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* ''Tetris: The Grand Master'' (UsefulNotes/{{Arcade|Game}}, 1998; aka [=TGM1=]) -- The first game in the series. The easiest in the series (both to complete and to achieve Grand Master rank), though that isn't saying much. Was going to be ported to the Platform/PlayStation, but it was passed over for Blue Planet Software's The Next Tetris. It finally got an official home release in December 2022 when Hamster released the game for the UsefulNotes/NintendoSwitch and [=PlayStation 4=] as a part of their ''Arcade Archives'' series.

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* ''Tetris: The Grand Master'' (UsefulNotes/{{Arcade|Game}}, (MediaNotes/{{Arcade|Game}}, 1998; aka [=TGM1=]) -- The first game in the series. The easiest in the series (both to complete and to achieve Grand Master rank), though that isn't saying much. Was going to be ported to the Platform/PlayStation, but it was passed over for Blue Planet Software's The Next Tetris. It finally got an official home release in December 2022 when Hamster released the game for the UsefulNotes/NintendoSwitch Platform/NintendoSwitch and [=PlayStation 4=] as a part of their ''Arcade Archives'' series.



* ''Tetris: The Grand Master ACE'' (UsefulNotes/XBox360, 2005; aka TGMA or simply ACE) -- The only console-specific release in the ''TGM'' series. Due to ExecutiveMeddling by The Tetris Company, ''ACE''[='=]s gameplay deviates strongly from other ''TGM'' games, mostly following the Tetris Company guidelines instead.

to:

* ''Tetris: The Grand Master ACE'' (UsefulNotes/XBox360, (Platform/XBox360, 2005; aka TGMA or simply ACE) -- The only console-specific release in the ''TGM'' series. Due to ExecutiveMeddling by The Tetris Company, ''ACE''[='=]s gameplay deviates strongly from other ''TGM'' games, mostly following the Tetris Company guidelines instead.



* AntiRageQuitting: Aside from being an UsefulNotes/ArcadeGame and thus inherently discouraging ragequitting by charging money for each play, ''Tetris: The Grand Master 3 - Terror-Instinct'' discourages ragequitting in two of its own ways if you're logged in with an account:

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* AntiRageQuitting: Aside from being an UsefulNotes/ArcadeGame MediaNotes/ArcadeGame and thus inherently discouraging ragequitting by charging money for each play, ''Tetris: The Grand Master 3 - Terror-Instinct'' discourages ragequitting in two of its own ways if you're logged in with an account:
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* ''Tetris: The Grand Master'' (UsefulNotes/{{Arcade|Game}}, 1998; aka [=TGM1=]) -- The first game in the series. The easiest in the series (both to complete and to achieve Grand Master rank), though that isn't saying much. Was going to be ported to the UsefulNotes/PlayStation, but it was passed over for Blue Planet Software's The Next Tetris. It finally got an official home release in December 2022 when Hamster released the game for the UsefulNotes/NintendoSwitch and [=PlayStation 4=] as a part of their ''Arcade Archives'' series.

to:

* ''Tetris: The Grand Master'' (UsefulNotes/{{Arcade|Game}}, 1998; aka [=TGM1=]) -- The first game in the series. The easiest in the series (both to complete and to achieve Grand Master rank), though that isn't saying much. Was going to be ported to the UsefulNotes/PlayStation, Platform/PlayStation, but it was passed over for Blue Planet Software's The Next Tetris. It finally got an official home release in December 2022 when Hamster released the game for the UsefulNotes/NintendoSwitch and [=PlayStation 4=] as a part of their ''Arcade Archives'' series.



** ''Tetris: The Absolute - The Grand Master 2 PLUS'' (Arcade, 2000; aka [=TGM2+=] or TAP) -- An upgrade to [=TGM2=] released two months later and given to arcade operators for free, that adds two new modes: TGM+ (in which garbage rises from the bottom at intervals), and the infamous T.A. Death mode (in which 20G kicks in ''as soon as the game starts''. [[https://www.youtube.com/watch?v=J_YqwAzbWRE Here's]] the infamous video that introduced many Westerners to TGM.) TAP was going to be ported to the UsefulNotes/PlayStation2, but legal issues with TAP's emulation in MAME lead to its cancellation. Fortunately, TAP did eventually see a home console release in July 2023 as part of the ''Arcade Archives'' collection.

to:

** ''Tetris: The Absolute - The Grand Master 2 PLUS'' (Arcade, 2000; aka [=TGM2+=] or TAP) -- An upgrade to [=TGM2=] released two months later and given to arcade operators for free, that adds two new modes: TGM+ (in which garbage rises from the bottom at intervals), and the infamous T.A. Death mode (in which 20G kicks in ''as soon as the game starts''. [[https://www.youtube.com/watch?v=J_YqwAzbWRE Here's]] the infamous video that introduced many Westerners to TGM.) TAP was going to be ported to the UsefulNotes/PlayStation2, Platform/PlayStation2, but legal issues with TAP's emulation in MAME lead to its cancellation. Fortunately, TAP did eventually see a home console release in July 2023 as part of the ''Arcade Archives'' collection.
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Newly-launched trope Hidden Mechanic

Added DiffLines:

* HiddenMechanic: If the player starts to make a formation of blocks such that the holes form a ">" (greater-than sign), and completes at least the first horizontal half of the formation, they will be awarded a "Secret Grade" upon ending the game. Much like the regular grade system of the first two games, Secret Grades go from S1 up to S9 followed by GM depending on how much of the pattern was completed, with the Secret Grade of GM awarded if the player completes the formation. In ''Tetris The Grand Master 3: Terrror-Instinct'', if the player manages to do this in Shirase mode (a mode where blocks drop instantly and have exceptionally strict timings), the S1-S9 grades will be replaced with m1-m9 grades.
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* FissionMailed: In [=TGM3=], after a promotional exam, what happens depends on how much you beat the grade by. If you are well above it, it just says you passed. if it's somewhat close, it shows a spinning pass/fail roulette, and stops on pass. If you barely passed, it will stop on fail, but then a gold block drops down to smash it and change it to pass. If you barely failed it stops on fail for real. If you didn't even get close, it just says fail immediately. Since GM is the highest possible grade, it *always* stops on fail for that one, and then changes it to pass if you passed.

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* FissionMailed: In [=TGM3=], after a promotional exam, what happens depends on how much you beat the grade by. If you are well above it, it just says you passed. if it's somewhat close, it shows a spinning pass/fail roulette, and stops on pass. If you barely passed, it will stop on fail, but then a gold block drops down to smash it and change it to pass. If you barely failed it stops on fail for real. If you didn't even get close, it just says fail immediately. Since GM is the highest possible grade, it *always* ''always'' stops on fail for that one, and then changes it to pass if you passed.
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* FissionMailed: In [=TGM3=], after a promotional exam, the result is shown on a roulette with "pass" and "fail". The results screen cycles them and stops on "fail," and if you actually passed, a giant O piece will smash the "fail" to replace it with "pass" and [[FireworksOfVictory celebratory fireworks will launch]]. The effect is stronger the higher the grade you were testing for.

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* FissionMailed: In [=TGM3=], after a promotional exam, what happens depends on how much you beat the result is shown on grade by. If you are well above it, it just says you passed. if it's somewhat close, it shows a roulette with "pass" and "fail". The results screen cycles them spinning pass/fail roulette, and stops on "fail," and if pass. If you actually barely passed, a giant O piece it will stop on fail, but then a gold block drops down to smash it and change it to pass. If you barely failed it stops on fail for real. If you didn't even get close, it just says fail immediately. Since GM is the "fail" to replace highest possible grade, it with "pass" *always* stops on fail for that one, and [[FireworksOfVictory celebratory fireworks will launch]]. The effect is stronger the higher the grade then changes it to pass if you were testing for.passed.

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Minor changes and additions.


** On certain difficulties, when you reach the credits roll the pieces turn invisible.

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** On certain difficulties, In Master mode in TAP and Ti, when you reach the credits roll roll, the pieces will turn invisible.invisible five seconds after locking, or immediately after locking if you performed well enough.



** The Versus modes in each game, as well as Item mode in TAP, has several items that cause this, ranging from making the blocks' brightness cycle in a pattern (Color Block) to turning all blocks completely invisible for several seconds (Dark Block).



* RecurringRiff: Several tracks throughout the series reference [[https://youtu.be/1DRW14vScUk "Hardening Drops"]], the level 0-499 BGM from the original ''TGM'', including the [[https://youtu.be/zFQChQr5_ZM Master 0-499]] and [[https://youtu.be/wf0rpeolmx0 500-699]] tracks from ''TGM 2'', as well as [[https://youtu.be/kJ4e7T2mna0?t=21s BGM 1]] and [[https://youtu.be/SqjYdF9au0s?t=11s BGM 3]] from ''TGM 3''. In essence, "Hardening Drops" is to ''TGM'' as "Korobeiniki" is to the ''Tetris'' franchise as a whole. "hardening drops" is heavily based on "2009 sy loop" a sample from, X Static goldmine. This very same sample is also used for "Resolution" Chun-li's the in street fighter Alpha 3.

to:

* RecurringRiff: Several tracks throughout the series reference [[https://youtu.be/1DRW14vScUk "Hardening Drops"]], the level 0-499 BGM from the original ''TGM'', including the [[https://youtu.be/zFQChQr5_ZM Master 0-499]] and [[https://youtu.be/wf0rpeolmx0 500-699]] tracks from ''TGM 2'', as well as [[https://youtu.be/kJ4e7T2mna0?t=21s BGM 1]] and [[https://youtu.be/SqjYdF9au0s?t=11s BGM 3]] from ''TGM 3''. In essence, "Hardening Drops" is to ''TGM'' as "Korobeiniki" is to the ''Tetris'' franchise as a whole. "hardening drops" "Hardening Drops" is heavily based on "2009 sy loop" a sample from, from X Static goldmine. Goldmine. This very same sample is also used for "Resolution" Chun-li's the "Resolution", Chun-Li's theme in street fighter [[VideoGame/StreetFighterAlpha Street Fighter Alpha 3.]]
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** ''Tetris: The Absolute - The Grand Master 2 PLUS'' (Arcade, 2000; aka [=TGM2+=] or TAP) -- An upgrade to [=TGM2=] released two months later and given to arcade operators for free, that adds two new modes: TGM+ (in which garbage rises from the bottom at intervals), and the infamous T.A. Death mode (in which 20G kicks in ''as soon as the game starts''. [[https://www.youtube.com/watch?v=J_YqwAzbWRE Here's]] the infamous video that introduced many Westerners to TGM.) TAP was going to be ported to the UsefulNotes/PlayStation2, but legal issues with TAP's emulation in MAME lead to its cancellation. Fortunately, TAP did eventually seen a home console release in July 2023 as part of ''Arcade Archives'' collection.

to:

** ''Tetris: The Absolute - The Grand Master 2 PLUS'' (Arcade, 2000; aka [=TGM2+=] or TAP) -- An upgrade to [=TGM2=] released two months later and given to arcade operators for free, that adds two new modes: TGM+ (in which garbage rises from the bottom at intervals), and the infamous T.A. Death mode (in which 20G kicks in ''as soon as the game starts''. [[https://www.youtube.com/watch?v=J_YqwAzbWRE Here's]] the infamous video that introduced many Westerners to TGM.) TAP was going to be ported to the UsefulNotes/PlayStation2, but legal issues with TAP's emulation in MAME lead to its cancellation. Fortunately, TAP did eventually seen see a home console release in July 2023 as part of the ''Arcade Archives'' collection.
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* LoadsAndLoadsOfRules: The series' signature [[GameplayGrading Grade Recognition System]] rules are deceptively complex for a game that's about putting tetrominos into a well to make solid lines. While they basically boil down to "play quickly and make a lot of Tetrises", the exact workings are far more complex than just "more lines means more points". And don't expect ''any'' sort of in-game explanation on how these mechanics work. Game-specific details:

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* LoadsAndLoadsOfRules: The series' signature [[GameplayGrading Grade Recognition System]] rules are deceptively complex for a game that's about putting tetrominos into a well to make solid lines. While they basically boil down to "play quickly and make a lot of Tetrises", the exact workings are far more complex than just "more lines means more points". And [[GuideDangIt don't expect ''any'' any sort of in-game explanation on how these mechanics work.work]]. Game-specific details:

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* LighterAndSofter: [=TGM4=] was developed with a theme of "kindness" and incorporated pretty flowery graphics to that end. [[https://www.youtube.com/watch?v=3yMRaCuHk-o See for yourself.]] [[MoodWhiplash Big step down from]] ''Terror-Instinct'' to '''this''', isn't it?

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* LighterAndSofter: [=TGM4=] was developed with a theme of "kindness" and incorporated pretty flowery graphics to that end. [[https://www.youtube.com/watch?v=3yMRaCuHk-o See for yourself.]] [[MoodWhiplash Big step down from]] ''Terror-Instinct'' to '''this''', isn't it?it?)
* LoadsAndLoadsOfRules: The series' signature [[GameplayGrading Grade Recognition System]] rules are deceptively complex for a game that's about putting tetrominos into a well to make solid lines. While they basically boil down to "play quickly and make a lot of Tetrises", the exact workings are far more complex than just "more lines means more points". And don't expect ''any'' sort of in-game explanation on how these mechanics work. Game-specific details:
** In the first game, the grade system isn't too bad, as it's based on points...that is, until you get to grade S9. To achieve the final grade, Grand Master, simply earning points isn't enough (the game's "Next Grade" display will show the next threshold at "?????? points"), you ''also'' have to meet time-and-grade thresholds at three particular checkpoints during the game. Failure to meet these checkpoints and you're locked out of GM grade.
** The second game, ''Tetris: The Absolute - The Grand Master 2'' and its UpdatedRerelease ''Tetris: The Absolute - The Grand Master 2 PLUS'' is significantly more complex with how grades work. First of all, your on-screen score doesn't reflect your grade anymore. Then, [[https://tetris.wiki/Grade_Recognition_System#The_Absolute_Plus its version of GRS]] is influenced by several factors: Clearing multiple lines at once and making consecutive line clears, and the hidden points that contribute to your next grade slowly decrease if you don't make new line clears. ''And then'' to get the GM rank, you have to make a certain number of Tetrises in each section, complete each 100-level section within a target time, and for the second half of the game, [[DynamicDifficulty the target time is no longer fixed but instead based on your previous sections' times]]. If you meet ''those'' requirements, then in the MiniGameCredits that follow, your pieces ''turn invisible'' when they lock down and you have to survive for one minute (akin to a TrueFinalBoss), or else you only get an M grade instead of GM.
** The third game, ''Tetris: The Grand Master 3 - Terror-Instinct'', stacks ''two more'' sub-systems [[https://tetris.wiki/Tetris_The_Grand_Master_3_Terror-Instinct#Master on top of that]]. The version of GRS is carried over to this game, ''and'' implements a new system wherein if you complete a 100-level section[[note]]more specifically, its first 70 levels[[/note]] fast enough, you will get a "COOL!!" bonus that raises your grade by one...but every time you get a COOL!!, the next section's requirements for one will be based on your time for the section you just cleared, [[DoWellButNotPerfect so you can lose COOL!!s because you keep going faster and faster]]. You can't dawdle in 100-level sections either, otherwise you will get a "REGRET!!" and lose one grade. And on top of ''that'', if you make it to level 999, the credits mini-game comes back, ''and'' the lines you clear in this section contribute towards your final grade; normally each piece will vanish 5 seconds after being placed, but meet certain conditions and they will ''immediately'' turn invisible, ''and'' you will earn substantially more points towards your grades. If you master all of that, you will only get a Master M grade and not the coveted GM grade. To get ''that'', you have to get a "Promotional Exam" for a "Qualified" MM rank, which itself requires you to (to oversimplify) maintain an average MM grade over the course of a seven-run period, then take the exam, which is randomly given out and does not give you the option to opt out and get an MM grade there, ''then'' play well enough to be issued the exam for a GM grade.
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Correct date for TGM Ace


* ''Tetris: The Grand Master ACE'' (UsefulNotes/XBox360, 2006; aka TGMA or simply ACE) -- The only console-specific release in the ''TGM'' series. Due to ExecutiveMeddling by The Tetris Company, ''ACE''[='=]s gameplay deviates strongly from other ''TGM'' games, mostly following the Tetris Company guidelines instead.

to:

* ''Tetris: The Grand Master ACE'' (UsefulNotes/XBox360, 2006; 2005; aka TGMA or simply ACE) -- The only console-specific release in the ''TGM'' series. Due to ExecutiveMeddling by The Tetris Company, ''ACE''[='=]s gameplay deviates strongly from other ''TGM'' games, mostly following the Tetris Company guidelines instead.
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Grammar


* ''Tetris: The Grand Master ACE'' (UsefulNotes/XBox360, 2006; aka TGMA or simply ACE) -- The only console-specific release in the ''TGM'' series. Due to ExecutiveMeddling on by The Tetris Company, ''ACE''[='=]s gameplay deviates strongly from other ''TGM'' games, mostly following the Tetris Company guidelines instead.

to:

* ''Tetris: The Grand Master ACE'' (UsefulNotes/XBox360, 2006; aka TGMA or simply ACE) -- The only console-specific release in the ''TGM'' series. Due to ExecutiveMeddling on by The Tetris Company, ''ACE''[='=]s gameplay deviates strongly from other ''TGM'' games, mostly following the Tetris Company guidelines instead.
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Grammar


** ''Tetris: The Absolute - The Grand Master 2 PLUS'' (Arcade, 2000; aka [=TGM2+=] or TAP) -- An upgrade to [=TGM2=] released two months later and given to arcade operators for free, that adds two new modes: TGM+ (in which garbage rises from the bottom at intervals), and the infamous T.A. Death mode (in which 20G kicks in ''as soon as the game starts''. [[https://www.youtube.com/watch?v=J_YqwAzbWRE Here's]] the infamous video that introduced many Westerners to TGM.) TAP was going to be ported to the UsefulNotes/PlayStation2, but legal issues with TAP's emulation in MAME lead to its cancellation. Fortunatly, TAP has eventually seen an home console release in July 2023 as part of Arcade Archives collection.

to:

** ''Tetris: The Absolute - The Grand Master 2 PLUS'' (Arcade, 2000; aka [=TGM2+=] or TAP) -- An upgrade to [=TGM2=] released two months later and given to arcade operators for free, that adds two new modes: TGM+ (in which garbage rises from the bottom at intervals), and the infamous T.A. Death mode (in which 20G kicks in ''as soon as the game starts''. [[https://www.youtube.com/watch?v=J_YqwAzbWRE Here's]] the infamous video that introduced many Westerners to TGM.) TAP was going to be ported to the UsefulNotes/PlayStation2, but legal issues with TAP's emulation in MAME lead to its cancellation. Fortunatly, Fortunately, TAP has did eventually seen an a home console release in July 2023 as part of Arcade Archives ''Arcade Archives'' collection.
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None

Added DiffLines:

** The ''Arcade Archives'' release of ''TAP'' runs at 60 FPS. This is significant because the original arcade version ran at ''~62'' FPS, which will screw with the timing for anyone who's played on the original hardware. WordOfGod stated that they considered adding an arcade-perfect mode, but decided to stick with 60 FPS for consistency and to level the playing field.
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None


** ''Tetris: The Absolute - The Grand Master 2 PLUS'' (Arcade, 2000; aka [=TGM2+=] or TAP) -- An upgrade to [=TGM2=] released two months later and given to arcade operators for free, that adds two new modes: TGM+ (in which garbage rises from the bottom at intervals), and the infamous T.A. Death mode (in which 20G kicks in ''as soon as the game starts''. [[https://www.youtube.com/watch?v=J_YqwAzbWRE Here's]] the infamous video that introduced many Westerners to TGM.) TAP was going to be ported to the UsefulNotes/PlayStation2, but legal issues with TAP's emulation in MAME lead to its cancellation.

to:

** ''Tetris: The Absolute - The Grand Master 2 PLUS'' (Arcade, 2000; aka [=TGM2+=] or TAP) -- An upgrade to [=TGM2=] released two months later and given to arcade operators for free, that adds two new modes: TGM+ (in which garbage rises from the bottom at intervals), and the infamous T.A. Death mode (in which 20G kicks in ''as soon as the game starts''. [[https://www.youtube.com/watch?v=J_YqwAzbWRE Here's]] the infamous video that introduced many Westerners to TGM.) TAP was going to be ported to the UsefulNotes/PlayStation2, but legal issues with TAP's emulation in MAME lead to its cancellation. Fortunatly, TAP has eventually seen an home console release in July 2023 as part of Arcade Archives collection.



Despite the franchise's dormancy, Arika vice president (and TGM mastermind) Ichiro Mihara revealed on November 1, 2021 that [[https://twitter.com/miharasan/status/1455059629835120642?s=20 the company is planning to announce ports]] of the ''TGM'' games (although which ones were not specified). As of December 2022, the original TGM's port has been released on Nintendo Switch and [=PS4=], and a potential fourth ''TGM'' game may be considered depending on the success of the ports. A console port of Tetris The Grand Master 2 PLUS on PS4 and Switch has been confirmed for an international release for the 1st June 2023.

to:

Despite the franchise's dormancy, Arika vice president (and TGM mastermind) Ichiro Mihara revealed on November 1, 2021 that [[https://twitter.com/miharasan/status/1455059629835120642?s=20 the company is planning to announce ports]] of the ''TGM'' games (although which ones were not specified). As of December 2022, the original TGM's port has been released on Nintendo Switch and [=PS4=], followed a few months later by a port of TAP, and a potential fourth ''TGM'' game may be considered depending on the success of the ports. A console port of Tetris The Grand Master 2 PLUS on PS4 and Switch has been confirmed for an international release for the 1st June 2023.
ports.
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* PressStartToGameOver: In most games, a casual player might last about 3-4 minutes before topping out, albeit playing extremely slowly by the game's standards. But in ''Ti'', players who don't know what "Shirase" entails might pick it wondering what the mode is, promptly crap their pants over the ridiculous lock speeds, and get a GameOver in about ten seconds. At least in ''TAP'', "T.A. Death", to the Japanese non-reader's eye, [[NamesToRunAwayFromReallyFast sounds like a mode that newbi should stay away from]].

to:

* PressStartToGameOver: In most games, a casual player might last about 3-4 minutes before topping out, albeit playing extremely slowly by the game's standards. But in ''Ti'', players who don't know what "Shirase" entails might pick it wondering what the mode is, promptly crap their pants over the ridiculous lock speeds, and get a GameOver in about ten seconds. At least in ''TAP'', "T.A. Death", to the Japanese non-reader's eye, [[NamesToRunAwayFromReallyFast sounds like a mode that newbi newbies should stay away from]].
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None


* PressStartToGameOver: In most games, a casual player might last about 3-4 minutes before topping out, albeit playing extremely slowly by the game's standards. But in ''Ti'', players who don't know what "Shirase" entails might pick it wondering what the mode is, promptly crap their pants over the ridiculous lock speeds, and get a GameOver in about ten seconds. At least in ''TAP'', "T.A. Death", to the Japanese non-reader's eye, [[NamesToRunAwayFromReallyFast sounds like a mode that newbies should stay away from]].

to:

* PressStartToGameOver: In most games, a casual player might last about 3-4 minutes before topping out, albeit playing extremely slowly by the game's standards. But in ''Ti'', players who don't know what "Shirase" entails might pick it wondering what the mode is, promptly crap their pants over the ridiculous lock speeds, and get a GameOver in about ten seconds. At least in ''TAP'', "T.A. Death", to the Japanese non-reader's eye, [[NamesToRunAwayFromReallyFast sounds like a mode that newbies newbi should stay away from]].



* RecurringRiff: Several tracks throughout the series reference [[https://youtu.be/1DRW14vScUk "Hardening Drops"]], the level 0-499 BGM from the original ''TGM'', including the [[https://youtu.be/zFQChQr5_ZM Master 0-499]] and [[https://youtu.be/wf0rpeolmx0 500-699]] tracks from ''TGM 2'', as well as [[https://youtu.be/kJ4e7T2mna0?t=21s BGM 1]] and [[https://youtu.be/SqjYdF9au0s?t=11s BGM 3]] from ''TGM 3''. In essence, "Hardening Drops" is to ''TGM'' as "Korobeiniki" is to the ''Tetris'' franchise as a whole.

to:

* RecurringRiff: Several tracks throughout the series reference [[https://youtu.be/1DRW14vScUk "Hardening Drops"]], the level 0-499 BGM from the original ''TGM'', including the [[https://youtu.be/zFQChQr5_ZM Master 0-499]] and [[https://youtu.be/wf0rpeolmx0 500-699]] tracks from ''TGM 2'', as well as [[https://youtu.be/kJ4e7T2mna0?t=21s BGM 1]] and [[https://youtu.be/SqjYdF9au0s?t=11s BGM 3]] from ''TGM 3''. In essence, "Hardening Drops" is to ''TGM'' as "Korobeiniki" is to the ''Tetris'' franchise as a whole. "hardening drops" is heavily based on "2009 sy loop" a sample from, X Static goldmine. This very same sample is also used for "Resolution" Chun-li's the in street fighter Alpha 3.
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None


Despite the franchise's dormancy, Arika vice president (and TGM mastermind) Ichiro Mihara revealed on November 1, 2021 that [[https://twitter.com/miharasan/status/1455059629835120642?s=20 the company is planning to announce ports]] of the ''TGM'' games (although which ones were not specified). As of December 2022, the original TGM's port has been released on Nintendo Switch and [=PS4=], and a potential fourth ''TGM'' game may be considered depending on the success of the ports.

to:

Despite the franchise's dormancy, Arika vice president (and TGM mastermind) Ichiro Mihara revealed on November 1, 2021 that [[https://twitter.com/miharasan/status/1455059629835120642?s=20 the company is planning to announce ports]] of the ''TGM'' games (although which ones were not specified). As of December 2022, the original TGM's port has been released on Nintendo Switch and [=PS4=], and a potential fourth ''TGM'' game may be considered depending on the success of the ports.
ports. A console port of Tetris The Grand Master 2 PLUS on PS4 and Switch has been confirmed for an international release for the 1st June 2023.
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Typo


* ''Tetris: The Grand Master'' (UsefulNotes/{{Arcade|Game}}, 1998; aka [=TGM1=]) -- The first game in the series. The easiest in the series (both to complete and to achieve Grand Master rank), though that isn't saying much. Was going to be ported to the UsefulNotes/PlayStation, but it was passed over for Blue Planet Software's The Next Tetris. It finally got annofficial home release in December 2022 when Hamster released the game for the UsefulNotes/NintendoSwitch and [=PlayStation 4=] as a part of their ''Arcade Archives'' series.

to:

* ''Tetris: The Grand Master'' (UsefulNotes/{{Arcade|Game}}, 1998; aka [=TGM1=]) -- The first game in the series. The easiest in the series (both to complete and to achieve Grand Master rank), though that isn't saying much. Was going to be ported to the UsefulNotes/PlayStation, but it was passed over for Blue Planet Software's The Next Tetris. It finally got annofficial an official home release in December 2022 when Hamster released the game for the UsefulNotes/NintendoSwitch and [=PlayStation 4=] as a part of their ''Arcade Archives'' series.
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* ProductionThrowback: ''[=TGM3=]'''s Sakura mode serves this to ''Tetris with Manga/{{Cardcaptor mlSakura}} Eternal Heart''.

to:

* ProductionThrowback: ''[=TGM3=]'''s Sakura mode serves this to ''Tetris with Manga/{{Cardcaptor mlSakura}} Sakura}} Eternal Heart''.
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For some reason I thought the cardcaptor game predated the first TGM. It is the first Arika tetris gmae for homw consoles though


* ProductionThrowback: ''[=TGM3=]'''s Sakura mode serves this to ''Tetris with Manga/{{Cardcaptor Sakura}} Eternal Heart'', Creator/{{Arika}}'s very first Tetris game.

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* ProductionThrowback: ''[=TGM3=]'''s Sakura mode serves this to ''Tetris with Manga/{{Cardcaptor Sakura}} mlSakura}} Eternal Heart'', Creator/{{Arika}}'s very first Tetris game.Heart''.
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** The ''Arcade Archives'' release of the first game had a nasty tendancy to freeze up in the middle of the game, requiring a restart. This did get fixed in a patch, however.
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* ProductionThrowback: ''[=TGM3=]'''s Sakura mode serves this to ''Tetris with Manga/{{Cardcaptor Sakura}} Eternal Heart'', Creator/{{Arika}}'s very first Tetris game.

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* ''Tetris: The Grand Master ACE'' (UsefulNotes/XBox360, 2006; aka TGMA or simply ACE) -- The only console release of ''TGM'' until TGM1 was re-released as part of the ''Arcade Archives'' series in late 2022. Due to ExecutiveMeddling on behalf of both The Tetris Company, ''ACE''[='=]s gameplay deviates strongly from other ''TGM'' games, mostly following the Tetris Company guidelines instead.
* ''Tetris: The Grand Master 4 - The Masters of Round'' (Arcade, canceled; aka [=TGM4=] or (T)[=MoR=]) -- The latest game in the ''TGM'' series, originally due to come out in 2010. The new "easy" mode in this game is Konoha mode, a simplified "big" mode in which the goal is to completely clear the playfield of blocks as many times as possible. Its answer to TI's Shirase mode is Rounds, which goes up to at least level 2,500 and adds new gimmicks every several hundred levels. A location test was held in late 2009, but the game was apparently canceled in 2010 for unclear reasons. Until, somewhat out of nowhere, a new location test was held in the US in June 2015 and in Japan a month later, for what was being called ''The Grand Master 2015'', which had the Konoha and Rounds modes available. Apparently there was disagreement regarding licensing, and Arika was actually considering releasing the new game without the ''Tetris'' name, though it would likely result in a lawsuit. Since then Arika and the Tetris Company have had better relations, with Arika developing the (guideline compliant) ''Tetris 99'' for the Switch and the Arcade Archives release of [=TGM=]. However, the as of December 2022, [[VaporWare no news of an actual release of [=TGM4=] has followed.]]

For many years the series was seen as a something of a unicorn among western audiences, as none of the games were officially released outside Japan and none had home ports (until 2022, at least) and even the one home game, ''TGM ACE'' was seen as not exactly a TGM game.

to:

* ''Tetris: The Grand Master ACE'' (UsefulNotes/XBox360, 2006; aka TGMA or simply ACE) -- The only console console-specific release of in the ''TGM'' until TGM1 was re-released as part of the ''Arcade Archives'' series in late 2022. series. Due to ExecutiveMeddling on behalf of both by The Tetris Company, ''ACE''[='=]s gameplay deviates strongly from other ''TGM'' games, mostly following the Tetris Company guidelines instead.
* ''Tetris: The Grand Master 4 - The Masters of Round'' (Arcade, canceled; aka [=TGM4=] or (T)[=MoR=]) -- The latest game in the ''TGM'' series, originally due to come out in 2010. The new "easy" mode in this game is Konoha mode, a simplified "big" mode in which the goal is to completely clear the playfield of blocks as many times as possible. Its answer to TI's Shirase mode is Rounds, which goes up to at least level 2,500 and adds new gimmicks every several hundred levels. A location test was held in late 2009, but the game was apparently canceled in 2010 for unclear reasons. Until, somewhat out of nowhere, a new location test was held in the US in June 2015 and in Japan a month later, for what was being called ''The Grand Master 2015'', which had the Konoha and Rounds modes available. Apparently there was disagreement regarding licensing, and Arika was actually considering releasing the new game without the ''Tetris'' name, though it would likely result in a lawsuit. Since then Arika and the Tetris Company have had better relations, with Arika developing the (guideline compliant) ''Tetris 99'' for the Switch and the Arcade Archives release of [=TGM=]. However, the as As of December 2022, [[VaporWare no news of an actual release of [=TGM4=] has followed.]]

For many years the series was seen as a something of a unicorn among western audiences, as none of the games were officially released outside Japan and Japan, none of the arcade games had home ports (until 2022, at least) and even the one home game, ''TGM ACE'' was seen as not exactly a TGM game.game, mechanically.



Despite the franchise's dormancy, Arika vice president Ichiro Mihara revealed on November 1st, 2021 that [[https://twitter.com/miharasan/status/1455059629835120642?s=20 the company is planning to announce ports]] of the ''TGM'' games (although which ones were not specified). As of December 2022, the original TGM's port has been released on Nintendo Switch and [=PS4=], and a potential fourth ''TGM'' game may be considered depending on the success of the ports.

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Despite the franchise's dormancy, Arika vice president (and TGM mastermind) Ichiro Mihara revealed on November 1st, 1, 2021 that [[https://twitter.com/miharasan/status/1455059629835120642?s=20 the company is planning to announce ports]] of the ''TGM'' games (although which ones were not specified). As of December 2022, the original TGM's port has been released on Nintendo Switch and [=PS4=], and a potential fourth ''TGM'' game may be considered depending on the success of the ports.



** Lock delay (the delay between when a piece lands on something and when it locks into place) is present much like in SEGA and Jaleco ''Tetris'' games; it's the reason 20G is playable ''at all.''

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** Lock delay (the delay between when a piece lands on something and when it locks into place) is present much like in SEGA Sega and Jaleco ''Tetris'' games; it's the reason 20G is playable ''at all.''



*** The first piece will never be an S or a Z, so you cannot get overhangs in your first few pieces. You also will not get an O as your first piece, as an O followed by S or a Z forces an overhang.
*** The game keeps track of the last 4 pieces dealt, and will select new pieces until it comes across a piece not in the piece history or has already tried 4 times (or 6 in sequels).
*** Said history is initialized to SSSS (or SZSZ in sequels), so such unfortunate piece sequences happen even less often at the start of the game.

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*** The first piece will never be an S or a Z, so you cannot get overhangs in your first few pieces. You also will not get an O as your first piece, as an O followed by S or a Z forces an overhang.
*** The game keeps track of the last 4 pieces dealt, and will select new pieces until it comes across a piece not in the piece history or has already tried 4 times (or 6 in sequels).
sequels). This prevents getting too many of the same piece in a row, an infamous possibility in earlier games with true randomized pieces.
*** Said history is initialized to SSSS (or SZSZ in sequels), so such unfortunate the first piece sequences happen even less often at the start of the game.will never be an S or a Z, so you cannot get overhangs in your first few pieces.



*** Shirase is this game's version of T.A. Death, starting off at instant drop with ridiculously tight timings that get ''even stricter'' as the game progresses. The player must reach Level 500 within a specific period of time to keep playing, and fulfill a similar ask to keep playing past Level 1000, up to Level 1300. From Level 500 to 1000, garbage rows spring up from the bottom like in ''[=TGM2=]+''[='=]s TGM+ mode, and from Level 1000 to Level 1300, blocks take on a monochrome "[]" skin.

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*** Shirase is this game's version of T.A. Death, starting off at instant drop with ridiculously tight timings that get ''even stricter'' as the game progresses. The player must reach Level 500 within a specific period of time to keep playing, and fulfill a similar ask to keep playing past Level 1000, up to Level 1300. From Level 500 to 1000, garbage rows spring up from the bottom like in ''[=TGM2=]+''[='=]s TGM+ mode, and from Level 1000 to Level 1300, blocks take on a monochrome "[]" skin. appearance looking like two square brackets ("[]"), a nod to the very original version of ''Tetris'' for the Elektronika-60.



** ''[=TGM2015=]''[='=]s C button, intended as a LagCancel button, was also accidentally implemented as a clockwise rotation button.

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** ''[=TGM2015=]''[='=]s The 2015 test version of ''[=TGM4=]''[='=]s C button, intended as a LagCancel button, was also accidentally implemented as a clockwise rotation button.



* LagCancel: ''[=TGM2015=]''[='=]s C button removes the delay for fast horizontal movement and turns sonic drop into a standard hard drop when held down. Unfortunately, [[GameBreakingBug it's also a clockwise rotation button]].

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* LagCancel: ''[=TGM2015=]''[='=]s The 2015 test of ''[=TGM4=]''[='=]s C button removes removed the delay for fast horizontal movement and turns turned sonic drop into a standard hard drop when held down. Unfortunately, [[GameBreakingBug it's it was also a clockwise rotation button]].



* NintendoHard: On top of the difficult learning curve, getting GM in any of the games (other than [=TGM1=]) is a feat that takes many months, if not years, to attain. As of this update, there are maybe about 100 or so players with a GM rank in TAP Master (a mere three of which come from outside of Japan), and ''sixteen'' Ti [=GMs=], with four from outside Japan. [[note]]a total of 5 on Classic Rule; 3 on World Rule; 8 on both rules[[/note]] That said, the series is actually some of the fairest games in the ''Tetris'' franchise.

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* NintendoHard: On top of the difficult learning curve, getting GM in any of the games (other than [=TGM1=]) is a feat that takes many months, if not years, to attain. As of this update, there are maybe about 100 or so players with a GM rank in TAP Master (a mere three of which come from outside of Japan), and ''sixteen'' ''only sixteen'' Ti [=GMs=], [=GMs=].[[note]]5 players with four from outside Japan. [[note]]a total of 5 on Classic Rule; Rules alone, 3 on with World Rule; Rules alone, and 8 on having gotten the rank with both rules[[/note]] rule sets[[/note]] That said, the series is actually some of the fairest games in the ''Tetris'' franchise.



* {{Retraux}}: The final 300 levels of Shirase mode (out of 1300) change the block designs to monochrome (in Classic Rule) or green (in World Rule) "[]" blocks, a tribute to the original Electronika-60 ''Tetris''.

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* {{Retraux}}: The final 300 levels of Shirase mode (out of 1300) change the block designs to monochrome (in Classic Rule) or green (in World Rule) "[]" blocks, blocks made of opening and closing square brackets ("[]"), a tribute to the original Electronika-60 ''Tetris''.



* WordSaladTitle: ''Tetris: The Absolute - The Grand Master 2 PLUS'', ''Tetris: The Grand Master 3 - Terror-Instinct'' and ''Tetris: The Grand Master 4 - The Masters of Round''. Whew, that's a mouthful.

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* WordSaladTitle: ''Tetris: The Absolute - The Grand Master 2 PLUS'', (PLUS)'', ''Tetris: The Grand Master 3 - Terror-Instinct'' and ''Tetris: The Grand Master 4 - The Masters of Round''. Whew, that's a mouthful.

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The ''TGM'' series plays a bit similarly to usual ''Tetris'' games (specifically, Creator/{{Sega}}'s versions of the game). However, there are a few mechanics that alter the game dramatically. Leveling up, for instance, is no longer just done through clearing lines; instead, ''every piece you drop'' will raise the level counter by one, as well as clearing lines (one per line clear). However, level numbers also take on a different meaning: the game speeds up only at particular levels, rather than with every level. The level stops going up at level ''n''+99, where ''n'' is a multiple of 100; at that point you must clear a line to level up.

At level 500, the game's drop speed maxes out and pieces drop ''instantly'' in what is known as "20G"[[note]]20 grid cells per frame (1/60th of a second). The playing field is 20 blocks high. Do the math.[[/note]] speed, forcing you to slide pieces along the stack (or ground) into place. And in newer games, some of the game's finer details are adjusted to make the game harder. 20G went on to be featured in other, more mainstream ''Tetris'' games, such as ''Tetris DS'', but most of those games had a mechanic known as "infinite rotation", so in practice, the drop was instant but the lock could be delayed indefinitely for each piece; this is not the case in ''TGM''. In speed-ups after 20G, the time that the pieces take to lock decreases. The game ends at level 999.

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The ''TGM'' series plays falls into a bit similarly to usual lineage of previous Japanese ''Tetris'' games (specifically, arcade games, starting with Creator/{{Sega}}'s versions original 1988 Japanese arcade version of the game). game. This lineage gives it characteristics like initial piece orientation, a delay for a piece to lock down when it hits the stack (allowing a bit of last-moment maneuvering) and even the piece color scheme is identical.

However, there are a few mechanics that alter the game dramatically. Leveling up, for instance, is no longer just done through clearing lines; instead, ''every piece you drop'' will raise the level counter by one, as well as clearing lines (one per line clear). However, level numbers also take on a different meaning: the game speeds up only at particular levels, rather than with every level. The level stops going up at level ''n''+99, where ''n'' is a multiple of 100; at that point you must clear a line to level up.

up. Like the Sega arcade game, where the speed went up then back down before going back up, the game gives the player a small respite by (briefly) slowing back down at level 200. All too briefly, in fact.

At level 500, the game's drop speed maxes out and pieces drop ''instantly'' in what is known as "20G"[[note]]20 grid cells per frame (1/60th of a second). The playing field is 20 blocks high. Do the math.[[/note]] speed, forcing you to slide pieces along the stack (or ground) into place. And in newer games, some of the game's finer details are adjusted to make the game even harder. 20G went on to be featured in other, more mainstream ''Tetris'' games, such as ''Tetris DS'', but most of those games had a mechanic known as "infinite rotation", so in practice, the drop was instant but the lock could be delayed indefinitely for each piece; this is not the case in ''TGM''. In speed-ups after 20G, the time that the pieces take to lock decreases. The game ends at level 999.



* ''Tetris: The Grand Master'' (UsefulNotes/{{Arcade|Game}}, 1998; aka [=TGM1=]) -- The first game in the series. The easiest in the series (both to complete and to achieve Grand Master rank), though that isn't saying much. Was going to be ported to the UsefulNotes/PlayStation, but it was passed over for Blue Planet Software's The Next Tetris. A fan-made conversion program that allows the arcade version to run on a [=PlayStation=] was released in 2020, and on 1 December 2022, Hamster released the game for the Nintendo Switch and [=PlayStation 4=] as a part of their ''Arcade Archives'' series.

to:

* ''Tetris: The Grand Master'' (UsefulNotes/{{Arcade|Game}}, 1998; aka [=TGM1=]) -- The first game in the series. The easiest in the series (both to complete and to achieve Grand Master rank), though that isn't saying much. Was going to be ported to the UsefulNotes/PlayStation, but it was passed over for Blue Planet Software's The Next Tetris. A fan-made conversion program that allows the arcade version to run on a [=PlayStation=] was released It finally got annofficial home release in 2020, and on 1 December 2022, 2022 when Hamster released the game for the Nintendo Switch UsefulNotes/NintendoSwitch and [=PlayStation 4=] as a part of their ''Arcade Archives'' series.



** ''Tetris: The Absolute - The Grand Master 2 PLUS'' (Arcade, 2000; aka [=TGM2+=] or TAP) -- An upgrade to [=TGM2=] that adds two new modes: TGM+ (in which garbage rises from the bottom at intervals), and the infamous T.A. Death mode (in which 20G kicks in ''as soon as the game starts.'' [[https://www.youtube.com/watch?v=J_YqwAzbWRE Here's]] the infamous video that introduced many Westerners to TGM.) TAP was going to be ported to the UsefulNotes/PlayStation2, but legal issues with TAP's emulation in MAME lead to its cancellation.
** ''Tetris with Manga/CardcaptorSakura - Eternal Heart'' (UsefulNotes/PlayStation, 2000; aka [=EH=]) -- A console-exclusive LicensedGame that uses the rotation system of [=TGM2=]. Rather than play Tetris for a grade at high speed, the emphasis is clearing seven jeweled blocks in a Tetris board as quickly as possible (at minimal speeds) over a number of stages, similar to the Sega-produced Tetris derivative ''Flash Point''. A combined time limit for all stages is imposed in the story mode. This mode of play has been carried over into ''Tetris: The Grand Master 3'' as Sakura mode (with the SerialNumbersFiledOff, obviously).
* ''Tetris: The Grand Master 3 - Terror-Instinct'' (Arcade, 2005; aka [=TGM3=] or Ti) -- Makes a few changes to the series' signature rotation system and incorporates the Super Rotation System (the rotation system used in "guideline" ''Tetris'' games). Revises the Master mode grade system and implements a "qualified grade" system that indicates your (roughly) average performance, similar to those of martial arts classes. T.A. Death has been replaced by Shirase mode, which has faster speeds and goes up to level 1,300 instead of 999. For those who aren't too bright at TGM, there's Easy mode, which has a slower speed curve and a special scoring system, as well as Sakura mode, which is based on the "target block"-clearing system from ''Tetris with Manga/CardcaptorSakura: Eternal Heart''. This is also the game on which the infamous [[https://www.youtube.com/watch?v=jwC544Z37qo "Invisible Tetris"]] video was recorded.
* ''Tetris: The Grand Master ACE'' (UsefulNotes/XBox360, 2006; aka TGMA or simply ACE) -- The only console release of ''TGM'' until TGM1 was re-released as part of the ''Arcade Archives'' series in late 2022. Due to ExecutiveMeddling on behalf of both The Tetris Company and Microsoft, ''ACE''[='=]s gameplay deviates strongly from other ''TGM'' games.
* ''Tetris: The Grand Master 4 - The Masters of Round'' (Arcade, canceled; aka [=TGM4=] or (T)[=MoR=]) -- The latest game in the ''TGM'' series, due to come out in 2010. The new "easy" mode in this game is Konoha mode, a simplified "big" mode in which the goal is to completely clear the playfield of blocks as many times as possible. Its answer to TI's Shirase mode is Rounds, which goes up to at least level 2,500 and adds new gimmicks every several hundred levels. A location test was held in late 2009, but the game was canceled in 2010 for unclear reasons. The series seems to have died with this, until...
* ''[=TGM2015=]'' (Arcade, release date TBD, working title) -- An in-development ''TGM'' title that recycles many elements from ''TGM 4''. A location test was held in the US in June 2015 and in Japan a month later, and had the Konoha and Rounds modes available. However, as of December 2022, [[VaporWare no news of an actual release has followed.]]

Unfortunately, if you want to play TGM, especially legitimately, you're not going to get a chance so easily. None of the arcade games (aside from the original TGM) have had ports (as mentioned above, [=TGM2=] almost got ported to the [=PS2=]), and ''TGM ACE'', as mentioned above, isn't exactly a TGM game. There are, however, clones that allow you to simulate the TGM series:
* ''VideoGame/NullpoMino'' -- A Java-based open-source clone with a wide variety of modes (not just TGM) and customization, as well as online multiplayer.
* ''[[http://tetrisconcept.net/forum/showthread.html?t=2 Texmaster]]'' -- A more minimalist clone aimed simply at simulating TGM modes. Perhaps noteworthy for inciting the anger of Arika (and allegedly getting the [=PS2=] port of [=TGM2=] cancelled).

to:

** ''Tetris: The Absolute - The Grand Master 2 PLUS'' (Arcade, 2000; aka [=TGM2+=] or TAP) -- An upgrade to [=TGM2=] released two months later and given to arcade operators for free, that adds two new modes: TGM+ (in which garbage rises from the bottom at intervals), and the infamous T.A. Death mode (in which 20G kicks in ''as soon as the game starts.'' starts''. [[https://www.youtube.com/watch?v=J_YqwAzbWRE Here's]] the infamous video that introduced many Westerners to TGM.) TAP was going to be ported to the UsefulNotes/PlayStation2, but legal issues with TAP's emulation in MAME lead to its cancellation.
** ''Tetris with Manga/CardcaptorSakura - Eternal Heart'' (UsefulNotes/PlayStation, 2000; aka [=EH=]) -- A console-exclusive LicensedGame that uses the rotation system of [=TGM2=]. Rather than play Tetris for a grade at high speed, the emphasis is clearing seven jeweled blocks in a Tetris board as quickly as possible (at minimal speeds) over a number of stages, similar to the Sega-produced Tetris derivative ''Flash Point''. A combined time limit for all stages is imposed in the story mode. This mode of play has been carried over into ''Tetris: The Grand Master 3'' as Sakura mode (with the SerialNumbersFiledOff, obviously).
* ''Tetris: The Grand Master 3 - Terror-Instinct'' (Arcade, 2005; aka [=TGM3=] or Ti) -- Makes a few changes to the series' signature rotation system and also incorporates the Super Rotation System (the rotation system used in "guideline" that's part of the guideline all officially licensed ''Tetris'' games).games have had to comply with starting with 2001's ''Tetris Worlds''. Players can choose which rule set to use, referred to as "classic" and "world", respectively, and the tetrominoes even change color to indicate which set is in use, with classic rules using the traditional Sega/TGM colors, and world rules using the guideline-required colors. Revises the Master mode grade system and implements a "qualified grade" system that indicates your (roughly) average performance, similar to those of martial arts classes. T.A. Death has been replaced by Shirase mode, which has faster speeds and goes up to level 1,300 instead of 999. For those who aren't too bright at TGM, there's Easy mode, which has a slower speed curve and a special scoring system, as well as Sakura mode, which is based on the "target block"-clearing system from the licensed [=PlayStation 2=] game ''Tetris with Manga/CardcaptorSakura: Eternal Heart''.Heart'' that was also developed by Arika, itself a revisiting of the early Sega ''Tetris'' sequel ''Flash Point''. This is also the game on which the infamous [[https://www.youtube.com/watch?v=jwC544Z37qo "Invisible Tetris"]] video was recorded.
* ''Tetris: The Grand Master ACE'' (UsefulNotes/XBox360, 2006; aka TGMA or simply ACE) -- The only console release of ''TGM'' until TGM1 was re-released as part of the ''Arcade Archives'' series in late 2022. Due to ExecutiveMeddling on behalf of both The Tetris Company and Microsoft, Company, ''ACE''[='=]s gameplay deviates strongly from other ''TGM'' games.
games, mostly following the Tetris Company guidelines instead.
* ''Tetris: The Grand Master 4 - The Masters of Round'' (Arcade, canceled; aka [=TGM4=] or (T)[=MoR=]) -- The latest game in the ''TGM'' series, originally due to come out in 2010. The new "easy" mode in this game is Konoha mode, a simplified "big" mode in which the goal is to completely clear the playfield of blocks as many times as possible. Its answer to TI's Shirase mode is Rounds, which goes up to at least level 2,500 and adds new gimmicks every several hundred levels. A location test was held in late 2009, but the game was apparently canceled in 2010 for unclear reasons. The series seems to have died with this, until...
* ''[=TGM2015=]'' (Arcade, release date TBD, working title) -- An in-development ''TGM'' title that recycles many elements from ''TGM 4''. A
Until, somewhat out of nowhere, a new location test was held in the US in June 2015 and in Japan a month later, and for what was being called ''The Grand Master 2015'', which had the Konoha and Rounds modes available. Apparently there was disagreement regarding licensing, and Arika was actually considering releasing the new game without the ''Tetris'' name, though it would likely result in a lawsuit. Since then Arika and the Tetris Company have had better relations, with Arika developing the (guideline compliant) ''Tetris 99'' for the Switch and the Arcade Archives release of [=TGM=]. However, the as of December 2022, [[VaporWare no news of an actual release of [=TGM4=] has followed.]]

Unfortunately, if you want to play TGM, especially legitimately, you're not going to get For many years the series was seen as a chance so easily. None something of a unicorn among western audiences, as none of the arcade games (aside from the original TGM) have were officially released outside Japan and none had home ports (as mentioned above, [=TGM2=] almost got ported to (until 2022, at least) and even the [=PS2=]), and one home game, ''TGM ACE'', ACE'' was seen as mentioned above, isn't not exactly a TGM game. There are, however, game.

This lead to bootleg
clones that allow you to simulate the TGM series:
* ''VideoGame/NullpoMino'' -- A
series gameplay, including ''VideoGame/NullpoMino'', a Java-based open-source clone with a wide variety of modes (not just TGM) and customization, as well as online multiplayer.
*
multiplayer, and ''[[http://tetrisconcept.net/forum/showthread.html?t=2 Texmaster]]'' -- A Texmaster]]'', a more minimalist clone aimed simply at simulating TGM modes. Perhaps modes, which is possibly most noteworthy for inciting the anger of Arika (and allegedly getting the [=PS2=] port of [=TGM2=] cancelled).


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Adverb. Basic Grammar


The ''TGM'' series plays a bit similar to usual ''Tetris'' games (specifically, Creator/{{Sega}}'s versions of the game). However, there are a few mechanics that alter the game dramatically. Leveling up, for instance, is no longer just done through clearing lines; instead, ''every piece you drop'' will raise the level counter by one, as well as clearing lines (one per line clear). However, level numbers also take on a different meaning: the game speeds up only at particular levels, rather than with every level. The level stops going up at level ''n''+99, where ''n'' is a multiple of 100; at that point you must clear a line to level up.

to:

The ''TGM'' series plays a bit similar similarly to usual ''Tetris'' games (specifically, Creator/{{Sega}}'s versions of the game). However, there are a few mechanics that alter the game dramatically. Leveling up, for instance, is no longer just done through clearing lines; instead, ''every piece you drop'' will raise the level counter by one, as well as clearing lines (one per line clear). However, level numbers also take on a different meaning: the game speeds up only at particular levels, rather than with every level. The level stops going up at level ''n''+99, where ''n'' is a multiple of 100; at that point you must clear a line to level up.
Is there an issue? Send a MessageReason:
None


* ''Tetris: The Grand Master'' (UsefulNotes/{{Arcade|Game}}, 1998; aka [=TGM1=]) -- The first game in the series. The easiest in the series (both to complete and to achieve Grand Master rank), though that isn't saying much. Was going to be ported to the UsefulNotes/PlayStation, but it was passed over for Blue Planet Software's The Next Tetris. A conversion program that allows the arcade version to run on a [=PlayStation=] was released. On 1 December 2022, Hamster released the game for the Nintendo Switch and [=PlayStation 4=] as an entry to their ''Arcade Archives'' series.

to:

* ''Tetris: The Grand Master'' (UsefulNotes/{{Arcade|Game}}, 1998; aka [=TGM1=]) -- The first game in the series. The easiest in the series (both to complete and to achieve Grand Master rank), though that isn't saying much. Was going to be ported to the UsefulNotes/PlayStation, but it was passed over for Blue Planet Software's The Next Tetris. A fan-made conversion program that allows the arcade version to run on a [=PlayStation=] was released. On released in 2020, and on 1 December 2022, Hamster released the game for the Nintendo Switch and [=PlayStation 4=] as an entry to a part of their ''Arcade Archives'' series.



** ''Tetris: The Absolute - The Grand Master 2 PLUS'' (Arcade, 2000; aka [=TGM2+=] or TAP) -- An upgrade to [=TGM2=] that adds two new modes: TGM+ (in which garbage rises from the bottom at intervals), and the infamous T.A. Death mode (in which 20G kicks in ''as soon as the game starts.'' [[https://www.youtube.com/watch?v=J_YqwAzbWRE Here's]] the infamous video that introduced many Westerners to TGM.) TAP was going to be ported to the UsefulNotes/PlayStation2, but legal issues with TAP's emulation in MAME caused Arika to not publish it.
** ''Tetris with Manga/CardcaptorSakura - Eternal Heart'' (UsefulNotes/PlayStation, 2000; aka [=EH=]) -- A console-exclusive LicensedGame that uses the rotation system of [=TGM2=]. Rather than play Tetris for a grade at high speed, the emphasis is clearing seven jeweled blocks in a Tetris board as quickly as possible (at minimal speeds) over a number of stages, similar to the Sega-produced Tetris derivative ''Flash Point''. A combined time limit for all stages is imposed in the story mode. This mode of play has been carried over into ''Tetris: The Grand Master 3'' as Sakura mode (with SerialNumbersFiledOff, obviously).

to:

** ''Tetris: The Absolute - The Grand Master 2 PLUS'' (Arcade, 2000; aka [=TGM2+=] or TAP) -- An upgrade to [=TGM2=] that adds two new modes: TGM+ (in which garbage rises from the bottom at intervals), and the infamous T.A. Death mode (in which 20G kicks in ''as soon as the game starts.'' [[https://www.youtube.com/watch?v=J_YqwAzbWRE Here's]] the infamous video that introduced many Westerners to TGM.) TAP was going to be ported to the UsefulNotes/PlayStation2, but legal issues with TAP's emulation in MAME caused Arika lead to not publish it.
its cancellation.
** ''Tetris with Manga/CardcaptorSakura - Eternal Heart'' (UsefulNotes/PlayStation, 2000; aka [=EH=]) -- A console-exclusive LicensedGame that uses the rotation system of [=TGM2=]. Rather than play Tetris for a grade at high speed, the emphasis is clearing seven jeweled blocks in a Tetris board as quickly as possible (at minimal speeds) over a number of stages, similar to the Sega-produced Tetris derivative ''Flash Point''. A combined time limit for all stages is imposed in the story mode. This mode of play has been carried over into ''Tetris: The Grand Master 3'' as Sakura mode (with the SerialNumbersFiledOff, obviously).



* ''Tetris: The Grand Master ACE'' (UsefulNotes/XBox360, 2006; aka TGMA or simply ACE) -- The only console release of ''TGM'' thus far. (A port of TAP for the [=PS2=] had been previously in the works but was scrapped.) Due to ExecutiveMeddling on The Tetris Company's and Microsoft's parts, ''ACE''[='=]s gameplay deviates strongly from other ''TGM'' games.
* ''Tetris: The Grand Master 4 - The Masters of Round'' (Arcade, canceled; aka [=TGM4=] or (T)[=MoR=]) -- The latest game in the ''TGM'' series, due to come out in 2010. The new "easy" mode in this game is Konoha mode, a simplified "big" mode in which the goal is to completely clear the playfield of blocks as many times as possible. Its answer to Ti's Shirase mode is Rounds, which goes up to at least level 2,500 and adds new gimmicks every several hundred levels. A location test was held in late 2009, but the game was canceled in 2010 for unclear reasons. The series seems to have died with this, until...
* ''[=TGM2015=]'' (Arcade, release date TBD, working title) -- An in-development ''TGM'' title that recycles many elements from ''TGM 4''. A location test was held in the US in June 2015 and in Japan a month later, and had the Konoha and Rounds modes available. However, as of July 2016, [[VaporWare no news of an actual release followed.]]

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* ''Tetris: The Grand Master ACE'' (UsefulNotes/XBox360, 2006; aka TGMA or simply ACE) -- The only console release of ''TGM'' thus far. (A port until TGM1 was re-released as part of TAP for the [=PS2=] had been previously ''Arcade Archives'' series in the works but was scrapped.) late 2022. Due to ExecutiveMeddling on behalf of both The Tetris Company's Company and Microsoft's parts, Microsoft, ''ACE''[='=]s gameplay deviates strongly from other ''TGM'' games.
* ''Tetris: The Grand Master 4 - The Masters of Round'' (Arcade, canceled; aka [=TGM4=] or (T)[=MoR=]) -- The latest game in the ''TGM'' series, due to come out in 2010. The new "easy" mode in this game is Konoha mode, a simplified "big" mode in which the goal is to completely clear the playfield of blocks as many times as possible. Its answer to Ti's TI's Shirase mode is Rounds, which goes up to at least level 2,500 and adds new gimmicks every several hundred levels. A location test was held in late 2009, but the game was canceled in 2010 for unclear reasons. The series seems to have died with this, until...
* ''[=TGM2015=]'' (Arcade, release date TBD, working title) -- An in-development ''TGM'' title that recycles many elements from ''TGM 4''. A location test was held in the US in June 2015 and in Japan a month later, and had the Konoha and Rounds modes available. However, as of July 2016, December 2022, [[VaporWare no news of an actual release has followed.]]



Despite the franchise's dormancy, Arika vice president Ichiro Mihara revealed on November 1st, 2021 that [[https://twitter.com/miharasan/status/1455059629835120642?s=20 the company is planning to announce ports]] of the ''TGM'' games (although which ones were not specified). As of December 2022, the original TGM's port has been released, and a potential fourth ''TGM'' game may be considered depending on the success of the ports.

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Despite the franchise's dormancy, Arika vice president Ichiro Mihara revealed on November 1st, 2021 that [[https://twitter.com/miharasan/status/1455059629835120642?s=20 the company is planning to announce ports]] of the ''TGM'' games (although which ones were not specified). As of December 2022, the original TGM's port has been released, released on Nintendo Switch and [=PS4=], and a potential fourth ''TGM'' game may be considered depending on the success of the ports.
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-> ''[[CatchPhrase Ready, go!]]''

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-> ''[[CatchPhrase Ready, go!]]''
''Ready, go!''



** ''TGM 1'' explicitly indicates the amount of points needed to go up a grade...but at S9, the required points is simply displayed as "??????". As it turns out, not only is there a score threshold (126,000 points), ''but'' there are also "checkpoints" throughout the game that check your current grade and time; failing any of these checkpoints' quotas means you won't get the GM rank. None of this is hinted at in-game.
** The exact workings of subsequent games' grade systems are even more obfuscated. ''TGM 2'' and ''TGM 2+'' don't show your progress towards the next grade (your score is shown, but your score has nothing to do with your grade), and ''TGM 3'' only shows your grade at the very end.

to:

** ''TGM 1'' explicitly indicates the amount of points needed to go up a grade...but at S9, the required points is simply displayed as "??????". As it turns out, not only is there a score threshold (126,000 points), ''but'' there are also "checkpoints" throughout the game that check your current grade and time; time, ''and'' you have to complete the game in 13 minutes and 30 seconds or less; failing any of these checkpoints' quotas means you won't get the GM rank. None of this is hinted at in-game.
** The exact workings of subsequent games' grade systems are even more obfuscated. ''TGM 2'' and ''TGM 2+'' don't show your progress towards the next grade (your score is shown, but your score has nothing to do with your grade), and ''TGM 3'' only shows your grade at the very end.

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