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However, the first installment, a launch title for the 32X hardware, being essentially a Sega Genesis game with some Mode 7-like BG effects, did not do well. Only the first two titles made it overseas as a consequence.
to:
However, the first installment, a launch title for the 32X hardware, being essentially a Sega Genesis game with some Mode 7-like BG effects, did not do well. Only the first two titles made it overseas as a consequence.
consequence (the ExecutiveMeddling that resulted in the majority of 2D Saturn games [[NoExportForYou not seeing a release outside of Japan]] was also a likely factor).
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Now YMMV, but doesn't have context to be moved.
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* WidgetSeries
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[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/tempo25apr.jpg]]
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* ''Tempo'' (32X): The very first title. Tempo can GoombaStomp and attack using kicks and stunning projectiles.
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* ''Tempo'' (32X): ([[UsefulNotes/Sega32X 32X]]): The very first title. Tempo can GoombaStomp and attack using kicks and stunning projectiles.
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* SmartBomb: In the first game, powerups drop from the top of the screen during boss fights and trigger the dance that summons Katy and damages enemies if collected. Oh, the later bosses can grab them too!
to:
* SmartBomb: In the first game, powerups drop from the top of the screen during boss fights and trigger the dance that summons Katy and damages enemies if collected. Oh, the later latter bosses can grab them too!
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* SmartBomb: In the first game, powerups drop from the top of the screen during boss fights and trigger the dance that summons Katy and damages enemies if collected. Oh, the later bosses can grab them too!
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* VictoryPose: Tempo does a little dance after beating a boss. It changes if Katy is with him. Bosses also do this.
to:
* VictoryPose: Tempo does a little dance after beating a boss. It boss, which changes if Katy is with him. Bosses also do this.this to add insult to injury for the player's failure.
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* InvincibleMinorEnemy: The Bee-Bees fight in the first game features a trio of bee girls flying around, but you can only the leader can be hurt and the other two amount to projectiles that deal damage even if stomped on.
to:
* InvincibleMinorEnemy: InvincibleMinorMinion: The Bee-Bees fight in the first game features a trio of bee girls flying around, but you can only the leader can be hurt and the other two amount to projectiles that deal damage even if stomped on.
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* AndNowForSomethingCompletelyDifferent: One stage in the first game starts out in a circus, moves on to its backstage where the staff is sleeping, and then ends on a ''construction site''???
* BreakablePowerup: In the first game, Katy will flee the scene is Tempo takes too much damage. The glove powerups also fall away if he's hit at all.
* BreakablePowerup: In the first game, Katy will flee the scene is Tempo takes too much damage. The glove powerups also fall away if he's hit at all.
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* GoombaStomp: Present in the first game, but not in the Saturn sequel.
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* GoombaStomp: Present in the first game, but not in the Saturn sequel. One annoying aspect of it is that it is disabled while Tempo is kicking in the air, so the player must mind their positioning.
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* HeartContainer: In the first game, Headphones increase Tempo's maximum health.
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* Instant180DegreeTurn: Averted. Tempo briefly stops and turns around -- and that's ''bad'', because that can get the player hit and killed by many of the game's more mobile hazards.
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* InvincibleMinorEnemy: The Bee-Bees fight in the first game features a trio of bee girls flying around, but you can only the leader can be hurt and the other two amount to projectiles that deal damage even if stomped on.
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* MonsterClown: Baffo dâ Clown, the boss of the circus stage in the first game. Beware of his [[SpinAttack spin attacks]].
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* NintendoHard: Don't let the common mooks just standing around in the first game deceive you, for it is rather easy to take a ton of damage and die to more difficult enemies and hazards. The bosses are also very tough and the controls are unfortunately rather stiff for the precision the game requires.
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* AmericanKirbyIsHardcore: The US box art for the first game tried to make the main character look like a photo-realistic mutant grasshopper man, rippling with muscles and using kung-fu. This may have been poked fun at in the lowest-earned ending image, which in turn is the basis for the third game's "Macho Body" forms. The box art also tried to pass his big black eyes off as sunglasses, in a clear attempt at making him look like a MascotWithAttitude.
to:
* AmericanKirbyIsHardcore: The US box art for the first game tried to make the main character look like a photo-realistic mutant grasshopper man, rippling with muscles and using kung-fu. This may have been poked fun at in the lowest-earned ending image, which in turn is the basis for the third game's "Macho Body" forms. The US box art also tried to pass his big black eyes off as sunglasses, shades , in a clear attempt at making him look like a MascotWithAttitude.
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* AmericanKirbyIsHardcore: The US box art for the first game tried to make the main character look like a photo-realistic mutant grasshopper man, rippling with muscles and using kung-fu. This may have been poked fun at in the lowest-earned ending image, which in turn is the basis for the third game's "Macho Body" forms.
to:
* AmericanKirbyIsHardcore: The US box art for the first game tried to make the main character look like a photo-realistic mutant grasshopper man, rippling with muscles and using kung-fu. This may have been poked fun at in the lowest-earned ending image, which in turn is the basis for the third game's "Macho Body" forms. The box art also tried to pass his big black eyes off as sunglasses, in a clear attempt at making him look like a MascotWithAttitude.
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I'm assuming this isn't supposed to be a horse-related pun.
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* ScoringPoints: In the original and ''Super Tempo'', the player is granted a [[AWinnerIsYou different image at the end depending upon how many points they had accumulated over the course of the game.]] Unfortunately, due to a programming oversight in the first game, most of the images are neigh-impossible to get.
to:
* ScoringPoints: In the original and ''Super Tempo'', the player is granted a [[AWinnerIsYou different image at the end depending upon how many points they had accumulated over the course of the game.]] Unfortunately, due to a programming oversight in the first game, most of the images are neigh-impossible nigh-impossible to get.
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* ''Super Tempo'' (UsefulNotes/SegaSaturn): The final Japan-only entry made by Aspect with some original Red Staff members. It introduces Katy (Tempo's girlfriend) as a playable character. Has more advanced level design, and introduces gameplay much more akin to a run and gun platformer, [[UnexpectedGameplayChange along with an assorment of various in-level minigames]].
to:
* ''Super Tempo'' (UsefulNotes/SegaSaturn): The final Japan-only final entry made by Aspect with some original Red Staff members. It introduces Katy (Tempo's girlfriend) as a playable character. Has more advanced level design, and introduces gameplay much more akin to a run and gun platformer, [[UnexpectedGameplayChange along with an assorment of various in-level minigames]].
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* FamilyUnfriendlyDeath: In the first game. While most of the death animations are comical in nature, the drowning animation involves Tempo's head simply bobbing above the water, completely motionless.
* {{Fanservice}}: [[spoiler:In ''Super Tempo'', one of the ending images involves [[https://youtu.be/vSOXGTr0AOg 13-Kaidan Katy taking a bath with her nipples narrowly covered up by soap bubbles, while a similarly-naked Muscle Tempo covers himself in the background.]]]]
* {{Fanservice}}: [[spoiler:In ''Super Tempo'', one of the ending images involves [[https://youtu.be/vSOXGTr0AOg 13-Kaidan Katy taking a bath with her nipples narrowly covered up by soap bubbles, while a similarly-naked Muscle Tempo covers himself in the background.]]]]
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* FamilyUnfriendlyDeath: In the first game. While most of the death animations are comical in nature, the drowning animation involves Tempo's head simply bobbing above the water, completely motionless.
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* ToiletHumour: In ''Super Tempo'', quite a few of the human characters can be seen urinating onto different things. [[spoiler:The waterfall on stage one, which leads to the swimming portion below, is actually [[{{Squick}} one giant piss stream]].]]
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* Fanservice: [[spoiler:In ''Super Tempo'', one of the ending images involves [[https://youtu.be/vSOXGTr0AOg 13-Kaidan Katy taking a bath with her nipples narrowly covered up by soap bubbles, while a similarly-naked Muscle Tempo covers himself in the background.]]]]
* ToiletHumour: In ''Super Tempo'', quite a few of the human characters can be seen urinating onto different things. [[spoiler:The waterfall on stage one, which leads to the swimming portion below, is actually [[{{Squick}} one giant piss stream]].]]
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* WidgetSeries
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* WidgetSeries
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* Fanservice: [[spoiler:In ''Super Tempo'', one of the ending images involves [[https://youtu.be/vSOXGTr0AOg "Macho" Katy taking a bath with her nipples narrowly covered up by soap bubbles, while a similarly-naked Macho Tempo covers himself in the background.]]]]
to:
* Fanservice: [[spoiler:In ''Super Tempo'', one of the ending images involves [[https://youtu.be/vSOXGTr0AOg "Macho" 13-Kaidan Katy taking a bath with her nipples narrowly covered up by soap bubbles, while a similarly-naked Macho Muscle Tempo covers himself in the background.]]]]
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''Tempo'' is a Platform Game series created by Creator/{{Sega}} in cooperation with Creator/{{Red|Entertainment}} (the influence of previous ''Videogame/{{Bonk}}'' titles is noticeable), starring the eponymous cartoony music-loving grasshopper in a Band Land cutesy world, fighting against ants ruled by the evil Major Minor. The main goal is to collect musical notes and some treasures to score enough points to become rich. The series features gorgeous hand-drawn levels and sprites, in the same fashion of ''VideoGame/{{Rayman}}'' games.
However, the first installment, a launch title for the 32X hardware, being essentially a Sega Genesis game with some Mode 7-like BG effects, did not do well. Only the first two titles made it overseas, only to the US, as a consequence.
However, the first installment, a launch title for the 32X hardware, being essentially a Sega Genesis game with some Mode 7-like BG effects, did not do well. Only the first two titles made it overseas, only to the US, as a consequence.
to:
''Tempo'' is a Platform Game platform game series created by Creator/{{Sega}} in cooperation with Creator/{{Red|Entertainment}} (the influence of previous ''Videogame/{{Bonk}}'' titles is noticeable), starring the eponymous cartoony music-loving grasshopper in a Band Land BandLand cutesy world, fighting against ants ruled by the evil notorious Major Minor. The main goal is to collect musical notes and some treasures to score enough points to become rich. The series features gorgeous hand-drawn levels and sprites, in the same fashion of ''VideoGame/{{Rayman}}'' games.
However, the first installment, a launch title for the 32X hardware, being essentially a Sega Genesis game with some Mode 7-like BG effects, did not do well. Only the first two titles made itoverseas, only to the US, overseas as a consequence.
However, the first installment, a launch title for the 32X hardware, being essentially a Sega Genesis game with some Mode 7-like BG effects, did not do well. Only the first two titles made it
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* ''Tempo Jr.'' (UsefulNotes/GameGear): Released in Japan and US. A spinoff based upon the first game.
* ''Super Tempo'' (UsefulNotes/SegaSaturn): Japan only. Made by Aspect with some original Red Staff members. The last title of the series, it introduces Katy (Tempo's Girlfriend) as a playable character. Has more advanced level design, and introduces gameplay much more akin to a run and gun platformer, [[UnexpectedGameplayChange along with an assorment of various in-level minigames]].
* ''Super Tempo'' (UsefulNotes/SegaSaturn): Japan only. Made by Aspect with some original Red Staff members. The last title of the series, it introduces Katy (Tempo's Girlfriend) as a playable character. Has more advanced level design, and introduces gameplay much more akin to a run and gun platformer, [[UnexpectedGameplayChange along with an assorment of various in-level minigames]].
to:
* ''Tempo Jr.'' (UsefulNotes/GameGear): Released in Japan and US. A spinoff based upon on the first game.
game, and the only one of the three to reach Europe.
* ''Super Tempo'' (UsefulNotes/SegaSaturn):Japan only. Made The final Japan-only entry made by Aspect with some original Red Staff members. The last title of the series, it It introduces Katy (Tempo's Girlfriend) girlfriend) as a playable character. Has more advanced level design, and introduces gameplay much more akin to a run and gun platformer, [[UnexpectedGameplayChange along with an assorment of various in-level minigames]].
* ''Super Tempo'' (UsefulNotes/SegaSaturn):
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* AmericanKirbyIsHardcore: The US box art for the first game tried to make the main character look like a photo-realistic mutant grasshopper man (which is featured in the game, but only a still ending image), rippling with muscles and using kung-fu.
* FinalBoss: Zenza/King Dirge in the first game, as well as Jr.. Super Tempo, [[spoiler:[[GainaxEnding on the other hand...]]]]
** [[spoiler: In a nutshell, Tempo becomes a [[HumongousMecha humongous mecha dragon]] and fights the evil ship in a pseudo-3D perspective. [[https://youtu.be/Y_Cr8HP9EnQ?t=1h44m20s It has to be seen to believed.]]]]
* FinalBoss: Zenza/King Dirge in the first game, as well as Jr.. Super Tempo, [[spoiler:[[GainaxEnding on the other hand...]]]]
** [[spoiler: In a nutshell, Tempo becomes a [[HumongousMecha humongous mecha dragon]] and fights the evil ship in a pseudo-3D perspective. [[https://youtu.be/Y_Cr8HP9EnQ?t=1h44m20s It has to be seen to believed.]]]]
to:
* AmericanKirbyIsHardcore: The US box art for the first game tried to make the main character look like a photo-realistic mutant grasshopper man (which is featured in the game, but only a still ending image), man, rippling with muscles and using kung-fu.
kung-fu. This may have been poked fun at in the lowest-earned ending image, which in turn is the basis for the third game's "Macho Body" forms.
* FinalBoss: Zenza/King Dirge in the firstgame, as well as Jr.. Super Tempo, two games. ''Super Tempo'', [[spoiler:[[GainaxEnding on the other hand...]]]]
**[[spoiler: In [[spoiler:In a nutshell, Tempo becomes a [[HumongousMecha humongous mecha dragon]] and fights the evil ship in a pseudo-3D perspective. [[https://youtu.be/Y_Cr8HP9EnQ?t=1h44m20s It has to be seen to believed.]]]]
* FinalBoss: Zenza/King Dirge in the first
**
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* HaveANiceDeath: In the first game, there are various death animations for being electrocuted, drowning and being lit on fire. Along with these, the last few of the bosses perform (very long) dance sequences upon your death. Oh, and it's accompanied by '''the audience laughing at your demise.'''
to:
* HaveANiceDeath: In the first game, there are various death animations for being electrocuted, drowning and being lit on fire. Along with these, the last few of the bosses perform (very long) dance sequences upon your death. demise. Oh, and it's accompanied by '''the audience laughing at your demise.death.'''
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* InvincibilityPowerUp: Combined with the sounds of Yodeling and cows rising from the ground. Yes, really.
to:
* InvincibilityPowerUp: Combined with the sounds of Yodeling yodelling and cows rising from the ground. Yes, really.
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** The final level in all three games consist of a big maze-like elevator. However, in the first game, during to a programming oversight, you must grind musical notes a lot to get the beter endings.
to:
** The final level in all three games consist of a big maze-like elevator. However, in the first game, during due to a programming oversight, you must grind a lot of musical notes a lot in order to get the beter better endings.
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* ToiletHumour: In Super Tempo, quite a few of the human characters can be seen urinating onto different things. [[spoiler: The waterfall on stage one, which leads to the swimming portion below, is actually Squick one giant piss stream.]]
to:
* ToiletHumour: In Super Tempo, ''Super Tempo'', quite a few of the human characters can be seen urinating onto different things. [[spoiler: The [[spoiler:The waterfall on stage one, which leads to the swimming portion below, is actually Squick [[{{Squick}} one giant piss stream.stream]].]]
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* Fanservice: [[spoiler: For some reason, in Super Tempo, one of the ending images involvs [[https://youtu.be/vSOXGTr0AOg Super Katy taking a bath with her nipples narroly covered up by soap bubbles.]]]]
* MultipleEndings: Depending on your final score in the first game, Tempo and Katy can win a pair of underwear, a frying pan, a guitar, a trip to an island resort, or a house to raise a family in.
* NoExportForYou: The first game was never released in Europe, and Super Tempo remained exclusively in Japan.
** Earlier prototypes gave a lot more points out, balanced enough to make the good ending achievable but still difficult. Unfortunately, when they lowered the point value, they forgot to alter the ending requirements, meaning half of the endings are impossible to get without grinding for up to ''6 hours.''
* ScoringPoints: In the original and Super Tempo, the player is granted a [[AWinnerIsYou different image at the end depending upon how many points they had accumulated over the course of the game.]] Unfortunately, due to a programming oversight in the first game, most of the images are neigh-impossible to get.
* SuddenlyVoiced: Tempo and Katy are given voices in Super Tempo. [[https://www.youtube.com/watch?v=JVOp3H9KCU4 By going into the pause menu and selecting the option on the right,]] all of the sounds are changed to humorous voice samples of the characters acting out what's going on on-screen. These sounds change depending on which character you are currently playing as.
* MultipleEndings: Depending on your final score in the first game, Tempo and Katy can win a pair of underwear, a frying pan, a guitar, a trip to an island resort, or a house to raise a family in.
* NoExportForYou: The first game was never released in Europe, and Super Tempo remained exclusively in Japan.
** Earlier prototypes gave a lot more points out, balanced enough to make the good ending achievable but still difficult. Unfortunately, when they lowered the point value, they forgot to alter the ending requirements, meaning half of the endings are impossible to get without grinding for up to ''6 hours.''
* ScoringPoints: In the original and Super Tempo, the player is granted a [[AWinnerIsYou different image at the end depending upon how many points they had accumulated over the course of the game.]] Unfortunately, due to a programming oversight in the first game, most of the images are neigh-impossible to get.
* SuddenlyVoiced: Tempo and Katy are given voices in Super Tempo. [[https://www.youtube.com/watch?v=JVOp3H9KCU4 By going into the pause menu and selecting the option on the right,]] all of the sounds are changed to humorous voice samples of the characters acting out what's going on on-screen. These sounds change depending on which character you are currently playing as.
to:
* Fanservice: [[spoiler: For some reason, in Super Tempo, [[spoiler:In ''Super Tempo'', one of the ending images involvs involves [[https://youtu.be/vSOXGTr0AOg Super "Macho" Katy taking a bath with her nipples narroly narrowly covered up by soap bubbles.bubbles, while a similarly-naked Macho Tempo covers himself in the background.]]]]
* MultipleEndings: Depending on your final score in the first game, Tempo and Katy can win a pair of underwear, a frying pan, a guitar, a trip to an island resort, or [[BabiesEverAfter a house to raisea their family in.
* NoExportForYou: The first game was never released in Europe, and Super Tempo remained exclusively in Japan.
** Earlier prototypes gave a lot more points out, balanced enough to make the good ending achievable but still difficult. Unfortunately, when they lowered the point value, they forgot to alter the ending requirements, meaning half of the endings are impossible to get without grinding for up to ''6 hours.''
in]].
* ScoringPoints: In the original andSuper Tempo, ''Super Tempo'', the player is granted a [[AWinnerIsYou different image at the end depending upon how many points they had accumulated over the course of the game.]] Unfortunately, due to a programming oversight in the first game, most of the images are neigh-impossible to get.
* SuddenlyVoiced: Tempo and Katy are given voices inSuper Tempo.''Super Tempo''. [[https://www.youtube.com/watch?v=JVOp3H9KCU4 By going into the pause menu and selecting the option on the right,]] all of the sounds are changed to humorous voice samples of the characters acting out what's going on on-screen. These sounds change depending on which character you are currently playing as.
* MultipleEndings: Depending on your final score in the first game, Tempo and Katy can win a pair of underwear, a frying pan, a guitar, a trip to an island resort, or [[BabiesEverAfter a house to raise
* NoExportForYou: The first game was never released in Europe, and Super Tempo remained exclusively in Japan.
** Earlier prototypes gave a lot more points out, balanced enough to make the good ending achievable but still difficult. Unfortunately, when they lowered the point value, they forgot to alter the ending requirements, meaning half of the endings are impossible to get without grinding for up to ''6 hours.''
* ScoringPoints: In the original and
* SuddenlyVoiced: Tempo and Katy are given voices in
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** The third level in the Sega Saturn sequel consists of a shoot-em' up sequence with Caty, where you can choose out of ten levels where you'll play. It is surprisingly NintendoHard. A similar sequence exist in Level 5, with giant pizzas in space and a music quiz.
to:
** The third level in the Sega Saturn sequel consists of a shoot-em' shoot 'em up sequence with Caty, Katy, where you can choose out of ten levels where you'll play. It is surprisingly NintendoHard. A similar sequence exist in Level 5, with giant pizzas in space and a music quiz.
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* VictoryPose: Tempo has a little dance he does after beating a boss. It changes if Katy is with him. Bosses also do this.
to:
* VictoryPose: Tempo has does a little dance he does after beating a boss. It changes if Katy is with him. Bosses also do this.
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Changed line(s) 7,8 (click to see context) from:
* ''Tempo Jr.'' (GameGear): Released in Japan and US. A spinoff based upon the first game.
* ''Super Tempo'' (SegaSaturn): Japan only. Made by Aspect with some original Red Staff members. The last title of the series, it introduces Katy (Tempo's Girlfriend) as a playable character. Has more advanced level design, and introduces gameplay much more akin to a run and gun platformer, [[UnexpectedGameplayChange along with an assorment of various in-level minigames]].
* ''Super Tempo'' (SegaSaturn): Japan only. Made by Aspect with some original Red Staff members. The last title of the series, it introduces Katy (Tempo's Girlfriend) as a playable character. Has more advanced level design, and introduces gameplay much more akin to a run and gun platformer, [[UnexpectedGameplayChange along with an assorment of various in-level minigames]].
to:
* ''Tempo Jr.'' (GameGear): (UsefulNotes/GameGear): Released in Japan and US. A spinoff based upon the first game.
* ''Super Tempo''(SegaSaturn): (UsefulNotes/SegaSaturn): Japan only. Made by Aspect with some original Red Staff members. The last title of the series, it introduces Katy (Tempo's Girlfriend) as a playable character. Has more advanced level design, and introduces gameplay much more akin to a run and gun platformer, [[UnexpectedGameplayChange along with an assorment of various in-level minigames]].
* ''Super Tempo''
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** [[spoiler: In a nutshell, Tempo becomes a [[HumongousMecha humongous mecha dragon]] and fights the evil ship in a pseudo-3D perspective. [[https://youtu.be/Y_Cr8HP9EnQ?t=1h44m20s Tt has to be seen to believed.]]]]
to:
** [[spoiler: In a nutshell, Tempo becomes a [[HumongousMecha humongous mecha dragon]] and fights the evil ship in a pseudo-3D perspective. [[https://youtu.be/Y_Cr8HP9EnQ?t=1h44m20s Tt It has to be seen to believed.]]]]
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* HaveANiceDeath: In the first game, there are various death animations for being electrocuted, drowning and being lit on fire. Along with these, the last few of the bosses perform (very long) dance sequences upon your death. Oh, and it's accompanied by '''the audience laughing at your demise..'''
to:
* HaveANiceDeath: In the first game, there are various death animations for being electrocuted, drowning and being lit on fire. Along with these, the last few of the bosses perform (very long) dance sequences upon your death. Oh, and it's accompanied by '''the audience laughing at your demise..demise.'''
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* MediumBlending: Not only are there hand-drawn sprites in this game, but photorealistic and pre-rendered 3D sprites as well.
* MsFanservice: Katy.
* MsFanservice: Katy.
to:
* ToiletHumour: In Super Tempo, quite a few of the human characters can be seen urinating onto different things. [[spoiler: The waterfall on stage one, which leads to the swimming portion below, is actually Squick one giant piss stream.]]
* MediumBlending:Not only are there hand-drawn The original game features a mixtures of sprites in this game, but photorealistic and pre-rendered 3D sprites as well.
CGI, along with some faux-vector graphic backgrounds.
*MsFanservice: Katy.Fanservice: [[spoiler: For some reason, in Super Tempo, one of the ending images involvs [[https://youtu.be/vSOXGTr0AOg Super Katy taking a bath with her nipples narroly covered up by soap bubbles.]]]]
* MediumBlending:
*
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* NoExportForYou: The first game was never released in Europe, and Super Tempo remained exclusively in Japan.
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* AscendedMeme: Super Tempo made it to the third game as a transformation.
* FinalBoss: Zenza/King Dirge in the first game, as well as Jr.. Super Tempo, [[GainaxEnding on the other hand...]]
* FinalBoss: Zenza/King Dirge in the first game, as well as Jr.. Super Tempo, [[GainaxEnding on the other hand...]]
to:
** [[spoiler: In a nutshell, Tempo becomes a [[HumongousMecha humongous mecha dragon]] and fights the evil ship in a pseudo-3D perspective. [[https://youtu.be/Y_Cr8HP9EnQ?t=1h44m20s Tt has to be seen to believed.]]]]
Added DiffLines:
* SuddenlyVoiced: Tempo and Katy are given voices in Super Tempo. [[https://www.youtube.com/watch?v=JVOp3H9KCU4 By going into the pause menu and selecting the option on the right,]] all of the sounds are changed to humorous voice samples of the characters acting out what's going on on-screen. These sounds change depending on which character you are currently playing as.
** Interestingly, taking damage in the first game via certain methods (spikes and fire, mainly) will cause what is presumably Tempo to emit an "Eeep!" sound.
** Interestingly, taking damage in the first game via certain methods (spikes and fire, mainly) will cause what is presumably Tempo to emit an "Eeep!" sound.
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* ''Tempo'' (32X): Released in Japan and US. The very first title. Tempo can GoombaStomp and attack using kicks and stunning projectiles.
* ''Tempo Jr.'' (GameGear): Released in Japan and US. A spinoff of the first game.
* ''Super Tempo'' (SegaSaturn): Japan only. Made by Aspect with some original Red Staff members. The last title of the series, it introduces Katy (Tempo's Girlfriend) as a playable character. Has more advanced level design, and introduces [[UnexpectedGameplayChange some shoot-em up phases, along with Rhythm Heaven-like minigames]].
* ''Tempo Jr.'' (GameGear): Released in Japan and US. A spinoff of the first game.
* ''Super Tempo'' (SegaSaturn): Japan only. Made by Aspect with some original Red Staff members. The last title of the series, it introduces Katy (Tempo's Girlfriend) as a playable character. Has more advanced level design, and introduces [[UnexpectedGameplayChange some shoot-em up phases, along with Rhythm Heaven-like minigames]].
to:
* ''Tempo'' (32X): Released in Japan and US. The very first title. Tempo can GoombaStomp and attack using kicks and stunning projectiles.
* ''Tempo Jr.'' (GameGear): Released in Japan and US. A spinoffof based upon the first game.
* ''Super Tempo'' (SegaSaturn): Japan only. Made by Aspect with some original Red Staff members. The last title of the series, it introduces Katy (Tempo's Girlfriend) as a playable character. Has more advanced level design, and introduces gameplay much more akin to a run and gun platformer, [[UnexpectedGameplayChangesome shoot-em up phases, along with Rhythm Heaven-like an assorment of various in-level minigames]].
* ''Tempo Jr.'' (GameGear): Released in Japan and US. A spinoff
* ''Super Tempo'' (SegaSaturn): Japan only. Made by Aspect with some original Red Staff members. The last title of the series, it introduces Katy (Tempo's Girlfriend) as a playable character. Has more advanced level design, and introduces gameplay much more akin to a run and gun platformer, [[UnexpectedGameplayChange
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* FinalBoss:
** In the third game, you get to battle [[ZergRush 'eight']] [[EvilKnockoff evil clones]] of Tempo and Katy, including two in their Super Forms, named "Do, Re, Mi, Fa, Sol, La, Si, Do". Their WeakSpot? Their names floating above their heads.
** You then get to battle the Giant-Eyed Fortress housing the final level, by combining Tempo Super Form with his EvilUpgrade mask, to transform into a giant mecha.
** In the third game, you get to battle [[ZergRush 'eight']] [[EvilKnockoff evil clones]] of Tempo and Katy, including two in their Super Forms, named "Do, Re, Mi, Fa, Sol, La, Si, Do". Their WeakSpot? Their names floating above their heads.
** You then get to battle the Giant-Eyed Fortress housing the final level, by combining Tempo Super Form with his EvilUpgrade mask, to transform into a giant mecha.
to:
* FinalBoss:
**FinalBoss: Zenza/King Dirge in the first game, as well as Jr.. Super Tempo, [[GainaxEnding on the other hand...]]
* FamilyUnfriendlyDeath: In thethird game, you get to battle [[ZergRush 'eight']] [[EvilKnockoff evil clones]] first game. While most of Tempo and Katy, including two the death animations are comical in their Super Forms, named "Do, Re, Mi, Fa, Sol, La, Si, Do". Their WeakSpot? Their names floating nature, the drowning animation involves Tempo's head simply bobbing above their heads.
** You then get to battlethe Giant-Eyed Fortress housing the final level, by combining Tempo Super Form with his EvilUpgrade mask, to transform into a giant mecha.water, completely motionless.
**
* FamilyUnfriendlyDeath: In the
** You then get to battle
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* HaveANiceDeath: In the first game, there are various death animations. You also get to hear the crowd laughing at you if you die. And if you lose to a boss, then you'll have watch its victory dance and theme song.
to:
* HaveANiceDeath: In the first game, there are various death animations. You also get to hear animations for being electrocuted, drowning and being lit on fire. Along with these, the crowd last few of the bosses perform (very long) dance sequences upon your death. Oh, and it's accompanied by '''the audience laughing at you if you die. And if you lose to a boss, then you'll have watch its victory dance and theme song.your demise..'''
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* InvincibilityPowerUp: With the silliest song ever for such a powerup (then again, wouldn't you avoid someone blasting yodelling music?). While not invincible, a secondary CD will grant additional flight.
to:
* InvincibilityPowerUp: With Combined with the silliest song ever for such a powerup (then again, wouldn't you avoid someone blasting yodelling music?). While not invincible, a secondary CD will grant additional flight.sounds of Yodeling and cows rising from the ground. Yes, really.
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* ScoringPoints: In the first game, the AWinnerIsYou picture you get depends on how many points you have.
to:
* ScoringPoints: In the first game, original and Super Tempo, the AWinnerIsYou picture you get depends on player is granted a [[AWinnerIsYou different image at the end depending upon how many points you have.they had accumulated over the course of the game.]] Unfortunately, due to a programming oversight in the first game, most of the images are neigh-impossible to get.
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* VariableMix: When you rescue Katy, an extra track is added to the background music.
to:
* WidgetSeries
* VariableMix:When you rescue In the original game, after getting Katy, an extra track is added to the background music.
* VariableMix:
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* MultipleEndings: Depending on you final score, Tempo and Katy can win a pair of underwear, a frying pan, a guitar, a trip to an island resort, or a house to raise a family in.
to:
* MultipleEndings: Depending on you your final score, score in the first game, Tempo and Katy can win a pair of underwear, a frying pan, a guitar, a trip to an island resort, or a house to raise a family in.in.
** Earlier prototypes gave a lot more points out, balanced enough to make the good ending achievable but still difficult. Unfortunately, when they lowered the point value, they forgot to alter the ending requirements, meaning half of the endings are impossible to get without grinding for up to ''6 hours.''
** Earlier prototypes gave a lot more points out, balanced enough to make the good ending achievable but still difficult. Unfortunately, when they lowered the point value, they forgot to alter the ending requirements, meaning half of the endings are impossible to get without grinding for up to ''6 hours.''
Is there an issue? Send a MessageReason:
Fixed up general errors/mistakes and added a bit
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''Tempo'' is a PlatformGame series created by Creator/{{Sega}} in cooperation with Creator/{{Red|Entertainment}}, starring the eponymous cartoony music-loving cockroach in a BandLand cutesy world, fighting against ants ruled by the evil Major Minor. The main goal is to collect musical notes and some treasures to score enough points to become rich. The series features gorgeous hand-drawn levels and sprites, in the same fashion of ''VideoGame/{{Rayman}}'' games.
However, the first installment, a launch title for the 32X hardware, being essentially a SegaGenesis game with some Mode 7-like BG effects, suffered greatly. Only the first two titles made it overseas, only to the US, as a consequence.
However, the first installment, a launch title for the 32X hardware, being essentially a SegaGenesis game with some Mode 7-like BG effects, suffered greatly. Only the first two titles made it overseas, only to the US, as a consequence.
to:
''Tempo'' is a PlatformGame Platform Game series created by Creator/{{Sega}} in cooperation with Creator/{{Red|Entertainment}}, Creator/{{Red|Entertainment}} (the influence of previous ''Videogame/{{Bonk}}'' titles is noticeable), starring the eponymous cartoony music-loving cockroach grasshopper in a BandLand Band Land cutesy world, fighting against ants ruled by the evil Major Minor. The main goal is to collect musical notes and some treasures to score enough points to become rich. The series features gorgeous hand-drawn levels and sprites, in the same fashion of ''VideoGame/{{Rayman}}'' games.
However, the first installment, a launch title for the 32X hardware, being essentially aSegaGenesis Sega Genesis game with some Mode 7-like BG effects, suffered greatly.did not do well. Only the first two titles made it overseas, only to the US, as a consequence.
However, the first installment, a launch title for the 32X hardware, being essentially a
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* ''Super Tempo'' (SegaSaturn): Japan only. Made by Aspect, whith the minds behind the Bonk (PC Genjin) Series. The last title of the series, it introduces Caty (Tempo's Girlfriend) as a playable character. Has better level design, and introduces [[UnexpectedGameplayChange some shoot-em up phases, along with Rhythm Heaven-like minigames]].
to:
* ''Super Tempo'' (SegaSaturn): Japan only. Made by Aspect, whith the minds behind the Bonk (PC Genjin) Series. Aspect with some original Red Staff members. The last title of the series, it introduces Caty Katy (Tempo's Girlfriend) as a playable character. Has better more advanced level design, and introduces [[UnexpectedGameplayChange some shoot-em up phases, along with Rhythm Heaven-like minigames]].
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* AmericanKirbyIsHardcore: The US box art for the first game tried to make the main character look like a photo-realistic mutant cricket man in the vein of the Teenage Mutant Ninja Turtles, rippling with muscles and using kung-fu.
to:
* AmericanKirbyIsHardcore: The US box art for the first game tried to make the main character look like a photo-realistic mutant cricket grasshopper man (which is featured in the vein of the Teenage Mutant Ninja Turtles, game, but only a still ending image), rippling with muscles and using kung-fu.
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** In the third game, you get to battle [[ZergRush 'eight']] [[EvilKnockoff evil clones]] of Tempo and Caty, including two in their Super Forms, named "Do, RE, Mi, Fa, Sol, La, Si, Do". Their WeakSpot? Their names floating above their heads.
to:
** In the third game, you get to battle [[ZergRush 'eight']] [[EvilKnockoff evil clones]] of Tempo and Caty, Katy, including two in their Super Forms, named "Do, RE, Re, Mi, Fa, Sol, La, Si, Do". Their WeakSpot? Their names floating above their heads.
Changed line(s) 17 (click to see context) from:
* HaveANiceDeath: In the first game, there are variious death animations. You also get to hear the crowd laughing at you if you die. And if you lose to a boss, then you'll have watch its victory dance and theme song.
to:
* HaveANiceDeath: In the first game, there are variious various death animations. You also get to hear the crowd laughing at you if you die. And if you lose to a boss, then you'll have watch its victory dance and theme song.
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* InvincibilityPowerUp: With the silliest song ever for such a powerup.
to:
* InvincibilityPowerUp: With the silliest song ever for such a powerup.powerup (then again, wouldn't you avoid someone blasting yodelling music?). While not invincible, a secondary CD will grant additional flight.
Changed line(s) 24 (click to see context) from:
* MultipleEndings: Depending on the score, Tempo can achieve with his girlfriend Caty his dream of getting out of poverty.
to:
* MultipleEndings: Depending on the you final score, Tempo and Katy can achieve with his girlfriend Caty his dream win a pair of getting out of poverty.underwear, a frying pan, a guitar, a trip to an island resort, or a house to raise a family in.
Changed line(s) 27 (click to see context) from:
** The third level in the Sega Saturn sequel consists of a shoot-em' up sequence with Caty, where you can choose out of ten levels where you'll play. It is surprisingly NintendoHard. A similar sequence exist in Level 5, with giant pizzas IN SPACE and a music quiz.
to:
** The third level in the Sega Saturn sequel consists of a shoot-em' up sequence with Caty, where you can choose out of ten levels where you'll play. It is surprisingly NintendoHard. A similar sequence exist in Level 5, with giant pizzas IN SPACE in space and a music quiz.
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* VariableMix: When you rescue Caty, an extra track is added to the background music.
* VictoryPose: Tempo has a little dance he does after beating a boss. It changes if Caty is with him. Bosses also do this.
* VictoryPose: Tempo has a little dance he does after beating a boss. It changes if Caty is with him. Bosses also do this.
to:
* VariableMix: When you rescue Caty, Katy, an extra track is added to the background music.
* VictoryPose: Tempo has a little dance he does after beating a boss. It changes ifCaty Katy is with him. Bosses also do this.
* VictoryPose: Tempo has a little dance he does after beating a boss. It changes if
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Deleted line(s) 25 (click to see context) :
* NoExportForYou: ''Super Tempo'' never got a release outside of Japan.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
''Tempo'' is a PlatformGame series created by Creator/{{Sega}} in cooperation with Creator/{{Red|Entertainment}}, starring the eponymous cartoony music-loving cockroach in a BandLand cutesy world, fighting against ants ruled by the evil Major Minor. The main goal is to collect musical notes and some treasures to score enough points to become rich. The series features gorgeous hand-drawn levels and sprites, in the same fashion of ''{{Rayman}}'' games.
to:
''Tempo'' is a PlatformGame series created by Creator/{{Sega}} in cooperation with Creator/{{Red|Entertainment}}, starring the eponymous cartoony music-loving cockroach in a BandLand cutesy world, fighting against ants ruled by the evil Major Minor. The main goal is to collect musical notes and some treasures to score enough points to become rich. The series features gorgeous hand-drawn levels and sprites, in the same fashion of ''{{Rayman}}'' ''VideoGame/{{Rayman}}'' games.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
'''''Tempo''''' is a Sega first-party platforming series starring the eponymous cartoony music-loving cockroach in a BandLand cutesy world, fighting against ants ruled by the evil Major Minor. The main goal is to collect musical notes and some treasures to score enough points to become rich. The series features gorgeous hand-drawn levels and sprites, in the same fashion of ''{{Rayman}}'' games.
to:
Is there an issue? Send a MessageReason:
Renamed. Alphabetizing.
Deleted line(s) 18 (click to see context) :
* MultipleEndings: Depending on the score, Tempo can achieve with his girlfriend Caty his dream of getting out of poverty.
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* MediumBlending: Not only are there hand-drawn sprites in this game, but photorealistic and pre-rendered 3D sprites as well.
to:
* MediumBlending: Not only are there hand-drawn sprites in this game, but photorealistic and pre-rendered 3D sprites as well.InvincibilityPowerUp: With the silliest song ever for such a powerup.
* MediumBlending: Not only are there hand-drawn sprites in this game, but photorealistic and pre-rendered 3D sprites as well.
* MultipleEndings: Depending on the score, Tempo can achieve with his girlfriend Caty his dream of getting out of poverty.
* MultipleEndings: Depending on the score, Tempo can achieve with his girlfriend Caty his dream of getting out of poverty.
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* SuperStar: With the silliest song ever for such a powerup.
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None
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However, the first installment, a launch title for the 32X hardware, being essentially a SegaGenesis game with some Mode 7-like BG effects, suffered greatly. Only the first two titles made it overseas, only to the US as a consequence.
to:
However, the first installment, a launch title for the 32X hardware, being essentially a SegaGenesis game with some Mode 7-like BG effects, suffered greatly. Only the first two titles made it overseas, only to the US US, as a consequence.
Changed line(s) 6 (click to see context) from:
* ''Tempo'' (32X): Released in Japan and US. The very first title. Tempo can attack using some martial arts moves.
to:
* ''Tempo'' (32X): Released in Japan and US. The very first title. Tempo can GoombaStomp and attack using some martial arts moves.kicks and stunning projectiles.
Changed line(s) 8,9 (click to see context) from:
* ''Super Tempo'' (SegaSaturn): Japan only. Made by Aspect, whith the minds behind the Bonk (PC Genjin) Series. The last title of the series, it introduces Caty (Tempo Girlfriend) as a playable character. Has better level design, and introduces [[UnexpectedGameplayChange some shoot-em up phases, along with Rhythm Heaven-like minigames]].
to:
* ''Super Tempo'' (SegaSaturn): Japan only. Made by Aspect, whith the minds behind the Bonk (PC Genjin) Series. The last title of the series, it introduces Caty (Tempo (Tempo's Girlfriend) as a playable character. Has better level design, and introduces [[UnexpectedGameplayChange some shoot-em up phases, along with Rhythm Heaven-like minigames]].
minigames]].
Changed line(s) 12 (click to see context) from:
* AmericanKirbyIsHardcore: The US cover art. The US box art tried to make the main character look like a photo-realistic mutant cricket man in the vein of the Teenage Mutant Ninja Turtles, rippling with muscles and using kung-fu.
to:
* AmericanKirbyIsHardcore: The US cover art. The US box art for the first game tried to make the main character look like a photo-realistic mutant cricket man in the vein of the Teenage Mutant Ninja Turtles, rippling with muscles and using kung-fu.
Deleted line(s) 14 (click to see context) :
* GoombaStomp: Present in the first game, but not in the Saturn sequel.
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** You then get to battle the Giant-Eyed Forteress housing the final level, by combining Tempo Super Form with his EvilUpgrade mask, to transform into a giant mecha.
* MultipleEndings: depending on the score, Tempo can achieve with his girlfriend Caty his dream of getting out of poverty.
* MultipleEndings: depending on the score, Tempo can achieve with his girlfriend Caty his dream of getting out of poverty.
to:
** You then get to battle the Giant-Eyed Forteress Fortress housing the final level, by combining Tempo Super Form with his EvilUpgrade mask, to transform into a giant mecha.
* GoombaStomp: Present in the first game, but not in the Saturn sequel.
* HaveANiceDeath: In the first game, there are variious death animations. You also get to hear the crowd laughing at you if you die. And if you lose to a boss, then you'll have watch its victory dance and theme song.
* MultipleEndings:depending Depending on the score, Tempo can achieve with his girlfriend Caty his dream of getting out of poverty.
* GoombaStomp: Present in the first game, but not in the Saturn sequel.
* HaveANiceDeath: In the first game, there are variious death animations. You also get to hear the crowd laughing at you if you die. And if you lose to a boss, then you'll have watch its victory dance and theme song.
* MultipleEndings:
Changed line(s) 22 (click to see context) from:
** The final level in all three games consist of a big maze-like elevator. However, in the first game, during to a programming oversight, you must Gring musical notes a lot to get the beter endings.
to:
** The final level in all three games consist of a big maze-like elevator. However, in the first game, during to a programming oversight, you must Gring grind musical notes a lot to get the beter endings.
* ScoringPoints: In the first game, the AWinnerIsYou picture you get depends on how many points you have.
* SuperStar: With the silliest song ever for such a powerup.
* SuperStar: With the silliest song ever for such a powerup.
Changed line(s) 26,27 (click to see context) from:
** The Sega Saturn sequel.
** The third level consist of a shoot-em' up sequence with Caty, where you can choose out of ten levels where you'll play. It is surprisingly NintendoHard. A similar sequence exist in Level 5, with giant pizzas IN SPACE and a music quiz.
** The third level consist of a shoot-em' up sequence with Caty, where you can choose out of ten levels where you'll play. It is surprisingly NintendoHard. A similar sequence exist in Level 5, with giant pizzas IN SPACE and a music quiz.
to:
Added DiffLines:
* VictoryPose: Tempo has a little dance he does after beating a boss. It changes if Caty is with him. Bosses also do this.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,4 (click to see context) from:
Tempo is a Sega first-party platforming series starring the eponymous cartoony music-loving cockroach in a BandLand cutesy world, fighting against ants ruled by the evil Major Minor. The main goal is to collect musical notes and some treasures to score enough points to become rich. The series features gorgeous hand-drawn levels and sprites, in the same fashion of Rayman games.
However, the first installment, a launch title for the 32X hardware, being essentially a Genesis game with some Mode 7-like BG effects, suffered greatly. Only the first two titles made it overseas, only to the US as a consequence.
However, the first installment, a launch title for the 32X hardware, being essentially a Genesis game with some Mode 7-like BG effects, suffered greatly. Only the first two titles made it overseas, only to the US as a consequence.
to:
However, the first installment, a launch title for the 32X hardware, being essentially a
Changed line(s) 6,9 (click to see context) from:
* Tempo (X32): Released in Japan and US. The very first title. Tempo can attack using some martial arts moves.
* Tempo Jr. (Game Gear): Released in Japan and US. A spinoff of the first game.
* Super Tempo (Saturn): Japan only. Made by Aspect, whith the minds behind the Bonk (PC Genjin) Series. The last title of the series, it introduces Caty (Tempo Girlfriend) as a playable character. Has better level design, and introduces [[UnexpectedGameplayChange some shoot-em up phases, along with Rhythm Heaven-like minigames]].
* Tempo Jr. (Game Gear): Released in Japan and US. A spinoff of the first game.
* Super Tempo (Saturn): Japan only. Made by Aspect, whith the minds behind the Bonk (PC Genjin) Series. The last title of the series, it introduces Caty (Tempo Girlfriend) as a playable character. Has better level design, and introduces [[UnexpectedGameplayChange some shoot-em up phases, along with Rhythm Heaven-like minigames]].
to:
* Tempo (X32): ''Tempo'' (32X): Released in Japan and US. The very first title. Tempo can attack using some martial arts moves.
*Tempo Jr. (Game Gear): ''Tempo Jr.'' (GameGear): Released in Japan and US. A spinoff of the first game.
*Super Tempo (Saturn): ''Super Tempo'' (SegaSaturn): Japan only. Made by Aspect, whith the minds behind the Bonk (PC Genjin) Series. The last title of the series, it introduces Caty (Tempo Girlfriend) as a playable character. Has better level design, and introduces [[UnexpectedGameplayChange some shoot-em up phases, along with Rhythm Heaven-like minigames]].
*
*
Changed line(s) 12,14 (click to see context) from:
* AmericanKirbyIsHardcore : The US cover art. The US box art tried to make the main character look like a photo-realistic mutant cricket man in the vein of the Teenage Mutant Ninja Turtles, rippling with muscles and using kung-fu.
* AscendedMeme: Super!Tempo made it to the third game as a transformation.
* GoombaStomp: Presnt in the first game, but not in the Saturn Sequel.
* AscendedMeme: Super!Tempo made it to the third game as a transformation.
* GoombaStomp: Presnt in the first game, but not in the Saturn Sequel.
to:
* AmericanKirbyIsHardcore : AmericanKirbyIsHardcore: The US cover art. The US box art tried to make the main character look like a photo-realistic mutant cricket man in the vein of the Teenage Mutant Ninja Turtles, rippling with muscles and using kung-fu.
* AscendedMeme:Super!Tempo Super Tempo made it to the third game as a transformation.
* GoombaStomp:Presnt Present in the first game, but not in the Saturn Sequel.sequel.
* AscendedMeme:
* GoombaStomp:
Changed line(s) 16 (click to see context) from:
** In the third game, you get to battle [[ZergRush 'eight']] [[EvilKnockoff evil clones]] of Tempo and Caty, including two in their Super Forms, named "Do, RE, Mi, Fa, Sol, La, Si, Do". Their WeakSpot ? Their names floating above their heads.
to:
** In the third game, you get to battle [[ZergRush 'eight']] [[EvilKnockoff evil clones]] of Tempo and Caty, including two in their Super Forms, named "Do, RE, Mi, Fa, Sol, La, Si, Do". Their WeakSpot ? WeakSpot? Their names floating above their heads.
Changed line(s) 19 (click to see context) from:
* TheHub : In the first game only.
to:
* TheHub : HubLevel: In the first game only.only.
* MediumBlending: Not only are there hand-drawn sprites in this game, but photorealistic and pre-rendered 3D sprites as well.
* MediumBlending: Not only are there hand-drawn sprites in this game, but photorealistic and pre-rendered 3D sprites as well.
* NoExportForYou: ''Super Tempo'' never got a release outside of Japan.
Changed line(s) 26 (click to see context) from:
** Three silly rhythm games are to be found in the Game Center.
to:
** Three silly rhythm games are to be found in the Game Center.Center.
* VariableMix: When you rescue Caty, an extra track is added to the background music.
----
* VariableMix: When you rescue Caty, an extra track is added to the background music.
----
Is there an issue? Send a MessageReason:
Example Indentation fixed, trivia moved
Changed line(s) 11 (click to see context) from:
Examples!
to:
Changed line(s) 13 (click to see context) from:
** AscendedMeme: Super!Tempo made it to the third game as a transformation.
to:
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* FinalBoss: In the third game, you get to battle [[ZergRush 'eight']] [[EvilKnockoff evil clones]] of Tempo and Caty, including two in their Super Forms, named "Do, RE, Mi, Fa, Sol, La, Si, Do". Their WeakSpot ? Their names floating above their heads.
to:
* FinalBoss: FinalBoss:
** In the third game, you get to battle [[ZergRush 'eight']] [[EvilKnockoff evil clones]] of Tempo and Caty, including two in their Super Forms, named "Do, RE, Mi, Fa, Sol, La, Si, Do". Their WeakSpot ? Their names floating above their heads.
** In the third game, you get to battle [[ZergRush 'eight']] [[EvilKnockoff evil clones]] of Tempo and Caty, including two in their Super Forms, named "Do, RE, Mi, Fa, Sol, La, Si, Do". Their WeakSpot ? Their names floating above their heads.
Deleted line(s) 18 (click to see context) :
* NoExportForYou: the Saturn sequel, Super Tempo.
Changed line(s) 20 (click to see context) from:
* TheMaze: The final level in all three games consist of a big maze-like elevator. However, in the first game, during to a programming oversight, you must Gring musical notes a lot to get the beter endings.
to:
* TheMaze: TheMaze:
** The final level in all three games consist of a big maze-like elevator. However, in the first game, during to a programming oversight, you must Gring musical notes a lot to get the beter endings.
** The final level in all three games consist of a big maze-like elevator. However, in the first game, during to a programming oversight, you must Gring musical notes a lot to get the beter endings.
Changed line(s) 22 (click to see context) from:
* UnexpectedGameplayChange: The Sega Saturn sequel.
to:
* UnexpectedGameplayChange: UnexpectedGameplayChange:
** The Sega Saturn sequel.
** The Sega Saturn sequel.
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** Three silly rhythm games are to be found in the Game Center.
* WidgetSeries
* WidgetSeries
to:
** Three silly rhythm games are to be found in the Game Center.
* WidgetSeriesCenter.
* WidgetSeries
Is there an issue? Send a MessageReason:
None
Added DiffLines:
Tempo is a Sega first-party platforming series starring the eponymous cartoony music-loving cockroach in a BandLand cutesy world, fighting against ants ruled by the evil Major Minor. The main goal is to collect musical notes and some treasures to score enough points to become rich. The series features gorgeous hand-drawn levels and sprites, in the same fashion of Rayman games.
However, the first installment, a launch title for the 32X hardware, being essentially a Genesis game with some Mode 7-like BG effects, suffered greatly. Only the first two titles made it overseas, only to the US as a consequence.
The series consist of the following titles:
* Tempo (X32): Released in Japan and US. The very first title. Tempo can attack using some martial arts moves.
* Tempo Jr. (Game Gear): Released in Japan and US. A spinoff of the first game.
* Super Tempo (Saturn): Japan only. Made by Aspect, whith the minds behind the Bonk (PC Genjin) Series. The last title of the series, it introduces Caty (Tempo Girlfriend) as a playable character. Has better level design, and introduces [[UnexpectedGameplayChange some shoot-em up phases, along with Rhythm Heaven-like minigames]].
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Examples!
* AmericanKirbyIsHardcore : The US cover art. The US box art tried to make the main character look like a photo-realistic mutant cricket man in the vein of the Teenage Mutant Ninja Turtles, rippling with muscles and using kung-fu.
** AscendedMeme: Super!Tempo made it to the third game as a transformation.
* GoombaStomp: Presnt in the first game, but not in the Saturn Sequel.
* FinalBoss: In the third game, you get to battle [[ZergRush 'eight']] [[EvilKnockoff evil clones]] of Tempo and Caty, including two in their Super Forms, named "Do, RE, Mi, Fa, Sol, La, Si, Do". Their WeakSpot ? Their names floating above their heads.
** You then get to battle the Giant-Eyed Forteress housing the final level, by combining Tempo Super Form with his EvilUpgrade mask, to transform into a giant mecha.
* MultipleEndings: depending on the score, Tempo can achieve with his girlfriend Caty his dream of getting out of poverty.
* NoExportForYou: the Saturn sequel, Super Tempo.
* TheHub : In the first game only.
* TheMaze: The final level in all three games consist of a big maze-like elevator. However, in the first game, during to a programming oversight, you must Gring musical notes a lot to get the beter endings.
** Combined with a BossRush in the third game.
* UnexpectedGameplayChange: The Sega Saturn sequel.
** The third level consist of a shoot-em' up sequence with Caty, where you can choose out of ten levels where you'll play. It is surprisingly NintendoHard. A similar sequence exist in Level 5, with giant pizzas IN SPACE and a music quiz.
** Three silly rhythm games are to be found in the Game Center.
* WidgetSeries
However, the first installment, a launch title for the 32X hardware, being essentially a Genesis game with some Mode 7-like BG effects, suffered greatly. Only the first two titles made it overseas, only to the US as a consequence.
The series consist of the following titles:
* Tempo (X32): Released in Japan and US. The very first title. Tempo can attack using some martial arts moves.
* Tempo Jr. (Game Gear): Released in Japan and US. A spinoff of the first game.
* Super Tempo (Saturn): Japan only. Made by Aspect, whith the minds behind the Bonk (PC Genjin) Series. The last title of the series, it introduces Caty (Tempo Girlfriend) as a playable character. Has better level design, and introduces [[UnexpectedGameplayChange some shoot-em up phases, along with Rhythm Heaven-like minigames]].
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Examples!
* AmericanKirbyIsHardcore : The US cover art. The US box art tried to make the main character look like a photo-realistic mutant cricket man in the vein of the Teenage Mutant Ninja Turtles, rippling with muscles and using kung-fu.
** AscendedMeme: Super!Tempo made it to the third game as a transformation.
* GoombaStomp: Presnt in the first game, but not in the Saturn Sequel.
* FinalBoss: In the third game, you get to battle [[ZergRush 'eight']] [[EvilKnockoff evil clones]] of Tempo and Caty, including two in their Super Forms, named "Do, RE, Mi, Fa, Sol, La, Si, Do". Their WeakSpot ? Their names floating above their heads.
** You then get to battle the Giant-Eyed Forteress housing the final level, by combining Tempo Super Form with his EvilUpgrade mask, to transform into a giant mecha.
* MultipleEndings: depending on the score, Tempo can achieve with his girlfriend Caty his dream of getting out of poverty.
* NoExportForYou: the Saturn sequel, Super Tempo.
* TheHub : In the first game only.
* TheMaze: The final level in all three games consist of a big maze-like elevator. However, in the first game, during to a programming oversight, you must Gring musical notes a lot to get the beter endings.
** Combined with a BossRush in the third game.
* UnexpectedGameplayChange: The Sega Saturn sequel.
** The third level consist of a shoot-em' up sequence with Caty, where you can choose out of ten levels where you'll play. It is surprisingly NintendoHard. A similar sequence exist in Level 5, with giant pizzas IN SPACE and a music quiz.
** Three silly rhythm games are to be found in the Game Center.
* WidgetSeries