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* OddballInTheSeries: Even in a series as [[WorldOfChaos bizarre]] as this, ''Sunshine'' stands out as one of the weirdest. Instead of power-ups, Mario has a talking water jetpack named FLUDD. Instead of the Mushroom Kingdom, a land full of friendly, helpful Toads and diverse biomes, ''Sunshine'' takes place on Isle Delfino, a fully tropical setting where the inhabitants [[TheScapegoat blame Mario for something he didn't do]], refuse to help him, and are generally [[WorldOfJerkass just massive jerks to him for no reason]]. Sure, [[DamselInDistress Peach]] ends up being kidnapped and [[HijackedByGanon Bowser shows up at the end]], but the game's real BigBad is Bowser ''Jr.'', whose plan involves ''framing Mario and having him sent to prison'' in order to keep Peach as an adoptive mother.
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** Each level contains two hidden Shine Sprites, which the game never even hints at. Furthermore even within the levels themselves there's no clues as to where they are. The most common hidden Shine Sprites lie in the Secret Courses, but for levels with only one Secret Course, good luck finding the other hidden Shine Sprite.

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** Mario gets hearts in his eyes during the opening sequence while thinking of all the good food the island has to offer.
-->'''Announcer:''' Come enjoy a natural wonderland, to which we've added the world's finest resort facilities, a spectacular amusement park, and...''[[FoodPorn succulent seafood!]]''
-->'''Mario:''' ''[Goes into a trance with the aforementioned heart-eyes]'' Ooooh~!
** When the Angry Wiggler boss gets knocked over by a sand dune bud, it will gain spiraled eyes to show its daze.
* WizardNeedsFoodBadly: Yoshi dies (Or [[NeverSayDie "heads for home"]], according to the manual) if you don't feed him enough fruit.

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** Mario gets hearts in his eyes during the opening sequence while thinking of shown all the good food the island has to offer.
offer. Even when the plane crash-lands shortly after, he's still in a trance thinking about it.
-->'''Announcer:''' Come enjoy a natural wonderland, to which we've added the world's finest resort facilities, a spectacular amusement park, and... ''[[FoodPorn succulent seafood!]]''
-->'''Mario:''' ''[Goes (''Goes into a trance with the aforementioned heart-eyes]'' heart-eyes'') Ooooh~!
** When the Angry Wiggler boss gets knocked over by a sand dune bud, it will gain spiraled spiralled eyes to show its daze.
that it's in a daze... and accordingly, that you can attack it.
* WizardNeedsFoodBadly: Yoshi dies (Or -- or [[NeverSayDie "heads for home"]], according to the manual) manual -- if you don't feed him enough fruit.fruit. He'll turn green when he's close to having that happen.



* YouHaveToBelieveMe: God bless Princess Peach for trying to stick up for Mario on trial, but she was sadly ignored.

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* YouHaveToBelieveMe: God bless Princess Peach for trying to stick up for Mario while he's on trial, but she was she's sadly ignored.ignored without even getting to say a single word.
-->'''Peach:''' Objectio-!
-->'''Judge:''' (''[[KangarooCourt cuts her off immediately]]'') Overruled!
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Ban evader reversion


* IconicSequelCharacter: Bowser Jr., who debuted in this game and went on to become a major antagonist in the franchise, including both mainline platformers and spin-offs. Petey Piranha and Gooper Blooper also debut in this game and become recurring characters in the series.

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* IconicSequelCharacter: Bowser Jr., who debuted in this game and went on to become a major antagonist in the franchise, including both mainline platformers and spin-offs. Petey Piranha and Gooper Blooper also debut in this game and become recurring characters in the series.
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* IconicSequelCharacter: Bowser Jr., who debuted in this game and went on to become a major antagonist in the franchise, including both mainline platformers and spin-offs.

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* IconicSequelCharacter: Bowser Jr., who debuted in this game and went on to become a major antagonist in the franchise, including both mainline platformers and spin-offs. Petey Piranha and Gooper Blooper also debut in this game and become recurring characters in the series.
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* SpinAttack: By making Mario spin and mildly tapping the R button, he can perform a spinning water shot with FLUDD's Squirt Nozzle.
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* LettingTheAirOutOfTheBand: Happens to the music when the player defeats Wiggler and he dissolves into sand.
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* PictorialLetterSubstitution: In the title logo, the O in "Mario" is replaced by a stylized depiction of the sun, fitting the game's beach theme.
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* TourismDerailingEvent: Isle Delfino thrives thanks to its touristic businesses (an AmusementPark, a four-star hotel, an extensive beach hosting fruit festivals and an ancient bird egg, etc.), which is why they take issue when Shadow Mario (who is, in fact, a debuting Bowser Jr.) begins polluting it with the paint that comes out of his magical paintbrush, as it renders the island unsafe for both visitors and inhabitants. And because the perpetrator has a likeness of Mario, the local policemen arrest the latter, thinking erroneously he's the culprit and force him to clean up the mess. Interestingly, the trope is zigzagged with Pinna Park: It was running low on visitors before Shadow Mario's evil actions, and his summoning of Mecha-Bowser to challenge Mario in battle gives publicity to the park (as the owner thinks mistakenly that the whole incident is staged); however, the misfortunes that occur with the other attractions in later episodes do play the trope straight.
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TRS wick cleanupCamera Screw has been redefined and its original meaning moved to Event Obscuring Camera, both YMMV


* CameraScrew: The camera has a bad tendency to let scenery elements get in the way of your view of Mario. Also, it's impossible to move the camera when you're right in a corner outside of the auto-center feature.
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Power Stars are the collectables of 64 and the Galaxy games (and technically Odyssey if you count the Mushroom Kingdom, although the game still calls them Moons), but not Sunshine.


** '''Secondary''': Red Coins (8 for a Power Star), 1-Up Mushrooms, Blue Coins (also counts as Extra due to highly tricky placement).

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** '''Secondary''': Red Coins (8 for a Power Star), Shine Sprite), 1-Up Mushrooms, Blue Coins (also counts as Extra due to highly tricky placement).
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* AlienKudzu: Petey Piranha grows thick, pulsating roots that infest the windmill that lies northeast of Bianco Hills. Mario has to avoid them as he makes his way to the windmill's top, where Petey awaits. After Mario defeats him, the roots disappear and the windmill returns to normal.
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* GimmickLevel: There are many levels in which Mario is left without the F.L.U.D.D. to navigate through them. If you beat them, you can come back with F.L.U.D.D. for a new challenge.

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* GimmickLevel: There are many levels The "Secret" levels, in which Mario is left without the F.L.U.D.D. to navigate through them. If you beat them, you can come back with F.L.U.D.D. for Most of these levels are based around a new challenge.specific gimmick, such as sand blocks, rotating platforms, disappearing platforms, and chucksters.

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* CostumeEvolution: Mario and Peach's {{Iconic Outfit}}s have some subtle changes in this game to reflect the tropical setting, with Mario's shirt having short sleeves instead of long ones and Peach's dress being sleeveless.


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* CostumeEvolution: Mario and Peach's {{Iconic Outfit}}s have some subtle changes in this game to reflect the tropical setting, with Mario's shirt having short sleeves instead of long ones and Peach's dress being sleeveless.
* CoveredInGunge: Mario can get completely covered in the various types/colors of sludge he needs to clean up if you slide around in it long enough. A simple spin jump or diving in some water will remove it immediately.
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* AmusementPark: Pinna Park, located in a small island next to the bigger Delfino Island, is a big amusement park that serves as the fourth world of the game. Attractions include a carousel, swinging wooden ships, a fast-paced rollercoaster, and a ferris wheel. It becomes an AmusementParkOfDoom due to Shadow Mario sabotaging the attractions (and also hiding a HumongousMecha called Mecha-Bowser); even the coastal perimeter is dangerous due to Monty Mole and the Snooza Koopas)
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* ObjectShapedLandmass: Isle Delphino is shaped like a dolphin ([[BilingualBonus Delphino means "dolphin" in Italian]]).
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* CostumeEvolution: Mario and Peach's {{Iconic Outfits}} have some subtle changes in this game to reflect the tropical setting, with Mario's shirt having short sleeves instead of long ones and Peach's dress being sleeveless.

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* CostumeEvolution: Mario and Peach's {{Iconic Outfits}} Outfit}}s have some subtle changes in this game to reflect the tropical setting, with Mario's shirt having short sleeves instead of long ones and Peach's dress being sleeveless.
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* CostumeEvolution: Mario and Peach's {{Iconic Outfits}} have some subtle changes in this game to reflect the tropical setting, with Mario's shirt having short sleeves instead of long ones and Peach's dress being sleeveless.
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* ExtendoBoxingGlove: Several of the alcoves in Noki Bay are rigged with booby traps that knock Mario backwards. One of these traps is a giant, spring-loaded boxing glove called a Puncher.
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* ArcSymbol: The sun, given that the game's stand-in for Power Stars are sun-shaped Shine Sprites, and one the game's main goals is to restore sunlight to Delfino Plaza by collecting them.
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* PickupHierarchy:
** '''Primary''': Shine Sprites.
** '''Secondary''': Red Coins (8 for a Power Star), 1-Up Mushrooms, Blue Coins (also counts as Extra due to highly tricky placement).
** '''Tertiary''': Coins (100 for a Shine Sprite), Water Bottles
** '''Extra''': Blue Coins (also counts as Secondary due to allowing for more Shine Sprites).
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-->-- [[https://www.youtube.com/watch?feature=fvwp&NR=1&v=cDg-HaoXvoI E3 2002 trailer]].

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-->-- [[https://www.youtube.com/watch?feature=fvwp&NR=1&v=cDg-HaoXvoI E3 2002 trailer]].
trailer]]
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* {{Retcon}}: ''VideoGame/SuperMarioBros3'' had established that Bowser had seven children (originally known as the Koopa Kids, but renamed to the "Koopalings" starting with the GBA version of ''VideoGame/SuperMarioWorld''); from this game onward, he has only one child, Bowser Jr.

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Aluminum Christmas Trees is now YMMV.


* AluminumChristmasTrees: All the fruit featured in this game are pretty standard and commonplace, with the exception of the durian, which amounts to an organic [[SpikeBallsOfDoom Spike Ball of Doom]] that you can't carry around. Its exotic status and spiked nature confused many a gamer but it happens to be a real fruit called a [[https://en.wikipedia.org/wiki/Durian Durian]], an infamous fruit native to Southeast Asia noted for its spiked rind, acquired taste, and pungent odor.


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* BalloonOfDoom:
** Bowser Jr. utilizes one to escape with Peach.
** The last mission of Pinna Park involves shooting a number of Bowser Jr. balloons.


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* TheGreatFlood: After Shadow Mario is beaten in all the main areas, he floods Delfino Plaza and opens the passage into Corona Mountain.


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* GroupPictureEnding: Finishing the game with HundredPercentCompletion has a group shot with the cast with a "[[ThankingTheViewer Have a relaxing vacation!]]" message.


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* HammeredIntoTheGround: If Mario falls from a great height into sand, he'll get buried halfway and has to pull himself out.


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* SpookyPainting: At Hotel Delfino, there is a beach painting in a room that gives the guest "strange vibes". If Mario sprays it with water, the shape of a boo appears and Mario can jump through the painting.
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* UnexpectedShmupLevel: There's a literally on-rails mission in Pinna Park where one must get water rockets while on a roller coaster to aim and fire at Mecha-Bowser while avoiding Bullet Bills from behind. This is repeated in the same world except with shooting down balloons under a time limit.
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** The sinkable mud boats are first found in Noki Bay, where you can practice using them without fear of punishment for crashing them. They are not mandatory to completing any level in Noki Bay, but are ''very'' handy for collecting a number of blue coins scattered above the waters. However, a ''mandatory'' mud boat section later shows up in Corona Mountain (the VeryDefinitelyFinalDungeon), where crashing the boat ''will'' get you killed due to the lava.
** A similar, more relatively short-term example are the lily pads in Bianco Hills. Most of the time, you have ample time to practice using the lily pads to float around the lake. Since they are more durable than the mud boats, you can cruise around the lake at your leisure, going to places with blue coins in the water. When the lake gets contaminated though, the lily pads will eventually expire, forcing you to find a replacement, and this is one of two routes you'll need to use to access the episode's obstacle level (the other is a triple jump from the windmill spire). This also comes back during the infamous storm drain secret level in Delfino Plaza.
** The first few fights against Polluted Piranha Plants teach the basic mechanics of F.L.U.D.D.- namely that the timing and direction of F.L.U.D.D.’s spray matter when trying to deal effective damage against bosses. The areas these enemies are fought in are open spaces surrounded by water so the player can experiment with low stakes. The first fight against Petey Piranha is fought in a smaller and enclosed space with no water, but the physical similarities between these two bosses clues the player in that the general strategy of beating these bosses should also be similar.

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** The sinkable mud boats are first found in Noki Bay, where you can practice using pilot them around. From Mission 5 onward, you can do so without fear of punishment for punishment, since crashing them.them just dunks you in the now-clean water and the boat respawns back in its original starting point. They are not mandatory to completing any level in Noki Bay, but are ''very'' handy for collecting a number of blue coins scattered above the waters. However, a ''mandatory'' mud boat section later shows up in Corona Mountain (the VeryDefinitelyFinalDungeon), where crashing the boat ''will'' get you killed due to the lava.
** A similar, more relatively short-term example are the lily pads in Bianco Hills. Most of the time, you have ample time to practice using the lily pads to float around the lake. Since they are more durable than the mud boats, you can cruise around the lake at your leisure, going to places with blue coins in the water. When the lake gets contaminated though, the lily pads will eventually expire, forcing you to find a replacement, and this is one of two routes you'll need to use to access the episode's obstacle level (the other is a triple jump from the windmill spire). This also comes back during In the infamous storm drain secret level Lily Pad Ride in Delfino Plaza.
Plaza, you'll need to collect 8 Red Coins by piloting a lily pad across a river of poisonous water before it expires.
** The first few fights against Polluted Piranha Plants teach the basic mechanics of F.L.U.D.D.- -- namely that the timing and direction of F.L.U.D.D.’s 's spray matter when trying to deal effective damage against bosses. The areas these enemies are fought in are open spaces surrounded by water so the player can experiment with low stakes. The first fight against Petey Piranha is fought in a smaller and enclosed space with no water, but the physical similarities between these two bosses clues the player in that the general strategy of beating these bosses should also be similar.



** A notable exception among the Piantas exists in Pianta Village. The mayor of the town elists Mario's help with various tasks because he himself is not capable of assisting. However, before ''The Goopy Inferno,'' he gets to the highest point in the center of the village to direct all his citizens to a safe zone away from the burning goop. He is, rightfully, considered a hero by the people.

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** A notable exception among the Piantas exists in Pianta Village. The mayor of the town elists enlists Mario's help with various tasks because he himself is not capable of assisting. However, before ''The Goopy Inferno,'' he gets to the highest point in the center of the village to direct all his citizens to a safe zone away from the burning goop. He is, rightfully, considered a hero by the people.



** Delfino: Dolphin[[note]]Isle Delfino is called Dolphic Island in the Japanese version, but Hotel Delfino and Casino Delfino use the same names in both English and Japanese.[[/note]]
** Bianco: White

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** Delfino: Dolphin[[note]]Isle Dolphin, tying in with the shape of the island.[[note]]Isle Delfino is called Dolphic Island in the Japanese version, but Hotel Delfino and Casino Delfino use the same names in both English and Japanese.[[/note]]
** Bianco: WhiteWhite, tying in with the predominantly white pathways and buildings throughout the course.



** Gelato: Ice cream[[note]]technically a ''kind'' of ice cream[[/note]]
** Pinna: Fin

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** Gelato: Ice cream[[note]]technically a ''kind'' of ice cream[[/note]]
cream[[/note]], tying in with the beach resort setting.
** Pinna: FinFin, tying in with the fact that it's located on the island that corresponds to Isle Delfino's "tailfin."



* BoobyTrap: The cliff walls of Noki Bay have hidden boxing glove traps in some sections. They don't do any damage, but they will punt Mario back down to the bottom of the cliff.

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* BoobyTrap: The cliff walls of Noki Bay have hidden boxing glove and cuckoo clock traps in some sections. They don't do any damage, but they will punt Mario back down to the bottom of the cliff.



* CallBack: Accessing one level[[note]]Noki Bay[[/note]] requires Mario to look into the sun, similar to a level in ''VideoGame/SuperMario64''.

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* CallBack: Accessing one level[[note]]Noki Bay[[/note]] requires Mario to look into the sun, similar to a level how the Tower of the Wing Cap is accessed in in ''VideoGame/SuperMario64''.



%%* GreenAesop: Oil spills are bad.

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%%* * GreenAesop: Oil spills are bad.The game features a prominent anti-pollution message. The game kicks off when Bowser Jr. covers the entire island in goop, which causes the Shine Sprites to scatter from the Shine Gate, and several missions revolve around locations becoming swamped in goop or otherwise polluted. In particular, Noki Bay features a story arc where Mario has to spend four missions figuring out how to clean up the polluted water. This even extends to the US trailer, where a group of children sing about how "clean is better than dirty."



* GrimyWater: Polluted water can be found in some levels, and it will harm or outright kill Mario if he falls in. Bianco Hills' polluted grime, Ricco Harbor's black tar, and Noki Bay's purple sluge harm for one hit apiece. The entire storm drain of Delfino Plaza's infamous pipe level and [[LavaIsBoilingKoolAid Corona Mountain's lava]] kill instantly.

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* GrimyWater: Polluted water can be found in some levels, and it will harm or outright kill Mario if he falls in. Bianco Hills' polluted grime, Ricco Harbor's black tar, and Noki Bay's purple sluge sludge harm for one hit apiece. The entire storm drain of Delfino Plaza's infamous pipe level water in the Lily Pad Ride and [[LavaIsBoilingKoolAid Corona Mountain's lava]] kill instantly.
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* SpringJump: One of FLUDD's power-ups is the Rocket Nozzle for explosive vertical potential. There are also real springs that can be carried like in ''Super Mario World'', but only if you spray it with water beforehand to make it shrink.
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* SecretLevel: There are special obstacle courses within Delfino Plaza that are either hidden in plain sight or require a significant amount of effort to be entered. And save for the sliding course located close to Gelato Beach (which is more of a warm-up level that can also be accessed shortly after the game's prologue ends), these courses are also pretty difficult.
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Crosswicking

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* SadBattleMusic: The final boss fight against Bowser is accompanied by a dark, moody, atmospheric piano rearrangement of the game's main theme.
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* ThematicSequelLogoChange: The clear skies of most of the logo lettering, the stylized sun replacing the "O", and the Shrine Sprite are all meant to represent the game's main setting of Isle Defino and its near-constant sunshine.

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