reacts. These three choices are best described as "The X track" for answers involving rage and careless responses, "Paranoid" for answers that show you are worried or serious, and "Indifferent" for answers that are apathetic. Depending on which you choose, the game can quickly devolve into a Conga of NightmareFuel and ParanoiaFuel.
Is there an issue? Send a MessageReason:
None


''The X-Files Game'' is a FullMotionVideo SpinOff to ''Series/TheXFiles'', released in 1998. It is notable for not featuring Agent Mulder and Agent Scully as the protagonists. They were working on ''Film/TheXFilesFightTheFuture'' at the time. The protagonist of the story is DeadpanSnarker Seattle FBI agent named Craig Willmore.

to:

''The X-Files Game'' is a FullMotionVideo FMVGame SpinOff to ''Series/TheXFiles'', released in 1998. It is notable for not featuring Agent Mulder and Agent Scully as the protagonists. They were working on ''Film/TheXFilesFightTheFuture'' at the time. The protagonist of the story is DeadpanSnarker Seattle FBI agent named Craig Willmore.
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None

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* LowerDeckEpisode: The game was produced between seasons of the show but also in the run up to the first movie. This kept both Gillian Anderson and David Duchovny too tied up to film much. To get around this, the game instead focused on the new character of Craig Willmore and the entire plot focused on locating Mulder and Scully, ensuring the filming commitments for both actors was relatively short.

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* MysteriousInformant: [[spoiler: X, who helps Willmore get his investigation back on track.]] Lampsahded by Willmore: "So... it's the mystery man. I was expecting someone a little more Creator/SeanConnery."

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* MysteriousInformant: [[spoiler: X, who helps Willmore get his investigation back on track.track. You must be very careful with him as he [[spoiler:will kill you with his knife if you give him answers he doesn't like.]] Lampsahded Lampshaded by Willmore: "So... it's the mystery man. I was expecting someone a little more Creator/SeanConnery."



* NonstandardGameOver: Killing or handcuffing random people can get you jailed or fired respectively.

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* NonstandardGameOver: Killing Other than death by low health there are many ways to fail the game (usually you'll get jailed or fired respectively), this involves:
** Not finding out enough or not getting started with the investigation.
** Committing a crime (like killing
or handcuffing random people people) or doing random stupid stuff (like annoying the motel lady too much).
** Lying in the hospital where [[spoiler:Scully]] is, failing to guess what the homeless guy has, entering the car to the "airport".
** two very cruel ones in the end: [[spoiler:you
can get let Scully die in the laboratory and you jailed or fired respectively.can even kill Mulder '''yourself''' if you please,]] both will end in immediate game over.

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Changed: 226

Removed: 115

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this rather goes under Unwinnable By Design (also avoided Bold Inflation)


* FailureIsTheOnlyOption: [[spoiler: If you shoot Cook then the alien becomes you.. no exceptions... so you lose.]]



* [[spoiler: UnwinnableByDesign: Whatever you do, DON'T EVER GO IN THE ROOM WITH THE JARS!! Why? If you do, you'll encounter Scully being controlled by the black oil, and it's game over. As long you didn't last save by that point, you'll be fine.]]

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* [[spoiler: UnwinnableByDesign: Whatever UnwinnableByDesign:
** There's one optional encounter with Cook near the very end where
you do, DON'T EVER GO IN THE ROOM WITH THE JARS!! Why? can stun or shoot him. If you shoot Cook then in the very end [[spoiler:the alien can't pick him as a host and instead will become you. While you still can make significant progress after the meeting there's no way to get rid of the alien and so Scully will kill you just before the end and you lose]].
** In the very end, there's the room with the jars. [[spoiler:You shouldn't enter it, because if
you do, you'll encounter Scully being controlled by the black oil, and it's game over. As long you didn't last save by that point, you'll be fine.over as she kills you.]]
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* PoliceBrutality: This is what happens if you decide to shoot people with your service pistol. [[RealityEnsues Then you go to jail.]]

to:

* PoliceBrutality: This is what happens if you decide to shoot people with your service pistol. [[RealityEnsues Then you go to jail.]] [[spoiler: Unless they're shooting at you first. Obviously.]]
Is there an issue? Send a MessageReason:
None


* PoliceBrutality: This is what happens if you decide to shoot people with your service pistol. Then you go to jail.

to:

* PoliceBrutality: This is what happens if you decide to shoot people with your service pistol. [[RealityEnsues Then you go to jail.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HyperspaceArsenal: Apparently Willmore has a pocket dimension in his coat for all the FBI tools he can haul around and his inventory fills up over time and occasionally empties of quest items as the story removes them. The vast majority of his gear is never actually used in the course of the game and appears to be either related to content that might have been cut or simply the developers assuming the player would find it more realistic for an FBI agent to have a full crime fighting kit even if the player will ''never'' need to, say, dust for prints, shine a flashlight, or handcuff a suspect.


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** Willmore ''doesn't know his own computer password'', leading to one of the first puzzles of the game requiring the player to search through all of Willmore's things just to find an obscure hint to it, then search for Willmore's "favorite battle in the Civil War," something he should probably know anyway.
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* KillScreen: If you play the PlayStation port on a PS2 or PS3, the screen can look buggy.

to:

* KillScreen: If you play the PlayStation port on a PS2 [=PS2=] or PS3, [=PS3=], the screen can look buggy.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Touching Astadourian's butt will also result in a bad end.
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* DullSurprise: Craig is amazingly unphased by most things that happen to him.
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* ProductPlacement: The [=MessagePad=] 2000 sports an [[AppleMacintosh Apple]] logo.

to:

* ProductPlacement: The [=MessagePad=] 2000 sports an [[AppleMacintosh [[UsefulNotes/AppleMacintosh Apple]] logo.

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