History VideoGame / SwordOfTheStars

10th Aug '16 8:11:00 PM Chefcook90
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* SubspaceAnsible: Averted by most races, humans and Zuul place relay buoys at either end of node paths to transmit radio across, Tarka and Liir use courier drones, and Hivers send messages through miniature gates aboard all their ships. But the Tarka are able to research an ansible. The game effect is that human, Zuul, and Tarka (before hyperlink communication) ships cannot be given new orders in transit.

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* SubspaceAnsible: Averted by most races, humans and Zuul place relay buoys at either end of node paths to transmit radio across, Tarka Morrigi and Liir use courier drones, and Hivers send messages through miniature gates aboard all their ships. But the Tarka are able to research an ansible. The game effect is that human, Zuul, and Tarka (before hyperlink communication) ships cannot be given new orders in transit.
17th Jul '16 4:02:27 PM Discar
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* DoomsdayDevice: The System Killer is ExactlyWhatItSaysOnTheTin. Given that the playable factions can only scour planets clean of life, it's very much an OutsideContextVillain. Supplementary material states that it was a tool of war by some {{Precursors}} that... "lost its way".

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* DoomsdayDevice: The System Killer is ExactlyWhatItSaysOnTheTin. Given that the playable factions can only scour planets clean of life, it's very much an OutsideContextVillain.OutsideContextProblem. Supplementary material states that it was a tool of war by some {{Precursors}} that... "lost its way".



* OutsideContextVillain: The Grand Menaces almost all have capabilities beyond the reckoning of the playable factions. The System Killer is ExactlyWhatItSaysOnTheTin in a universe where the lesser factions can only glass planet surfaces. The Puppetmaster can somehow subvert enemy ships and even whole planets without recourse to lesser methods like {{Boarding Part|y}}ies and ground invasion. The Locusts are PlanetLooters that replicate exponentially if left unchecked. And those are just three of goodness knows how many. All will mop the floor with an unprepared player blindly going AttackAttackAttack and are hard fights even with planning and strategy.

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* OutsideContextVillain: OutsideContextProblem: The Grand Menaces almost all have capabilities beyond the reckoning of the playable factions. The System Killer is ExactlyWhatItSaysOnTheTin in a universe where the lesser factions can only glass planet surfaces. The Puppetmaster can somehow subvert enemy ships and even whole planets without recourse to lesser methods like {{Boarding Part|y}}ies and ground invasion. The Locusts are PlanetLooters that replicate exponentially if left unchecked. And those are just three of goodness knows how many. All will mop the floor with an unprepared player blindly going AttackAttackAttack and are hard fights even with planning and strategy.
14th Jul '16 11:05:09 AM morenohijazo
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Added DiffLines:

* SpecialEffectBranding: It averts this trope in that all factions have similar effects for their weapons, and weapons effects in fact represent the technology level and type of the weapon - green lasers for example, used by anyone, are stronger than red lasers used by anyone. While each faction's ''ships'' do, however, look drastically different from the other factions' ships, the game does provide varying degrees of [[AllThereInTheManual technological or cultural justification]] for this, including the fact that each faction has a different stardrive from the others around which they base their ships.
23rd May '16 8:07:12 PM PaladinOne
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** Tarka call their FTL "warp" and have two nacelles, right out of ''Franchise/StarTrek''.

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** Tarka call their FTL "warp" and their engines have two one to three nacelles, right out of ''Franchise/StarTrek''.



* CommandAndConquerEconomy: Averted. Colonies develop infrastructure by themselves. The player decides planets' military production and civilization-wide research goals. Starting in A Murder of Crows, Players also balance military production against trade.
** The trade system has been much criticised for this. Every single freighter has to be built by explicit command. And when you get mega-freighters, you have to do it all over again, and decide on what to do with the old leftover ones.

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* CommandAndConquerEconomy: Averted.Zig-zagged. Colonies develop infrastructure by themselves. The player decides planets' military production and civilization-wide research goals. Starting in A Murder of Crows, Players also balance military production against trade.
** The
trade. However, the trade system has been much criticised for this. Every this; every single freighter has to must be built by explicit command. And when you get mega-freighters, you have to do it all over again, and decide on what to do with the old leftover ones.



** The Liir ships, which are supposedly standing still, and the illusion of motion is created by their teleporation engines shifting the ship a tiny amount millions of times per second. However, destroying the engines of the ship still results in it drifting in the same direction as if it was actually moving.

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** GameplayAndStorySegregation: The Liir ships, which are supposedly standing still, and the illusion of motion is created by their teleporation engines shifting the ship a tiny amount millions of times per second. However, destroying the engines of the ship still results in it drifting in the same direction as if it was actually moving.



* HordeOfAlienLocusts: Locusts. Originally a mamallian carbon race, who decided to become transcarbon. They consider themselves perfect, and only allow a "perfect" replication of individual units.

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* HordeOfAlienLocusts: Locusts.[[ExactlyWhatItSaysOnTheTin Locusts]]. Originally a mamallian carbon race, who decided to become transcarbon. They consider themselves perfect, and only allow a "perfect" replication of individual units.



* NoSell: Ballistic weapons have a chance to ricochet off and deal no damage. Heavier armor increases this chance. Reflective Coating does the same for pulse lasers. Deflector Shields cover half the ship and cause all ballistics to ricochet and missiles to explode early; Reflector Shields do the same for all (non-[[ArmorPiercingAttack Meson]])energy weapons. Meson Shields cover entire ships and make them immune to all energy weapons, including Meson weapons.



** Certain races have trouble with getting proper 360 degree Point Defense coverage. Liir, for example, have weak ventral coverage, while Tarka and Humans often have weak dorsal cover. Morrigi have almost no vertical cover for their destroyers and cruisers whatsoever, making them nearly defenceless to planetary missiles.

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** Certain races have trouble with getting proper 360 degree Point Defense coverage. Liir, for example, have weak ventral coverage, while Tarka and Humans often have weak dorsal cover. Morrigi have almost no vertical cover for their destroyers and cruisers whatsoever, making them nearly defenceless to planetary missiles. Most Dreadnoughts have very few small turrets, forcing other ships to cover for them.



*** Though the fact that the bullets stop instantly is a concession to balance and processing power. Having to keep track of every single projectile from a kinetic weapon would get rather intense considering some of the weapons, such as the burster, produce a rather large number of bullets per shot. Dakka, anyone?

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*** Though the fact that the bullets stop instantly is a concession to balance and processing power. Having to keep track of every single projectile from a kinetic weapon would get rather intense considering some of the weapons, such as the burster, produce a rather large number of bullets per shot. Dakka, MoreDakka, anyone?



* ThereIsNoKillLikeOverkill: Siege Drivers. Period.

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* ThereIsNoKillLikeOverkill: The Siege Drivers. Period.Driver is a Dreadought ship section and single weapon. It fires asteroids. It will OneHitKO anything smaller than a Dreadnought, and the only thing that does [[ColonyDrop more damage to a planet]] is the [[EarthShatteringKaboom System Killer]].



* WaveMotionGun: Heavy Combat Lasers, the Meson Projector and the Zuul Node Cannon.

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* WaveMotionGun: Heavy Combat Lasers, the Meson Projector Projector, and the Zuul Node Cannon.



* WeaponizedExhaust: The Zuul Node Cannon.

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* WeaponizedExhaust: The Zuul Node Cannon. It throws enemy ships into Nodespace... which only Human and Zuul ships are built to handle.
20th May '16 6:04:28 AM erforce
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** Despite [[Film/{{Ghostbusters}} the name]], the Zuul are more like the Reavers from ''Series/{{Firefly}}''. Ramshackle ships, into abduction, piracy and slaving, have a taste for rape ([[MindRape mental]], not physical, which isn't much better) and murder, make lots of use of grappling harpoons and {{Boarding Part|y}}ies...

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** Despite [[Film/{{Ghostbusters}} [[Film/{{Ghostbusters 1984}} the name]], the Zuul are more like the Reavers from ''Series/{{Firefly}}''. Ramshackle ships, into abduction, piracy and slaving, have a taste for rape ([[MindRape mental]], not physical, which isn't much better) and murder, make lots of use of grappling harpoons and {{Boarding Part|y}}ies...



** The Herald's speech has choice cuts from ''Film/{{Ghostbusters}}'', not forgetting ''Zuul''. One of the avatars in ''LOW'' is Egon.

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** The Herald's speech has choice cuts from ''Film/{{Ghostbusters}}'', ''Film/{{}Ghostbusters 1984}'', not forgetting ''Zuul''. One of the avatars in ''LOW'' is Egon.



** In ''The Pit'', the Scanning Analyzer is the [[Film/{{Ghostbusters}} PKE Meter]].

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** In ''The Pit'', the Scanning Analyzer is the [[Film/{{Ghostbusters}} [[Franchise/{{Ghostbusters}} PKE Meter]].



The first expansion, ''Born of Blood'', added a host of new gameplay additions and a new species called the Zuul (no relation to Film/{{Ghostbusters}}), a race of SuperSoldier marsupials designed by [[AbusivePrecursors the Suul'ka]], out on a holy crusade to find their masters and brutally enslave and kill off anything else in their path. A second expansion called ''A Murder of Crows'' was later released, adding even more complexity, like diplomacy and trading, and a new species called the Morrigi, a race of [[{{Precursors}} ancient bird-people]] who once ruled most of known space, who have come back from the brink of extinction (again, at the supposed hands of Suul'ka) to reclaim their old colonies and burial grounds from the new upstarts--by force, if necessary. A final expansion pack called ''Argos Naval Yard'', basically a big hunk 'o ship parts and technologies, was released in June 2009.

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The first expansion, ''Born of Blood'', added a host of new gameplay additions and a new species called the Zuul (no relation to Film/{{Ghostbusters}}), ''Film/{{Ghostbusters|1984}}''), a race of SuperSoldier marsupials designed by [[AbusivePrecursors the Suul'ka]], out on a holy crusade to find their masters and brutally enslave and kill off anything else in their path. A second expansion called ''A Murder of Crows'' was later released, adding even more complexity, like diplomacy and trading, and a new species called the Morrigi, a race of [[{{Precursors}} ancient bird-people]] who once ruled most of known space, who have come back from the brink of extinction (again, at the supposed hands of Suul'ka) to reclaim their old colonies and burial grounds from the new upstarts--by force, if necessary. A final expansion pack called ''Argos Naval Yard'', basically a big hunk 'o ship parts and technologies, was released in June 2009.
20th Dec '15 8:28:42 PM Discar
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* MacguffinGirl: [[spoiler:Tamiko]] in ''The Pit''.
5th Dec '15 1:04:40 PM morenohijazo
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* EatBrainForMemories: Hiver princesses and queens can eat the brains of their deceased subjects and imprint them on new embryos. Allowing a form of reincarnation, with the possibility of moving up in the HiveCasteSystem.
15th Oct '15 6:34:47 PM GentlemensDame883
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%%* MightyGlacier: Hivers.

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%%* * MightyGlacier: Hivers.Hiver ships have great armour and firepower, but their speed conforms to the racing game variant (see trope description) of low agility despite high linear speed. The lore says that this is also true of their warrior caste - a human or tarka fighting a hiver in melee will always have the speed and agility upper hand, but once the hiver gets a hold of the foe, it's over.
15th Oct '15 11:36:04 AM HighCrate
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** The Loa introduced in the sequel's expansion have durability of [[MightyGlacier the Hivers]], guns of [[GlassCannon the Zuul]] and acceleration and speed no organic race can match.

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** The Loa introduced in the sequel's expansion have durability of [[MightyGlacier [[SuperToughness the Hivers]], guns of [[GlassCannon the Zuul]] and acceleration and speed no organic race can match.
15th Oct '15 11:35:47 AM HighCrate
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* MightyGlacier: Hivers.

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* %%* MightyGlacier: Hivers.



** The Prester Zuul have turned their abilities to more constructive pursuits, "Sin-Eaters" help Black Swimmers forget the deaths they've caused.
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