History VideoGame / TetrisTheGrandMaster

13th May '17 9:06:27 PM LucaEarlgrey
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** Lock delay is present much like in SEGA and Jaleco ''Tetris'' games; it's the reason 20G is playable ''at all.''

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** Lock delay (the delay between when a piece lands on something and when it locks into place) is present much like in SEGA and Jaleco ''Tetris'' games; it's the reason 20G is playable ''at all.''
10th Apr '17 3:07:08 PM nombretomado
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The ''TGM'' series plays a bit similar to usual ''Tetris'' games (specifically, {{Sega}}'s versions of the game). However, there are a few mechanics that alter the game dramatically. Leveling up, for instance, is no longer just done through clearing lines; instead, ''every piece you drop'' will raise the level counter by one, as well as clearing lines (one per line clear). However, level numbers also take on a different meaning: the game speeds up only at particular levels, rather than with every level. The level stops going up at level ''n''+99, where ''n'' is a multiple of 100; at that point you must clear a line to level up.

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The ''TGM'' series plays a bit similar to usual ''Tetris'' games (specifically, {{Sega}}'s Creator/{{Sega}}'s versions of the game). However, there are a few mechanics that alter the game dramatically. Leveling up, for instance, is no longer just done through clearing lines; instead, ''every piece you drop'' will raise the level counter by one, as well as clearing lines (one per line clear). However, level numbers also take on a different meaning: the game speeds up only at particular levels, rather than with every level. The level stops going up at level ''n''+99, where ''n'' is a multiple of 100; at that point you must clear a line to level up.
18th Mar '17 12:48:58 AM LucaEarlgrey
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** In ''TAP''[='=]s T.A. Death mode, if you take more than 3 minutes and 25 seconds to reach level 500, the game will end early with no grade given.

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** In ''TAP''[='=]s T.A. Death mode, if you take more than 3 minutes and 25 seconds to reach level 500, the game will end early at level 500 with no grade given.



*** In Master mode, the game also ends early if you take more than 7 minutes to reach level 500, unless you're in a Promotional Exam, in which case the game will allow you to play all the way to level 999 regardless of speed.

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*** In Master mode, the game also ends early if you reach level 500 and take more than 7 minutes to reach level 500, do so, unless you're in a Promotional Exam, in which case the game will allow you to play all the way to level 999 regardless of speed.speed.
----> '''EXCELLENT''' \\
but... \\
let's go better next time
18th Mar '17 12:47:50 AM LucaEarlgrey
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* TimedMission:
** In ''TAP''[='=]s T.A. Death mode, if you take more than 3 minutes and 25 seconds to reach level 500, the game will end early with no grade given.
** In ''[=TGM3=]'':
*** In Master mode, the game also ends early if you take more than 7 minutes to reach level 500, unless you're in a Promotional Exam, in which case the game will allow you to play all the way to level 999 regardless of speed.
*** Shirase has two timed checkpoints: one at level 500 and another at level 1000 (the game has a total of 1300 levels). The checkpoints in Classic Rule require shorter times than the corresponding World Rule checkpoints.
*** Sakura mode has both a stage timer and a game timer, both of which tick concurrently. Running out of level time will advance you to the next stage, but will reduce your "stages cleared" percentage, while running the game timer out results in a GameOver. You can skip a stage, but it will take 30 seconds off the game timer. The stage timer and stage skipping are disabled during EX stages.
11th Jan '17 9:25:40 AM LucaEarlgrey
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* DoWellButNotPerfect: Due to a glitch in combo bonus calculation, TAP awards consecutive triple clears far better than consecutive Tetrises. This was corrected in the sequel

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* DoWellButNotPerfect: DoWellButNotPerfect:
**
Due to a glitch in combo bonus calculation, TAP awards consecutive triple clears far better than consecutive Tetrises. This was corrected in the sequelsequel.
** In ''[=TGM3=]'' Master, play too fast in one section for a COOL and you'll have to play almost just as fast for the next section's COOL, which means you can get screwed out of the invisible roll for having a strong early game only to choke later on.
14th Dec '16 3:38:10 PM Xtifr
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'''Tetris: The Grand Master''' is a series of [[NintendoHard challenging]] ''Tetris'' games developed by Arika, intended for advanced players.

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'''Tetris: ''Tetris: The Grand Master''' Master'' is a series of [[NintendoHard challenging]] ''Tetris'' games developed by Arika, intended for advanced players.
3rd Dec '16 8:05:59 PM LucaEarlgrey
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* PressStartToGameOver: In most games, a casual player might last about 3-4 minutes before topping out, albeit playing extremely slowly by the game's standards. But in ''Ti'', players who don't know what "Shirase" entails might pick it wondering what the mode is, promptly crap their pants over the ridiculous lock speeds, and get a GameOver in about ten seconds. At least in ''TAP'', "T.A. Death" vaguely [[NamesToRunAwayFromReallyFast sounds like a mode that newbies who can't read Japanese should stay away from]].

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* PressStartToGameOver: In most games, a casual player might last about 3-4 minutes before topping out, albeit playing extremely slowly by the game's standards. But in ''Ti'', players who don't know what "Shirase" entails might pick it wondering what the mode is, promptly crap their pants over the ridiculous lock speeds, and get a GameOver in about ten seconds. At least in ''TAP'', "T.A. Death" vaguely Death", to the Japanese non-reader's eye, [[NamesToRunAwayFromReallyFast sounds like a mode that newbies who can't read Japanese should stay away from]].
3rd Dec '16 8:05:12 PM LucaEarlgrey
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* PressStartToGameOver: In most games, a casual player might last about 3-4 minutes before topping out, albeit playing extremely slowly by the game's standards. But in ''Ti'', players who don't know what "Shirase" entails might pick it, promptly crap their pants over the ridiculous lock speedsm, and get a GameOver in about ten seconds. At least in ''TAP'', "T.A. Death" vaguely [[NamesToRunAwayFromReallyFast sounds like a mode that newbies who can't read Japanese should stay away from]].

to:

* PressStartToGameOver: In most games, a casual player might last about 3-4 minutes before topping out, albeit playing extremely slowly by the game's standards. But in ''Ti'', players who don't know what "Shirase" entails might pick it, it wondering what the mode is, promptly crap their pants over the ridiculous lock speedsm, speeds, and get a GameOver in about ten seconds. At least in ''TAP'', "T.A. Death" vaguely [[NamesToRunAwayFromReallyFast sounds like a mode that newbies who can't read Japanese should stay away from]].
3rd Dec '16 8:04:44 PM LucaEarlgrey
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Added DiffLines:

* PressStartToGameOver: In most games, a casual player might last about 3-4 minutes before topping out, albeit playing extremely slowly by the game's standards. But in ''Ti'', players who don't know what "Shirase" entails might pick it, promptly crap their pants over the ridiculous lock speedsm, and get a GameOver in about ten seconds. At least in ''TAP'', "T.A. Death" vaguely [[NamesToRunAwayFromReallyFast sounds like a mode that newbies who can't read Japanese should stay away from]].
16th Nov '16 1:10:13 PM MissMokushiroku
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Added DiffLines:

* AntiRageQuitting: Aside from being an ArcadeGame and thus inherently discouraging ragequitting by charging money for each play, ''Tetris: The Grand Master 3 - Terror-Instinct'' discourages ragequitting in two of its own ways if you're logged in with an account:
** The game keeps track of your last seven games, and if the average of your best four games exceed your current "qualified grade", you'll be given a "Promotional Exam" in which you try to meet or exceed the target grade; doing so increases your qualified grade to the target grade, giving you a measure of how well you generally do and not just your best performance. In fact, reaching the qualified grade immediately below Grand Master is required to be able to achieve the GM grade.
** If you're doing poorly compared to your qualified grade, the game will quietly hand out a "demotional exam" with the opposite mechanism: if you do not meet your qualified grade, it will decrease by one.
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