History VideoGame / SuperMarioSunshine

18th Apr '17 6:16:33 PM shimaspawn
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* FundamentallyFunnyFruit: Durians, which cannot be picked up, only kicked.
14th Apr '17 5:28:09 PM MyFinalEdits
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** It isn't ''cruelty'', exactly, but you can have Mario be quite the bastard if you choose. You can run around Delfino Plaza stealing fruit from the vendors or messing up their displays, or simply go around dousing [=NPCs=] with water and jumping on them. They get upset, but they don't do anything to you. On the other hand, this is a surprisingly satisfying way to deal with characters who are rude to you.
** You can drown Yoshi.

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** It isn't ''cruelty'', exactly, but you You can have Mario be quite the bastard if you choose. You can run around Delfino Plaza stealing fruit from the vendors or messing up their displays, or simply go around dousing [=NPCs=] with water and jumping on them. They get upset, but they don't do anything to you. On the other hand, this is a surprisingly satisfying way to deal with characters who are rude to you.
** You can drown Yoshi.Yoshi, as he's weak against water in this game.
14th Apr '17 2:50:55 PM Karxrida
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Added DiffLines:

** The intended way to do "The Goopy Inferno" is to go through a specific path in the underside of Pianta Village to reach the location F.L.U.D.D. is at. This can all be bypassed by climbing up the giant tree to the left of the village entrance and jumping off from one of the branches, which is hanging just above the spot you need to go to.
1st Apr '17 3:04:48 PM Prinzenick
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* {{Railroading}}: In stark contrast to VideoGame/SuperMario64, Sunshine is much more linear and restrictive in gameplay, since you can typically only get one Shine at a time due to how each mission sets up the levels, and there are scripted story events in levels like Delfino Plaza and Pinna Park. SequenceBreaking is much, ''much'' harder to pull off in this game as a result. The upside is that you can reach the final level with as little as 50 Shines.

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* {{Railroading}}: In stark contrast to VideoGame/SuperMario64, Sunshine is much more linear and restrictive in gameplay, since you can typically only get one Shine at a time due to how each mission sets up the levels, and there are scripted story events in levels like Delfino Plaza and Pinna Park. SequenceBreaking is much, ''much'' harder Park--the Shadow Mario objective in each world has to pull off be completed before Corona Mountain opens up, so sequence breaking gets you nowhere in this game as a result.from the get-go since you have to travel to each world in the first place. The upside is that you can reach the final level with as little as 50 Shines.
15th Mar '17 10:25:35 PM Spanks
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** Mario utters [[Film/ApocalypseNow "The Horror"]] as one of his dying quotes.

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** Mario occasionally utters [[Film/ApocalypseNow "The Horror"]] as one of his dying quotes.horror..."]] when he dies.
15th Mar '17 5:21:23 PM MyFinalEdits
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* {{Railroading}}: In stark contrast to VideoGame/SuperMario64, Sunshine is much more linear and restrictive in gameplay, since you can typically only get one Shine at a time due to how each mission sets up the levels, not to mention there are scripted story events in levels like Delfino Plaza and Pinna Park. SequenceBreaking is much, ''much'' harder to pull off in this game as a result. The upside is that you can reach the final level with as little as 50 Shines.

to:

* {{Railroading}}: In stark contrast to VideoGame/SuperMario64, Sunshine is much more linear and restrictive in gameplay, since you can typically only get one Shine at a time due to how each mission sets up the levels, not to mention and there are scripted story events in levels like Delfino Plaza and Pinna Park. SequenceBreaking is much, ''much'' harder to pull off in this game as a result. The upside is that you can reach the final level with as little as 50 Shines.



* SequelDifficultySpike: Mario Sunshine is ''much'' harder than the game that preceded it, VideoGame/SuperMario64.

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* SequelDifficultySpike: Mario Sunshine ''Sunshine'' is ''much'' much harder to clear than the game that preceded it, VideoGame/SuperMario64.''VideoGame/SuperMario64'', despite requiring fewer Plot Coupons, and is even harder to achieve HundredPercentCompletion.
15th Mar '17 2:48:45 PM Prinzenick
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* MythologyGag: "Delfino" is Italian for "Dolphin", the development name of the UsefulNotes/NintendoGameCube.

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* MythologyGag: MythologyGag:
**
"Delfino" is Italian for "Dolphin", the development name of the UsefulNotes/NintendoGameCube.


Added DiffLines:

* {{Railroading}}: In stark contrast to VideoGame/SuperMario64, Sunshine is much more linear and restrictive in gameplay, since you can typically only get one Shine at a time due to how each mission sets up the levels, not to mention there are scripted story events in levels like Delfino Plaza and Pinna Park. SequenceBreaking is much, ''much'' harder to pull off in this game as a result. The upside is that you can reach the final level with as little as 50 Shines.


Added DiffLines:

* SequelDifficultySpike: Mario Sunshine is ''much'' harder than the game that preceded it, VideoGame/SuperMario64.
15th Mar '17 11:41:19 AM Prinzenick
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* FetchQuest: 56 of the games 120 shines are centered on collecting coins, be it Red or Blue ones.

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* FetchQuest: 56 of the games 120 shines are centered on collecting coins, be it finding 100 yellow coins, finding 8 Red coins or finding and trading in Blue ones.coins.
15th Mar '17 11:38:33 AM Prinzenick
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Added DiffLines:

* FetchQuest: 56 of the games 120 shines are centered on collecting coins, be it Red or Blue ones.
14th Mar '17 4:02:11 PM Spanks
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Added DiffLines:

** Mario utters [[Film/ApocalypseNow "The Horror"]] as one of his dying quotes.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SuperMarioSunshine