Follow TV Tropes

Following

History VideoGame / StarcraftIIWingsofLiberty

Go To

OR

Tabs MOD

Changed: 18

Is there an issue? Send a MessageReason:
Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* DownerEnding / KillEmAll: Invoked by Zeratul on the consequence of killing Kerrigan.

to:

%%zce * DownerEnding / KillEmAll: DownerEnding: Invoked by Zeratul on the consequence of killing Kerrigan.

Added: 810

Changed: 983

Is there an issue? Send a MessageReason:
None


* NotCompletelyUseless: Regenerative Bio-Steel is generally considered worthless compared Cellular Reactor, largely due to how slowly mechanical units heal using it. But in ''Ghost of a Chance'', you get access to mechanical units but no [=SCVs=] or Science Vessels to repair them. Regenerative Bio-Steel can be very useful with proper micro or even just pulling the entire force back after a few shots to whittle away your enemies over time.
** Orbital Strike is widely agreed to be inferior to the Tech Reactor but it can be useful on missions where the win condition is to destroy a specific structure(s), such as "Maw of the Void" or "Gates of Hell". Allowing troops to be deployed right at the objective greatly reduces how much enemy opposition the player needs to fight.

to:

* NotCompletelyUseless: NotCompletelyUseless:
**
Regenerative Bio-Steel is generally considered worthless compared Cellular Reactor, largely due to how slowly mechanical units heal using it. But in ''Ghost of a Chance'', you get access to mechanical units but no [=SCVs=] or Science Vessels to repair them. Regenerative Bio-Steel can be very useful with proper micro or even just pulling the entire force back after a few shots to whittle away your enemies over time.
** Orbital Strike is widely agreed to be inferior to the Tech Reactor but it can be useful on missions where the win condition is to destroy a specific structure(s), such as "Maw of the Void" or "Gates of Hell". Allowing troops to be deployed right at the objective greatly reduces how much enemy opposition the player needs to fight. fight.
** The Planetary Fortress upgrade for (Orbital) Command Centers tends to get passed up for Perdition Turrets due to the later's ability to be built for cheap across multiple locations, but the Planetary has its merits for being very durable and effective wall at key points for your forces to take cover behind. In short, instead of using the Planetary to protect your mining bases, you build it at stretegic points to absorb enemy abuse while your army deals the real damage.
Is there an issue? Send a MessageReason:
Seems like a perfectly valid gameplay reason.


%%** Orbital Strike is widely agreed to be inferior to the Tech Reactor.

to:

%%** ** Orbital Strike is widely agreed to be inferior to the Tech Reactor.Reactor but it can be useful on missions where the win condition is to destroy a specific structure(s), such as "Maw of the Void" or "Gates of Hell". Allowing troops to be deployed right at the objective greatly reduces how much enemy opposition the player needs to fight.
Is there an issue? Send a MessageReason:
None


* ActionInsuranceGag: When the Odin comes under fire offscreen, Tychus quips "Ah hope this thing's insured."

to:

* ActionInsuranceGag: When the Odin comes under fire offscreen, Tychus quips "Ah hope "Hope this thing's insured."

Changed: 838

Removed: 194

Is there an issue? Send a MessageReason:
Per TRS, and zero-context since it doesn't describe how it's an example within the game itself (as opposed to meta stuff)


* NotCompletelyUseless:
** Regenerative Bio-Steel is generally considered worthless compared Cellular Reactor, largely due to how slowly mechanical units heal using it. But in ''Ghost of a Chance'', you get access to mechanical units but no [=SCVs=] or Science Vessels to repair them. Regenerative Bio-Steel can be very useful with proper micro or even just pulling the entire force back after a few shots to whittle away your enemies over time.
** Orbital Strike is widely agreed to be inferior to the Tech Reactor, but it is very useful for speedruns, such as "Maw of the Void" or "Gates of Hell", to reach an objective faster and easier.

to:

* NotCompletelyUseless:
**
NotCompletelyUseless: Regenerative Bio-Steel is generally considered worthless compared Cellular Reactor, largely due to how slowly mechanical units heal using it. But in ''Ghost of a Chance'', you get access to mechanical units but no [=SCVs=] or Science Vessels to repair them. Regenerative Bio-Steel can be very useful with proper micro or even just pulling the entire force back after a few shots to whittle away your enemies over time.
** %%** Orbital Strike is widely agreed to be inferior to the Tech Reactor, but it is very useful for speedruns, such as "Maw of the Void" or "Gates of Hell", to reach an objective faster and easier.Reactor.

Added: 195

Changed: 22

Is there an issue? Send a MessageReason:
None


* HarderThanHard: The [[NintendoHard aptly-named]] Brutal mode.

to:

* %%* HarderThanHard: The [[NintendoHard aptly-named]] Brutal mode.%%Is an example how?
* HardModeMook: The Terran Dominion and Orlan's mercenaries will make use of mercenary units, variants of normal units with more powerful weapons and more health, on Hard and Brutal difficulties.
Is there an issue? Send a MessageReason:
Hot Scientist is no longer a trope


* HotScientist: Ariel Hanson. [[http://images2.wikia.nocookie.net/__cb20100622163610/starcraft/images/e/e0/ArielHanson_SC2_Art2.jpg Lampshaded a bit.]]
Is there an issue? Send a MessageReason:
None


** The player is free to do missions in any order with only story continuity linking them. ''Heart of the Swarm'' would make each mission (with one exception) part of a three-mission chain, and ''Legacy of the Void'' scaled it back to two-mission chains, sometimes with a third standalone mission before or after. ''Wings of Liberty'' also has branching mission paths, which the other two games didn't. This feature and the ability to complete the game ''without'' finishing every mission also can lead to [[ContinuitySnarl story continunity errors]] and [[EasyLevelTrick levels becoming trivial]] from using advanced units that some missions weren't designed for.

to:

** The player is free to do missions in any order with only story continuity linking them. ''Heart of the Swarm'' would make each mission (with one exception) part of a three-mission chain, and ''Legacy of the Void'' scaled it back to two-mission chains, sometimes with a third standalone mission before or after. ''Wings of Liberty'' also has branching mission paths, which the other two games didn't. This feature and the ability to complete the game ''without'' finishing every mission also can lead to [[ContinuitySnarl story continunity errors]] and [[EasyLevelTrick levels becoming trivial]] from using advanced units that some missions weren't designed for. This also has the effect of allowing the player to recruit all possible crew members onto the Hyperion as quickly as possible, whereas ''Heart of the Swarm'' and ''Legacy of the Void'' require each mission arc to be completed in order, necessitating missed dialogue from certain characters.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Hercules is a dropship. Simply a dropship...that can hold a lot of units and can unload its passengers quickly. It's still a better investment than the Predator, an anti-bio unit that's outclassed by several other anti-bio units.
Is there an issue? Send a MessageReason:
None


* DeepSouth [[AC:[[RecycledInSpace IN SPACE]]]]:

to:

* DeepSouth [[AC:[[RecycledInSpace [[AC:[[JustForFun/RecycledInSpace IN SPACE]]]]:



* WhatAPieceOfJunk: Raynor and Swann have a tense discussion about [[DoesThisRemindYouOfAnything vulture]] [[RecycledInSpace hover-bikes]]. Swann thinks the model is a deathtrap. Raynor, having iconically [[VideoGame/StarCraftI owned one himself]], is not amused.

to:

* WhatAPieceOfJunk: Raynor and Swann have a tense discussion about [[DoesThisRemindYouOfAnything vulture]] [[RecycledInSpace [[JustForFun/RecycledInSpace hover-bikes]]. Swann thinks the model is a deathtrap. Raynor, having iconically [[VideoGame/StarCraftI owned one himself]], is not amused.
Is there an issue? Send a MessageReason:
Nerd is now a redirect to an Indexed And Nerdy and no longer a trope per TRS


* RagtagBunchOfMisfits: Ohhh, boy: a {{nerd}}, a MrFixit, a mercenary contractor, an idealist, renegades...we can continue all night long. {{Lampshade|Hanging}}d by both Raynor and Matt, after the mission "Media Blitz":

to:

* RagtagBunchOfMisfits: Ohhh, boy: a {{nerd}}, nerd, a MrFixit, a mercenary contractor, an idealist, renegades...we can continue all night long. {{Lampshade|Hanging}}d by both Raynor and Matt, after the mission "Media Blitz":
Is there an issue? Send a MessageReason:
IUEO now


* AwesomeMccoolname: Horace WARFIELD
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BaitAndSwitch: The third campaign mission comes after knocking over two Dominion bases; you can clearly see you're being given bunkers in this one and the [[MissionControl Adjutant]] warns that the Dominion might have traced your location, giving you the impression it's going to be a holdout mission against Dominion forces while you wait for extraction. Well, it ''is'' a holdout mission... but [[HordeOfAlienLocusts it ain't the Dominion attacking you]].
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


** What the player thinks upon hearing: "Alert. Class twelve psionic waveform detected." In case you're wondering, yes, [[UpToEleven that scale normally goes up to ten]]. And yes, [[BigBad it is exactly who you think it is]].

to:

** What the player thinks upon hearing: "Alert. Class twelve psionic waveform detected." In case you're wondering, yes, [[UpToEleven that scale normally goes up to ten]].ten. And yes, [[BigBad it is exactly who you think it is]].
Is there an issue? Send a MessageReason:
None


** The second-last Artifact mission that involves the firewave is one of those missions that can be beaten fairly quickly with the cheese-tactic of running air-units along the edge of the map, and then sniping the structure in the back of the main enemy base that's holding the Artifact fragment after clearing away the few detecting Photon Cannons that protect it. It's possible to pull off with just an army of cloaked Banshees that you unlock in this mission. Good enough micro, while much more difficult, can even complete this cheese-tactic with just the four starting Banshees. In addition, having Vikings or Wraiths unlocked for anti-air certainly helps, along with any means of detection to get rid of the one of two pesky Observers along the way, such as having Orbital Command scans or Science Vessels unlocked.

to:

** The second-last Artifact mission that involves the firewave is one of those missions that can be beaten fairly quickly with the cheese-tactic of running air-units along the edge of the map, and then sniping the structure in the back of the main enemy base that's holding the Artifact fragment after clearing away the few detecting Photon Cannons that protect it. It's possible to pull off with just an army of cloaked Banshees that you unlock in this mission. Good enough micro, while much more difficult, can even complete this cheese-tactic with just the four starting Banshees. In addition, having Vikings or Wraiths unlocked for anti-air certainly helps, along with any means of detection to get rid of the one of or two pesky Observers along the way, such as having Orbital Command scans or Science Vessels unlocked.
Is there an issue? Send a MessageReason:
None


** The second-last Artifact mission that involves the firewave is one of those missions that can be beaten fairly quickly with the cheese-tactic of running air-units along the edge of the map, and then sniping the structure in the back of the main enemy base that's holding the Artifact fragment after clearing away the few detecting Photon Cannons that protect it. It's possible to pull off with just an army of clocked Banshees that you unlock in this mission. Good enough micro, while much more difficult, can even complete this cheese-tactic with just the four starting Banshees. In addition, having Vikings or Wraiths unlocked for anti-air certainly helps, along with any means of detection to get rid of the one of two pesky Observers along the way, such as having Orbital Command scans or Science Vessels unlocked.

to:

** The second-last Artifact mission that involves the firewave is one of those missions that can be beaten fairly quickly with the cheese-tactic of running air-units along the edge of the map, and then sniping the structure in the back of the main enemy base that's holding the Artifact fragment after clearing away the few detecting Photon Cannons that protect it. It's possible to pull off with just an army of clocked cloaked Banshees that you unlock in this mission. Good enough micro, while much more difficult, can even complete this cheese-tactic with just the four starting Banshees. In addition, having Vikings or Wraiths unlocked for anti-air certainly helps, along with any means of detection to get rid of the one of two pesky Observers along the way, such as having Orbital Command scans or Science Vessels unlocked.
Is there an issue? Send a MessageReason:
None


** The second-last Artifact mission that involves the firewave is one of those missions that can be beaten fairly with the cheese-tactic of quickly running air-units along the edge of the map, and then sniping the structure in the back of the main enemy base that's holding the Artifact fragment after clearing away the few detecting Photon Cannons that protect it. It's possible to pull off with just an army of clocked Banshees that you unlock in this mission. Good enough micro, while much more difficult, can even complete this cheese-tactic with just the four starting Banshees. In addition, having Vikings or Wraiths unlocked for anti-air certainly helps, along with any means of detection to get rid of the one of two pesky Observers along the way, such as having Orbital Command scans or Science Vessels unlocked.

to:

** The second-last Artifact mission that involves the firewave is one of those missions that can be beaten fairly quickly with the cheese-tactic of quickly running air-units along the edge of the map, and then sniping the structure in the back of the main enemy base that's holding the Artifact fragment after clearing away the few detecting Photon Cannons that protect it. It's possible to pull off with just an army of clocked Banshees that you unlock in this mission. Good enough micro, while much more difficult, can even complete this cheese-tactic with just the four starting Banshees. In addition, having Vikings or Wraiths unlocked for anti-air certainly helps, along with any means of detection to get rid of the one of two pesky Observers along the way, such as having Orbital Command scans or Science Vessels unlocked.

Added: 4326

Changed: 2657

Is there an issue? Send a MessageReason:
None


* EasyLevelTrick: The developers give the player the ability to play through missions from different mission chains in any order, with only a hidden "do this many missions first" value locking the later ones. A lot of missions from one chain are trivialized by units from another, if you know what you're doing.
** The first Rebellion mission has you chasing down Dominion trains, and gives you the Diamondback for the mission, which can attack on the move and deals bonus damage to armored units. But if you do the second Artifact mission first and get Siege Tanks, they're even better -- they cost less resources and supply, build faster, they can handle attack waves much better than the Diamondbacks, and since you're given notice every time a train spawns, you have plenty of time to get them into position to siege up and bombard the train. A mechanic in the mission concerns a kill team of Marauders that patrol the region; a dangerous army to a group of Diamondbacks, but Siege Tanks will have a much easier time with them, and if you've done enough Protoss research to get the Science Vessel, you can use them to Irradiate the squadron and watch them wither and die in seconds.
** The second Colonist mission tasks you with defending yourself from Infested Terrans during the night and destroying their spawning structures during the day. Your assigned unit for the mission is the Hellion, but if you do the first Covert mission you get the Reaper, which are built for three things -- moving quickly, fighting light units, and destroying buildings. A force of Reapers can steamroll the infested structures by day, get back to base quickly once the sun sets, and then spend the night effortlessly holding off the infested.

to:

* EasyLevelTrick: EasyLevelTrick:
** With the correct amount of Reaper micro using the rescuable ones around the map to go around and gather mineral pick-ups along with killing the Brutalisk for the Zerg research, the first Covert mission can be beaten fairly easily within 5 minutes. All you really need is knowledge of the map to know of the mineral pick-up locations along with what Zerg structures to destroy that provide mineral pick-ups. Gathering with the two Command Centers and [=SCVs=] you're provided helps clean up the last remaining minerals you may need.
** Another level that can be beaten fairly quickly with proper micro is the third Prophecy mission. You're required to bring Zeratul to four Overmind tendril beacons around the map, which with proper map knowledge to know where to [[TeleportSpam Blink]] along the path and Void Prison the enemy detection, you can worm Zeratul around the map to reach each of the beacons in one go right at the start of the level; effectively beating the mission within a couple minutes. The part that really helps is that Zeratul's health and shields restores to 100% at each of the beacon grabs.
** The final Prophecy mission spawns in a Nydus Worm at the gold mineral expansion 16 minutes into the mission that will forever spawn in Zerglings until you kill said Nydus Worm. If you set up Photon Cannons just out of range of killing the Nydus Worm in order to kill just the non-stop stream of Zerglings, it makes for an easy way to grind kills for the mission's kill-counter. Thus, finishing the level a good 5 to 10 minutes faster than you're supposed to.
** The second-last Artifact mission that involves the firewave is one of those missions that can be beaten fairly with the cheese-tactic of quickly running air-units along the edge of the map, and then sniping the structure in the back of the main enemy base that's holding the Artifact fragment after clearing away the few detecting Photon Cannons that protect it. It's possible to pull off with just an army of clocked Banshees that you unlock in this mission. Good enough micro, while much more difficult, can even complete this cheese-tactic with just the four starting Banshees. In addition, having Vikings or Wraiths unlocked for anti-air certainly helps, along with any means of detection to get rid of the one of two pesky Observers along the way, such as having Orbital Command scans or Science Vessels unlocked.
**
The developers give the player the ability to play through missions from different mission chains in any order, with only a hidden "do this many missions first" value locking the later ones. A lot of missions from one chain are trivialized by units from another, if you know what you're doing.
** *** The first Rebellion mission has you chasing down Dominion trains, and gives you the Diamondback for the mission, which can attack on the move and deals bonus damage to armored units. But if you do the second Artifact mission first and get Siege Tanks, they're even better -- they cost less resources and supply, build faster, they can handle attack waves much better than the Diamondbacks, and since you're given notice every time a train spawns, you have plenty of time to get them into position to siege up and bombard the train. A mechanic in the mission concerns a kill team of Marauders that patrol the region; a dangerous army to a group of Diamondbacks, but Siege Tanks will have a much easier time with them, and if you've done enough Protoss research to get the Science Vessel, you can use them to Irradiate the squadron and watch them wither and die in seconds.
** *** The second Colonist mission tasks you with defending yourself from Infested Terrans during the night and destroying their spawning structures during the day. Your assigned unit for the mission is the Hellion, but if you do the first Covert mission you get the Reaper, which are built for three things -- moving quickly, fighting light units, and destroying buildings. A force of Reapers can steamroll the infested structures by day, get back to base quickly once the sun sets, and then spend the night effortlessly holding off the infested.



** The second Rebellion mission requires you to scavenge resources from scrap pick-ups around the map to earn the alleigance of a neutral third-party to help you smash a heavily fortified enemy base. However, you only need to destroy their Planetary Fortress, which is located in back of the base on a high cliff with light defenses. If you use the Hercules dropship and build up a decent-sized army, you can ferry them up onto the high ground and focus fire down the Fortress before the enemy can mobilize enough defenders to save it. Vikings and their mercenary counterparts Hel's Angels will work as well, easily bringing down the Jackson's Revenge Battlecruiser and (with upgrades) outrange the Fortress when they're in ground assault mode.
** The third Rebellion mission is an EscortMission where you're meant to build Wraiths to help out a OneManArmy allied unit that isn't very effective against enemy air units. However, if you finish the Colonist missions beforehand, you have the Viking, which is superior to the Wraith in every possibly way, both as air superiority and ground support fire.
** The second artifact mission has you defending an objective building, the Laser Drill, until it bores a hole into the temple as your win objective. While your main unit for the misison, the Siege Tank, is vital to defense, you're also going to deal with enemy air units. The mission tells you to build missile turrets and use the drill to kill them, but if you did the Colonist missions to get Vikings, or just the second Covert mission to get Goliaths, they'll handle your anti-air no worries, and Goliaths also help provide support fire for the ground waves.
** While it varies depending on difficulty and the specific mission, enemies don't always send out detectors with their attack waves. If you get the upgrades to equip Ghosts, Banshees, or Spectres with permanent cloaking, they can make base defense pretty easy, even using them to wall off the enemy's path in large numbers.

to:

** *** The second Rebellion mission requires you to scavenge resources from scrap pick-ups around the map to earn the alleigance of a neutral third-party to help you smash a heavily fortified enemy base. However, you only need to destroy their Planetary Fortress, which is located in back of the base on a high cliff with light defenses. If you use the Hercules dropship and build up a decent-sized army, you can ferry them up onto the high ground and focus fire down the Fortress before the enemy can mobilize enough defenders to save it. Vikings and their mercenary counterparts Hel's Angels will work as well, easily bringing down the Jackson's Revenge Battlecruiser and (with upgrades) outrange the Fortress when they're in ground assault mode.
** *** The third Rebellion mission is an EscortMission where you're meant to build Wraiths to help out a OneManArmy allied unit that isn't very effective against enemy air units. However, if you finish the Colonist missions beforehand, you have the Viking, which is superior to the Wraith in every possibly way, both as air superiority and ground support fire.
**
fire. Also, it's possible to do a part of the map backwards if you're really fast at macroing up an army. After building said army, you can destroy the final Dominion base before the Odin arrives to it to end the mission earlier. And if you're really fast, you may even be able to destroy the second-last Dominion base before the Odin gets there. One of the most common methods is to destroy the bases with nukes after unlocking Ghosts/Spectres from the last Covert mission.
***
The second artifact Artifact mission has you defending an objective building, the Laser Drill, until it bores a hole into the temple as your win objective. While your main unit for the misison, mission, the Siege Tank, is vital to defense, you're also going to deal with enemy air units. The mission tells you to build missile turrets and use the drill to kill them, but if you did the Colonist missions to get Vikings, or just the second Covert mission to get Goliaths, they'll handle your anti-air no worries, and Goliaths also help provide support fire for the ground waves.
** *** While it varies depending on difficulty and the specific mission, enemies don't always send out detectors with their attack waves. If you get the upgrades to equip Ghosts, Banshees, or Spectres with permanent cloaking, they can make base defense pretty easy, even using them to wall off the enemy's path in large numbers.numbers.
*** The final Protoss research, Orbital Strike, can trivalize two of the late-game levels due to its sequence-breaking potential of dropping in Barracks units anywhere on the map that you have vision. More specifically, dropping in Ghosts/Spectres to spam nukes on the mission objective. The first mission that this trick can be done in is the final Artifact mission where if you have knowledge of the one small area next to the Artifact fragment vault that doesn't have enemy detection, you can drop Ghosts/Spectres there to then nuke the vault (the vault itself provides the player vision), and end the mission in just a few minutes. The second mission that utilizes this trick is the first Char mission. The first part of the mission requires you to build and gather up enough Terran forces before the second part activates, which the Orbital Strike drop pods can help rescue the stranded units. However, the second part is what Orbital Strike really trivalizes where you're required to destroy the 3 Nydus Worms spawning in Zerg to attack Warfield's crash site. Orbital Strike allows for the player to skip the entire push through a Zerg fortification towards Warfield's location by just dropping in the Barracks units at the crash site and attacking from there, such as dropping in Ghosts/Spectres to nuke the 3 Nydus Worms.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BleakLevel: The Protoss Prophecy Missions have a very different tone from the Terran missions, with muted colors, the lack of daylight in most (if not all) of the missions and each mission revealing an AwfulTruth. The last Prophecy mission has you fighting a hopeless battle where your only goal is to slay a numbered quota of enemy units before being totally annihilated by their endless army.
Is there an issue? Send a MessageReason:
None


* CreatorCameo / TheCastShowOff: One of the in-game TV ads is about Music/Level80EliteTaurenChieftain, in-game called "[=L800ETC=]", the band comprised of several members of Blizzard's development team, promoting their new album.

to:

* CreatorCameo / TheCastShowOff: One of the in-game TV ads is about Music/Level80EliteTaurenChieftain, in-game called "[=L800ETC=]", the band comprised of comprising several members of Blizzard's development team, promoting their new album.



* DealWithTheDevil: [[spoiler: Again, Tychus's deal with Mengsk. For his freedom, he just has to play along with Raynor until he gets to Kerrigan, then he must kill Kerrigan. This was, by the way, half revealed in the opening cinematic- the dialog reveals that Mengsk is letting Tychus go free, but at that time it is not revealed why.]] It was even invoked by name in the final cinematic.

to:

* DealWithTheDevil: [[spoiler: Again, Tychus's deal with Mengsk. For his freedom, he just has to play along with Raynor until he gets to Kerrigan, then he must kill Kerrigan. This was, by the way, half revealed in the opening cinematic- cinematic -- the dialog reveals that Mengsk is letting Tychus go free, but at that time it is not revealed why.]] It was even invoked by name in the final cinematic.



** Annabelle, one of the terran NPC's and the only female in the Hyperion's Cantina, talks like SouthernBelle if you click on her (one of her lines includes "Well I do declare!").

to:

** Annabelle, one of the terran NPC's [=NPCs=] and the only female in the Hyperion's Cantina, talks like SouthernBelle if you click on her (one of her lines includes "Well I do declare!").



* ReverseEscortMission: The Odin mission has Tychus swtich off his comms by "accident" before he decides to have a fun little rampage through several Dominion bases. Normally this would be a painful EscortMission... except on most difficulties, he'll have little trouble clearing out most of them by himself. On harder difficulties, you need to heal him with SCV's and provide anti-air support but he's still making your life significantly easier.

to:

* ReverseEscortMission: The Odin mission has Tychus swtich off his comms by "accident" before he decides to have a fun little rampage through several Dominion bases. Normally this would be a painful EscortMission... except on most difficulties, he'll have little trouble clearing out most of them by himself. On harder difficulties, you need to heal him with SCV's [=SCVs=] and provide anti-air support but he's still making your life significantly easier.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BagOfSpilling: While Raynor's Raiders never had high-end stuff like Battlecruisers other than the Hyperion (GameplayAndStorySegregation notwithstanding), some missions and cutscenes in vanilla ''Starcraft'' and ''Brood War'' showed they were able to produce mid-tier units like Goliaths or Wraiths. Come this game though, the only units you can produce at the beginning are Marines and Medics, and you need to do missions in order to unlock everything else, either by having Swann obtain new schematics through his contacts (such as the Marauder or the Siege Tank), an ally giving you a new unit as a gift (such as Tosh giving you Reapers or Mira Han giving you Vulture Bikes), or in some special cases by finding and reverse-engineering lost prototypes (You find Diamondbacks on an abandoned Confederate base)
Is there an issue? Send a MessageReason:
None


** The player is free to do missions in any order with only story continuity linking them. ''Heart of the Swarm'' would make each mission (with one exception) part of a three-mission chain, and ''Legacy of the Void'' scaled it back to two-mission chains, sometimes with a third standalone mission before or after. ''Wings of Liberty'' also has branching mission paths, which the other two games didn't. This feature and the ability to complete the game ''without'' finishing every mission also can lead to [[ContinuitySnarl story continunity errors]] and [[EasyLevelTrick levels becoming trivial]] from using advanced units that some missions wern't designed for.

to:

** The player is free to do missions in any order with only story continuity linking them. ''Heart of the Swarm'' would make each mission (with one exception) part of a three-mission chain, and ''Legacy of the Void'' scaled it back to two-mission chains, sometimes with a third standalone mission before or after. ''Wings of Liberty'' also has branching mission paths, which the other two games didn't. This feature and the ability to complete the game ''without'' finishing every mission also can lead to [[ContinuitySnarl story continunity errors]] and [[EasyLevelTrick levels becoming trivial]] from using advanced units that some missions wern't weren't designed for.



** There is no Master Archives when you complete the campaign, so if you want to reply a mission with different tech options, you need to load an earlier save from the campaign or play it through again. WordOfGod is that this is because the later two campaigns organize missions into chains, so the player will always have the same handful of tech options for a given mission with only a few differences, but ''Wings of Liberty'' with its total freedom in the order you do missions, there are way too many variables to account for.

to:

** There is no Master Archives when you complete the campaign, so if you want to reply replay a mission with different tech options, you need to load an earlier save from the campaign or play it through again. WordOfGod is that this is because the later two campaigns organize missions into chains, so the player will always have the same handful of tech options for a given mission with only a few differences, but ''Wings of Liberty'' with its total freedom in the order you do missions, there are way too many variables to account for.
Is there an issue? Send a MessageReason:
None


** The player is free to do missions in any order with only story continuity linking them. ''Heart of the Swarm'' would make each mission (with one exception) part of a three-mission chain, and ''Legacy of the Void'' scaled it back to two-mission chains, sometimes with a third standalone mission before or after. ''Wings of Liberty'' also has branching mission paths, which the other two games didn't. This feature and the ability to complete the game ''without'' finishing every mission also can lead to ContinuitySnarls and [[EasyLevelTrick levels becoming trivial]] from using advanced units that some missions wern't designed for.

to:

** The player is free to do missions in any order with only story continuity linking them. ''Heart of the Swarm'' would make each mission (with one exception) part of a three-mission chain, and ''Legacy of the Void'' scaled it back to two-mission chains, sometimes with a third standalone mission before or after. ''Wings of Liberty'' also has branching mission paths, which the other two games didn't. This feature and the ability to complete the game ''without'' finishing every mission also can lead to ContinuitySnarls [[ContinuitySnarl story continunity errors]] and [[EasyLevelTrick levels becoming trivial]] from using advanced units that some missions wern't designed for.
Is there an issue? Send a MessageReason:
None


** The player is free to do missions in any order with only story continuity linking them. ''Heart of the Swarm'' would make each mission (with one exception) part of a three-mission chain, and ''Legacy of the Void'' scaled it back to two-mission chains, sometimes with a third standalone mission before or after. ''Wings of Liberty'' also has branching mission paths, which the other two games didn't.

to:

** The player is free to do missions in any order with only story continuity linking them. ''Heart of the Swarm'' would make each mission (with one exception) part of a three-mission chain, and ''Legacy of the Void'' scaled it back to two-mission chains, sometimes with a third standalone mission before or after. ''Wings of Liberty'' also has branching mission paths, which the other two games didn't. This feature and the ability to complete the game ''without'' finishing every mission also can lead to ContinuitySnarls and [[EasyLevelTrick levels becoming trivial]] from using advanced units that some missions wern't designed for.

Added: 639

Changed: 61

Is there an issue? Send a MessageReason:
None


** The Orbital Strike upgrade allows your Barracks units to enter the battlefield in drop pods at the building's rally point instead of having to walk there.



** With 5 Protoss research, you can unlock Vanadium Plating, which causes armor upgrades to boost units' health in addition to armor. However, the other option in the same tier is Ultra Capacitors, a boost to attack speed with each weapon upgrade; considering how little health you gain from Vanadium Plating and how poor most Terran units are at tanking damage, Ultra Capacitors boosts your army's survivability more since killing enemies faster means they deal less damage to you.



** Regenerative Bio-Steel lets all your mechanical units slowly regenerate health, but the regen rate is ''very'' low, even lower than Zerg natural regeneration, so it's very inefficient to rely on that for healing. Besides, you can see on the same screen that Science Vessels with Nano-Repair are coming on the Protoss research tree and they'll heal your mechs way better. And for extra irony, Science Vessels benefit from Cellular Reactor, the other upgrade on the same tier as Bio-Steel.

to:

** Regenerative Bio-Steel lets all your mechanical units slowly regenerate health, but the regen rate is ''very'' low, even lower low (at a paltry 0.6 health per second), only marginally higher than Zerg Zerg's natural regeneration, regneration, so it's very inefficient to rely on that for healing. Besides, you can see on the same screen that Science Vessels with Nano-Repair are coming on the Protoss research tree and they'll heal your mechs way better. And for extra irony, Science Vessels benefit from Cellular Reactor, the other upgrade on the same tier as Bio-Steel.
Is there an issue? Send a MessageReason:
None


** The first Rebellion mission has you chasing down Dominion trains, and gives you the Diamondback for the mission, which can attack on the move and deals bonus damage to armored units. But if you do the second Artifact mission first and get Siege Tanks, they're even better -- they cost less resources and supply, build fastor, they can handle attack waves much better than the Diamondbacks, and since you're given notice every time a train spawns, you have plenty of time to get them into position to siege up and bombard the train. A mechanic in the mission concerns a kill team of Marauders that patrol the region, a dangerous army, but if you've done enough Protoss research to get the Science Vessel, you can use them to Irradiate the squadron and watch them wither and die in seconds.

to:

** The first Rebellion mission has you chasing down Dominion trains, and gives you the Diamondback for the mission, which can attack on the move and deals bonus damage to armored units. But if you do the second Artifact mission first and get Siege Tanks, they're even better -- they cost less resources and supply, build fastor, faster, they can handle attack waves much better than the Diamondbacks, and since you're given notice every time a train spawns, you have plenty of time to get them into position to siege up and bombard the train. A mechanic in the mission concerns a kill team of Marauders that patrol the region, region; a dangerous army, army to a group of Diamondbacks, but Siege Tanks will have a much easier time with them, and if you've done enough Protoss research to get the Science Vessel, you can use them to Irradiate the squadron and watch them wither and die in seconds.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheAlcatraz: New Folsom is this. On this planet, Mengsk has put away every scientist, philosopher and artist who has ever criticized him, as well as the Spectres. In 50 years, there has not been even a single escapee until Gabriel Tosh and Raynor's Raiders came along and busted everyone out in an afternoon even after the security had been put on alert by Nova.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ChooseAHandicap: The campaign's penultimate mission essentially asks you whether you'd rather [[spoiler: face hordes of Zerg fliers or be harassed by Nydus Worms popping up everywhere in the final mission. You can either do Shatter the Sky and destroy the orbital platforms where the Zerg air force resides, or do Belly of the Beast and flood the Nydus network with lava, but you can't do both.]]
Is there an issue? Send a MessageReason:
I hope this is okay.


** Alternately, you can first play "Media Blitz", causing Donny Vermilion's nervous breakdown, and then complete "Maw Of The Void" and have him back, reporting on [[spoiler: Valerian Mengsk]]'s failure to arrive to a battlecruiser's christening ceremony which was proceeding despite the general mayhem caused by [[spoiler: the rioting in the streets]]. The continuity's hosed either way.

to:

** Alternately, you can first play "Media Blitz", causing Donny Vermilion's nervous breakdown, and then complete "Maw Of The Void" and have him back, reporting on [[spoiler: Valerian Mengsk]]'s failure to arrive to a battlecruiser's christening ceremony which was proceeding despite the general mayhem caused by [[spoiler: the rioting in the streets]]. [[MortonsFork The continuity's hosed either way.]]
Is there an issue? Send a MessageReason:
None


** "Cuttthroat" can be beaten pretty quick and easily without ever needing to hire Mira's mercenaries. This is primarily due to the placement of Orlan's Planetary Fortress command center as it can be reached from the low ground outside of his base by spamming nukes upon it. Or if you have Planetary Fortress lab upgrade unlocked, you can lift your own command center while picking up 5 [=SCVs=], drop it next to Orlan's command center, and turn your command center into a PF to destroy his while your [=SCVs=] are there for repair duty.

to:

** "Cuttthroat" can be beaten pretty quick and easily without ever needing to hire Mira's mercenaries. This is primarily due to the placement of Orlan's Planetary Fortress command center as it can be reached from the low ground outside of his base by spamming nukes upon it. Or if you have the Planetary Fortress lab upgrade unlocked, you can lift your own command center while picking up 5 [=SCVs=], drop it next to Orlan's command center, and turn your command center into a PF to destroy his while your [=SCVs=] are there for repair duty.

Top