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4[[quoteright:328:https://static.tvtropes.org/pmwiki/pub/images/super_mario_sunshine.jpg]]
5[[caption-width-right:328:Pollution and paradise don't mix.]]
6->''"On a tropical island far from the Mushroom Kingdom, among a people enchanted by sunshine, Mario has taken a break from the hopping, the bopping, and saving the princess to take a well deserved vacation... or so he thinks."''
7-->-- [[https://www.youtube.com/watch?feature=fvwp&NR=1&v=cDg-HaoXvoI E3 2002 trailer]]
8
9[[Franchise/SuperMarioBros Everyone's favorite plucky plumber]], Princess Peach, five Toads ([[ColorCodedCharacters Red, Green, Yellow, Blue, and Purple]]) and Toadsworth go on a vacation. When they arrive at scenic Isle Delfino, they find that the place has been polluted and plastered with graffiti. Additionally, the [[MacGuffin Shine Sprites]] that power the island have disappeared. The culprit is a guy who looks suspiciously like Mario. Everyone's favorite plumber is promptly arrested as he arrives, falsely accused of vandalizing the island. He is [[KangarooCourt put on trial, found guilty,]] and is ordered to clean up the graffiti and recover the Shine Sprites; but fortunately, to help with the cleaning, Mario uses a water cannon/jetpack contraption called FLUDD. [[HilarityEnsues Wacky hijinks ensue]], Peach gets kidnapped yet ''again'', [[HijackedByGanon Bowser turns out to be behind it all]], and he now has [[OverlordJr a son]] to boot.
10
11Notably features full voice-acted dialogue for all the main characters [[HeroicMime except Mario]]. Subsequent games in the main series have returned to dialogue boxes, along with voiced sound effects. Overall, this was the 3D Mario to break away from the "Mario formula" the most; tellingly, classic enemies like the Goombas and regular Koopa Troopas are nowhere to be found, and since it all takes place on a tropical island, Mario's nowhere near the Mushroom Kingdom.
12
13Originally released on Platform/NintendoGameCube in 2002, the game got an UpdatedRerelease on Platform/NintendoSwitch as a part of ''[[CompilationRerelease Super Mario 3D All-Stars]]'' for the [[MilestoneCelebration 35th anniversary]] of ''Franchise/SuperMarioBros''
14----
15!!TROPE-ICAL ISLAND: THE TROPICAL TROPE-LISTING TRAIL:
16[[foldercontrol]]
17[[folder:A-C]]
18* AbortedArc: The very plotline that kickstarted the game (Mario gets framed for Shadow Mario and has to clear his name after being arrested and sentenced to clean the island) is all but essentially dropped after the prologue and barely gets brought up again afterwards once you have access to the full plaza. It essentially acts only as an ExcusePlot to justify why Mario has to clean up the island.
19* AbsurdlySpaciousSewer:
20** Ricco Harbor's sewers are very open, so much so that a Blooper race with large obstacles is held down there in Episode 2.
21** The sewers of Delfino Plaza are just large enough for Mario to walk around in. You can use them as a shortcut to get around town.
22* AccordionToMostSailors: The PortTown hub world Delfino Plaza prominently features the accordion in its [[https://www.youtube.com/watch?v=E3tkgU0pQmQ music]].
23* AdvancedMovementTechnique: The fastest way to move around is to do a dive into a wet surface, which will cause Mario to slide around on his belly (much further and longer than you'd expect). Since Mario is wearing F.L.U.D.D. most of the time, he can easily create a wet patch in front of him almost anywhere, letting him slide around much faster than by walking around.
24* AirVentPassageway: Sirena Beach's Hotel Delfino has a very spacious air vent system in the ceiling above the third floor. Mario can go through it to get into some locked hotel rooms, which is required in Episode 3 to get the Shine Sprite.
25* AlienKudzu: Petey Piranha grows thick, pulsating roots that infest the windmill that lies northeast of Bianco Hills. Mario has to avoid them as he makes his way to the windmill's top, where Petey awaits. After Mario defeats him, the roots disappear and the windmill returns to normal.
26* AllOrNothing: If Mario fails in the Balloon game at Pinna Park or loses any of the Il Piantissimo races, he will lose a life. An exception is the Ricco Harbor Blooper Race. Crashing will get Mario instantly killed, but if he simply doesn't finish the race in time, Mario will just be transported back to the hub world.
27* AllTheWorldsAreAStage: The "Shell Secret" obstacle course in Noki Bay (Episode 6) utilizes sections of almost every secret area that a player would realistically have visited prior, albeit not in order. For example, the beginning features a flipping wooden platform like one that a player would have seen in Bianco Hills' "Episode 6: The Secret of the Dirty Lake". Later on, closer to the end, there are flipping rectangular blocks like those that would be seen in Ricco Harbor's "Episode 4: The Secret of Ricco Tower". The mixture of familiar setpieces in this course is justified, because the remaining secret area ("Secret of the Underside Village" in Pianta Village) is also the last, and uses a gimmick that is frequent in the normal level episodes (Chucksters's throws) but is never seen in obstacle courses until then.
28* AmusementPark: Pinna Park, located in a small island next to the bigger Delfino Island, is a big amusement park that serves as the fourth world of the game. Attractions include a carousel, swinging wooden ships, a fast-paced rollercoaster, and a ferris wheel. It becomes an AmusementParkOfDoom due to Shadow Mario sabotaging the attractions (and also hiding a HumongousMecha called Mecha-Bowser); even the coastal perimeter is dangerous due to Monty Mole and the Snooza Koopas)
29* AmusementParkOfDoom: Pinna Park is usually a safe, entertaining amusement park, but stopped being so since Shadow Mario (a.k.a. Bowser Jr.) rigged it to give hell to Mario. The cannon in the coast was given to an angry Monty Mole, the wooden ships that are hanging airborne are swinging more erratically (and, at one point, gain enough momentum to spin ''a full lap'' vertically), the ferris wheel is spinning too fast due to a big Electrokoopa overpowering it, one of the Yoshi seats in the carousel is missing, and all of that is predated by Shadow Mario himself summoning a ''gigantic'' HumongousMecha called Mecha-Bowser to defeat Mario and forcefully escort Princess Peach to Corona Mountain.
30* AndYourRewardIsClothes: Once HundredPercentCompletion is achieved, you unlock a special Shine Sprite shirt for Mario to wear whenever he equips the sunglasses.
31* AndYouThoughtItWasAGame: The director of Pinna Park thinks that the boss fight between Mario and Mecha-Bowser is a staged event designed to lure in tourists.
32* AntiFrustrationFeatures:
33** You get to keep the same number of lives the last time you played the game, provided you saved beforehand. This is a departure from ''VideoGame/SuperMario64'' and the eventual ''VideoGame/SuperMarioGalaxy'', where you start with 4 lives regardless of how many lives you accrued the last time you played.
34** Each secret level has at least one extra life by the beginning; if you know where they are, it's unlikely you'll get a GameOver.
35** While the Phantamanta would otherwise be a tough opponent, the fact that its divided forms suddenly become aggressive and will actively chase Mario once they've been reduced to their smallest prevents the hassle of having to chase them down all over Sirena Beach. It's basically a signal for Mario to go on the defensive and find an ideal place to fight them, ''Videogame/SeriousSam'' style (hint: where the Hotel normally would be).
36* {{Antepiece}}:
37** The sinkable mud boats are first found in Noki Bay, where you can pilot them around. From Mission 5 onward, you can do so without fear of punishment, since crashing them just dunks you in the now-clean water and the boat respawns back in its original starting point. They are not mandatory to completing any level in Noki Bay, but are ''very'' handy for collecting a number of blue coins scattered above the waters. However, a ''mandatory'' mud boat section later shows up in Corona Mountain (the VeryDefinitelyFinalDungeon), where crashing the boat ''will'' get you killed due to the lava.
38** A similar, more relatively short-term example are the lily pads in Bianco Hills. Most of the time, you have ample time to practice using the lily pads to float around the lake. Since they are more durable than the mud boats, you can cruise around the lake at your leisure, going to places with blue coins in the water. When the lake gets contaminated though, the lily pads will eventually expire, forcing you to find a replacement, and this is one of two routes you'll need to use to access the episode's obstacle level (the other is a triple jump from the windmill spire). In the Lily Pad Ride in Delfino Plaza, you'll need to collect 8 Red Coins by piloting a lily pad across a river of poisonous water before it expires.
39** The first few fights against Polluted Piranha Plants teach the basic mechanics of F.L.U.D.D. -- namely that the timing and direction of F.L.U.D.D.'s spray matter when trying to deal effective damage against bosses. The areas these enemies are fought in are open spaces surrounded by water so the player can experiment with low stakes. The first fight against Petey Piranha is fought in a smaller and enclosed space with no water, but the physical similarities between these two bosses clues the player in that the general strategy of beating these bosses should also be similar.
40** The Bowser pad on the lighthouse roof. These are littered around the edges of the final boss arena and are used the same way; if you didn't do the one on the lighthouse, you might not have known immediately what to do. But then again, it doesn't appear in any place other than the two mentioned.
41* ApatheticCitizens:
42** The residents of Delfino Plaza are not only unwilling to lift a finger to help recover the Shine Sprites or capture Shadow Mario, but at multiple points, there's a man running around ''[[ManOnFire on fire]]'' and nobody else seems motivated to try to help him. What makes it even worse is that [[TooDumbToLive the man on fire doesn't even help]] ''[[TooDumbToLive himself]]''. He runs back and forth endlessly along the same few feet of sidewalk, despite the fact that he's only a few yards away from the ocean.
43** The manager of Hotel Delfino lampshades this. He asks Mario to get rid of Phantamanta and acknowledges that he doesn't even know who Mario is, just that he looks like someone who is very capable.
44** The citizens of Isle Delfino are in a lather because the Shine Sprites need collecting so they can brighten up the Plaza, yet a ton of said citizens, not the least of which being in the Plaza, already have a number of Shine Sprites in their possession. But instead of just pooling them earlier, or giving them to Mario so the island can be brightened sooner, they putter around and make him collect blue coins for them or break crates or whatnot. The keeper of the blue coin Shine Sprites in particular has one-fifth of all the Shine Sprites in his possession, yet he requires ten blue coins each before he'll let any one of them out. Despite how EasilyCondemned Mario was, no one thinks of arresting this guy despite the fact that he's basically holding the island's {{Cosmic Keystone}}s for ransom. Outside of the plaza is slightly better, such as the hotel on Sirena Beach, where one of the Piantas guesses that the shiny object in the blocked-off room is a Shine Sprite, not actually knowing what they look like, while those in the plaza have a giant statue of one looking over them, and thus really have no excuse.
45** The one exception is a level where you have to traverse a series of platforms by getting Piantas [[FastballSpecial to throw you to them.]] And even ''then'', if you talk to them from the wrong angle, they'll throw you into the [[BottomlessPit bottomless abyss]], essentially murdering you.
46** The Pianta citizens of Isle Delfino in general seem to be either completely apathetic or simply too unintelligent to be of any help most of the time. Some minor characters take this up to eleven: There is one Pianta who claims to be stranded on an island for 30 years because he cannot swim - said island is approached by a boat every two minutes. Another has been looking for a legendary red bird for 38 years, despite the bird in question being the only bird in the whole area and in plain sight for him.
47** This is surprisingly inverted with the Nokis, a minority of shellfish people, who are both more likely to notice that Shadow Mario and Mario are two obviously different people and actively assist Mario however they can while he is cleaning up their own section of the island.
48** A notable exception among the Piantas exists in Pianta Village. The mayor of the town enlists Mario's help with various tasks because he himself is not capable of assisting. However, before ''The Goopy Inferno,'' he gets to the highest point in the center of the village to direct all his citizens to a safe zone away from the burning goop. He is, rightfully, considered a hero by the people.
49* ArcSymbol: The sun, given that the game's stand-in for Power Stars are sun-shaped Shine Sprites, and one the game's main goals is to restore sunlight to Delfino Plaza by collecting them.
50* ArmlessBiped: The Cataquacks, which are large duck-like creatures with no arms or wings; however, they make up for it with their large bills that they use to fling Mario into the air.
51* ArtifactAlias: Bowser Jr. initially disguises himself as a double of Mario (Shadow Mario). But even after his true identity is discovered (about midway through the game), Bowser Jr. still often shows up as Shadow Mario. In most cases, this is justified by Bowser Jr. wanting to continue ruining Mario's reputation, but Shadow Mario continues to appear in the cutscenes in which he steals Mario's FLUDD, where only Mario is there to see him.
52* AscendedExtra: Petey Piranha debuts here as a WarmupBoss. [[EnsembleDarkhorse He's not remembered as that, though]].
53* AsimovsThreeKindsOfScienceFiction: The game falls under Adventure. Whatever unexplained technology [[spoiler: Bowser Jr.]] employs to disguise himself as a water-textured Mario (with occasional red eyes) is what causes the conflict -- Mario is accused of and falsely punished for vandalizing Isle Delfino. And it's the water BackpackCannon F.L.U.D.D. that solves the problem. The video game's plot is first about proving Mario's innocence then defeating the ones responsible and finally just exploring Isle Delfine at one's leisure.
54* AsteroidsMonster: Phantamanta splits into smaller versions of itself whenever it takes enough damage. Once the Phantamanta get small enough, they will disappear when hurt instead of splitting further.
55* AttackOfThe50FootWhatever: Bowser is '''huge''' in the final battle.
56* ATruceWhileWeGawk: This happens in the Boss Cutscene for the second mission of Bianco Hills ("Down With Petey Piranha!") just before the boss battle with the titular [[GiantMook giant piranha plant]]. Mario climbs to the roof of a windmill, where Petey Piranha is polluting the surrounding area with goop. Petey roars a MightyRoar at Mario, setting the stage for a boss battle... only for the roof to promptly crack beneath their combined weight. [[OhCrap The two suddenly look down]], then [[ThisIsGonnaSuck slowly share a worried glance with each other]] before the roof collapses beneath them. The actual fight takes place inside the windmill itself.
57* BackpackCannon: FLUDD is a multipurpose water pump created by E. Gadd. It's worn like a backpack, and one of its functions is basically being a super-powerful water hose.
58* BalloonBelly: Petey Piranha, when overfilled with water. The player has to use that ability to their advantage, forcing Petey to drink enough water that he tips over and exposes his belly button.
59* BalloonOfDoom:
60** Bowser Jr. utilizes one to escape with Peach.
61** The last mission of Pinna Park involves shooting a number of Bowser Jr. balloons.
62* BattleThemeMusic: The game improves upon its predecessor ''Super Mario 64'' (which only had three boss themes, and two of them were for Bowser) by having a general music theme for regular bosses, a theme for regular minibosses, a dedicated theme for ClimaxBoss Mecha Bowser, a BossRemix of the classic Underground theme of the original ''Super Mario Bros.'' for Shadow Mario, and a suspenseful drum-and-piano track for Bowser in the final battle.
63* BeachEpisode: The game as a whole is one for the series. In turn, two of the stages are calm, relaxing beaches (one of which even has a hotel).
64* BigBad: Bowser Jr. takes over the role from his father this time around. While framing Mario and ruining his vacation was Bowser's idea, [[OrcusOnHisThrone he's content to just lounge around enjoying his own vacation]] while his son does all of the work.
65* BigBoosHaunt: Hotel Delfino at Sirena Beach has become infested with Boos due to King Boo taking up residence in the hotel's casino basement. Their presence leads to a lot of objects being haunted, creating a pathway through the guest rooms of the hotel to a storeroom. The Boos start disappearing after King Boo's defeat, with only a couple remaining in the attic by the final Episode.
66* BilingualBonus: Most of the location names have Italian words in them. For those curious:
67** Delfino: Dolphin, tying in with the shape of the island.[[note]]Isle Delfino is called Dolphic Island in the Japanese version, but Hotel Delfino and Casino Delfino use the same names in both English and Japanese.[[/note]]
68** Bianco: White, tying in with the predominantly white pathways and buildings throughout the course.
69** Ricco: Rich
70** Gelato: Ice cream[[note]]technically a ''kind'' of ice cream[[/note]], tying in with the beach resort setting.
71** Pinna: Fin, tying in with the fact that it's located on the island that corresponds to Isle Delfino's "tailfin."
72** Sirena: Mermaid
73** Pianta: Plant[[note]]In the Japanese version, however, they're called "Monte", meaning "mountain". Their description on the map even calls them "the mountain people".[[/note]]
74** Corona: Crown
75** Il Piantissimo: ...The Very Plant, The Most Plant-iest... or "[[BlatantLies Very Pianta]]."
76** Noki: May be an alternate spelling of "gnocchi", a type of short pasta or for small potato dumplings of the same name. The Noki themselves are kind of round and lumpy, so they kind of ''look'' like gnocchi. In the Japanese version, Nokis are the ''Mare'' (sea) people.
77** There are signs around Delfino Plaza with the word "Benvenuto", or welcome.
78* BlatantLies: In Sirena Beach, there is a juice bar that always claims to be out of storage. Multiple guests complain that there are some prepared drinks in plain sight, which the Barkeeper claims are only "samples".
79* BoobyTrap: The cliff walls of Noki Bay have hidden boxing glove and cuckoo clock traps in some sections. They don't do any damage, but they will punt Mario back down to the bottom of the cliff.
80* BossOnlyLevel: Gelato Beach becomes this during Episode 3. As soon as you enter, the giant-sized Wiggler will be shown running around the coast, terrorizing the characters. The boss music gets to pull a BackgroundMusicOverride onto the usual cutscene fanfare as a result. None of the Cataquacks (the level's resident mooks) appear, either.
81* BreakoutCharacter: Petey Piranha made his first appearance in this game, and would appear again in ''VideoGame/MarioKartDoubleDash'', ''VideoGame/SuperPrincessPeach'', ''VideoGame/SuperSmashBrosBrawl'', ''VideoGame/NewSuperMarioBros'', ''VideoGame/MarioAndLuigiPartnersInTime'', ''VideoGame/PaperMarioStickerStar'', and most of the Mario Sports titles. ''VideoGame/SuperMarioGalaxy'' would feature "Dino Piranha", an {{Expy}} of him.
82* BrickJoke: In the cutscene at the beginning, we see Toadsworth fantasizing about riding the Roller Coaster at Pinna Park. [[spoiler:At the end of the game, we see pictures of everyone enjoying their vacation, including one of Toadsworth finally riding the roller coaster.]]
83* BuffySpeak: On the airstrip at the beginning, after the Shine Sprite appears, one of the Toads says "A shiny! It came out of the yucky!"
84* BusmansHoliday: Mario traveled to Isle Delfino to take a break from his usual routine, but he ends up having to do it anyway.
85* CallBack: Accessing one level[[note]]Noki Bay[[/note]] requires Mario to look into the sun, similar to how the Tower of the Wing Cap is accessed in in ''VideoGame/SuperMario64''.
86* CartoonBomb: The Bob-ombs, which in this game look like diagonally bisected round explosives with an LED counter in their centre, and are thrown at Mario by a Monty Mole. Players can use the Bob-ombs by freezing them and then throwing them back at Monty Mole.
87* CasinoPark: "Casino Delfino" in Sirena Beach's Hotel Delfino is a downplayed example. Many stock casino machines are present, but Mario only really interacts with two big slot machines. He can smash some smaller ones for coins though, and a boss battle takes place on a roulette table.
88* CheckpointStarvation: Losing a life in a standard level mission will kick you back to that level's entrance in Delfino Plaza. However, the game makes an exception with the obstacle courses (including those of the Sky & Sea variety): You can retry them as many times as lives you have left without needing to re-enter the mission where they're located, let alone having to reach them again. Another exception is made with the final battle (which comes off as a huge relief, considering the very difficult path in Corona Mountain).
89* ClamTrap: There is a teacup-like ride at [[AmusementPark Pinna Park]] containing several giant twirling clamshells. Mario can open one by spraying it with water and climb in to grab the coins that they have inside them; but after a while, the clam snaps shut, hurting him if he's still inside.
90* ClimaxBoss: Mecha Bowser, the only boss aside from the FinalBoss to be connected with the main plot, is fought in the fourth major level out of eight, and is fought differently from all the others. It is also the only major boss before Bowser to have its own BattleThemeMusic, and defeating it leads to a plot-critical cutscene with a reveal.
91* ConsoleCameo: You'd probably have no way to tell as a normal player, but the layout of Sirena Beach distinctly resembles a [=GameCube=] console, controller, and disc when viewed from above and facing towards the ocean.
92* ContinuityCavalcade: When FLUDD is scanning Mario, the camera switches to FLUDD's point of view. A small screen in the corner of its HUD shows scenes from ''VideoGame/SuperMarioBros1'', ''VideoGame/SuperMarioWorld'', and ''VideoGame/SuperMario64'' during the scan. Additionally, when FLUDD breaks down after defeating Bowser, the small screen shows the GameOver screen from ''VideoGame/MarioBros''.
93* ContinuityNod:
94** Professor E. Gadd from ''VideoGame/LuigisMansion'' created Bowser Jr.'s magic brush and FLUDD.
95** Also to ''Luigi's Mansion'': A janitor in Hotel Delfino complains about the ghost infestation and asks why someone can't just suck them up with a vacuum cleaner. [[WhyAreYouLookingAtMeLikeThat Mario apparently didn't enjoy being reminded.]]
96** When FLUDD boots up and analyses Mario, some footage from Mario's past adventures can be seen in the lower left corner of the screen.
97* ConvectionSchmonvection: The final level has Mario traverse the inside of a volcano. By guiding a boat through the lava. A boat made of mud.
98* ContrastingSequelSetting: While ''VideoGame/SuperMario64'' took place in Peach's Castle, the Mushroom Kingdom's royal castle where Princess Peach resides, ''Sunshine'' takes place on Isle Delfino, a tropical island distant from the Mushroom Kingdom.
99* CosmeticAward: The sunglasses and Shine Sprite shirt (before you beat the game, you just get the sunglasses after getting 30 Shine Sprites). The sunglasses aren't completely non-functional, as they turn down the game's brightness by a degree once it starts getting too bright. However, this doesn't affect gameplay in any way, unless the player just prefers a darker screen.
100* CostumeEvolution: Mario and Peach's {{Iconic Outfit}}s have some subtle changes in this game to reflect the tropical setting, with Mario's shirt having short sleeves instead of long ones and Peach's dress being sleeveless.
101* CoveredInGunge: Mario can get completely covered in the various types/colors of sludge he needs to clean up if you slide around in it long enough. A simple spin jump or diving in some water will remove it immediately.
102* CrateExpectations: There are a fair few crates. They can be broken with a ground pound. Two of the game's 120 Shines require the player to break an arrangement of crates within a time limit (and both Shines are acquired through the exact same minigame, but in the second play there are more and have a more difficult arrangement as well).
103* CriminalDoppelganger: The reason why Mario is sentenced to clean the entire island during his vacation is that Bowser Jr. is impersonating him and causing trouble.
104* CriticalExistenceFailure: Downplayed; although Mario can still do all his fancy acrobatics at all health levels, his voice noticeably sounds much weaker when he has only one or two hits left, and he acts fatigued during his idle animations.
105* CypherLanguage: ''Sunshine'' uses a cyphered alphabet with a spiral-inspired motif, likely inspired by the shape of conch shells. Given this alphabet's rare usage--visible only in the Gelato Beach, Noki Bay, and Pinna Park regions of Isle Delfino--the cyphering for this alphabet was so strong, [[https://youtu.be/H1CNpu4fguI it took nearly 22 full years to decode]].
106[[/folder]]
107
108[[folder:D-F]]
109* DamnYouMuscleMemory:
110** Mario can't long jump here, unlike in ''VideoGame/SuperMario64''. Compensated by FLUDD's hover nozzle.
111** When you're climbing on a vertical chain link fence, you press the attack button (B on the [=GameCube=], Y on the Switch) to go through gates. When you're hanging from a chain link ceiling, you press the jump button (A on the [=GameCube=], B on Switch) with the attack button causing you to fall off.
112** In the ''3D All Stars'' version, the aiming/camera controls are no longer inverted by default, and must be switched in the camera controls to match the [=GameCube=] original. Button layouts have also changed for Switch controls, some to fit the typical thumb position of players (B is jump and Y is dive), others to match the lettering of the buttons proper (X is still used to change nozzles despite X being the highest-positioned of the face buttons rather than being on the right). A is used to talk to people despite it being the same button as dive in the original.
113** In the original version, Mario would stop and spray water if you pressed R all the way down, but would move and shoot if the button was slightly pressed down. Since the Switch doesn't have analog shoulder buttons, this no longer applies in the ''3D All-Stars'' version unless you use a [=GameCube=] controller through the adapter. Instead, you have to press either R or ZR, which can take some getting used to if you're familiar with the original.
114* DarkIsNotEvil: Eely-Mouth is a giant eel monster with [[ExtraEyes Extra]] GlowingEyes and a jet-black body. Yet it's an otherwise GentleGiant who's only a threat to Noki Bay thanks to it's gingivitis, and when it's healed, leaves behind a batch of coins in a heart-shaped formation as a way of saying thanks.
115* DegradedBoss: Gooper Blooper is fought twice as a boss in its debuting world (Ricco Harbor), but is reduced to a MiniBoss in Noki Bay (hence why the BattleThemeMusic used in the later is that of the actual minibosses).
116* DemotedToExtra: We don't see Bowser until the very end of the game, contrasting from ''VideoGame/SuperMario64'' where he is fought multiple times and has more of a presence throughout in general.
117* DeusExMachina: The flooding of Delfino Plaza. Once you've cleared all the Shadow Mario challenges, a flash flood from Corona Mountain submerges the coastal city in a half-dozen meters of water; it cleans up the city and satisfies the conditions for Mario to be set free after his arrest and being tasked with removing all the graffiti.
118* DevelopersForesight:
119** Flooded Delfino Plaza has a separate location for the 100-coin shine (atop the Pianta Statue). This is despite the fact that it's impossible to reach 100 coins in the flooded plaza without exploits.
120** In Episode 1 of Bianco Hills, the player can ignore the first Shine Sprite and go straight to Petey Piranha atop the windmill. The developers knew this would be possible; the Pianta at the windmill has completely different dialogue if spoken to in Episode 1, {{lampshad|eHanging}}ing the SequenceBreak:
121--->'''Pianta:''' Whuzzah!? Whozat?! What're you doing over here? You're getting a little ahead of yourself, don't you think? Isn't there something else you should do before coming here?
122* DigitalDestruction: The cutscenes in the ''Super Mario 3D All-Stars'' release have been upscaled and smoothed out, resulting in a loss of detail. Furthermore, F.L.U.D.D's lines were awkwardly edited to remove mentions of the [=GameCube=] buttons, which results in a noticeable jump in the audio.
123* DisneyDeath: FLUDD becomes broken after the final fight with Bowser, but the Toads repair it in the end.
124* DistressedDamsel: Princess Peach gets kidnapped and held hostage after 10 Shine Sprites are recovered.
125--> '''D.E.B.S ALERT ...''' Princess Peach of the Mushroom Kingdom has apparently been kidnapped...[[OncePerEpisode AGAIN]].
126* DoesThisRemindYouOfAnything: Part of the reason why the Piantas despise Il Piantissimo is because of his very Pianta-like costume, which brings to mind the phrase "cultural appropriation".
127* DownerBeginning: The plane lands a rough landing at the airstrip because of the goop covering the runway. Mario obtains FLUDD and cleans it up...then he gets falsely accused.
128* TheDragon: Shadow Mario, aka Bowser Jr., making his debut as his father [[BigBad Bowser's]] official [[TheDragon Dragon]].
129* DualBoss: The FinalBoss is a fight against both Bowser and his son. Bowser breathes fire at you and tips the tub to splash you with hot water quite often, while a barrage of Bullet Bills is fired at you from Bowser Jr.'s submarine.
130* EarnYourHappyEnding: After cleaning up Isle Delfino and saving Peach, Mario finally gets to enjoy his vacation.
131* EasilyForgiven: Bowser Jr. pays very little mind to the fact that his father outright lied to him about Peach being his mother (on top of all the other lies he piled up on top of that), and lets it go extremely easily.
132* EasterEgg: One of the levels involves shrinking and getting into a glass bottle. By crawling into a hole in a wall and rotating the camera around, you can see a book behind the wall. It's the only one in the game and ''nobody knows what it's doing here''.
133* EasyLevelTrick: Episode 3 of Pianta Village, "The Great Goopy Inferno" has a possibly unintentional one of these. The whole town is submerged in a coating of burning ink, requiring Mario to navigate its mazelike underside without FLUDD. However, there is one opening into the town that Mario can sneak into — the oasis in the center, which also has a river leading to it from the outside that hasn't been covered in ink. By abusing the ink physics and splashing water in just the right way, Mario can clear a path to the building that FLUDD is on, allowing him to complete the mission without even entering the underside. Another method is to hop down from one of the tallest trees in the nearby area onto the building where FLUDD is located.
134* EscortMission: Episode 8 of Gelato Beach requires rolling oversized watermelons to a juice vendor to be judged for an contest. Complicating matters are the cataquacks roaming the beach, as they can and will throw the melons into the air and smash them via gravity.
135* ExcitedTitleTwoPartEpisodeName:
136** Done a lot in the Japanese version. Every level has at least one episode with this kind of title, and often two. Examples include "Open the Way to The Big Windmill!", "Go! Go! Squid Surfing" and the overly excited "Pound the Shaking Mirrors!!"
137** The English version has "Mirror Madness! Tilt, Slam, Bam!"
138** Done regularly in the Spanish translation, with such level names as Petey Piranha strikes back!, Furious Wiggler ahoy!, Run thought the sand verus Il Piantissimo!, Three Chain Chomplets looses out! and Missión: rescue the mayor!!
139* ExcusePlot: Seemingly averted at first; the game has a [[ClearMyName legitimate reason]] for Mario to clean up the island, and each area has a noticeable subplot, but later the overarching plot is abandoned in favor of collecting the rest of the shines and saving Peach.
140* ExtendoBoxingGlove: Several of the alcoves in Noki Bay are rigged with booby traps that knock Mario backwards. One of these traps is a giant, spring-loaded boxing glove called a Puncher.
141* FailedASpotCheck: The Piantas don't even realize the blue tint "Mario" is coated with, something the real Mario completely lacks.
142* FakeLongevity: It was an issue that ''VideoGame/SuperMario64'' created, in that getting a power star would boot you back to the hub-world, but here in ''Sunshine'', the problem is exacerbated. It clocks in at 120 Shine Sprites, resembling the count of Super Mario 64, and to reach this high number in only eight major courses (and a few bonus areas), a lot of quests were rehashed or even outright repeated, like a boss battle that is fought no less than three times. Even getting the 100-coin Shine Sprite will kick you out of the level.
143* FallGuy: Bowser Jr. disguises himself as Mario to pollute Isle Delfino and frames the real Mario for it.
144* FamilyUnfriendlyViolence: RecurringBoss Gooper Blooper must be defeated by unplugging the cork from his mouth, requiring Mario to get in the squid's face, seize the object, and yank as hard as he can before it snaps back. Gooper Blooper fights back by trying to bludgeon Mario with his tentacles, but don't worry — Mario can crush and tear his limbs off one-by-one to make the job easier.
145* FetchQuest: 56 of the game's 120 shines are centered on collecting coins, be it finding 100 Yellow Coins, finding 8 Red Coins, or finding and trading in Blue Coins.
146* FishbowlHelmet: Mario wears a fishbowl helmet during the missions "Red Coins in a Bottle", "Eely-Mouth's Dentist", and "The Red Coin Fish". The helmet doesn't allow him to breathe underwater forever, though, it just slows down the OxygenMeter.
147* FluffyTamer: A female Pianta that lives in Pianta Village has a number of Chain Chomps — recurring ''Super Mario'' {{mooks}} known for being dangerous — as pets. She treats them like her precious babies and gets very upset when they start suffering from being overheated.
148* {{Foreshadowing}}: After Shadow Mario is squirted enough times by the real Mario, he will throw a tantrum on the floor like a child. Later, he sticks his tongue at the real Mario like a child.
149* FrameUp: Mario was framed for messing up Isle Delfino by Bowser Jr. disguised as Shadow Mario.
150* FreeRotatingCamera: The camera can be manipulated with the controller's C-Stick.
151* FungusHumongous: Giant mushrooms large enough to stand on can be found all over Pianta Village.
152* FunWithAcronyms:
153** FLUDD stands for Flash Liquidizer Ultra Dousing Device.
154** The Delfino Emergency Broadcast System is known as D.E.B.S.
155* FunnyAnimal: There are three raccoon/tanuki shopkeeper [=NPCs=] in the hub world.
156[[/folder]]
157
158[[folder:G-J]]
159* GameplayAndStorySegregation:
160** The ExcusePlot is that Shadow Mario stole the Shine Sprites, causing the Delfino Island's sunny weather to turn gloomy, and Mario gets falsely accused, so he's forced to help gather them again. Except that most of the Shine Sprites aren't "lost" or "stolen" at all; they're held by Delfino Island's inhabitants, who hand them to you when you help them. One can wonder why these people are allowed to keep a Shine Sprite for themselves, given how important they are to the island's climate, or why Mario even gets blamed for their "disappearance". One citizen (the blue coin merchant) even owns 24 of the Shine Sprites!
161** The flooding of Corona Mountain after completing Episode 7 of each stage is said to have cleaned up the graffiti marks in Delfino Plaza, although this is actually done by Mario's vigilant spraying; letting the city flood and not spraying those marks lets them be (which is justified in that cleaning these up yields blue coins).
162* TheGhost: Despite playing a major role in the game's story, Professor E. Gadd never appears in this game, and he's only mentioned by name (barely, his company, ''Gadd'' Science Inc., is mentioned) once in the entire game. However, his logo is plastered everywhere on nozzle boxes.
163* GimmickLevel: The "Secret" levels, in which Mario is left without F.L.U.D.D. to navigate through them. Most of these levels are based around a specific gimmick, such as sand blocks, rotating platforms, disappearing platforms, and chucksters.
164* GoodTimesMontage: The end credits show photos of Mario, Peach, Toadsworth and the Toads finally enjoying their vacation on Isle Delfino.
165* GoofyPrintUnderwear: Electrokoopas are wearing [[RealMenWearPink pink underwear]] (or possibly pink swim trunks) under their shells.
166* GottaCatchThemAll:
167** Mario can reach Bowser with as few as 50[[note]]Technically 49 (43 with glitches), as it is possible to sequence break and skip the first Shine Sprite in Bianco Hills. It is also possible to clip through the roof of the Surf Cabana in Gelato Beach, allowing you to get the eighth Shine in episode 1, thereby opening up episode 7. One can also skip the fifth Shine in Pinna Park by clipping into the park with Yoshi after unlocking him by beating episode 4 to get the sixth Shine.[[/note]] Shine Sprites; however, Mario can't just choose any 50 to go after. There is a mandatory path of missions to complete, and any other Shines outside that path do nothing but boost Mario's overall Shine Sprite count. Which means that over half the Shine Sprites in the game serve no other purpose than collecting them for HundredPercentCompletion.
168** In turn, collecting all Shine Sprites requires gathering all Blue Coins. In ''Super Mario 64'', Blue Coins are just uncommon coins worth five normal coins, but in this game, they're collectables. 30 in each of the seven levels with another 19 in the main area, 1 in the tutorial area, and 10 in the final area. The point is that a shop on Delfino's pier will trade a Shine Sprite for every 10 Blue Coins, meaning that one-fifth of the game's Shine Sprites are dependent on blue coins.
169* GracefulLandingClumsyLanding: After falling several meters down from the bowl where Bowser and his son were battling them, Mario and Peach land onto a small island next to Isle Delfino. Mario plummets straight into the sand, while Peach elegantly and slowly descends with her parachute.
170* GratuitousItalian:
171** Most of the place names in Delfino have an Italian component (including "Delfino" itself), and signs around Delfino Plaza say "Benvenuto".
172** Mario sometimes says "Arrivederci" (Good-bye) when he dies. In some translations of the game, "Arrivederci" even appears on the screen when you lose a life instead of "Too bad!".
173* TheGreatFlood: After Shadow Mario is beaten in all the main areas, he floods Delfino Plaza and opens the passage into Corona Mountain.
174* GreenAesop: The game features a prominent anti-pollution message. The game kicks off when Bowser Jr. covers the entire island in goop, which causes the Shine Sprites to scatter from the Shine Gate, and several missions revolve around locations becoming swamped in goop or otherwise polluted. In particular, Noki Bay features a story arc where Mario has to spend four missions figuring out how to clean up the polluted water. This even extends to the US trailer, where a group of children sing about how "clean is better than dirty."
175* GreenHillZone: Bianco Hills. The first proper stage of the game with basic level layout and the basic brown goo type. It is inhabited by Piantas, but it has a small mountain village, a huge windmill and a large pond present as well. Several tightropes are present, allowing Mario to maneuver them and reach higher places. The two caves found in the borders of the lake lead to special obstacle courses.
176* GrimyWater: Polluted water can be found in some levels, and it will harm or outright kill Mario if he falls in. Bianco Hills' polluted grime, Ricco Harbor's black tar, and Noki Bay's purple sludge harm for one hit apiece. The water in the Lily Pad Ride and [[LavaIsBoilingKoolAid Corona Mountain's lava]] kill instantly.
177* TheGroundIsLava: Episode 3 of World 7 (Pianta Village) tasks Mario with navigating towards the center of the village to retrieve FLUDD and get the Shine Sprite of that level without burning himself alive in fiery paint called "The Goopy Inferno".
178* GroupPictureEnding: Finishing the game with HundredPercentCompletion has a group shot with the cast with a "[[ThankingTheViewer Have a relaxing vacation!]]" message.
179* GuideDangIt:
180** There are thirty blue coins in every world, but where they are and whether they're even ''available'' changes from mission to mission. There are a few you can pick up the pattern for easily enough (''i.e.'' cleaning certain patterns of graffiti), but there are just as many with obscure patterns, so it is basically ''impossible'' to tell where they are without a guide.
181** Some Shine Sprites are in extremely obtuse locations or have a bizarre trigger to obtain, with little to no hints to help you. There are such gems as "Spray a random yellow bird", "Spray a random patch of ground", and "Spray water at the sun from a specific spot."
182** Each level contains two hidden Shine Sprites, which the game never even hints at. Furthermore even within the levels themselves there's no clues as to where they are. The most common hidden Shine Sprites lie in the Secret Courses, but for levels with only one Secret Course, good luck finding the other hidden Shine Sprite.
183* GuiltyUntilSomeoneElseIsGuilty: The people of Delfino Harbor believe that Mario is the one who polluted their archipelago with insidious paint (despite the fact that Mario looks very different from the sinister-looking Shadow Mario). The court of Delfino Harbor decide that Mario is to be held responsible for the paint until the actual criminal is captured.
184* HammeredIntoTheGround: If Mario falls from a great height into sand, he'll get buried halfway and has to pull himself out.
185* HappyCircusMusic: This game has a rather unusual example with the [[https://youtu.be/2HqGNaEMF70 Pinna Park]] music. It's a swingy tune on honky-tonk piano/xylophone, not quite what you'd expect from an amusement park. However, it still keeps the fun, bouncy spirit of more traditional circus music.
186* HardLevelsEasyBosses: The boss fights are largely simplistic, and not much of a challenge as a result. The normal levels tend to be much more difficult, as a number require doing tricky platforming or throw curveballs on what needs to be done to obtain the Shine Sprites.
187* HarmlessLuminescence: To enter Noki Bay, Mario has to look directly into the sun. He, however, doesn't seem to have taken any damage from this.
188* HawaiianShirtedTourist: Whenever Mario visits the sunglasses vendor after clearing the game, he can wear a Shine-Sprite-patterned shirt in addition to the glasses.
189* HeKnowsAboutTimedHits: FLUDD gives you a tutorial at the beginning of the game where he tells you which buttons to press to use its mechanics, this time even fully voiced. In the 3D All-stars remake, the voice acting was edited to remove all misleading hints to the [=GameCube=] controls.
190* TheHeavy: While Bowser is the FinalBoss, and the idea of ruining Mario's vacation came from him, he's content to sit in his tub for most of the game. Bowser Jr., on the other hand, is the most recurring antagonist and the one to drive the plot. He frames Mario for polluting Delfino Island and shows up at every level at least once to screw with him.
191* HellHotel: Hotel Delfino is haunted by heat-stricken Boos.
192* HelpfulMook: Pink Boos are non-hostile, and will turn into platforms when sprayed with water.
193* AHeroToHisHometown: Mario, who is usually instantly recognized and admired by everyone in the Mushroom Kingdom. Here in the foreign land of Isle Delfino, only a handful of citizens recognize him, and noone commends him for his past achievements.
194* HijackedByGanon: Played with. When Shadow Mario reveals his true identity as Bowser Jr., he also reveals it was Bowser who wanted Mario to be framed. However, Bowser himself doesn't make an appearance or any kind of effort until the final battle, preferring to lounge around and enjoy his vacation; Bowser Jr. is and remains [[TheHeavy the one who does all the work]] throughout the entire game.
195* HoistByHisOwnPetard: Electrokoopas attack Mario by throwing their electrified shells at him, which fly back to them after either hitting Mario or traveling their maximum distance. They have no grounding against their shells, so if they're sprayed with FLUDD while their shell is in mid-flight, it will electrocute them when it comes back.
196* HomingProjectile: Starting from this game, Bullet Bills in various 3D games home in on Mario to varying degrees (they don't do it in ''VideoGame/SuperMario3DWorld'', but a variant known as Cat Bill does).
197* HorseOfADifferentColor: Yoshi, as usual. His color also affects the color of juice he spits, which has different effects as well. If he's out of juice, he turns his iconic green color and spits water… and then disintegrates in 5 seconds. He also turns green and disintegrates if he jumps into a body of water more than knee-high.
198* HubLevel: Delfino Plaza acts as the game's hub, granting access to all of the main areas and some bonus levels.
199* HubUnderAttack: Frequently used as a progress marker, with Proto Piranhas and Shadow Mario appearing in Delfino Plaza for Mario to fight after collecting enough Shine Sprites. The Proto Piranha fights open new courses when completed, while Shadow Mario drops new nozzles and the Yoshi Egg. After defeating Shadow Mario in every course, Delfino Plaza suddenly floods as he runs off one last time to open Corona Mountain, the game's final level.
200* HumanCannonball: Delfino Plaza features a giant cannon that launches Mario to Pinna Park. A similar cannon can be found in the second mission of Pinna Park itself, but entering it will take you to a special obstacle course instead.
201* HumongousMecha: Mecha-Bowser. There were [[VideoGame/PaperMario64 mechanical]] Bowsers before, but this is the first bonafide giant robot facsimile of the Koopa King.
202* HypocriticalHumor: In the cutscene before the final boss, Bowser will complain about Mario ruining his vacation, despite the fact that he did the exact same thing to Mario's.
203* IconicSequelCharacter: Bowser Jr., who debuted in this game and went on to become a major antagonist in the franchise, including both mainline platformers and spin-offs.
204* IdiotBall:
205** There are many instances where Isle Delfino citizens can see Shadow Mario running around stealing things, leaving many a litre of goop in his wake; he is usually followed a few seconds later by the real Mario, the latter often stopping to scrub the former's mess. Yet the court's decision never gets reversed...
206** Some of the inhabitants have Shine Sprites that they give to to Mario when he completes a mission. Whether they're too stupid to hand over the Shines to the authorities, or they're willfully hoarding them and the authorities are too stupid to arrest them is for the viewer to decide.
207* IdleAnimation: Like ''Super Mario 64'', if Mario doesn't move around for a while, he will eventually yawn and doze off.
208* IFellForHours: There's a glitch involving Mario, Yoshi, and a flower that forcefully moves sand on the beach to send Mario flying past the sun. The resulting fall can take anywhere from a few seconds to over an hour.
209* InconsistentDub: Prima's official strategy guide calls Snooza Koopas Tamanokos (Their Japanese names) on two pages in the enemy section and refers to Poinks as Popos in the enemy section as well and also calls Klambers Yellow Spiders in a section for Ricco Harbor.
210* InfiniteStockForSale: The raccoon merchant trades Shine Sprites for blue coins, both of which are in limited quantity. When he's sold the last one, he [[LampshadeHanging wonders what he'll do for a living now.]]
211* InvincibleMinorMinion: The infamous Cataquacks, duck-like enemies that chase Mario down and fling him upwards with their beaks. They can be stunned briefly by spraying them with water, and they can be properly defeated by launching them with a Dune Bud, but the ones that don't go near said buds are totally invincible.
212* InvisibleWall: There's one in the middle of the ocean which not keeps you not only from going out too far, but also from sequence breaking by selecting a mission in one area and then swimming directly to another. For instance, Delfino Plaza and Ricco Harbor are practically right on top of each other, but if you try to swim from one to the other, you'll ''almost'' make it, then smack right into the invisible wall and have to go back. D.E.B.S. does mention losing contact with the various levels Mario needs to find entrances to.
213* ItemGet: Whenever Mario gets a Shine Sprite, he does a pose while the camera zooms out.
214* {{Jerkass}}: Il Piantissimo is an egotistical braggart who challenges you to flag races and will trash-talk you if you lose. Even the Piantas, who themselves are considered very ApatheticCitizens, despise him.
215* JerkWithAHeartOfGold: The hotel manager is a [[SnakeOilSalesman shady businessman]] who runs a [[BigBoosHaunt haunted]] [[HellHotel hotel]] and takes advantage of [[ChronicHeroSyndrome Mario's kindness]], yet he is also one of the few Piantas to consistently treat the plumber with respect, being genuinely grateful for Mario's help and granting him free access to the hotel.
216[[/folder]]
217
218[[folder:K-N]]
219* KangarooCourt: Mario does not receive a defense attorney or witness testimony. He is arrested on the sole premise that his face is the same as the one on a poster, despite multiple witnesses being able to attest that he had just arrived on the island. The one objection he does receive is instantly overruled, despite it coming from Princess Peach.
220%%* KidAppealCharacter: Several kinds. Beside the Toads, we have Nokis and Sunflower Kids... [[MyFriendsAndZoidberg even Bowser Jr.]]!
221* KillItWithWater: Many enemies in the game can be killed by spraying them with water, and the ones that don't get killed will be stunned.
222* KilroyWasHere: Shadow Mario has gone out of his way to rub Mario's face in the graffiti. Not only is one of the most common shapes a giant M logo, the very first shape of paint you see, which Peach's airplane has to skid to avoid, is a rough rendition of Mario's face.
223* KingMook: Many of the bosses in the game are alpha, enlarged versions of regular enemies: Petey ''Piranha'', Gooper ''Blooper'', a very large Wiggler (in the absence of regular-sized Wigglers, in this game the boss represents the Plungelos instead, with them being the ones who protect Wiggler while it's sleeping), ''Mecha''-Bowser (Mechakoopas, though these don't appear in the game), and King ''Boo''.
224* LavaIsBoilingKoolAid: Corona Mountain. The lava is actually GrimyWater that is colored yellow and orange. If Mario falls into it, there is a water splash, he instantly dies, and his silhouette can be seen floating like a dead corpse. If you use a cheat code to keep your life meter full at all times, you can actually swim under the surface just like in regular water, too.
225* LeaningTowerOfMooks: In Pinna Park, there's an enemy known as a "Dango". It has a tower of ten Strollin' Stus on top of its head. Defeating them nets Mario a blue coin.
226* LethalLavaLand: Corona Mountain is the volcanic heart of Isle Delfino, and serves as the game's final level. While short, it displays several elements like burning platforms, lava that can only be crossed with a mud boat, and SpikesOfDoom.
227* LettingTheAirOutOfTheBand: Happens to the music when the player defeats Wiggler and he dissolves into sand.
228* LevelInTheClouds: The game has the daytime obstacle courses, as well as the highest area of Pianta Village. The obstacle courses consist of wooden contraptions floating in the sky, and in each case Mario has to deal with their gimmicks in order to clear them (for example, the Pachinko stage has a collection of red coins necessary to claim the Shine Sprite, but the surrounding physics of the contraption makes their collection difficult). The high area of Pianta Village can be accessed with the fluffs that appear in Episode 8, and one of the necessary red coins in that episode lies in the floating clouds. The oddity is that the cloud platforms can be enlarged with FLUDD's water.
229* LevelsTakeFlight: Gelato Beach's "The Sandbird is Born" episode has Mario riding the titular bird through a cloud-filled course to collect red coins.
230* LilyPadPlatform: The lake at Bianco Hills has a number of very large lily pads that Mario is able to stand on.
231* LukeYouAreMyFather: Bowser Jr. claims Peach is his mother. He's wrong, of course, and knows it.
232* MacGuffin: Mario needs to Shine Sprites to restore Delfino Island's sunlight but no one uses them directly for anything.
233* MachineMonotone: FLUDD's voice is largely monotone and electronic.
234* MakingASplash: FLUDD lets Mario shoot water at enemies.
235* MamasBabyPapasMaybe: {{Gender Inverted|Trope}}, probably thanks to the stork in earlier Mario games. It's obvious to everyone that Bowser Jr. is Bowser's son, and Peach isn't his mother.
236* ManEatingPlant: Petey Piranha, of all the Piranha Plants.
237* MarathonBoss: Phantamanta provides one of the longest boss battles in the ''Mario'' series for being an AsteroidsMonster. It starts as a big, phantom-like manta ray, and can split into up to ''64'' smaller rays, which spread across the coast of Sirena Beach as they spill electric goo; this forces the player to both clean up the mess and eliminate the rays one by one.
238* MascotMook: The iconic Goombas and Koopa Troopas are nowhere to be found in the game. The former is replaced by the functionally identical Strollin' Stu, while the latter only has variants of the turtle appear.
239* MechanicalMonster: Mecha-Bowser is a large robot modeled after the Koopa King. It is piloted by Shadow Mario a.k.a. Bowser Jr., and serves as the boss of Pinna Park; it can breathe fire and shoot missiles, forcing Mario to dispel any incoming projectile with the help of FLUDD.
240* MindScrew: The secret levels where Shadow Mario takes FLUDD, if not just for the backgrounds.
241* MiniBoss: The game has Bowser Jr. in his Shadow Mario persona, fought in the seventh episode of every world; since the worlds' main bosses are always found and faced in prior episodes, this results in an inversion of the trope (especially as the event flag that unlocks the final stage lies in defeating Shadow Mario, not the main bosses). Other minibosses present in the game include the Polluted Piranha Plant (fought five times across Bianco Hills and Delfino Plaza), the Plungelos (in Gelato Beach) and Phantamanta (in Sirena Beach).
242* MirrorBoss: Both Shadow Mario and Il Piantissimo have the same moves as Mario when facing them.
243* MockingMusic: The game's take on the classic ''Mario'' death/GameOver theme consists of LettingTheAirOutOfTheBand mixed with clown horns. It can be rather embarrassing to hear--and chances are, you'll hear it ''a lot''.
244* AMoltenDateWithDeath: A physics-based example. Fall into red-hot lava? Enjoy watching Mario burn to death on the surface, just as any normal person would, if they're even able to get up ''[[ConvectionSchmonvection that]]'' close.
245* MuckMonster: With the GreenAesop nature of the game, many of the monsters present either thrive on, cause or are made of Shadow Mario's goop.
246** Glorpedoes, or simply "Igas", are jellyfish-like sentient blobs of goop that crawls out of piles of goop to attack mario, creating goop stains wherever they explode.
247** The Pirahna Plants present in the game all prefer goop to water, the Proto Piranha/Gatekeepers growing a coelescence of brown and black goop and Petey Pirahna vomiting the stuff up before melting into it when he's defeated.
248** Bloopers native to Isle Delfino, or "Gesso", spit an ink-like black goop. One of the missions in Ricco Harbor involves the harbor's water flooding with this black goop [[DoesThisRemindYouOfAnything not unlike an oil-spill]] caused by [[KingMook Gooper Blooper]].
249** The Phantamanta that haunts Hotel Delfino's beach leaves a slimey trail of electrical goop, resulting in the hotel disappearing under it.
250* MutuallyExclusivePowerups:
251** Besides the always-accessible Spray Nozzle, there are 3 secondary nozzles for FLUDD (Hover, Turbo, and Rocket) that Mario can equip. These nozzles cannot be on Mario's person at the same time, and if Mario gets a new one, it will replace the old one.
252** FLUDD cannot be used when riding Yoshi. While Yoshi can spit juice to functionally substitute for the Spray Nozzle, none of his other abilities replicate the other three nozzles. In exchange, however, Yoshi's juice meter is on a timer rather than based off consumption, so it can be used quite a bit in a short amount of time without needing to recharge.
253* NightOfTheLivingMooks: Much of Sirena Beach revolves around Mario battling against ghostly enemies, which are attacking the local hotel and causing a huge inconvenience to the employees and the guests. The first opponent to appear is Phantamanta, a large ghostly manta ray that leaves a trace of electrified painting as it moves. After its defeat, the hotel is available for access, but the problems have only begun: Boos are invading the rooms and the attic during several episodes, a scheme planned by King Boo. A pink-colored type of Boo Block appears as well, which only turns into a solid block when Mario sprays water onto it.
254* NintendoHard: This game has unconventional gameplay compared to the previous games, and its physics engine has a tendency to glitch out. Several Shine Sprite objectives require very precision platforming skills or excellent timing. Special mention goes to the Delfino Plaza mission that requires you to keep a Yoshi alive (by not falling into the water or having its Juice meter deplete) as you ride it to a pipe on a far-off island that you need to de-gunk by hopping across several slow-moving boats. Once you get there and jump in the pipe, you have to ride down a polluted waterway that instantly kills Mario if he falls in, riding on slowly disintegrating leaves to collect red coins. There's also the Red Coin level based on a pachinko machine that is incredibly difficult due to the above mentioned wonky physics, which seem to be at their wonkiest and most frustrating here.
255* NoCutsceneInventoryInertia: When you return to Delfino Plaza after defeating Bowser, an "X" graffiti can be seen on the side of one of the buildings during a cutscene, regardless of whether you cleaned it off during the course of the game.
256* NonMaliciousMonster: Eely-Mouth is hardly evil, but its incredibly dirty teeth are heavily polluting Noki Bay. As the beast retreats into the ocean depths, it gladly relinquishes a Shine Sprite as thanks for the dental work it receives.
257* NostalgiaLevel: The FLUDD-less levels strip away all the gimmicks in favor of old-school platforming. The music and some of the backgrounds add to the nostalgic effect.
258* NothingIsScarier: If Eely-Mouth traps Mario in its mouth, FLUDD will say "It is dark...I feel fright...".
259[[/folder]]
260
261[[folder:O-R]]
262* ObjectShapedLandmass: Isle Delfino is shaped like a dolphin ([[BilingualBonus Delphino means "dolphin" in Italian]]).
263* OddballInTheSeries: Even in a series as [[WorldOfChaos bizarre]] as this, ''Sunshine'' stands out as one of the weirdest. Instead of power-ups, Mario has a talking water jetpack named FLUDD. Instead of the Mushroom Kingdom, a land full of friendly, helpful Toads and diverse biomes, ''Sunshine'' takes place on Isle Delfino, a fully tropical setting where the inhabitants [[TheScapegoat blame Mario for something he didn't do]], refuse to help him, and are generally [[WorldOfJerkass just massive jerks to him for no reason]]. Sure, [[DamselInDistress Peach]] ends up being kidnapped and [[HijackedByGanon Bowser shows up at the end]], but the game's real BigBad is Bowser ''Jr.'', whose plan involves ''framing Mario and having him sent to prison'' in order to keep Peach as an adoptive mother.
264* OhNoNotAgain: FLUDD says this word-per-word when the head of Mecha-Bowser takes off for Corona Mountain with Peach in tow.
265* OneHitKill:
266** Crashing into any wall or obstacle while blooper surfing will kill Mario on the spot, no matter how fast he was traveling.
267** Getting crushed by the cubes in "The Secret of Casino Delfino" will kill Mario instantly.
268** For whatever reason, touching the side of the moving platforms near the end of "The Secret of Casino Delfino" will instantly kill Mario despite the fact that there's nothing visually dangerous about them.
269** Mario will die instantly if he touches the posion water in Delfino Plaza's lilypad level. The same also happens if he falls into the lava in Corona Mountain.
270* OnlySaneMan: The owner of Hotel Delfino is one of the few people who can tell that Shadow Mario is an imposter and not the real Mario.
271* OpeningTheSandbox: The game opens completely after Shadow Mario starts trying to steal FLUDD accesories and a Yoshi egg. When those are retrieved, every Shine Sprite from Delfino Plaza will be ready to be collected and any level yet to be unlocked will be accessible with the help of those powerups. In fact, by that point the only thing needed to unlock the final mission is defeating Shadow Mario in every level at least once each.
272* OutOfFocus: Compared to ''64'', Bowser is barely in this game in favor of his son Bowser Jr. Bowser only appears in person at the very end of the game as the FinalBoss.
273* OxygenMeter: As per the norm with 3D ''Mario'' games, Mario has one while swimming underwater. It's a lot less user-friendly compared to ''64'' or ''Galaxy'' onward, however; given how much shorter it is, how much more slow and awkward the swimming controls are, and the fact you immediately drown -- regardless of your health -- upon it running out. In [[UnderTheSea Noki Bay]], you do get a FishbowlHelmet that lets you dive deeper and stay underwater a lot longer; which is an absolute ''godsend'' for the Eely Mouth boss battle in particular.
274* PalatialSandcastle: A massive sand-gate act as a portal to one of the Shine Sprites. As might be expected, though, it will collapse quickly if you don't hurry through it.
275* PalmtreePanic: The game's tropical setting means that there are several levels that take place at the beach, with Gelato Beach being the purest iteration due to its focus on classic beach imagery in its aesthetics and level design (there's a nearby coral reef, open-air beachside stores/dining, sand castles, etc.). While Pinna Park and Sirena Beach are an AmusementPark and a BigBoosHaunt hotel, respectively, they both have a part of their maps at the beach and a couple of their Episodes dedicated to that section.
276* PaperThinDisguise: Shadow Mario. Despite his totally blue color and watery texture (and the fact that [[RedEyesTakeWarning his eyes occasionally go completely red]]), he is [[SarcasmMode obviously Mario doing all that vandalism]].
277* LeParkour: You can waste a lot of time just running, diving, sliding, and wall-jumping all around the hub or levels.
278* PickupHierarchy:
279** '''Primary''': Shine Sprites.
280** '''Secondary''': Red Coins (8 for a Shine Sprite), 1-Up Mushrooms, Blue Coins (also counts as Extra due to highly tricky placement).
281** '''Tertiary''': Coins (100 for a Shine Sprite), Water Bottles
282** '''Extra''': Blue Coins (also counts as Secondary due to allowing for more Shine Sprites).
283* PictorialLetterSubstitution: In the title logo, the O in "Mario" is replaced by a stylized depiction of the sun, fitting the game's beach theme.
284* PinballZone: The Pachinko Machine level is not quite a pinball machine, but it does treat Mario as the ball.
285* PlantHair: Piantas have a palm tree on their heads.
286* PlatformingPocketPal: FLUDD is one of those examples where the platforming gameplay revolves around. That said, it does get stolen in the situations where it would be most convenient.
287* PlayableEpilogue: The game features a playable epilogue in the story itself, and one for each major level.
288** Levels start off filled with graffiti and enemies for which [[CriminalDoppelganger Shadow Mario]] is responsible. Once Mario cleans up the area and chases him down in Episode 7 of the level, Episode 8 is unlocked as a playable epilogue.
289** After beating Shadow Mario in each level and winning the game, the player is given an updated [[HubLevel Delfino Plaza]]. It now has new [[NonPlayerCharacter NPC]] dialogue and messages, and a boat back to the game's [[VideoGameTutorial tutorial area]], where an extra challenge and Blue Coin await, is accessible near the portal to Ricco Harbor.
290* PlayableMenu: The file select screen has Mario on a 2-D plane, with the files selected by hitting blocks. You can have Mario use all his regular platforming moves to play around the blocks.
291* PoliceAreUseless: The only time the Delfino Police attempt to do their jobs is when they arrest Mario — the wrong guy. The worst example of their uselessness comes near the beginning of the game when Shadow Mario attempts to capture Peach, and Mario has to chase him down. The police not only do nothing to stop the kidnapping, but they still refuse to acknowledge that Mario is not the real criminal even though the entire scene unfolds ''right in front of their eyes'', and prefer to accuse him of slacking off.
292* PortalPicture: Many stages are reached by finding a large "M" painted by Shadow Mario that shows an animated image of the next area, spraying it until the goop covering the front is gone, and jumping next to the M. Mario will dissolve into the paint and wind up in the level depicted.
293* PortalEndpointResemblance: The multi-colored M portal that takes Mario to the second world, Ricco Harbor, is placed in the wall of the Shine Sprite shop, which is itself a harbor. And the portal that takes him to Gelato Beach is located in a lighthouse facing east, in the beach of Delfino Plaza.
294* PortTown: Delfino Plaza is a port town. By the nature of the whole game's setting and story, it's also quite the tourist spot.
295* PrecisionFStrike: An internal example. A map object relating to Gelato Beach has the file name "sandbombbaseshit", which was apparently meant to be "Sand Bomb Base Shit". Since the name was internal, and considering what the model looks like, the choice of filename appears to be deliberate, as the filename can't be seen by normal means.
296* PressureSensitiveInterface: The [[Platform/NintendoGameCube GameCube's]] joystick has touch-sensitive shoulder buttons, with another button at the very bottom of each of the buttons. The game has a special mechanic for the water pack F.L.U.D.D. in which a light press makes the nozzle spray directly in front of Mario and he can move around, and a hard press makes him stationary but allows him to maneuver the nozzle freely.
297* PushyMooks: ''Sunshine'' introduces the Cataquacks, round enemies that fling Mario into the air upon contact. The blue ones do this harmlessly, while the red ones cause CollisionDamage in the process.
298* RacingMinigame: The three races with Il Piantissimo, and two separate missions in Ricco Harbor where you have to ride a Gooper Blooper around as if it were a jetski and beat a certain time whilst doing some sort of task (the first level has you navigate an obstacle course, and the second has you collecting red coins).
299* {{Railroading}}: In stark contrast to ''VideoGame/SuperMario64'', ''Sunshine'' is much more linear and restrictive in gameplay, since you can typically only get one Shine at a time due to how each mission sets up the levels, and there are scripted story events in levels like Delfino Plaza and Pinna Park — the Shadow Mario objective in each world has to be completed before Corona Mountain opens up, so sequence breaking gets you nowhere in this game from the get-go, since you have to travel to each world in the first place. The upside is that you can reach the final level with as little as 50 Shines.
300* RecognitionFailure: The citizens of Isle Delfino are aware of Yoshi's existence, but are not able to recognize him. The news agency thinks a Yoshi egg on a rooftop is potentially dangerous, and one Pianta in Pianta Village wonders if Yoshi will attend the upcoming festival even if Yoshi is standing right in front of her.
301* RecurringBoss:
302** Shadow Mario (a.k.a. Bowser Jr.) shows up about a dozen times total, the seventh mission of each world being an encounter with him, even after his disguise has been blown. Each "fight" against him consists of [[GetBackHereBoss chasing him down until you've sprayed him with enough water]].
303** Gooper Blooper is fought three times, twice in Ricco Harbor, and once in Noki Bay. Gooper Blooper manages to use a new trick in his second Ricco Harbor encounter, but Noki Bay reduces him back to his first one (as this fight can be done out of order).
304** The Piranha Plant made of goop has to be fought five times. The first three fights are identical, but the last two increase the difficulty by doubling the amount of damage you need to deal.
305** Petey Piranha shows up twice, both in Bianco Hills (though the second fight doesn't take place in an encased battlefield, but instead in [[DungeonTown all of Bianco Hills]]).
306* {{Retcon}}: ''VideoGame/SuperMarioBros3'' had established that Bowser had seven children (originally known as the Koopa Kids, but renamed to the "Koopalings" starting with the GBA version of ''VideoGame/SuperMarioWorld''); from this game onward, he has only one child, Bowser Jr.
307* TheReveal: Two-fold: Bowser has a son, the aptly named [[OverlordJr Bowser Jr.]], who disguised himself as Shadow Mario and masterminded the game's plot.
308* RidiculouslyCuteCritter: The sunflowers with eyes that only have bright looks and warm greetings for Mario unless something is actively trying to kill them. They are also the only characters that consistently answer in a positive way to being sprayed with water.
309* RuleOfSeven: The last level is unlocked after defeating Shadow Mario in each of the other seven worlds. And in each of them, Shadow Mario is found in the seventh episode.
310[[/folder]]
311
312[[folder:S-U]]
313* SadBattleMusic: The final boss fight against Bowser is accompanied by a dark, moody, atmospheric piano rearrangement of the game's main theme.
314* SaveThePrincess: Inevitably. Once Shadow Mario is properly introduced, he'll attempt to get away with Peach. You chase him around town and force him to drop her. Peach will subsequently hang around Delfino Plaza, and you can even talk to her. But when Mario gets 10 Shine Sprites, she permanently gets kidnapped for the rest of the game, and she doesn't even return to Delfino Plaza after clearing the game, so Toadsworth and the Toads continue to worry about her.
315* ScalingTheSummit: After reaching the end of Corona Mountain, Mario has to equip the Rocket Nozzle to start scaling the top of the mountain by jumping between SolidClouds. It is at the top where he'll find Princess Peach, who's being forced to take a shower with Bowser and Bowser Jr.
316* TheScapegoat: Mario himself, who is framed for all the chaos on Isle Delfino and pronounced guilty by a KangarooCourt, despite there being a ''serious'' amount of reasonable doubt. He then spends the rest of the game having to clean up a mess that he didn't cause while being treated horribly by the island's residents.
317* ScaryStingingSwarm: There are wild bees guarding beehives attached to tropical trees. Yoshi can eat them one by one and, in some cases, when all of them are eaten, either a blue coin or an extra life will appear. The beehives in certain levels are more dangerous than most of Shadow Mario's minions.
318* SceneryPorn: Definitely one of the game's selling points, especially when compared to the blocky, primitive polygons of ''VideoGame/SuperMario64''. The environments are rich and detailed, the lighting is excellent, and the rendering of the water is at least as good as in ''[[VideoGame/SuperMarioGalaxy Galaxy]]''. The pop-up (or "fade-in") is also remarkably good, except for some items like coins. The huge draw distance helps add to the game's cohesiveness; you can actually see other locations from different points on the island.
319* SchmuckBait:
320** In Noki Bay, there is a lone OneUp standing at a nearby wall for an easy pickup. Attempting to grab it causes a punching glove to pop out from the wall and send Mario flying a few feet.
321** If you reach the end of the poison canal lily pad ride without all the red coins, there's a warp pipe which you would think takes you back to the beginning of the level so you can try again. WRONG! It deposits you all the way back in Delfino Plaza... which means you have to do the long, tedious boat ride with Yoshi all over again just to get back to it. By contrast, if you just kill yourself, you can restart at the beginning of the lily pad course. Alternatively, you can attempt to do a balancing act on the sides of the course and use the Hover Nozzle to grab any missed coins, but this is a dangerous method to use if you're not careful.
322* SecretLevel: There are special obstacle courses within Delfino Plaza that are either hidden in plain sight or require a significant amount of effort to be entered. And save for the sliding course located close to Gelato Beach (which is more of a warm-up level that can also be accessed shortly after the game's prologue ends), these courses are also pretty difficult.
323* SecretSecretKeeper: Bowser lies to his son that Peach is his mother so that he'll help him capture the princess. In the ending, Bowser Jr. reveals that he knew all along.
324* SentientSands: The Sand Bird is a gigantic bird made out of sand blocks which flies over Delfino Island. It hatched from an egg that was kept in the Shine Tower in Gelato Beach.
325* SequenceBreaking:
326** Unlocking Yoshi is supposed to be mandatory to beat the game, as a number of Episodes require using him in some fashion and he's needed to give access to Sirena Beach (via eating the pineapple blocking the warp pipe). Abusing glitches and wall clips means that he can be completely avoided, plus this allows for completing levels out of their intended order.
327** The warp pipe to Pianta Village is on top of the Shine Gate, which normally requires the Rocket Nozzle (acquired for use in Delfino Plaza a good chunk into the game) to access due to how tall it is. It's possible to scale the Gate without it by doing some mildly difficult platforming. Only the first four Shines can be completed without Yoshi, however, unless you manage to [[https://www.youtube.com/watch?v=QqpR2jXIuRg clip into the entrance to the secret level in Episode 5 by going out of bounds]], in which case the other Episodes can be completed as well.
328** You can get the second Shine Sprite in Bianco Hills without obtaining the first one by going straight to Petey Piranha at to the top of the windmill during Episode 1. This gets {{lampshade|Hanging}}d by an NPC at the windmill if you talk to him, as he wonders what you're doing there.
329** It's possible get the Episode 8 Shine Sprite of Gelato Beach at any time [[https://www.youtube.com/watch?v=mEYSF_xaT94 by doing a somewhat tricky wall clip.]] Getting it makes all previous Episodes available and allows you to jump straight to Episode 7, the only one of that level that's mandatory to beat the game.
330** The intended way to do "The Runaway Ferris Wheel" is to climb a series of grates below the ferris wheel. It's possible to use the Hover Nozzle to simply fly over to the platform with the objective from a platform above the pound because the fast-spinning Ferris Wheel (unlike the slower version you normally encounter) has no collision box.
331** The intended way to do "The Goopy Inferno" is to go through a specific path in the underside of Pianta Village to reach the location FLUDD is at. This can all be bypassed by climbing up the giant tree to the left of the village entrance and jumping off from one of the branches, which is hanging just above the spot you need to go to.
332* ShallIRepeatThat: You're given the option to rehear both FLUDD's [[HeKnowsAboutTimedHits explanation of the gameplay mechanics]] and the backstory on the loss of the Shine Sprites.
333* SinisterStingrays: Phantamanta is a mysterious being that resembles the silhouette of a giant manta ray. It spreads terror on Sirena Beach by appearing out of nowhere and covering the area with electric goop.
334* ShockAndAwe:
335** Electrokoopas have electrified shells, which they can use as projectile weapons. The key to defeat them is to spray them with water right after they throw the shell; this way, the electricity will creep onto their bodies, killing them. It's also possible to simply kick them out from below in fences (in fact, this is the only way to get rid of a larger-than-usual specimen that's overcharging the ferris wheel of Pinna Park).
336** Phantamanta is a ghostly manta ray that spreads electric paint as it moves. It also doubles as an AsteroidsMonster, as spraying water will split it into smaller manta rays, and each of them will continue leaving traces of electric paint.
337* ShotgunsAreJustBetter: There's a special attack you can perform in midair (in midair, press the jump button while holding the squirt button) that sprays a bit of your water in a giant shotgun blast of water with ''huge'' coverage. If you're willing to spend all your water, it can clean huge areas and end Shadow Mario chase scenes in a hurry. With Yoshi, it's even more useful, since the juice meter seems to be based off time rather than usage, so the shotgun blasts can be done a ''lot'' more often with Yoshi than with FLUDD before needing to reload.
338* ShoutOut:
339** Docked at Ricco Harbor is a [[Music/TheBeatles yellow submarine]].
340** Robert ''Fludd'' was a 16th century mystic and scientist with interest in perpetual motion machines involving pumps, and how blood is pumped.
341** Il Piantissimo's face texture is a PaletteSwap of the Running Man from ''VideoGame/TheLegendOfZeldaOcarinaOfTime''.
342** Phantamanta is a reference to the end of ''Literature/TheShining'', in which a shadowy manta-like shape issues from the hotel as it burns, before fragmenting and vanishing. The boss battle occurs near a hotel, like in that novel.
343** Mario occasionally utters [[Film/ApocalypseNow "The horror..."]] when he dies.
344** Mecha-Bowser is an obvious reference to [[Film/GodzillaVsMechagodzilla Mechagodzilla]], but takes it a step further by his intro music taking beats from the song that played when the original Mechagodzilla revealed itself.
345** Episode 2 of Ricco Harbor is called "Blooper [[Music/TheBeachBoys Surfing Safari]]".
346* ShownTheirWork:
347** In Gelato Beach, a female Pianta warns her kid not to go out to the coral reef because it's dangerous. Indeed, people who have touched coral reefs have been known to get painful lacerations; some corals are even poisonous.
348** The coconuts in the game are green, smooth and slightly oblong in shape. This is how coconuts naturally look before processing.
349* SolidClouds: Present in the Sand Bird obstacle course as well as the highest part of Pianta Village. When Mario sprays a cloud with FLUDD's water, its volume will increase.
350* SpaceWhaleAesop:
351** After Eely-Mouth is defeated, FLUDD mentions that you should always brush your teeth. Yes, it's bad not to, but most people aren't A- A giant eel whose teeth have literally gone completely black, or B- someone whose act of not cleaning teeth pollutes a whole bay with purple acid.
352** FLUDD mentions that you need to be kind to your pets after dealing with the flaming Chain Chomplets. Real life pets won't turn red-hot and go on a rampage, covering the town with lava, plus the Chomplets weren't even being mistreated by their owner in the first place.
353* SpaceZone: Four of the secret levels appear to take place in outer space.
354* SpikesOfDoom: The game marks the introduction of floors with spikes that periodically protract and retract, thus requiring Mario to time the jumps carefully. These floors return later in ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld''.
355* SpinAttack: By making Mario spin and mildly tapping the R button, he can perform a spinning water shot with FLUDD's Squirt Nozzle.
356* SpookyPainting: At Hotel Delfino, there is a beach painting in a room that gives the guest "strange vibes". If Mario sprays it with water, the shape of a boo appears and Mario can jump through the painting.
357* SpringJump: One of FLUDD's power-ups is the Rocket Nozzle for explosive vertical potential. There are also real springs that can be carried like in ''Super Mario World'', but only if you spray it with water beforehand to make it shrink.
358* StealthPun:
359** If you spray the WANTED: MARIO posters in the plaza, they'll give you coins. You're ''cleaning Mario's name''.
360** "Puerto" in Spanish means "Harbor". So Ricco Harbor almost literally means Puerto Rico.
361* SteelDrumsAndSunshine: [[https://youtu.be/el_r5y_AcrE Gelato Beach]] has a relaxing tune on steel drums and saxophone.
362* StockAudioClip: Several of Mario's voice clips are reused from ''64'', while others are new.
363* StockBeehive: Beehives with hexagonal cells appear in certain worlds. Mario can knock them down by spraying water at them, though the bees will retaliate by attacking him if this happens. Yoshi can eat the bees one by one, and doing so yields a Blue Coin.
364* SuddenlyVoiced: This is the first and so far only ''Super Mario'' game to use an extensive voice acting system in the cutscenes (with ''Odyssey'' being the closest the series has come since). Bowser in particular never had English dialogue in the games until now.
365* SunnySunflowerDisposition: Episode 4 of Pinna Park gives you a mission to help the sunflowers outside the park. Completing the mission gives you a Shine Sprite. Also, if you water them, they give you Gold Coins, making them one of the main sources of coins for the 100-coins Shine Sprite of this level (the other being the more exploitable bullet bills in Episode 2).
366* SuperDrowningSkills: The breed of Yoshi native to Delfino Island cannot swim. He'll disappear if he enters any body of water deep enough for Mario to swim in.
367* TakeThatAudience: Losing to Il Piantissimo results in you getting trash-talked with cutting insults.
368-->'''Il Piantissimo:''' "You pokey little flab-biscuit!"
369* ThatMakesMeFeelAngry: "It is dark... I feel fright." Possibly justified, as this is probably the only way FLUDD has of expressing any kind of emotion.
370* ThematicSequelLogoChange: The clear skies of most of the logo lettering, the stylized sun replacing the "O", and the Shrine Sprite are all meant to represent the game's main setting of Isle Defino and its near-constant sunshine.
371* ThemeAndVariationsSoundtrack: Delfino Plaza, Bianco Hills, Ricco Harbor, and Gelato Beach all use different arrangements of the same melody.
372* ThePowerOfTheSun: The Shine Sprites are designed after a stylized sun. They also provide sunlight to the island, which will fade into darkness if the Sprites are scattered.
373* ThirdPersonShooter: Like many 3D platform games during its generation, ''Sunshine'' spices things up by mixing in aiming and shooting mechanics, albeit with a family-friendly twist of using water instead of bullets. As if to drive the point home, early previews of the game gave FLUDD a more gun-like nozzle that was ultimately {{Bowdlerized}} to the version in the final game.
374* ThisLooksLikeAJobForAquaman: Yoshi can create platforms by spraying juice at enemies, and they travel horizontally or vertically depending on what fruit it ate. This is for the most part, a pointless ability that could easily be mistaken as a weird visual effect, except it's necessary to complete "Yoshi's Fruit Adventure" in Ricco Harbor. The arbitrary way it was implemented comes off as the developers designing Yoshi around the level rather than the other way around.
375* TightropeWalking: There are many tightropes which Mario can cross and bounce on. Mario may seem like he's always on the verge of falling while on the them, but it's impossible to fall unless you purposely jump off.
376* TimedMission:
377** Many of the Red Coin missions are timed, with the amount allotted varying based on the level.
378** "Scrubbing Sirena Beach" (Episode 6 of Sirena Beach) and "Piantas in Need" (Episode 6 of Pianta Village) require completing their objectives before 3 minutes have passed.
379** For Episode 8 of Pinna Park, you have to pop all of the Bowser Jr. balloons before the roller coaster you're riding completes 3 laps.
380* TitleScream: A rather subdued example, as befitting of the tropical island vacation theme, where Mario enthusiastically but quietly says "Super Mario Sunshine, woohoo!" on the title screen.
381* ThemeAndVariationsSoundtrack: Delfino Plaza's BGM is rearranged for the first three levels, as well as the credits.
382* TooDumbToLive: There are two Piantas (one in Delfino Plaza and one at Pianta Village) who end up on fire and proceed to run around in panic. Both are within spitting distance of water bodies that they could just jump in to put themselves out, but you have to do it.
383* TourismDerailingEvent: Isle Delfino thrives thanks to its touristic businesses (an AmusementPark, a four-star hotel, an extensive beach hosting fruit festivals and an ancient bird egg, etc.), which is why they take issue when Shadow Mario (who is, in fact, a debuting Bowser Jr.) begins polluting it with the paint that comes out of his magical paintbrush, as it renders the island unsafe for both visitors and inhabitants. And because the perpetrator has a likeness of Mario, the local policemen arrest the latter, thinking erroneously he's the culprit and force him to clean up the mess. Interestingly, the trope is zigzagged with Pinna Park: It was running low on visitors before Shadow Mario's evil actions, and his summoning of Mecha-Bowser to challenge Mario in battle gives publicity to the park (as the owner thinks mistakenly that the whole incident is staged); however, the misfortunes that occur with the other attractions in later episodes do play the trope straight.
384* ToweringFlower: The regular sunflowers are already rather big, but the Great Sunflower takes it much further, being several times as big as Mario
385* TropicalIslandAdventure: The game takes place on Isle Delfino, a tropical island Mario was going on vacation to before he got framed by Bowser Jr. and is forced to clean it up and collect the Shine Sprites before he can leave.
386* UnderTheSea: Noki Bay has a huge underwater area and the water is poisoned on the first visit by an eel's dirty teeth.
387* UnderwaterBossBattle: Eely-Mouth, which is fought in the deepest waters of Noki Bay in Episode 4. Mario has to clean its teeth while shooting water onto them (since Mario is already underwater, what FLUDD's own water does is effectively brush the monster's teeth). Toxic bubbles come out of Eely Mouth, and will drastically reduce Mario's OxygenMeter if touched; however, if they're shot with FLUDD's water, they'll be purified and will actually restore oxygen upon contact.
388* UnexpectedShmupLevel: There's a literally on-rails mission in Pinna Park where one must get water rockets while on a roller coaster to aim and fire at Mecha-Bowser while avoiding Bullet Bills from behind. This is repeated in the same world except with shooting down balloons under a time limit.
389* UniqueEnemy:
390** There's exactly one Chain Chomp in the game. It's encountered at Pianta Village during Episode 4, and Mario's objective is to calm it down. It's the stage's closest thing to a boss fight.
391** There's only one group of Stackin' Stus in the game, being in Pinna Park. Defeating the large alpha nets a blue coin.
392** Also in Pinna Park is a flying enemy called Swipin' Stu, which has the unique ability to steal Mario's cap right off his head. A group of them appear on the beach outside the park, but only in certain episodes. A walking variation of Swipin' Stu exists DummiedOut in the King Boo boss fight, but never appears in-game at all.
393[[/folder]]
394
395[[folder:V-Y]]
396* VariableMix: While riding Yoshi, the music of whatever area you're in changes to include drums and other instruments.
397* VerbalBackspace: In the fifth level of Sirena Beach, the owner of the hotel ask Mario if he could be tricked / "asked" to examine the basement of the casino to investigate the odd noises.
398* TheVeryDefinitelyFinalDungeon: Corona Mountain. The gate to the mountain is present since the beginning of the game, but won't open until Shadow Mario is defeated in every world. Interestingly, Corona Mountain is the only location that can be seen from anywhere on Isle Delfino.
399* VideoGameCaringPotential: You can water the sentient sunflowers outside of Pinna Park, who will give coins as thanks.
400* VideoGameCrueltyPotential:
401** You can have Mario be quite the bastard if you choose. You can run around Delfino Plaza stealing fruit from the vendors or messing up their displays, or simply go around dousing [=NPCs=] with water and jumping on characters who don't need to be cleaned. They get upset, but they don't do anything to you. On the other hand, this is a surprisingly satisfying way to deal with characters who are rude to you. Jumping on them also yields a lot of momentum.
402** Additionally, you can throw fruit (and kick durians) at [=NPCs=], who react in pain the same way as being sprayed.
403** You can drown Yoshi, as he's weak against water in this game.
404** You can use a body slide to actually spread the graffiti and swallow up some of the [=NPCs=], or lure those cute little bubble creatures that come out of the goop to spread the stuff to clean areas (avoid them as they jump on you or it won't work). Go restart the game and have fun with it in Delfino Plaza, or go to the second Petey Piranha mission in Bianco Hills. Lots of potential at those spots.
405* ViolationOfCommonSense: One of the best moves for getting around quickly is to spray water at the ground, then dive at that spot. You'll keep drifting forward like you're on a wet slip-and-slide, still have limited directional control, and you'll just keep going until you jump out of it or run into something. That little patch of water sure goes a long way, even on sand, stone, you name it.
406* VoodooShark: [[AllThereInTheManual It's explained in the manual]] that the breed of Yoshis found on Isle Delfino cannot swim nor stand water, which are pretty questionable evolutionary traits to develop on a tropical isle, to say the least.
407* WalkIntoCameraObstruction: The scene where the Pianta Police go to take Mario away.
408* WantedPoster: Mario (or actually a doppelganger) is wanted for graffiti, and these are found all over Delfino Plaza. You can spray them and coins pop out.
409* WatchingTheSunset: The end has Mario and Peach watching the sunset on Sirena Beach (where the sun always seems to be setting).
410* WaterfallIntoTheAbyss: The floating canal that makes up for the setting for the difficult Lily Pad Ride area drops its (toxic) water into the cloudy depths of the sky where it takes place.
411* WeaponizedExhaust: The Hover Nozzle, Rocket Nozzle, and Turbo Nozzle have their primary purposes of augmenting Mario's movements, but the water they shoot out can still be used to clean up goop and fight enemies. Using the Hover Nozzle or Rocket Nozzle above a pool of harmful goop will clear it away and ensure Mario gets a safe landing.
412* WhatTheHellPlayer:
413** Piantas will generally yell at Mario if they are sprayed with water or jumped on.
414** The guests in Hotel Delfino will complain about Mario barging into their rooms uninvited, and a Pianta woman will chastise Mario for his presence in the ladies' bathroom. Also, if Mario has a bunch of coins when he talks to the janitor in the attic, he'll get called a greedy little coin-grubber.
415* WhenAllYouHaveIsAHammer: Mario's FLUDD is used for nearly everything. Taken further with the blue coins; they're entirely optional and almost every single one is "spray water at X" where X ranges from things that are very clever to things that are... less so.
416* WhoDares: "MARIO! How dare you disturb my family vacation!"
417* WindmillScenery: The Big Windmill in Bianco Hills. Its purposes other than being decorative are a mystery, as it is seen to be completely empty.
418* WingdingEyes:
419** Mario gets hearts in his eyes during the opening sequence while shown all the good food the island has to offer. Even when the plane crash-lands shortly after, he's still in a trance thinking about it.
420-->'''Announcer:''' Come enjoy a natural wonderland, to which we've added the world's finest resort facilities, a spectacular amusement park, and... ''[[FoodPorn succulent seafood!]]''
421-->'''Mario:''' (''Goes into a trance with the aforementioned heart-eyes'') Ooooh~!
422** When the Angry Wiggler boss gets knocked over by a sand dune bud, it will gain spiralled eyes to show that it's in a daze... and accordingly, that you can attack it.
423* WizardNeedsFoodBadly: Yoshi dies -- or [[NeverSayDie "heads for home"]], according to the manual -- if you don't feed him enough fruit. He'll turn green when he's close to having that happen.
424* WolfpackBoss: The Plungelos are Cataquack-like creatures who cheerfully walk over the tilting mirrors located in Gelato Beach in Episode 2. Problem is, the Sand Bird needs the sunlight reflected by the mirrors to hatch from its egg, so Mario has to defeat the Plungelos: One in the first mirror, two in the second and three in the third, for a total of six. The reward is a Shine Sprite, but there's an additional side effect: The restored sunlight reflections wakes up the giant Wiggler who was sleeping at the top of the tower securing the Sand Bird's egg, which leads to a full-fledged boss battle between it and Mario in Episode 3.
425* WorldOfJerkass: Isle Delfino is ''not'' a pleasant place for Mario and Peach to spend their vacation. Mario is convicted of a crime he didn't commit by a KangarooCourt run by the Piantas despite having a slew of witnesses who can attest to his innocence, the police threaten and intimidate him even when he carries out his sentence peacefully, many of the residents are [[ApatheticCitizens apathetic]] to the island's danger and withhold Shine Sprites until Mario either carries out tasks for (or ''pays'') them, and some of the Piantas will just flat-out [[KickTheDog chuck Mario into oblivion for no reason]] if he tries talking to them. Even when Peach is later kidnapped in broad daylight by Shadow Mario, the police don't lift a finger to help, Mario is still blamed for everything else, and the news station snarks at the situation instead of taking it seriously.
426* WorstNewsJudgmentEver: For some reason, the Delfino Emergency Broadcast System deems an egg on a roof worthy of an emergency bulletin. Yoshi eggs are rare and very interesting, but emergency alert worthy?
427* YellowLightningBlueLightning: Electric goop is both yellow and blue, and shocks Mario if he makes contact with it.
428* YouDontLookLikeYou: As aforementioned, most of the classic ''Mario'' enemies were replaced with substitutes in this game (Strollin' Stus replacing Goombas and Koopas only being present in the form of new varieties such as Electro-Koopas and Snooze-a-Koopas), but the classic enemies that did make it into ''Sunshine'' were heavily redesigned. Case in point: [[https://www.mariowiki.com/images/d/d9/Bobomb_Sunshine.png Bob-ombs with wind-up-toy feet and an LED display for a face]] and some [[https://www.mariowiki.com/images/7/7a/SMS_Boo_Artwork.jpg rather inebriated-looking Boos]]. [[AllThereInTheManual Encyclopedia Super Mario Bros]] explains the designs (as well as Yoshi's weakness to water) as a side effect of the creatures being created by Bowser Jr.'s Graffiti.
429* YouHaveToBelieveMe: God bless Princess Peach for trying to stick up for Mario while he's on trial, but she's sadly ignored without even getting to say a single word.
430-->'''Peach:''' Objectio-!
431-->'''Judge:''' (''[[KangarooCourt cuts her off immediately]]'') Overruled!
432* YouShouldntKnowThisAlready: Even if you know the trick for opening up the western ruins in Noki Bay, you will ''never'' be able to do so in Episode 1... because Mario doesn't "learn" how to do it until Episode 2. This applies even if you come back to Episode 1 after completing Episode 2.
433[[/folder]]
434----
435->'''''SHINE GET!'''''

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