Follow TV Tropes

Following

History VideoGame / SnakesRevenge

Go To

OR

Is there an issue? Send a MessageReason:
None


Three years after the Outer Heaven incident, FOXHOUND has learned that a nameless hostile nation has obtained the plans for Metal Gear. Solid Snake is called back into action to infiltrate the enemy territory. With the help of two new FOXHOUND members, weapons expert Nick Myer and infiltration specialist John Turner, as well as a double agent named Jennifer, Snake learns that the enemy are not only mass-producing the original Metal Gear, but are also building a new model named Metal Gear 2.

to:

Three years after the Outer Heaven incident, FOXHOUND has learned that a nameless hostile nation has obtained the plans for Metal Gear. Solid Snake is called back into action to infiltrate the enemy territory. With the help of two new FOXHOUND members, weapons expert Nick Myer and infiltration specialist John Turner, as well as a double agent named Jennifer, Snake learns that the enemy are have not only mass-producing mass-produced the original Metal Gear, Gear model, but are also building now testing a new model named Metal upgraded prototype called "Metal Gear 2.
2."



* BlackDudeDiesFirst: Inverted. Nick Myer was actually the last of Snake's support team to actually die, which is way late in the game, assuming that John Turner had died.

to:

* BlackDudeDiesFirst: Inverted. [[spoiler:Inverted. Nick Myer was is actually the last of Snake's support team to actually die, which is way late in the game, assuming that John Turner had died.]]



* SuspiciouslySpecificDenial: At one point, a captured ally tells Snake via the transceiver that his present area has no enemies or traps. [[spoiler:He turns out to be an enemy spy.]]

to:

* SuspiciouslySpecificDenial: At one point, a captured ally tells Snake via the transceiver radio that his present area has no enemies or traps. [[spoiler:He turns out to be an enemy spy.]]
Is there an issue? Send a MessageReason:
None


* ExecutiveMeddling: A rare positive one. A member of the ''Snake's Revenge'' team approached Kojima during a train ride and suggested that he make a true sequel of ''Metal Gear''.

to:

* ExecutiveMeddling: A rare rare, positive one.example. A member of the ''Snake's Revenge'' team approached Kojima during a train ride and suggested that he make a true sequel of ''Metal Gear''.

Changed: 36

Is there an issue? Send a MessageReason:
None


'''''Snake's Revenge''''' is an alternate sequel to the original ''VideoGame/MetalGear'' released exclusively for the NintendoEntertainmentSystem in 1990. It was the first ''Franchise/MetalGear'' sequel made by {{Konami}}, produced without the involvement or consent of the original game's creator, HideoKojima and in respond to the success of the NES version of ''Metal Gear'' in the overseas market. Despite Kojima's lack of involvement, the existence of ''Snake's Revenge'' would inspire Kojima to design his own sequel to his game, resulting in the creation of ''VideoGame/MetalGear2SolidSnake'', relegating ''Snake's Revenge'' to non-canon status.

to:

'''''Snake's Revenge''''' is an alternate sequel to the original ''VideoGame/MetalGear'' released exclusively for the NintendoEntertainmentSystem in 1990. It was the first ''Franchise/MetalGear'' sequel made by {{Konami}}, produced without the involvement or consent of the original game's creator, HideoKojima and in respond to the success of the NES version of ''Metal Gear'' in the overseas market. Despite Kojima's lack of involvement, the existence of ''Snake's Revenge'' would inspire Kojima to design his own sequel to his game, resulting in the creation of ''VideoGame/MetalGear2SolidSnake'', ''[[VideoGame/MetalGear2SolidSnake Metal Gear 2: Solid Snake]]'', relegating ''Snake's Revenge'' to non-canon status.



''Snake's Revenge'' is pretty similar to the original ''Metal Gear'' in terms of game design, although it is much closer to the original [=MSX2=] version than the NES one. This time Snake has an option to switch between his punches or using a knife for close-range attacks (the latter allows him to kill enemies in one stab). In addition to the regular overhead areas, ''Snake's Revenge'' also feature several side-view segments akin to Konami's own ''RushNAttack''.

to:

''Snake's Revenge'' is pretty similar to the original ''Metal Gear'' in terms of game design, although it is much closer to the original [=MSX2=] version than the NES one.version. This time Snake has an option to switch between his punches or using a knife for close-range attacks (the latter allows him to kill enemies in one stab). In addition to the regular overhead areas, ''Snake's Revenge'' also feature several side-view segments akin to Konami's own ''RushNAttack''.
Is there an issue? Send a MessageReason:
None


'''''Snake's Revenge''''' is an alternate sequel to the original ''VideoGame/MetalGear'' released exclusively for the NintendoEntertainmentSystem in 1990. It was the first Franchise/MetalGear sequel made by {{Konami}}, produced without the involvement or consent of the original game's creator, HideoKojima and in respond to the success of the NES version of ''Metal Gear'' in the overseas market. Despite Kojima's lack of involvement, the existence of ''Snake's Revenge'' would inspire Kojima to design his own sequel to his game, resulting in the creation of ''VideoGame/MetalGear2SolidSnake'', relegating ''Snake's Revenge'' to non-canon status.

Three years after the Outer Heaven incident, FOX-HOUND has learned that a nameless hostile nation has obtained the plans for Metal Gear. Solid Snake is called back into action to infiltrate the enemy territory. With the help of two new FOX-HOUND members, weapons expert Nick Myer and infiltration specialist John Turner, as well as a double agent named Jennifer, Snake learns that the enemy are not only mass-producing the original Metal Gear, but are also building a new model named Metal Gear 2.

to:

'''''Snake's Revenge''''' is an alternate sequel to the original ''VideoGame/MetalGear'' released exclusively for the NintendoEntertainmentSystem in 1990. It was the first Franchise/MetalGear ''Franchise/MetalGear'' sequel made by {{Konami}}, produced without the involvement or consent of the original game's creator, HideoKojima and in respond to the success of the NES version of ''Metal Gear'' in the overseas market. Despite Kojima's lack of involvement, the existence of ''Snake's Revenge'' would inspire Kojima to design his own sequel to his game, resulting in the creation of ''VideoGame/MetalGear2SolidSnake'', relegating ''Snake's Revenge'' to non-canon status.

Three years after the Outer Heaven incident, FOX-HOUND FOXHOUND has learned that a nameless hostile nation has obtained the plans for Metal Gear. Solid Snake is called back into action to infiltrate the enemy territory. With the help of two new FOX-HOUND FOXHOUND members, weapons expert Nick Myer and infiltration specialist John Turner, as well as a double agent named Jennifer, Snake learns that the enemy are not only mass-producing the original Metal Gear, but are also building a new model named Metal Gear 2.



* ExecutiveMeddling: A more positive kind. A member of the ''Snake's Revenge'' team approached Kojima and suggested that he make a real Metal Gear sequel.

to:

* ExecutiveMeddling: A more rare positive kind. one. A member of the ''Snake's Revenge'' team approached Kojima during a train ride and suggested that he make a real Metal Gear sequel.true sequel of ''Metal Gear''.



* MissionControl: Averted. Snake's radio contacts consists of two other field agents (Turner and Myer), a double agent in the enemy's main base (Jennifer), and the nameless helicopter pilot who drops him off at the beginning of his mission.

to:

* MissionControl: Averted. Snake's radio contacts consists of two other field agents (Turner (John and Myer), Nick), a double agent in the enemy's main base (Jennifer), and the nameless helicopter pilot who drops him off at the beginning of his mission.



* TokenMinority: Nick Myer is the only black guy among Snake's support crew.

to:

* TokenMinority: Nick Myer is the only black guy among Snake's support crew.



* WhatHappenedToTheMouse: [[spoiler:The real John Turner is never seen again after Snake defeats his impersonator. He is declared MIA in the ending, so it is left ambiguous whether he was killed or kept alive, or whether there was even a real John Turner to begin with.]]

to:

* WhatHappenedToTheMouse: [[spoiler:The real John Turner is never seen again after Snake defeats his impersonator. He is declared MIA in the ending, so it is left ambiguous whether he was killed or kept alive, or whether there was even a real John Turner to begin with.]]

Added: 222

Changed: 177

Is there an issue? Send a MessageReason:
None


* AlternateContinuity: Although, it wasn't intended to be set in one until ''Metal Gear 2'' was made.

to:

* AlternateContinuity: Although, it wasn't intended to be set in one until ''Metal Gear 2'' was made.at first.



* CanonDiscontinuity: ''Metal Gear 2'' was basically made to substitute this game in the canon.
* ExecutiveMeddling: A more positive kind. A minor developer for Snake's Revenge approached Kojima and suggested that he make a real Metal Gear sequel.

to:

* CanonDiscontinuity: Thanks to Kojima actually making his own version of ''Metal Gear 2'' was basically made to substitute this game in the canon.
2''.
* ExecutiveMeddling: A more positive kind. A minor developer for Snake's Revenge member of the ''Snake's Revenge'' team approached Kojima and suggested that he make a real Metal Gear sequel.


Added DiffLines:

* YourPrincessIsInAnotherCastle: Snake succeeds in sinking the enemy's shipment of Metal Gears... Only to find out that the enemy have already completed the prototype for the new model, Metal Gear 2, in their headquarters.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AttractMode: A diagram of Metal Gear 1's specifications.
Is there an issue? Send a MessageReason:
None


''Snake's Revenge'' does not deviate much from the original ''Metal Gear'' in terms of game design, although it is much closer to the original [=MSX2=] version than the NES one. This time Snake has an option to switch between his punches or using a knife for close-range attacks (the latter allows him to kill enemies in one stab). In addition to the regular overhead areas, ''Snake's Revenge'' also feature several side-view segments akin to Konami's own ''RushNAttack''.

to:

''Snake's Revenge'' does not deviate much from is pretty similar to the original ''Metal Gear'' in terms of game design, although it is much closer to the original [=MSX2=] version than the NES one. This time Snake has an option to switch between his punches or using a knife for close-range attacks (the latter allows him to kill enemies in one stab). In addition to the regular overhead areas, ''Snake's Revenge'' also feature several side-view segments akin to Konami's own ''RushNAttack''.
Is there an issue? Send a MessageReason:
None


'''''Snake's Revenge''''' is an alternate sequel to the original ''VideoGame/MetalGear'' released exclusively for the NintendoEntertainmentSystem in 1990. It was the first Franchise/MetalGear sequel made by {{Konami}}, produced without the involvement or consent of the original game's creator, HideoKojima and in respond to the success of the NES version of ''Metal Gear'' in the overseas market. Despite Kojima's lack of involvement, the existence of ''Snake's Revenge'' would inspire Kojima to design his own sequel to his game, resulting in the creation of ''MetalGear2SolidSnake'', relegating ''Snake's Revenge'' to non-canon status.

to:

'''''Snake's Revenge''''' is an alternate sequel to the original ''VideoGame/MetalGear'' released exclusively for the NintendoEntertainmentSystem in 1990. It was the first Franchise/MetalGear sequel made by {{Konami}}, produced without the involvement or consent of the original game's creator, HideoKojima and in respond to the success of the NES version of ''Metal Gear'' in the overseas market. Despite Kojima's lack of involvement, the existence of ''Snake's Revenge'' would inspire Kojima to design his own sequel to his game, resulting in the creation of ''MetalGear2SolidSnake'', ''VideoGame/MetalGear2SolidSnake'', relegating ''Snake's Revenge'' to non-canon status.



* OneWingedAngel: After Big Boss' initial form is defeated, he transforms into a cybernetic behemoth who claims that he has no weak points. It is also to be noted that this is the only MetalGear game period to utilize this trope (unless one counts ''Peace Walker'' transforming into a quadruped or Volgin merging with the Shagohod's wiring as being of that trope).

to:

* OneWingedAngel: After Big Boss' initial form is defeated, he transforms into a cybernetic behemoth who claims that he has no weak points. It is also to be noted that this is the only MetalGear Franchise/MetalGear game period to utilize this trope (unless one counts ''Peace Walker'' transforming into a quadruped or Volgin merging with the Shagohod's wiring as being of that trope).
Is there an issue? Send a MessageReason:
None


'''''Snake's Revenge''''' is an alternate sequel to the original ''VideoGame/MetalGear'' released exclusively for the NintendoEntertainmentSystem in 1990. It was the first Franchise/MetalGear sequel made by {{Konami}}, produced without the involvement or consent of the original game's creator, HideoKojima and in respond to the success of the NES version of ''Metal Gear'' in the overseas market. Despite Kojima's lack of involvement, the existence of ''Snake's Revenge'' would inspire Kojima to design his own sequel to his game, resulting in the creation of ''MetalGear2SolidSnake''

to:

'''''Snake's Revenge''''' is an alternate sequel to the original ''VideoGame/MetalGear'' released exclusively for the NintendoEntertainmentSystem in 1990. It was the first Franchise/MetalGear sequel made by {{Konami}}, produced without the involvement or consent of the original game's creator, HideoKojima and in respond to the success of the NES version of ''Metal Gear'' in the overseas market. Despite Kojima's lack of involvement, the existence of ''Snake's Revenge'' would inspire Kojima to design his own sequel to his game, resulting in the creation of ''MetalGear2SolidSnake''
''MetalGear2SolidSnake'', relegating ''Snake's Revenge'' to non-canon status.
Is there an issue? Send a MessageReason:
None


The game itself does not deviate much from the original ''Metal Gear'''s formula. In some aspects, it's actually a bit more accurate to the original [=MSX2=] version than its NES port. Play mechanics from the original [=MSX2=] version that were missing from the NES port, such as the ability to obtain rations and ammo bonuses by punching guards to death and the high alert phase, were brought back in ''Snake's Revenge''. The main addition to the play mechanics were inclusion of side-scrolling segments in addition to the main overhead stages, in which Snake could crawl and jump, while switching between a knife, a handgun and plastic explosives, much like a stealth-based version of Konami's own ''[[RushNAttack Rush'n Attack]]''. The knife could also be used during the overhead segments in lieu of Snake's standard punches, allowing the player to kill enemies instantly at close range.

to:

The game itself ''Snake's Revenge'' does not deviate much from the original ''Metal Gear'''s formula. In some aspects, it's actually a bit more accurate Gear'' in terms of game design, although it is much closer to the original [=MSX2=] version than its NES port. Play mechanics from the original [=MSX2=] version that were missing from the NES port, such as one. This time Snake has an option to switch between his punches or using a knife for close-range attacks (the latter allows him to kill enemies in one stab). In addition to the ability to obtain rations and ammo bonuses by punching guards to death and the high alert phase, were brought back in regular overhead areas, ''Snake's Revenge''. The main addition to the play mechanics were inclusion of side-scrolling Revenge'' also feature several side-view segments in addition akin to the main overhead stages, in which Snake could crawl and jump, while switching between a knife, a handgun and plastic explosives, much like a stealth-based version of Konami's own ''[[RushNAttack Rush'n Attack]]''. The knife could also be used during the overhead segments in lieu of Snake's standard punches, allowing the player to kill enemies instantly at close range.''RushNAttack''.
Is there an issue? Send a MessageReason:
None


Three years after the destruction of the original Metal Gear walking tank, a nameless terrorist organization has managed to obtain mass-produced versions of the very same weapon. Solid Snake is called back into action to infiltrate the enemy base. Rather than going alone this time, Snake is now assisted on-site by two new Fox-Hound members: infiltration pro John Turner and weapons expert Nick Myer. During the course of his mission, Snake comes into contact with a spy inside the enemy base named Jennifer and finds out that the enemy has developed a new Metal Gear model known as the Metal Gear 2. As he ventures deep into the enemy's main headquarters, Snake eventually confronts their leader: [[spoiler:his former commanding officer Big Boss, who survived his injuries from his battle with Snake and has become a cyborg.]] Not exactly the most elaborate story compared to ''Metal Gear 2'' and the later ''Metal Gear Solid'' games, but then again, the original ''Metal Gear'' didn't exactly have the most complex narrative, either.

to:

Three years after the destruction of the original Metal Gear walking tank, Outer Heaven incident, FOX-HOUND has learned that a nameless terrorist organization hostile nation has managed to obtain mass-produced versions of obtained the very same weapon. plans for Metal Gear. Solid Snake is called back into action to infiltrate the enemy base. Rather than going alone this time, Snake is now assisted on-site by territory. With the help of two new Fox-Hound members: infiltration pro John Turner and FOX-HOUND members, weapons expert Nick Myer. During the course of his mission, Myer and infiltration specialist John Turner, as well as a double agent named Jennifer, Snake comes into contact with a spy inside the enemy base named Jennifer and finds out learns that the enemy has developed a new Metal Gear model known as the Metal Gear 2. As he ventures deep into the enemy's main headquarters, Snake eventually confronts their leader: [[spoiler:his former commanding officer Big Boss, who survived his injuries from his battle with Snake and has become a cyborg.]] Not exactly the most elaborate story compared to ''Metal Gear 2'' and the later ''Metal Gear Solid'' games, but then again, are not only mass-producing the original ''Metal Gear'' didn't exactly have the most complex narrative, either.
Metal Gear, but are also building a new model named Metal Gear 2.
Is there an issue? Send a MessageReason:
None


'''''Snake's Revenge''''' is an alternate sequel to the original ''VideoGame/MetalGear'' released exclusively for the NintendoEntertainmentSystem in 1990. It was the first Franchise/MetalGear sequel made by {{Konami}}, produced without the involvement or consent of the original game's creator, HideoKojima and in respond to the success of the NES version of ''Metal Gear'' in the overseas market outside Japan. Despite Kojima's lack of involvement, the existence of ''Snake's Revenge'' would inspire Kojima to design his own sequel to his game, resulting in the creation of ''MetalGear2SolidSnake''

to:

'''''Snake's Revenge''''' is an alternate sequel to the original ''VideoGame/MetalGear'' released exclusively for the NintendoEntertainmentSystem in 1990. It was the first Franchise/MetalGear sequel made by {{Konami}}, produced without the involvement or consent of the original game's creator, HideoKojima and in respond to the success of the NES version of ''Metal Gear'' in the overseas market outside Japan.market. Despite Kojima's lack of involvement, the existence of ''Snake's Revenge'' would inspire Kojima to design his own sequel to his game, resulting in the creation of ''MetalGear2SolidSnake''
Is there an issue? Send a MessageReason:
None


'''''Snake's Revenge''''' is an NES-exclusive sequel of the original ''VideoGame/MetalGear'' that was released in 1990 in North America and Europe. It is probably best known for its apocryphal placement in the ''Franchise/MetalGear'' canon and its rather interesting development history. Released a few months prior to the Japanese-only [=MSX2=] release of ''VideoGame/MetalGear2SolidSnake'' (the canonical sequel), ''Snake's Revenge'' was not really a replacement game made for the foreign market, but the first ''Metal Gear'' sequel ever made. After the cult success of NES version of ''Metal Gear'', Konami commissioned one of their teams to work on a sequel. HideoKojima, the creator of ''Metal Gear'', was not a superstar yet and he was not asked to be involved in ''Snake's Revenge''. According to his personal account of the events, Kojima was not planning on developing a sequel and did not know about ''Snake's Revenge'' until he met a designer working on the game during a train ride in Tokyo. The designer told Kojima about ''Snake's Revenge'', and then asked Kojima to develop a true ''Metal Gear'' sequel, as the designer felt that ''Snake's Revenge'' was not an authentic-enough sequel.

to:

'''''Snake's Revenge''''' is an NES-exclusive alternate sequel of to the original ''VideoGame/MetalGear'' that was released exclusively for the NintendoEntertainmentSystem in 1990 in North America 1990. It was the first Franchise/MetalGear sequel made by {{Konami}}, produced without the involvement or consent of the original game's creator, HideoKojima and Europe. It is probably best known for its apocryphal placement in respond to the success of the NES version of ''Metal Gear'' in the ''Franchise/MetalGear'' canon and its rather interesting development history. Released a few months prior to overseas market outside Japan. Despite Kojima's lack of involvement, the Japanese-only [=MSX2=] release existence of ''VideoGame/MetalGear2SolidSnake'' (the canonical sequel), ''Snake's Revenge'' was not really a replacement game made for the foreign market, but the first ''Metal Gear'' sequel ever made. After the cult success of NES version of ''Metal Gear'', Konami commissioned one of their teams to work on a sequel. HideoKojima, the creator of ''Metal Gear'', was not a superstar yet and he was not asked to be involved in ''Snake's Revenge''. According to his personal account of the events, Kojima was not planning on developing a sequel and did not know about ''Snake's Revenge'' until he met a designer working on the game during a train ride in Tokyo. The designer told Kojima about ''Snake's Revenge'', and then asked would inspire Kojima to develop a true ''Metal Gear'' sequel, as design his own sequel to his game, resulting in the designer felt that ''Snake's Revenge'' was not an authentic-enough sequel.
creation of ''MetalGear2SolidSnake''

Changed: 45

Is there an issue? Send a MessageReason:
None


* OneWingedAngel: After Big Boss' initial form is defeated, he transforms into a cybernetic behemoth who claims that he has no weak points. It is also to be noted that this is the only MetalGear game period to utilize this trope (unless one counts ''Peace Walker'' transforming into a quadruped as being of that trope).

to:

* OneWingedAngel: After Big Boss' initial form is defeated, he transforms into a cybernetic behemoth who claims that he has no weak points. It is also to be noted that this is the only MetalGear game period to utilize this trope (unless one counts ''Peace Walker'' transforming into a quadruped or Volgin merging with the Shagohod's wiring as being of that trope).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ExecutiveMeddling: A more positive kind. A minor developer for Snake's Revenge approached Kojima and suggested that he make a real Metal Gear sequel.

Changed: 154

Removed: 138

Is there an issue? Send a MessageReason:
None


'''''Snake's Revenge''''' is an NES-exclusive sequel of the original ''VideoGame/MetalGear'' that was released in 1990 in North America and Europe. It is probably best known for its apocryphal placement in the ''MetalGear'' canon and its rather interesting development history. Released a few months prior to the Japanese-only [=MSX2=] release of ''VideoGame/MetalGear2SolidSnake'' (the canonical sequel), ''Snake's Revenge'' was not really a replacement game made for the foreign market, but the first ''Metal Gear'' sequel ever made. After the cult success of NES version of ''Metal Gear'', Konami commissioned one of their teams to work on a sequel. HideoKojima, the creator of ''Metal Gear'', was not a superstar yet and he was not asked to be involved in ''Snake's Revenge''. According to his personal account of the events, Kojima was not planning on developing a sequel and did not know about ''Snake's Revenge'' until he met a designer working on the game during a train ride in Tokyo. The designer told Kojima about ''Snake's Revenge'', and then asked Kojima to develop a true ''Metal Gear'' sequel, as the designer felt that ''Snake's Revenge'' was not an authentic-enough sequel.

to:

'''''Snake's Revenge''''' is an NES-exclusive sequel of the original ''VideoGame/MetalGear'' that was released in 1990 in North America and Europe. It is probably best known for its apocryphal placement in the ''MetalGear'' ''Franchise/MetalGear'' canon and its rather interesting development history. Released a few months prior to the Japanese-only [=MSX2=] release of ''VideoGame/MetalGear2SolidSnake'' (the canonical sequel), ''Snake's Revenge'' was not really a replacement game made for the foreign market, but the first ''Metal Gear'' sequel ever made. After the cult success of NES version of ''Metal Gear'', Konami commissioned one of their teams to work on a sequel. HideoKojima, the creator of ''Metal Gear'', was not a superstar yet and he was not asked to be involved in ''Snake's Revenge''. According to his personal account of the events, Kojima was not planning on developing a sequel and did not know about ''Snake's Revenge'' until he met a designer working on the game during a train ride in Tokyo. The designer told Kojima about ''Snake's Revenge'', and then asked Kojima to develop a true ''Metal Gear'' sequel, as the designer felt that ''Snake's Revenge'' was not an authentic-enough sequel.




! Snake's Revenge features examples of:

to:

\n! ----
!!
Snake's Revenge features examples of:



* RoboticReveal

to:

* RoboticRevealRoboticReveal / WasOnceAMan: [[spoiler:Big Boss wants revenge on Snake for inflicting him with injuries severe enough to force him to become a cyborg.]]



* WasOnceAMan: [[spoiler:Big Boss wants revenge on Snake for inflicting him with injuries severe enough to force him to become a cyborg.]]

Added: 15

Changed: 1

Is there an issue? Send a MessageReason:
None


* RoboticReveal



* WhatHappenedToTheMouse?: [[spoiler:The real John Turner is never seen again after Snake defeats his impersonator. He is declared MIA in the ending, so it is left ambiguous whether he was killed or kept alive, or whether there was even a real John Turner to begin with.]]

to:

* WhatHappenedToTheMouse?: WhatHappenedToTheMouse: [[spoiler:The real John Turner is never seen again after Snake defeats his impersonator. He is declared MIA in the ending, so it is left ambiguous whether he was killed or kept alive, or whether there was even a real John Turner to begin with.]]

Added: 21

Removed: 87

Is there an issue? Send a MessageReason:
None


* LocomotiveLevel



* NoExportForYou: Inverted. It was developed in Japan, but it was never released there.



* WhatHappenedToTheMouse?: [[spoiler:The real John Turner is never seen again after Snake defeats his impersonator. He is declared MIA in the ending, so it is left ambiguous whether he was killed or kept alive, or whether there was even a real John Turner to begin with.]]

to:

* WhatHappenedToTheMouse?: [[spoiler:The real John Turner is never seen again after Snake defeats his impersonator. He is declared MIA in the ending, so it is left ambiguous whether he was killed or kept alive, or whether there was even a real John Turner to begin with.]]]]
----
Is there an issue? Send a MessageReason:
None


'''''Snake's Revenge''''' is an NES-exclusive sequel of the original ''VideoGame/MetalGear'' that was released in 1990 in North America and Europe. It is probably best known for its apocryphal placement in the ''MetalGear'' canon and its rather interesting development history. Released a few months prior to the Japanese-only [=MSX2=] release of ''[[{{MetalGear2SolidSnake}} Metal Gear 2: Solid Snake]]'' (the canonical sequel), ''Snake's Revenge'' was not really a replacement game made for the foreign market, but the first ''Metal Gear'' sequel ever made. After the cult success of NES version of ''Metal Gear'', Konami commissioned one of their teams to work on a sequel. HideoKojima, the creator of ''Metal Gear'', was not a superstar yet and he was not asked to be involved in ''Snake's Revenge''. According to his personal account of the events, Kojima was not planning on developing a sequel and did not know about ''Snake's Revenge'' until he met a designer working on the game during a train ride in Tokyo. The designer told Kojima about ''Snake's Revenge'', and then asked Kojima to develop a true ''Metal Gear'' sequel, as the designer felt that ''Snake's Revenge'' was not an authentic-enough sequel.

to:

'''''Snake's Revenge''''' is an NES-exclusive sequel of the original ''VideoGame/MetalGear'' that was released in 1990 in North America and Europe. It is probably best known for its apocryphal placement in the ''MetalGear'' canon and its rather interesting development history. Released a few months prior to the Japanese-only [=MSX2=] release of ''[[{{MetalGear2SolidSnake}} Metal Gear 2: Solid Snake]]'' ''VideoGame/MetalGear2SolidSnake'' (the canonical sequel), ''Snake's Revenge'' was not really a replacement game made for the foreign market, but the first ''Metal Gear'' sequel ever made. After the cult success of NES version of ''Metal Gear'', Konami commissioned one of their teams to work on a sequel. HideoKojima, the creator of ''Metal Gear'', was not a superstar yet and he was not asked to be involved in ''Snake's Revenge''. According to his personal account of the events, Kojima was not planning on developing a sequel and did not know about ''Snake's Revenge'' until he met a designer working on the game during a train ride in Tokyo. The designer told Kojima about ''Snake's Revenge'', and then asked Kojima to develop a true ''Metal Gear'' sequel, as the designer felt that ''Snake's Revenge'' was not an authentic-enough sequel.
Is there an issue? Send a MessageReason:
None


'''''Snake's Revenge''''' is an NES-exclusive sequel of the original ''VideoGame/MetalGear1987'' that was released in 1990 in North America and Europe. It is probably best known for its apocryphal placement in the ''MetalGear'' canon and its rather interesting development history. Released a few months prior to the Japanese-only [=MSX2=] release of ''[[{{MetalGear2SolidSnake}} Metal Gear 2: Solid Snake]]'' (the canonical sequel), ''Snake's Revenge'' was not really a replacement game made for the foreign market, but the first ''Metal Gear'' sequel ever made. After the cult success of NES version of ''Metal Gear'', Konami commissioned one of their teams to work on a sequel. HideoKojima, the creator of ''Metal Gear'', was not a superstar yet and he was not asked to be involved in ''Snake's Revenge''. According to his personal account of the events, Kojima was not planning on developing a sequel and did not know about ''Snake's Revenge'' until he met a designer working on the game during a train ride in Tokyo. The designer told Kojima about ''Snake's Revenge'', and then asked Kojima to develop a true ''Metal Gear'' sequel, as the designer felt that ''Snake's Revenge'' was not an authentic-enough sequel.

to:

'''''Snake's Revenge''''' is an NES-exclusive sequel of the original ''VideoGame/MetalGear1987'' ''VideoGame/MetalGear'' that was released in 1990 in North America and Europe. It is probably best known for its apocryphal placement in the ''MetalGear'' canon and its rather interesting development history. Released a few months prior to the Japanese-only [=MSX2=] release of ''[[{{MetalGear2SolidSnake}} Metal Gear 2: Solid Snake]]'' (the canonical sequel), ''Snake's Revenge'' was not really a replacement game made for the foreign market, but the first ''Metal Gear'' sequel ever made. After the cult success of NES version of ''Metal Gear'', Konami commissioned one of their teams to work on a sequel. HideoKojima, the creator of ''Metal Gear'', was not a superstar yet and he was not asked to be involved in ''Snake's Revenge''. According to his personal account of the events, Kojima was not planning on developing a sequel and did not know about ''Snake's Revenge'' until he met a designer working on the game during a train ride in Tokyo. The designer told Kojima about ''Snake's Revenge'', and then asked Kojima to develop a true ''Metal Gear'' sequel, as the designer felt that ''Snake's Revenge'' was not an authentic-enough sequel.
Is there an issue? Send a MessageReason:
None


'''''Snake's Revenge''''' is an NES-exclusive sequel of the original ''VideoGame/MetalGear1987'' that was released in 1990 in North America and Europe. It is probably best known for its apocryphal placement in the ''MetalGear'' canon and its rather interesting development history. Released a few months prior to the Japanese-only [=MSX2=] release of ''MetalGear2'' (the canonical sequel), ''Snake's Revenge'' was not really a replacement game made for the foreign market, but the first ''Metal Gear'' sequel ever made. After the cult success of NES version of ''Metal Gear'', Konami commissioned one of their teams to work on a sequel. HideoKojima, the creator of ''Metal Gear'', was not a superstar yet and he was not asked to be involved in ''Snake's Revenge''. According to his personal account of the events, Kojima was not planning on developing a sequel and did not know about ''Snake's Revenge'' until he met a designer working on the game during a train ride in Tokyo. The designer told Kojima about ''Snake's Revenge'', and then asked Kojima to develop a true ''Metal Gear'' sequel, as the designer felt that ''Snake's Revenge'' was not an authentic-enough sequel.

to:

'''''Snake's Revenge''''' is an NES-exclusive sequel of the original ''VideoGame/MetalGear1987'' that was released in 1990 in North America and Europe. It is probably best known for its apocryphal placement in the ''MetalGear'' canon and its rather interesting development history. Released a few months prior to the Japanese-only [=MSX2=] release of ''MetalGear2'' ''[[{{MetalGear2SolidSnake}} Metal Gear 2: Solid Snake]]'' (the canonical sequel), ''Snake's Revenge'' was not really a replacement game made for the foreign market, but the first ''Metal Gear'' sequel ever made. After the cult success of NES version of ''Metal Gear'', Konami commissioned one of their teams to work on a sequel. HideoKojima, the creator of ''Metal Gear'', was not a superstar yet and he was not asked to be involved in ''Snake's Revenge''. According to his personal account of the events, Kojima was not planning on developing a sequel and did not know about ''Snake's Revenge'' until he met a designer working on the game during a train ride in Tokyo. The designer told Kojima about ''Snake's Revenge'', and then asked Kojima to develop a true ''Metal Gear'' sequel, as the designer felt that ''Snake's Revenge'' was not an authentic-enough sequel.

Added: 149

Changed: 22

Removed: 741

Is there an issue? Send a MessageReason:
None


* AlternateContinuity: Although, it wasn't intended to be set in an alternate continuity until ''Metal Gear 2'' was made.

to:

* AlternateContinuity: Although, it wasn't intended to be set in an alternate continuity one until ''Metal Gear 2'' was made.



* CableCarActionSequence: The last few buildings prior to reaching the final fortress forces Snake to ride a series of cable-cars to get into places.



* CanonForeigner: Although it was made non-canon, ''Snake's Revenge'' was notably the first to actually have the contacts available by selection, and the first to actually see the caller's face, something that would be implemented in later games, starting with ''MetalGear2''. In addition, some aspects (such as infiltrating a tanker to find Metal Gear(s) as well as trying to blow up the titular mecha under a time limit when it was activated shortly after the BigBad's demise) were also repeated or at least very similarly redone in the Tanker chapter of ''MetalGearSolid2'' (although Snake wasn't responsible for blowing up the Tanker that time around) and the final fight with Peace Walker in ''MetalGearSolidPeaceWalker'', respectively.
Is there an issue? Send a MessageReason:
None


* AlternateContinuity: Although, it wasn't to be an alternate continuity game until ''Metal Gear 2'' was made.

to:

* AlternateContinuity: Although, it wasn't intended to be set in an alternate continuity game until ''Metal Gear 2'' was made.
Is there an issue? Send a MessageReason:
None


'''''Snake's Revenge''''' is an NES-exclusive sequel of the original ''VideoGame/MetalGear1987'' that was released in 1990 in North America and Europe. It is probably best known for its apocryphal placement in the ''MetalGear'' canon and its rather interesting development history. Released a few months prior to the Japanese-only [=MSX2=] release of ''MetalGear2'' (the canonical sequel), ''Snake's Revenge'' was not really a replacement game made for the foreign market, but the first ''Metal Gear'' sequel ever made. After the cult success of NES version of ''Metal Gear'', Konami commissioned one of their teams to work on a sequel. HideoKojima, the creator of ''Metal Gear'', was not a superstar yet and he was not asked to be involved in ''Snake's Revenge''. According to his personal account of the events, Kojima was not planning on developing a sequel and did not know about ''Snake's Revenge'' until met a designer working on the game during a train ride in Tokyo. The designer told Kojima about ''Snake's Revenge'', and then asked him to develop a true ''Metal Gear'' sequel with his own team, as he did not felt ''Snake's Revenge'' was an authentic sequel.

to:

'''''Snake's Revenge''''' is an NES-exclusive sequel of the original ''VideoGame/MetalGear1987'' that was released in 1990 in North America and Europe. It is probably best known for its apocryphal placement in the ''MetalGear'' canon and its rather interesting development history. Released a few months prior to the Japanese-only [=MSX2=] release of ''MetalGear2'' (the canonical sequel), ''Snake's Revenge'' was not really a replacement game made for the foreign market, but the first ''Metal Gear'' sequel ever made. After the cult success of NES version of ''Metal Gear'', Konami commissioned one of their teams to work on a sequel. HideoKojima, the creator of ''Metal Gear'', was not a superstar yet and he was not asked to be involved in ''Snake's Revenge''. According to his personal account of the events, Kojima was not planning on developing a sequel and did not know about ''Snake's Revenge'' until he met a designer working on the game during a train ride in Tokyo. The designer told Kojima about ''Snake's Revenge'', and then asked him Kojima to develop a true ''Metal Gear'' sequel with his own team, sequel, as he did not the designer felt that ''Snake's Revenge'' was not an authentic authentic-enough sequel.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AlternateContinuity: Although, it wasn't to be an alternate continuity game until ''Metal Gear 2'' was made.
Is there an issue? Send a MessageReason:
None


'''''Snake's Revenge''''' is an NES-exclusive sequel of the original ''VideoGame/MetalGear'' that was released in 1990 in North America and Europe. It is probably best known for its apocryphal placement in the ''MetalGear'' canon and its rather interesting development history. Released a few months prior to the Japanese-only [=MSX2=] release of ''MetalGear2'' (the canonical sequel), ''Snake's Revenge'' was not really a replacement game made for the foreign market, but the first ''Metal Gear'' sequel ever made. After the cult success of NES version of ''Metal Gear'', Konami commissioned one of their teams to work on a sequel. HideoKojima, the creator of ''Metal Gear'', was not a superstar yet and he was not asked to be involved in ''Snake's Revenge''. According to his personal account of the events, Kojima was not planning on developing a sequel and did not know about ''Snake's Revenge'' until met a designer working on the game during a train ride in Tokyo. The designer told Kojima about ''Snake's Revenge'', and then asked him to develop a true ''Metal Gear'' sequel with his own team, as he did not felt ''Snake's Revenge'' was an authentic sequel.

to:

'''''Snake's Revenge''''' is an NES-exclusive sequel of the original ''VideoGame/MetalGear'' ''VideoGame/MetalGear1987'' that was released in 1990 in North America and Europe. It is probably best known for its apocryphal placement in the ''MetalGear'' canon and its rather interesting development history. Released a few months prior to the Japanese-only [=MSX2=] release of ''MetalGear2'' (the canonical sequel), ''Snake's Revenge'' was not really a replacement game made for the foreign market, but the first ''Metal Gear'' sequel ever made. After the cult success of NES version of ''Metal Gear'', Konami commissioned one of their teams to work on a sequel. HideoKojima, the creator of ''Metal Gear'', was not a superstar yet and he was not asked to be involved in ''Snake's Revenge''. According to his personal account of the events, Kojima was not planning on developing a sequel and did not know about ''Snake's Revenge'' until met a designer working on the game during a train ride in Tokyo. The designer told Kojima about ''Snake's Revenge'', and then asked him to develop a true ''Metal Gear'' sequel with his own team, as he did not felt ''Snake's Revenge'' was an authentic sequel.
Is there an issue? Send a MessageReason:
None


* TheKeyIsBehindTheLock: The northern entrance of the first base can only be opened with Keycard No. 1, which is inside the base itself. [[spoiler:The only way Snake can get inside is by calling John, who will act as a decoy by allowing himself to be captured.]]

to:

* TheKeyIsBehindTheLock: The northern only keycard available that can open the entrance of to the first base can only be opened with Keycard No. 1, which is inside the base itself. [[spoiler:The only way Snake can get inside is by calling John, who will act as a decoy by allowing himself to be captured.]]



* MissionPackSequel: Outside the all-new graphics and the addition of side-view segments, the play mechanics are not that much different from the first game. However, certain elements from the original [=MSX2=] version that were not carried over to the first NES game, such as the higher (double exclamation mark) alert phase and the ability to procure ammo and rations by punching guards in stealth mode, has been restored here.

to:

* MissionPackSequel: Outside the all-new graphics and the addition of side-view segments, the play mechanics are not that much different from the first game. However, certain elements from the original [=MSX2=] version that were not carried over to the first NES game, port, such as the higher (double exclamation mark) alert phase and the ability to procure ammo and rations by punching guards in stealth mode, has been restored here.



* OvertookTheManga: It was made before the proper [=MSX2=] sequel.
* ReverseMole: Jennifer ("Your Person") is helping out Snake from inside the enemy's base. [[spoiler:Her cover is blown and she is [[DistressedDamsel captured]] just before the final battle.]]

to:

* OvertookTheManga: It ''Snake's Revenge'' was made before the proper Kojima's own [=MSX2=] sequel.
sequel and takes the game's plot into a different direction that makes both games irreconcilable with each other.
* ReverseMole: Jennifer ("Your Person") is helping out Snake from inside the enemy's base. [[spoiler:Her cover is blown and she is [[DistressedDamsel captured]] by Big Boss just before the final battle.]]
Is there an issue? Send a MessageReason:
None


* HilariousInHindsight: The game's title is pretty nonsensical, as it is Big Boss who wants revenge on Solid Snake for the events of the original ''Metal Gear'' game. But then ''MetalGearSolid3'' came along and revealed that Big Boss' original codename was "Snake" as well.
Is there an issue? Send a MessageReason:
None


** Not to mention that the title itself is a bit confusing considering that it's Big Boss wanting revenge. That is, until you consider that Big Boss's original codename was Naked Snake.

to:

** Not to mention that the * HilariousInHindsight: The game's title itself is a bit confusing considering that it's pretty nonsensical, as it is Big Boss wanting revenge. That is, until you consider who wants revenge on Solid Snake for the events of the original ''Metal Gear'' game. But then ''MetalGearSolid3'' came along and revealed that Big Boss's Boss' original codename was Naked Snake."Snake" as well.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:276:http://static.tvtropes.org/pmwiki/pub/images/boxsnake2_7003.jpg]]
[[caption-width-right:276:Lt. Solid Snake is a martial arts expert. He destroyed Metal Gear 1 and is now the leader of Operation 747.]]
'''''Snake's Revenge''''' is an NES-exclusive sequel of the original ''VideoGame/MetalGear'' that was released in 1990 in North America and Europe. It is probably best known for its apocryphal placement in the ''MetalGear'' canon and its rather interesting development history. Released a few months prior to the Japanese-only [=MSX2=] release of ''MetalGear2'' (the canonical sequel), ''Snake's Revenge'' was not really a replacement game made for the foreign market, but the first ''Metal Gear'' sequel ever made. After the cult success of NES version of ''Metal Gear'', Konami commissioned one of their teams to work on a sequel. HideoKojima, the creator of ''Metal Gear'', was not a superstar yet and he was not asked to be involved in ''Snake's Revenge''. According to his personal account of the events, Kojima was not planning on developing a sequel and did not know about ''Snake's Revenge'' until met a designer working on the game during a train ride in Tokyo. The designer told Kojima about ''Snake's Revenge'', and then asked him to develop a true ''Metal Gear'' sequel with his own team, as he did not felt ''Snake's Revenge'' was an authentic sequel.

Three years after the destruction of the original Metal Gear walking tank, a nameless terrorist organization has managed to obtain mass-produced versions of the very same weapon. Solid Snake is called back into action to infiltrate the enemy base. Rather than going alone this time, Snake is now assisted on-site by two new Fox-Hound members: infiltration pro John Turner and weapons expert Nick Myer. During the course of his mission, Snake comes into contact with a spy inside the enemy base named Jennifer and finds out that the enemy has developed a new Metal Gear model known as the Metal Gear 2. As he ventures deep into the enemy's main headquarters, Snake eventually confronts their leader: [[spoiler:his former commanding officer Big Boss, who survived his injuries from his battle with Snake and has become a cyborg.]] Not exactly the most elaborate story compared to ''Metal Gear 2'' and the later ''Metal Gear Solid'' games, but then again, the original ''Metal Gear'' didn't exactly have the most complex narrative, either.

The game itself does not deviate much from the original ''Metal Gear'''s formula. In some aspects, it's actually a bit more accurate to the original [=MSX2=] version than its NES port. Play mechanics from the original [=MSX2=] version that were missing from the NES port, such as the ability to obtain rations and ammo bonuses by punching guards to death and the high alert phase, were brought back in ''Snake's Revenge''. The main addition to the play mechanics were inclusion of side-scrolling segments in addition to the main overhead stages, in which Snake could crawl and jump, while switching between a knife, a handgun and plastic explosives, much like a stealth-based version of Konami's own ''[[RushNAttack Rush'n Attack]]''. The knife could also be used during the overhead segments in lieu of Snake's standard punches, allowing the player to kill enemies instantly at close range.

! Snake's Revenge features examples of:
* BlackDudeDiesFirst: Inverted. Nick Myer was actually the last of Snake's support team to actually die, which is way late in the game, assuming that John Turner had died.
* CanonDiscontinuity: ''Metal Gear 2'' was basically made to substitute this game in the canon.
* CanonForeigner: Although it was made non-canon, ''Snake's Revenge'' was notably the first to actually have the contacts available by selection, and the first to actually see the caller's face, something that would be implemented in later games, starting with ''MetalGear2''. In addition, some aspects (such as infiltrating a tanker to find Metal Gear(s) as well as trying to blow up the titular mecha under a time limit when it was activated shortly after the BigBad's demise) were also repeated or at least very similarly redone in the Tanker chapter of ''MetalGearSolid2'' (although Snake wasn't responsible for blowing up the Tanker that time around) and the final fight with Peace Walker in ''MetalGearSolidPeaceWalker'', respectively.
** Not to mention that the title itself is a bit confusing considering that it's Big Boss wanting revenge. That is, until you consider that Big Boss's original codename was Naked Snake.
* TheKeyIsBehindTheLock: The northern entrance of the first base can only be opened with Keycard No. 1, which is inside the base itself. [[spoiler:The only way Snake can get inside is by calling John, who will act as a decoy by allowing himself to be captured.]]
* MissionControl: Averted. Snake's radio contacts consists of two other field agents (Turner and Myer), a double agent in the enemy's main base (Jennifer), and the nameless helicopter pilot who drops him off at the beginning of his mission.
* MissionPackSequel: Outside the all-new graphics and the addition of side-view segments, the play mechanics are not that much different from the first game. However, certain elements from the original [=MSX2=] version that were not carried over to the first NES game, such as the higher (double exclamation mark) alert phase and the ability to procure ammo and rations by punching guards in stealth mode, has been restored here.
* NoExportForYou: Inverted. It was developed in Japan, but it was never released there.
* OneWingedAngel: After Big Boss' initial form is defeated, he transforms into a cybernetic behemoth who claims that he has no weak points. It is also to be noted that this is the only MetalGear game period to utilize this trope (unless one counts ''Peace Walker'' transforming into a quadruped as being of that trope).
* OvertookTheManga: It was made before the proper [=MSX2=] sequel.
* ReverseMole: Jennifer ("Your Person") is helping out Snake from inside the enemy's base. [[spoiler:Her cover is blown and she is [[DistressedDamsel captured]] just before the final battle.]]
* RevengeOfTheSequel
* SuspiciouslySpecificDenial: At one point, a captured ally tells Snake via the transceiver that his present area has no enemies or traps. [[spoiler:He turns out to be an enemy spy.]]
* TokenMinority: Nick Myer is the only black guy among Snake's support crew.
* UnexpectedGameplayChange: The side-view segments.
* WasOnceAMan: [[spoiler:Big Boss wants revenge on Snake for inflicting him with injuries severe enough to force him to become a cyborg.]]
* WhatHappenedToTheMouse?: [[spoiler:The real John Turner is never seen again after Snake defeats his impersonator. He is declared MIA in the ending, so it is left ambiguous whether he was killed or kept alive, or whether there was even a real John Turner to begin with.]]

Top