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* TieredBySize: There's several different tier systems, usually with three tiers.
** Planets have a size and a climate hazard, both with numerical values. Size were grouped into small (1-3), medium (4-6), and large (7-10), where each new size allowed larger platforms and more stations.
** Ships are tiered by propulsion and size. Propulsion went from fission, fusion, to antimatter, each one not only giving higher speed and range but also unlocking several other techs. Size went from destroyer, cruiser, to dreadnought. New ship sizes also opened up several new uses for ships.
** Weapons were also tiered, by the mount size (small, medium, large, and special), and by the propulsion era.



--> Human: ''"We learned to wield the '''Sword of the Stars'''"''
--> Zuul: ''"Born of fire, born of steel, born of science, '''Born of Blood'''"''
--> Morrigi: ''"Now we will darken your skies, like a '''Murder of Crows'''"''

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--> Human: ''"We learned to wield the '''Sword of the Stars'''"''
-->
Stars'''"''\\
Zuul: ''"Born of fire, born of steel, born of science, '''Born of Blood'''"''
-->
Blood'''"''\\
Morrigi: ''"Now we will darken your skies, like a '''Murder of Crows'''"''

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* ArtisticLicenseSpace: When a Suul'ka first teleports into orbit, the massive volume of water they take with them freezes because SpaceIsCold. This is inaccurate for two reasons.
** First: exposing liquid water to vacuum would actually make it boil away due to the pressure differential.
** Second: a Suul'ka is at '''least''' an order of magnitude larger than the largest dreadnoughts in the game, and the ice sphere is still quite thick relative to their bodies. Even if the surrounding environment were absolute zero, it would be impossible for that much water to freeze instantly as we see it doing.



* SpaceIsCold: When a Suul'ka first teleports himself into space, he takes a sphere of water with him that 'freezes instantly in a vacuum'. Riiiight...

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* SpaceIsCold: When According to the lore, when a Suul'ka first teleports himself into space, space he takes a sphere of water with him that 'freezes instantly in a vacuum'. Riiiight...The problems with this are listed above under ArtisticLicenseSpace.
** Funnily enough, the trailer for the second game depicts the Suul'ka being encased in ice the moment it teleports into orbit, so the devs could have run with this and explained the Suul'ka teleportation process causing the water to freeze.
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* CriticalExistenceFailure: Averted, each section has an armor that is destroyed piece by piece, and once armor is gone the damage will go to the inside systems and cause problems.

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* CriticalExistenceFailure: Averted, each section has an armor that is destroyed piece by piece, and once armor is gone the damage will go to the inside systems and cause problems. In addition, dreadnought sections are now destructible too, whereas in the first game they weren't.
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* ShoutOut:
** The wetware module for a ship is called [[VideoGame/{{Homeworld}} Sjet]].
** The psychic module for a ship is called [[ComicBook/XMen Xavier]].
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Misplaced, moving to the correct tab


* ObviousBeta: ''Lords of Winter'' was released prematurely and in a non-functional state; given that tech demos before that point had shown a much more functional game, the playerbase was outraged. The game did not reach a truly playable state for ''eight months'' of constant updates, setting a record even for Paradox's somewhat poor initial releases.
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dewicking Cloning Blues, moved to Clone Angst


* CloningBlues: In ''II'', it is possible to research "Replicants", where mass cloning is used to help populate colonies. It speeds population growth rate, but causes morale problems apparently due to difficulties in integrating Replicants with "originals".

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* CloningBlues: CloneAngst: On a societal level. In ''II'', it is possible to research "Replicants", where mass cloning is used to help populate colonies. It speeds population growth rate, but causes morale problems apparently due to difficulties in integrating Replicants with "originals".
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per TRS


[[TheWikiRule Wikis]] for the released games:
* [[http://wiki.swordofthestars.com/sots1/Main_Page Sword of the Stars]]
* [[http://wiki.swordofthestars.com/sots2/SotS2_Codex Sword of the Stars II: Lords of Winter]]
* [[http://sword-of-the-stars-the-pit.wikia.com/wiki/Sword_of_the_Stars:_The_Pit_Wiki Sword of the Stars: The Pit]]

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* CantRefuseTheCallAnymore: Black Swimmers are considered dead to their civilian fellows, as reflected in the initiation ritual. First, he goes through what is basically a funeral, where his loved ones circle him, sing to him, and touch him one last time. After he is handed over to the Black Swimmers, his lungs are filled with the oxygenated fluid that Liir warships use instead of atmosphere. To the recruit, this is very much like drowning, and indeed the first day of training is called "Drowning Day". After he has been reborn, not as a Liir, but as a Black Swimmer, he will undergo his military training.


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* SymbolicHeroRebirth: Black Swimmers are considered dead to their civilian fellows, as reflected in the initiation ritual. First, he goes through what is basically a funeral, where his loved ones circle him, sing to him, and touch him one last time. After he is handed over to the Black Swimmers, his lungs are filled with the oxygenated fluid that Liir warships use instead of atmosphere. To the recruit, this is very much like drowning, and indeed the first day of training is called "Drowning Day". After he has been reborn, not as a Liir, but as a Black Swimmer, he will undergo his military training.
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Badass Baritone has been disambiguated


* BadassBaritone: The Zuul Shepherd has the deepest voice of the classes.
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* {{Leitmotif}}: Every race has their own theme music. The [[https://www.youtube.com/watch?v=UIv4cEgZh2I Humans of SolForce]], the galaxy's underdogs, get a bombastic and heroic military theme. The [[https://www.youtube.com/watch?v=IizMpZEhWjM Tarka]] get brutal tribal war drums suiting their status as the local ProudWarriorRace. The [[https://www.youtube.com/watch?v=Jp5LwTp1R_8 Hivers]] theme is an ominous beat. And the [[https://www.youtube.com/watch?v=t6IF6NwWcrs Liir]], fittingly for a race of pacifists forced to war, get a somber OneWomanWail like something from the ''Anime/NeonGenesisEvangelion'' soundtrack. The [[https://www.youtube.com/watch?v=VfpLXLmU4cU Morrigi]] theme is {{Mayincatec}} drums and flutes, ancient and ethereal. And the [[https://www.youtube.com/watch?v=5YBKL7gcghs Zuul]] theme embodies their savage rampage across the stars.
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* FantasticSlurs:
** Human spacers (and less commonly, military personnel) [[NicknamingTheEnemy use slang terms]], "Crocs" for Tarka, [[BugWar "Bugs"]] for Hivers and [[Series/{{Flipper}} "Flips"]] for Liir.
** Hivers have a pejorative term for humans that roughly translates to "mole", and refers to a burrowing mammalian pest native to the Hiver homeworld.
** Liir sometimes refer to humans as "eels" - they see humans as treacherous, unintelligent and prone to destroying gardens and underwater habitats.
** The Tarka often call humans "stumps", referring to their lack of tails. It references Tarka who are born without tails and invokes a whole range of negative connotations ranging from a slur against the parents and a suggestion that the human "egg" should have been eaten rather than fertilized.
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* FactionCalculus:
** Human (Balanced): Solid all-rounders, good at Dreadnought construction. Average technological development rate but not hurt by racial biases. Fast FTL, on par with the Morrigi.
** Hiver (Powerhouse): Strongest ships in the game, high HP values and heavy armour. Favour ballistics technology and simple tactics, with good population growth.
** Liir (Subversive): High-tech, fragile ships which are slow but very maneuverable. Preference for energy weapons and shield technologies with additional focus on biotech, not keen on ballistics and explosives.
** Tarka (Cannons): Favour cruisers, decently priced and usually with cloaking. Generally partial to ballistics and armour, but might give energy weapons and protections a shot as well.
** Zuul (Horde): Fast, deadly and fragile. Ships festooned with loads of guns but break apart quickly when fire is returned on them. Tend to field a lot of ships too. The AlphaStrike is a key tactic for them.
** Morrigi (Subversive): Fast in tactical and strategic levels, Nearly as high-tech as the Liir, not quite as weak. Masters of drone technologies. Ships are fast and generally good but expensive, which can be bad given their reliance on trade in economy.
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* CombatPragmatist: The Tarka as a species tend towards this.

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* CombatPragmatist: The Tarka as a species tend towards this. The Liir also, in the worst way: because they are PerfectPacifistPeople, forcing them to go to war and thus violate their ThouShaltNotKill rule renders any notion of "restraint" {{Hypocri|te}}sy in their eyes, so they go all out. They see no difference between firing a warning shot and sterilizing an entire planet, men, women and children all, with a virus bomb.

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Asskicking Equals Authority has been renamed. Also fixed Example Indentation.


* AlwaysChaoticEvil: Played straight in Prime with the Zuul, but then subverted in Lords of Winter.
** To clarify: the Zuul are a psionic species that was bio-engineered as a weapon. Their base impulses are to consume everything in their path, including [[MindRape the minds]] of [[FateWorseThanDeath those they capture]]. But then [[TheAtoner one of them]] had [[HumanityIsInfectious one too many Catholics to eat]] and [[GrewBeyondTheirProgramming realized what a monstrous abomination he was]]. In the sequel, the descendants of he and [[HeelRaceTurn other Zuul he converted]] form half of one of the (then) half-dozen (now seven and rising!) playable factions.

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* AlwaysChaoticEvil: AlwaysChaoticEvil:
**
Played straight in Prime with the Zuul, but then subverted in Lords of Winter.
** To clarify: the
Winter. The Zuul are a psionic species that was bio-engineered as a weapon. Their base impulses are to consume everything in their path, including [[MindRape the minds]] of [[FateWorseThanDeath those they capture]]. But then [[TheAtoner one of them]] had [[HumanityIsInfectious one too many Catholics to eat]] and [[GrewBeyondTheirProgramming realized what a monstrous abomination he was]]. In the sequel, the descendants of he and [[HeelRaceTurn other Zuul he converted]] form half of one of the (then) half-dozen (now seven and rising!) playable factions.



* ApeShallNeverKillApe: Averted. The Hivers and Tarka are even ''more'' prone to intra-species warfare than humanity, and the Zuul instinctively pounce on signs of weakness to improve their place on the species' pecking order, often with lethal results. The Liir are {{Actual Pacifist}}s (though they'll make an exception for you if they declare you Suul'Ka), while the Morrigi are internally peaceful but don't moralize about what other species do to each other.

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* ApeShallNeverKillApe: ApeShallNeverKillApe:
**
Averted. The Hivers and Tarka are even ''more'' prone to intra-species warfare than humanity, and the Zuul instinctively pounce on signs of weakness to improve their place on the species' pecking order, often with lethal results. The Liir are {{Actual Pacifist}}s (though they'll make an exception for you if they declare you Suul'Ka), while the Morrigi are internally peaceful but don't moralize about what other species do to each other.



* AsskickingEqualsAuthority: Zuul society, which leads to an average lifespan of 40 for your average male before his subordinates take him down. [[MindRape Mind Raping]] your superior and replacing him in the pecking order is referred to as a '[[KlingonPromotion promotion]]'.

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* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: Zuul society, which leads to an average lifespan of 40 for your average male before his subordinates take him down. [[MindRape Mind Raping]] your superior and replacing him in the pecking order is referred to as a '[[KlingonPromotion promotion]]'.



* BizarreSexualDimorphism: All species except Humans and Liir have this -- in the Hivers' case their status as BeePeople justify it. The Liir go to the other extreme, being hermaphroditic. There is also a lampshade in lore, where it's noted that the Human's race's ''lack'' of dimorphism actually makes it difficult for most races tell the difference between men and women with the exception of, again, the Hivers, who can detect airborne estrogen. This gets nasty in boarding actions as the Hiver's structure of warfare makes them go for the females first.

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* BizarreSexualDimorphism: BizarreSexualDimorphism:
**
All species except Humans and Liir have this -- in the Hivers' case their status as BeePeople justify it. The Liir go to the other extreme, being hermaphroditic. hermaphroditic.
**
There is also a lampshade in lore, where it's noted that the Human's race's ''lack'' of dimorphism actually makes it difficult for most races to tell the difference between men and women with the exception of, again, of the Hivers, who can detect airborne estrogen. This gets nasty in boarding actions as the Hiver's structure of warfare makes them go for the females first.

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* SensorSuspense

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%%* SensorSuspense
* SensorSuspenseSingleSpeciesNations: Factions were initially unable to incorporate members of different species due to different environmental requirements. Conquering a planet required nuking the population from orbit and landing a colony ship on the rubble. The second expansion pack added civilian populations that could be of multiple species though.
Tabs MOD

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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* ViolenceIsTheOnlyOption: Until the ''A Murder of Crows'' expansion diplomacy was almost nonexistent and you had to KillEmAll to win.

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* ViolenceIsTheOnlyOption: Until the ''A Murder of Crows'' expansion diplomacy was almost nonexistent and you had to KillEmAll kill everyone to win.

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