History VideoGame / SwordOfTheStars

7th Feb '17 12:45:45 AM dvorak
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* ThePennyfarthingEffect: Hoo boy. Absolutely bonkers control scheme; whoever heard of right-clicking to move the camera? Also is having to select the "move" button to move a fleet instead of just left-clicking.
23rd Nov '16 4:43:58 AM Morgenthaler
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* AngelicAliens: Male Morrigi project a psionic illusion that makes viewers see them as an attractive male of their own species with wings, and are explicitly stated to have inspired myths of angels on earth (along with a host of {{Trickster}} legends). Though their actual appearance is a three-meter long feathered serpent with eight limbs, and females are up to six m and inspired myths of dragons.
8th Oct '16 9:35:43 AM GentlemensDame883
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* MagikarpPower: The Suul'ka Horde start out weak but in the end-game can summon Suul'ka as special units.



* MagikarpPower: The Suul'ka Horde start out weak but in the end-game can summon Suul'ka as special units.



A {{Roguelike}} spinoff called ''Sword of the Stars: The Pit''. When an incurable plague breaks out on the human planet Arbuda IV, the only hope lies in descending into the depths of a mysterious and deadly underground facility rumoured to have been established by the Suul'ka. As one of three characters, each with their own reasons for being there, you must brave the monsters and traps within in hopes of reaching the bottom, where the cure reportedly lies. An expansion, ''Mind Games'', was released on July 3, 2013. In addition to brand new psychic abilities and two new characters, one a psion specialising in them, it adds more levels, more items, and more enemies. A second expansion, ''Gold Edition'', was released on November 9, 2013 and adds even more content, including four new playable characters. On April 18, 2014 a third DLC, ''The Pilgrim'', was released, adding yet more content including a playable Prester Zuul. On September 25, 2014 another DLC, ''Juggernaut'', was released, adding more content and a playable Tarka Changed male. On January 28, 2015 yet another DLC, ''Necromancer'', was released, adding still more content and a playable Horde Zuul Lich.

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A {{Roguelike}} spinoff called ''Sword of the Stars: The Pit''.Pit'' was released February 21, 2013. When an incurable plague breaks out on the human planet Arbuda IV, the only hope lies in descending into the depths of a mysterious and deadly underground facility rumoured to have been established by the Suul'ka. As one of three characters, each with their own reasons for being there, you must brave the monsters and traps within in hopes of reaching the bottom, where the cure reportedly lies.

An expansion, ''Mind Games'', was released on July 3, 2013. In addition to brand new psychic abilities and two new characters, one a psion specialising in them, it adds more levels, more items, and more enemies. A second expansion, ''Gold Edition'', was released on November 9, 2013 and adds even more content, including four new playable characters. On April 18, 2014 a third DLC, ''The Pilgrim'', was released, adding yet more content including a playable Prester Zuul. On September 25, 2014 another DLC, ''Juggernaut'', was released, adding more content and a playable Tarka Changed male. On January 28, 2015 yet another DLC, ''Necromancer'', was released, adding still more content and a playable Horde Zuul Lich.
Lich. On March 22, 2016 the seemingly final DLC, ''Healer'', was released, starring a Medic.



* EnemyCivilWar: According to the Necromancer's lore, he was sent by [[spoiler:the Immortal, one of the Suul'ka, to sabotage his fellow the Bloodweaver.]]



*** The Morrigi Striker added in the Gold Edition similarly has excellent stats in all four main stats and most of the major skills. The tradeoff is that she gets ''much'' less stat and skill points per level.

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*** ** The Morrigi Striker added in the Gold Edition similarly has excellent stats in all four main stats and most of the major skills. The tradeoff is that she gets ''much'' less stat and skill points per level.



* [[spoiler:NoEnding: ''The Pit'' just...''stops'' when you reach the 30th floor. You rescue Tamiko and... that's it?]] With the ''Mind Games'' expansion, it's 40 floors. Still same deal.

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* [[spoiler:NoEnding: ''The NoEnding: [[spoiler:''The Pit'' just...''stops'' when you reach the 30th floor. You rescue Tamiko and... that's it?]] With the ''Mind Games'' expansion, it's 40 floors. Still same deal.
5th Sep '16 11:54:04 AM MarqFJA
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* ApeShallNeverKillApe: Averted. The Hivers and Tarka are even ''more'' prone to inter-species warfare than humanity, and the Zuul instinctively pounce on signs of weakness to improve their place on the species' pecking order, often with lethal results. The Liir are {{Actual Pacifist}}s (though they'll make an exception for you if they declare you Suul'Ka), while the Morrigi are internally peaceful but don't moralize about what other species do to each other.

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* ApeShallNeverKillApe: Averted. The Hivers and Tarka are even ''more'' prone to inter-species intra-species warfare than humanity, and the Zuul instinctively pounce on signs of weakness to improve their place on the species' pecking order, often with lethal results. The Liir are {{Actual Pacifist}}s (though they'll make an exception for you if they declare you Suul'Ka), while the Morrigi are internally peaceful but don't moralize about what other species do to each other.
10th Aug '16 8:11:00 PM Chefcook90
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* SubspaceAnsible: Averted by most races, humans and Zuul place relay buoys at either end of node paths to transmit radio across, Tarka and Liir use courier drones, and Hivers send messages through miniature gates aboard all their ships. But the Tarka are able to research an ansible. The game effect is that human, Zuul, and Tarka (before hyperlink communication) ships cannot be given new orders in transit.

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* SubspaceAnsible: Averted by most races, humans and Zuul place relay buoys at either end of node paths to transmit radio across, Tarka Morrigi and Liir use courier drones, and Hivers send messages through miniature gates aboard all their ships. But the Tarka are able to research an ansible. The game effect is that human, Zuul, and Tarka (before hyperlink communication) ships cannot be given new orders in transit.
17th Jul '16 4:02:27 PM Discar
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* DoomsdayDevice: The System Killer is ExactlyWhatItSaysOnTheTin. Given that the playable factions can only scour planets clean of life, it's very much an OutsideContextVillain. Supplementary material states that it was a tool of war by some {{Precursors}} that... "lost its way".

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* DoomsdayDevice: The System Killer is ExactlyWhatItSaysOnTheTin. Given that the playable factions can only scour planets clean of life, it's very much an OutsideContextVillain.OutsideContextProblem. Supplementary material states that it was a tool of war by some {{Precursors}} that... "lost its way".



* OutsideContextVillain: The Grand Menaces almost all have capabilities beyond the reckoning of the playable factions. The System Killer is ExactlyWhatItSaysOnTheTin in a universe where the lesser factions can only glass planet surfaces. The Puppetmaster can somehow subvert enemy ships and even whole planets without recourse to lesser methods like {{Boarding Part|y}}ies and ground invasion. The Locusts are PlanetLooters that replicate exponentially if left unchecked. And those are just three of goodness knows how many. All will mop the floor with an unprepared player blindly going AttackAttackAttack and are hard fights even with planning and strategy.

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* OutsideContextVillain: OutsideContextProblem: The Grand Menaces almost all have capabilities beyond the reckoning of the playable factions. The System Killer is ExactlyWhatItSaysOnTheTin in a universe where the lesser factions can only glass planet surfaces. The Puppetmaster can somehow subvert enemy ships and even whole planets without recourse to lesser methods like {{Boarding Part|y}}ies and ground invasion. The Locusts are PlanetLooters that replicate exponentially if left unchecked. And those are just three of goodness knows how many. All will mop the floor with an unprepared player blindly going AttackAttackAttack and are hard fights even with planning and strategy.
14th Jul '16 11:05:09 AM morenohijazo
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* SpecialEffectBranding: It averts this trope in that all factions have similar effects for their weapons, and weapons effects in fact represent the technology level and type of the weapon - green lasers for example, used by anyone, are stronger than red lasers used by anyone. While each faction's ''ships'' do, however, look drastically different from the other factions' ships, the game does provide varying degrees of [[AllThereInTheManual technological or cultural justification]] for this, including the fact that each faction has a different stardrive from the others around which they base their ships.
23rd May '16 8:07:12 PM PaladinOne
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** Tarka call their FTL "warp" and have two nacelles, right out of ''Franchise/StarTrek''.

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** Tarka call their FTL "warp" and their engines have two one to three nacelles, right out of ''Franchise/StarTrek''.



* CommandAndConquerEconomy: Averted. Colonies develop infrastructure by themselves. The player decides planets' military production and civilization-wide research goals. Starting in A Murder of Crows, Players also balance military production against trade.
** The trade system has been much criticised for this. Every single freighter has to be built by explicit command. And when you get mega-freighters, you have to do it all over again, and decide on what to do with the old leftover ones.

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* CommandAndConquerEconomy: Averted.Zig-zagged. Colonies develop infrastructure by themselves. The player decides planets' military production and civilization-wide research goals. Starting in A Murder of Crows, Players also balance military production against trade.
** The
trade. However, the trade system has been much criticised for this. Every this; every single freighter has to must be built by explicit command. And when you get mega-freighters, you have to do it all over again, and decide on what to do with the old leftover ones.



** The Liir ships, which are supposedly standing still, and the illusion of motion is created by their teleporation engines shifting the ship a tiny amount millions of times per second. However, destroying the engines of the ship still results in it drifting in the same direction as if it was actually moving.

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** GameplayAndStorySegregation: The Liir ships, which are supposedly standing still, and the illusion of motion is created by their teleporation engines shifting the ship a tiny amount millions of times per second. However, destroying the engines of the ship still results in it drifting in the same direction as if it was actually moving.



* HordeOfAlienLocusts: Locusts. Originally a mamallian carbon race, who decided to become transcarbon. They consider themselves perfect, and only allow a "perfect" replication of individual units.

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* HordeOfAlienLocusts: Locusts.[[ExactlyWhatItSaysOnTheTin Locusts]]. Originally a mamallian carbon race, who decided to become transcarbon. They consider themselves perfect, and only allow a "perfect" replication of individual units.



* NoSell: Ballistic weapons have a chance to ricochet off and deal no damage. Heavier armor increases this chance. Reflective Coating does the same for pulse lasers. Deflector Shields cover half the ship and cause all ballistics to ricochet and missiles to explode early; Reflector Shields do the same for all (non-[[ArmorPiercingAttack Meson]])energy weapons. Meson Shields cover entire ships and make them immune to all energy weapons, including Meson weapons.



** Certain races have trouble with getting proper 360 degree Point Defense coverage. Liir, for example, have weak ventral coverage, while Tarka and Humans often have weak dorsal cover. Morrigi have almost no vertical cover for their destroyers and cruisers whatsoever, making them nearly defenceless to planetary missiles.

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** Certain races have trouble with getting proper 360 degree Point Defense coverage. Liir, for example, have weak ventral coverage, while Tarka and Humans often have weak dorsal cover. Morrigi have almost no vertical cover for their destroyers and cruisers whatsoever, making them nearly defenceless to planetary missiles. Most Dreadnoughts have very few small turrets, forcing other ships to cover for them.



*** Though the fact that the bullets stop instantly is a concession to balance and processing power. Having to keep track of every single projectile from a kinetic weapon would get rather intense considering some of the weapons, such as the burster, produce a rather large number of bullets per shot. Dakka, anyone?

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*** Though the fact that the bullets stop instantly is a concession to balance and processing power. Having to keep track of every single projectile from a kinetic weapon would get rather intense considering some of the weapons, such as the burster, produce a rather large number of bullets per shot. Dakka, MoreDakka, anyone?



* ThereIsNoKillLikeOverkill: Siege Drivers. Period.

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* ThereIsNoKillLikeOverkill: The Siege Drivers. Period.Driver is a Dreadought ship section and single weapon. It fires asteroids. It will OneHitKO anything smaller than a Dreadnought, and the only thing that does [[ColonyDrop more damage to a planet]] is the [[EarthShatteringKaboom System Killer]].



* WaveMotionGun: Heavy Combat Lasers, the Meson Projector and the Zuul Node Cannon.

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* WaveMotionGun: Heavy Combat Lasers, the Meson Projector Projector, and the Zuul Node Cannon.



* WeaponizedExhaust: The Zuul Node Cannon.

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* WeaponizedExhaust: The Zuul Node Cannon. It throws enemy ships into Nodespace... which only Human and Zuul ships are built to handle.
20th May '16 6:04:28 AM erforce
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** Despite [[Film/{{Ghostbusters}} the name]], the Zuul are more like the Reavers from ''Series/{{Firefly}}''. Ramshackle ships, into abduction, piracy and slaving, have a taste for rape ([[MindRape mental]], not physical, which isn't much better) and murder, make lots of use of grappling harpoons and {{Boarding Part|y}}ies...

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** Despite [[Film/{{Ghostbusters}} [[Film/{{Ghostbusters 1984}} the name]], the Zuul are more like the Reavers from ''Series/{{Firefly}}''. Ramshackle ships, into abduction, piracy and slaving, have a taste for rape ([[MindRape mental]], not physical, which isn't much better) and murder, make lots of use of grappling harpoons and {{Boarding Part|y}}ies...



** The Herald's speech has choice cuts from ''Film/{{Ghostbusters}}'', not forgetting ''Zuul''. One of the avatars in ''LOW'' is Egon.

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** The Herald's speech has choice cuts from ''Film/{{Ghostbusters}}'', ''Film/{{}Ghostbusters 1984}'', not forgetting ''Zuul''. One of the avatars in ''LOW'' is Egon.



** In ''The Pit'', the Scanning Analyzer is the [[Film/{{Ghostbusters}} PKE Meter]].

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** In ''The Pit'', the Scanning Analyzer is the [[Film/{{Ghostbusters}} [[Franchise/{{Ghostbusters}} PKE Meter]].



The first expansion, ''Born of Blood'', added a host of new gameplay additions and a new species called the Zuul (no relation to Film/{{Ghostbusters}}), a race of SuperSoldier marsupials designed by [[AbusivePrecursors the Suul'ka]], out on a holy crusade to find their masters and brutally enslave and kill off anything else in their path. A second expansion called ''A Murder of Crows'' was later released, adding even more complexity, like diplomacy and trading, and a new species called the Morrigi, a race of [[{{Precursors}} ancient bird-people]] who once ruled most of known space, who have come back from the brink of extinction (again, at the supposed hands of Suul'ka) to reclaim their old colonies and burial grounds from the new upstarts--by force, if necessary. A final expansion pack called ''Argos Naval Yard'', basically a big hunk 'o ship parts and technologies, was released in June 2009.

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The first expansion, ''Born of Blood'', added a host of new gameplay additions and a new species called the Zuul (no relation to Film/{{Ghostbusters}}), ''Film/{{Ghostbusters|1984}}''), a race of SuperSoldier marsupials designed by [[AbusivePrecursors the Suul'ka]], out on a holy crusade to find their masters and brutally enslave and kill off anything else in their path. A second expansion called ''A Murder of Crows'' was later released, adding even more complexity, like diplomacy and trading, and a new species called the Morrigi, a race of [[{{Precursors}} ancient bird-people]] who once ruled most of known space, who have come back from the brink of extinction (again, at the supposed hands of Suul'ka) to reclaim their old colonies and burial grounds from the new upstarts--by force, if necessary. A final expansion pack called ''Argos Naval Yard'', basically a big hunk 'o ship parts and technologies, was released in June 2009.
20th Dec '15 8:28:42 PM Discar
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* MacguffinGirl: [[spoiler:Tamiko]] in ''The Pit''.
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