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* ProfessionalKiller: The heroes.
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* OneNameOnly: The four main heroes.[[note]]Unless you're playing the Genesis version, where the two remaining heroes became Billy Cool and Cormano Wild.[[/note]]

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* OneNameOnly: The four main heroes.[[note]]Unless you're playing the Genesis version, where the only two remaining heroes became Billy playable protagonists were given last names (Billy Cool and Cormano Wild.Wild).[[/note]]
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* OneNameOnly: The four main heroes.[[note]]Averted in the Genesis version which only featured Billy and Cormano and gave them full names ("Billy Cool" and "Cormano Wild").[[/note]]

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* OneNameOnly: The four main heroes.[[note]]Averted in [[note]]Unless you're playing the Genesis version which only featured version, where the two remaining heroes became Billy Cool and Cormano and gave them full names ("Billy Cool" and "Cormano Wild").Wild.[[/note]]

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* WarmUpBoss: Simon Greedwell doesn't nothing but fire at you from the balcony with his rifle, even after you've removed his improvised barrier. He's more like a regular Mook with a massive HP boost.


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** Hawkeye Hank Hatfield. His henchmen shoot fast,he is very fast too and just to surprise you he will JUMP into your zone and shoot you while ducking, way different from Simon Greedwell who just stood there taking shots, Hank moves around like crazy.
* WarmUpBoss: Simon Greedwell doesn't nothing but fire at you from the balcony with his rifle, even after you've removed his improvised barrier. He's more like a regular Mook with a massive HP boost.
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* YourPrincessIsInAnotherCastle: So you've killed Richard Rose?[[note]]Get ready for the real thing.:He was wearing a body plate![[/note]]

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* YourPrincessIsInAnotherCastle: So you've killed Richard Rose?[[note]]Get ready for the real thing.:He thing... He was wearing a body plate![[/note]]
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** At that point his fighting style becomes similar to the second boss, Hawkeye Hank Hatfield. Only cranked UpToEleven. And at one point he sort of borrows a trick from the third boss, Dark Horse. [[spoiler: A hidden plate of metal under his shirt.]] This all still counts for trope purposes.
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* ArtificialBrilliance: El Greco won't put his shield down until you stop firing. His reflexes with his whip are also really fast.
** Richard Rose's fight starts out looking like he's content to stay on the balcony like the first boss... that is until his barrier is destroyed, at which point he immediately jumps down, moves all over the upper and lower height levels like a player character on crack and starts ''[[FinalBoss utterly destroying you]]''.


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* WarmUpBoss: Simon Greedwell doesn't nothing but fire at you from the balcony with his rifle, even after you've removed his improvised barrier. He's more like a regular Mook with a massive HP boost.
* WakeUpCallBoss: El Greco. He actively blocks your shots, only whipping you when he's not hiding behind his shield, and said whip has a ''lot'' of range. Players who thought they could get by just filling the screen with bullets usually end up losing a fair few quarters to this guy.
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Hottip cleanup, those were weird, didn\'t notice.


* OneHitPointWonder: [[note]]Averted in the Genesis version's versus mode where players have a LifeMeter.[[/note]]

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* OneHitPointWonder: [[note]]Averted Averted in the Genesis version's versus mode where players have a LifeMeter.[[/note]]



* RealMenWearPink: Cormano. [[note]]Pink is also the color of Steve's hat, neckerchief and boots.[[/note]]

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* RealMenWearPink: Cormano. [[note]]Pink Pink is also the color of Steve's hat, neckerchief and boots.[[/note]]
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Hottip cleanup


* FlashOfPain: The bosses flash white upon hit, and red when in critical health.[[hottip:*:Very few destructible objects in the game like the barrels at the end of stage 1 as well as the wooden gates in the final stage have the same seizure-time concept bosses had.]]

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* FlashOfPain: The bosses flash white upon hit, and red when in critical health.[[hottip:*:Very [[note]]Very few destructible objects in the game like the barrels at the end of stage 1 as well as the wooden gates in the final stage have the same seizure-time concept bosses had.]][[/note]]



* OneHitPointWonder [[hottip:*:Averted in the Genesis version's versus mode where players have a LifeMeter.]]
* OneNameOnly: The four main heroes.[[hottip:*:Averted in the Genesis version which only featured Billy and Cormano and gave them full names ("Billy Cool" and "Cormano Wild").]]

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* OneHitPointWonder [[hottip:*:Averted OneHitPointWonder: [[note]]Averted in the Genesis version's versus mode where players have a LifeMeter.]]
[[/note]]
* OneNameOnly: The four main heroes.[[hottip:*:Averted [[note]]Averted in the Genesis version which only featured Billy and Cormano and gave them full names ("Billy Cool" and "Cormano Wild").]][[/note]]



* RealMenWearPink: Cormano. [[hottip:*:Pink is also the color of Steve's hat, neckerchief and boots.]]

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* RealMenWearPink: Cormano. [[hottip:*:Pink [[note]]Pink is also the color of Steve's hat, neckerchief and boots.]][[/note]]



* YourPrincessIsInAnotherCastle: So you've killed Richard Rose?[[hottip:Get ready for the real thing.:He was wearing a body plate!]]

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* YourPrincessIsInAnotherCastle: So you've killed Richard Rose?[[hottip:Get Rose?[[note]]Get ready for the real thing.:He was wearing a body plate!]]plate![[/note]]
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** BlondeGuysAreEvil: Subverted. Player characters aside, the Smith Bros. and Sir Richard Rose are the only blond guys in the game who are evil.

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** BlondeGuysAreEvil: Subverted. Player characters aside, the Smith Bros. and BlondGuysAreEvil: Sir Richard Rose are Rose, so did the only blond guys in the game who are evil.Smith Brothers.

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Last time I checked, your characters automatically duck when Paco Loco fires his last shots. Also removed some Natter.


** '''[[color:gold:Steve]]'''
** '''[[color:blue:Billy]]'''
** '''[[color:green:Bob]]'''
** '''[[color:red:Cormano]]'''

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** '''[[color:gold:Steve]]'''
Steve - Yellow
** '''[[color:blue:Billy]]'''
Billy - Blue
** '''[[color:green:Bob]]'''
Bob - Green
** '''[[color:red:Cormano]]'''Cormano - Red



* JustFollowingOrders: Chief Scalpem's sister saves his ass with these words, as opposed to all the rest of Richard Rose's thugs who were also "just following orders", I guess. Which brings us to...
** On the other hand, you had to blast several Native American warriors to get to the chief. They, too, were following (the Chief's) orders.
*** I guess it's because the Chief is a person and the native warriors are just [[WhatMeasureIsAMook nameless, expendable mooks]].
* KaizoTrap: When Paco Loco dies, he fires off a few last rounds from his gatling gun after he falls off his perch. You can avoid them by ducking.

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* JustFollowingOrders: Chief Scalpem's sister saves his ass with these words, as opposed to all the rest of Richard Rose's thugs who were also "just following orders", I guess. Which brings us to...
** On the other hand, you had to blast several Native American warriors to get to the chief. They, too, were following (the Chief's) orders.
*** I guess it's because the Chief is a person and the native warriors are just [[WhatMeasureIsAMook nameless, expendable mooks]].
* KaizoTrap: When Paco Loco dies, he fires off a few last rounds from his gatling gun after he falls off his perch. You can avoid them by ducking.
orders."



* ReformulatedGame: The Genesis version is missing Steve and Bob, and only four of the arcade version's bosses are included. However, the stages are completely redesigned and are now divided into two segments, while the bonus rounds are different as well, so it's not a complete lost.

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* ReformulatedGame: The Genesis version is missing Steve and Bob, and only four of the arcade version's bosses are included. However, the stages are completely redesigned and are now divided into two segments, while the bonus rounds are different as well, so it's not a complete lost.loss.
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* {{Bowdlerise}}: The SNES version faced some censorship, including removing all references to alcohol, adding some modesty to the female [=NPCs=], changing a boss' name from Chief Scalpem to Chief Wigwam, and replacing all the Native American enemies in one stage with white outlaws. Additionally, El Greco no longer says "Die gringo" before battle.

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* {{Bowdlerise}}: The SNES version faced some censorship, including removing all references to alcohol, adding some modesty to the female [=NPCs=], changing a boss' name from Chief Scalpem to Chief Wigwam, cutting his lines from [[YouNoTakeCandle "Me ready for pow wow!" and "Me pow-wowed out!"]] to "Ready for pow wow!" and "Pow-wowed out!" (though the subtitles say "Get ready for a pow-wow!" and "I'm pow-wowed out!") and replacing all the Native American enemies in one stage with white outlaws. Additionally, El Greco no longer says "Die gringo" "Die, gringo!" before battle.



* MirrorBoss: Sir Richard Rose. After you destroy the barrier protecting him on his balcony, he'll begin dash, jump and slide around the stage with agility that rivals that of the players. One difference is that his slide can do CollisionDamage to the players.

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* MirrorBoss: Sir Richard Rose. After you destroy the barrier protecting him on his balcony, he'll to begin dash, jump and slide around the stage with agility that rivals that of the players. One difference is that his slide can do CollisionDamage to the players.



* YouNoTakeCandle: Dark Horse says, "You in big heap trouble!" when you fight him, and "Me in big heap trouble!" when you defeat him. Chief Scalpem also introduces himself with, "Me ready for powwow!" and croaks, "Me powwowed out!" when defeated.

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* YouNoTakeCandle: Dark Horse says, "You in big heap trouble!" when you fight him, and "Me in big heap trouble!" when you defeat him. Chief Scalpem also introduces himself with, "Me ready for powwow!" pow wow!" and croaks, "Me powwowed pow-wowed out!" when defeated.

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* BookEnds: The first boss, [[http://www.youtube.com/watch?v=a5JtjpH9hbI&t=2m28s Simon Greedwell]], is fought in front of a building's facade. He shoots the players from behind a barrier with mooks appearing from all directions to support him. The final boss, [[http://www.youtube.com/watch?v=a5JtjpH9hbI&t=19m45s Sir Richard Rose]], is fought under very similar circumstances, that is until you destroy his barrier.



* BreatherLevel / BreatherBoss: Paco Loco (and his stage), especially when compared to Chief Scalpem and El Greco.


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* MirrorBoss: Sir Richard Rose. After you destroy the barrier protecting him on his balcony, he'll begin dash, jump and slide around the stage with agility that rivals that of the players. One difference is that his slide can do CollisionDamage to the players.
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*BreatherLevel / BreatherBoss: Paco Loco (and his stage), especially when compared to Chief Scalpem and El Greco.

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** BlondeGuysAreEvil: Sir Richard Rose.

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** BlondeGuysAreEvil: Subverted. Player characters aside, the Smith Bros. and Sir Richard Rose.Rose are the only blond guys in the game who are evil.


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* FlechetteStorm: Chief Scalpem.

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* BlondesAreEvil: The female mooks.
** BlondeGuysAreEvil: Sir Richard Rose.



* OneNameOnly: The four main heroes.
** Averted in the Genesis version which only featured Billy and Cormano and gave them full names ("Billy Cool" and "Cormano Wild").

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* OneNameOnly: The four main heroes.
** Averted
heroes.[[hottip:*:Averted in the Genesis version which only featured Billy and Cormano and gave them full names ("Billy Cool" and "Cormano Wild").]]
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* ShotgunsAreJustBetter: Since all regular enemies are {{One Hit Point Wonder}}s, Bob and Cormano's shotguns make them far more useful most of the time over sixgun-toting Billy and Steve. However:
** RevolversAreJustBetter: Billy and Steve's individual bullets do much more damage to the bosses.
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* SoundtrackDissonance: The Game Over music is light-hearted Mariachi band music.
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Cormano\'s Vocal Dissonance. Not sure if a YMMV trope or not.

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* VocalDissonance: Cormano, the Mexican gunslinger, has the exact same twangy Western accent as the other three heroes.
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Zero Context Example of renamed trope


* HairOfGold: Steve, Billy, Bob, the dynamite-throwing female mooks, and Sir Richard Rose.
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* AWinnerIsYou: Completing the game on anything besides Hard Mode nets you a hearty "Good job, ''podner''!".

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* AWinnerIsYou: Completing the SNES version of the game on anything besides Hard Mode nets you a hearty "Good job, ''podner''!".
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* AWinnerIsYou: Completing the game on anything besides Hard Mode nets you a hearty "Good job, ''podner''!".

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Removed: 176

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* FlashOfPain: The bosses flash white upon hit, and red when in critical health.
** Very few destructible objects in the game like the barrels at the end of stage 1 as well as the wooden gates in the final stage had the same seizure-time concept bosses had.

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* FlashOfPain: The bosses flash white upon hit, and red when in critical health.
** Very
health.[[hottip:*:Very few destructible objects in the game like the barrels at the end of stage 1 as well as the wooden gates in the final stage had have the same seizure-time concept bosses had.]]
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* FlashOfPain: The bosses flashes white upon hit, and red when in critical health.
** Very few destructible objects in the game like the barrels at the end of stage 1 and the wooden gates in the final stage had the same seizure-time concept bosses had.

to:

* FlashOfPain: The bosses flashes flash white upon hit, and red when in critical health.
** Very few destructible objects in the game like the barrels at the end of stage 1 and as well as the wooden gates in the final stage had the same seizure-time concept bosses had.

Added: 169

Changed: 1

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* FlashOfPain: The bosses flashes white upon hit, and red when in critical health.

to:

* FlashOfPain: The bosses flashes white upon hit, and red when in critical health. health.
** Very few destructible objects in the game like the barrels at the end of stage 1 and the wooden gates in the final stage had the same seizure-time concept bosses had.
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* SpiritualSuccessor: Two in particular. ''VideoGame/MysticWarriors'' was made by the same team and even features a [[TheCameo cameo]] by Steve, while Konami's arcade game version of ''{{Wild West COW Boys of Moo Mesa}}'' is a very similar western-themed side-scroller. The game also acts as a spiritual successor to Konami's earlier western-themed shooter ''IronHorse''.

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* SpiritualSuccessor: Two in particular. ''VideoGame/MysticWarriors'' was made by the same team and even features a [[TheCameo cameo]] by Steve, while Konami's arcade game version of ''{{Wild West COW Boys of Moo Mesa}}'' is a very similar western-themed side-scroller. The game also acts as a spiritual successor to Konami's earlier western-themed shooter ''IronHorse''.''Iron Horse''.
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** '''[[color:gold:Steve]]''' TheLeader
** '''[[color:blue:Billy]]''' TheFace[[hottip:*:Also TheHero in the Genesis version.]]
** '''[[color:green:Bob]]''' TheLancer
** '''[[color:red:Cormano]]''' TheBigGuy[[hottip:*:Also TheLancer in the Genesis version.]]

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** '''[[color:gold:Steve]]''' TheLeader
'''[[color:gold:Steve]]'''
** '''[[color:blue:Billy]]''' TheFace[[hottip:*:Also TheHero in the Genesis version.]]
'''[[color:blue:Billy]]'''
** '''[[color:green:Bob]]''' TheLancer
'''[[color:green:Bob]]'''
** '''[[color:red:Cormano]]''' TheBigGuy[[hottip:*:Also TheLancer in the Genesis version.]]'''[[color:red:Cormano]]'''
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** '''[[color:blue:Billy]]''' TheFace[[hottip:*Also TheHero in the Genesis version.]]

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** '''[[color:blue:Billy]]''' TheFace[[hottip:*Also TheFace[[hottip:*:Also TheHero in the Genesis version.]]
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** '''[[color:gold:Steve]]'''
** '''[[color:blue:Billy]]'''
** '''[[color:green:Bob]]'''
** '''[[color:red:Cormano]]'''

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** '''[[color:gold:Steve]]'''
'''[[color:gold:Steve]]''' TheLeader
** '''[[color:blue:Billy]]'''
'''[[color:blue:Billy]]''' TheFace[[hottip:*Also TheHero in the Genesis version.]]
** '''[[color:green:Bob]]'''
'''[[color:green:Bob]]''' TheLancer
** '''[[color:red:Cormano]]''''''[[color:red:Cormano]]''' TheBigGuy[[hottip:*:Also TheLancer in the Genesis version.]]



* YourPrincessIsInAnotherCastle: So you've killed Richard Rose? [[spoiler:Get ready for the real thing! He was wearing a body plate]].

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* YourPrincessIsInAnotherCastle: So you've killed Richard Rose? [[spoiler:Get Rose?[[hottip:Get ready for the real thing! He thing.:He was wearing a body plate]].plate!]]
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!! The game provides examples of the following tropes


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!! The game provides examples of the following tropes

tropes:



* SpreadShot: Bob and Cormano had these right off the bat. For Steve and Billy, they must be DualWielding by picking up a second gun.

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* SpreadShot: You get this by picking up the DualWielding power-up. However, Bob and Cormano had these right off the bat. For Steve and Billy, they must be DualWielding by picking up a second gun.bat.

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