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''The Evil Within'' (''Psycho Break'' in Japan) is a 2014 game developed by Tango Gameworks, directed by Creator/ShinjiMikami, and published by Bethesda. The game is said to be an attempt to return to SurvivalHorror.

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''The Evil Within'' (''Psycho Break'' in Japan) is a 2014 SurvivalHorror game developed by Tango Gameworks, directed by Creator/ShinjiMikami, and published by Bethesda. The game is said to be an attempt to return to SurvivalHorror.
Bethesda.
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''The Evil Within'' is a 2014 game developed by Tango Gameworks, directed by Creator/ShinjiMikami, and published by Bethesda. The game is said to be an attempt to return to SurvivalHorror.

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''The Evil Within'' (''Psycho Break'' in Japan) is a 2014 game developed by Tango Gameworks, directed by Creator/ShinjiMikami, and published by Bethesda. The game is said to be an attempt to return to SurvivalHorror.
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** The game's title. ''The Evil Within'' means essentially the same thing as ''Franchise/ResidentEvil''.
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* NamesTheSame: Amalgam Alpha, the BodyOfBodies monster Sebastian first encounters in an alternate version of the Asylum in Ruvik's mind, and Amalgam, the {{Kaiju}}-sized mental creation Ruvik pilots during the final battle.
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An Axe To Grind is no longer a trope


** Finding Joseph in the lower levels of Beacon leads to Sebastian having to escort him through several areas crawling with The Haunted. Luckily he has decent health, will actively try to avoid getting hit, and usually packs a [[PunchPackingPistol custom .45 caliber [=M1911A1=]]] [[InfiniteAmmo with infinite ammo]], meaning that for many of the fights you can just draw enemies away from him while he blasts them to pieces. Later segments have him either wielding [[AnAxeToGrind a long-handle axe]] or a SniperRifle from a safe area. Plus, you can infinitely heal him, so even if he gets hit, you can usually get him back up, if you're fast enough.

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** Finding Joseph in the lower levels of Beacon leads to Sebastian having to escort him through several areas crawling with The Haunted. Luckily he has decent health, will actively try to avoid getting hit, and usually packs a [[PunchPackingPistol custom .45 caliber [=M1911A1=]]] [[InfiniteAmmo with infinite ammo]], meaning that for many of the fights you can just draw enemies away from him while he blasts them to pieces. Later segments have him either wielding [[AnAxeToGrind a long-handle axe]] axe or a SniperRifle from a safe area. Plus, you can infinitely heal him, so even if he gets hit, you can usually get him back up, if you're fast enough.
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Shes Got Legs is currently a disambiguation


** Shade (aka Spotlight) has a [[ShesGotLegs nice pair of legs]]. She also has a huge, [[MoreTeethThanTheOsmondFamily sharp-toothed maw]] [[BodyHorror inside her torso]], is covered in blood, and, well, has a spotlight for a head.

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** Shade (aka Spotlight) has a [[ShesGotLegs nice pair of legs]].legs. She also has a huge, [[MoreTeethThanTheOsmondFamily sharp-toothed maw]] [[BodyHorror inside her torso]], is covered in blood, and, well, has a spotlight for a head.

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**
The very end of Chapter 12 has you take control of Kidman to drive the school bus she, Sebastian, and Joseph are in while plowing through a horde of Haunted. This doesn't last too long though. See ShoutOut above.

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** The very end of Chapter 12 has you take control of Kidman to drive the school bus she, Sebastian, and Joseph are in while plowing through a horde of Haunted. This doesn't last too long though. See ShoutOut above.
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Up To Eleven is a defunct trope


** After he escapes from the asylum at the start of the game, Sebastian jumps into an ambulance with his partners and they take off as the road starts falling apart behind them and buildings start collapsing, much like the first driving sequence in ''VideoGame/AloneInTheDark2008''. Except here, it's only a cutscene and it's turned UpToEleven when it looks like an entire city block is ''rotating.''

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** After he escapes from the asylum at the start of the game, Sebastian jumps into an ambulance with his partners and they take off as the road starts falling apart behind them and buildings start collapsing, much like the first driving sequence in ''VideoGame/AloneInTheDark2008''. Except here, it's only a cutscene and it's turned UpToEleven up to eleven when it looks like an entire city block is ''rotating.''
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* ModelMuseum: One of these is available after completing the game for the first time, showing models for just about every weapon, monster and character in the game along with brief descriptions. The DownloadableContent campaigns add dozens of new models to the viewer, though they must be unlocked by finding hidden collectibles.

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Something Completely Different is no longer a trope. It's an index now. Examples that do not fit existing tropes will be deleted.


* AndNowForSomethingCompletelyDifferent: The final DLC, ''The Executioner'', is a first person BeatEmUp in the perspective of the Keeper.



* UnexpectedGameplayChange: The very end of Chapter 12 has you take control of Kidman to drive the school bus she, Sebastian, and Joseph are in while plowing through a horde of Haunted. This doesn't last too long though. See ShoutOut above.

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* UnexpectedGameplayChange: UnexpectedGameplayChange:
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The very end of Chapter 12 has you take control of Kidman to drive the school bus she, Sebastian, and Joseph are in while plowing through a horde of Haunted. This doesn't last too long though. See ShoutOut above.above.
** The final DLC, ''The Executioner'', is a first person BeatEmUp in the perspective of the Keeper.

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* AdultFear: It's revealed in notebooks you find lying around that Sebastian and Myra [[spoiler: lost their five-year-old child in a house fire. In the same vein, young Ruben and Laura are trapped in a barn that's set on fire by begrudged townsfolk; Laura dies, while Ruben is left very badly scarred (both physically and [[StartOfDarkness mentally.]])]]


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* DeathOfAChild: It's revealed in notebooks you find lying around that Sebastian and Myra [[spoiler: lost their five-year-old child in a house fire. In the same vein, young Ruben and Laura are trapped in a barn that's set on fire by begrudged townsfolk; Laura dies, while Ruben is left very badly scarred (both physically and [[StartOfDarkness mentally.]])]]
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Minor formatting edit


** The earliest obvious example occurs at the beginning of Chapter 2, when you run into a recently-undead Connelly, he slowly turns his head to the camera as he's feeding on a fresh corpse, acting as an almost shot-for-shot reenactment of the first zombie encounter in [[Franchise/ResidentEvil Resident Evil]].

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** The earliest obvious example occurs at the beginning of Chapter 2, when you run into a recently-undead Connelly, he slowly turns his head to the camera as he's feeding on a fresh corpse, acting as an almost shot-for-shot reenactment of the first zombie encounter in [[Franchise/ResidentEvil ''[[Franchise/ResidentEvil Resident Evil]].Evil]]''.
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* TheStraightAndArrowPath: The Agony Crossbow competes extremely well with the real firearms. Some bolt types are practically necessary to get through tougher parts of the game.


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* TrickArrow: The Agony Crossbow, in addition to regular arrows, can fire off various utility bolts like Shock bolts, Flash bolts, Explosive bolts, and Freeze bolts.
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Surreal Symbolic Heads is being dewicked for large overlap with its Missing Supertrope, Non Human Head. Potential examples are being collected in Sandbox.Surreal Symbolic Heads; low or no context examples are being moved to Non Human Head or removed (if they don't specify the body is humanoid)


* SurrealSymbolicHeads: The Keeper, which has a safe covered in barbed wire in place of a human head. [[spoiler: It represents Ruvik's anger at Jimenez breaking into his safe to steal research.]]
** Shade has a spotlight in place of a head. [[spoiler:It appears to represent several things: Ruvik's search for a new body, Juli's search for Leslie, possibly Juli's desire to search out the truth behind MOBIUS, Juli's childhood (given that the spotlight looks exactly the same as the one in the village she grew up in), and the eponymous fixture above Beacon Mental Hospital.]]
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Added Boring But Practical

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* BoringButPractical: The Handgun. It may not look like much, you'll never have a lot of ammo due to limited capacity or carrying ability, but if you can shell out the 33,500 Green Gel necessary, you can upgrade your Critical Hit % to 50%. Since a critical hit on a Haunted's head blows their head apart and instantly kills them, you can save a LOT of ammo, matches, and health this way.
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Chapter 11 mannequin factory flammable gas. I think it qualifies as Stealth-Based Mission.

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* StealthBasedMission: The flammable gas section in chapter 11. Without the option to shoot anything that would cause a fire (which limits you to an ambiguous handful of your Agony bolt types,) you must avoid two Traumas and a handful of Haunted until you can shut the well-hidden gas valve and/or escape the warehouse.
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* TakeYourTime: In chapter 5 you and Joseph are tasked with fending off a few waves of monsters while Kidman is trapped in a Plexiglas box[[note]]It can't be normal glass, since you can't break it with the various weapons you have on hand.[[/note]] that's slowly filling with what we'll assume is just dirty water. No matter how long it takes to kill them, thoroughly loot the surrounding area, and finally get around to talking to Joseph, she'll just keep treading water inside the tank, which by this time is guaranteed to be full up to the top. At this point, [[TimedMission you suddenly have a limited time]] to trace the water to its source and turn it off (which only has any useful effect because it's yet another thing in the game that runs on dream logic), which requires going through a door that was just locked a moment ago. The meter in the corner of your screen depicts a tank slowly filling with water. Despite, again, the tank being already full when it starts.

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* TakeYourTime: In chapter 5 you and Joseph are tasked with fending off a few waves of monsters while Kidman is trapped in a Plexiglas box[[note]]It can't be normal glass, since you can't break it with the various weapons you have on hand.[[/note]] box that's slowly filling with what we'll assume is just dirty water. No matter how long it takes to kill them, thoroughly loot the surrounding area, and finally get around to talking to Joseph, she'll just keep treading water inside the tank, which by this time is guaranteed to be full up to the top. At this point, [[TimedMission you suddenly have a limited time]] to trace the water to its source and turn it off (which only has any useful effect because it's yet another thing in the game that runs on dream logic), which requires going through a door that was just locked a moment ago. The meter in the corner of your screen depicts a tank slowly filling with water. Despite, again, the tank being already full when it starts.

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* GuideDangIt: Most of the keys for the morgue lockers are in locations you would ''never'' know to look unless you use a walkthrough, which can lead to a little frustration if you're trying to get them all in a single playthrough.

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* GuideDangIt: GuideDangIt:
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Most of the keys for the morgue lockers are in locations you would ''never'' know to look unless you use a walkthrough, which can lead to a little frustration if you're trying to get them all in a single playthrough.playthrough.
** The game suggests that Laura is only vulnerable to fire, but neglects to mention that she is ''not'', in fact, ImmuneToBullets despite seemingly shrugging them off. You're supposed to light her on fire and then pump her full of lead while she's thrashing and screaming; simply burning her repeatedly without using firearms will drag the fight on for a ridiculously long time.
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Crosswicking

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* SentimentalShabbiness: Sebastian Castellanos' dirty, well-worn NotSoBadassLongcoat was [[TragicKeepsake a gift from his missing but presumed-dead wife]]. Unfortunately, he loses the coat once the plot gets started, and between the events of the first game and [[VideoGame/TheEvilWithin2 its sequel]], it doesn't appear that he ever got the chance to recover it.
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Direct link.


Three {{DLC}}s have been released after the original game: ''The Assignment'', ''The Consequence'', and ''The Executioner''. The final DLC is considered non-canon, but the first two are a genuine expansion on the story. A sequel, ''VideoGame/TheEvilWithin2'', was released on October 13th, 2017.

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Three {{DLC}}s bits of DownloadableContent have been released after the original game: ''The Assignment'', ''The Consequence'', and ''The Executioner''. The final DLC is considered non-canon, but the first two are a genuine expansion on the story. A sequel, ''VideoGame/TheEvilWithin2'', was released on October 13th, 2017.



* SequelHook: [[spoiler: If the implication that Ruvik managed to successfully possess Leslie's body is true, then things aren't quite over. Also, we still know very little about the Organization Kidman works for, as well as the sideplot concerning the death of Sebastian's daughter and the disappearance of his wife and the fact that [[NeverFoundTheBody Joseph's body is missing at the end]]. The {{DLC}}s imply that Joseph might have been abducted by Mobius for whatever reason and thus still be alive, possibly giving additional motivation of Sebastian to continue.]]

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* SequelHook: [[spoiler: If the implication that Ruvik managed to successfully possess Leslie's body is true, then things aren't quite over. Also, we still know very little about the Organization Kidman works for, as well as the sideplot concerning the death of Sebastian's daughter and the disappearance of his wife and the fact that [[NeverFoundTheBody Joseph's body is missing at the end]]. The {{DLC}}s imply DownloadableContent implies that Joseph might have been abducted by Mobius for whatever reason and thus still be alive, possibly giving additional motivation of Sebastian to continue.]]
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*** [[spoiler:{{Jossed}} in the sequel, in which The Administrator is shown to be as real as anyone else in MOBIUS.]]

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*** [[spoiler:{{Jossed}} [[spoiler:Debunked in the sequel, in which The Administrator is shown to be as real as anyone else in MOBIUS.]]
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Cut trope. Can't tell if replacement or any others are applicable.


** BiggerBad: [[spoiler:Mobius, which seems to be a cross between [[Franchise/ResidentEvil the Umbrella Corporation]] and TheIlluminati, is shown to be this to Ruvik and the [=STEM=] Project in ''The Assignment''.]]

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* ActionizedSequel: Inverted with ''The Assignment'' and ''The Consequence'', which has relatively little combat and a much larger focus on stealth and interactive story sequences. Instead, she gets far less weapons, an EnemyDetectingRadar, and a TakeCover mechanic.

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* ActionizedSequel: Inverted with ''The Assignment'' and ''The Consequence'', which has have relatively little combat and a much larger focus on stealth and interactive story sequences. Instead, she Kidman gets far less weapons, an EnemyDetectingRadar, and a TakeCover mechanic.



* NoSell: Kidman would seem to be this, as she appears to shrug off the sonic headaches that plague Sebastian and Joseph throughout the adventure.

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* NoSell: Kidman would seem to be this, as she appears to shrug off the sonic headaches that plague Sebastian and Joseph throughout the adventure. [[spoiler:Justified; Kidman was injected by MOBIUS with some kind of serum to shield her from the harmful effects of the STEM]].
* NothingIsScarier: The game makes effective use of this. Throughout the game, you'll hear noises that you most likely will never uncover the source of, the monsters have a tendency to just suddenly appear and then ''dis''appear the moment you look away, and you'll never know if the enemies you encounter are truly dead thanks to the overall surreal setting.



* RemovingTheHeadOrDestroyingTheBrain: Besides setting them on fire, the only ways to permanently kill common Haunted are by blowing their heads off or killing them with stealth attacks.

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* RemovingTheHeadOrDestroyingTheBrain: Besides setting them on fire, the only ways to permanently kill common Haunted are by blowing their heads off or killing them with stealth attacks.attacks (since you'll be stabbing them in the head in the process).
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* ActionBomb: Haunted firemen carry a gas tank on their back. Shooting it will cause it to explode after a short delay. It will also make them switch their combat tactic to running towards Castellanos, aiming to take him out with the explosion.
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* FinalDungeonPreview: In the very first chapter, Sebastian explores a sewer underneath Beacon Memorial Hospital and some of its basement level while trying to escape the Sadist, totally unarmed and severely wounded to the point he can only limp around. Later on, in the final chapter of the game, you [[WhereItAllBegan return to the hospital]] and even some of the same rooms, significantly better equipped for the challenges ahead. It's no easier than the first time even WITH guns, unfortunately.

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* FinalDungeonPreview: In the very first chapter, Sebastian explores a sewer underneath Beacon Memorial Hospital and some of its basement level while trying to escape the Sadist, totally unarmed and severely wounded to the point he can only limp around. Later on, in the final chapter of the game, you [[WhereItAllBegan return to the hospital]] and even some of the same rooms, significantly better equipped for the challenges ahead. It's no easier than the first time even WITH with guns, unfortunately.
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* FinalDungeonPreview: In the very first chapter, Sebastian explores a sewer underneath Beacon Memorial Hospital and some of its basement level while trying to escape the Sadist, totally unarmed and severely wounded to the point he can only limp around. Later on, in the final chapter of the game, you [[WhereItAllBegan return to the hospital]] and even some of the same rooms, significantly better equipped for the challenges ahead. It's no easier than the first time even WITH guns, unfortunately.
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''The Evil Within'' is an 2014 game developed by Tango Gameworks, directed by Creator/ShinjiMikami, and published by Bethesda. The game is said to be an attempt to return to SurvivalHorror.

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''The Evil Within'' is an a 2014 game developed by Tango Gameworks, directed by Creator/ShinjiMikami, and published by Bethesda. The game is said to be an attempt to return to SurvivalHorror.
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* ManInWhite: Ruvik wears a white robe as part of his outfit. This serves to make him seem even more wraithlike, standing out amidst his dark surroundings.
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** Further still, at the end of The Consequence, [[spoiler:Kidman ends up with a strange mark on her arm (which Ruvik may have put there) and no memory of how she got outside of the STEM. We hear The Director's voice over her's one final time, implying she might not have escaped after all. Also, Kidman saves Sebastian by declaring him dead, but we can see the organisation carrying away Joseph in the background. He's thus probably alive, but now at the mercy of Mobius.]]

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** Further still, at the end of The Consequence, [[spoiler:Kidman ends up with a strange mark on her arm (which Ruvik may have put there) and no memory of how she got outside of the STEM. We hear The Director's Administrator's voice over her's one final time, implying she might not have escaped after all. Also, Kidman saves Sebastian by declaring him dead, but we can see the organisation carrying away Joseph in the background. He's thus probably alive, but now at the mercy of Mobius.]]

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