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* SquishyWizard: Taking the archetype to it's extreme is Keele, who wields the powers of the Craymels to devastate his foes, reads eldritch texts and unlocks the secrets of the universe, and ''forces the party to rest half way through every dungeon due to getting winded''.

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* SquishyWizard: Taking the archetype to it's its extreme is Keele, who wields the powers of the Craymels to devastate his foes, reads eldritch texts and unlocks the secrets of the universe, and ''forces the party to rest half way through every dungeon due to getting winded''.
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** Any of Sekundes' spells. ''Especially'' Shooting Star, which requires you to grind him up to level 26.

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** Any of Maxwell and Sekundes' spells. ''Especially'' Shooting Star, which requires you to grind him them both up to level 26.
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Moving Shout Out section from Trivia. Shout Out is not a Trivia trope.

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* ShoutOut: Lots and lots - Eternia's one of those games.
** Summon Destiny. It summons the main heroes of ''VideoGame/TalesOfDestiny'' to perform their {{Limit Break}}s on an enemy. The object itself is also Stahn's sword Dymlos.
** Other Namco characters, notably Klarth F. Lester from ''VideoGame/TalesOfPhantasia'' and the Swordian Clemente from ''VideoGame/TalesOfDestiny'', give the [[PopQuiz Pop Quizzes]] in Mintche University.
** The list of "Missing Books" in said university - all weapons used by Klarth.
** Cless (and, optionally, Arche) in the arena. The reward for beating him is the [[InfinityPlusOneSword Eternal Sword]] and Cless' Headband.
** The Summon of Time. [[spoiler:Not at all Dhaos, the BigBad of ''VideoGame/TalesOfPhantasia'', right down to the attacks and battle music. There's even a special event if you finish him with Indignation.]]
*** Complete with a glorious CrowningMomentOfAwesome where Keele or Meredy will recite the Indignation incantation and hit Sekundes for 100,000 damage.
--->'''Keele/Meredy''': Heavens light, shine upon thee! Gates of Hell, open your passage! Strike, lightning of the Heavens! [[CallingYourAttacks Indignation!]]
** In preparation for Celsius' mountain, your characters have to buy winter wear, and you can have some of the characters try on weird things. One of them is the Thief costume, which you can have Farah try out - it's Rutee's getup from ''VideoGame/TalesOfDestiny''. Farah even references Rutee before rejecting the costume ([[{{Stripperiffic}} for obvious reasons, since you're climbing a mountain in a blizzard]]).
** Mint, the WhiteMagicianGirl in ''VideoGame/TalesOfPhantasia'', is the angel that revives your characters when you cast Resurrection. The background during the spell also show a close-up of her opening her eyes, straight from the animation of ''Phantasia'''s opening theme.
** In the same sense, Arche the SquishyWizard shows up in one of the spell animations to blast your enemies with meteors. There's also a way to temporarily turn either one of your mages into her UnexpectedSHMUPLevel incarnation from PS1 version of VideoGame/TalesOfPhantasia, allowing them to fly around the screen and shoot the enemies with spells.
** You can get Stahn's trademark Deck Brush if you poke around your CoolShip.
** Speaking of non-Tales Of related cameos, an optional dungeon (which contains an essential part of the GlobalAirship ) sports Rick Taylor from {{Splatterhouse}}, the undead samurai from ''Genpei Toma Den'' and spirit world statues from ''Shadowland'', not to mention that one of the [[BonusBoss Bonus Bosses]] is the Valkyrie from ''The Legend of Valkyrie'' (her dungeon even has the same music from the first level of that game).
** The equipment shop in Barole has a genuine suit of [[VideoGame/TalesOfPhantasia Cless]]'s armor, cape and all, hanging on the side. It's easy to miss.
** The Water Craymel Lab has a shoutout to ''Phantasia'' that you can find once you get Keele in your party.
--->"If evil exists in the world, Craymels are at the heart of mankind."
** Reid's' true InfinityPlusOneSword, the Last Fencer, may or may not be named after one of the titles Cless can get in ''VideoGame/TalesOfPhantasia''.
** One of the collectibles in this game are lens. Yes, [[VideoGame/TalesOfDestiny those lens]]. You can show your lens to one [[TheCameo Ilene Rembrandt]] for various rewards. Getting all 60 gives you the "Lens Hunter" title. "Lens Hunter" was Rutee's self-proclaimed job in the last game.
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* AxCrazy ([[spoiler:Hyades becomes increasingly more insane and inhuman each time you fight him.]])

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* AxCrazy ([[spoiler:Hyades [[spoiler:Hyades becomes increasingly more insane and inhuman each time you fight him.]])]]



* LargeHam (Max. Boy howdy, Max.)
* LastDiscMagic: ([[spoiler:Reid's Aurora Skills, difficult to use against random encounters, but essential to beat the last boss.]])

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* LargeHam (Max. Max. Boy howdy, Max.)
Max.
* LastDiscMagic: ([[spoiler:Reid's [[spoiler:Reid's Aurora Skills, difficult to use against random encounters, but essential to beat the last boss.]]) ]]



* LimitBreak: ([[spoiler:The aforementioned Aurora Skills, the mage's extended Indignation, Chat's Eternal Hammer, and Max's Elemental Master... wow, plenty.]])

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* LimitBreak: ([[spoiler:The [[spoiler:The aforementioned Aurora Skills, the mage's extended Indignation, Chat's Eternal Hammer, and Max's Elemental Master... wow, plenty.]])]]



* LukeIAmYourFather. ([[spoiler:Meredy's mother, Shizel.]])

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* LukeIAmYourFather. ([[spoiler:Meredy's [[spoiler:Meredy's mother, Shizel.]])]]



* TheManBehindTheMan: ([[spoiler:Here, it's 'The god behind the woman behind the man'.]])

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* TheManBehindTheMan: ([[spoiler:Here, [[spoiler:Here, it's 'The god behind the woman behind the man'.]])]]



* PowerCreepPowerSeep. ([[spoiler:The cameo bosses, Cless and Arche from Tales of Phantasia, now sport thousands of HP and insta-cast spells, in typical boss fashion.]])

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* PowerCreepPowerSeep. ([[spoiler:The [[spoiler:The cameo bosses, Cless and Arche from Tales of Phantasia, now sport thousands of HP and insta-cast spells, in typical boss fashion.]])]]



* TookALevelInBadass ('''Hyades'''. The first time you see him, he's a SquishyWizard with two spells he'll never be able to get off once you close to melee range. Later encounters has him [[ThatOneBoss MUCH more powerful.]] He also seems to have taken a level in AxCrazy in the meantime as well, but that's another matter.)

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* TookALevelInBadass ('''Hyades'''.'''Hyades'''. The first time you see him, he's a SquishyWizard with two spells he'll never be able to get off once you close to melee range. Later encounters has him [[ThatOneBoss MUCH more powerful.]] He also seems to have taken a level in AxCrazy in the meantime as well, but that's another matter.)



* WarmupBoss ([[spoiler:Hyades,]] as the first boss of the game, [[ThatOneBoss bizarrely, given his next two encounters]]. The first time you see him, unless on higher difficulty, he's a full-out SquishyWizard with no moves at his disposal aside from two spell, and it's trivially easy to surround and stun-lock him to death with Reid and Farah such that he can't complete a spell charge-up.)

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* WarmupBoss ([[spoiler:Hyades,]] [[spoiler:Hyades,]] as the first boss of the game, [[ThatOneBoss bizarrely, given his next two encounters]]. The first time you see him, unless on higher difficulty, he's a full-out SquishyWizard with no moves at his disposal aside from two spell, and it's trivially easy to surround and stun-lock him to death with Reid and Farah such that he can't complete a spell charge-up.)



* YinYangBomb (Figures prominently in the ending)

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* YinYangBomb (Figures Figures prominently in the ending)ending

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Fixed some spelling grammar


* LastDiscMagic: ([[spoiler:Reid's Aurora Skills, difficult to use agaisnt random encounters, but essential to beat the last boss.]])

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* LastDiscMagic: ([[spoiler:Reid's Aurora Skills, difficult to use agaisnt against random encounters, but essential to beat the last boss.]])



* ThereAreNoTents. Averted. You ALWAYS have access to a tent.



* TookALevelInBadass ('''Hyades'''. The first time you see him, he's a SquishyWizard with two spells he'll never be able to get off once you close to melee range. Later encounters has him [[ThatOneBoss MUCH more powerful.]] He also seems to have taken a level in AxCrazy in the meantime as well, but that's another matter.)



* ThereAreNoTents. Averted. You ALWAYS have access to a tent.
* TookALevelInBadass ('''Hyades'''. The first time you see him, he's a SquishyWizard with two spells he'll never be able to get off once you close to melee range. Later encounters has him [[ThatOneBoss MUCH more powerful.]] He also seems to have taken a level in AxCrazy in the meantime as well, but that's another matter.)
* UselessUsefulSpell. The Summon Spirit of Ice grants you her immunity agaisnt Freeze, which if inflicted on every character means Game Over. All of this occurs AFTER the only dungeon in which it could have been useful. (There are a few enemies here and there that can still Freeze, but only the final boss and the bonus boss are worth switching craymel setups to get this.) Like this, MANY examples.

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* ThereAreNoTents. Averted. You ALWAYS have access to a tent.
* TookALevelInBadass ('''Hyades'''. The first time you see him, he's a SquishyWizard with two spells he'll never be able to get off once you close to melee range. Later encounters has him [[ThatOneBoss MUCH more powerful.]] He also seems to have taken a level in AxCrazy in the meantime as well, but that's another matter.)
* UselessUsefulSpell. The Summon Spirit of Ice grants you her immunity agaisnt against Freeze, which if inflicted on every character means Game Over. All of this occurs AFTER the only dungeon in which it could have been useful. (There are a few enemies here and there that can still Freeze, but only the final boss and the bonus boss are worth switching craymel Craymel setups to get this.) Like this, MANY examples.
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With the help of their childhood friend and [[TheSmartGuy scholar Keele Zeibel]], Reid and Farah discover the terrible warning that the girl- named Meredy- has brought: that the two worlds that make up the ''Eternia'' universe are [[ColonyDrop destined to collide, with apocalyptic consequences]].

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With the help of their childhood friend and [[TheSmartGuy scholar Keele Zeibel]], Reid and Farah discover the terrible warning that the girl- named Meredy- girl (named Meredy) has brought: that the two worlds that make up the ''Eternia'' universe are [[ColonyDrop destined to collide, with apocalyptic consequences]].
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Just so you know, this has nothing to do with ''WesternAnimation/HeManAndTheMastersOfTheUniverse''. In the US, it was called ''Tales Of Destiny II'' because Creator/{{Mattel}} held the rights to the word "Eternia" at the time. Confusion ensued when an ''actual'' sequel to ''VideoGame/TalesOfDestiny'' came out in Japan and was called ''Tales of Destiny 2''.

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Just so you know, this has nothing to do with ''WesternAnimation/HeManAndTheMastersOfTheUniverse''.''Franchise/MastersOfTheUniverse''. In the US, it was called ''Tales Of Destiny II'' because Creator/{{Mattel}} held the rights to the word "Eternia" at the time. Confusion ensued when an ''actual'' sequel to ''VideoGame/TalesOfDestiny'' came out in Japan and was called ''Tales of Destiny 2''.
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* LongSongShortScene: Dragon Rock Mountain, the music for, well, [[ExactlyWhatItSaysOnTheTin Dragon Rock Mountain]], a Celestian mountain. The music would fit right in if used for an outdoor dungeon, but the heroes cross the mountain in question by train instead of by foot, so this song only ends up playing at the train station where the heroes board a train outbound for the other side of the mountain.

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* LongSongShortScene: Dragon Rock Mountain, the music for, well, [[ExactlyWhatItSaysOnTheTin for Dragon Rock Mountain]], Mountain, a Celestian mountain. The music would fit right in if used for an outdoor dungeon, but the heroes cross the mountain in question by train instead of by foot, so this song only ends up playing at the train station where the heroes board a train outbound for the other side of the mountain.
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Just so you know, this has nothing to do with ''HeManAndTheMastersOfTheUniverse''. In the US, it was called ''Tales Of Destiny II'' because Mattel held the rights to the word "Eternia" at the time. Confusion ensued when an ''actual'' sequel to ''VideoGame/TalesOfDestiny'' came out in Japan and was called ''Tales of Destiny 2''.

to:

Just so you know, this has nothing to do with ''HeManAndTheMastersOfTheUniverse''. ''WesternAnimation/HeManAndTheMastersOfTheUniverse''. In the US, it was called ''Tales Of Destiny II'' because Mattel Creator/{{Mattel}} held the rights to the word "Eternia" at the time. Confusion ensued when an ''actual'' sequel to ''VideoGame/TalesOfDestiny'' came out in Japan and was called ''Tales of Destiny 2''.



Tropes within:

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Tropes within:
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* UselessUsefulSpell. The Summon Spirit of Ice grants you her immunity agaisnt Freeze, which if inflicted on every character means Game Over. All of this occurs AFTER the only dungeon in which it could have been useful. Like this, MANY examples.
** NotCompletelyUseless actually. [[spoiler:If you fail to activate Infinity Reviver during Nereid-Shizel's' Finality Dead End attack and you have Reverse Dolls equipped, it can protect you from the freezing effect. Same goes for the Poison effect with Poison Guard.]]

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* UselessUsefulSpell. The Summon Spirit of Ice grants you her immunity agaisnt Freeze, which if inflicted on every character means Game Over. All of this occurs AFTER the only dungeon in which it could have been useful. (There are a few enemies here and there that can still Freeze, but only the final boss and the bonus boss are worth switching craymel setups to get this.) Like this, MANY examples.
** NotCompletelyUseless actually. [[spoiler:If you fail to activate Infinity Reviver during Nereid-Shizel's' Finality Dead End attack and you have Reverse Dolls equipped, it can protect you from the freezing effect. Same goes for the Poison effect with Poison Guard.]]
examples.

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Wasted Song is now Long Song Short Scene. Misuse and bad examples are being removed.


* LongSongShortScene: Dragon Rock Mountain, the music for, well, [[ExactlyWhatItSaysOnTheTin Dragon Rock Mountain]], a Celestian mountain. The music would fit right in if used for an outdoor dungeon, but the heroes cross the mountain in question by train instead of by foot, so this song only ends up playing at the train station where the heroes board a train outbound for the other side of the mountain.



* WastedSong: Dragon Rock Mountain, the music for, well, [[ExactlyWhatItSaysOnTheTin Dragon Rock Mountain]], a Celestian mountain. The music would fit right in if used for an outdoor dungeon, but the heroes cross the mountain in question by train instead of by foot, so this song only ends up playing at the train station where the heroes board a train outbound for the other side of the mountain.
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* MedievalEuropeanFantasy: Inferia is pretty much this way, but this is not the case with Celestia. If the spaceship in the intro didn't make it obvious enough, the first town visited in Celestia, Imem, has electric lighting and telephones while the biggest city, Tinnsia, has moving walkways and escalators connecting the town's areas.

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* MedievalEuropeanFantasy: Inferia is pretty much this way, but this is not the case with Celestia. If the spaceship in the intro didn't make it obvious enough, the first town visited in Celestia, Imem, has electric lighting and telephones while the biggest city, Tinnsia, has moving walkways and escalators connecting the town's areas. Tinnsia is basically a real-world modern city.
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Looks like misuse


* CapitalCity: Inferia City is home of the King of Inferia and one of the bigger cities on Inferia.
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* BlatantLies: [[spoiler:"Ras was the one who did ''all'' the teaching." [[ShoutOut Bull]]. [[ZeroPunctuation Fucking]]. [[ClusterFBomb Shit]].]]

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* BlatantLies: [[spoiler:"Ras was the one who did ''all'' the teaching." [[ShoutOut Bull]]. [[ZeroPunctuation [[WebAnimation/ZeroPunctuation Fucking]]. [[ClusterFBomb Shit]].]]
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* AllSwordsAreTheSame: Notably averted. Weapons have separate slashing and thrusting stats, and different swords, or other weapons, may have significantly different balances.
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* NewGamePlus. Serves almost only to get to the BonusDungeon.

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* NewGamePlus. Serves almost NewGamePlus: Only exists via the game not allowing you to enter the BonusDungeon or playing the [[HarderThanHard Hardcore]] difficulty level without the save file being marked as "cleared", and the game only marks new save files as such by default. Thankfully it's not too difficult to get to the BonusDungeon.circumvent.
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* BonusBoss: Sekundes, the Greater Craymel of Time, doesn't require the heroes to fight him for him to join as with the other Craymels. However, fighting him is still an option for players who want to.

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* BonusBoss: Sekundes, the Greater Craymel of Time, doesn't require the heroes to fight him for him to join as with the other Craymels. However, fighting him is still an option for players who want to.to and doing so is required to be able to use Maxwell's extensions.
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* GlobalCurrencyException: The town called Jini uses, "Jini" rather than Gald (normal money) for most of its services.



* YourMoneyIsNoGoodHere: The town called Jini uses, "Jini" rather than Gald (normal money) for most of its services.
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<<|EasternRPG|>>
<<|ActionRPG|>>

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* YourMoneyIsNoGoodHere: The town called Jini uses, "Jini" rather than Gald (normal money) for most of its services.
----
<<|EasternRPG|>>
<<|ActionRPG|>>
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* SuperMovePortraitAttack: Started the grand tradition.

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* StylishProtectionGear: The party gets some warm, but nice looking, clothes (even changing the sprites) to take on Mt. Celsius.
* SuperMovePortraitAttack: Started The first game in the grand tradition.series to use these.
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Adding an example.

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** In the {{Lets Play}} done by [[http://www.youtube.com/user/PrinceBoo21 PrinceBoo21]] (seen [[http://www.youtube.com/playlist?list=PL919222ACD7A7CD1B here]]), he actually keeps running counters for how many times they say their individual phrases.
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* ArtisticLicenseAstronomy: Though it makes more sense due to the fact that they essentially go back in circles around the Orbus Barrier, Eternia is essentially a binary planet system, which like binary star systems that exist in real life (and are very common in our own Milky Way Galaxy minus our own Sun) seem to orbit a point between the two, though unlike Eternia with its Orbus barrier binary stars orbit the area between them. With Eternia, since they orbit a star themselves, as pointed out on a diagram of its star system in one of Seyfert's shrines. Rotation would explain why they both experience day and night. Although it seems they always face each other, it could just be that the part of Inferia Reid, Farah, and Keele are from live on does and that Mt. Mitche on Inferia always faces the part of Celestia Keele showed the Reid, Farah, and Meredy with the observatory's telescope on Mt. Mintche, similar to how one side of Earth's moon always faces its planet but still experiences day and night (i.e. the cause of moon phases). In addition, even though Celestia and Inferia are shown to be round on the solar system diagram the party sees, traveling across the northern or southernmost part of the map [[WorldShapes loops around]].

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* ArtisticLicenseAstronomy: Though it makes more sense due to the fact that they essentially go back in circles around the Orbus Barrier, Eternia is essentially a binary planet system, which like binary star systems that exist in real life (and are very common in our own Milky Way Galaxy minus our own Sun) seem to orbit a point between the two, though unlike Eternia with its Orbus barrier binary stars orbit the area between them. With Eternia, since they orbit a star themselves, as pointed out on a diagram of its star system in one of Seyfert's shrines. Rotation would explain why they both experience day and night. Although it seems they always face each other, it could just be that the part of continent on Inferia Reid, Farah, and Keele are from live on does and that Mt. Mitche on Inferia always faces the part of Celestia Keele showed the Reid, Farah, and Meredy with the observatory's telescope on Mt. Mintche, similar to how one side of Earth's moon always faces its planet but still experiences day and night (i.e. the cause of moon phases). In addition, even though Celestia and Inferia are shown to be round on the solar system diagram the party sees, traveling across the northern or southernmost part of the map [[WorldShapes loops around]].
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The solar system diagram shown in a Shrine of Seyfert shows that Eternia\'s two components share an orbit around their star, so I\'m adding Artistic License - Astronomy.

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* ArtisticLicenseAstronomy: Though it makes more sense due to the fact that they essentially go back in circles around the Orbus Barrier, Eternia is essentially a binary planet system, which like binary star systems that exist in real life (and are very common in our own Milky Way Galaxy minus our own Sun) seem to orbit a point between the two, though unlike Eternia with its Orbus barrier binary stars orbit the area between them. With Eternia, since they orbit a star themselves, as pointed out on a diagram of its star system in one of Seyfert's shrines. Rotation would explain why they both experience day and night. Although it seems they always face each other, it could just be that the part of Inferia Reid, Farah, and Keele are from live on does and that Mt. Mitche on Inferia always faces the part of Celestia Keele showed the Reid, Farah, and Meredy with the observatory's telescope on Mt. Mintche, similar to how one side of Earth's moon always faces its planet but still experiences day and night (i.e. the cause of moon phases). In addition, even though Celestia and Inferia are shown to be round on the solar system diagram the party sees, traveling across the northern or southernmost part of the map [[WorldShapes loops around]].
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*** Unless you kill him really, REALLY fast (impossible without cheating in some form). But then, he's only worth 300 experience, which is the equivalent of about 4 regular battles.
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Start To Save was merged into Checkpoint Starvation. This does not appear to fit the trope, but it\'s hard to tell from the context. Please re-add it with a better explanation under Checkpoint Starvation if it does.


* StartToSave: The minimum length is exactly as long as it takes to first gain control of Reid. Due to the nature of the saving function of this game, you can save anywhere, anytime, outside of a battle or cutscene, and the game also has a timer that keeps track of how much time has passed since the game was last saved (displayed above the timer that displays the total amount of time put into the game). The trick is, you search for Load Points, not Save Points; Load Points are where you physically begin after loading a save.
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* StatGrinding: Reid, who has separate attack stats for slashing and thrusting like his predecessors, has skill levels for them, and Farah has a similar situation with hand and foot attacks. However, everything else is based on experience points, rather than having everything this way as in most games using this trope such as ''VideoGame/FinalFantasyII'', and since the actuall stats are increased with experience points, the skill levels for Reid and Farah essentially do the same job as TechPoints in other games with the exception that instead of getting points from battles that increase those skill levels, they come from successfully pulling off such attacks to level them up.

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* StatGrinding: Reid, who has separate attack stats for slashing and thrusting like his predecessors, has skill levels for them, and Farah has a similar situation with hand and foot attacks. However, everything else is based on experience points, rather than having everything this way as in most games using this trope such as ''VideoGame/FinalFantasyII'', and since the actuall actual stats are increased with experience points, the skill levels for Reid and Farah essentially do the same job as TechPoints in other games with the exception that instead of getting points from battles that increase those skill levels, they come from successfully pulling off such attacks to level them up.
Is there an issue? Send a MessageReason:
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* StatGrinding: Reid, who has separate attack stats for slashing and thrusting like his predecessors, has levels for them, and Farah has a similar situation with hand and foot attacks. However, everything else is based on experience points, rather than having everything this way as in most games using this trope such as ''VideoGame/FinalFantasyII''.

to:

* StatGrinding: Reid, who has separate attack stats for slashing and thrusting like his predecessors, has skill levels for them, and Farah has a similar situation with hand and foot attacks. However, everything else is based on experience points, rather than having everything this way as in most games using this trope such as ''VideoGame/FinalFantasyII''.''VideoGame/FinalFantasyII'', and since the actuall stats are increased with experience points, the skill levels for Reid and Farah essentially do the same job as TechPoints in other games with the exception that instead of getting points from battles that increase those skill levels, they come from successfully pulling off such attacks to level them up.
Is there an issue? Send a MessageReason:
None


* StatGrinding: Reid, who has separate attack stats for slashing and thrusting like his predecessors, has levels for them, and Farah has a similar situation with hand and foot attacks. However, everything else is based on experience points, rather than having everything this way as in most games using this trope such as ''FinalFantasyII''.

to:

* StatGrinding: Reid, who has separate attack stats for slashing and thrusting like his predecessors, has levels for them, and Farah has a similar situation with hand and foot attacks. However, everything else is based on experience points, rather than having everything this way as in most games using this trope such as ''FinalFantasyII''.''VideoGame/FinalFantasyII''.
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Tales of Eternia is a Japanese {{PlayStation}} action role-playing video game released by Namco in 2000, and later ported to PlaystationPortable in 2005. Eternia is a 2D anime-style RPG with an original real-time battle system taken from its predecessors, ''TalesOfPhantasia'' and ''VideoGame/TalesOfDestiny''. In addition, this game actually introduced many features that are still in use in many TalesSeries games today.

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Tales of Eternia is a Japanese {{PlayStation}} action role-playing video game released by Namco in 2000, and later ported to PlaystationPortable in 2005. Eternia is a 2D anime-style RPG with an original real-time battle system taken from its predecessors, ''TalesOfPhantasia'' ''VideoGame/TalesOfPhantasia'' and ''VideoGame/TalesOfDestiny''. In addition, this game actually introduced many features that are still in use in many TalesSeries games today.



* InfinityPlusOneSword: It should be noted that the Eternal Sword was only the ultimate weapon in terms of sheer power, sacrificing other stats for it. Not to mention its Time element weakens it against certain enemies. The game had a few other weapons like it too. The true InfinityPlusOneSword was the Last Fencer. While not as strong in terms of sheer strength, it had no element, and the advantage of raising all stats at once. It also may or may not be [[ShoutOut named after one of titles]] Cless gets in ''TalesOfPhantasia''.

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* InfinityPlusOneSword: It should be noted that the Eternal Sword was only the ultimate weapon in terms of sheer power, sacrificing other stats for it. Not to mention its Time element weakens it against certain enemies. The game had a few other weapons like it too. The true InfinityPlusOneSword was the Last Fencer. While not as strong in terms of sheer strength, it had no element, and the advantage of raising all stats at once. It also may or may not be [[ShoutOut named after one of titles]] Cless gets in ''TalesOfPhantasia''.''VideoGame/TalesOfPhantasia''.
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Just so you know, this has nothing to do with ''HeManAndTheMastersOfTheUniverse''. In the US, it was called ''Tales Of Destiny II'' because Mattel held the rights to the word "Eternia" at the time. Confusion ensued when an ''actual'' sequel to ''TalesOfDestiny'' came out in Japan and was called ''Tales of Destiny 2''.

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Just so you know, this has nothing to do with ''HeManAndTheMastersOfTheUniverse''. In the US, it was called ''Tales Of Destiny II'' because Mattel held the rights to the word "Eternia" at the time. Confusion ensued when an ''actual'' sequel to ''TalesOfDestiny'' ''VideoGame/TalesOfDestiny'' came out in Japan and was called ''Tales of Destiny 2''.



* CallingYourAttacks: And unlike TalesOfDestiny, international releases dubbed the voice acting for this.

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* CallingYourAttacks: And unlike TalesOfDestiny, VideoGame/TalesOfDestiny, international releases dubbed the voice acting for this.



* MarketBasedTitle: [[JustifiedTrope Justified]] due to trademark reasons, but things got confusing when ''TalesOfDestiny'' got a direct sequel.

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* MarketBasedTitle: [[JustifiedTrope Justified]] due to trademark reasons, but things got confusing when ''TalesOfDestiny'' ''VideoGame/TalesOfDestiny'' got a direct sequel.
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Tales of Eternia is a Japanese {{PlayStation}} action role-playing video game released by Namco in 2000, and later ported to PlaystationPortable in 2005. Eternia is a 2D anime-style RPG with an original real-time battle system taken from its predecessors, ''TalesOfPhantasia'' and ''TalesOfDestiny''. In addition, this game actually introduced many features that are still in use in many TalesSeries games today.

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Tales of Eternia is a Japanese {{PlayStation}} action role-playing video game released by Namco in 2000, and later ported to PlaystationPortable in 2005. Eternia is a 2D anime-style RPG with an original real-time battle system taken from its predecessors, ''TalesOfPhantasia'' and ''TalesOfDestiny''.''VideoGame/TalesOfDestiny''. In addition, this game actually introduced many features that are still in use in many TalesSeries games today.

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