History VideoGame / ShinMegamiTenseiIV

10th Feb '16 2:49:00 PM HamburgerTime
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** Tayama is likely the biggest hypocrite in the game. He insists that his Red Pills [[spoiler: and the atrocious way in which they are produced]] are necessary for keeping demons under control, while at the same time restricting the market in smartphones, an even more efficient way of controlling them, to himself and his men. An NPC even mentions that a Hunter will have to deal Reds for months before they're allowed to have a phone.
9th Feb '16 3:06:48 PM followerofcake
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* DiscOneNuke: Not long after you get into the World Map, you can reach Ikebukuro area and fight demons that is far stronger than you are, while still being beatable. By staying here and killing some of these demons(such as Zhen), you can get a couple of levels before actually getting to the point where you need to go to Ikebukuro.
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* DiscOneNuke: Not long after you get into the World Map, you can reach Ikebukuro area and fight demons that is far stronger than you are, while still being beatable. By staying here and killing some of these demons(such demons (such as Zhen), you can get a couple of levels before actually getting to the point where you need to go to Ikebukuro.
3rd Feb '16 3:17:42 PM CybranGeneralSturm
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Asmodeus is a full-fledged boss instead of a mini-boss.
* CoversAlwaysLie: The cover artwork evokes a MirroredConfrontationShot that sets the protagonist between the forces of Chaos and the champions of Law. Except that only the Law side is accurate: while the four demons depicted are indeed aligned with Chaos, only [[spoiler:Lilith]] has [[TheDragon a role]] comparable to the four Archangels, another is a forgettable miniboss [[spoiler: working with the Ashura-Kai (which is enemies with Lilith)]], the third opposes ''both'' the Ashura-Kai and [[spoiler:Lilith]], and the last is an optional sidequest boss exclusive to NewGamePlus and has no connection whatsoever to either the plot, or the other demons. It's a bit of a case of WolverinePublicity, since these demons were all created by the guest designers.
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* CoversAlwaysLie: The cover artwork evokes a MirroredConfrontationShot that sets the protagonist between the forces of Chaos and the champions of Law. Except that only the Law side is accurate: while the four demons depicted are indeed aligned with Chaos, only [[spoiler:Lilith]] has [[TheDragon a role]] comparable to the four Archangels, another is a forgettable miniboss boss [[spoiler: working with the Ashura-Kai (which is enemies with Lilith)]], Lilith) to keep three of the Archangels imprisoned]], the third opposes ''both'' the Ashura-Kai and [[spoiler:Lilith]], and the last is an optional sidequest boss exclusive to NewGamePlus and has no connection whatsoever to either the plot, or the other demons. It's a bit of a case of WolverinePublicity, since these demons were all created by the guest designers.
2nd Feb '16 5:49:30 PM HamburgerTime
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** Commander Hope is a subversion. Everything from his mannerisms to his dress sense to his very name tells you he ought to be TheParagon, but he devolves into an almost complete nonentity once the player reaches Tokyo, with Abbot Hugo wresting control of the Samurai from him and the player running into the people who are ''really'' in the know of the finer points of the plot in relatively short order.
25th Jan '16 6:35:21 PM Kecleon2
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* DefeatMeansFriendship: With very few exceptions, defeating a major boss gives you the right to fuse that boss, who'll fight for you as loyally as any other demon. The Minotaur's dialogue upon being fused indicates they really are the same ones you defeated, as well. There are only four exceptions in the game: [[spoiler: Pluto]], due to being a machine, [[spoiler: Kenji]] due to being formerly human, and the two {{Final Boss}}es.
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* DefeatMeansFriendship: With very few exceptions, defeating a major boss gives you the right to fuse that boss, who'll fight for you as loyally as any other demon. The Minotaur's dialogue upon being fused indicates they really are the same ones you defeated, as well. There are only four a few exceptions in the game: [[spoiler: Pluto]], due to being a machine, [[spoiler: Kenji]] Kenji]], due to being formerly human, [[spoiler: the White]], due to not technically being demons, and the two {{Final Boss}}es.
25th Jan '16 6:21:43 PM Kecleon2
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** This surprisingly also works in reverse in some Challenge Quests, where you fight demons that should be able to wipe the floor with your party at the stage you get the quest, yet are perfectly beatable. The most conspicuous example is the "Protect The Tower" quest, where you have to slay 5 Pest Hordes in a row. The hordes are level 35, the same as your party would average at that point. The hordes, however, are made entirely of Nidhoggr. An individual Nidhoggr is level '''''62'''''.
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** This surprisingly also works in reverse in some Challenge Quests, where you fight demons that should be able to wipe the floor with your party at the stage you get the quest, yet are perfectly beatable. The most conspicuous example is the "Protect The Tower" quest, where you have to slay 5 Pest Hordes in a row. The hordes are level 35, the same as your party would average at that point. The hordes, however, are made entirely of Nidhoggr. An individual Nidhoggr is level '''''62'''''. In an even worse example, the very first miniboss, the Disaster Horde, is a level 6 group of Wild Hunt demons. Wild Hunt is level ''53'', and is not encountered until much, much later in the game.
25th Jan '16 5:33:05 PM Kecleon2
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fixed spelling of naraku in all cases
You are chosen to become a Samurai, and learn a truth kept hidden from the general population: that beneath Mikado lies Naruku, a realm of demons which the Samurai are tasked with suppressing. Yet when a mysterious [[BlackKnight Samurai in black armour]] begins to spread demonic influence beyond the borders of Naruku, the Samurai are at a loss. That is until the Monastery- a religious order of researchers and the most influential faction within Mikado- step in. Convinced that the answers lie within Naruku (and hungering for the "ancient relics" buried within), the Monastery order the Samurai to travel to the deepest and most forbidden levels of Naruku in search of the "Black Samurai". With the most senior Samurai refusing to break their code, it's up to you and and your fellow Samurai apprentices to lead the exploration and discover the secret kept hidden at the lowest level of Naruku.
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You are chosen to become a Samurai, and learn a truth kept hidden from the general population: that beneath Mikado lies Naruku, Naraku, a realm of demons which the Samurai are tasked with suppressing. Yet when a mysterious [[BlackKnight Samurai in black armour]] begins to spread demonic influence beyond the borders of Naruku, Naraku, the Samurai are at a loss. That is until the Monastery- a religious order of researchers and the most influential faction within Mikado- step in. Convinced that the answers lie within Naruku Naraku (and hungering for the "ancient relics" buried within), the Monastery order the Samurai to travel to the deepest and most forbidden levels of Naruku Naraku in search of the "Black Samurai". With the most senior Samurai refusing to break their code, it's up to you and and your fellow Samurai apprentices to lead the exploration and discover the secret kept hidden at the lowest level of Naruku. Naraku.

* LateArrivalSpoiler: The SpinOff spoils precisely what lies beyond Naruku in it's first promotional image
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* LateArrivalSpoiler: The SpinOff spoils precisely what lies beyond Naruku Naraku in it's its first promotional imageimage.
24th Jan '16 2:44:12 PM Morgenthaler
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* KaijuDefenseForce: The Counter-Demon Force, a now defunct organization that was active 25 years ago, was created by the government as a way to combat demons. [[spoiler: It was founded by Fujiwara, and Skins and his comrade, the Masakado summoner, were once members of the group alongside the National Defense Divinities.]] It's based on the Tokyo Metropolitan Police's building in Sakurada-dori. The JGSDF's Camp Ichigaya base is also an important locale, [[spoiler: important enough to appear along the Counter-Demon Force's base in all {{Alternate Dimension}}s visited]], and other JSDF bases, all occupied by Domains, can be investigated and raided for weaponry.
19th Jan '16 11:29:03 AM Willbyr
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fixing redirect
''Shin Megami Tensei IV'' is a 2013 game in the main ''Franchise/ShinMegamiTensei'' series, developed by {{Atlus}} for the Nintendo3DS. ''SMT IV'' also marks the first [[NumberedSequels numbered sequel]] in the main series since the release of ''VideoGame/ShinMegamiTenseiIIINocturne'' in [[VideoGameLongRunners 2003]].
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''Shin Megami Tensei IV'' is a 2013 game in the main ''Franchise/ShinMegamiTensei'' series, developed by {{Atlus}} for the Nintendo3DS. ''SMT IV'' also marks the first [[NumberedSequels numbered sequel]] {{Numbered Sequel|s}} in the main series since the release of ''VideoGame/ShinMegamiTenseiIIINocturne'' in [[VideoGameLongRunners 2003]].

The game uses a blend of old and new ''{{MegaTen}}'', with field exploration in 3D, a la ''[[VideoGame/ShinMegamiTenseiIIINocturne Nocturne]]'', but battles in first person 2D with animated sprites, a la ''[[VideoGame/ShinMegamiTenseiStrangeJourney Strange Journey]]''. ''SMT IV'' also reuses the Press Turn system from ''Nocturne'', where weaknesses can be exploited for extra turns, and the PreExistingEncounters system from ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'', where enemies can be seen on the field and hit for advantages in battle. However, there are also battles against special "Horde" enemies, which appear as large crowds of enemies. There is also the Smirk system. When performing certain actions in battle (like [[NoSell nullifying attacks]]), a character will smirk, which guarantees the next attack move to be [[ForMassiveDamage incredibly powerful]].
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The game uses a blend of old and new ''{{MegaTen}}'', ''[=MegaTen=]'', with field exploration in 3D, a la ''[[VideoGame/ShinMegamiTenseiIIINocturne Nocturne]]'', but battles in first person 2D with animated sprites, a la ''[[VideoGame/ShinMegamiTenseiStrangeJourney Strange Journey]]''. ''SMT IV'' also reuses the Press Turn system from ''Nocturne'', where weaknesses can be exploited for extra turns, and the PreExistingEncounters system from ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'', where enemies can be seen on the field and hit for advantages in battle. However, there are also battles against special "Horde" enemies, which appear as large crowds of enemies. There is also the Smirk system. When performing certain actions in battle (like [[NoSell nullifying attacks]]), a character will smirk, which guarantees the next attack move to be [[ForMassiveDamage incredibly powerful]].
10th Jan '16 11:48:30 AM Materioptikon
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* HumanoidAbomination: [[spoiler: Parvati, Hindu Goddess of Love, according to Kartikeya. She's a loving, doting parent, but she's so horrifyingly ''alien'' Kartikeya can barely stand to stay around her for too long. He specifically cites the time she accidentally cut off a man's head and replaced it with an elephant's to create Ganesha, and the story of how he himself used to be six different children, until she hugged them so hard [[BodyHorror they fused together to form Kartikeya]].]]
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