''Tempo'' is a Platform Game series created by Creator/{{Sega}} in cooperation with Creator/{{Red|Entertainment}} (the influence of previous ''Videogame/{{Bonk}}'' titles is noticeable), starring the eponymous cartoony music-loving grasshopper in a Band Land cutesy world, fighting against ants ruled by the evil Major Minor. The main goal is to collect musical notes and some treasures to score enough points to become rich. The series features gorgeous hand-drawn levels and sprites, in the same fashion of ''VideoGame/{{Rayman}}'' games.

However, the first installment, a launch title for the 32X hardware, being essentially a Sega Genesis game with some Mode 7-like BG effects, did not do well. Only the first two titles made it overseas, only to the US, as a consequence.

The series consist of the following titles:
* ''Tempo'' (32X): The very first title. Tempo can GoombaStomp and attack using kicks and stunning projectiles.
* ''Tempo Jr.'' (GameGear): Released in Japan and US. A spinoff based upon the first game.
* ''Super Tempo'' (SegaSaturn): Japan only. Made by Aspect with some original Red Staff members. The last title of the series, it introduces Katy (Tempo's Girlfriend) as a playable character. Has more advanced level design, and introduces gameplay much more akin to a run and gun platformer, [[UnexpectedGameplayChange along with an assorment of various in-level minigames]].
!!This game provides examples of:
* AmericanKirbyIsHardcore: The US box art for the first game tried to make the main character look like a photo-realistic mutant grasshopper man (which is featured in the game, but only a still ending image), rippling with muscles and using kung-fu.
* FinalBoss: Zenza/King Dirge in the first game, as well as Jr.. Super Tempo, [[spoiler:[[GainaxEnding on the other hand...]]]]
** [[spoiler: In a nutshell, Tempo becomes a [[HumongousMecha humongous mecha dragon]] and fights the evil ship in a pseudo-3D perspective. [[https://youtu.be/Y_Cr8HP9EnQ?t=1h44m20s It has to be seen to believed.]]]]
* FamilyUnfriendlyDeath: In the first game. While most of the death animations are comical in nature, the drowning animation involves Tempo's head simply bobbing above the water, completely motionless.
* GoombaStomp: Present in the first game, but not in the Saturn sequel.
* HaveANiceDeath: In the first game, there are various death animations for being electrocuted, drowning and being lit on fire. Along with these, the last few of the bosses perform (very long) dance sequences upon your death. Oh, and it's accompanied by '''the audience laughing at your demise.'''
* HubLevel: In the first game only.
* InvincibilityPowerUp: Combined with the sounds of Yodeling and cows rising from the ground. Yes, really.
* TheMaze:
** The final level in all three games consist of a big maze-like elevator. However, in the first game, during to a programming oversight, you must grind musical notes a lot to get the beter endings.
** Combined with a BossRush in the third game.
* ToiletHumour: In Super Tempo, quite a few of the human characters can be seen urinating onto different things. [[spoiler: The waterfall on stage one, which leads to the swimming portion below, is actually Squick one giant piss stream.]]
* MediumBlending: The original game features a mixtures of sprites and CGI, along with some faux-vector graphic backgrounds.
* Fanservice: [[spoiler: For some reason, in Super Tempo, one of the ending images involvs [[https://youtu.be/vSOXGTr0AOg Super Katy taking a bath with her nipples narroly covered up by soap bubbles.]]]]
* MultipleEndings: Depending on your final score in the first game, Tempo and Katy can win a pair of underwear, a frying pan, a guitar, a trip to an island resort, or a house to raise a family in.
* NoExportForYou: The first game was never released in Europe, and Super Tempo remained exclusively in Japan.
** Earlier prototypes gave a lot more points out, balanced enough to make the good ending achievable but still difficult. Unfortunately, when they lowered the point value, they forgot to alter the ending requirements, meaning half of the endings are impossible to get without grinding for up to ''6 hours.''
* ScoringPoints: In the original and Super Tempo, the player is granted a [[AWinnerIsYou different image at the end depending upon how many points they had accumulated over the course of the game.]] Unfortunately, due to a programming oversight in the first game, most of the images are neigh-impossible to get.
* SuddenlyVoiced: Tempo and Katy are given voices in Super Tempo. [[https://www.youtube.com/watch?v=JVOp3H9KCU4 By going into the pause menu and selecting the option on the right,]] all of the sounds are changed to humorous voice samples of the characters acting out what's going on on-screen. These sounds change depending on which character you are currently playing as.
** Interestingly, taking damage in the first game via certain methods (spikes and fire, mainly) will cause what is presumably Tempo to emit an "Eeep!" sound.
* UnexpectedGameplayChange:
** The third level in the Sega Saturn sequel consists of a shoot-em' up sequence with Caty, where you can choose out of ten levels where you'll play. It is surprisingly NintendoHard. A similar sequence exist in Level 5, with giant pizzas in space and a music quiz.
** Three silly rhythm games are to be found in the Game Center.
* WidgetSeries
* VariableMix: In the original game, after getting Katy, an extra track is added to the background music.
* VictoryPose: Tempo has a little dance he does after beating a boss. It changes if Katy is with him. Bosses also do this.