Follow TV Tropes

Following

History VideoGame / SlayersXTerminalAftermathVenganceOfTheSlayer

Go To

OR

Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AuthorAppeal: InUniverse, the reason why rats are friendly [=NPCs=] is because Zane likes rats and didn't want to kill them so he chose to make them supportive helpers in his game.


Added DiffLines:

* BigBad: Mevin, a member of the Psyko Sindikate as well as being Zane's manager at the Dollar$haver store and his mother's boyfriend. Understandably he's based on various figures in Zane's real life that he hates.

Added: 572

Changed: 264

Is there an issue? Send a MessageReason:
None


* GameMod: According to a hidden message from Adam Chase, ''Slayers X'' was developed as a mod for ''Kataklysm'', the ''VideoGame/HypnospaceOutlaw'' equivalent of ''VideoGame/{{Doom}}''. The secret levels' BGM reinforce this, with each song being titled as if it's just a raw file rip from ''Kataklysm''[='s=] MIDI soundtrack (much like how many amateur ''Doom'' modders leave in the default music instead of replacing it).

to:

* GameMod: According to a hidden message from Adam Chase, ''Slayers X'' was developed as a mod for ''Kataklysm'', the ''VideoGame/HypnospaceOutlaw'' equivalent of ''VideoGame/{{Doom}}''. Certain elements of the game make {{In Joke}}s about actual amateur game modifications for classic shooters:
** Various objects (such as bushes) look photosourced, riffing on the habits of classic game mods to use edited photos as game textures with little effort to form a cohesive style.
** The secret levels "Mikeys Head" and "Uncle Gopher's House" borrow from two classic amateur map mod tropes: map editor doodles and levels based on the residence of a family member.
**
The secret levels' BGM reinforce this, with each song being songs are titled as if it's they're just a raw file rip rips from ''Kataklysm''[='s=] MIDI soundtrack (much like how many amateur ''Doom'' modders leave in the default music instead of replacing it).
Is there an issue? Send a MessageReason:
None


* CreatorBreakdown: [[invoked]] As much of the game is a self-aggrandizing story by Zane, it becomes fairly clear some of it is working out his own baggage and how his life went, such as missing his mother (who is heavily implied to have passed away at this point) and dislike of his stepfather.

to:

* CreatorBreakdown: [[invoked]] As much of the game is a self-aggrandizing story by Zane, it becomes fairly clear some of it is working out his own baggage and over how his life went, such as missing his mother (who is heavily implied to have passed away at this point) and dislike of his stepfather.
Is there an issue? Send a MessageReason:
None


* HostilityOnTheSet: [[invoked]] Adam Chase vents his feelings about helping Zane in a secret area, revealing he never even wanted to work on ''Slayers X'' in the first place, but that Zane called in a favor that Adam hoped he forgot, only continuing to help out of pity for Zane trying to escape his manager job and provide for his son. Steffanie is also played by Zane's ex-girlfriend, also called in for a favor, who obviously doesn't want to be there and [[BadBadActing doesn't even try to act]].

to:

* HostilityOnTheSet: [[invoked]] Adam Chase vents his feelings about helping Zane in a secret area, revealing he never even wanted to work on ''Slayers X'' in the first place, but that Zane called in a favor that Adam hoped he forgot, only continuing to help out of pity for Zane trying to escape his manager job and provide for his son. Steffanie is also played by Zane's ex-girlfriend, also likewise called in for a favor, who obviously doesn't didn't want to be there and [[BadBadActing doesn't even try to act]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CreatorBreakdown: [[invoked]] As much of the game is a self-aggrandizing story by Zane, it becomes fairly clear some of it is working out his own baggage and how his life went, such as missing his mother (who is heavily implied to have passed away at this point) and dislike of his stepfather.


Added DiffLines:

* HostilityOnTheSet: [[invoked]] Adam Chase vents his feelings about helping Zane in a secret area, revealing he never even wanted to work on ''Slayers X'' in the first place, but that Zane called in a favor that Adam hoped he forgot, only continuing to help out of pity for Zane trying to escape his manager job and provide for his son. Steffanie is also played by Zane's ex-girlfriend, also called in for a favor, who obviously doesn't want to be there and [[BadBadActing doesn't even try to act]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** One of the bonus levels available after beating the game, which Zane claims is based on "Uncle Gopher's House", is actually a recreation of [[https://knowyourmeme.com/memes/groverhaus Groverhaus]], a memetic DIY house renovation project.

Added: 259

Changed: 155

Is there an issue? Send a MessageReason:
None


* EpicFail: In the Cottonwood Trailer Park, one of the doors is labeled "EX-PSYKO CHEAP DOOR INSTALLATION", with the subtitle "trying our best". Take a peek inside, and you'll see a bunch of destroyed doors and one Psyko having been flattened by his own door.



* ExplodingBarrels: Red barrels often are scattered throughout the levels. Those barrels explode when shot at.

to:

* ExplodingBarrels: Red barrels often are scattered throughout the levels. Those barrels explode when shot at. The Cottonwood Trailer Park's post office includes a gratuitous number of these for some unexplained reason, and a sign that says to not blow the mail up.
Is there an issue? Send a MessageReason:
None


''Slayers X: Terminal Aftermath: Vengance of the Slayer'' is a FirstPersonShooter developed by Big Z Studios[[note]]Actually Tendershoot, the same developers of ''VideoGame/HypnospaceOutlaw''[[/note]] and published by No More Robots, released in 2023.

to:

''Slayers X: Terminal Aftermath: Vengance of the Slayer'' is a FirstPersonShooter developed by Big Z Studios[[note]]Actually Tendershoot, the same developers of ''VideoGame/HypnospaceOutlaw''[[/note]] ''VideoGame/HypnospaceOutlaw'' ([[{{Kayfabe}} credited]] as "Big Z Studios") and published by No More Robots, released in 2023.



That's only the surface level of the game however, and the true meat of the story is metatextual. ''Slayers X'' is the {{defictionalized}} magnum opus of the person behind Big Z Studios, Zane Lofton, resident edgelord of ''VideoGame/HypnospaceOutlaw''. 20 years after the events of that game's story, he uses a winning lottery ticket, a guilt-tripped programmer friend from high school, and an obsolete game engine from his childhood to make his dream game a reality. Through this premise, the game playfully jabs at the classic FPS genre, amateur {{game mod}}ders, and edgy teenager culture.

to:

That's only the surface level of the game however, and the true meat of the story is metatextual. ''Slayers X'' is the {{defictionalized}} magnum opus of the person behind Big "Big Z Studios, Studios" -- Zane Lofton, resident edgelord of ''VideoGame/HypnospaceOutlaw''. 20 years after the events of that game's story, he uses a winning lottery ticket, a guilt-tripped programmer friend from high school, and an obsolete game engine from his childhood to make his dream game a reality. Through this premise, the game playfully jabs at the classic FPS genre, amateur {{game mod}}ders, and edgy teenager culture.
Is there an issue? Send a MessageReason:
None


* WritingAroundTrademarks: InUniverse. Steffanie works at a fast food place called "Sloppo's", which is a clear stand-in for Boppo's, an in-universe food company from ''Hypnospace Oulaw''.

to:

* WritingAroundTrademarks: InUniverse. Steffanie works at a fast food place called "Sloppo's", which is a clear stand-in for Boppo's, an in-universe food company from ''Hypnospace Oulaw''.Outlaw''.

Added: 188

Changed: 57

Is there an issue? Send a MessageReason:
None


** Various decorations reference media from Zane's youth, such as "Professor Pizza" boxes based on Professor Helper and a poster of "Taurus X: 2089" in his room.

to:

** Various decorations reference media from Zane's youth, such as "Professor Pizza" boxes based on Doctor Pizza of the infamous Pizza Dance (combined with Professor Helper Helper) and a poster of "Taurus X: 2089" in his room.


Added DiffLines:

* WritingAroundTrademarks: InUniverse. Steffanie works at a fast food place called "Sloppo's", which is a clear stand-in for Boppo's, an in-universe food company from ''Hypnospace Oulaw''.

Added: 1590

Changed: 372

Is there an issue? Send a MessageReason:
None


* AffectionateParody: Of crude '90s FPS games such as ''VideoGame/DukeNukem3D'', ''VideoGame/ShadowWarrior1997'' and ''VideoGame/RedneckRampage''. It has the same edgy, crude humor as those games, but rather than using it to make Duke Nukem and Lo Wang seem like the carefree R-rated action movie heroes they are, it's played to make Zane seem all the more immature and puerile. But the parodic elements aside, given the number of actual classic FPS tropes {{played straight}}, (such as the StandardFPSGuns, the perennial SewerLevel, the unnecessary background object interactivity, and the [[StylisticSuck bad 3D model intro cutscene]] that parodies ''VideoGame/{{Blood}}'''s cutscenes,) it's hard to view this as anything but made by someone who understands the genre.

to:

* AffectionateParody: Of crude '90s FPS games such as ''VideoGame/DukeNukem3D'', ''VideoGame/ShadowWarrior1997'' and ''VideoGame/RedneckRampage''. It has the same edgy, crude humor as those games, but rather than using it to make Duke Nukem and Lo Wang seem like the carefree R-rated action movie heroes they are, it's played to make Zane seem all the more immature and puerile. But the parodic elements aside, given the number of actual classic FPS tropes {{played straight}}, (such as straight}},[[labelnote:such as]] the StandardFPSGuns, the perennial SewerLevel, the unnecessary background object interactivity, an "early-game gratuitous building destruction sequence with multiple explosions" like in many classic Build games, and the [[StylisticSuck bad 3D model intro cutscene]] that parodies ''VideoGame/{{Blood}}'''s cutscenes,) cutscenes,[[/labelnote]] it's hard to view this as anything but made by someone who understands the genre.



* {{Cyberspace}}: The Psyko Sindikate have hidden the Hackblood Talismen in a computer inside their base beneath Mevin's house. Mikey programs the world inside it to look like a level from Kataklysm, so that Zane has an easier time exploring it.



* DelusionsOfEloquence: One of the final few levels is essentially titled "stinky valley", but with the words swapped out for sophisticated-sounding ones in the incorrect context.
-->'''NOW ENTERING... CREVASSE OF REPUGNANT'''



* NewWeaponTargetRange: Level 5 gives Zane the Hackblood Talismen, the {{BFG}} whose use is limited by how much Hackblood Zane has. The level also gives him a fast, automatic Hackblood recharge, giving the player a good opportunity to see how destructive the Talismen is.

to:

* NewWeaponTargetRange: Level 5 gives Zane the Hackblood Talismen, the {{BFG}} whose use is limited by how much Hackblood Zane has. The level also gives him a fast, automatic Hackblood recharge, giving the player a good opportunity to see how destructive the Talismen is. It also features multiple areas with platforming oriented around the Talismen's floating capabilities, allowing the player to learn how that mechanic works.



* PainfullySlowProjectile: Noticably absent from this otherwise classic-style FPS is the "low health hitscan" enemy archetype. Every enemy either shoots slow, dodgeable projectiles, attacks with melee, or both.

to:

* PainfullySlowProjectile: Noticably absent from this otherwise classic-style FPS is the "low health hitscan" enemy archetype. Every enemy either shoots All ranged enemies shoot slow, dodgeable projectiles, attacks with melee, or both.projectiles.



* PointOfNoReturn: Most of the levels connect in logical ways, such as the first level being down the road from Zane's house and the Steel Sewer, which itself is a couple backyards away from Dollar$haver. If you ever attempt to retrace your steps to return to a previous level from the start of a later one, however, you'll see your attempts will be foiled by signs that say "NO TURNING BACK".



* PowerFloats: When using the Hackblood Talismen, Zane will float a certain distance above the ground immediately below him.
* RaceLift: In Zane's original comics, Mikey had [[AmazingTechnicolorPopulation vibrant green skin]] beneath the shadow of his hoodie. In this game, Mikey looks more like a white guy who's merely lit up with slightly-green lighting.



** When Zane lifts his left hand to shoot energy balls with the Hackblood Talismen, you can see that his arm from the wrist-down is cropped out of the image, an issue that some classic sprite-based shooters shared.



* SuspiciouslyCrackedWall: Shooting cracked walls reveals secrets.

to:

* SuspiciouslyCrackedWall: Shooting cracked walls with explosives reveals secrets.


Added DiffLines:

* UnusableEnemyEquipment: Warewolves use the Triple Helix Rocket Launcher, one of the weapons Zane can pick up. When killed, they only drop Hackblood energy.

Added: 583

Changed: 363

Is there an issue? Send a MessageReason:
None


* GameMod: According to a hidden message from Adam Chase, ''Slayers X'' was developed as a mod for ''Kataklysm'', the ''VideoGame/HypnospaceOutlaw'' equivalent of ''VideoGame/{{Doom}}''. The secret levels soundtracks that reinforce this, titled as if they're just raw file rips of ''Kataklysm'''s midi soundtrack.

to:

* GameMod: According to a hidden message from Adam Chase, ''Slayers X'' was developed as a mod for ''Kataklysm'', the ''VideoGame/HypnospaceOutlaw'' equivalent of ''VideoGame/{{Doom}}''. The secret levels soundtracks that levels' BGM reinforce this, with each song being titled as if they're it's just a raw file rips rip from ''Kataklysm''[='s=] MIDI soundtrack (much like how many amateur ''Doom'' modders leave in the default music instead of ''Kataklysm'''s midi soundtrack.replacing it).



* TakeThat: In-universe one regarding [[{{Phonymon}} SquisherZ]]. A secret is hidden behind a wall with "[=SquisherZ=] Sucks!" written on it, and in said secret you can shoot an Ickygoo, its Pikachu equivalent.

to:

* TakeThat: TakeThat:
**
In-universe one regarding [[{{Phonymon}} SquisherZ]]. A secret is hidden behind a wall with "[=SquisherZ=] Sucks!" written on it, and in said secret you can shoot an Ickygoo, its Pikachu equivalent.equivalent.
** Done subtly with the game's constant references to ''Film/TheMatrix'', with Zane using them as a starting point for his typical brand of edgy, hypermasculine content. Zane's handling of the WholePlotReference jabs at the wide number of contemporary viewers who similarly read the film as a standard "macho" flick, overlooking its nature as a UsefulNotes/{{transgender}} allegory.

Added: 2814

Changed: 116

Is there an issue? Send a MessageReason:
None


* ArtificialHuman: The base beneath the Dollar$haver shows that Psyko Injectas are assembled on a factory.



* AsteroidsMonster: Poo Guys can split into Poo Babies on death.



* AwfulWeddedLife: Implied in one of the houses in Cult Die Sack, where one of the beds is separated into two with a chainlink fence.



* BigBadassRig: Mevin drives around a massive truck as his personal vehicle, regardless of how impractical it would be.



* ChekhovsGunman: Take a look at Mevin's office desk at the Dollar$haver, and you'll see notices of termination for Zane and a spiky-haired coworker of his. She becomes relevant when [[spoiler:Mevin gets killed, teasing a possible sequel to the story]].



* GlowingEyes: Zane's eyes glow green.

to:

* GlowingEyes: Zane's eyes glow green.green, while major antagonists have eyes that glow purple.



* HoistByHisOwnPetard: Bomb-throwing Psykos can be be dealt with by shooting their bombs right as they've tossed them out, doing heavy damage if not outright killing them.

to:

* HoistByHisOwnPetard: Bomb-throwing Psykos Psyko Springjackers can be be dealt with by shooting their bombs right as they've tossed them out, doing heavy damage if not outright killing them.them.
* HowDoIShotWeb: Zane is still learning how to master Hackblood powers. He manages to launch an energy shot during the opening cutscene [[CutscenePowerToTheMax without having the Hackblood Talisman to do so]], but clearly looks confused as to how he was able to after.



* HypocriticalHumor: Zane doesn't think highly of Mevin because he lives with his parents. Zane himself also lives with his mom.



* LavaPit: Lava is found here-there. For an example, in X slayer base, Psyko restroom is filled with lava.

to:

* LavaPit: Lava is found here-there. For an example, in the X slayer Slayer base, the Psyko restroom is filled with lava.



* NewWeaponTargetRange: Level 5 gives Zane the Hackblood Talismen, the {{BFG}} whose use is limited by how much Hackblood Zane has. The level also gives him a fast, automatic Hackblood recharge, giving the player a good opportunity to see how destructive the Talismen is.



* NoGearLevel: Level 5 removes all of Zane's weapons except the S Blade, but gives him automatic Hackblood recharge so he's not completely defenseless.



* NoticeThis: If the player gains enough Hackblood to use the S Blade's SwordBeam, Zane will excitedly announce that "The S Blade has a Hackblood charge!" so the player can be absolutely sure in the heat of combat.



* PainfullySlowProjectile: Noticably absent from this otherwise classic-style FPS is the "low health hitscan" enemy archetype. Every enemy either shoots slow, dodgeable projectiles, attacks with melee, or both.



* SchmuckBait: The Steel Sewer has a couple of restrooms near it. One of them is specifically for Psykos, and it's very obviously just a long fall down a pit. If the player decides to jump in anyway, [[IFellForHours they'll spend a couple of minutes waiting to reach the bottom]], which is a flaming lava room with a single toilet in the middle that'll kill them in seconds. [[TooDumbToLive It has a lineup of Psykos outside it, waiting their turn to use the loo.]]



** One of the random rat quotes is "[[WebVideo/RatMovieMysteryOfTheMayanTreasure Rats, rats, we are the rats]]".



* StylisticSuck: The graphics have a very intentional crude style to them; many textures are just photo sourced with little to no attempt to have a cohesive style (a-la classic Build engine amateur modding) whenever they aren't intentionally replicating early [=3D=] CGI. The rest of the aesthetic is generally approached with the intent of a edgy teen with tons of ideas as to what's "cool" with no sense of subtlety, with elements like the Nu-Metal soundtrack and the love of ToiletHumor pointing towards it.

to:

* StylisticSuck: The graphics have a very intentional crude style to them; many textures are just photo sourced with little to no attempt to have a cohesive style (a-la classic [[UsefulNotes/GameEngine Build engine engine]] amateur modding) whenever they aren't intentionally replicating early [=3D=] CGI. The rest of the aesthetic is generally approached with the intent of a edgy teen with tons of ideas as to what's "cool" with no sense of subtlety, with elements like the Nu-Metal soundtrack and the love of ToiletHumor pointing towards it.it.
** For one particular example of this trope happening, when Zane first encounters Mevin outside the Dollar$haver, the sign advertising the tinygolf course next door suddenly changes when Mevin's truck takes off.
** To reinforce that "classic Build engine" style, many locations look overly angular and geometric in shape.

Added: 592

Changed: 113

Is there an issue? Send a MessageReason:
None


That's only the surface level of the game however, and the true meat of the story is metatextual. ''Slayers X'' is the {{defictionalized}} magnum opus of the person behind Big Z Studios, Zane Lofton, resident edgelord of ''VideoGame/HypnospaceOutlaw''. 20 years after the events of that game's story, he uses a winning lottery ticket and a guilt-tripped programmer friend from high school to make his dream game a reality. Through this premise, the game playfully jabs at the classic FPS genre, amateur {{game mod}}ders, and edgy teenager culture.

to:

That's only the surface level of the game however, and the true meat of the story is metatextual. ''Slayers X'' is the {{defictionalized}} magnum opus of the person behind Big Z Studios, Zane Lofton, resident edgelord of ''VideoGame/HypnospaceOutlaw''. 20 years after the events of that game's story, he uses a winning lottery ticket and ticket, a guilt-tripped programmer friend from high school school, and an obsolete game engine from his childhood to make his dream game a reality. Through this premise, the game playfully jabs at the classic FPS genre, amateur {{game mod}}ders, and edgy teenager culture.



* AlternateUniverse: The game is still grounded in the universe of ''Hypnospace Outlaw'', so divergences like a trennis court and the acronym "BWL" are included. Also included is set dressing that implies similar divergences to Trennis happened to other games such as Billiards now having two simultaneous players.

to:

* AlternateUniverse: The game is still grounded in the universe of ''Hypnospace Outlaw'', so divergences like a trennis court and the acronym "BWL" are included. Also included is set dressing that implies similar divergences to Trennis happened to other games such as Billiards now having two simultaneous players.color-coded sides.



* BurgerFool: Steffanie has to excuse herself from the X Slayers' training so that she can work at Sloppo's under her boss' threatening to fire her. During the events of the game, this leads to her getting isolated from the rest of the X Slayers and kidnapped.



** The demo version of the game steals the poop texture from ''VideoGame/{{Gloomwood}}'', but properly credits that game's authors anyway.

to:

** The demo version level geometry of the game Steel Sewer steals the poop texture from ''VideoGame/{{Gloomwood}}'', but properly credits that game's authors anyway.


Added DiffLines:

* WorkingClassHero: Steffanie works at a Sloppo's fast food place when she's not training with the other X Slayers, and Zane likewise is an employee at the fictional dollar store Dollar$haver. In the "real" world, Zane Lofton is only slightly less of a retail slave, being promoted to management rather than still being an employee.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BlandNameProduct: Many props strewn about levels are photos of what are presumably Hypnospace-verse brands for things like toilet paper, dog food, and so on, with the brand names and slogans scribbled out in MS Paint.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The animation playing in Mevin's home theater is [[https://tcrf.net/images/d/d9/HSO-Zane1.gif Zane getting decapitated]], an animation seen in earlier versions of ''Hypnospace Outlaw'' before the ''Plus'' update changed it to Zane getting punched.
Is there an issue? Send a MessageReason:
None


* YourMom: Zane likes to make fun of victim's mothers (and other relatives) after killing them.

to:

* YourMom: Zane likes to make fun of victim's mothers (and other relatives) after killing them. Mevin likes rubbing it in Zane's face in return.

Added: 328

Changed: 112

Is there an issue? Send a MessageReason:
None


''Slayers X: Terminal Aftermath: Vengance of the Slayer'' is a FirstPersonShooter developed by Big Z Studios and published by No More Robots, released in 2023.

to:

''Slayers X: Terminal Aftermath: Vengance of the Slayer'' is a FirstPersonShooter developed by Big Z Studios Studios[[note]]Actually Tendershoot, the same developers of ''VideoGame/HypnospaceOutlaw''[[/note]] and published by No More Robots, released in 2023.



** There's a Gumshoe Gooper mask on sale at Dollar$haver.



* IdiosyncraticDifficultyLevels: There are four goofily-named difficulty levels, from easiest to hardest: "Not a real gamer", "Normal gamer", "Im awesome", and "Inzane".

to:

* IdiosyncraticDifficultyLevels: There are four goofily-named difficulty levels, from easiest to hardest: "Not "[[EasyModeMockery Not a real gamer", gamer]]", "Normal gamer", "Im awesome", and "Inzane"."Inzane".
* ImmediateSelfContradiction: Can happen in the Fun Zone's arcade. Zane will refuse to play most of the games in it, saying things like "I don't have time to play games!", but the skee-ball machines are fully usable by Zane, and you can even get rewards for winning them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BorderPatrol: One brief instance of this occurs in an EasterEgg at the end of the trailer park level - if you pass the level exit and continue to head down the road, you begin to hear [[HellIsThatNoise some demonic noises]] and then a [[JumpScare giant demented skeletal creature flies out of the dark tunnel ahead of you]], homing in on you and killing you very quickly if you don't leave the level.

Added: 2473

Changed: 550

Removed: 436

Is there an issue? Send a MessageReason:
None


''Slayers X: Terminal Aftermath: Vengance of the Slayer'' is a FirstPersonShooter published by No More Robots, and released in 2023.

to:

''Slayers X: Terminal Aftermath: Vengance of the Slayer'' is a FirstPersonShooter developed by Big Z Studios and published by No More Robots, and released in 2023.



That's only the surface level of the game, though. The true meat of the story is metatextual -- ''Slayers X'' is the {{defictionalized}} magnum opus of Zane Lofton, resident edgelord of ''VideoGame/HypnospaceOutlaw'', who 20 years after the events of that game's story uses a winning lottery ticket and a guilt-tripped programmer friend from high school to make his dream game a reality. Through this premise, the game playfully jabs at the classic FPS genre, amateur {{game mod}}ders, and edgy teenager culture.

to:

That's only the surface level of the game, though. The game however, and the true meat of the story is metatextual -- metatextual. ''Slayers X'' is the {{defictionalized}} magnum opus of the person behind Big Z Studios, Zane Lofton, resident edgelord of ''VideoGame/HypnospaceOutlaw'', who ''VideoGame/HypnospaceOutlaw''. 20 years after the events of that game's story story, he uses a winning lottery ticket and a guilt-tripped programmer friend from high school to make his dream game a reality. Through this premise, the game playfully jabs at the classic FPS genre, amateur {{game mod}}ders, and edgy teenager culture.



* ActorAllusion: Creator/GianniMatragrano voices some of the rats in this game. They may randomly do a ''VideoGame/DukeNukem'' impression when talked to, referencing Gianni's Website/YouTube channel where he regularly does voice impressions of Duke.



* AwesomeButImpractical: The Slayers' bathroom at the Steel Sewer is a toilet guarded by sawblades and a lava pit. Cool, but very obviously impractical for anyone who just wants to take a whizz.



* CallBack:
** Various decorations reference media from Zane's youth as seen in ''VideoGame/HypnospaceOutlaw'', such as "Professor Pizza" boxes based on Professor Helper and a poster of "Taurus X: 2089" in his room.
** The embarrassing photo of Zane at the end of the hidden hallway in the Boise Potato Festival has "BWL" repeatedly superimposed on it, referencing ''Hypospace Outlaw''[='s=] equivalent of "LOL," "Bursting With Laughter."



* ContinuityNod: The game generally makes sure it's clear that it takes place in the ''VideoGame/HypnospaceOutlaw'' universe.
** The attic of the X Slayer dojo contains Zane's comic of his origin as an X Slayer, which was part of his Hypnospace page.
** Various decorations reference media from Zane's youth, such as "Professor Pizza" boxes based on Professor Helper and a poster of "Taurus X: 2089" in his room.
** The Steel Sewer where the X Slayers base their operations is derived from Zane's crude drawing of it in his comic, featuring a band stage, firing range, and a giant TV with video games.
** The embarrassing photo of Zane at the end of the hidden hallway in the Boise Potato Festival has "BWL" repeatedly superimposed on it, referencing ''Hypospace Outlaw''[='s=] equivalent of "LOL," "Bursting With Laughter."



* FlushingEdgeInteractivity: Toilets can be interacted with to flush away any of the grimy water left in them. They can also be attacked, which shatters them and leaves behind a busted, water-spraying pipe.



* HatesRichPeople: Zane doesn't like rich people, of which Mevin is one.
-->'''Achievement text for beating Cult Die Sack, a rich neighborhood:''' "flippin rich people"



-->''Son? What did he mean by son? I will never know...''

to:

-->''Son? -->''[[ComicallyMissingThePoint Son? What did he mean by son? I will never know...'']]''



* MentorOccupationalHazard: Zane's mentor Mikey barely makes it outside the tunnel to leave the X Slayer dojo before dying.



* ObfuscatingStupidity: Zane's dismal opinion of Mevin leads to him dismissing him as a Psyko Sindikate boss, despite all the evidence pointing to the contrary. By the point of their second confrontation, Zane has found a Psyko Sindikate base beneath Mevin's Dollar$haver, and potentially went inside Mevin's house and found the Psykos' plans, but when he confronts Mevin the latter plays dumb and Zane lets him go because Mevin is a loser who still lives with his parents.



* RealPlaceBackground: This game's setting is loosely modeled on ''Hypnospace Outlaw'''s version of Boise, Idaho. One of the locations is a Dollar$aver, Zane's place of work, and another is the Boise Potato Festival, referring to the real-world Idaho Spud Day.

to:

* RealPlaceBackground: This game's setting is loosely modeled on ''Hypnospace Outlaw'''s version of Boise, Idaho. One of the locations is a Dollar$aver, Dollar$haver, Zane's place of work, and another is the Boise Potato Festival, referring to the real-world Idaho Spud Day.



* WhatTheHellPlayer: In the tutorial and the start of the sewer level, if the player makes Zane break the stuff in his own house (other than glass for Glass Blaster ammo), he'll ask why he's doing that and moan about how he spent his paychecks on that stuff.

to:

* WeaponSpecialization: According to the monitors in the X Slayer dojo, each of the X Slayers has a weapon preference: Mikey likes the S Blade, Zane uses the Double Pistols, and Steffanie prefers the Triple Helix Missile Launcher. Besides the Double Pistols, you can only pick up the other X Slayers' preferred weapons after they die.
* WhatTheHellPlayer: In the tutorial and At the start of the sewer level, if the player makes Zane break the stuff in his own house (other than glass for Glass Blaster ammo), he'll ask why he's doing that and moan about how he spent his paychecks on that stuff.
Is there an issue? Send a MessageReason:
None


* ExpressiveHealthBar: Keeping in step with the game's heavy ''VideoGame/{{Doom}}'' influences, Zane's face acts as a health indicator. The more damage the player takes, the more injured the face looks.

to:

* ExpressiveHealthBar: Keeping in step with the game's heavy ''VideoGame/{{Doom}}'' influences, Zane's face acts as a health indicator. The more damage the player takes, the more injured the face looks. The face also MouthFlaps whenever Zane ever does so much as to vocalize (either talking or jumping) and even makes a whoah face whenever the player discovers a secret.
Is there an issue? Send a MessageReason:
None


* BrainMonster: Flying jeztas consist of mostly exposed brains.

to:

* BrainMonster: Flying jeztas The Jezta enemy type consist of mostly exposed mostly-exposed brains.



* HerCodeNameWasMarySue: Old habits die hard, as Zane Lofton's habit of making incredibly deific self-insert fics continues here. The game follows the same story as his webcomic from ''VideoGame/HypnospaceOutlaw'', depicting an in-universe fictionalization of Zane as TheChosenOne who fights the Psyko Sindikate alongside the members of his favorite NuMetal band. The BigBad, a sleazy retail manager dating Zane's mom, appears to be Zane's attempt to work out his frustrations with both his mother's dating habits and the SoulSuckingRetailJob he has in the modern day.

to:

* HerCodeNameWasMarySue: Old habits die hard, as Zane Lofton's habit of making incredibly deific self-insert fics continues here. The game follows the same story as his webcomic from ''VideoGame/HypnospaceOutlaw'', depicting an in-universe fictionalization of Zane as TheChosenOne who fights the Psyko Sindikate alongside the members of his favorite NuMetal band. The BigBad, a sleazy retail manager dating Zane's mom, appears to be Zane's attempt to work out his frustrations with both his mother's dating habits habits, a step-dad who cheated on said mother, and the SoulSuckingRetailJob he has in the modern day.



* MonsterCloset: A few of them appear in the game. For an example, in Psyko's base, a hallway opens up to reveal enclosed room full of monsters.

to:

* MonsterCloset: A few of them appear in the game. For an example, in Psyko's a Psyko base, a hallway opens up to reveal enclosed room full of monsters.



* MookMaker: Jezta spawn tents and jezta big sickos spawn jeztas periodically.

to:

* MookMaker: Jezta Spawn Tents and Jezta Big Sickos spawn tents and jezta big sickos spawn jeztas Jeztas periodically.



* OneWingedAngel: The final boss takes up a superpowered form when his health gets low enough.

to:

* OneWingedAngel: The final boss takes up turns into a superpowered form giant head on a spring when his health gets low enough.first form is defeated.
Is there an issue? Send a MessageReason:
None


* HerCodeNameWasMarySue: Old habits die hard, as Zane Lofton's habit of making incredibly deific self-insert fics continues here. The game follows the same story as his webcomic from ''VideoGame/HypnospaceOutlaw'', depicting an in-universe fictionalization of Zane as TheChosenOne who fights the Psyko Sindikate alongside the members of his favorite NuMetal band.

to:

* HerCodeNameWasMarySue: Old habits die hard, as Zane Lofton's habit of making incredibly deific self-insert fics continues here. The game follows the same story as his webcomic from ''VideoGame/HypnospaceOutlaw'', depicting an in-universe fictionalization of Zane as TheChosenOne who fights the Psyko Sindikate alongside the members of his favorite NuMetal band. The BigBad, a sleazy retail manager dating Zane's mom, appears to be Zane's attempt to work out his frustrations with both his mother's dating habits and the SoulSuckingRetailJob he has in the modern day.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LavaPit: Lava is found here-there. For an example, in X slayer base, Psyko restroom is filled with lava.
Is there an issue? Send a MessageReason:
None


* InheritedIlliteracyTitle: The word "Vengeance" in the title is deliberately spelled like so.

to:

* InheritedIlliteracyTitle: The word "Vengeance" "Vengance" in the title is deliberately spelled like so.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SueDonym: "Mevin Raniels" is blatantly based on Zane's stepfather Kevin Daniels.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SingleTear: A green growing tear falls off Zane when he says he must avenge his mother.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AdjustableCensorship: Explained in-universe as being added [[SoMyKidsCanWatch so Zane's son can play the game]]. However, it only lets you set the gore to "Normal" or "Extreme".
Is there an issue? Send a MessageReason:
None


* FreudianExcuse: PlayedForLaughs -- the reason that Zane hates [[{{Phonymon}} SquisherZ]] is because he used to collect the trading cards, until some bully at the local laundromat stole his entire collection and the police refused to help.

to:

* FreudianExcuse: PlayedForLaughs -- the reason post-game "Downtown Boise" bonus level reveals that Zane hates [[{{Phonymon}} SquisherZ]] is because he used to collect the trading cards, until some bully at the local laundromat stole his entire collection and the police refused to help.

Top