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** Also, after killing the FinalBoss, you still have to avoid landmines (there are [[SchmuckBait several waves of bonus prizes to tempt you]]) and then make it to the exit (an unkillable homing drone shows up after a few seconds to chase you out, same as any other level).
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* {{Gorn}}: The introductory text states that TV has adapted to the more violent tendencies of mankind; the numbers of dead contestants, thousands upon thousands of grunts, hundreds of Mr. Shrapnels killed, two humanoid-tank hybrids dismembered, and millions of gallons' worth of of bloodshed serve to drive that point home.
to:
* {{Gorn}}: The introductory text states that TV has adapted to the more violent tendencies of mankind; the numbers of dead contestants, thousands upon thousands of grunts, hundreds of Mr. Shrapnels killed, two humanoid-tank hybrids dismembered, and millions of gallons' worth of of bloodshed serve to drive that point home.
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* TankTreadMecha: Two of the bosses have appeared this way; Mutoid Man and the M.C. Both are giant MeatSackRobot humanoid bodies mounted on tank treads.
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%%* BareYourMidriff
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%%* FanService
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%%* {{Stripperiffic}}
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It's only a Bragging Rights Reward if it has a functional benefit (that is pointless at the time that you finally get it). Otherwise, it is just a Cosmetic Award. Also, this is really just a That One Achievement example on the main work page.
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* BraggingRightsReward: The UsefulNotes/XBoxLiveArcade port has a notable achievement: "Game Master - Finish the game without continuing on the default settings." Yeesh.
** Unfortunately, this achievement was bugged when the port was originally released. So even if you DID accomplish that task, [[GameBreakingBug the achievement would not be recorded]].
** Unfortunately, this achievement was bugged when the port was originally released. So even if you DID accomplish that task, [[GameBreakingBug the achievement would not be recorded]].
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[[TwentyMinutesIntoTheFuture In the far flung future of 1999]], violence is the biggest draw in entertainment. The [[GameShow game show]] has become the dominant force in television. The most spectacular, gruesome, and rewarding show, topping the ratings, is ''Smash TV''. Contestants are armed and sent into a closed arena, where they fight for cash, glory, and unforgettable prizes including (but not limited to) brand new toasters, more [[Franks2000InchTV 2600" televisions]] than you ever thought possible, and [[ConsolationPrize a year's supply of good meat]]. And if you do well enough, and find enough keys... you may just get into the Pleasure Dome.
to:
[[TwentyMinutesIntoTheFuture In the far flung future of 1999]], violence is the biggest draw in entertainment. The [[GameShow game show]] has become the dominant force in television. The most spectacular, gruesome, and rewarding show, topping the ratings, is ''Smash TV''. Contestants are armed and sent into a closed arena, where they fight for cash, glory, and unforgettable prizes including (but not limited to) [[UndesirablePrize brand new toasters, toasters]], more [[Franks2000InchTV 2600" 2,600" televisions]] than you ever thought possible, and [[ConsolationPrize a year's supply of good meat]]. And if you do well enough, and find enough keys... you may just get into the Pleasure Dome.
* ColorCodedForYourConvenience: Force fields start out green, but then they turn red when they're about to dissipate.
* DamageDiscrimination: None of the ground-based enemies will ever trigger any of the mines strewn about the studios.
* HighPressureBlood: The red stuff ''gushes'' from Mutoid Man and Evil M.C. when they're both defeated.
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* SchmuckBait: ''EVERYWHERE.'' And what's worse, you ''have'' to go for it most of the time; without powerups, you quickly get chunked. Making matters potentially worse, these items will occasionally cover up land mines!
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* SchmuckBait: ''EVERYWHERE.'' And what's worse, you ''have'' to go for it most of the time; without powerups, you quickly get chunked. Making matters potentially worse, these Additionally, items will occasionally cover up land mines!mines, thus making them even more dangerous to collect than sticking with what you already have!
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* UndesirablePrize: Oddly subverted in the first studio, wherein the contestants seem to be more excited over winning ''toasters'' than any of the other prizes offered.
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* UndesirablePrize: Oddly subverted in the first studio, wherein studio; the contestants seem to be more excited over winning ''toasters'' than any of the other prizes offered.prizes--including brand new cars--offered therein.
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** Ironically, the phrase "Now decapitate Evil M.C.!" goes unedited in the SNES port.
* {{Cap}}: With the exception of the Genesis port, players are limited to have nine spare lives at any given time.
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* ColorCodedMultiplayer: Contestant 1 has light skin and wears a blue outfit, while Contestant 2 has dark skin and wears a red outfit; similar to Max Force and Hit Man from VideoGame/{{NARC}}.
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* ColorCodedMultiplayer: Contestant 1 has light skin and wears a blue outfit, while Contestant 2 has dark skin and wears a red outfit; similar to Max Force and Hit Man from VideoGame/{{NARC}}.''VideoGame/{{NARC}}''.
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* {{Gorn}}: The introductory text states that TV has adapted to the more violent tendencies of mankind; the numbers of dead contestants, thousands upon thousands of grunts, and hundreds of Mr. Shrapnels killed only drives that point home.
to:
* {{Gorn}}: The introductory text states that TV has adapted to the more violent tendencies of mankind; the numbers of dead contestants, thousands upon thousands of grunts, and hundreds of Mr. Shrapnels killed only drives killed, two humanoid-tank hybrids dismembered, and millions of gallons' worth of of bloodshed serve to drive that point home.
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* SchmuckBait: ''EVERYWHERE.'' And what's worse, you ''have'' to go for it most of the time; without powerups, you quickly get chunked.
to:
* SchmuckBait: ''EVERYWHERE.'' And what's worse, you ''have'' to go for it most of the time; without powerups, you quickly get chunked. Making matters potentially worse, these items will occasionally cover up land mines!
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** In ''MortalKombat: Deadly Alliance'', Johnny Cage is revealed to have been a contestant on a [[ShowWithinAShow celebrity edition of ''Smash TV'']].
to:
** In ''MortalKombat: Deadly Alliance'', ''VideoGame/MortalKombatDeadlyAlliance'', Johnny Cage is revealed to have been a contestant on a [[ShowWithinAShow celebrity edition of ''Smash TV'']].
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* KaizoTrap: Even after decapitating Mutoid Man [[spoiler:and the Evil M.C.]] a second time, touching its tank during its death animation, even if stationary, turns the contestants into PinkMist. Might be a justified considering the base of the boss is undergoing a ChainReactionDestruction.
to:
* KaizoTrap: Even after decapitating Mutoid Man [[spoiler:and the Evil M.C.]] a second time, touching its tank during its death animation, even if stationary, turns the contestants into PinkMist. Might be a justified design choice considering the base of the boss is undergoing a ChainReactionDestruction.
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* KaizoTrap: Even after decapitating Mutoid Man [[spoiler:and the Evil M.C.]] a second time, touching it the tank even if stationary, turns the contestants into PinkMist.
to:
* KaizoTrap: Even after decapitating Mutoid Man [[spoiler:and the Evil M.C.]] a second time, touching it the its tank during its death animation, even if stationary, turns the contestants into PinkMist. Might be a justified considering the base of the boss is undergoing a ChainReactionDestruction.
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* TheManyDeathsOfYou: Clubbed to death, [[LudicousGibs blown up]], shot, [[XRaySparks electrocuted]], run over...
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* TheManyDeathsOfYou: Clubbed to death, [[LudicousGibs [[LudicrousGibs blown up]], shot, [[XRaySparks electrocuted]], run over...
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* UnwinnableByDesign: See NoEnding.
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* UnwinnableByDesign: Initially. See NoEnding.NoEnding above.
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* TheComputerIsALyingBastard: At launch, the arcade version taunted players with a message stating they didn't collect enough keys to access the Pleasure Dome-except the Pleasure Dome didn't actually exist. As detailled in [[http://www.polygon.com/features/2013/1/9/3848592/total-carnage-confusing-ending this Polygon feature]], the outcry was such that the development team relented and programmed the Pleasure Dome in later revisions.
to:
* TheComputerIsALyingBastard: At launch, the arcade version taunted players with a message stating they didn't collect enough keys to access the Pleasure Dome-except Dome. Only problem, the Pleasure Dome didn't actually exist. The game was such a quarter muncher that Williams didn't bother to even program the Pleasure Dome into the game! As detailled detailed in [[http://www.polygon.com/features/2013/1/9/3848592/total-carnage-confusing-ending this Polygon feature]], once skilled players (and arcade owners) realized that the Pleasure Dome wasn't in the game, they caused a big enough outcry was such that the development team relented and programmed the Pleasure Dome in later revisions.
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* TheManyDeathsOfYou: Clubbed to death, [[LudicousGibs blown up]], shot, [{XRaySparks electrocuted]], run over...
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* TheManyDeathsOfYou: Clubbed to death, [[LudicousGibs blown up]], shot, [{XRaySparks [[XRaySparks electrocuted]], run over...
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* BraggingRightsReward: The XBoxLiveArcade port has a notable achievement: "Game Master - Finish the game without continuing on the default settings." Yeesh.
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* BraggingRightsReward: The XBoxLiveArcade UsefulNotes/XBoxLiveArcade port has a notable achievement: "Game Master - Finish the game without continuing on the default settings." Yeesh.
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* ColorCodedMultiplayer: Contestant 1 has light skin and wears a blue outfit; Contestant 2 has dark skin and wears a red outfit.
to:
* ColorCodedMultiplayer: Contestant 1 has light skin and wears a blue outfit; outfit, while Contestant 2 has dark skin and wears a red outfit.outfit; similar to Max Force and Hit Man from VideoGame/{{NARC}}.
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Originally developed by Creator/WilliamsElectronics and released to arcades in 1990, it turned up on several home computer systems and consoles before making the jump to XBoxLiveArcade - the first version that allowed co-op online play.
to:
Originally developed by Creator/WilliamsElectronics and released to arcades in 1990, it turned up on several home computer systems and consoles before making the jump to XBoxLiveArcade UsefulNotes/XboxLiveArcade - the first version that allowed co-op online play.
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* [[EveryTenThousandPoints 500,000 Points and Every 1,500,000 Thereafter]]: And ''damn'', will you need them! Notable in that scoring that much won't award an extra life immediately, it will instead change the next item spawn into a [[OneUp 1-up]], making it entirely possible to miss.
to:
* [[EveryTenThousandPoints 500,000 Points and Every 1,500,000 Thereafter]]: And ''damn'', will you need them! Notable in that scoring that much won't award an extra life immediately, it will instead change the next item spawn into a [[OneUp 1-up]], making it entirely possible to miss.them!
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* {{Gorn}}: The introductory text states that TV has adapted to the more violent tendencies of mankind; the thousands upon thousands of grunts and Mr. Shrapnels killed only drives that point home.
to:
* {{Gorn}}: The introductory text states that TV has adapted to the more violent tendencies of mankind; the numbers of dead contestants, thousands upon thousands of grunts grunts, and hundreds of Mr. Shrapnels killed only drives that point home.
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* KaizoTrap: Even after decapitating Mutoid Man [[spoiler:and the Evil M.C.]] a second time, the tank that remains will wobble around. Touching it turns the contestants in PinkMist.
to:
* KaizoTrap: Even after decapitating Mutoid Man [[spoiler:and the Evil M.C.]] a second time, touching it the tank that remains will wobble around. Touching it even if stationary, turns the contestants in into PinkMist.
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* {{Bowdlerization}}: The SNES port removed some of the blood and gibs: the generic enemies armed with clubs still disintegrate into PinkMist when shot and bosses lose their limbs and become visibly bloodied when shot enough, but normal enemies aren't blown to pieces when shot with heavier weaponry and the twin snakes now explode normally when killed instead of spurting blood. More subtly, the host doesn't peek at the women's breasts either.
to:
* {{Bowdlerization}}: The SNES port removed some of the blood and gibs: the generic enemies armed with clubs still disintegrate into PinkMist when shot and bosses lose their limbs and become visibly bloodied when shot enough, but normal enemies aren't blown to pieces when shot with heavier weaponry and the twin snakes now explode normally when killed instead of spurting blood. More subtly, the host doesn't peek at the women's breasts either. Additionally, the contestants will simply keel over dead as a result of actions that would commonly gib them in the arcade version.
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* {{Catchphrase}}: The host's "Big money! Big prizes! I love it!", and "I'd buy that for a dollar!", the latter a ShoutOut to ''Franchise/RoboCop''.
** Which is in turn a ShoutOut to C. M. Kornbluth's story ''The Marching Morons'', which had the recurring catchphrase "Would you buy it for a quarter?".
** Which is in turn a ShoutOut to C. M. Kornbluth's story ''The Marching Morons'', which had the recurring catchphrase "Would you buy it for a quarter?".
to:
* {{Catchphrase}}: The host's "Big money! Big prizes! I love it!", and "I'd buy that for a dollar!", the latter a ShoutOut to ''Franchise/RoboCop''.
** Which is in turn a ShoutOut to C. M. Kornbluth's story ''The Marching Morons'', which had the recurring catchphrase "Would you buy it for a quarter?".{{Catchphrase}}:
** Which is in turn a ShoutOut to C. M. Kornbluth's story ''The Marching Morons'', which had the recurring catchphrase "Would you buy it for a quarter?".
** "Big money! Big prizes! I love it!"
** "I'd buy that for a dollar!" is a ShoutOut to ''Franchise/RoboCop'' (which is in turn a ShoutOut to C.M. Kornbluth's story ''The Marching Morons'', which had the recurring catchphrase "Would you buy it for a quarter?").
** "I'd buy that for a dollar!" is a ShoutOut to ''Franchise/RoboCop'' (which is in turn a ShoutOut to C.M. Kornbluth's story ''The Marching Morons'', which had the recurring catchphrase "Would you buy it for a quarter?").
* {{Gorn}}: The introductory text states that TV has adapted to the more violent tendencies of mankind; the thousands upon thousands of grunts and Mr. Shrapnels killed only drives that point home.
* LandMineGoesClick: Completely averted; step on one and [[LudicrousGibs and your avatar's body parts go FLYING!]]
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* TheManyDeathsOfYou: Clubbed to death, blown up, shot, electrocuted, run over...
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* TheManyDeathsOfYou: Clubbed to death, [[LudicousGibs blown up, up]], shot, electrocuted, [{XRaySparks electrocuted]], run over...
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* XRaySparks: The contestants' skeletons start flashing upon touching an orb.
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* XRaySparks: The contestants' skeletons start flashing upon touching an orb.orb or shot by a laser.
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[[TwentyMinutesIntoTheFuture In the far flung future of 1999]], violence is the biggest draw in entertainment. The [[GameShow game show]] has become the dominant force in television. The most spectacular, gruesome, and rewarding show, topping the ratings, is ''Smash T.V.''. Contestants are armed and sent into a closed arena, where they fight for cash, glory, and unforgettable prizes including (but not limited to) brand new toasters, more [[Franks2000InchTV 2600" televisions]] than you ever thought possible, and [[ConsolationPrize a year's supply of good meat]]. And if you do well enough, and find enough keys... you may just get into the Pleasure Dome.
to:
[[TwentyMinutesIntoTheFuture In the far flung future of 1999]], violence is the biggest draw in entertainment. The [[GameShow game show]] has become the dominant force in television. The most spectacular, gruesome, and rewarding show, topping the ratings, is ''Smash T.V.''.TV''. Contestants are armed and sent into a closed arena, where they fight for cash, glory, and unforgettable prizes including (but not limited to) brand new toasters, more [[Franks2000InchTV 2600" televisions]] than you ever thought possible, and [[ConsolationPrize a year's supply of good meat]]. And if you do well enough, and find enough keys... you may just get into the Pleasure Dome.
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* BottomlessMagazines: Averted. Using the Attack Drone will actually drain your special weapons twice as fast, and the grenade launcher empties at a [[Film/{{Spaceballs}} ludicrous speed]]. At least [[MoreDakka new weapons tend to appear every 15 seconds]].
to:
* BottomlessMagazines: Averted. Using the Attack Drone will actually drain your special weapons twice as fast, and the grenade launcher empties at a [[Film/{{Spaceballs}} ludicrous speed]]. At least [[MoreDakka new weapons tend to appear every 15 10 seconds]].
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* ALadyOnEachArm: The host is always seen with two bikini clad models. (Win the game, and one of them appears - alone - in the credits, then with ''your'' character.)
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* KaizoTrap: Even after decapitating Mutoid Man [[spoiler:and the Evil M.C.]] a second time, the tank that remains will wobble around. Touching it turns the contestants in PinkMist.
* ALadyOnEachArm: The host is always seen with two bikini clad models. (Win thegame, game or earn a high enough score, and one of them appears - alone - in the credits, then with ''your'' character.)
* ALadyOnEachArm: The host is always seen with two bikini clad models. (Win the
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* LudicrousGibs: Most enemies - and you - explode in a large pool of blood.
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* LudicrousGibs: Most enemies - and you - explode in a large pool pools of blood.blood and disembodied limbs.
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** The arcade version is nearly impossible not to die in, mostly due to slow movement speed without the speed powerup (which has a short duration). The arcade Smash TV is probably designed this way intentionally to eat up quarters. Other ports are mostly difficult for being bad ports. Despite this, one of the developers claims he can finish it in [[NoDamageRun one coin]]. Having a second player helps a lot, since half the enemies go for the other player, so two players playing with one quarter each is a more achievable goal. If you have no extra speed and miss a powerup while playing alone, death is usually not far behind in the later levels.
to:
** The arcade version is nearly impossible not to die in, mostly due to slow movement speed without the speed powerup (which has a short duration). The arcade Smash TV ''Smash TV'' is probably designed this way intentionally to eat up quarters. Other ports are mostly difficult for being bad ports. Despite this, one of the developers claims he can finish it in [[NoDamageRun one coin]]. Having a second player helps a lot, since half the enemies go for the other player, so two players playing with one quarter each is a more achievable goal. If you have no extra speed and miss a powerup while playing alone, death is usually not far behind in the later levels.
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* PaletteSwap: Some of the Mooks, and the final boss - [[spoiler: [[RecurringBoss The Host]]]] - is a head swap of the first.
to:
* PaletteSwap: Some of the Mooks, and the final boss - [[spoiler: [[RecurringBoss The Host]]]] - is a head swap of the first. Additionally, all the gift-wrapped prize boxes come in red, yellow, and green.
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* ShowsDamage: The bosses tend to fall apart over time- not surprising, given the number of bullets they absorb.
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* ShowsDamage: The bosses tend to fall apart over time- not time. Not surprising, given the number of bullets they absorb.
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* XRaySparks: The contestants' skeletons start flashing upon touching an orb.
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* AwesomeYetImpractical: The yellow mortar weapon that only appears during boss battles is ONLY meant for boss battles. It also provides free invincibility on pick-up during the Scar Face battle. Trying to aim it at anything smaller than a boss will generally get you killed, as the shells fly high in the air and don't hit anything mid-arc. Despite this, in the arcade version, it can be carried into the next stage.
to:
* AwesomeYetImpractical: The yellow mortar weapon that only appears during boss battles is ONLY meant for boss battles. It also provides free invincibility on pick-up during the Scar Face Scarface battle. Trying to aim it at anything smaller than a boss will generally get you killed, as the shells fly high in the air and don't hit anything mid-arc. Despite this, in the arcade version, it can be carried into the next stage.
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* EyeBeams: Mutoid Man. The M.C. Boss simply fires eyeballs at you.
to:
* EyeBeams: Mutoid Man. The Evil M.C. Boss simply fires eyeballs at you.
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** Also, as stated above, the M.C. weaponizes this trope by shooting his own eyeballs at you.
to:
** Also, as stated above, the Evil M.C. weaponizes this trope by shooting his own eyeballs at you.
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* GoofyPrintUnderwear: The M.C. Boss. Rather than exposing his ribcage (as with Mutoid Man previously), shooting his chest reveals a pink polka dot undershirt.
to:
* GoofyPrintUnderwear: The Evil M.C. Boss. Rather than exposing his ribcage (as with Mutoid Man previously), shooting his chest reveals a pink polka dot undershirt.
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** Scarface also looks suspiciously like ''{{Sinistar}}''.
to:
** Scarface also looks suspiciously like ''{{Sinistar}}''.''VideoGame/{{Sinistar}}''.
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* {{Spreadshot}}
to:
* {{Spreadshot}}SpreadShot: The 3-Way Shot.
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* EasyModeMockery: Completing the first stage in the SNES version gives you the message "That was Easy! Now try Normal" before taking you to the high score screen.
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* ALadyOnEachArm: The host is always seen with two bikini clad models. (Win the game, and one of them appears - alone - in the credits, then with ''your'' character.)
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Changed line(s) 5,6 (click to see context) from:
[[TwentyMinutesIntoTheFuture In the far flung future of 1999]], violence is the biggest draw in entertainment. The [[GameShow game show]] has become the dominant force in television. The most spectacular, gruesome, and rewarding show, topping the ratings, is ''Smash T.V.''. Contestants are armed and sent into a closed arena, where they fight for cash, glory, and unforgettable prizes including (but not limited to) brand new toasters, more [[Franks2000InchTV 2600" televisions]] than you ever thought possible, and [[ConsolationPrize a year's supply of good meat]].
to:
[[TwentyMinutesIntoTheFuture In the far flung future of 1999]], violence is the biggest draw in entertainment. The [[GameShow game show]] has become the dominant force in television. The most spectacular, gruesome, and rewarding show, topping the ratings, is ''Smash T.V.''. Contestants are armed and sent into a closed arena, where they fight for cash, glory, and unforgettable prizes including (but not limited to) brand new toasters, more [[Franks2000InchTV 2600" televisions]] than you ever thought possible, and [[ConsolationPrize a year's supply of good meat]].
meat]]. And if you do well enough, and find enough keys... you may just get into the Pleasure Dome.
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* NoEnding: As Williams thought that nobody would ever be able to finish it, original versions of the cabinet didn't have any way to reach the Pleasure Dome (despite the game still informing you that you need keys for it). Eventually, however, complaints came in from arcades that determined players were angry at the lack of any reward for beating the game. The company soon released a software revision that allowed players to access the Pleasure Dome and finish the game properly.
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* UnwinnableByDesign: See NoEnding.
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* HeyItsThatGuy: Aside from EugeneJarvis (the main designer of the game), ''Smash TV'' was programmed by Mark Turmell (''NBAJam, NFL Blitz''), and features character designs by John Tobias (''MortalKombat'').
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----
to:
----
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-->''"Big money! Big prizes! I love it!"''
to:
->''"Big money! Big prizes! I love it!"''
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* EyeScream: Some of the player's death animations will show eyeballs flying among the LudicrousGibs.
**Also, as stated above, the M.C. weaponizes this trope by shooting his own eyeballs at you.
--> '''"EAT MY EYEBALLS"'''
**Also, as stated above, the M.C. weaponizes this trope by shooting his own eyeballs at you.
--> '''"EAT MY EYEBALLS"'''
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* {{Bowdlerization}}: The SNES port removed some of the blood and gibs: the generic enemies armed with clubs still disintegrate into RedMist when shot and bosses lose their limbs and become visibly bloodied when shot enough, but normal enemies aren't blown to pieces when shot with heavier weaponry and the twin snakes now explode normally when killed instead of spurting blood. More subtly, the host doesn't peek at the women's breasts either.
to:
* {{Bowdlerization}}: The SNES port removed some of the blood and gibs: the generic enemies armed with clubs still disintegrate into RedMist PinkMist when shot and bosses lose their limbs and become visibly bloodied when shot enough, but normal enemies aren't blown to pieces when shot with heavier weaponry and the twin snakes now explode normally when killed instead of spurting blood. More subtly, the host doesn't peek at the women's breasts either.
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* AwesomeYetImpractical: The yellow mortar weapon that only appears during boss battles is ONLY meant for boss battles. It also provides free invincibility on pick-up. Trying to aim it at anything smaller than a boss will generally get you killed, as the shells fly high in the air and don't hit anything mid-arc. Despite this, in the arcade version, it can be carried into the next stage.
to:
* AwesomeYetImpractical: The yellow mortar weapon that only appears during boss battles is ONLY meant for boss battles. It also provides free invincibility on pick-up.pick-up during the Scar Face battle. Trying to aim it at anything smaller than a boss will generally get you killed, as the shells fly high in the air and don't hit anything mid-arc. Despite this, in the arcade version, it can be carried into the next stage.
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Changed line(s) 57 (click to see context) from:
** The arcade version is literally impossible not to die in, mostly due to slow movement speed without the speed powerup (which has a short duration). The arcade Smash TV is probably designed this way intentionally to eat up quarters. Other ports are mostly difficult for being bad ports. Despite this, one of the developers claims he can finish it in [[NoDamageRun one coin]].
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** The arcade version is literally nearly impossible not to die in, mostly due to slow movement speed without the speed powerup (which has a short duration). The arcade Smash TV is probably designed this way intentionally to eat up quarters. Other ports are mostly difficult for being bad ports. Despite this, one of the developers claims he can finish it in [[NoDamageRun one coin]]. Having a second player helps a lot, since half the enemies go for the other player, so two players playing with one quarter each is a more achievable goal. If you have no extra speed and miss a powerup while playing alone, death is usually not far behind in the later levels.
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* SpiritualSuccessor: To ''{{Robotron2084}}'' and ''Film/TheRunningMan'', as noted up top; also has its own Spiritual Successors, ''TotalCarnage'', ''The Grid'', and ''MondayNightCombat''. On a side note, ''Smash TV'' programmer Mark Turmell said in an interview that ''Robotron: 2084'' is one of his favorite games.
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* SpiritualSuccessor: To ''{{Robotron2084}}'' ''VideoGame/{{Robotron2084}}'' and ''Film/TheRunningMan'', as noted up top; also has its own Spiritual Successors, ''TotalCarnage'', ''VideoGame/TotalCarnage'', ''The Grid'', and ''MondayNightCombat''.''VideoGame/MondayNightCombat''. On a side note, ''Smash TV'' programmer Mark Turmell said in an interview that ''Robotron: 2084'' is one of his favorite games.