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* HerCodeNameWasMarySue: Old habits die hard, as Zane Lofton's habit of making incredibly deific self-insert fics continues here. The game follows the same story as his webcomic from ''VideoGame/HypnospaceOutlaw'', depicting an in-universe fictionalization of Zane as TheChosenOne who fights the Psyko Sindikate alongside the members of his favorite NuMetal band. The BigBad, a sleazy retail manager dating Zane's mom, appears to be Zane's attempt to work out his frustrations with his mother's dating habits, a step-dad who cheated on said mother, and the SoulSuckingRetailJob he has in the modern day.

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* HerCodeNameWasMarySue: Old habits die hard, as Zane Lofton's habit of making incredibly deific self-insert fics continues here. The game follows the same story as his webcomic from ''VideoGame/HypnospaceOutlaw'', depicting an in-universe fictionalization of Zane as TheChosenOne who fights the Psyko Sindikate alongside the members of his favorite NuMetal band. The BigBad, a sleazy retail manager dating Zane's mom, appears to be Zane's attempt to work out his frustrations with his mother's dating habits, a step-dad who cheated on said mother, and the SoulSuckingRetailJob he has in the modern day.his SoulSuckingRetailJob.



* SingleTear: A green growing tear falls off Zane when he says he must avenge his mother.

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* SingleTear: A green growing tear falls off Zane when he says he must avenge "revenge" his mother.dead mother.
* SoulSuckingRetailJob: The main antagonist is a sleazy dollar store manager that Zane works under, who is clearly a vehicle for the real Zane to [[RevengeViaStorytelling act out his teenage frustrations]] with a crappy retail job. [[spoiler:A secret room has the game's beleagured programmer state that Zane hopes to use the game's success to escape from a "dead end managerial job", suggesting that the [[{{Manchild}} underachieving]] Zane is still working at that same retail store, twenty years after the game's story was written.]]



* WorkingClassHero: Steffanie works at a Sloppo's fast food place when she's not training with the other X Slayers, and Zane likewise is an employee at the fictional dollar store Dollar$haver. In the "real" world, Zane Lofton is only slightly less of a retail slave, being promoted to management rather than still being an employee.
* WriterRevolt: InUniverse -- there's a secret room left by Adam Chase, the programmer friend Zane got to make the game for him. It contains text saying that he regrets ever agreeing to help decades ago and that he's only following through because he pities Zane.

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* WorkingClassHero: Steffanie works at a Sloppo's fast food place when she's not training with the other X Slayers, and Zane likewise is an employee at the fictional dollar store Dollar$haver. In [[spoiler:In the "real" world, Zane Lofton is only slightly less of a retail slave, being promoted to management rather than still being an employee.
employee.]]
* WriterRevolt: InUniverse -- there's InUniverse. There's a secret room left by Adam Chase, the programmer friend Zane got to make the game for him. It contains text saying that he regrets ever agreeing to help decades ago and that he's only following through because he pities Zane.
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* StylisticSuck: The graphics have a very intentional crude style to them; many textures are just photo sourced with little to no attempt to have a cohesive style (a-la classic [[UsefulNotes/GameEngine Build engine]] amateur modding) whenever they aren't intentionally replicating early [=3D=] CGI. The rest of the aesthetic is generally approached with the intent of a edgy teen with tons of ideas as to what's "cool" with no sense of subtlety, with elements like the Nu-Metal soundtrack and the love of ToiletHumor pointing towards it.

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* StylisticSuck: The graphics have a very intentional crude style to them; many textures are just photo sourced with little to no attempt to have a cohesive style (a-la classic [[UsefulNotes/GameEngine [[MediaNotes/GameEngine Build engine]] amateur modding) whenever they aren't intentionally replicating early [=3D=] CGI. The rest of the aesthetic is generally approached with the intent of a edgy teen with tons of ideas as to what's "cool" with no sense of subtlety, with elements like the Nu-Metal soundtrack and the love of ToiletHumor pointing towards it.
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* MyNaymeIs: Zane's maybe-girlfriend Steffanie.
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* MegaphoneGag: While at Zane's workplace at Dollar$haver, if the player interacts with the landline, Zane will do a half-assed impression of Mevin on the loudspeaker page, and either say something embarrassing about him or announce a wage increase for all employees.

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Renamed


* DamselInDistress: Zane's not-quite-girlfriend and fellow Slayer Steffanie is abducted at the start of the game. She's injected with wolf DNA, becoming a violent Warewolf.



* DistressedDamsel: Zane's not-quite-girlfriend and fellow Slayer Steffanie is abducted at the start of the game. She's injected with wolf DNA, becoming a violent Warewolf.
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* PresentDayPast: In the game-engine sense. ''Slayers X'' is meant to be a mod for an early 90's FPS with room-over-room added in, making it on-par with ''VideoGame/DukeNukem3D''. Of course, the actual game is made in UsefulNotes/{{Unity}}, and most levels have layouts that wouldn't be possible in an engine of the time.
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* AbsurdlySpaciousSewer: Some of the game takes place inside the sewers that are large enough to freely walk and jump in. Some places even have large rooms.

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