History VideoGame / SilentStorm

19th Mar '16 2:30:54 AM Psychopompos007
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Added DiffLines:

** ''S3'' has the [=DeLisle Carbine=], which works as a silenced rifle suffering from a reduced range.
12th Mar '16 3:36:13 PM TheD3rp
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* AKA47: There's occasional inaccuracies in the item's names, like the 9mm Parabellum ammunition refered as ".38 Parabellum", the Mauser C-96 refered as "Mauser K-96", and the [=StG44=] refered as "[=StG43=]". There are mods which fix the naming issues.

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* AKA47: There's occasional inaccuracies in the item's names, like the 9mm Parabellum ammunition refered as ".38 Parabellum", the Mauser C-96 refered as "Mauser K-96", and the [=StG44=] [=MP 43=] refered as "[=StG43=]". There are mods which fix the naming issues.



** The [=FG42=] and the [=STG44=] (mistakenly called the STG-43 in-game). Both become more readily available in the post-war ''S3''.

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** The [=FG42=] and the [=STG44=] [=MP 43=] (mistakenly called the STG-43 in-game). Both become more readily available in the post-war ''S3''.
5th Mar '16 1:15:28 AM Psychopompos007
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** The Welrod appears in both games as a silenced pistol. It's a weapon exclusive to the Allies in ''S2''.

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** The Welrod (9mm variant) appears in both games as a silenced pistol. It's a weapon exclusive to the Allies in ''S2''.
5th Mar '16 1:14:46 AM Psychopompos007
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* RareGuns: Both the [=FG42=] and the [=STG44=] (mistakenly called the STG-43 in-game). Both become more readily available in the post-war ''S3'', which also includes the original "[=AK47=]".

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* RareGuns: Both the RareGuns:
** The
[=FG42=] and the [=STG44=] (mistakenly called the STG-43 in-game). Both become more readily available in the post-war ''S3'', which ''S3''.
** The Welrod appears in both games as a silenced pistol. It's a weapon exclusive to the Allies in ''S2''.
** ''S3''
also includes the original "[=AK47=]".
11th Jan '16 4:28:48 AM Psychopompos007
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** ''S3'' nerfs the Webley Scott's damages. It also adds a brand new revolver, the Colt Detective Special .38 S&W, which even more useless than the Nagant.

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** ''S3'' nerfs the Webley Scott's damages. It also adds a brand new revolver, the Colt Detective Special .38 S&W, which is even more useless than the Nagant.Nagant.
** ''[=BlunterMod=]'' adds the Smith & Wesson Model 10, a straight example of the trope: it is more powerful than other pistols and SMG, has a better range, and has a higher rate of fire. Its only drawbacks compaired to most other guns are a slightly lower reload time, being a six-shooter, and the size of ammos in the inventory (six bullets in one square).
31st Dec '15 3:25:14 AM Psychopompos007
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** ''S3'' also has a tweak which removes the breakable weapons.



* GasMaskMooks: Some of the THO servants.

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* GameplayAndStorySegregation: All ''S2'' party members reappear in ''S3'', and you can have a team of both Allies and Axis agents. Given their detailed biographies, collaboration between some of them would have been difficult (the roster includes two Spanish guys who fought the Spanish Civil War in opposing sides, a French World War One veteran who lost his family thanks to German war crimes, an Irishwoman who hates the British since the hanging of her father in the aftermath of the 1916 Dublin uprising, etc.), but MutuallyExclusivePartyMembers is totally averted.
* GasMaskMooks: Some of the THO servants. In ''S3'', some outfits from ''[=BlunterMod=]'' allow to have a whole team of them.
3rd Oct '15 10:55:54 AM Psychopompos007
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* ChunkySalsaRule: Explosives can turn the enemy into a [[PinkMist red mist]].

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* ChunkySalsaRule: ChunkySalsaRule:
** Some ''S2'' versions include an official tweak (deactivated by default) which turns any successful headshot into a OneHitKill.
**
Explosives can turn the enemy into a [[PinkMist red mist]].
3rd Oct '15 10:49:00 AM Psychopompos007
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* FractionalWinningCondition: At several points, ''S3'' gives sets of missions (usually three or four) that can be completed in any order to progress in the campaign. You actually can't complete all of them, as the plot progresses when you complete three out of tour (or two out of three) of those missions, preventing to access the last one.
2nd Oct '15 5:05:02 PM Psychopompos007
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* {{Foreshadowing}}: In a mission, one of the clues is a Russian police report stating that some local citizens spotted in the nearby forest what they described as iron animals (the report emphasizes that the witnesses don't drink). Said clue is one of those which unlocks the "Unknown Complex" mission. Depending on the order of which you do the missions, is can be the first area where you have to fight [[spoiler: Panzerkleins]].

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* {{Foreshadowing}}: {{Foreshadowing}}:
**
In a ''S2'' mission, one of the clues is a Russian police report stating that some local citizens spotted in the nearby forest what they described as iron animals (the report emphasizes that the witnesses don't drink). Said clue is one of those which unlocks the "Unknown Complex" mission. Depending on the order of which you do the missions, is can be the first area where you have to fight [[spoiler: Panzerkleins]].Panzerkleins]].
** In ''S3'', after the opening mission, when discussing with Boris in the base's infirmary, the player character tells Boris that, when giving confidential documents (the ones you stole from THO while evading from their hideout) to the Major[[note]]the NPC who gives missions[[/note]], the Major just put the report in a drawer of his desk without reading it, to which Boris responds something like "I hope I won't regret this later". [[spoiler: It turns that the Major is a traitor, and during two thirds of the game the Sentinels were actually doing THO dirty work.]]
25th Sep '15 4:51:50 AM Psychopompos007
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* StatGrinding: Each stat and attribute gains some points at each use (which also gains global experience to the character), then is increased at specific caps. The skills that can be chosen at each level-up include some which increase their growth rate.

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* StatGrinding: Each stat and attribute gains some points at each use (which also gains global experience to the character), then is increased at specific caps. The skills that can be chosen at each level-up include some which increase their growth rate. ''S3'' adds caps to skill levels, depending on the character's experience level (skills can still improve past those caps, but it is a lot slower).



* WalkingArmory: The character's models show some of the equipment they carries (not just the two weapons that are in the equiped items slots). When not wielded as the current weapon, gear is typically shown this way: a knife and a pistol in holsters hanging from the belt, a longarm on the back, and grenades on the chest and[=/=]or the waist.

to:

* WalkingArmory: The character's models show some of the equipment they carries (not just the two weapons that are in the equiped items slots). When not wielded as the current weapon, gear is typically shown this way: a knife and a pistol in holsters hanging from the belt, a longarm on the back, ammos pouches on the chest or the belt, and grenades on the chest and[=/=]or the waist.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SilentStorm