[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Sunset_Riders_SNES_ScreenShot1_9498.gif]]

A side-scrolling ShootEmUp released for the arcades in 1991, ''Sunset Riders'' is one of several four-player arcade games that {{Creator/Konami}} released in the wake of their success with ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame''. The game centers around four {{bounty hunter}}s (Steve, Bob, Billy, and Cormano) who must hunt down various fugitives during the WildWest to collect monetary rewards. Essentially a [[RecycledInSpace Wild West-themed]] version of ''VideoGame/{{Contra}}'', as its director Hideyuki Tsujimoto worked on both arcade ''Contra'' games.

''Sunset Riders'' was ported to both the UsefulNotes/SegaGenesis and the UsefulNotes/SuperNintendoEntertainmentSystem, in 1993.
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!! The game provides examples of the following tropes:

* AdaptedOut: Steve, Bob and half of the bosses in the Genesis version, along with a few of the {{mook}}s.
* AndTheAdventureContinues: Even after you beat the game, if you still have credits left, you'll be taken straight back to the first stage, no "Press Start" prompt.
* AgentPeacock: The final boss and BigBad, Sir Richard Rose. He's a British pretty boy with an affinity for roses. He's also the toughest boss in the whole game.
* ArrowsOnFire: Used by some of the enemy Amerindians.
* ArtificialBrilliance:
** El Greco won't put his shield down until you stop firing. His reflexes with his whip are also really fast.
** Richard Rose's fight starts out looking like he's content to stay on the balcony like the first boss... that is until his barrier is destroyed, at which point he immediately jumps down, moves all over the upper and lower height levels like a player character on crack and starts ''[[FinalBoss utterly destroying you]]''. The way he angles his shots also remove any blind spot where you can just sit tight and blast him to oblivion - you need to stay mobile to avoid his shots.
* BadassBeard: Cormano.
* BookEnds: The first boss, [[http://www.youtube.com/watch?v=a5JtjpH9hbI&t=2m28s Simon Greedwell]], is fought in front of a building's facade. He shoots the players from behind a barrier with mooks appearing from all directions to support him. The final boss, [[http://www.youtube.com/watch?v=a5JtjpH9hbI&t=19m45s Sir Richard Rose]], is fought under very similar circumstances, that is until you destroy his barrier.
** At that point his fighting style becomes similar to the second boss, Hawkeye Hank Hatfield. Only cranked UpToEleven. And at one point he sort of borrows a trick from the third boss, Dark Horse. [[spoiler:A hidden plate of metal under his shirt.]] This all still counts for trope purposes.
* BottomlessMagazines: As usually dictated by Video Game logic.
* {{Bowdlerise}}: The SNES version faced some censorship, including removing all references to alcohol, adding some modesty to the female [=NPCs=], changing a boss' name from Chief Scalpem to Chief Wigwam, cutting his lines from [[YouNoTakeCandle "Me ready for pow wow!" and "Me pow-wowed out!"]] to "Ready for pow wow!" and "Pow-wowed out!" (though the subtitles say "Get ready for a pow-wow!" and "I'm pow-wowed out!") and replacing all the Native American enemies in one stage with white outlaws. Additionally, El Greco no longer says "Die, gringo!" before battle.
** In both console ports, the female dynamite throwers are replaced with dynamite-wielding variants of the male bomb throwers.
* CleanDubName: Chief Scalpem to Chief Wigwam in the SNES port.
* ColorCodedMultiplayer
** Steve: Yellow
** Billy: Blue
** Bob: Green
** Cormano: Red
* CoolHorse: Dark Horse's steed is fitted with metal plates on its head and legs, which block your bullets directly from the front. It also carries him off after you shoot him.
* DamselInDistress: The saloon dancers in Stage 4 of the arcade and SNES versions.
** In the Genesis version the player has to rescue a brown-haired girl in a yellow dress at the end of every odd-numbered stage. In a 2-Player game the player who gets to the girl first will receive the stage clear bonus.
* DualBoss: The Smith Brothers.
* DumbMuscle: Paco Loco.
* EasterEgg: In Stage 2, when you're fighting the boss, there's a wanted poster in one of the walls with Raphael from TeenageMutantNinjaTurtles
* EvilBrit: The final boss, Sir Richard Rose.
* TheDragon: Paco Loco, again. For the Genesis version, it's Chief Scalpem.
* FaceDeathWithDignity: Sir Richard Rose.
--> '''Rose''': I say, bit of bad luck *dies*
* FallingChandelierOfDoom: The fourth stage features a huge chandelier that dangles around and can be used by {{mooks}} as shooting platforms. The heroes can climb on it and either give it the same use, or simply hang from it to avert the bombs tossed by the bosses. [[spoiler:In a subversion, it stays in its place through the whole stage and, when the bosses are killed, it's "peacefully" taken away.]]
* FatBastard: Paco Loco, [[RuleOfThree yet again.]]
** Also, Simon Greedwell.
* FlashOfPain: The bosses flash white upon hit, and red when in critical health.[[note]]Very few destructible objects in the game like the barrels at the end of stage 1 as well as the wooden gates in the final stage have the same seizure-time concept bosses had.[[/note]]
* FlechetteStorm: Chief Scalpem.
* FluffyFashionFeathers: The saloon girls in the arcade and SNES versions, and the kidnapped ladies in the Genesis version, wear white feather boas with their outfits.
* FlunkyBoss: All bosses except El Greco and Scalpem.
* GatlingGood: Paco Loco uses one. There's also two in the arcade game's final stage, usable by both player and {{Mook}}s. You need them to progress, since they're the only weapon that can blow down the gates.
* GreatWayToGo: The last Smith brother blows himself up after you defeat him.
* {{Greed}}: 1st boss Simon ''[[MeaningfulName Greed]]''well. He even drops a huge bag of gold when he falls out of his door.
--> ''[[FamousLastWords Bury me with my money!]]''
* GroinAttack: Step on a rake and see what happens.
** Also when you walk into a plastic arrow planted on the floor. Yup. That's in the Amerindian stage.
* GunsAkimbo: With a powerup. Two of them, [[UpToEleven even Dual Wield SHOTGUNS]].
** Well, {{Sawed Off Shotgun}}s, but still.
* TheGunslinger: The whole team.
* HoistByTheirOwnPetard: The dynamite-throwing girls can have their dynamite thrown back to them (with predictable results), and the MolotovCocktail-throwing mooks regularly burn themselves and their fellow mooks up with their own attacks. [[spoiler:The Genesis Port of Richard Rose]] also leaves a dynamite after the first phase, which, if fired on quickly enough, will instantly kill him. [[spoiler:Doesn't explain how he can survive the explosion with a metal sheet under his clothes though.]]
* HostageSituation: Right after defeating the third boss Dark Horse, a girl is [[GetOut violently thrown out of the saloon right behind]]. The hero or heroes tend to her and she says that [[BashBrothers the Smith Brothers]] and their goons have taken over, keeping three other dancers as hostages. Then she begs the hero or heroes to save the other girls, the hero/heroes go inside, and the stage proper begins.
* ImprobableWeaponUser: In a wild west setting, El Greco uses a whip and shield.
* IronicEcho: El Greco has "Adios, amigo!" as both his entry and death phrases in the SNES version.
** El Greco's entry phrase in the Arcade version was "Die, gringo!" which was [[{{Bowdlerise}} censored out]] by Nintendo as it was considered inappropriate.
* ItWasAGift: In the arcade version, [[spoiler:if Cormano defeats El Greco on his own or is a member of a team facing him, El Greco gives his [[NiceHat red sombrero]] to him upon defeat. Cormano will wear this hat for the rest of the game.]] In the SNES version, he just drops it.
* JustFollowingOrders: Chief Scalpem's sister saves his ass with these words, as opposed to all the rest of Richard Rose's thugs who were also "just following orders." Presumably they didnt have pretty sisters to speak in their defense.
* KnifeNut: Chief Scalpem, of course.
* LickingTheBlade: Chief Scalpem does it before you fight him.
* MadBomber: The Smith Brothers. One of them has enough sense to talk, but the other is completely AxeCrazy. Their boss fight (the only one without a preceding stage) could be dangerous to play if the player's epileptic. The brother in blue uses molotovs while the one in red uses regular bombs. When one is killed, the survivor will start tossing bombs around like crazy, so its HIGHLY recommended that you kill the red brother first.
* ManOfWealthAndTaste: Sir Richard Rose. He lives in a HUGE mansion on top of a mountain, and is presumably in charge of the gang you just spent the game busting.
* MirrorBoss: Sir Richard Rose. After you destroy the barrier protecting him on his balcony, he'll to begin dash, jump and slide around the stage with agility that rivals that of the players. One difference is that his slide can do CollisionDamage to the players.
* MoreDakka: Paco Loco uses a MACHINE GUN. God knows where he got one in the old west. Mind you, it doesnt fire like a machine gun, the bursts come in threes and the bullets are bigger than normal but still.
* NamesToRunAwayFromReallyFast: Chief Scalpem, Paco Loco
* NiceHat: El Greco has a really, REALLY nice charro-style ''sombrero''. [[spoiler:Which he tosses away before he dies.]] [[spoiler:If Cormano's there, he will catch the ''sombrero'' mid-air, take his own 'charro'' hat off and and promptly put Greco's on, claiming it as its own from then on.]]
* NintendoHard: Despite the lighter overall look, this will kick the players' butt just as hard as ''Contra'' does.
* OneHitPointWonder: Played straight mostly. Averted in the Genesis version's versus mode where players have a LifeMeter.
* OneNameOnly: The four heroes.[[note]]Unless you're playing the Genesis version, where the only two playable protagonists were given last names (Billy Cool and Cormano Wild).[[/note]]
* ProfessionalKiller: The heroes.
* QuickDraw: The 2nd boss, Hank "Hawkeye" Hatfield. [[GameplayAndStorySegregation In theory, at least.]]
* QuintessentialBritishGentleman: Sir Richard Rose has quite the modals for the BigBad. Noted specially in his intro:
--> "Cheerio, old chap!"
** He'll make you cry on harder difficulties.
* PreAsskickingOneLiner[=/=]FamousLastWords: All the bosses start and end with one each.
* PyroManiac: One Smith brother. The other is a [[MadBomber fan of dynamite.]]
* RealMenWearPink: Cormano. Pink is also the color of Steve's hat, neckerchief and boots.
* RecycledInSpace: ''VideoGame/{{Contra}}'' IN THE {{WILD WEST}}!
* ReformulatedGame: The Genesis version is missing Steve and Bob, and only four of the arcade version's bosses are included. However, the stages are completely redesigned and are now divided into two segments, while the bonus rounds are different as well.
* RidingIntoTheSunset: The end image, so the game's title isn't lying to us.
* SlasherSmile: Richard Rose has one all throughout the BossBattle.
* SoundtrackDissonance: The Game Over music is light-hearted Mariachi band music.
* SpiritualSuccessor: Two in particular. ''VideoGame/MysticWarriors'' was made by the same team and even features a [[TheCameo cameo]] by Steve, while Konami's arcade game version of ''WesternAnimation/WildWestCowboysOfMooMesa'' is a very similar western-themed side-scroller. The game also acts as a spiritual successor to Konami's earlier western-themed shooter ''Iron Horse''.
* SpreadShot: You get this by picking up the DualWielding power-up. However, Bob and Cormano had these right off the bat.
* SquashedFlat: The death sprite used when anyone, be it either player characters or enemies, gets crushed by falling rocks.
* [[StormingTheCastle Storming the Fort]]: The final stage.
* SuckMyRose: The final boss, Sir Richard Rose.
* SweetTooth: Paco Loco if the ''Genesis'' port is to be believed, as all money on his stage is replaced with candy, including the large amount he drops upon defeat.
* TokenMinority: Cormano is the only Hispanic in a team of blond-haired white cowboys.
* TooDumbToLive: The MolotovCocktail-throwing mooks have a tendency to throw their molotovs near them, which explodes into a large wall of flames... that they and their fellow mooks are ''not'' immune to. [[HoistByTheirOwnPetard Results are predictable]].
* TrainTopBattle: The boss fight against El Greco. But that's not the only stage where you have to walk through a moving train.
** In the ''Genesis'' port, Paco Loco is the one fought atop a moving train.
* VocalDissonance: Cormano, the Mexican gunslinger, has the exact same twangy Western accent as the other three heroes.
* WakeUpCallBoss: El Greco. He actively blocks your shots, only whipping you when he's not hiding behind his shield, and said whip has a ''lot'' of range. Players who thought they could get by just filling the screen with bullets usually end up losing a fair few quarters to this guy.
** Hawkeye Hank Hatfield. His henchmen shoot fast,he is very fast too and just to surprise you he will JUMP into your zone and shoot you while ducking, way different from Simon Greedwell who just stood there taking shots, Hank moves around like crazy.
* WarmUpBoss: Simon Greedwell doesn't nothing but fire at you from the balcony with his rifle, even after you've removed his improvised barrier. He's more like a regular Mook with a massive HP boost.
* WeaponOfChoice: The four playable characters distinguished by their firearms of choice. Billy and Steve wield revolvers, while Bob and Cormano use shotguns. This mean that at least two characters are duplicates, which allow at least two players to use the same weapon in multiplayer mode (unless you're playing the Genesis version, in which you are stuck with Steve or Cormano).
** ShotgunsAreJustBetter: Since all regular enemies are {{One Hit Point Wonder}}s, Bob and Cormano's shotguns make them far more useful most of the time over sixgun-toting Billy and Steve. However...
** RevolversAreJustBetter: ...Billy and Steve's individual bullets do much more damage to the bosses. They also fire a bit faster.
* WhipItGood: El Greco. He and Chief Scalpem are the only bosses that dont use guns.
* AWinnerIsYou: Completing the SNES version of the game on anything besides Hard Mode nets you a hearty "Good job, ''podner''!"
* YouNoTakeCandle: Dark Horse says, "You in big heap trouble!" when you fight him, and "Me in big heap trouble!" when you defeat him. Chief Scalpem also introduces himself with, "Me ready for pow wow!" and croaks, "Me pow-wowed out!" when defeated.
* YourPrincessIsInAnotherCastle: So you've killed Richard Rose?[[note]]Get ready for the real thing... He was wearing a body plate![[/note]]
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