Follow TV Tropes

Following

History VideoGame / SunsetRiders

Go To

OR

Is there an issue? Send a MessageReason:
YMMV


* NintendoHard: Despite the lighter overall look, this will kick the players' butt just as hard as ''Contra'' does.



* SpiritualSuccessor: Two in particular. ''VideoGame/MysticWarriors'' was made by the same team and even features a [[TheCameo cameo]] by Steve, while Konami's arcade game version of ''WesternAnimation/WildWestCowboysOfMooMesa'' is a very similar western-themed side-scroller. The game also acts as a spiritual successor to Konami's earlier western-themed shooter ''Iron Horse''.
Is there an issue? Send a MessageReason:
None


A side-scrolling ShootEmUp released for the arcades in 1991, ''Sunset Riders'' is one of several four-player arcade games that {{Creator/Konami}} released in the wake of their success with ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame''. The game centers around four {{bounty hunter}}s (Steve, Bob, Billy, and Cormano) who must hunt down various fugitives during the WildWest to collect monetary rewards.

to:

A side-scrolling ShootEmUp RunAndGun released for the arcades in 1991, ''Sunset Riders'' is one of several four-player arcade games that {{Creator/Konami}} released in the wake of their success with ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame''. The game centers around four {{bounty hunter}}s (Steve, Bob, Billy, and Cormano) who must hunt down various fugitives during the WildWest to collect monetary rewards.
Is there an issue? Send a MessageReason:
None


* YouNoTakeCandle: Dark Horse says, "You in big heap trouble!" when you fight him, and "Me in big heap trouble!" when you defeat him. Chief Scalpem also introduces himself with, "Me ready for pow wow!" and croaks, "Me pow-wowed out!" when defeated.

to:

* YouNoTakeCandle: Dark Horse says, "You in big heap big trouble!" when you fight him, and "Me in big heap big trouble!" when you defeat him. Chief Scalpem also introduces himself with, "Me ready for pow wow!" pow-wow!" and croaks, "Me pow-wowed out!" when defeated.
Is there an issue? Send a MessageReason:
None


** Smith Brothers: "We're gonna blow you away!"

to:

** Smith Brothers: "We're gonna blow you away!"away!" "Yeah! Yeah!"
Is there an issue? Send a MessageReason:
None


* MadBomber: The Smith Brothers. Their boss fight (the only one without a preceding stage) could be dangerous to play if the player's epileptic. The brother in blue slings a mean MolotovCocktail] and the one in green uses regular bombs. When one of them is killed, the other one will go AxCrazy and start tossing his weapon of choice all over the room, so it's HIGHLY recommended that you kill the green brother first.

to:

* MadBomber: The Smith Brothers. Their boss fight (the only one without a preceding stage) could be dangerous to play if the player's epileptic. The brother in blue slings a mean MolotovCocktail] MolotovCocktail and the one in green uses regular bombs. When one of them is killed, the other one will go AxCrazy and start tossing his weapon of choice all over the room, so it's HIGHLY recommended that you kill the green brother first.
Is there an issue? Send a MessageReason:
None


* MadBomber: The Smith Brothers. Their boss fight (the only one without a preceding stage) could be dangerous to play if the player's epileptic. The brother in blue uses [[MolotovCocktail]]s and the one in green uses regular bombs. When one of them is killed, the other one will go AxCrazy and start tossing his weapon of choice all over the room, so it's HIGHLY recommended that you kill the green brother first.

to:

* MadBomber: The Smith Brothers. Their boss fight (the only one without a preceding stage) could be dangerous to play if the player's epileptic. The brother in blue uses [[MolotovCocktail]]s slings a mean MolotovCocktail] and the one in green uses regular bombs. When one of them is killed, the other one will go AxCrazy and start tossing his weapon of choice all over the room, so it's HIGHLY recommended that you kill the green brother first.
Is there an issue? Send a MessageReason:
None


** Smith Brothers: "That was a bang!"

to:

** Smith Brothers: "Holy smokes!" (first brother defeated) / "That was a bang!"bang!" (second brother defeated)



* MadBomber: The Smith Brothers. One of them has enough sense to talk, but the other is completely AxCrazy. Their boss fight (the only one without a preceding stage) could be dangerous to play if the player's epileptic. The brother in blue uses molotovs and the one in green uses regular bombs. When one of them is killed, the other one will start tossing his weapon of choice around like crazy, so it's HIGHLY recommended that you kill the green brother first.

to:

* MadBomber: The Smith Brothers. One of them has enough sense to talk, but the other is completely AxCrazy. Their boss fight (the only one without a preceding stage) could be dangerous to play if the player's epileptic. The brother in blue uses molotovs [[MolotovCocktail]]s and the one in green uses regular bombs. When one of them is killed, the other one will go AxCrazy and start tossing his weapon of choice around like crazy, all over the room, so it's HIGHLY recommended that you kill the green brother first.
Is there an issue? Send a MessageReason:
Namespace swap


''Sunset Riders'' was ported to both the UsefulNotes/SegaGenesis and the UsefulNotes/SuperNintendoEntertainmentSystem, in 1993. A port of the arcade version for the UsefulNotes/Playstation4 and UsefulNotes/NintendoSwitch, via Hamster's Arcade Archives series, was released June 11th, 2020.

to:

''Sunset Riders'' was ported to both the UsefulNotes/SegaGenesis Platform/SegaGenesis and the UsefulNotes/SuperNintendoEntertainmentSystem, Platform/SuperNintendoEntertainmentSystem, in 1993. A port of the arcade version for the UsefulNotes/Playstation4 Platform/Playstation4 and UsefulNotes/NintendoSwitch, Platform/NintendoSwitch, via Hamster's Arcade Archives series, was released June 11th, 2020.
Is there an issue? Send a MessageReason:
None


* TheGunslinger: The whole team.

to:

* TheGunslinger: The whole team.team consists of gunslinger cowboys and some of the bosses like Richard Rose also qualify.



* QuickDraw: The 2nd boss, Hawkeye Hank Hatfield. [[GameplayAndStorySegregation In theory, at least.]] In practice, that's only once he is [[TurnsRed very close to being deaten.]]

to:

* QuickDraw: The 2nd boss, Hawkeye Hank Hatfield. [[GameplayAndStorySegregation In theory, at least.]] In practice, that's only once he is [[TurnsRed very close to being deaten.beaten.]]



** ShotgunsAreJustBetter: Since all regular enemies are {{One Hit Point Wonder}}s, Bob and Cormano's shotguns make them far more useful most of the time over sixgun-toting Billy and Steve. However...

to:

** ShotgunsAreJustBetter: Since all regular enemies are {{One Hit Point Wonder}}s, Bob and Cormano's shotguns shotguns, which have spread, make them far more useful most of the time over sixgun-toting Billy and Steve. However...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* StereotypeFlip: You would think Richard Rose, being a British stereotype, would be the typical greenhorn. Between his massive influence and his great skills in combat? '''Think again.'''

Added: 139

Changed: 26

Is there an issue? Send a MessageReason:
None


* FaceDeathWithDignity: Sir Richard Rose.

to:

* FaceDeathWithDignity: Every boss that does die.
** El Greco even throws his hat to you, and you can wear it if you are Cormano.
**
Sir Richard Rose.Rose, despite blaming his luck, still counts.

Added: 755

Changed: 829

Is there an issue? Send a MessageReason:
None


** El Greco won't put his shield down until you stop firing. His reflexes with his whip are also really fast.

to:

** El Greco won't put his shield down until you stop firing. His reflexes with his whip are also really fast. If you want to hit him, ''make him jump''.



** Cormano: Red

to:

** Cormano: RedRed and pink



* DumbMuscle: Paco Loco is presented this way, banging his chest and speaking his lines with a very simple-minded accent.

to:

* DuelBoss: El Greco and Chief Scalpem are the only bosses to never summon any minions, not that they need them.
* DumbMuscle: Paco Loco is presented this way, banging his chest chest, being strong enough to wield a machine gun and speaking his lines with a very simple-minded accent.



* EasyModeMockery: If you beat the game on Easy difficulty in the SNES port, you're treated to [[http://www.vgmuseum.com/end/snes/a/sun-4.png this message]] saying "Are You yella?! Now try the Normal mode!"

to:

* EasyModeMockery: If you beat the game on Easy difficulty in the SNES port, you're treated to [[http://www.vgmuseum.com/end/snes/a/sun-4.png this message]] saying "Are You yella?! [[DirtyCoward yella]]?! Now try the Normal mode!"



* FatBastard: Paco Loco, [[RuleOfThree yet again.]]
** Also, Simon Greedwell.

to:

* FatBastard: Paco Loco, [[RuleOfThree yet again.]]
]] He is overweight and a brutish minion of Richard Rose.
** Also, Simon Greedwell.Greedwell, a greedy outlaw who is also plump.



* MirrorBoss: Sir Richard Rose. After you destroy the barrier protecting him on his balcony, he'll to begin dash, jump and slide around the stage with agility that rivals that of the players. One difference is that his slide can do CollisionDamage to the players.
* MolotovCocktail: Some mooks, and one boss, will throw molotov cocktails around. Anyone caught in the fire, whether friend or foe, gets burned to death.
* MoreDakka: Paco Loco uses a MACHINE GUN. Mind you, it doesn't fire like a machine gun, the bursts come in threes and the bullets are bigger than normal but still.

to:

* MirrorBoss: Sir Richard Rose. After you destroy the barrier protecting him on his balcony, he'll to begin to dash, jump and slide around the stage with agility that rivals that of the players.players, while also shooting with speed and accuracy. He also [[spoiler:has an extra life]]. One difference is that his slide can do CollisionDamage to the players.
* MolotovCocktail: Some mooks, and one boss, boss (who is part of a DualBoss), will throw molotov cocktails around. Anyone caught in the fire, whether friend or foe, gets burned to death.
* MoreDakka: MoreDakka:
**
Paco Loco uses a MACHINE GUN. Mind you, it doesn't fire like a machine gun, the bursts come in threes and the bullets are bigger than normal but still.still.
** The stationary gatling guns of the final stage shoot ''fast'', so kill their wielders quickly. They can also destroy the barriers blocking your way and decimate foes, so use them yourself.



* NonIndicativeName: El Greco has the elements of a Mexican stereotype, but none of a ''Greek'' one.



* QuickDraw: The 2nd boss, Hawkeye Hank Hatfield. [[GameplayAndStorySegregation In theory, at least.]]

to:

* QuickDraw: The 2nd boss, Hawkeye Hank Hatfield. [[GameplayAndStorySegregation In theory, at least.]] In practice, that's only once he is [[TurnsRed very close to being deaten.]]



* SoreLoser: Downplayed, but Sir Richard Rose blames his luck as much as the skills of his opponents for his defeat.
--> "I say, bit of bad luck."



* SpreadShot: You get this by picking up the DualWielding power-up. However, Bob and Cormano had these right off the bat.

to:

* SpreadShot: You get this by picking up the DualWielding power-up. However, Bob and Cormano had these right off the bat.bat, and can spread further with the power-up.



* [[StormingTheCastle Storming the Fort]]: The final stage.

to:

* [[StormingTheCastle Storming the Fort]]: The final stage.stage, where you have to break into Richard Rose's mansion, defeat his guards and traps and use gatling guns.
Is there an issue? Send a MessageReason:
None


* WeaponSpecialization: The four playable characters are distinguished by their firearms of choice. Billy and Steve wield revolvers, while Bob and Cormano use shotguns. This mean that at least two characters are duplicates, which allow at least two players to use the same weapon in multiplayer mode (unless you're playing the Genesis version, in which you are stuck with Steve or Cormano).

to:

* WeaponSpecialization: The four playable characters are distinguished by their firearms of choice. Billy and Steve wield revolvers, while Bob and Cormano use shotguns. This mean that at least two characters are duplicates, which allow at least two players to use the same weapon in multiplayer mode (unless you're playing the Genesis version, in which you are stuck with Billy or Cormano due to Steve or Cormano).and Bob being absent).
Is there an issue? Send a MessageReason:
None


* MusicalSpoiler: An alert player will realize the fight with Sir Richard Rose isn't over after they gun him down the first time, because his boss theme is still playing.

to:

* MusicalSpoiler: An alert player will realize the fight with Sir Richard Rose isn't over after they gun him down the first time, because his boss theme is still playing. Averted with the Genesis version, which stops the music until he takes off his body plate.



* NeverBareheaded: All four playable characters wear cowboy hats, which remains on them even when engaging in high-speed chases, running on horseback, and performing all sorts of stunts. Same goes for bosses who wears hats - Simon's hat remains on him as he falls off a balcony, as does Dark Horse's while chasing the players on horseback, whilst Chief Scalpem's feather never drops.

to:

* NeverBareheaded: All Three out of the four playable characters wear cowboy hats, which remains on them even when engaging in high-speed chases, running on horseback, and performing all sorts of stunts. Same goes for bosses who wears hats - Simon's hat remains on him as he falls off a balcony, as does Dark Horse's while chasing the players on horseback, whilst Chief Scalpem's feather never drops.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CharacterSelectForcing: You can't play as Steve or Bob in the Genesis version. Only Billy and Cormano are available. This is most likely due to technical limitations rather than the Genesis version being 2-player only, as the SNES version, despite also being 2-player only, has all four player characters available.

Added: 153

Removed: 153

Is there an issue? Send a MessageReason:
None


* MolotovCocktail: Some mooks, and one boss, will throw molotov cocktails around. Anyone caught in the fire, whether friend or foe, gets burned to death.



* PlayingWithFire: Some mooks, and one boss, will throw molotov cocktails around. Anyone caught in the fire, whether friend or foe, gets burned to death.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GagLips: Simon Greedwell has ''huge'' red, bright lips.
Is there an issue? Send a MessageReason:
None


* WhipItGood: El Greco's main weapon, a combination of shield and a whip giving him insane range.

to:

* WhipItGood: WeaponSpecialization: El Greco's main weapon, a combination of a shield and a whip giving which gives him insane range.

Added: 85

Removed: 77

Is there an issue? Send a MessageReason:
Wrong trope.


* DyingMomentOfAwesome: The last Smith brother blows himself up after you defeat him.



* GreatWayToGo: The last Smith brother blows himself up after you defeat him.
Is there an issue? Send a MessageReason:
None


* NeverBareheaded: All four playable characters wear cowvoy hats, which remains on them even when engaging in high-speed chases, running on horseback, and performing all sorts of stunts. Same goes for bosses who wears hats - Simon's hat remains on him as he falls off a balcony, as does Dark Horse's while chasing the players on horseback, whilst Chief Scalpem's feather never drops.

to:

* NeverBareheaded: All four playable characters wear cowvoy cowboy hats, which remains on them even when engaging in high-speed chases, running on horseback, and performing all sorts of stunts. Same goes for bosses who wears hats - Simon's hat remains on him as he falls off a balcony, as does Dark Horse's while chasing the players on horseback, whilst Chief Scalpem's feather never drops.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NeverBareheaded: All four playable characters wear cowvoy hats, which remains on them even when engaging in high-speed chases, running on horseback, and performing all sorts of stunts. Same goes for bosses who wears hats - Simon's hat remains on him as he falls off a balcony, as does Dark Horse's while chasing the players on horseback, whilst Chief Scalpem's feather never drops.
Is there an issue? Send a MessageReason:
Per TRS, Aluminum Christmas Trees is YMMV. Removed this part because it's natter.


* MoreDakka: Paco Loco uses a MACHINE GUN ([[AluminumChristmasTrees which really were a thing in the Old West]]). Mind you, it doesn't fire like a machine gun, the bursts come in threes and the bullets are bigger than normal but still.

to:

* MoreDakka: Paco Loco uses a MACHINE GUN ([[AluminumChristmasTrees which really were a thing in the Old West]]).GUN. Mind you, it doesn't fire like a machine gun, the bursts come in threes and the bullets are bigger than normal but still.
Is there an issue? Send a MessageReason:
None


* WeaponBasedCharacterization: The four playable characters are distinguished by their firearms of choice. Billy and Steve wield revolvers, while Bob and Cormano use shotguns. This mean that at least two characters are duplicates, which allow at least two players to use the same weapon in multiplayer mode (unless you're playing the Genesis version, in which you are stuck with Steve or Cormano).

to:

* WeaponBasedCharacterization: WeaponSpecialization: The four playable characters are distinguished by their firearms of choice. Billy and Steve wield revolvers, while Bob and Cormano use shotguns. This mean that at least two characters are duplicates, which allow at least two players to use the same weapon in multiplayer mode (unless you're playing the Genesis version, in which you are stuck with Steve or Cormano).
Is there an issue? Send a MessageReason:
None


* WeaponOfChoice: The four playable characters distinguished by their firearms of choice. Billy and Steve wield revolvers, while Bob and Cormano use shotguns. This mean that at least two characters are duplicates, which allow at least two players to use the same weapon in multiplayer mode (unless you're playing the Genesis version, in which you are stuck with Steve or Cormano).

to:

* WeaponOfChoice: WeaponBasedCharacterization: The four playable characters are distinguished by their firearms of choice. Billy and Steve wield revolvers, while Bob and Cormano use shotguns. This mean that at least two characters are duplicates, which allow at least two players to use the same weapon in multiplayer mode (unless you're playing the Genesis version, in which you are stuck with Steve or Cormano).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Oddly enough, the SNES version also censors out the dramatic scene of the rose being shot when you beat Sir Richard Rose, for after you beat him, he simply gets back up, says his last words, and dies like any other boss.

Top