History VideoGame / TetrisTheGrandMaster

11th Jan '17 9:25:40 AM LucaEarlgrey
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* DoWellButNotPerfect: Due to a glitch in combo bonus calculation, TAP awards consecutive triple clears far better than consecutive Tetrises. This was corrected in the sequel

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* DoWellButNotPerfect: DoWellButNotPerfect:
**
Due to a glitch in combo bonus calculation, TAP awards consecutive triple clears far better than consecutive Tetrises. This was corrected in the sequelsequel.
** In ''[=TGM3=]'' Master, play too fast in one section for a COOL and you'll have to play almost just as fast for the next section's COOL, which means you can get screwed out of the invisible roll for having a strong early game only to choke later on.
14th Dec '16 3:38:10 PM Xtifr
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'''Tetris: The Grand Master''' is a series of [[NintendoHard challenging]] ''Tetris'' games developed by Arika, intended for advanced players.

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'''Tetris: ''Tetris: The Grand Master''' Master'' is a series of [[NintendoHard challenging]] ''Tetris'' games developed by Arika, intended for advanced players.
3rd Dec '16 8:05:59 PM LucaEarlgrey
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* PressStartToGameOver: In most games, a casual player might last about 3-4 minutes before topping out, albeit playing extremely slowly by the game's standards. But in ''Ti'', players who don't know what "Shirase" entails might pick it wondering what the mode is, promptly crap their pants over the ridiculous lock speeds, and get a GameOver in about ten seconds. At least in ''TAP'', "T.A. Death" vaguely [[NamesToRunAwayFromReallyFast sounds like a mode that newbies who can't read Japanese should stay away from]].

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* PressStartToGameOver: In most games, a casual player might last about 3-4 minutes before topping out, albeit playing extremely slowly by the game's standards. But in ''Ti'', players who don't know what "Shirase" entails might pick it wondering what the mode is, promptly crap their pants over the ridiculous lock speeds, and get a GameOver in about ten seconds. At least in ''TAP'', "T.A. Death" vaguely Death", to the Japanese non-reader's eye, [[NamesToRunAwayFromReallyFast sounds like a mode that newbies who can't read Japanese should stay away from]].
3rd Dec '16 8:05:12 PM LucaEarlgrey
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* PressStartToGameOver: In most games, a casual player might last about 3-4 minutes before topping out, albeit playing extremely slowly by the game's standards. But in ''Ti'', players who don't know what "Shirase" entails might pick it, promptly crap their pants over the ridiculous lock speedsm, and get a GameOver in about ten seconds. At least in ''TAP'', "T.A. Death" vaguely [[NamesToRunAwayFromReallyFast sounds like a mode that newbies who can't read Japanese should stay away from]].

to:

* PressStartToGameOver: In most games, a casual player might last about 3-4 minutes before topping out, albeit playing extremely slowly by the game's standards. But in ''Ti'', players who don't know what "Shirase" entails might pick it, it wondering what the mode is, promptly crap their pants over the ridiculous lock speedsm, speeds, and get a GameOver in about ten seconds. At least in ''TAP'', "T.A. Death" vaguely [[NamesToRunAwayFromReallyFast sounds like a mode that newbies who can't read Japanese should stay away from]].
3rd Dec '16 8:04:44 PM LucaEarlgrey
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* PressStartToGameOver: In most games, a casual player might last about 3-4 minutes before topping out, albeit playing extremely slowly by the game's standards. But in ''Ti'', players who don't know what "Shirase" entails might pick it, promptly crap their pants over the ridiculous lock speedsm, and get a GameOver in about ten seconds. At least in ''TAP'', "T.A. Death" vaguely [[NamesToRunAwayFromReallyFast sounds like a mode that newbies who can't read Japanese should stay away from]].
16th Nov '16 1:10:13 PM MissMokushiroku
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* AntiRageQuitting: Aside from being an ArcadeGame and thus inherently discouraging ragequitting by charging money for each play, ''Tetris: The Grand Master 3 - Terror-Instinct'' discourages ragequitting in two of its own ways if you're logged in with an account:
** The game keeps track of your last seven games, and if the average of your best four games exceed your current "qualified grade", you'll be given a "Promotional Exam" in which you try to meet or exceed the target grade; doing so increases your qualified grade to the target grade, giving you a measure of how well you generally do and not just your best performance. In fact, reaching the qualified grade immediately below Grand Master is required to be able to achieve the GM grade.
** If you're doing poorly compared to your qualified grade, the game will quietly hand out a "demotional exam" with the opposite mechanism: if you do not meet your qualified grade, it will decrease by one.
27th Jul '16 5:14:26 PM Someoneman
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** ''[=TGM3=]'' has four frames of input lag[[note]]one frame = 1/60th of a second, referencing the 60 Hz refresh rate of an NTSC television. Therefore, 4 frames = 1/15th of a second[[/note]]. In a game where less than five frames can make the difference between [[AwesomeMoments superplay]] and disaster, this can be enough to break a run if you don't take it into account.

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** ''[=TGM3=]'' has four frames of input lag[[note]]one frame = 1/60th of a second, referencing the 60 Hz refresh rate of an NTSC television. Therefore, 4 frames = 1/15th of a second[[/note]]. In a game where less than five frames can make the difference between [[AwesomeMoments superplay]] superplay and disaster, this can be enough to break a run if you don't take it into account.
7th Jul '16 12:48:02 PM normal19
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* FissionMailed: In [=TGM3=], after a promotional exam, the result is shown on a roulette with "pass" and "fail". The results screen cycles them and stops on "fail," and if you actually passed it will replace it with "pass" and celebratory fireworks. The effect is stronger the higher the grade you were testing for.
7th Jul '16 12:35:34 PM normal19
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* ''[=TGM2015=]'' (Arcade, release date TBD, working title) -- An in-development ''TGM'' title that recycles many elements from ''TGM 4''. A location test was held in the US in June 2015 and in Japan a month later, and had the Konoha and Rounds modes available.

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* ''[=TGM2015=]'' (Arcade, release date TBD, working title) -- An in-development ''TGM'' title that recycles many elements from ''TGM 4''. A location test was held in the US in June 2015 and in Japan a month later, and had the Konoha and Rounds modes available.
available. However, as of July 2016, [[VaporWare no news of an actual release followed.]]
14th Feb '16 10:18:19 AM GrammarNavi
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* ''Tetris: The Grand Master'' (Arcade, 1998; aka [=TGM1=]) -- The first game in the series. The easiest in the series (both to complete and to achieve Grand Master rank), though that isn't saying much.

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* ''Tetris: The Grand Master'' (Arcade, (UsefulNotes/{{Arcade|Game}}, 1998; aka [=TGM1=]) -- The first game in the series. The easiest in the series (both to complete and to achieve Grand Master rank), though that isn't saying much.



** ''Tetris: The Absolute - The Grand Master 2 PLUS'' (Arcade, 2000; aka [=TGM2+=] or TAP) -- An upgrade to [=TGM2=] that adds two new modes: TGM+ (in which garbage rises from the bottom at intervals), and the infamous T.A. Death mode (in which 20G kicks in ''as soon as the game starts.'' [[http://www.youtube.com/watch?v=J_YqwAzbWRE Here's]] the infamous video that introduced many Westerners to TGM.) TAP was going to be ported to the {{PlayStation 2}}, but legal issues with TAP's emulation in MAME caused Arika to not publish it.
** ''Tetris with Manga/CardcaptorSakura - Eternal Heart'' (PlayStation, 2000; aka [=EH=]) -- A console-exclusive LicensedGame that uses the rotation system of [=TGM2=]. Rather than play Tetris for a grade at high speed, the emphasis is clearing seven jeweled blocks in a Tetris board as quickly as possible (at minimal speeds) over a number of stages, similar to the Sega-produced Tetris derivative ''Flash Point''. A combined time limit for all stages is imposed in the story mode. This mode of play has been carried over into ''Tetris: The Grand Master 3'' as Sakura mode (with SerialNumbersFiledOff, obviously).

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** ''Tetris: The Absolute - The Grand Master 2 PLUS'' (Arcade, 2000; aka [=TGM2+=] or TAP) -- An upgrade to [=TGM2=] that adds two new modes: TGM+ (in which garbage rises from the bottom at intervals), and the infamous T.A. Death mode (in which 20G kicks in ''as soon as the game starts.'' [[http://www.youtube.com/watch?v=J_YqwAzbWRE Here's]] the infamous video that introduced many Westerners to TGM.) TAP was going to be ported to the {{PlayStation 2}}, UsefulNotes/PlayStation2, but legal issues with TAP's emulation in MAME caused Arika to not publish it.
** ''Tetris with Manga/CardcaptorSakura - Eternal Heart'' (PlayStation, (UsefulNotes/PlayStation, 2000; aka [=EH=]) -- A console-exclusive LicensedGame that uses the rotation system of [=TGM2=]. Rather than play Tetris for a grade at high speed, the emphasis is clearing seven jeweled blocks in a Tetris board as quickly as possible (at minimal speeds) over a number of stages, similar to the Sega-produced Tetris derivative ''Flash Point''. A combined time limit for all stages is imposed in the story mode. This mode of play has been carried over into ''Tetris: The Grand Master 3'' as Sakura mode (with SerialNumbersFiledOff, obviously).



* ''Tetris: The Grand Master ACE'' ({{Xbox 360}}, 2006; aka TGMA or simply ACE) -- The only console release of ''TGM'' thus far. (A port of TAP for the [=PS2=] had been previously in the works but was scrapped.) Due to ExecutiveMeddling on The Tetris Company's and Microsoft's parts, ''ACE''[='=]s gameplay deviates strongly from other ''TGM'' games.

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* ''Tetris: The Grand Master ACE'' ({{Xbox 360}}, (UsefulNotes/XBox360, 2006; aka TGMA or simply ACE) -- The only console release of ''TGM'' thus far. (A port of TAP for the [=PS2=] had been previously in the works but was scrapped.) Due to ExecutiveMeddling on The Tetris Company's and Microsoft's parts, ''ACE''[='=]s gameplay deviates strongly from other ''TGM'' games.
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