History VideoGame / SilentStorm

15th Jul '17 10:34:47 AM nombretomado
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''Silent Storm'' (2003, by {{Creator/Nival}}), known commonly as ''S2'', is a [[TacticalTurnBased turn-based tactical]] simulator set during the [[WorldWarII Second World War]]. The game is played in a 3D environment, and was one of the first Tactical Turn-Based games to feature fully-rotatable 3D graphics. This sort of design allowed for a [[EverythingBreaks fully-destructible environment]], and this was used to great effect with a [[StuffBlowingUp large variety of explosives]].

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''Silent Storm'' (2003, by {{Creator/Nival}}), known commonly as ''S2'', is a [[TacticalTurnBased turn-based tactical]] simulator set during the [[WorldWarII [[UsefulNotes/WorldWarII Second World War]]. The game is played in a 3D environment, and was one of the first Tactical Turn-Based games to feature fully-rotatable 3D graphics. This sort of design allowed for a [[EverythingBreaks fully-destructible environment]], and this was used to great effect with a [[StuffBlowingUp large variety of explosives]].
11th Jun '17 5:04:36 PM nombretomado
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* ShoutOut: During one extremely rare RandomEncounter in Switzerland, the team finds a crater with a UFO in it. In the vicinity, the [[InfinityPlusOneSword Prototype 8M1 laser rifle]] can be found, the only fully-automatic energy weapon in the game. The rifle looks exactly like the Laser Rifle from ''{{X-COM}}: Enemy Unknown''. This has given some fans an idea for an ''X-Com'' mod for ''S2''. It could also be a ShoutOut to VideoGame/{{Fallout}}, where a similar random encounter also occurs.

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* ShoutOut: During one extremely rare RandomEncounter in Switzerland, the team finds a crater with a UFO in it. In the vicinity, the [[InfinityPlusOneSword Prototype 8M1 laser rifle]] can be found, the only fully-automatic energy weapon in the game. The rifle looks exactly like the Laser Rifle from ''{{X-COM}}: Enemy Unknown''.''VideoGame/XCOMEnemyUnknown''. This has given some fans an idea for an ''X-Com'' mod for ''S2''. It could also be a ShoutOut to VideoGame/{{Fallout}}, where a similar random encounter also occurs.
20th Feb '17 7:15:10 AM Psychopompos007
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Added DiffLines:

* NonstandardGameOver: The first mission is now failed if Boris gets killed.
20th Feb '17 5:17:49 AM Psychopompos007
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* EarlyGameHell: Even more than the unmodded game. One of the balance alterations removes 40 HP to ''everyone'', making each early fight much more luck-based. The item cache in the first mission's basement no longer contains a SMG, but a stick of dynamite (that you'll probably be unable to use with a level 1 character anyway) and a couple of tools. Mooks in random encounters are no longer level-scaled to the party, but have a static level, making some encounters too tough to be entered by a single low level merc. Oh, and some of the new random encounters make you lose money (killing Soviet[=/=]British[=/=]US soldiers seems to be as frowned upon as murdering civilians...).[[note]]On the other hand, the "everyone has 40 HP less" mixed with the absence of level scaling makes easy mode somewhat even easier than Vanilla once you start gaining levels and skills.[[/note]]

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* EarlyGameHell: Even more than the unmodded game. One of the balance alterations removes 40 HP to ''everyone'', making each early fight much more luck-based. The item cache in the first mission's basement no longer contains a SMG, but a stick of dynamite (that you'll probably be unable to use with a level 1 non-Engineer character anyway) and a couple of tools. Mooks in random encounters are no longer level-scaled to the party, but have a static level, making some encounters too tough to be entered by a single low level merc. Oh, and some of the new random encounters make you lose money (killing Soviet[=/=]British[=/=]US soldiers seems to be as frowned upon as murdering civilians...civilians, even if they shoot first...).[[note]]On the other hand, the "everyone has 40 HP less" mixed with the absence of level scaling makes easy mode somewhat even easier than Vanilla once you start gaining levels and skills.[[/note]][[/note]]
* FixFic: The original ''S3'' was a bit unrealistic about the usual absence of police's reaction for shoot-outs in urban areas. In the mod:
** The "Test of Loyalty" (the second mission, where you must bring back a package from a Switzerland coffee house) opening cutscene now includes a short scene with someone phoning the police to lure them elsewhere in town, explaining why Swiss policemen didn't immediately show up when armed guys started shooting in the coffee shop.
** The original version of "Saving Sentinel" (the third mission, where you must rescue a captured Sentinel) has been remade from scratch. It is no longer set in the middle of a British small town but now happens inside a barn build in the middle of nowhere.
19th Feb '17 8:34:06 AM Psychopompos007
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* DarkActionGirl: New enemies include female THO mooks, who looks very similar to their male counterparts, and female "War Criminals" (cf. TheRemnant below) who looks like female Sentinels (basically, a black catsuit with an AbsoluteCleavage and high-heeled boots) wearing a male Axis Engineer side cap.
* DiscOneNuke: A new Germany random encounter is set in an abandoned cemetary in which four Nazi fugitives have set their camp. Killing them potentially allows to acquire a FG-42 and a ZB 26-30 machine gun earlier than when they start showing up in the Sentinels' store, as well as finding a golden chalice which can be sold for an interesting amount of money.




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* SchmuckBait: In the aformentioned cemetary random encounter, the diary of one of the opponents is lying somewhere. The last entries tells that the area feels creepy and that he has a very bad feeling about the ancient sword lying in the crypt. [[spoiler: Picking it up raises corpses of the four squatters as zombies, then it raises the corpses of the people buried there.]]
18th Feb '17 8:51:41 AM Psychopompos007
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* TheRemnant: In one variant of a new random encounter in Germany, a group of units dressed like German troops and named "War Criminal" are attacking a British military base (the encounter happens in the British occupation zone of Germany).

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* TheRemnant: In one variant of a new Enemies that can show up in Germany's random encounter in Germany, a group include groups of units dressed like German troops and named "War Criminal" are attacking a British military base (the encounter happens in the British occupation zone of Germany).
Criminal".
17th Feb '17 4:33:56 PM Psychopompos007
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!!Tropes specific to ''Silent Storm Sentinels: Redesigned'':
* ColdBloodedTorture: In the new version of the third mission (rescuing a Sentinel held prisoner by THO in Great Britain), the opening cutscene shows Captain Wallis being beaten with a club by a mook dressed like a Medic. Once he becomes playable, he suffers from a severe debuff which reduces a lot his action points pool.
* EarlyGameHell: Even more than the unmodded game. One of the balance alterations removes 40 HP to ''everyone'', making each early fight much more luck-based. The item cache in the first mission's basement no longer contains a SMG, but a stick of dynamite (that you'll probably be unable to use with a level 1 character anyway) and a couple of tools. Mooks in random encounters are no longer level-scaled to the party, but have a static level, making some encounters too tough to be entered by a single low level merc. Oh, and some of the new random encounters make you lose money (killing Soviet[=/=]British[=/=]US soldiers seems to be as frowned upon as murdering civilians...).[[note]]On the other hand, the "everyone has 40 HP less" mixed with the absence of level scaling makes easy mode somewhat even easier than Vanilla once you start gaining levels and skills.[[/note]]
* PoorCommunicationKills: Some random encounters involve bumping into Soviet[=/=]British[=/=]US patrols (or small Soviet[=/=]British[=/=]US military bases) in which they immediately turn hostile toward your party of Sentinels. Since the area seems infested by THO troops and wandering Nazi remnants, this hostility toward a group of shady armed guys working for a mysterious paramilitary organisation is understandable.
* RandomEncounter: They're have been redesigned. Some of them are brand new (notably, the famous Germany bank job have been moved to Poland). Their content is more random (sometimes, there aren't even any enemy), and sometimes have THO troops fighting against the Allies[=/=]Soviets. And then, there's maps in which you bump on Soviet[=/=]British[=/=]US patrols, who turn hostile.
* TheRemnant: In one variant of a new random encounter in Germany, a group of units dressed like German troops and named "War Criminal" are attacking a British military base (the encounter happens in the British occupation zone of Germany).
16th Feb '17 3:03:57 PM Psychopompos007
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** [[http://www.strategycore.co.uk/forums/topic/10295-new-s3-mod-all-uniforms-in-development-feedback-is-welcome/ BlunterMod]] (''S3'' only): You can customize you team's appearance by buying them new clothes. It also includes some other features (skills and stats overhaul, grenade's range increased, new missions, new items, etc).

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** [[http://www.''[[http://www.strategycore.co.uk/forums/topic/10295-new-s3-mod-all-uniforms-in-development-feedback-is-welcome/ BlunterMod]] BlunterMod]]'' (''S3'' only): You can customize you team's appearance by buying them new clothes. It also includes some other features (skills and stats overhaul, grenade's range increased, new missions, new items, etc).etc).
** ''[[http://www.strategycore.co.uk/forums/topic/11320-s3-mod-silent-storm-sentinels-redesigned/ Silent Storm Sentinels: Redesigned]]'' (''S3'' only, obviously) adds new uniforms, modifies some animations to make them a bit more realistic, alters camera angles (especially in cutscenes), completely rebalances the prices of items and mercs, overhauls the enemies outfits and stats, adds the possibility to capture enemies (depending on the maps and their tier, enemies may feel overhelmed and decide to surrender; each living prisoner adds some additional money at mission's completion), and adds police[=/=]military reinforcements showing up during some missions.
** ''[[http://www.strategycore.co.uk/forums/topic/12158-s3-mod-silent-storm-true-terror-in-development/ Silent Storm: True Terror]]'' (by ''Silent Storm Sentinels: Redesigned'' creator) is an upcoming mod which consists in a port of ''S2'' Allies campaign with ''S3'' gameplay. It also adds new mercs, a "Prestige" meter which serves to hire mercs or get favors, a dynamic difficulty depending on whereas the enemies succeed their own plans or not, and it makes missions on German soil much more dangerous by adding many hostile reinforcements.



* YourHeadAsplode: Any ranged attack to the head (including throwing knives) can potentially cause this in ''S3''.

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* ViolationOfCommonSense: ''S3'' has a secret character ([[spoiler: ABSR the robot]]) who can be recruited at completion of a convoluted process requiring, among other things, to acquire several notes. One of them can only be gained by ''failing'' a mission on purpose (it is dropped on death by a Russian mobster you're supposed to catch alive).
* YourHeadAsplode: Any ranged attack to the head (including throwing knives) knives and ''punches'') can potentially cause this in ''S3''.
4th Nov '16 5:06:42 AM Psychopompos007
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* {{Nerf}}: In ''S2'', [[spoiler: Panzerkleins]] are almost immuned against anything which isn't [[spoiler: a heavy futuristic weapon]] or [[spoiler: Panzerklein weaponry]]; even rockets and grenades barely scratch them (in rare occasions). They are a lot less resilient in ''S3''.



* VideoGameCrueltyPunishment: Once you're officially hired by the Sentinels, civilian casualties result in a fine taken from the mission's reward.



* {{Nerf}}: In ''S2'', [[spoiler: Panzerkleins]] are almost immuned against anything which isn't [[spoiler: a heavy futuristic weapon]] or [[spoiler: Panzerklein weaponry]]; even rockets and grenades barely scratch them (in rare occasions). They are a lot less resilient in ''S3''.

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* {{Nerf}}: In ''S2'', [[spoiler: Panzerkleins]] are almost immuned against anything which isn't [[spoiler: a heavy futuristic weapon]] or [[spoiler: Panzerklein weaponry]]; even rockets and grenades barely scratch them (in rare occasions). They are a lot less resilient in ''S3''.
25th Aug '16 3:13:34 PM Psychopompos007
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** The "Place Marked on the Map" level of ''S2'' contains just a ruined house with absolutely no enemies in the area, requiring you to find some data stashed in the basement. The room which leads to the basement's stairs is filled with ''tons'' of powerful mines. The mission is unlocked quite early in the campaign and it is very possible to go there before ever encountering traps of any kind. As the technical skill is broken, you'll probably not be able to disarm the mines anyway.

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** The "Place Marked on the Map" level of ''S2'' contains just a ruined house with absolutely no enemies in the area, requiring you to find some data stashed in either the basement.basement or the attic. The room which leads to the basement's stairs is filled with ''tons'' of powerful mines. The mission is unlocked quite early in the campaign and it is very possible to go there before ever encountering traps of any kind. As the technical skill is broken, you'll probably not be able to disarm the mines anyway.
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