History VideoGame / SmashTV

24th Apr '16 8:43:49 PM ThatBitterTase
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[[TwentyMinutesIntoTheFuture In the far flung future of 1999]], violence is the biggest draw in entertainment. The [[GameShow game show]] has become the dominant force in television. The most spectacular, gruesome, and rewarding show, topping the ratings, is ''Smash T.V.''. Contestants are armed and sent into a closed arena, where they fight for cash, glory, and unforgettable prizes including (but not limited to) brand new toasters, more [[Franks2000InchTV 2600" televisions]] than you ever thought possible, and [[ConsolationPrize a year's supply of good meat]].

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[[TwentyMinutesIntoTheFuture In the far flung future of 1999]], violence is the biggest draw in entertainment. The [[GameShow game show]] has become the dominant force in television. The most spectacular, gruesome, and rewarding show, topping the ratings, is ''Smash T.V.''. Contestants are armed and sent into a closed arena, where they fight for cash, glory, and unforgettable prizes including (but not limited to) brand new toasters, more [[Franks2000InchTV 2600" televisions]] than you ever thought possible, and [[ConsolationPrize a year's supply of good meat]].
meat]]. And if you do well enough, and find enough keys... you may just get into the Pleasure Dome.


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* NoEnding: As Williams thought that nobody would ever be able to finish it, original versions of the cabinet didn't have any way to reach the Pleasure Dome (despite the game still informing you that you need keys for it). Eventually, however, complaints came in from arcades that determined players were angry at the lack of any reward for beating the game. The company soon released a software revision that allowed players to access the Pleasure Dome and finish the game properly.


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* UnwinnableByDesign: See NoEnding.
22nd Apr '16 8:30:17 AM TheOneWhoTropes
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* HeyItsThatGuy: Aside from EugeneJarvis (the main designer of the game), ''Smash TV'' was programmed by Mark Turmell (''NBAJam, NFL Blitz''), and features character designs by John Tobias (''MortalKombat'').



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7th Feb '16 3:02:57 AM eroock
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-->''"Big money! Big prizes! I love it!"''

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-->''"Big
->''"Big
money! Big prizes! I love it!"''
29th Jan '16 12:32:39 PM goodvsevil1314
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* EyeScream: Some of the player's death animations will show eyeballs flying among the LudicrousGibs.
**Also, as stated above, the M.C. weaponizes this trope by shooting his own eyeballs at you.
--> '''"EAT MY EYEBALLS"'''
19th Sep '15 3:21:51 AM Morgenthaler
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* {{Bowdlerization}}: The SNES port removed some of the blood and gibs: the generic enemies armed with clubs still disintegrate into RedMist when shot and bosses lose their limbs and become visibly bloodied when shot enough, but normal enemies aren't blown to pieces when shot with heavier weaponry and the twin snakes now explode normally when killed instead of spurting blood. More subtly, the host doesn't peek at the women's breasts either.

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* {{Bowdlerization}}: The SNES port removed some of the blood and gibs: the generic enemies armed with clubs still disintegrate into RedMist PinkMist when shot and bosses lose their limbs and become visibly bloodied when shot enough, but normal enemies aren't blown to pieces when shot with heavier weaponry and the twin snakes now explode normally when killed instead of spurting blood. More subtly, the host doesn't peek at the women's breasts either.
29th Aug '15 10:31:44 PM zaphod77
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* AwesomeYetImpractical: The yellow mortar weapon that only appears during boss battles is ONLY meant for boss battles. It also provides free invincibility on pick-up. Trying to aim it at anything smaller than a boss will generally get you killed, as the shells fly high in the air and don't hit anything mid-arc. Despite this, in the arcade version, it can be carried into the next stage.

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* AwesomeYetImpractical: The yellow mortar weapon that only appears during boss battles is ONLY meant for boss battles. It also provides free invincibility on pick-up.pick-up during the Scar Face battle. Trying to aim it at anything smaller than a boss will generally get you killed, as the shells fly high in the air and don't hit anything mid-arc. Despite this, in the arcade version, it can be carried into the next stage.
29th Aug '15 10:29:10 PM zaphod77
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** The arcade version is literally impossible not to die in, mostly due to slow movement speed without the speed powerup (which has a short duration). The arcade Smash TV is probably designed this way intentionally to eat up quarters. Other ports are mostly difficult for being bad ports. Despite this, one of the developers claims he can finish it in [[NoDamageRun one coin]].

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** The arcade version is literally nearly impossible not to die in, mostly due to slow movement speed without the speed powerup (which has a short duration). The arcade Smash TV is probably designed this way intentionally to eat up quarters. Other ports are mostly difficult for being bad ports. Despite this, one of the developers claims he can finish it in [[NoDamageRun one coin]]. Having a second player helps a lot, since half the enemies go for the other player, so two players playing with one quarter each is a more achievable goal. If you have no extra speed and miss a powerup while playing alone, death is usually not far behind in the later levels.
7th Jun '15 5:34:19 PM Prfnoff
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* SpiritualSuccessor: To ''{{Robotron2084}}'' and ''Film/TheRunningMan'', as noted up top; also has its own Spiritual Successors, ''TotalCarnage'', ''The Grid'', and ''MondayNightCombat''. On a side note, ''Smash TV'' programmer Mark Turmell said in an interview that ''Robotron: 2084'' is one of his favorite games.

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* SpiritualSuccessor: To ''{{Robotron2084}}'' ''VideoGame/{{Robotron2084}}'' and ''Film/TheRunningMan'', as noted up top; also has its own Spiritual Successors, ''TotalCarnage'', ''VideoGame/TotalCarnage'', ''The Grid'', and ''MondayNightCombat''.''VideoGame/MondayNightCombat''. On a side note, ''Smash TV'' programmer Mark Turmell said in an interview that ''Robotron: 2084'' is one of his favorite games.
5th Mar '15 9:32:44 AM bisonx
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Added DiffLines:

* BigBad: [[spoiler: The host.]]
19th Nov '14 2:01:54 AM TwoGunAngel
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* DualBoss: Cobra Death

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* DualBoss: Cobra DeathDie Cobros, a pair of giant cobras that are the third major boss of the game.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SmashTV