Follow TV Tropes

Following

History VideoGame / TheLegendOfZeldaALinkToThePast

Go To

OR

Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


** The boss of Dark Palace, the Helmasaur King. The bosses of the Ligt World, Agahnim included, were pretty straightfoward and required only to do one thing. The Helmasaur King, on the other hand, is a bit more complex: you need to break his armor first with either the magic hammer or the bombs, and once its weak point is exposed, hit it with the sword or preferably arrows. All of it, while trying to dodge its brutal attacks. This is to show that bosses from this point onwards can't be just beaten with a single trick, or have more than one phase that requires different tools and/or tactics.

to:

** The boss of Dark Palace, the Helmasaur King. The bosses of the Ligt Light World, Agahnim included, were pretty straightfoward and required only to do one thing. The Helmasaur King, on the other hand, is a bit more complex: you need to break his armor first with either the magic hammer or the bombs, and once its weak point is exposed, hit it with the sword or preferably arrows. All of it, while trying to dodge its brutal attacks. This is to show that bosses from this point onwards can't be just beaten with a single trick, or have more than one phase that requires different tools and/or tactics.
Is there an issue? Send a MessageReason:
Namespace changing


''The Legend of Zelda: A Link to the Past'' is the third game in [[Franchise/TheLegendOfZelda the series]], released for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] in UsefulNotes/{{Japan}} on November 2, 1991, in North America on April 13, 1992, and Europe in September 1992.

A {{prequel}} to the [[UsefulNotes/NintendoEntertainmentSystem NES]] installments, ''A Link to the Past'' (''Triforce of the Gods'' in Japanese) returned to the top-down adventure format of the [[VideoGame/TheLegendOfZeldaI first game]]. Unlike the previous games, which were almost purely focused on combat and exploration, ''A Link to the Past'' introduces a puzzle-solving element to the series, requiring players to use items in complex ways in order to make progress. The game also contains the first in-depth (yet still simple compared to later games) story in the series, giving the game more than just an ExcusePlot. These puzzle and story elements, along with the established constituents of combat and exploration, eventually became a part of the greater ''Zelda'' experience because of ''A Link to the Past'', and this unique combination of elements would be solidified by later games.

to:

''The Legend of Zelda: A Link to the Past'' is the third game in [[Franchise/TheLegendOfZelda the series]], released for the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]] in UsefulNotes/{{Japan}} on November 2, 1991, in North America on April 13, 1992, and Europe in September 1992.

A {{prequel}} to the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]] installments, ''A Link to the Past'' (''Triforce of the Gods'' in Japanese) returned to the top-down adventure format of the [[VideoGame/TheLegendOfZeldaI first game]]. Unlike the previous games, which were almost purely focused on combat and exploration, ''A Link to the Past'' introduces a puzzle-solving element to the series, requiring players to use items in complex ways in order to make progress. The game also contains the first in-depth (yet still simple compared to later games) story in the series, giving the game more than just an ExcusePlot. These puzzle and story elements, along with the established constituents of combat and exploration, eventually became a part of the greater ''Zelda'' experience because of ''A Link to the Past'', and this unique combination of elements would be solidified by later games.



The game would receive a sequel in 1993 in the shape of ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' for the UsefulNotes/GameBoy. ''Link to the Past'' was re-released on December 2, 2002 for the UsefulNotes/GameBoyAdvance, sharing a cartridge with the multiplayer-only ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords.]]'' A direct sequel for UsefulNotes/Nintendo3DS, ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds,]]'' was released in 2013. It has the general look and feel of the original except with 3D graphics (though still top-down) and features the same version of Hyrule with completely new dungeons.

to:

The game would receive a sequel in 1993 in the shape of ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' for the UsefulNotes/GameBoy. Platform/GameBoy. ''Link to the Past'' was re-released on December 2, 2002 for the UsefulNotes/GameBoyAdvance, Platform/GameBoyAdvance, sharing a cartridge with the multiplayer-only ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords.]]'' A direct sequel for UsefulNotes/Nintendo3DS, Platform/Nintendo3DS, ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds,]]'' was released in 2013. It has the general look and feel of the original except with 3D graphics (though still top-down) and features the same version of Hyrule with completely new dungeons.



* MirrorMatch: The {{Superboss}} in the {{UsefulNotes/GBA}} port of the game is actually four Links that represent the colored Links you played as in the [[VideoGame/TheLegendOfZeldaFourSwords multiplayer game]]. Not only do they possess the Golden Sword and the Mirror Shield, along with basic sword slashes, but each color you fight can do everything the last one did and gains a new move. [[note]]In order: Green can use the Pegasus Boots, Red can use the Hurricane Spin, Blue has the Magic Cape and Roc's Cape, and Purple can shoot fireballs from the tip of his swords (doesn't quite mimic Link's energy attack from his sword when his life meter is at full, but the concept is the same) and takes twice as much damage.[[/note]]

to:

* MirrorMatch: The {{Superboss}} in the {{UsefulNotes/GBA}} {{Platform/GBA}} port of the game is actually four Links that represent the colored Links you played as in the [[VideoGame/TheLegendOfZeldaFourSwords multiplayer game]]. Not only do they possess the Golden Sword and the Mirror Shield, along with basic sword slashes, but each color you fight can do everything the last one did and gains a new move. [[note]]In order: Green can use the Pegasus Boots, Red can use the Hurricane Spin, Blue has the Magic Cape and Roc's Cape, and Purple can shoot fireballs from the tip of his swords (doesn't quite mimic Link's energy attack from his sword when his life meter is at full, but the concept is the same) and takes twice as much damage.[[/note]]



* UpdatedRerelease: The UsefulNotes/GameBoyAdvance version released in 2002 added voice bits for Link (taken from Young Link in ''Ocarina of Time,'') and a BonusDungeon unlocked after beating ''Four Swords.'' Also a new riddle sidequest for the Hurricane Spin.

to:

* UpdatedRerelease: The UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance version released in 2002 added voice bits for Link (taken from Young Link in ''Ocarina of Time,'') and a BonusDungeon unlocked after beating ''Four Swords.'' Also a new riddle sidequest for the Hurricane Spin.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* BigStormEpisode: During the start of the game, Link is telepathically told by Princess Zelda that she needs his help. Link has to leave his house (against the orders of his uncle) and venture through Hyrule during a stormy, rainy night so he can enter the Castle via a secret passageway. The sun rises and the rain ends by the time Link and Zelda manage to escape Hyrule Castle and reach the Sanctuary, which prompts the proper start of the young hero's adventure.

Added: 396

Removed: 396

Is there an issue? Send a MessageReason:
Alphabetizing example(s)


* GoWaitOutside: The Level 3 Sword. If you leave the building and immediately return, the smiths won't be finished, but all you have to do to trigger the flag is leave the larger map screen where the shop is located. A faster way is to get there in the DarkWorld, whip out the mirror, go to the Light World, drop the thing off, then step in your mirror portal and immediately warp back. All done!



* GoWaitOutside: The Level 3 Sword. If you leave the building and immediately return, the smiths won't be finished, but all you have to do to trigger the flag is leave the larger map screen where the shop is located. A faster way is to get there in the DarkWorld, whip out the mirror, go to the Light World, drop the thing off, then step in your mirror portal and immediately warp back. All done!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*OneEyedBats: Whereas bats in the Light World look relatively normal, in the Dark World they're replaced with {{Faceless Eye}}s with bat wings.

Added: 218

Changed: 99

Is there an issue? Send a MessageReason:
None


* {{Bookends}}: Both the Light and Dark World begin and end at Hyrule Castle and the Pyramid of Power respectively.

to:

* {{Bookends}}: Both the {{Bookends}}:
** The
Light World half of the game starts and ends with Link storming Hyrule Castle.
** The
Dark World begin and end at Hyrule Castle and half begins with Link materializing on the Pyramid of Power respectively.and ends with him entering it to face the Final Boss.
Is there an issue? Send a MessageReason:
None





!!This game provides examples of:

to:

!!This game provides !!''A Link to the Past'' contains examples of:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodShapeshiftingEvilShapeshifting: The villain Ganondorf turned into the demon boar Ganon while sealed in the Dark World. Although the hero Link can use the Moon's Pearl to withstand the magic of the Dark World, getting hit by a Rabbit Beam turns him into a fluffy pink bunny.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** There is another fairy in the Waterfall of Wishing, near Zora's domain, who can upgrade your shield and boomerang.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Bookends}}: Both the Light and Dark World begin and end at Hyrule Castle and the Pyramid of Power respectively.
Is there an issue? Send a MessageReason:
None


* LegendFadesToMyth: Retroactively, the game makes the events of ''Ocarina of Time'' this since due to Ganon defeating Link, the story of how Ganon found the Triforce in the first place was that he rediscovered the way to enter the Scared Realm and murdered his followers so only he can obtain it. Justified, since it was years that anyone remembers that Ganon tricked Link into opening the door by obtaining the Master Sword.

to:

* LegendFadesToMyth: Retroactively, the game makes the events of ''Ocarina of Time'' this since due to Ganon defeating Link, the story of how Ganon found the Triforce in the first place was that he rediscovered the way to enter the Scared Sacred Realm and murdered his followers so only he can obtain it. Justified, since it was years that anyone remembers that Ganon tricked Link into opening the door by obtaining the Master Sword.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MoonLogicPuzzle: Fighting the boss of the Thieves' Town dungeon. The compass tells you where the boss's room is, but initially nobody is there. There is a telepathic tile where Zelda will warn you not to be deceived by the magic of Blind the Thief (hinting that he is the boss, and that he uses illusion magic), and one of the inhabitants of Kakariko Village will tell you that Blind the Thief hated light, but those are the only hints you get about how to start the boss fight; the game does not specifically say that [[spoiler:you have to bomb an unstable section of floor in the room directly above the boss's room so that light shines down into it, then lure the disguised Blind the Thief into the light.]]
Is there an issue? Send a MessageReason:
None


* PsychicLink: It is implied that Link and Zelda may have a kind of Psychic Link between them. In this game, Zelda telepathically calls Link to help her.

to:

* PsychicLink: It is implied that Link and Zelda may have a kind of Psychic Link between them. with Link and his uncle. In this game, Zelda telepathically calls Link and his uncle to help her.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ExactWords: The imp "curses" Link so that his "magic will decrease by one half." Which is to say, whenever Link uses magic, the amount by which it decreases is halved.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TitleConfusion: The game features DualWorldGameplay but does not involve any time travel, as its title suggests. It's called that in English because the main character's name is "Link" and it's a {{prequel}} to earlier games in the series.

Added: 465

Changed: 102

Is there an issue? Send a MessageReason:
None


* AlmostDeadGuy:
** Link's uncle, who heads off to save Zelda in the beginning of the game and is found beaten in the underground passage. He gives Link his sword and shield and some encouragement before passing away.
** After Link has recovered the three pendants, the soldiers storm the Sanctuary and take Zelda captive a second time, mortally wounding the Sanctuary Sage in the process. Like Link's uncle, he lives just long enough to direct Link where to go next.



* ClearMyName: After Agahnim does away with Princess Zelda, his minions get the word out (with surprising speed) that Link has kidnapped her. Signs are posted in his hometown and if they spot him, his neighbors will yell for the palace guards to come and kill him.

to:

* ClearMyName: After Link rescues Zelda from Agahnim does away with Princess Zelda, the first time, his minions get the word out (with surprising speed) that Link has kidnapped her. Signs are posted in his hometown and if they spot him, his neighbors will yell for the palace guards to come and kill him.



* CompanyCrossReferences: A portrait of [[Franchise/SuperMarioBros Mario]] appears at one point in the game, and there are also two Chain Chomps that appear in Turtle Rock.

to:

* CompanyCrossReferences: A portrait of [[Franchise/SuperMarioBros Mario]] appears at one point in can be found inside some houses throughout the game, and there are also two Chain Chomps that appear in Turtle Rock.
Is there an issue? Send a MessageReason:
None


* MissionPackSequel: The [[NoExportForYou BS Satellaview Japan-only sequel]], for the Super Famicom add-on. [=ALttP=]'s Link is gone, and you are controlling a hero who must complete 8 dungeons to regain tablets needed to reseal Ganon. Also, you'll have to complete the game [[TimedMission in under 4 hours]]. It featured a [[ScoringPoints score counter]], full voice acting for Zelda and Sahasrahla[[note]]lost forever in the backup ROMs[[/note]], guided you throughout the game with gameplay advice, sometimes triggered the medallion spells you couldn't use yourself, and rendered your bomb/arrow/heart count to be infinite for a couple of minutes.

to:

* MissionPackSequel: The [[NoExportForYou BS Satellaview Japan-only sequel]], for the Super Famicom add-on. [=ALttP=]'s Link is gone, and you are controlling a hero who must complete 8 dungeons to regain tablets needed to reseal Ganon. Also, you'll have to complete the game [[TimedMission in under 4 hours]]. It featured a [[ScoringPoints score counter]], full voice acting for Zelda and Sahasrahla[[note]]lost forever in the backup ROMs[[/note]], [=ROMs=][[/note]], guided you throughout the game with gameplay advice, sometimes triggered the medallion spells you couldn't use yourself, and rendered your bomb/arrow/heart count to be infinite for a couple of minutes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BossAlteringConsequence: The Bug Net can be used to reflect Agahnim's magic bolts back at him. It's only slightly more practical than swinging your sword as it covers more range, but it can only be done during this boss battle.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Unlike for every other entry in the series both before and after, the manual does not use the name "Link" at all, referring to the player character only as "you".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** If you defeat Agahnim in his first fight without having the Moon Pearl, you'll be turned into a bunny upon being drawn into the Dark World and Sahasrahla's telepathic message to Link will contain additional dialogue urging him to retrieve it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EquipmentUpgrade:
** The dwarven blacksmiths can temper and sharpen the Master Sword to make it stronger. You can also meet a fairy in the Dark World who can imbue the Master Sword with holy energy to make it reach its full power.
** The fairy who powers up the Master Sword can also [[spoiler:imbue Link's bow and arrows with holy power, turning them into the Silver Arrows you need to destroy Ganon.]]
Is there an issue? Send a MessageReason:
None


* EndOfTheWorldSpecial: [[spoiler:Link gets the full Triforce at the end of the game, which he uses to reverse all the evil that Ganon / Agahnim have done throughout Hyrule.]]

to:

* EndOfTheWorldSpecial: [[spoiler:Link gets the full Triforce at the end of the game, which he uses to reverse all the evil that Ganon / Agahnim have has done throughout Hyrule.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtworkAndGameGraphicsSegregation:
** Famously, the color of Link's hair in this game. He appears dirty blonde in official artwork, but pink in-game. There have been theories for why this is, ranging from graphical limitations to consistency with his pink bunny form later on, but all of this has been disproven.
** Official artwork depicts Zelda wearing two different outfits: a casual getup consisting of a light blue dress with white sleeves and a royal uniform consisting of a white dress and cape with blue trimming, a pink stole, gold armbands, gold shoulder pads, and a gold headband. Her in-game sprite, meanwhile, opts for a combination of the two, matching her royal uniform but using the color scheme of her casual outfit. Additionally, her headband appears closer to a tiara on her sprite and her hair is hazel instead of blonde.
** Aghanim's robes are portrayed as green in-game but are depicted as red in all other media.
** Despite the game's artwork firmly establishing the Master Sword's iconic appearance even today, in-game it appears to have an indistinct brown hilt that becomes white after the sword is tempered later on. This is especially egregious since the sword otherwise appears relatively accurate until Link actually obtains it.

Added: 278

Changed: 482

Removed: 488

Is there an issue? Send a MessageReason:
Repair Dont Respond. Also crosswicked an example


* InterfaceSpoiler: By the time you've acquired the Master Sword and head back to Hyrule Castle to save Zelda you've probably explored almost the entire map and saw that there are no other spots of interests left to check, and the game makes a good job making you believe that the final confrontation draws near. However...
** Such a big inventory screen, with such huge spaces for items and equipment, should tell you that even after you get all three Pendants and the Master Sword, there's still a ton of game left.
** And if ''that'' didn't clue you in, if you checked the map during the brief time you had to cross the Dark World in order to reach the Tower of Hera, you'll see that it's completely different from the Light World, with ''many'' spots of interest. There's no way all that land is going unused.

to:

* InterfaceSpoiler: By the time you've acquired the Master Sword and head back to Hyrule Castle to save Zelda you've probably explored almost the entire map and saw that there are no other spots of interests left to check, and the game makes a good job making you believe that the final confrontation draws near. However...
** Such
However, such a big inventory screen, with such huge spaces for items and equipment, should tell you that even after you get all three Pendants and the Master Sword, there's still a ton of game left.
**
left. And if ''that'' didn't clue you in, if you checked the map during the brief time you had to cross the Dark World in order to reach the Tower of Hera, you'll see that it's completely different from the Light World, with ''many'' spots of interest. There's no way all that land is going unused.


Added DiffLines:

* InvisibleBlock: There are some late-game dungeons with crystalline blocks that can only be revealed by bright light — either by igniting strategically placed torches, or by using a medallion that summons lightning-like magic. Once the lights goes out, the blocks vanish again.
Is there an issue? Send a MessageReason:
removed dead link.


** [[http://zeldawiki.org/images/thumb/9/9c/Master_Sword.png/146px-Master_Sword.png Artwork]] and the logo show the Master Sword with a red grip, a yellow guard, and a different design from the iconic appearance introduced in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''.

to:

** [[http://zeldawiki.org/images/thumb/9/9c/Master_Sword.png/146px-Master_Sword.png Artwork]] Artwork and the logo show the Master Sword with a red grip, a yellow guard, and a different design from the iconic appearance introduced in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* MarathonLevel: Ganon's Tower manages to dwarf every previous dungeon in the game, being filled to the brim with rooms infested with enemies, invisible bridges whose visibility requires obscure methods, rematches against the game's first bosses, SpikesOfDoom, conveyor belts, [[TogglingSetpiecePuzzle rooms that require clever use of toggleable barriers]], and floors with slippery ice.
Is there an issue? Send a MessageReason:
Link didn't "lose" the fight; he was simply drawn into the Dark World by Agahnim.


* WhamEpisode: Zelda is kidnapped (after you already saved her once) and transported into the Dark World right before your eyes. [[HijackedByGanon Agahnim is actually Ganon]], and Link ''loses'' the confrontation in which this is revealed. For a happy version of the trope, the King of Hyrule and several other dead/lost characters are [[StatusQuoIsGod brought back]] after Link successfully acquires the Triforce.

to:

* WhamEpisode: Zelda is kidnapped (after you already saved her once) and transported into the Dark World right before your eyes. [[HijackedByGanon Agahnim is actually Ganon]], and Link ''loses'' himself is pulled into the Dark World following the confrontation in which this is revealed. For a happy version of the trope, the King of Hyrule and several other dead/lost characters are [[StatusQuoIsGod brought back]] after Link successfully acquires the Triforce.

Added: 74

Removed: 69

Is there an issue? Send a MessageReason:
Ganon doesn't breath fire, he summons a fiery bat which flies towards you


** Ganon spews out fire at Link during his final phase of the battle.


Added DiffLines:

** Trinnex's red and blue side heads can breath fire and ice respectively.

Added: 226

Removed: 234

Is there an issue? Send a MessageReason:
None


* BladeOnAStick: The soldiers who are summoned if Link talks to the wrong people in Kakariko Village (before retrieving the Master Sword) carry spears and shields, which gives them a little extra reach over the regular green soldiers.


Added DiffLines:

** The green soldiers who are summoned if Link talks to the wrong people in Kakariko Village (before retrieving the Master Sword) carry spears and shields, which gives them a little extra reach over the regular green soldiers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PyramidPower: The appropriately-named Pyramid of Power, which sits at the center of the Dark World, being the site of the game's final boss battle and containing the plot's MacGuffin, the Triforce.

Top