History VideoGame / Swordquest

29th Oct '16 11:39:38 AM nombretomado
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* ''Swordquest: Waterworld'' is considered the best of the three. It doesn't have ''Fireworld'''s bugs, and it gives you clues to the item/room combinations. But gameplay is still just a matter of hauling stuff from room to room. TheGreatVideoGameCrashOf1983 had hit by this time, so ''Waterworld'' saw only a limited release.

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* ''Swordquest: Waterworld'' is considered the best of the three. It doesn't have ''Fireworld'''s bugs, and it gives you clues to the item/room combinations. But gameplay is still just a matter of hauling stuff from room to room. TheGreatVideoGameCrashOf1983 UsefulNotes/TheGreatVideoGameCrashOf1983 had hit by this time, so ''Waterworld'' saw only a limited release.



Due to the TheGreatVideoGameCrashOf1983, competitions for ''Earthworld'' and ''Fireworld'' were held, and the Talisman and Chalice were awarded. It was joked that the Crown, Stone, and Sword were [[UrbanLegend in the possession of Jack Tramiel, who bought Atari in 1984]], but in 2015 a [[https://www.facebook.com/groups/105586892805903/permalink/1022951551069428/?comment_id=1023115711053012&reply_comment_id=1023596304338286&total_comments=2&comment_tracking={%22tn%22%3A%22R6%22} Facebook conversation]] confirmed that they were returned to the Franklin Mint and melted down. Only the Chalice still exists in full; most of the Talisman was melted down by the winner.

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Due to the TheGreatVideoGameCrashOf1983, UsefulNotes/TheGreatVideoGameCrashOf1983, competitions for ''Earthworld'' and ''Fireworld'' were held, and the Talisman and Chalice were awarded. It was joked that the Crown, Stone, and Sword were [[UrbanLegend in the possession of Jack Tramiel, who bought Atari in 1984]], but in 2015 a [[https://www.facebook.com/groups/105586892805903/permalink/1022951551069428/?comment_id=1023115711053012&reply_comment_id=1023596304338286&total_comments=2&comment_tracking={%22tn%22%3A%22R6%22} Facebook conversation]] confirmed that they were returned to the Franklin Mint and melted down. Only the Chalice still exists in full; most of the Talisman was melted down by the winner.
14th Sep '16 7:11:10 AM NateTheGreat
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Due to the TheGreatVideoGameCrashOf1983, competitions for ''Earthworld'' and ''Fireworld'' were held, and the Talisman and Chalice were awarded. It was joked that the Crown, Stone, and Sword were [[UrbanLegend in the possession of Jack Tramiel, who bought Atari in 1984]], but it's more likely they were just returned to the Franklin Mint.

to:

Due to the TheGreatVideoGameCrashOf1983, competitions for ''Earthworld'' and ''Fireworld'' were held, and the Talisman and Chalice were awarded. It was joked that the Crown, Stone, and Sword were [[UrbanLegend in the possession of Jack Tramiel, who bought Atari in 1984]], but it's more likely in 2015 a [[https://www.facebook.com/groups/105586892805903/permalink/1022951551069428/?comment_id=1023115711053012&reply_comment_id=1023596304338286&total_comments=2&comment_tracking={%22tn%22%3A%22R6%22} Facebook conversation]] confirmed that they were just returned to the Franklin Mint.
Mint and melted down. Only the Chalice still exists in full; most of the Talisman was melted down by the winner.
11th Aug '16 7:45:08 AM LordOfTheSword
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[[caption-width-right:350:The most expensive video game contest never completed]]

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[[caption-width-right:350:The most expensive video game contest never completed]]
completed.]]
31st Jul '16 2:16:59 PM nombretomado
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In 1982, Creator/{{Atari}}, at the height of its power during UsefulNotes/TheGoldenAgeOfVideoGames, decided to do a sequel to ''VideoGame/{{Adventure}}''. The ideas they came up with were ''very'' ambitious: A four-part RolePlayingGame series, built around a [[FictionalMysteryRealPrize series of contests for big-buck real world prizes]]. They came up with a story about two brave young adventurers, Torr and Tarra, and their quest for the Sword of Ultimate Sorcery. They threw in every ancient and mystic [[FauxSymbolism symbol]] they could think of: The [[ElementalPowers Four Elements]], the WesternZodiac, the UsefulNotes/{{Kabbalah}} Tree of Life, the Chakra points, and the I Ching. They commissioned the Franklin Mint to make five prizes, worth a total of $150,000, and hired DCComics to make a comic book for each game that would set the story, and hold clues for the contests.

to:

In 1982, Creator/{{Atari}}, at the height of its power during UsefulNotes/TheGoldenAgeOfVideoGames, decided to do a sequel to ''VideoGame/{{Adventure}}''. The ideas they came up with were ''very'' ambitious: A four-part RolePlayingGame series, built around a [[FictionalMysteryRealPrize series of contests for big-buck real world prizes]]. They came up with a story about two brave young adventurers, Torr and Tarra, and their quest for the Sword of Ultimate Sorcery. They threw in every ancient and mystic [[FauxSymbolism symbol]] they could think of: The [[ElementalPowers Four Elements]], the WesternZodiac, the UsefulNotes/{{Kabbalah}} Tree of Life, the Chakra points, and the I Ching. They commissioned the Franklin Mint to make five prizes, worth a total of $150,000, and hired DCComics Creator/DCComics to make a comic book for each game that would set the story, and hold clues for the contests.
12th Jan '16 7:55:26 AM DarkStorm
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Due to the TheGreatVideoGameCrashOf1983, competitions for ''Earthworld'' and ''Fireworld'' were held, and the Talisman and Chalice were awarded. The Crown, Stone, and Sword were believed to be in the possession of Jack Tramiel, who bought Atari in 1984.

to:

Due to the TheGreatVideoGameCrashOf1983, competitions for ''Earthworld'' and ''Fireworld'' were held, and the Talisman and Chalice were awarded. The It was joked that the Crown, Stone, and Sword were believed to be [[UrbanLegend in the possession of Jack Tramiel, who bought Atari in 1984.
1984]], but it's more likely they were just returned to the Franklin Mint.



* CutShort: Airworld and its accompanying comic book were never released due to the Crash.

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* CutShort: Airworld and its accompanying comic book were never released (or, more accurately, they were barely started) due to the Crash.



* ObviousBeta: ''Fireworld''.

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* ObviousBeta: ''Fireworld''.''Fireworld'', as noted in the description up top.
4th Jan '16 5:16:17 PM MarkLungo
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->''Come questing with bold siblings twain,''\\

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->''Come ->''"Come questing with bold siblings twain,''\\



''To claim a prize most rare.''

In 1982, {{Atari}}, at the height of its power during TheGoldenAgeOfVideoGames, decided to do a sequel to ''VideoGame/{{Adventure}}''. The ideas they came up with were ''very'' ambitious: A four-part RolePlayingGame series, built around a [[FictionalMysteryRealPrize series of contests for big-buck real world prizes]]. They came up with a story about two brave young adventurers, Torr and Tarra, and their quest for the Sword of Ultimate Sorcery. They threw in every ancient and mystic [[FauxSymbolism symbol]] they could think of: The [[ElementalPowers Four Elements]], the WesternZodiac, the {{Kabbalah}} Tree of Life, the Chakra points, and the I Ching. They commissioned the Franklin Mint to make five prizes, worth a total of $150,000, and hired DCComics to make a comic book for each game that would set the story, and hold clues for the contests.

to:

''To claim a prize most rare.''

"''

In 1982, {{Atari}}, Creator/{{Atari}}, at the height of its power during TheGoldenAgeOfVideoGames, UsefulNotes/TheGoldenAgeOfVideoGames, decided to do a sequel to ''VideoGame/{{Adventure}}''. The ideas they came up with were ''very'' ambitious: A four-part RolePlayingGame series, built around a [[FictionalMysteryRealPrize series of contests for big-buck real world prizes]]. They came up with a story about two brave young adventurers, Torr and Tarra, and their quest for the Sword of Ultimate Sorcery. They threw in every ancient and mystic [[FauxSymbolism symbol]] they could think of: The [[ElementalPowers Four Elements]], the WesternZodiac, the {{Kabbalah}} UsefulNotes/{{Kabbalah}} Tree of Life, the Chakra points, and the I Ching. They commissioned the Franklin Mint to make five prizes, worth a total of $150,000, and hired DCComics to make a comic book for each game that would set the story, and hold clues for the contests.
16th Nov '15 2:11:02 PM Morgenthaler
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* TheGoldenAgeOfVideoGames
* TheGreatVideoGameCrashOf1983: The contest never finished because of it.
28th Apr '15 3:19:03 PM Tonestronaut
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* The second game, ''Swordquest: Fireworld'', is an ObviousBeta. Some of the minigames are virtually {{Unwinnable}}. If you hit a wall just right, you warp through it or get stuck. And the clues aren't even there, just numbers from 00 to 09, placeholders for clues that were never coded.

to:

* The second game, ''Swordquest: Fireworld'', is an ObviousBeta. Some of the minigames are virtually {{Unwinnable}}. If you hit a wall just right, you warp through it or get stuck. And the clues aren't even there, just numbers from 00 to 09, placeholders [[PermanentPlaceholder placeholders]] for clues that were never coded.
14th Apr '15 11:16:57 PM Tonestronaut
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* FictionalMysteryRealPrize: Five prizes worth $150,000, one for each game plus a fifth prize in a bonus round.

to:

* FictionalMysteryRealPrize: Five prizes worth a total of $150,000, one for each game plus a fifth prize in a bonus round.
14th Apr '15 11:16:27 PM Tonestronaut
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In 1982, {{Atari}}, at the height of its power during TheGoldenAgeOfVideoGames, decided to do a sequel to ''VideoGame/{{Adventure}}''. The ideas they came up with were ''very'' ambitious: A four-part RolePlayingGame series, built around a series of contests for big-buck real world prizes. They came up with a story about two brave young adventurers, Torr and Tarra, and their quest for the Sword of Ultimate Sorcery. They threw in every ancient and mystic [[FauxSymbolism symbol]] they could think of: The [[ElementalPowers Four Elements]], the WesternZodiac, the {{Kabbalah}} Tree of Life, the Chakra points, and the I Ching. They commissioned the Franklin Mint to make five prizes, worth a total of $150,000, and hired DCComics to make a comic book for each game that would set the story, and hold clues for the contests.

to:

In 1982, {{Atari}}, at the height of its power during TheGoldenAgeOfVideoGames, decided to do a sequel to ''VideoGame/{{Adventure}}''. The ideas they came up with were ''very'' ambitious: A four-part RolePlayingGame series, built around a [[FictionalMysteryRealPrize series of contests for big-buck real world prizes.prizes]]. They came up with a story about two brave young adventurers, Torr and Tarra, and their quest for the Sword of Ultimate Sorcery. They threw in every ancient and mystic [[FauxSymbolism symbol]] they could think of: The [[ElementalPowers Four Elements]], the WesternZodiac, the {{Kabbalah}} Tree of Life, the Chakra points, and the I Ching. They commissioned the Franklin Mint to make five prizes, worth a total of $150,000, and hired DCComics to make a comic book for each game that would set the story, and hold clues for the contests.


Added DiffLines:

* FictionalMysteryRealPrize: Five prizes worth $150,000, one for each game plus a fifth prize in a bonus round.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Swordquest