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TRS has turned Gainaxing into a definition only page. Removing examples.


* {{Gainaxing}}: In the remake, the Kunoichi's breasts jiggle with every step. So do Yaksha's, but even more so, thanks to her larger bust.
* GiantMook: The Over Shinobu are larger then even [[TheBigGuy Ninja]].

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* {{Gainaxing}}: In the remake, the Kunoichi's breasts jiggle with every step. So do Yaksha's, but even more so, thanks to her larger bust.
* GiantMook: The Over Shinobu are larger then than even [[TheBigGuy Ninja]].
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Fighting With Chucks is no longer a trope


* FightingWithChucks: Ninja is armed with a big metal pair of nunchaku for maximum [[BuffySpeak face-hurtage]].
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* KatanasAreJustBetter: Kunoichi's WeaponOfChoice, and makes up the end part of her basic melee combo. The rest consists of Kunai stabs. The female ninjas you run into DualWield these.

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* KatanasAreJustBetter: Kunoichi's WeaponOfChoice, weapons, and makes up the end part of her basic melee combo. The rest consists of Kunai stabs. The female ninjas you run into DualWield these.
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Fixing and Adding


Announced in 2018, a remake in a similar vein to that of ''VideoGame/WildGuns: Reloaded'', that being ''The Ninja Saviors: Return of the Warriors'' (''The Ninja Warriors: Once Again'' in JP). The remake features two new [unlockable] characters (Raiden and Yaksha), co-op multiplayer, and a graphical upgrade. The remake will be released on the Nintendo Switch and UsefulNotes/PlayStation4 on July 25, 2019 in JP/Asia regions, August 30th in EU/PAL regions and October 15th in the US.

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Announced in 2018, a remake in a similar vein to that of ''VideoGame/WildGuns: Reloaded'', that being ''The Ninja Saviors: Return of the Warriors'' (''The Ninja Warriors: Once Again'' in JP). The remake features two new [unlockable] characters (Raiden and Yaksha), co-op multiplayer, and a graphical upgrade. The remake will be released on the Nintendo Switch UsefulNotes/NintendoSwitch and UsefulNotes/PlayStation4 on July 25, 2019 in JP/Asia regions, August 30th in EU/PAL regions and October 15th in the US.



* BigGuy: Originally it was just Ninja, who weighs over 1500 pounds and has the height of a NBA forward. Yeah he's a bit sluggish but he can really go to town with his hefty punches, nunchuks and devastating throws. The rebellion have since upped the stakes in the re-release with the far more massive Raiden, a straight-up assault mech who outsizes even the Gigants.

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* BigGuy: Originally it was just Ninja, who weighs over 1500 pounds and has the height of a NBA [[UsefulNotes/NationalBasketballAssociation NBA]] forward. Yeah he's a bit sluggish but he can really go to town with his hefty punches, nunchuks and devastating throws. The rebellion have since upped the stakes in the re-release with the far more massive Raiden, a straight-up assault mech who outsizes even the Gigants.



* DownerEnding: [[spoiler:Following the destruction of the Banglar's fortress, Mulk becomes the new President and the android technology continued to develop. This technology however is used for destructive means, and Mulk becomes no better than Banglar, with some remarking that "[[FullCircleRevolution history repeats itself.]]"]]

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* DownerEnding: [[spoiler:Following Banglar's death and the destruction of the Banglar's fortress, his regime, Mulk becomes the new President and the android technology continued to develop. This technology however is used for destructive means, and Mulk becomes no better than Banglar, with some remarking that "[[FullCircleRevolution history repeats itself.]]"]]



* {{Expy}}: Kamaitachi seems to be loosely based on the Tsuchigumo enemies from the arcade version. Both are named after a Yōkai.

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* {{Expy}}: Kamaitachi seems to be loosely based on the Tsuchigumo enemies from the arcade version. Both are named after a Yōkai.{{Youkai}}.



* HumongousMecha: Gigant, the boss of the first stage, is a giant android made to look like a bodybuilder.

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* HumongousMecha: HumongousMecha:
**
Gigant, the boss of the first stage, is a giant android made to look like a bodybuilder.
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Crosswicking new trope.

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* FragileFlyer: The flying {{Attack Drone}}s in the remake stay high and lower themselves a bit to fire a salvo of rockets before rising back up. They are also ''extremely'' fragile, and only take one hit to destroy.
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** Gigant, the first boss in the game was rather easy thanks to having low HP for a boss and easily flinched from your attacks. In the remake, Banglar's forces roll out an improved version with a noticeable HP increase, an [[ImmuneToFlinching Immunity to Flinching]] against most non-special attacks and a rather noticeable size boost, making him a tougher opponent. And lest you forget, the stage 6 bosses are modified Gigants... [[OhCrap and both also gain his new capabilities.]]

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** Gigant, the first boss in the game was rather easy thanks to having low HP for a boss and easily flinched from your attacks. In the remake, Banglar's forces roll out an improved version with a noticeable HP increase, an [[ImmuneToFlinching Immunity to Flinching]] against most non-special attacks and a rather noticeable size boost, making him a tougher opponent. And lest you forget, the stage 6 bosses are modified Gigants... [[OhCrap and both also gain his new capabilities.yes, they got overhauled to new-model Gigants too.]]
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* UnskilledButStrong: Raiden's a ninja but he sure fights like he's in a barroom brawl. Relying on GoodOldFisticuffs and brute strength throws (his signature throw is grabbing a pair of foes and mashing their faces into each other), he lacks the techniques of fellow BigGuy powerhouse, Ninja. That said he's 32 tons and he hits like it.

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* UnskilledButStrong: Raiden's a ninja but he sure fights like he's in a barroom brawl. Relying on GoodOldFisticuffs and brute strength throws (his signature throw is grabbing a pair of foes and mashing their faces into each other), he lacks the techniques of fellow BigGuy powerhouse, Ninja. That said he's a 32 tons ton assault mech and he hits like it.



* WakeUpCallBoss: The remake promotes Gigant from a WarmUpBoss into this, as he now has immunity to flinching from non-special moves or combo enders, can't be thrown by most characters, is far larger, is far more difficult to knock down, has a few new moves, and has a good bit more HP.

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* WakeUpCallBoss: The remake promotes Gigant gives us the new-model Gigant, a far cry from a the WarmUpBoss into this, that is the original spec Gigant, as he now has the perks new-model Gigants get include immunity to flinching from non-special moves or combo enders, can't be thrown by being immune to grab attacks from most characters, a VERY noticeable size boost(possibly explaining the grab immunity, as most of the cast is far larger, is simply too small to throw him), being far more difficult to knock down, has a few new moves, updates to its movelist and has improved armor granting it a good bit more HP.
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* {{Bowdlerize}}: The Kunoichi enemies were removed in the overseas versions due to Nintendo of America's stance against the depicting violence against women. However, instead of replacing them with sprite-swapped versions of the same enemy like Capcom did with the SNES versions of ''VideoGame/FinalFight'' games, they simply replaced all of their appearances with that of another enemy character (Saru). The remake tosses both at you.

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* {{Bowdlerize}}: The Kunoichi enemies were removed in the overseas versions due to Nintendo of America's stance against the depicting violence against women. However, instead of replacing them with sprite-swapped versions of the same enemy like Capcom did with the SNES versions of ''VideoGame/FinalFight'' games, they simply replaced all of their appearances with that of another enemy character (Saru). The Both the Japanese version of ''Again'' and the remake tosses toss both Kunoichi and Saru at you.



* DeadlyRotaryFan: The second stage has these. They're safe to cross when they're not spinning. Mooks [[TooDumbToLive will run into these when they're spinning]], however. This remains the case in the remake.
* DeathFromAbove: The new moves that the original Ninja Warriors get amount to this (outside of their new battery-consuming moves). Kunoichi has the Helmsplitter which is her doing a big forward sommersault and slashing out with her katana, Ninja jumps up and gives the enemy over 1500 pounds of elbow drop for a lot of damage, and Kamitachi will spiral through the air with his blades out (this move uses some battery power). The new warriors, Yaksha and Raiden also have their own deadly attacks from the air.

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* DeadlyRotaryFan: The second stage has these. They're safe to cross when they're not spinning. Mooks [[TooDumbToLive will happily run into these when they're spinning]], however. This remains the case in the remake.
* DeathFromAbove: The new moves that the original Ninja Warriors get amount to this (outside of their new battery-consuming moves). Kunoichi has the Helmsplitter which is her doing a big forward sommersault somersault and slashing out with her katana, Ninja jumps up and gives the enemy over 1500 pounds of elbow drop for a lot of damage, and Kamitachi will spiral through the air with his blades out (this move uses some battery power). The new warriors, Yaksha and Raiden also have their own deadly attacks from the air.



* DifficultyByRegion: The Japanese title has those [[{{Stripperiffic}} skimpily-dressed]] Kunoichi enemies while the English versions replaces them with more short monkey dudes that sport WolverineClaws. The monkey ninjas are shorter and can avoid more attacks, but the female ninjas dodge around a lot more.

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* DifficultyByRegion: The Japanese title has those [[{{Stripperiffic}} skimpily-dressed]] Kunoichi enemies while the English versions version replaces them with more additional instances of Saru, the short monkey dudes that sport ninja with WolverineClaws. The monkey ninjas are Saru is shorter and can avoid more attacks, do heavier damage if he gets a combo going, but the female ninjas dodge Kunoichi dodges around a lot more.more, and more effectively.



* FullCircleRevolution: The [[spoiler:ending reveals that new leader Mulk became no better than Banglar after mass-producing completed ninja robots to control the population just like Banglar did]].
* FutureCopter: In the remake, Stage 4's boss has replaced the regular gun-copter he used to use with one of those fancy, futuristic hover copters.

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* FullCircleRevolution: The [[spoiler:ending reveals heavily implies that new leader Mulk became no better than Banglar after mass-producing completed ninja robots robots, possibly to control the population just like Banglar did]].
* FutureCopter: In the remake, Stage 4's boss has replaced the regular gun-copter he used to use with one of those a fancy, futuristic hover copters.hover-copter.



* TimedMission: Evey mission is timed, with a counter at the bottom counting down.

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* TimedMission: Evey In ''Again'', Every mission is timed, with a counter at the bottom counting down.down, though you really have to be stalling for it to be any sort of danger. In the remake, it instead just counts upward for TimeTrial purposes (though you can't continue at all if you want your 'entire game' time to be recorded).



* WakeUpCallBoss: The remake promotes Gigant from a WarmUpBoss into this, as he now has immunity to flinching from non-special moves or combo enders, can't be thrown by most characters, is far larger and has a good bit more HP.

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* WakeUpCallBoss: The remake promotes Gigant from a WarmUpBoss into this, as he now has immunity to flinching from non-special moves or combo enders, can't be thrown by most characters, is far larger larger, is far more difficult to knock down, has a few new moves, and has a good bit more HP.



* WrestlerInAllOfUs: As befitting the other BigGuy of the team, Ninja can nail people with giant swings and atomic drops. In the remake, he gets a powerful elbow drop to give enemies some new pain.
* YourHeadASplode: When Gigants, Phobos and Deimos are defeated, they get back up... and their head blows up. Golems also lose their heads this way after enough damage, but keep going.

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* WrestlerInAllOfUs: As befitting the other BigGuy of the team, Ninja can nail people with giant swings and atomic drops. In the remake, he gets a powerful elbow drop to give enemies some new serious pain.
* YourHeadASplode: When Gigants, Phobos and Deimos are defeated, they get back up... and their head blows up. Golems also lose their heads this way after enough damage, but they'll keep going.going and change their AI pattern to compensate.
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Disambig


* EverythingsBetterWithMonkeys: Subverted, the Saru mooks with WolverineClaws are pretty annoying and can be potentially dangerous. They're short, fast, and can actually take a decent amount of damage!
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** Despite being a BadassNormal with a pimp cane and ability to take a lot of damage, Silverman (the boss of Stage 4) doesn't know how to counter crouch attacks (unless it's from Ninja or Raiden, who are too big to avoid his cane).

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** Despite being a BadassNormal with a pimp cane and ability to take a lot of damage, Silverman (the boss of Stage 4) doesn't know how to counter crouch attacks (unless it's from Ninja or Raiden, who are too big to avoid his cane). The remake gives him an overhead swing attack to rectify this weakness.
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** Gigant, the first boss in the game was rather easy thanks to having low HP for a boss and easily flinched from your attacks. In the remake, Banglar's forces roll out an improved version with a noticeable HP increase, an [[ImmuneToFlinching Immunity to Flinching]] against most non-special attacks and a rather noticeable size boost, making him a tougher opponent. And lest you forget, the stage 6 bosses are headswaps of Gigant... [[OhCrap and both also gain his new capabilities.]]

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** Gigant, the first boss in the game was rather easy thanks to having low HP for a boss and easily flinched from your attacks. In the remake, Banglar's forces roll out an improved version with a noticeable HP increase, an [[ImmuneToFlinching Immunity to Flinching]] against most non-special attacks and a rather noticeable size boost, making him a tougher opponent. And lest you forget, the stage 6 bosses are headswaps of Gigant...modified Gigants... [[OhCrap and both also gain his new capabilities.]]
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* HumongousMecha: Gigant, the boss of the first stage, is a giant android made to look like a bodybuilder.
** Raiden takes the cake, however. He's easily the largest playable character ''by far'', even towering over the previously mentioned Gigant.

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* LosingYourHead: After you hit a Golem enough times, its head explodes and the Golem starts moving faster.



* YourHeadASplode: When Gigants, Phobos and Deimos are defeated, they get back up... and their head blows up.

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* YourHeadASplode: When Gigants, Phobos and Deimos are defeated, they get back up... and their head blows up. Golems also lose their heads this way after enough damage, but keep going.

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Not So Different has been renamed, and it needs to be dewicked/moved


* FullCircleRevolution: The [[spoiler:ending reveals that new leader Mulk [[NotSoDifferent became no better than Banglar]] after mass-producing completed ninja robots to control the population just like Banglar did]].

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* FullCircleRevolution: The [[spoiler:ending reveals that new leader Mulk [[NotSoDifferent became no better than Banglar]] Banglar after mass-producing completed ninja robots to control the population just like Banglar did]].



* NotSoDifferent: This trope applies to [[spoiler:Mulk and Banglar, as Mulk eventually becomes the country's leader and is just as oppressive as Banglar was, if not worse.]]

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* InASingleBound: One of Kunoichi's new moves in the remake, she'll leap high in the air and come down with a katana slash. She can even do this attack while she's in midair from a jump.



* StockNinjaWeaponry: Kunoichi is the most stereotypical ninja out of the group and she carries kunai and a katana. In the remake, she also can hurl a few shurikens by using some battery power.



* WrestlerInAllOfUs: As befitting the other BigGuy of the team, Ninja can nail people with giant swings and atomic drops.

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* WrestlerInAllOfUs: As befitting the other BigGuy of the team, Ninja can nail people with giant swings and atomic drops. In the remake, he gets a powerful elbow drop to give enemies some new pain.
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Announced in 2018, a remake in a similar vein to that of ''VideoGame/WildGuns: Reloaded'', that being ''The Ninja Saviors: Return of the Warriors'' (''The Ninja Warriors: Once Again'' in JP). The remake features two new [unlockable] characters (Raiden and Yaksha), co-op multiplayer, and a graphical upgrade. The remake will be released on the Nintendo Switch and PlayStation 4 on July 25, 2019 in JP/Asia regions, August 30th in EU/PAL regions and October 15th in the US.

to:

Announced in 2018, a remake in a similar vein to that of ''VideoGame/WildGuns: Reloaded'', that being ''The Ninja Saviors: Return of the Warriors'' (''The Ninja Warriors: Once Again'' in JP). The remake features two new [unlockable] characters (Raiden and Yaksha), co-op multiplayer, and a graphical upgrade. The remake will be released on the Nintendo Switch and PlayStation 4 UsefulNotes/PlayStation4 on July 25, 2019 in JP/Asia regions, August 30th in EU/PAL regions and October 15th in the US.
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* MechanicallyUnusualFighter: Raiden in the remake, a 4-meter, 32-ton TransformingMecha that dwarfs every other character in the game (including the bosses). He has [[ImmuneToFlinching Super Armor]] against most enemy attacks, a hold-based ChargedAttack GroundPunch unlike the other characters, a special command to turn around thanks to his slow speed and size, and plays more like a BeatEmUp boss than a player character. Furthermore, Raiden is also the only character with two separate modes, a melee-based humanoid form, and a ranged walker mode.

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* MechanicallyUnusualFighter: Raiden in the remake, a 4-meter, 32-ton TransformingMecha that dwarfs every other character in the game (including the bosses). He has [[ImmuneToFlinching Super Armor]] against most enemy attacks, a hold-based ChargedAttack GroundPunch unlike the other characters, a special command to turn around thanks to his slow speed and size, and [[PlayAsABoss plays more like a BeatEmUp boss beat-em-up boss]] than a player character. Furthermore, Raiden is also the only character with two separate modes, a melee-based humanoid form, and a ranged walker mode.
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* PlayAsABoss: Raiden in the remake is all but a boss in name. He dwarfs every other character in the game including the bosses, is ImmuneToFlinching against most attacks, sports a huge amount of powerful attacks that mow down enemies with ease, and he can turn into a walker with devastating ranged attacks. His main weaknesses however are his [[MightyGlacier large size and slow movement]] which makes him easy to damage.

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* PlayAsABoss: Raiden in the remake is all but essentially a playable boss in name.design. He dwarfs every other character in the game including the bosses, is ImmuneToFlinching against most attacks, sports a huge amount of powerful attacks that mow down enemies with ease, and he can turn into a walker with devastating ranged attacks. His main weaknesses however are his [[MightyGlacier large size and slow movement]] which makes him easy to damage.
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* PlayAsABoss: Raiden in the remake is all but a boss in name. He dwarfs every other character in the game including the bosses, is ImmuneToFlinching against most attacks, sports a huge amount of powerful attacks that mow down enemies with ease, and he can turn into a walker with devastating ranged attacks. His main weaknesses however are his [[MightyGlacier large size and slow movement]] which makes him easy to damage.
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** The player characters are capable of withstanding knives, bullets, explosives, [[ChainsawGood chainsaws]], [[KiAttacks Ninja magic spells]] and a variety of other nastiness. Some of it can be forgiven due to them being ''literally'' made of [[strike:iron]] metal.

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** The player characters are capable of withstanding knives, bullets, explosives, [[ChainsawGood chainsaws]], [[KiAttacks [[KiManipulation Ninja magic spells]] and a variety of other nastiness. Some of it can be forgiven due to them being ''literally'' made of [[strike:iron]] metal.



* ScienceFantasy: Most of the game is purely sci-fi, with robots, vehicles, guns, lasers, and other technologies. The fifth boss Jubei however has green fire KiAttacks and the red fire-breathing ninjas have teleportation, suggesting that supernatural elements do exist in the game.

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* ScienceFantasy: Most of the game is purely sci-fi, with robots, vehicles, guns, lasers, and other technologies. The fifth boss Jubei however has green fire KiAttacks KiManipulation and the red fire-breathing ninjas have teleportation, suggesting that supernatural elements do exist in the game.

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* AdaptationalBadass:
** Banglar. In ''VideoGame/TheNinjaWarriors'', he was a [[spoiler:ZeroEffortBoss who offered little resistance]]. In this game, he [[spoiler:pilots a machine that spawns deadly laser walls, summons grunts like no tomorrow, and can't be hurt by your regular attacks]]. In the remake, [[spoiler:he adds more laser walls including one around himself, and also has two turrets that fire beams across the floor]].
** Gigant, the first boss in the game was rather easy thanks to having low HP for a boss and easily flinched from your attacks. In the remake, Banglar's forces roll out an improved version with a noticeable HP increase, an [[ImmuneToFlinching Immunity to Flinching]] against most non-special attacks and a rather noticeable size boost, making him a tougher opponent. And lest you forget, the stage 6 bosses are headswaps of Gigant... [[OhCrap and both also gain his new capabilities.]]
** In the remake, Yamori throws six bombs each time instead of two, making his bomb attack far more tricky to avoid.
** The remake has Silverman's KillSat laser slowly chase towards the player before it expires, instead of just staying in one location.
** Zelos in the remake has the ability to go into a temporary unthrowable mode like the Puma mooks.
** On the flip side, the original trio of playable characters all have new attacks added to their movelists.



* AdaptationalBadass:
** Banglar. In ''VideoGame/TheNinjaWarriors'', he was a [[spoiler:ZeroEffortBoss who offered little resistance]]. In this game, he [[spoiler:pilots a machine that spawns deadly laser walls, summons grunts like no tomorrow, and can't be hurt by your regular attacks]]. In the remake, [[spoiler:he adds more laser walls including one around himself, and also has two turrets that fire beams across the floor]].
** Gigant, the first boss in the game was rather easy thanks to having low HP for a boss and easily flinched from your attacks. In the remake, Banglar's forces roll out an improved version with a noticeable HP increase, an [[ImmuneToFlinching Immunity to Flinching]] against most non-special attacks and a rather noticeable size boost, making him a tougher opponent. And lest you forget, the stage 6 bosses are headswaps of Gigant... [[OhCrap and both also gain his new capabilities.]]
** In the remake, Yamori throws six bombs each time instead of two, making his bomb attack far more tricky to avoid.
** The remake has Silverman's KillSat laser slowly chase towards the player before it expires, instead of just staying in one location.
** Zelos in the remake has the ability to go into a temporary unthrowable mode like the Puma mooks.
** On the flip side, the original trio of playable characters all have new attacks added to their movelists.
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* SuperStrength: While it's most obvious with Raiden and Ninja, the other robots all possess enough strength to heave up even huge-sized enemies with ease (though only Raiden is big enough to pick up the largest sized enemy robots). Also every one of your android ninjas are so strong, that many types of their attacks can [[OneHitKill flatline]] mooks in a single use.

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* SuperStrength: While it's most obvious with Raiden and Ninja, the other robots all possess enough strength to heave up even huge-sized enemies with ease (though only Raiden is big enough to pick up the largest sized enemy robots).really big guys). Also every one of your android ninjas are so strong, that many types of their attacks can [[OneHitKill flatline]] mooks in a single use.
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* JetPack: Ninja, who weighs almost one full ton, has a booster built into his back. This enables him to hover briefly and deliver a crushing kick that [[SpamAttack hits multiple times. Very spammable.]] Raiden has boosters in his arms, strong enough to lift his 32 ton body.

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* JetPack: Ninja, who weighs almost one full ton, has a booster built into his back. This enables him to hover briefly and deliver a crushing kick that [[SpamAttack hits multiple times. Very spammable.]] Raiden has boosters in his arms, strong enough to lift his all 32 ton body.massive, mechanical tons of him.
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* HoistHeroOverHead: Raiden and Yaksha both have a press slam type of throw, though Raiden will only use against the titanic Gigants.

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* HoistHeroOverHead: Raiden and Yaksha both have a press slam type of throw, though Raiden will only use against the titanic Gigants.Gigants, whose size is similar to [[HumongousMecha his own]].
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* HiddenWeapons: Raiden has 3 powerful weapons hidden inside of him and they're only accessible when he transforms. He's got a 4-barrelled heavy machine gun, missile launchers and a 105mm anti-tank cannon whose shot cut through multiple targets for great damage (though a full burst from your machine gun does more damage overall).

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* HiddenWeapons: Raiden has 3 powerful powerful, special weapons hidden inside of him and they're that he can only accessible when he transforms.use in ChickenWalker form. He's got a 4-barrelled heavy machine gun, missile launchers and a 105mm anti-tank cannon whose shot cut through multiple targets for great damage (though a full burst from your machine gun does more damage overall).

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* FutureCopter: In the remake, the machine gun helicopter in stage 4 is now a futuristic hover copter instead of a regular one.

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* FutureCopter: In the remake, Stage 4's boss has replaced the machine gun helicopter in stage 4 is now a regular gun-copter he used to use with one of those fancy, futuristic hover copter instead of a regular one.copters.

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* FanservicePack: The remake in ''The Ninja Warriors Once Again'' gives Kunoichi a [[https://www.natsumeatari.co.jp/tnwoa/pic/tp_pattern1.gif much more noticeable bust size]].

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* FanservicePack: The remake in ''The Ninja Warriors Once Again'' gives Kunoichi a Again'', possibly courtesy of the advances that made [[GagBoobs Yaksha]] possible, sees the resistance upgrading Kunoichi's [[https://www.natsumeatari.co.jp/tnwoa/pic/tp_pattern1.gif much more bust size by a rather noticeable bust size]].amount]].
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* DegradedBoss: Gigant (the Stage 1 boss) reappears later as a MiniBoss. A pair of upgraded head-swapped models named Phobos and Deimos appear as [[DualBoss the twin bosses]] of Stage 6.

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* DegradedBoss: Gigant (the Stage 1 boss) reappears is apparently produced in limited quantities. Some units appear later as a MiniBoss. A MiniBoss, and a pair of upgraded upgraded, head-swapped models named Phobos and Deimos appear as [[DualBoss the twin bosses]] of Stage 6.

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* ChickenWalker: Raiden can transform into a walker mecha with birdlike legs.

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* ChickenWalker: Raiden Raiden, who's huge enough to qualify as an assault mech, can transform into a walker mecha configuration like this, with birdlike legs.legs, which brings a set of very dangerous guns to the fore.
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** Yaksha, one of the new playable characters of featured in ''Once Again'', has even larger breasts and unlike Kunoichi she doesn't even use weapons, instead fighting with kicks and her extendable arms. In fact, her breasts appear to be the storage compartments for her ExtendableArms -- when she extends them, her bust shrinks.

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** Yaksha, one of the new playable characters of featured in ''Once Again'', has even larger breasts and unlike Kunoichi she doesn't even use weapons, instead fighting with kicks and her extendable arms. ExtendableArms. In fact, her breasts appear to be the storage compartments for her said ExtendableArms -- when she extends them, her bust shrinks.



* CaneFu: Silverman's weapon of choice.

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* CaneFu: Silverman's weapon and martial art of choice.

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