Follow TV Tropes

Following

History VideoGame / TetrisTheGrandMaster

Go To

OR

Is there an issue? Send a MessageReason:
Turns out the re-release of TGM has been mentioned to the bottom of the intro, removed it as my addition is at a more suitable position. TGM has ports now.


Unfortunately, if you want to play TGM, especially legitimately, you're not going to get a chance so easily. None of the arcade games have had ports (as mentioned above, [=TGM2=] almost got ported to the [=PS2=]), and ''TGM ACE'', as mentioned above, isn't exactly a TGM game. There are, however, clones that allow you to simulate the TGM series:

to:

Unfortunately, if you want to play TGM, especially legitimately, you're not going to get a chance so easily. None of the arcade games (aside from the original TGM) have had ports (as mentioned above, [=TGM2=] almost got ported to the [=PS2=]), and ''TGM ACE'', as mentioned above, isn't exactly a TGM game. There are, however, clones that allow you to simulate the TGM series:



Despite the franchise's dormancy, Arika vice president Ichiro Mihara revealed on November 1st, 2021 that [[https://twitter.com/miharasan/status/1455059629835120642?s=20 the company is planning to announce ports]] of the ''TGM'' games (although which ones were not specified), and a potential fourth ''TGM'' game may be considered depending on the success of the ports. A port of ''[=TGM1=]'' for the UsefulNotes/NintendoSwitch and UsefulNotes/PlayStation4, as part of Hamster's ''Arcade Archives'', was announced in late November of the following year, with a release on December 1st.

to:

Despite the franchise's dormancy, Arika vice president Ichiro Mihara revealed on November 1st, 2021 that [[https://twitter.com/miharasan/status/1455059629835120642?s=20 the company is planning to announce ports]] of the ''TGM'' games (although which ones were not specified), specified). As of December 2022, the original TGM's port has been released, and a potential fourth ''TGM'' game may be considered depending on the success of the ports. A port of ''[=TGM1=]'' for the UsefulNotes/NintendoSwitch and UsefulNotes/PlayStation4, as part of Hamster's ''Arcade Archives'', was announced in late November of the following year, with a release on December 1st.ports.
Is there an issue? Send a MessageReason:
Added re-release of TGM 1 for Switch and PS 4.


* ''Tetris: The Grand Master'' (UsefulNotes/{{Arcade|Game}}, 1998; aka [=TGM1=]) -- The first game in the series. The easiest in the series (both to complete and to achieve Grand Master rank), though that isn't saying much. Was going to be ported to the UsefulNotes/PlayStation, but it was passed over for Blue Planet Software's The Next Tetris. Recently a conversion program that allows the arcade version to run on a Playstation was released.

to:

* ''Tetris: The Grand Master'' (UsefulNotes/{{Arcade|Game}}, 1998; aka [=TGM1=]) -- The first game in the series. The easiest in the series (both to complete and to achieve Grand Master rank), though that isn't saying much. Was going to be ported to the UsefulNotes/PlayStation, but it was passed over for Blue Planet Software's The Next Tetris. Recently a A conversion program that allows the arcade version to run on a Playstation [=PlayStation=] was released.released. On 1 December 2022, Hamster released the game for the Nintendo Switch and [=PlayStation 4=] as an entry to their ''Arcade Archives'' series.
Is there an issue? Send a MessageReason:
None


Despite the franchise's dormancy, Arika vice president Ichiro Mihara revealed on November 1st, 2021 that [[https://twitter.com/miharasan/status/1455059629835120642?s=20 the company is planning to announce ports]] of the ''TGM'' games (although which ones were not specified), and a potential fourth ''TGM'' game may be considered depending on the success of the ports. A port of [=TGM1=] for the UsefulNotes/NintendoSwitch and UsefulNotes/Playstation4, as part of Hamster's ''Arcade Archives'', was announced in late November of the following year, with a release on December 1st.

to:

Despite the franchise's dormancy, Arika vice president Ichiro Mihara revealed on November 1st, 2021 that [[https://twitter.com/miharasan/status/1455059629835120642?s=20 the company is planning to announce ports]] of the ''TGM'' games (although which ones were not specified), and a potential fourth ''TGM'' game may be considered depending on the success of the ports. A port of [=TGM1=] ''[=TGM1=]'' for the UsefulNotes/NintendoSwitch and UsefulNotes/Playstation4, UsefulNotes/PlayStation4, as part of Hamster's ''Arcade Archives'', was announced in late November of the following year, with a release on December 1st.
Is there an issue? Send a MessageReason:
None


Despite the franchise's dormancy, Arika vice president Ichiro Mihara revealed on November 1st, 2021 that [[https://twitter.com/miharasan/status/1455059629835120642?s=20 the company is planning to announce ports]] of the ''TGM'' games (although which ones were not specified), and a potential fourth ''TGM'' game may be considered depending on the success of the ports.

to:

Despite the franchise's dormancy, Arika vice president Ichiro Mihara revealed on November 1st, 2021 that [[https://twitter.com/miharasan/status/1455059629835120642?s=20 the company is planning to announce ports]] of the ''TGM'' games (although which ones were not specified), and a potential fourth ''TGM'' game may be considered depending on the success of the ports. A port of [=TGM1=] for the UsefulNotes/NintendoSwitch and UsefulNotes/Playstation4, as part of Hamster's ''Arcade Archives'', was announced in late November of the following year, with a release on December 1st.
Is there an issue? Send a MessageReason:
Removed non in-work examples


* SequelDifficultySpike: Each succcessive game (except ''ACE'') gets faster and faster, and the GM rank more difficult to get. While the first game is comparatively easy to get a GM grade in, in the 15 years since ''Terror-Instinct'' was released, only '''sixteen''' people have managed to get a GM grade.



* SpiritualSuccessor: To Sega's ''Tetris'' games.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


At level 500, the game's drop speed maxes out and pieces drop ''instantly'' in what is known as "20G"[[note]]20 grid cells per frame (1/60th of a second). The playing field is 20 blocks high. Do the math.[[/note]] speed, forcing you to slide pieces along the stack (or ground) into place. And in newer games, some of the game's finer details are adjusted to [[UpToEleven make the game harder]]. 20G went on to be featured in other, more mainstream ''Tetris'' games, such as ''Tetris DS'', but most of those games had a mechanic known as "infinite rotation", so in practice, the drop was instant but the lock could be delayed indefinitely for each piece; this is not the case in ''TGM''. In speed-ups after 20G, the time that the pieces take to lock decreases. The game ends at level 999.

to:

At level 500, the game's drop speed maxes out and pieces drop ''instantly'' in what is known as "20G"[[note]]20 grid cells per frame (1/60th of a second). The playing field is 20 blocks high. Do the math.[[/note]] speed, forcing you to slide pieces along the stack (or ground) into place. And in newer games, some of the game's finer details are adjusted to [[UpToEleven make the game harder]].harder. 20G went on to be featured in other, more mainstream ''Tetris'' games, such as ''Tetris DS'', but most of those games had a mechanic known as "infinite rotation", so in practice, the drop was instant but the lock could be delayed indefinitely for each piece; this is not the case in ''TGM''. In speed-ups after 20G, the time that the pieces take to lock decreases. The game ends at level 999.
Is there an issue? Send a MessageReason:
TTE is IUEO


* TheTetrisEffect: Just as bad as the main ''Tetris'' games. Probably even worse, especially if you can get into this game.
Is there an issue? Send a MessageReason:
... and if you get the grandmaster rank


* FireworksOfVictory: Celebratory fireworks are launched upon completing the credit run.

to:

* FireworksOfVictory: Celebratory fireworks are launched upon completing the credit run.run, and then another if you successfully pass the promotional exam and gain the coveted grandmaster rank.

Added: 385

Changed: 371

Is there an issue? Send a MessageReason:
Fireworks of Victory


*** Easy mode is a 200-level game where clearing lines sets off fireworks, the number of which serves as your score for this mode. Clearing lines in succession creates a lot of fireworks, so players are encouraged to do line clear combos. During the first 100 levels, the outline of the current piece appears on the stack as a HintSystem. Upon reaching level 200, the player enters the credit roll during which gameplay continues at 20G speed and fireworks will continously go off, and one last batch of fireworks activates if the player makes it to the end.

to:

*** Easy mode is a 200-level game where clearing lines sets off fireworks, the number of which serves as your score for this mode. Clearing lines in succession creates a lot of fireworks, so players are encouraged to do line clear combos. During the first 100 levels, the outline of the current piece appears on the stack as a HintSystem. Upon reaching level 200, the player enters the credit roll during which gameplay continues at 20G speed and fireworks will continously go off, and [[FireworksOfVictory one last batch of fireworks activates activates]] if the player makes it to the end.



* FissionMailed: In [=TGM3=], after a promotional exam, the result is shown on a roulette with "pass" and "fail". The results screen cycles them and stops on "fail," and if you actually passed, a giant O piece will smash the "fail" to replace it with "pass" and celebratory fireworks will launch. The effect is stronger the higher the grade you were testing for.

to:

* FireworksOfVictory: Celebratory fireworks are launched upon completing the credit run.
* FissionMailed: In [=TGM3=], after a promotional exam, the result is shown on a roulette with "pass" and "fail". The results screen cycles them and stops on "fail," and if you actually passed, a giant O piece will smash the "fail" to replace it with "pass" and [[FireworksOfVictory celebratory fireworks will launch.launch]]. The effect is stronger the higher the grade you were testing for.
Is there an issue? Send a MessageReason:
TGM 3 Easy credit roll is also 20G, not 10G.


*** Easy mode is a 200-level game where clearing lines sets off fireworks, the number of which serves as your score for this mode. Clearing lines in succession creates a lot of fireworks, so players are encouraged to do line clear combos. During the first 100 levels, the outline of the current piece appears on the stack as a HintSystem. Upon reaching level 200, the player enters the credit roll during which gameplay continues at 10G speed and fireworks will continously go off, and one last batch of fireworks activates if the player makes it to the end.

to:

*** Easy mode is a 200-level game where clearing lines sets off fireworks, the number of which serves as your score for this mode. Clearing lines in succession creates a lot of fireworks, so players are encouraged to do line clear combos. During the first 100 levels, the outline of the current piece appears on the stack as a HintSystem. Upon reaching level 200, the player enters the credit roll during which gameplay continues at 10G 20G speed and fireworks will continously go off, and one last batch of fireworks activates if the player makes it to the end.
Is there an issue? Send a MessageReason:
None


Despite the franchise's dormancy, Arika vice president Ichiro Mihara revealed that [[https://twitter.com/miharasan/status/1455059629835120642?s=20 the company is planning to announce ports]] of the ''TGM'' games (although which ones were not specified), and a potential fourth ''TGM'' game may be considered depending on the success of the ports.

to:

Despite the franchise's dormancy, Arika vice president Ichiro Mihara revealed on November 1st, 2021 that [[https://twitter.com/miharasan/status/1455059629835120642?s=20 the company is planning to announce ports]] of the ''TGM'' games (although which ones were not specified), and a potential fourth ''TGM'' game may be considered depending on the success of the ports.
Is there an issue? Send a MessageReason:
None


Despite the franchise's dormancy, Arika vice president Ichiro Mihara revealed that [[https://twitter.com/miharasan/status/1455059629835120642?s=20 the company is planning to announce PC ports]] of the ''TGM'' games (although which ones were not specified), and a potential fourth ''TGM'' game may be considered depending on the success of the ports.

to:

Despite the franchise's dormancy, Arika vice president Ichiro Mihara revealed that [[https://twitter.com/miharasan/status/1455059629835120642?s=20 the company is planning to announce PC ports]] of the ''TGM'' games (although which ones were not specified), and a potential fourth ''TGM'' game may be considered depending on the success of the ports.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


Despite the franchise's dormancy, Arika vice president Ichiro Mihara revealed that [[https://twitter.com/miharasan/status/1455059629835120642?s=20 the company is planning to announce PC ports]] of the ''TGM'' games (although which ones were not specified), and a potential fourth ''TGM'' game may be considered depending on the success of the ports.
Is there an issue? Send a MessageReason:
None


* ''Tetris: The Grand Master'' (UsefulNotes/{{Arcade|Game}}, 1998; aka [=TGM1=]) -- The first game in the series. The easiest in the series (both to complete and to achieve Grand Master rank), though that isn't saying much.

to:

* ''Tetris: The Grand Master'' (UsefulNotes/{{Arcade|Game}}, 1998; aka [=TGM1=]) -- The first game in the series. The easiest in the series (both to complete and to achieve Grand Master rank), though that isn't saying much. Was going to be ported to the UsefulNotes/PlayStation, but it was passed over for Blue Planet Software's The Next Tetris. Recently a conversion program that allows the arcade version to run on a Playstation was released.
Is there an issue? Send a MessageReason:
Merged per TRS


* UnwinnableByMistake: [=TGM1=]'s Big Mode comes close. Blocks are double-sized, but piece movement isn't scaled up to accomodate the increased block size--that is, while all blocks are two cells wide, you still move pieces one cell at a time. Land a piece in an odd-numbered row? You've just made the game go from NintendoHard to pretty much impossible.

to:

* UnwinnableByMistake: UnintentionallyUnwinnable:
**
[=TGM1=]'s Big Mode comes close. Blocks are double-sized, but piece movement isn't scaled up to accomodate the increased block size--that is, while all blocks are two cells wide, you still move pieces one cell at a time. Land a piece in an odd-numbered row? You've just made the game go from NintendoHard to pretty much impossible.
Is there an issue? Send a MessageReason:
Dummied Out is now trivia. Moving examples accordingly.


* DummiedOut: The original TGM has English text for the game demonstrations (which are in Japanese) buried somewhere in the game's memory, suggesting that TGM was going to have an overseas release.

Added: 355

Changed: 882

Is there an issue? Send a MessageReason:
Added information to Cosmetic award.


* CosmeticAward: Beginning in ''The Absolute'', medals are given out for fulfilling certain conditions:
** ST (Section Time): [[MetaMultiplayer Coming close to or beating the current section time record.]]
** SK (Skill): Making a large number of Tetrises.
** AC (All Clear): Clearing all blocks from the playing field.
** CO (Combo): Making combos[[note]]Clearing 2 or more lines adds to your combo. Clearing 1 line will maintain the combo but not increment it. Not clearing any lines breaks your combo[[/note]].
** RO (Rotation): Maintaining a large average number of rotations per piece. Not available in ''Terror-Instinct''.
** RE (Recovery): Having a large number of blocks on the playing field, and then clearing out most of those blocks. Not available in ''Terror-Instinct''.

to:

* CosmeticAward: CosmeticAward:
**
Beginning in ''The Absolute'', medals are given out for fulfilling certain conditions:
** *** ST (Section Time): [[MetaMultiplayer Coming close to or beating the current section time record.]]
** *** SK (Skill): Making a large number of Tetrises.
** *** AC (All Clear): Clearing all blocks from the playing field.
** *** CO (Combo): Making combos[[note]]Clearing 2 or more lines adds to your combo. Clearing 1 line will maintain the combo but not increment it. Not clearing any lines breaks your combo[[/note]].
** *** RO (Rotation): Maintaining a large average number of rotations per piece. Not available in ''Terror-Instinct''.
** *** RE (Recovery): Having a large number of blocks on the playing field, and then clearing out most of those blocks. Not available in ''Terror-Instinct''.''Terror-Instinct''.
** ''Terror-Instinct'' adds a "decoration" section for registered players, where medals are awarded after each game, or taken away if the player performed too poorly, as in, didn't even bother playing.
Is there an issue? Send a MessageReason:
None


*** T.A. Death starts at 20G and increases in difficulty by way of strictening timings for various mechanics. Initially, no grade is given, but you obtain Master rank and continue the game if you reach level 500 within a certain time threshold, and Grand Master rank if you reach level 999.

to:

*** T.A. Death starts at 20G and increases in difficulty by way of strictening reducing timings for various mechanics. Initially, no grade is given, but you obtain Master rank and continue the game if you reach level 500 within a certain time threshold, and Grand Master rank if you reach level 999.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:367:A screenshot would do the game speeds injustice. Just look up videos for an idea of how intense it gets.]]

to:

[[caption-width-right:367:A screenshot would wouldn't do the game speeds injustice.justice. Just look up videos for an idea of how intense it gets.]]
Is there an issue? Send a MessageReason:
None


''Tetris: The Grand Master'' is a series of [[NintendoHard challenging]] ''Tetris'' games developed by {{Creator/Arika}}, intended for advanced players.

to:

''Tetris: The Grand Master'' is a series of [[NintendoHard challenging]] ''Tetris'' games developed by {{Creator/Arika}}, Creator/{{Arika}}, intended for advanced players.
Is there an issue? Send a MessageReason:
None


''Tetris: The Grand Master'' is a series of [[NintendoHard challenging]] ''Tetris'' games developed by Arika, intended for advanced players.

to:

''Tetris: The Grand Master'' is a series of [[NintendoHard challenging]] ''Tetris'' games developed by Arika, {{Creator/Arika}}, intended for advanced players.
Is there an issue? Send a MessageReason:
Added Hint system.

Added DiffLines:

* HintSystem: When playing the first 100 levels of ''TGM 3'''s Easy mode, the game shows an outline suggesting where the player can place the current piece nicely in most cases.
Is there an issue? Send a MessageReason:
None


*** TGM+ causes garbage rows to [[RiseToTheChallenge slowly rise from the bottom]].

to:

*** TGM+ causes garbage rows to [[RiseToTheChallenge [[AdvancingWallOfDoom slowly rise from the bottom]].
Is there an issue? Send a MessageReason:
None


*** Easy mode is a 200-level game where clearing lines sets off fireworks, the number of which serves as your score for this mode. Clearing lines in succession creates a lot of fireworks, so players are encouraged to do line clear combos. During the first 100 levels, the outline of the current piece appears on the stack as a HintSystem. Upon reaching level 200, the player enters the credit roll during which fireworks will continously go off, and one last batch of fireweorks activates if the player makes it to the end.

to:

*** Easy mode is a 200-level game where clearing lines sets off fireworks, the number of which serves as your score for this mode. Clearing lines in succession creates a lot of fireworks, so players are encouraged to do line clear combos. During the first 100 levels, the outline of the current piece appears on the stack as a HintSystem. Upon reaching level 200, the player enters the credit roll during which gameplay continues at 10G speed and fireworks will continously go off, and one last batch of fireweorks fireworks activates if the player makes it to the end.
Is there an issue? Send a MessageReason:
None


*** Sakura is a recreation of the game mecahnics from ''Tetris with Manga/{{Cardcaptor Sakura)) Eternal Heart'', in which the player must clear lines containing gems to complete the stages.

to:

*** Sakura is a recreation of the game mecahnics mechanics from ''Tetris with Manga/{{Cardcaptor Sakura)) Sakura}} Eternal Heart'', Heart'' (but without the copyrighted ''CCS'' elements), in which the player must clear lines containing gems to complete the stages.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArrangeMode:
** ''[=TGM1=]'' has a few activated with cheat codes. Note that using any of them disqualifies you from rankings:
*** Big Mode doubles the dimensions of the tetrominoes, making the playfield effectively 5 x 10 rather than the traditional 10 x 20.
*** 20G Mode begins the game at instant drop speed, rather than waiting until level 500 to reach it.
*** Rev Mode turns the playfield 180 degrees.
*** Mono Mode makes all the blocks grey.
** ''[=TGM2=]'', mainly ''Plus'':
*** 20G and Big Mode return, again activated with cheat codes.
*** Normal mode is effectively an "easy" mode (Master is the ''de facto'' main mode). The game ends at level 300, you do not need to clear a line to advance past level 99 or 199 (but you still must clear a line to reach 300), you get a Free Fall item (drops all floating blocks) at level 100 and Del Even item (clears every even-numbered row, then drops the rest) at level 200, and performance is based on score (there is no grade mechanic).
*** TGM+ causes garbage rows to [[RiseToTheChallenge slowly rise from the bottom]].
*** T.A. Death starts at 20G and increases in difficulty by way of strictening timings for various mechanics. Initially, no grade is given, but you obtain Master rank and continue the game if you reach level 500 within a certain time threshold, and Grand Master rank if you reach level 999.
** ''[=TGM3=]'':
*** Big Block Mode returns. This time you can only activate it if you don't log into your account.
*** Easy mode is a 200-level game where clearing lines sets off fireworks, the number of which serves as your score for this mode. Clearing lines in succession creates a lot of fireworks, so players are encouraged to do line clear combos. During the first 100 levels, the outline of the current piece appears on the stack as a HintSystem. Upon reaching level 200, the player enters the credit roll during which fireworks will continously go off, and one last batch of fireweorks activates if the player makes it to the end.
*** Sakura is a recreation of the game mecahnics from ''Tetris with Manga/{{Cardcaptor Sakura)) Eternal Heart'', in which the player must clear lines containing gems to complete the stages.
*** Shirase is this game's version of T.A. Death, starting off at instant drop with ridiculously tight timings that get ''even stricter'' as the game progresses. The player must reach Level 500 within a specific period of time to keep playing, and fulfill a similar ask to keep playing past Level 1000, up to Level 1300. From Level 500 to 1000, garbage rows spring up from the bottom like in ''[=TGM2=]+''[='=]s TGM+ mode, and from Level 1000 to Level 1300, blocks take on a monochrome "[]" skin.
Is there an issue? Send a MessageReason:
Creative closing credits: Corrected info.


* CreativeClosingCredits: The game doesn't end at level 999. After clearing a line at level 999, the board clears and the game goes on for 60 more seconds at 20G speed. In [=TGM2+=] and later games, if you reach the end fast enough and have a high enough grade, you then have to clear the [[BonusDungeon Invisible Roll, in which pieces disappear on lock.]] You not only have to survive this credit roll, but also ''perform well'' [[EarnYourHappyEnding in order to get the highest grades.]] Also, the individual sections of the credits (except for the "Produced by ARIKA" text at the end) are shuffled into a random order, preventing you from figuring out how far you are just by reading the credits.

to:

* CreativeClosingCredits: The game doesn't end at level 999. After clearing a line at level 998 to jump to level 999, the board clears and the game goes on for 60 more seconds at 20G speed. In [=TGM2+=] and later games, if you reach the end fast enough and have a high enough grade, you then have to clear the [[BonusDungeon Invisible Roll, in which pieces disappear on lock.]] You not only have to survive this credit roll, but also ''perform well'' [[EarnYourHappyEnding in order to get the highest grades.]] Also, the individual sections of the credits (except for the "Produced by ARIKA" text at the end) are shuffled into a random order, preventing you from figuring out how far you are just by reading the credits.
Is there an issue? Send a MessageReason:
Comeback Mechanic is also present in TGM 2.


* ComebackMechanic: An item in the VS rule of TGM 3 switches two players' playfields, which can transfer an inevitable loss from a player to the other instead.

to:

* ComebackMechanic: An item in the VS rule of TGM 2 and 3 switches two players' playfields, which can transfer an inevitable loss from a player to the other instead.
Is there an issue? Send a MessageReason:
fixed zero context


** Invisible roll. That is all.

to:

** Invisible roll. That is all.On certain difficulties, when you reach the credits roll the pieces turn invisible.
Is there an issue? Send a MessageReason:
Added Comeback mechanic.

Added DiffLines:

* ComebackMechanic: An item in the VS rule of TGM 3 switches two players' playfields, which can transfer an inevitable loss from a player to the other instead.

Top