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Sega Superstars IS INDEED a trope (just check the link). It happens to be one that works as an umbrella trope covering all the \"Sega All Stars\" games.

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* [[SegaSuperstars Sonic & Sega All-Stars Racing]]: Our hero Ryo returns after 9 years in the limbo, appearing in this 2010 kart-racing game to drive his badass motorbike and his awesome forklift, like in ''Shenmue''!
** Too bad he was dumped in the 2012 sequel, ''Sonic & All-Stars Racing Transformed''. However, the developers of ''Sonic & All-Stars Racing Transformed'' requested the fans to do a series of signature lists, where the top 3 most chosen characters (if they happened to beat the 1000 votes mark) would be ''considered'' as oncoming downloadable playable characters. Ryo Hazuki outrageously won the 1st prize with ''3295 votes'' beating Hatsune Miku from {{Vocaloid}} ''(3161 votes)'', and {{Segata Sanshiro}} ''(2605 votes)!'' Now all it takes is to sit down and wait to see if he will be included as a downloadable content.
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Moved YMMV tropes. Also removed Sega Superstars entry, as Sega Superstars is not a trope


* ChrisCarterEffect: Potential fans may have been turned off when hearing the first Shenmue game consisted of the first of what was expected to be SIXTEEN chapters. It turned out that Suzuki-san didn't intend to do sixteen separate games; ''Shenmue II'' covers Chapter 2 through 5 (the boat ride, Hong Kong, Kowloon and Guilin, the chapters in the series divided based on location), and Chapter 2 took place entirely off-screen.



* CrowningMomentOfHeartwarming: After the snowy night of Christmas, Ryo goes to the Sakuragaoka's Park and finds Nozomi crying, Ryo sits down with her and after talking a little bit, Nozomi warms herself by cuddling up on him, ''[[http://www.youtube.com/watch?v=hBmN-pLSc4I Heartwarming!]]''
-->'''Nozomi:''' ''Please... just for a while... stay with me...''\\
(Ryo sits down alongside her)\\
'''Nozomi:''' ''Christmas is already over...''\\
'''Ryo:''' ''... Yeah.''\\
'''Nozomi:''' ''We didn't get to celebrate together...''\\
'''Ryo:''' ''... Yeah.''\\
'''Nozomi:''' ''I so wanted to spend Christmas Eve with you...''\\
'''Ryo:''' ''... Nozomi?''\\
(Nozomi cuddles up on him)\\
'''Nozomi:''' ''Stay with me... for a while...''\\
'''Ryo:''' ''... Yeah.''\\
'''Nozomi:''' ''I wish time... would just stay still.''
* CrowningMusicOfAwesome: The entire soundtrack of the game, composed of beautiful, gorgeous and precious pieces of orchestra scores with traditional Asian instruments.
** Just a sample: [[http://www.youtube.com/watch?v=Z0oeP5t9fE4&hd=1 Guilin Forest]] from the second game.
* CultClassic: Even to this day there is a large community engaging in requests like asking for the 3rd sequel of the series, asking for the closure of the story arc, asking for the transfer of the series license from {{Sega}} to {{Yu Suzuki}}, and asking to put Ryo Hazuki back as a playable character in [[SegaSuperstars Sonic & All-Stars Racing Transformed]] like in the predecessor.



* [[SegaSuperstars Sonic & Sega All-Stars Racing]]: Our hero Ryo returns after 9 years in the limbo, appearing in this 2010 kart-racing game to drive his badass motorbike and his awesome forklift, like in ''Shenmue''!
** Too bad he was dumped in the 2012 sequel, ''Sonic & All-Stars Racing Transformed''. However, the developers of ''Sonic & All-Stars Racing Transformed'' requested the fans to do a series of signature lists, where the top 3 most chosen characters (if they happened to beat the 1000 votes mark) would be ''considered'' as oncoming downloadable playable characters. Ryo Hazuki outrageously won the 1st prize with ''3295 votes'' beating Hatsune Miku from {{Vocaloid}} ''(3161 votes)'', and {{Segata Sanshiro}} ''(2605 votes)!'' Now all it takes is to sit down and wait to see if he will be included as a downloadable content.



* TooGoodToLast: ''Shenmue'' suffered the same fate as many other good {{Sega}} games from the era, like JetSetRadio and CrazyTaxi, that happened to been born at the same time {{Sega}} was retiring from the console scene and going third party, and ultimately ended forgotten in a limbo, as new conservative bosses took command of the company.



* TrueArt: The first ''Shenmue'' won the ''Excellence Prize'' for ''Interactive Art'' at the ''2000 Japan Media Arts Festival''. Very few people know this, so not many people realize how important this game is. To put it on perspective, that same year {{Vagabond}} won the prize for the best {{Manga}} in that festival!
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* {{Aborted Arc}}: We still have 11 or so chapters to go... anyone?? (Tumbleweed rolls by)

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* {{Aborted Arc}}: We still have 11 or so chapters to go... anyone?? (Tumbleweed rolls by)go. They'll come out soon though, right? ...Right?

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* BeatEmUp: You live in TheEighties, know martial arts, and have {{Bar Brawl}}s and fights against gang members, doing things like going to the streets and kick 7 asses all by yourself. ''Shenmue'' could as well be an affectionate homage to Sega's BeatEmUp games, like StreetsOfRage and GoldenAxe.

to:

* BeatEmUp: You live in TheEighties, know martial arts, and have {{Bar Brawl}}s and fights against gang members, doing things like going to the streets and kick 7 asses all by yourself. ''Shenmue'' could as well be an affectionate homage to Sega's BeatEmUp games, like StreetsOfRage ''StreetsOfRage'' and GoldenAxe.''GoldenAxe''.



** ''"Yeah"''.
** ''"Let's get sweaty"''.
** ''"KORRA!"'' (said when Ryo is fighting, it remains from the original Japanese voice)



** ''"Do you want to play a game of Lucky Hit?"'' (when He is working in a "Lucky Hit" game's stand)



->'''Nozomi:''' ''Please... just for a while... stay with me...''\\

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->'''Nozomi:''' -->'''Nozomi:''' ''Please... just for a while... stay with me...''\\

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''Shenmue'' was a videogame series created by Creator/YuSuzuki (the father of hits like ''{{Hang-On}}'', ''VideoGame/SpaceHarrier'', ''{{Daytona USA}}'' and ''{{VirtuaFighter}}'', among others) in his {{Sega}}'s development team, [=AM2=]. It was one of the last [=IPs=] developed by {{Sega}} before their retirement from the hardware scene, and would be one of the last ones from Creator/{{Yu Suzuki}}, who afterwards would be harshly conditioned by new Creator/{{Sega}}'s heads and won't be able to get approved in many of his ideas. ''Shenmue'' was originally meant to be a 16-chapters epic story told in 4-7 titles, yet due to insufficient sales, {{Sega}}'s withdrawal from the console market in March 2001, and the high production costs needed to make ''Shenmue'' games, the series development stopped after the second game and fans got stuck with an unconcluded {{cliffhanger}} to this day.

to:

''Shenmue'' was a videogame series created by Creator/YuSuzuki (the father of hits like ''{{Hang-On}}'', ''VideoGame/SpaceHarrier'', ''{{Daytona USA}}'' and ''{{VirtuaFighter}}'', ''{{Virtua Fighter}}'', among others) in his {{Sega}}'s development team, [=AM2=]. It was one of the last [=IPs=] developed by {{Sega}} before their retirement from the hardware scene, and would be one of the last ones from Creator/{{Yu Suzuki}}, who afterwards would be harshly conditioned by new Creator/{{Sega}}'s heads and won't be able to get approved in many of his ideas. ''Shenmue'' was originally meant to be a 16-chapters epic story told in 4-7 titles, yet due to insufficient sales, {{Sega}}'s withdrawal from the console market in March 2001, and the high production costs needed to make ''Shenmue'' games, the series development stopped after the second game and fans got stuck with an unconcluded {{cliffhanger}} to this day.



The game put you in the place of Ryo Hazuki, a 18 years old Japanese male teenager living in the small city of Yokosuka, [[TheEighties in 1986]]. Ryo Hazuki could walk through Yokosuka with full freedom, in one of the truly earliest examples of the modern {{Wide Open Sandbox}} genre, if not the first ever. He could wander through the streets and neighborhoods, go shopping on grocery stores, [[GameWithinAGame play some games in the local arcade]], drive a pair of vehicles later in the game, and even pick items with his hands and examine them. Such a level of detail and depth was outrageously shiny new at the time on {{Adventure Games}}. Moreover, Ryo Hazuki could interact with the [=NPCs=] (each one with a unique design), which had their own lives too; in many other games characters would simply walk in a certain pattern or stand there all day, while in ''Shenmue'' people came out of their houses around 9am, went shopping, chatted with their friends, headed to the bar at night and then walked home. If it was raining they had raincoats, and add to this that the characters had more than one stock phrase all voiced in English! (in the first game; the second game had Japanese voice overs and English subs - until the {{Xbox}} port). This was crucial to do [[AmateurSleuth the detective work]] in the game, as [=NPCs=] would give clues and inform of facts that in turn would trigger events, moving on the plot.

The series made use of a weather system which as the name implies would change the weather; some days it'll rain, others it'll snow, or it'll be bright and sunny or cloudy and overcast. This weather system accurately replayed the {{Real Life}} weather of Yokosuka in 1986 and 1987, as Creator/YuSuzuki sent his team to collect data from weather reports from the era. Also, the days would pass and the seasons would change; if the player really wanted to, he could wait until spring (the game starts towards the end of November 1986, so fall is slowly ending and winter is slowly coming). It even had rare and special cutscenes depending of the date and place, like for example Ryo and [[TheCutie Nozomi]] cuddling up on the park at the snowy night of Christmas Eve.

The game probably also popularized the ragingly popular [[PressXToNotDie Quick Time Event]]. ''Shenmue'' [[TropeCodifier made it big]] (''VideoGame/DragonsLair'' [[TropeMaker did it first]]), and on top of that, in most [=QTEs=] if you didn't press the button in time, the story would keep going just slightly differently, as these QTE unlike many of today examples, were pretty simple and not intrusive on gameplay. There were also random encounters with people, conversations, fights, and the like, so no people ever played the same game. Also, the player could play [[EmbeddedPrecursor Yu Suzuki's earlier games in a video game]], could collect little toys, and he could even look after a small kitten... basically anything the player wanted to do within the world. In the second game, where Ryo finds him in a truly massive sprawling city to explore, he could gamble, take part in fights, and get part time jobs to get money.

Of course, ''Shenmue'' wasn't all about walking around asking people about the day the snow turned to rain and if they had seen a black car; there was fighting too. Based of the ''VirtuaFighter'' engine developed by Creator/YuSuzuki himself, Ryo would enter a free fight where he would either fight a group of people or one worthy opponent. You could learn new moves, and practice them to become more powerful, in a truly case of {{Role Playing Game}} elements. For example, Ryo could practice some moves with his friend Fuku-san at the dojo or in any of the empty lots in the game (such as a parking lot or an empty warehouse) and learn new ones buying ancient scrolls in the antiquery shop or by mere showing from some [=NPCs=] (this one required the player to follow step by step the movements, aided by the SegaDreamcast VMU controller). This and the [=QTEs=] added a spice for an {{Action Game}}.

to:

The game put you in the place of Ryo Hazuki, a 18 years old Japanese male teenager living in the small city of Yokosuka, [[TheEighties in 1986]]. Ryo Hazuki could walk through Yokosuka with full freedom, in one of the truly earliest examples of the modern {{Wide Open Sandbox}} genre, if not the first ever. He could wander through the streets and neighborhoods, go shopping on grocery stores, [[GameWithinAGame play some games in the local arcade]], drive a pair of vehicles later in the game, and even pick items with his hands and examine them. Such a level of detail and depth was outrageously shiny new at the time on {{Adventure Games}}. Moreover, Ryo Hazuki could interact with the [=NPCs=] (each one with a unique design), which had their own lives too; in too. In many other games characters would simply walk in a certain pattern or stand there all day, while in ''Shenmue'' people came out of their houses around 9am, went shopping, chatted with their friends, headed to the bar at night and then walked home. If it was raining they had raincoats, and add to this that the characters had more than one stock phrase all ''all voiced in English! English!'' (in the first game; the second game had Japanese voice overs and English subs - until the {{Xbox}} port). This was crucial to do [[AmateurSleuth the detective work]] in the game, as [=NPCs=] would give clues and inform of facts that in turn would trigger events, moving on the plot.

The series made use of a weather system which as the name implies would change the weather; some days it'll rain, others it'll snow, or it'll be bright and sunny or cloudy and overcast. This weather system accurately replayed the {{Real Life}} weather of Yokosuka in 1986 and 1987, as Creator/YuSuzuki sent his team to collect data from weather reports from the that era. Also, the days would pass and the seasons would change; if the player really wanted to, he could wait until spring (the game starts towards the end of November 1986, so fall is slowly ending and winter is slowly coming). It even had rare and special cutscenes depending of the date and place, place you happened to be at the time, like for example Ryo and [[TheCutie Nozomi]] cuddling up on the park at after the snowy night of Christmas Eve.

Christmas.

The game probably also popularized the ragingly popular [[PressXToNotDie Quick Time Event]]. ''Shenmue'' [[TropeCodifier made it big]] (''VideoGame/DragonsLair'' [[TropeMaker did it first]]), and first]]). Something that ''Shenmue'' distinguished on top of that, was that in most [=QTEs=] of its [=QTEs=], if you didn't press the button in time, time the story would keep going just slightly differently, as these QTE differently. These [=QTEs=], unlike many of today examples, were pretty simple and not intrusive on gameplay. There Anyway, in ''Shenmue'' there were also random encounters with people, conversations, fights, and the like, so no people ever played the same game. Also, the player could play [[EmbeddedPrecursor Yu Suzuki's earlier games in a video game]], could collect little toys, and he could even look after a small kitten... basically anything the player wanted to do within the world. In the The second game, where game changes the gameplay a little bit, speeding up the processes. Now Ryo finds him in a truly massive sprawling city to explore, and he could gamble, take part in fights, and get part time jobs to get money.

Of course, ''Shenmue'' wasn't all about walking around asking people about the day the snow turned to rain and if they had seen a black car; there was fighting too. Based of the ''VirtuaFighter'' engine developed by Creator/YuSuzuki himself, Ryo would enter a free fight where he would either fight a group of people or one worthy opponent. You could learn new moves, and practice them to become more powerful, in a truly case of {{Role Playing Game}} elements. For example, Ryo could practice some moves with his friend Fuku-san at the dojo or in any of the empty lots in the game (such as a parking lot or an empty warehouse) and learn new ones buying ancient scrolls in the antiquery shop or by mere showing from some [=NPCs=] (this one required the player to follow step by step the movements, aided by the SegaDreamcast VMU controller). This and the [=QTEs=] added a spice for an {{Action Game}}.
Game}}. In fact the game's setting and the fights Ryo has to engage in, seem highly reminiscent of ''[[TheEighties '80s]] {{Beat Em Up}}s!''



Originally ''Shenmue'' started development in 1996 and in its early stages was some sort of a spinoff of {{Yu Suzuki}}'s other hit, {{Virtua Fighter}}. Akira, protagonist of the FightingGame was meant to be the hero in a kind of [[RolePlayingGame RPG styled adventure]]. However, {{Yu Suzuki}}, who at that point only did simple, little depth, ''arcade-style'' games, began to create this new work based on music scores, and slowly realized he was in a completely new game within a new world with new characters and a deep storyline. ''Shenmue'' was originally programed for the SegaSaturn and was meant to be a kind of KillerApp to save the system, which was struggling in the ConsoleWars against the PlayStation and the {{Nintendo 64}}. However, [[DevelopmentHell programming in the console was a hell]] and when {{Sega}} announced they would stop the SegaSaturn, development of ''Shenmue'' halted. The beta version of ''Shenmue'' for the SegaSaturn pushed the system to the limits and had one of the best graphics and presentation the black console ever got, [[http://www.youtube.com/watch?v=foZUcPQAMvg you can see some of the results here]].

to:

Originally ''Shenmue'' started development in 1996 and in its early stages was some sort of a spinoff of {{Yu Suzuki}}'s other hit, {{Virtua Fighter}}. Akira, protagonist of the FightingGame was meant to be the hero in a kind of [[RolePlayingGame RPG styled adventure]]. However, {{Yu Suzuki}}, who at that point only did simple, little depth, ''arcade-style'' games, began to create this new work based on music scores, and slowly realized he was in a completely new game within a new world with new characters and a deep storyline. ''Shenmue'' was originally programed for the SegaSaturn and was meant to be a kind of KillerApp to save the system, which was struggling in the ConsoleWars against the PlayStation and the {{Nintendo 64}}. However, [[DevelopmentHell programming in the console was a hell]] and when {{Sega}} announced they would stop the SegaSaturn, development of ''Shenmue'' halted. The beta version of ''Shenmue'' for the SegaSaturn pushed the system to the limits and had one of the best graphics and presentation the black console ever got, and even one of the best from TheFifthGenerationOfConsoleVideoGames. [[http://www.youtube.com/watch?v=foZUcPQAMvg you You can see some of the results here]].



** Ryo and Ren in the second game are just as epic, fighting their way on Hong Kong.



* BeatEmUp: You live in TheEighties, know martial arts, and have {{Bar Brawl}}s and fights against gang members, doing things like going to the streets and kick 7 asses all by yourself. ''Shenmue'' could as well be an affectionate homage to Sega's BeatEmUp games, like StreetsOfRage and GoldenAxe.



* ConsoleWars: ''Shenmue'' series tragic fate corresponds to the defeat of {{Sega}} by the {{PlayStation 2}} and its consequent withdrawal of the console scene, readjusting the company.

to:

* ConsoleWars: The tragic fate of the ''Shenmue'' series tragic fate corresponds to the defeat of {{Sega}} by the {{PlayStation 2}} during TheSixthGenerationOfConsoleVideogames, and its the consequent withdrawal of the company from the console scene, readjusting the company.going through a delicate readjustment.



* CrowningMomentOfHeartwarming: After the snowy night of Christmas, Ryo goes to the Sakuragaoka's Park and finds Nozomi crying, Ryo sits down with her and after talking a little bit, Nozomi warms herself by cuddling up on him, ''[[http://www.youtube.com/watch?v=hBmN-pLSc4I Heartwarming!]]''
->'''Nozomi:''' ''Please... just for a while... stay with me...''\\
(Ryo sits down alongside her)\\
'''Nozomi:''' ''Christmas is already over...''\\
'''Ryo:''' ''... Yeah.''\\
'''Nozomi:''' ''We didn't get to celebrate together...''\\
'''Ryo:''' ''... Yeah.''\\
'''Nozomi:''' ''I so wanted to spend Christmas Eve with you...''\\
'''Ryo:''' ''... Nozomi?''\\
(Nozomi cuddles up on him)\\
'''Nozomi:''' ''Stay with me... for a while...''\\
'''Ryo:''' ''... Yeah.''\\
'''Nozomi:''' ''I wish time... would just stay still.''



* JapaneseDelinquents: There are a couple of guys in black coats that hassle Ryo and Nozomi throughout the game, and ther are several QTEs and fights against them.
* KillerApp: Of the {{Sega Dreamcast}}. In fact it was the 4th best selling game in the white console, just after ''{{Sonic Adventure}}'', ''{{SoulCalibur}}'', and ''{{Crazy Taxi}}''. Back in those days, playing ''Shenmue'' was one of the reasons alone to go and buy a {{Sega Dreamcast}}.

to:

* JapaneseDelinquents: There are a couple of guys in black coats that hassle Ryo and Nozomi throughout the game, and ther there are several QTEs [=QTEs=] and fights against them.
* KillerApp: Of the {{Sega Dreamcast}}. In fact it was the 4th best selling game in the white console, just after ''{{Sonic Adventure}}'', ''{{SoulCalibur}}'', and ''{{Crazy Taxi}}''. Back in those days, the day, playing ''Shenmue'' was one of the reasons alone to go and buy a {{Sega Dreamcast}}.



** ''Shenmue II'' finds Ryo with various LoveInterests, though He stills avoid them.



* SegaDreamcast: ''Shenmue'' is closely related to the history and ultimate fate of the Dreamcast, the console where the series got released.
* SegaSaturn: Early stages of ''Shenmue'', from 1996 to 1997, were developed here. To commemorate it, the little SegaSaturn in Ryo's room is placed.



* SegaDreamcast: ''Shenmue'' is closely related to the history and ultimate fate of the Dreamcast, as this is where its series got released.
* SegaSaturn: Early stages of ''Shenmue'', from 1996 to 1997, were developed here. To commemorate it, the little SegaSaturn in Ryo's room is placed.



* StalkingMission: To find [[BigBad Lan Di]], you've got to first find some sailors, then find a guy named Charlie, then find another one named Terry, and so on.

to:

* StalkingMission: To find [[BigBad Lan Di]], you've got to first find some sailors, then find a guy named Charlie, then find another one named Terry, Jimmy, and so on.


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** The gameplay of the fights is like a homage to one of the '80s most outstanding game genres: BeatEmUp (complete with a me-against-the-neighborhood, kicking-asses-on-the-streets appeal).
* TheFifthGenerationOfConsoleVideoGames: The beta version of the SegaSaturn had one of the best achievements of the era.


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* TheSixthGenerationOfConsoleVideogames: Gaming era where both games were released.
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* JapaneseDelinquents: There are a couple of guys in black coats that hassle Ryo and Nozomi throughout the game, and ther are several QTEs and fights against them.
Is there an issue? Send a MessageReason:
None


* DevelopmentHell: After failing to make its release on the SegaSaturn due to a really difficult development on the project, which itself was started in 1996, ''Shenmue'' saw the light of day through the {{Sega Dreamcast}} in October 1999.

to:

* DevelopmentHell: After failing to make its release on the SegaSaturn due to a really difficult development on the project, which itself was started in 1996, ''Shenmue'' saw the light of day through the {{Sega Dreamcast}} in October December 1999.



* FinalBattle: Both games have a fight towards the end, first one against Chai, second one against Dou Niu.

to:

* FinalBattle: Both games have a boss fight towards the end, first one against Chai, second one against Dou Niu.



* KillerApp: Of the {{Sega Dreamcast}}. In fact it was the 4th best selling game in the white console, just after ''{{Sonic Adventure}}'', ''{{SoulCalibur}}'', and ''{{Crazy Taxi}}''. Playing ''Shenmue'' was one of the reasons alone to go and buy a {{Sega Dreamcast}}.

to:

* KillerApp: Of the {{Sega Dreamcast}}. In fact it was the 4th best selling game in the white console, just after ''{{Sonic Adventure}}'', ''{{SoulCalibur}}'', and ''{{Crazy Taxi}}''. Playing Back in those days, playing ''Shenmue'' was one of the reasons alone to go and buy a {{Sega Dreamcast}}.



* NewMediaAreEvil: Upon interviews with {{Yu Suzuki}}, he explained that back in [[TheEighties the early 80s]], video games were seen in UsefulNotes/{{Japan}} as the ''worst mother´s enemies'', taking place in dark, gritty rooms frequented by anti-social teens. So He came with the idea of broadening the video game public, bringing games from dark places to brighter places, and developing innovative, fresh games that would appeal to a more massive audience. Thus he created hardware like the riding motorbike in {{Hang-On}} or the 360° rotating cabinet in {{AfterBurner}}, and thus expanding games interface from the typical ''coffee-top tables'' seen until that moment. And so, that ''dark, gritty'' atmosphere is the one you get when you enter the ''You Arcade'' place on Dobuita street, as a mirror of how the videogames scene looked like back then, until he released his arcade hits.

to:

* NewMediaAreEvil: Upon interviews with {{Yu Suzuki}}, he explained that back in [[TheEighties the early 80s]], video games were seen in UsefulNotes/{{Japan}} as the ''worst mother´s enemies'', taking place in dark, gritty rooms frequented by anti-social teens. So He came with the idea of broadening the video game public, bringing games from dark places to brighter places, and developing innovative, fresh games that would appeal to a more massive audience. Thus he created hardware like the riding motorbike in {{Hang-On}} or the 360° rotating cabinet in {{AfterBurner}}, and thus expanding games interface from the typical ''coffee-top tables'' seen until that moment. And so, What does this have to do with ''Shenmue''? Well, that ''dark, gritty'' kind of atmosphere is the one you get when you enter the ''You Arcade'' place on Dobuita street, as a mirror of reflecting how the videogames scene looked like back then, then until he released his arcade hits.



** When the Harbor starts to be painted by the snowflakes falling, it acquires an impressive and stark personality.

to:

** When the Harbor starts to be painted by the snowflakes falling, falling snowflakes, it acquires an impressive and stark personality.



** Many fighting moves are strikingly similar to those from the {{Virtua Fighter}} series.

to:

** Many fighting moves are strikingly also similar to those from the {{Virtua Fighter}} series.



* SegaDreamcast: ''Shenmue'' is closely related to the history and ultimately fate of the Dreamcast, where its series got released.
* SegaSaturn: Early stages of ''Shenmue'' were developed here. To commemorate it, the little SegaSaturn in Ryo's room is placed.

to:

* SegaDreamcast: ''Shenmue'' is closely related to the history and ultimately ultimate fate of the Dreamcast, as this is where its series got released.
* SegaSaturn: Early stages of ''Shenmue'' ''Shenmue'', from 1996 to 1997, were developed here. To commemorate it, the little SegaSaturn in Ryo's room is placed.



* TooGoodToLast: ''Shenmue'' suffered the same fate as many other good {{Sega}} games from the era, like JetSetRadio and CrazyTaxi, that happened to been born at the same time {{Sega}} was retiring from the console scene and going third party, and ultimately ending forgotten, as new conservative bosses took business of the corporation.

to:

* TooGoodToLast: ''Shenmue'' suffered the same fate as many other good {{Sega}} games from the era, like JetSetRadio and CrazyTaxi, that happened to been born at the same time {{Sega}} was retiring from the console scene and going third party, and ultimately ending forgotten, ended forgotten in a limbo, as new conservative bosses took business command of the corporation.company.



* TrueArt: The first ''Shenmue'' won the ''Excellence Prize'' for ''Interactive Art'' at the ''2000 Japan Media Arts Festival''. Very few people know it, so not many people realize how important this game is. To put it on perspective, that same year {{Vagabond}} won the prize for the best {{Manga}} in that festival.

to:

* TrueArt: The first ''Shenmue'' won the ''Excellence Prize'' for ''Interactive Art'' at the ''2000 Japan Media Arts Festival''. Very few people know it, this, so not many people realize how important this game is. To put it on perspective, that same year {{Vagabond}} won the prize for the best {{Manga}} in that festival.festival!



* WorkingClassHero: When Ryo gets a job at the Harbor working with forklifts, he defends his fellow workmates against the abusive Mad Angels gang members, fights against the gang, and loses his job, but ultimately frees his mates from their yoke and defeats the gang.

to:

* WorkingClassHero: When Ryo gets a job at the Harbor working with forklifts, he He defends his fellow workmates against the abusive bullying Mad Angels gang members, and fights against the gang, and gang. He loses his job, but ultimately frees his mates from their the Mad Angels yoke and defeats the gang.
Is there an issue? Send a MessageReason:
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The first game was released in October 28, 1999 for the {{Sega Dreamcast}} (worldwide release happened within the following year). The sequel, ''Shenmue II'', was later released in September 6, 2001 also for the Dreamcast, and the following year for the {{Xbox}}. At the time of its release, {{Sega}} was immersed in a kind of shiny creativeness and bright innovation that would mark the {{Sega Dreamcast}} era and the final years of the corporation as a console maker, with ''Shenmue'' joining the crowd of other fresh titles on the white console, like ''{{Sonic Adventure}}'', ''{{Crazy Taxi}}'', ''{{Jet Set Radio}}'', ''{{Virtua Tennis}}'', ''{{Samba De Amigo}}'', ''{{NFL2K}}'', ''{{Space Channel 5}}'', ''{{Toy Commander}}'' and ''{{Segagaga}}''.

to:

The first game was released in October 28, December 29, 1999 for the {{Sega Dreamcast}} (worldwide release happened within the following year). The sequel, ''Shenmue II'', was later released in September 6, 2001 also for the Dreamcast, and the following year for the {{Xbox}}. At the time of its release, {{Sega}} was immersed in a kind of shiny creativeness and bright innovation that would mark the {{Sega Dreamcast}} era and the final years of the corporation as a console maker, with ''Shenmue'' joining the crowd of other fresh titles on the white console, like ''{{Sonic Adventure}}'', ''{{Crazy Taxi}}'', ''{{Jet Set Radio}}'', ''{{Virtua Tennis}}'', ''{{Samba De Amigo}}'', ''{{NFL2K}}'', ''{{Space Channel 5}}'', ''{{Toy Commander}}'' and ''{{Segagaga}}''.



Luckily, development of ''Shenmue'' resumed a little bit afterwards, when the company started to put on the way the ''Katana'' project ('''codename: SegaDreamcast'''). In this new, easier to program architecture, YuSuzuki managed to achieve much better in less time, and the ''Project Berkley'' (as the game was codenamed) came to life. Some of the game sequences were used to showcase the SegaDreamcast capabilities on conventions and the such. This is important, as YuSuzuki asked to bring professionals from the Japanese film industry to create the game. ''Shenmue'' was released in Japan in October 1999 (world-wide release would be an year later), winning many prizes and accolades and even winning the ''Excellence Prize'' for ''Interactive Art'' at the ''[[TrueArt 2000 Japan Media Arts Festival]]''. {{Sega}} would broke up and abandon the hardware scene in 2001, ''Shenmue II'' would be released on September of that year (and the following year for the {{Xbox}}), and suddenly the series stopped to never see the light again.

to:

Luckily, development of ''Shenmue'' resumed a little bit afterwards, when the company started to put on the way the ''Katana'' project ('''codename: SegaDreamcast'''). In this new, easier to program architecture, YuSuzuki managed to achieve much better in less time, and the ''Project Berkley'' (as the game was codenamed) ''codenamed'') came to life. Some of the game sequences were used to showcase the SegaDreamcast capabilities on conventions and the such. This is important, as YuSuzuki asked to bring professionals from the Japanese film industry to create the game. ''Shenmue'' was released in Japan in October December 1999 (world-wide release would be an year later), winning many prizes and accolades and even winning the ''Excellence Prize'' for ''Interactive Art'' at the ''[[TrueArt 2000 Japan Media Arts Festival]]''. {{Sega}} would broke up and abandon the hardware scene in 2001, ''Shenmue II'' would be released on September of that year (and the following year for the {{Xbox}}), and suddenly the series stopped to never see the light again.



* DevelopmentHell: After failing to make its release on the SegaSaturn due to a really difficult development, ''Shenmue'' saw the light of day through the {{Sega Dreamcast}}.

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* DevelopmentHell: After failing to make its release on the SegaSaturn due to a really difficult development, development on the project, which itself was started in 1996, ''Shenmue'' saw the light of day through the {{Sega Dreamcast}}.Dreamcast}} in October 1999.
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Originally ''Shenmue'' started development in 2006 and in its early stages was some sort of a spinoff of {{Yu Suzuki}}'s other hit, {{Virtua Fighter}}. Akira, protagonist of the FightingGame was meant to be the hero in a kind of [[RolePlayingGame RPG styled adventure]]. However, {{Yu Suzuki}}, who at that point only did simple, little depth, ''arcade-style'' games, began to create this new work based on music scores, and slowly realized he was in a completely new game within a new world with new characters and a deep storyline. ''Shenmue'' was originally programed for the SegaSaturn and was meant to be a kind of KillerApp to save the system, which was struggling in the ConsoleWars against the PlayStation and the {{Nintendo 64}}. However, [[DevelopmentHell programming in the console was a hell]] and when {{Sega}} announced they would stop the SegaSaturn, development of ''Shenmue'' halted. The beta version of ''Shenmue'' for the SegaSaturn pushed the system to the limits and had one of the best graphics and presentation the black console ever got, [[http://www.youtube.com/watch?v=foZUcPQAMvg you can see some of the results here]].

to:

Originally ''Shenmue'' started development in 2006 1996 and in its early stages was some sort of a spinoff of {{Yu Suzuki}}'s other hit, {{Virtua Fighter}}. Akira, protagonist of the FightingGame was meant to be the hero in a kind of [[RolePlayingGame RPG styled adventure]]. However, {{Yu Suzuki}}, who at that point only did simple, little depth, ''arcade-style'' games, began to create this new work based on music scores, and slowly realized he was in a completely new game within a new world with new characters and a deep storyline. ''Shenmue'' was originally programed for the SegaSaturn and was meant to be a kind of KillerApp to save the system, which was struggling in the ConsoleWars against the PlayStation and the {{Nintendo 64}}. However, [[DevelopmentHell programming in the console was a hell]] and when {{Sega}} announced they would stop the SegaSaturn, development of ''Shenmue'' halted. The beta version of ''Shenmue'' for the SegaSaturn pushed the system to the limits and had one of the best graphics and presentation the black console ever got, [[http://www.youtube.com/watch?v=foZUcPQAMvg you can see some of the results here]].
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[[caption-width-right:350:European box cover of ''Shenmue II''. [[NoExportForYou An US Dreamcast version was cancelled]], but notwithstanding an {{Xbox}} version was released in USA in 2002.]]

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[[caption-width-right:350:European box cover of ''Shenmue II''. [[NoExportForYou An US Dreamcast version was cancelled]], but notwithstanding an {{Xbox}} version was released in the USA in 2002.]]



The game's story begins when Iwao Hazuki is killed by the [[BigBad Lan Di]] after refusing to give up the location of the Dragon Mirror (a mysterious jade engraved item). Ryo, Iwao's son and the player's character, goes out on a quest to get revenge on Lan Di. As it turns out Lan Di is part of a [[TheMafia very powerful crime organization]], the Chiyoumen, and has connections with the Mad Angels, a group of bikers that hang around in the docks of Yokozuka. Ryo meets up with Master Chen who then reveals there is a second mirror which Lan Di is also looking for, the Phoenix Mirror, which just happens to be hidden under the dojo in Ryo's house. After finding the mirror, Ryo then proceeds to beat up the Mad Angels and learns that Lan Di headed towards Hong Kong. The first game ends with Ryo getting on a boat to Hong Kong.

to:

The game's story begins when Iwao Hazuki is killed by the [[BigBad Lan Di]] after refusing to give up the location of the Dragon Mirror (a mysterious jade engraved item). Ryo, Iwao's son and the player's character, goes out on a quest to get revenge on Lan Di. As it turns out Lan Di is part of a [[TheMafia very powerful crime organization]], the Chiyoumen, and has connections with the Mad Angels, a group of bikers that hang around in the docks of Yokozuka. Ryo meets up with Master Chen who then reveals there is a second mirror which Lan Di is also looking for, the Phoenix Mirror, which just happens to be hidden under the dojo in Ryo's house. After finding the mirror, Ryo then proceeds to beat up the Mad Angels and learns that Lan Di headed towards Hong Kong. The first game ends with Ryo getting on a boat to Hong Kong.



Originally ''Shenmue'' in its early stages started as some sort of a spinoff of {{Yu Suzuki}}'s other hit, {{Virtua Fighter}}. Akira, protagonist of the FightingGame was meant to be the hero in a kind of [[RolePlayingGame RPG styled adventure]]. However, {{Yu Suzuki}}, who at that point only did simple, little depth, ''arcade-style'' games, began to create this new work based on music scores, and slowly realized he was in a completely new game within a new world with new characters and a deep storyline. ''Shenmue'' was originally programed for the SegaSaturn and was meant to be a kind of KillerApp to save the system, which was struggling in the ConsoleWars against the PlayStation and the {{Nintendo 64}}. However, [[DevelopmentHell programming in the console was a hell]] and when {{Sega}} announced they would stop the SegaSaturn, development of ''Shenmue'' halted. The beta version of ''Shenmue'' for the SegaSaturn pushed the system to the limits and had one of the best graphics and presentation the black console ever got, [[http://www.youtube.com/watch?v=foZUcPQAMvg you can see some of the results here]].

to:

Originally ''Shenmue'' started development in 2006 and in its early stages started as was some sort of a spinoff of {{Yu Suzuki}}'s other hit, {{Virtua Fighter}}. Akira, protagonist of the FightingGame was meant to be the hero in a kind of [[RolePlayingGame RPG styled adventure]]. However, {{Yu Suzuki}}, who at that point only did simple, little depth, ''arcade-style'' games, began to create this new work based on music scores, and slowly realized he was in a completely new game within a new world with new characters and a deep storyline. ''Shenmue'' was originally programed for the SegaSaturn and was meant to be a kind of KillerApp to save the system, which was struggling in the ConsoleWars against the PlayStation and the {{Nintendo 64}}. However, [[DevelopmentHell programming in the console was a hell]] and when {{Sega}} announced they would stop the SegaSaturn, development of ''Shenmue'' halted. The beta version of ''Shenmue'' for the SegaSaturn pushed the system to the limits and had one of the best graphics and presentation the black console ever got, [[http://www.youtube.com/watch?v=foZUcPQAMvg you can see some of the results here]].

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'''Story:'''



'''Story:'''



** Too bad he was dumped in the 2012 sequel, ''Sonic & All-Stars Racing Transformed''. However, the developers of ''Sonic & All-Stars Racing Transformed'' requested the fans to do a series of signature lists, where the top 3 most chosen characters (if they happened to beat the 1000 votes mark) would be ''considered'' as oncoming downloadable playable characters. Ryo Hazuki outrageously won the 1st prize with 3295 votes, beating Hatsune Miku from {{Vocaloid}} (3161 votes), and {{Segata Sanshiro}} (2605 votes). Now all it takes is to sit down and wait to see if he will be included as a downloadable content.

to:

** Too bad he was dumped in the 2012 sequel, ''Sonic & All-Stars Racing Transformed''. However, the developers of ''Sonic & All-Stars Racing Transformed'' requested the fans to do a series of signature lists, where the top 3 most chosen characters (if they happened to beat the 1000 votes mark) would be ''considered'' as oncoming downloadable playable characters. Ryo Hazuki outrageously won the 1st prize with 3295 votes, ''3295 votes'' beating Hatsune Miku from {{Vocaloid}} (3161 votes), ''(3161 votes)'', and {{Segata Sanshiro}} (2605 votes). ''(2605 votes)!'' Now all it takes is to sit down and wait to see if he will be included as a downloadable content.

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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/shenmue2-02.jpg]]
[[caption-width-right:330:''"Great, superb, remarkable, extraordinary, wonderful, monumental..."''--[[http://www.ign.com/articles/2000/11/04/shenmue IGN's review of Shenmue in 2000]].]]

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[[quoteright:300:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/shenmue2-02.org/pmwiki/pub/images/shenmue_3763.jpg]]
[[caption-width-right:330:''"Great, [[caption-width-right:350:''"Great, superb, remarkable, extraordinary, wonderful, monumental..."''--[[http://www.ign.com/articles/2000/11/04/shenmue IGN's review of Shenmue in 2000]].]]



''Shenmue'' was a videogame series created by Creator/YuSuzuki (the father of hits like ''{{Hang-On}}'', ''VideoGame/SpaceHarrier'', ''{{Daytona USA}}'' and ''{{VirtuaFighter}}'', among others) in his {{Sega}}'s development team, [=AM2=]. It was one of the last [=IPs=] developed by {{Sega}} before their retirement from the hardware scene, and would be one of the last ones from Creator/{{Yu Suzuki}}, who afterwards would be harshly conditioned by new Creator/{{Sega}}'s heads and couldn't fulfill his creative needs. ''Shenmue'' was originally meant to be a 16-chapters epic story told in 4-7 titles, yet due to insufficient sales, {{Sega}}'s withdrawal from the console market in March 2001, and the high production costs needed to make ''Shenmue'' games, the series development stopped after the second game and fans got stuck with an unconcluded {{cliffhanger}} to this day.

to:

''Shenmue'' was a videogame series created by Creator/YuSuzuki (the father of hits like ''{{Hang-On}}'', ''VideoGame/SpaceHarrier'', ''{{Daytona USA}}'' and ''{{VirtuaFighter}}'', among others) in his {{Sega}}'s development team, [=AM2=]. It was one of the last [=IPs=] developed by {{Sega}} before their retirement from the hardware scene, and would be one of the last ones from Creator/{{Yu Suzuki}}, who afterwards would be harshly conditioned by new Creator/{{Sega}}'s heads and couldn't fulfill won't be able to get approved in many of his creative needs.ideas. ''Shenmue'' was originally meant to be a 16-chapters epic story told in 4-7 titles, yet due to insufficient sales, {{Sega}}'s withdrawal from the console market in March 2001, and the high production costs needed to make ''Shenmue'' games, the series development stopped after the second game and fans got stuck with an unconcluded {{cliffhanger}} to this day.



The game put you in the place of Ryo Hazuki, a 18 years old Japanese teenager living in the small city of Yokosuka, in [[TheEighties 1986]]. Ryo Hazuki could walk through Yokosuka with full freedom, in one of the truly earliest examples of the modern {{Wide Open Sandbox}} genre, if not the first ever. He could wander through the streets and neighborhoods, go shopping on grocery stores, [[GameWithinAGame play some games in the local arcade]], drive a pair of vehicles later in the game, and even pick items with his hands and examine them. Such a level of detail and depth was outrageously shiny new at the time in the {{Adventure Games}}. Moreover, Ryo Hazuki could interact with the [=NPCs=] (each one with a unique design), which had their own lives too; in many other games characters would simply walk in a certain pattern or stand there all day, while in ''Shenmue'' people came out of their houses around 9am, went shopping, chatted with their friends, headed to the bar at night and then walked home. If it was raining they had raincoats, and add to this that the characters had more than one stock phrase all voiced in English! (in the first game; the second game had Japanese voice overs and English subs - until the {{Xbox}} port). This was crucial to do [[AmateurSleuth the detective work]] in the game, as [=NPCs=] would give clues and inform of facts that in turn would trigger events, moving on the plot.

to:

The game put you in the place of Ryo Hazuki, a 18 years old Japanese male teenager living in the small city of Yokosuka, in [[TheEighties in 1986]]. Ryo Hazuki could walk through Yokosuka with full freedom, in one of the truly earliest examples of the modern {{Wide Open Sandbox}} genre, if not the first ever. He could wander through the streets and neighborhoods, go shopping on grocery stores, [[GameWithinAGame play some games in the local arcade]], drive a pair of vehicles later in the game, and even pick items with his hands and examine them. Such a level of detail and depth was outrageously shiny new at the time in the on {{Adventure Games}}. Moreover, Ryo Hazuki could interact with the [=NPCs=] (each one with a unique design), which had their own lives too; in many other games characters would simply walk in a certain pattern or stand there all day, while in ''Shenmue'' people came out of their houses around 9am, went shopping, chatted with their friends, headed to the bar at night and then walked home. If it was raining they had raincoats, and add to this that the characters had more than one stock phrase all voiced in English! (in the first game; the second game had Japanese voice overs and English subs - until the {{Xbox}} port). This was crucial to do [[AmateurSleuth the detective work]] in the game, as [=NPCs=] would give clues and inform of facts that in turn would trigger events, moving on the plot.



[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/shenmue2_3854.jpg]]
[[caption-width-right:350:European box cover of ''Shenmue II''. [[NoExportForYou An US Dreamcast version was cancelled]], but notwithstanding an {{Xbox}} version was released in USA in 2002.]]



Originally ''Shenmue'' in its early stages started as some sort of a spinoff of {{Yu Suzuki}}'s other hit, {{Virtua Fighter}}. Akira, protagonist of the FightingGame was meant to be the hero in a kind of [[RolePlayingGame RPG styled adventure]]. However, {{Yu Suzuki}}, who at that point only did simple, little depth, ''arcade-style'' games, began to create this new work based on music scores, and slowly realized he was in a completely new game within a new world with new characters and a deep storyline. ''Shenmue'' was originally programed for the SegaSaturn and was meant to be a kind of KillerApp to save the system, which was struggling in the ConsoleWars against the PlayStation and the {{Nintendo64}}. However, [[DevelopmentHell programming in the console was a hell]] and when {{Sega}} announced they would stop the SegaSaturn, development of ''Shenmue'' halted. The beta version of ''Shenmue'' for the SegaSaturn pushed the system to the limits and had one of the best graphics and presentation the black console ever got, [[http://www.youtube.com/watch?v=foZUcPQAMvg you can see some of the results here]].

to:

Originally ''Shenmue'' in its early stages started as some sort of a spinoff of {{Yu Suzuki}}'s other hit, {{Virtua Fighter}}. Akira, protagonist of the FightingGame was meant to be the hero in a kind of [[RolePlayingGame RPG styled adventure]]. However, {{Yu Suzuki}}, who at that point only did simple, little depth, ''arcade-style'' games, began to create this new work based on music scores, and slowly realized he was in a completely new game within a new world with new characters and a deep storyline. ''Shenmue'' was originally programed for the SegaSaturn and was meant to be a kind of KillerApp to save the system, which was struggling in the ConsoleWars against the PlayStation and the {{Nintendo64}}.{{Nintendo 64}}. However, [[DevelopmentHell programming in the console was a hell]] and when {{Sega}} announced they would stop the SegaSaturn, development of ''Shenmue'' halted. The beta version of ''Shenmue'' for the SegaSaturn pushed the system to the limits and had one of the best graphics and presentation the black console ever got, [[http://www.youtube.com/watch?v=foZUcPQAMvg you can see some of the results here]].



** Like the epic ''70-men'' battle towards the end of the first game!



* ConsoleWars: ''Shenmue'' series tragic fate corresponds to the defeat of {{Sega}} by the {{PlayStation2}} and its consequent withdrawal of the console scene, readjusting the company.

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* ConsoleWars: ''Shenmue'' series tragic fate corresponds to the defeat of {{Sega}} by the {{PlayStation2}} {{PlayStation 2}} and its consequent withdrawal of the console scene, readjusting the company.



** One of the most epic fights happens in the first game when [[BackToBackBadasses you and Gui Zhang alone]] fight in a 70 man battle against the entire Mad Angels gang.

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** One of the most epic fights happens in the first game when [[BackToBackBadasses you and Gui Zhang alone]] fight in a 70 man battle on your own]], alone against 70 men kicking the hell out of the entire Mad Angels gang.



* Fan Communities: Shenmue was enough of a charismatic game to lead to the creation of some, like [[http://www.shenmuedojo.net/ Shenmue Dojo]].

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* Fan Communities: {{Fan Communities}}: Shenmue was enough of a charismatic game to lead to the creation of some, like [[http://www.shenmuedojo.net/ Shenmue Dojo]].



* FinalBattle: Both games have a fight towards the end, against ''the game bosses''.

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* FinalBattle: Both games have a fight towards the end, first one against ''the game bosses''.Chai, second one against Dou Niu.



** The epic [[TheEighties 80s style]] {{Heavy Metal}} instrumental tune that plays when you're in a motorbike rushing to the Harbor to save Nozomi, is in fact a synthesized remix of one of the songs from {{F355 Challenge}}, ''"Scarlatto"''.[[http://www.youtube.com/watch?v=xrKcjcbJgfw This is the original one, with a singer]].

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** The aforementioned epic [[TheEighties 80s style]] {{Heavy Metal}} instrumental tune that tune, which plays when you're in a motorbike rushing to the Harbor to save Nozomi, is in fact a synthesized instrumental remix of one of the songs from {{F355 Challenge}}, ''"Scarlatto"''.[[http://www.''"Scarlatto"''. ''[[http://www.youtube.com/watch?v=xrKcjcbJgfw This is the original one, with a singer]].hard-rockin' singer!]]''



* NewMediaAreEvil: Upon interviews with {{Yu Suzuki}}, he explained that back in [[TheEighties the early 80s]], video games were seen in UsefulNotes/{{Japan}} as the ''worst mother´s enemies'', taking place in dark, gritty rooms frequented by anti-social teens. So He came with the idea of broadening the video game public, bringing games from dark places to brighter places, and developing innovative, fresh games that would appeal to a more massive audience. Thus he created hardware like the playable motorbike in {{Hang-On}} or the 360° rotating cabinet in {{AfterBurner}}, and thus expanding games interface from the typical ''coffee-top tables'' seen until that moment. That ''dark, gritty'' atmosphere is the one you get when you enter the ''You Arcade'' place on Dobuita street, as a mirror of how the videogames scene looked like back then, until he released his arcade hits.

to:

* NewMediaAreEvil: Upon interviews with {{Yu Suzuki}}, he explained that back in [[TheEighties the early 80s]], video games were seen in UsefulNotes/{{Japan}} as the ''worst mother´s enemies'', taking place in dark, gritty rooms frequented by anti-social teens. So He came with the idea of broadening the video game public, bringing games from dark places to brighter places, and developing innovative, fresh games that would appeal to a more massive audience. Thus he created hardware like the playable riding motorbike in {{Hang-On}} or the 360° rotating cabinet in {{AfterBurner}}, and thus expanding games interface from the typical ''coffee-top tables'' seen until that moment. That And so, that ''dark, gritty'' atmosphere is the one you get when you enter the ''You Arcade'' place on Dobuita street, as a mirror of how the videogames scene looked like back then, until he released his arcade hits.



* PressXToNotDie: One of the earliest to make use of the [=QTEs=], and a good user on that.
* RealPlaceBackground: Yokosuka is filled with the memories YuSuzuki had when he was living there, and you cannot resist their lovely charms.
* RooftopConfrontation: The second game {{Final Battle}} happens here.
* RunDontWalk



* PressXToNotDie: Godfather of the mid cutscene QTE.

to:

* PressXToNotDie: Godfather One of the earliest to make use of the [=QTEs=], and a good user on that. In fact you could say that ''Shenmue'' is ''The Godfather'' of the mid cutscene QTE.



* RealLife: {{YuSuzuki}} did an amazing job recreating the {{Real Life}} Yokosuka and how daily life looked in {{The Eighties}}, [[http://www.youtube.com/watch?v=u9F0RsbJLn4 you just have to look how the real Dobuita street looks like to truly appreciate his work in the game]].
* Revenge: What ignites Ryo's motivations and what starts his adventure.

to:

* RealLife: {{YuSuzuki}} {{Yu Suzuki}} did an amazing job recreating the {{Real Life}} Yokosuka and how daily life looked in {{The Eighties}}, [[http://www.youtube.com/watch?v=u9F0RsbJLn4 you just have to look how the real Dobuita street looks like to truly appreciate his work in the game]].
* Revenge: RealPlaceBackground: Yokosuka is filled with the memories YuSuzuki had when he was living there, and you cannot resist their lovely charms.
* {{Revenge}}:
What ignites Ryo's motivations and what starts his adventure.



* RooftopConfrontation: The second game {{Final Battle}} happens here.
* RunDontWalk



** In fact some characters, like Gui Zhang himself, look like those of the {{Virtua Fighter}} anime and such.
** Many fighting moves are strikingly similar to those from the {{Virtua Fighter}} series.



* [[SegaSuperstars Sonic & Sega All-Stars Racing]]: In this kart-racing game, Ryo appears to drive a touring bike and a forklift as in ''Shenmue''.
** Too bad he was dumped in the sequel, ''Sonic & All-Stars Racing Transformed''. The kart-racing game developers asked the fans to do a signature lists where the top 3 most chosen characters (if they happen to beat the 1000 mark) would be ''considered'' as oncoming downloadable playable characters. Ryo Hazuki outrageously won the 1st prize with 3295 votes, beating Hatsune Miku from {{Vocaloid}} (3161 votes), and {{Segata Sanshiro}} (2605). Now it takes to sit and wait to see if he will be included as a downloadable content.
* StalkingMission: To find [[BigBad Lan Di]], you've got to first find some sailors, then find a guy named Charlie, then find another named Terry, and so on.

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* [[SegaSuperstars Sonic & Sega All-Stars Racing]]: In Our hero Ryo returns after 9 years in the limbo, appearing in this 2010 kart-racing game, Ryo appears game to drive a touring bike his badass motorbike and a forklift as his awesome forklift, like in ''Shenmue''.
''Shenmue''!
** Too bad he was dumped in the 2012 sequel, ''Sonic & All-Stars Racing Transformed''. The kart-racing game However, the developers asked of ''Sonic & All-Stars Racing Transformed'' requested the fans to do a series of signature lists lists, where the top 3 most chosen characters (if they happen happened to beat the 1000 votes mark) would be ''considered'' as oncoming downloadable playable characters. Ryo Hazuki outrageously won the 1st prize with 3295 votes, beating Hatsune Miku from {{Vocaloid}} (3161 votes), and {{Segata Sanshiro}} (2605). (2605 votes). Now all it takes is to sit down and wait to see if he will be included as a downloadable content.
* StalkingMission: To find [[BigBad Lan Di]], you've got to first find some sailors, then find a guy named Charlie, then find another one named Terry, and so on.



* TalkToEveryone: The game cannot further emphasize the importance of interacting with the world, in this game the [=NPCs=] have a lot of things to say, and these things themselves change as the plot moves on, too. Plus, some characters like Tom the hot dog stand vendor and Nozomi are quite pleasant to chat!

to:

* TalkToEveryone: The game cannot further emphasize the importance of interacting with the world, in this game the [=NPCs=] have a lot of things to say, and these things themselves change as the plot moves on, too. Plus, some characters like the hilarious Goro, Tom the hot dog stand vendor vendor, and Nozomi the cute Nozomi, are quite pleasant to chat!



* TheEighties: {{Yu Suzuki}} really wants to recreate how Yokosuka and Hong Kong looked like in 1986 and 1987, in addition to the changes the places were experimenting.

to:

* TheEighties: {{Yu Suzuki}} really wants to recreate how Yokosuka and Hong Kong looked like in 1986 and 1987, in addition to and also the kind of changes the these places were experimenting.experimenting at the time.



* TheStoic: Ryo is a hard-ass stoic teenager who happens to live in a perpetual stoic life full of harm and he doesn't seem to change a little by the environment.
** NotSoStoic: Ryo cries out loud in the intro when he hears his father's last words spoken to him.

to:

* TheStoic: Ryo is a hard-ass stoic teenager who happens to live in a perpetual stoic life full of harm and he He doesn't seem to change a little by the environment.
** NotSoStoic: Ryo cries out loud in the intro when he He hears his father's last words spoken to him.



** Full voiced [=NPCs=], with their one designs too.

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** Full voiced [=NPCs=], with their one designs and complex strolling patterns too.



** Bringing people from the film industry to develop the game.

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** Bringing people from the film industry to develop the cinematics of the game.



* WorkingClassHero: When Ryo gets a job at the Harbor working with forklifts, he defends his fellow workmates against the abusive Mad Angels gang members, fighting against them, and loses his job, but ultimately frees them from their abusive yoke.
* WouldHitAGirl: Some evil, menacing teenage girls wearing school uniforms get the crap beaten out of them by Ryo in the Harbor in the first game.

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* WildMagic: Towards the end of ''Shenmue II'', magic forces begin to engage into the history, which hints the series was going to do a turn for the supernatural.
* WorkingClassHero: When Ryo gets a job at the Harbor working with forklifts, he defends his fellow workmates against the abusive Mad Angels gang members, fighting fights against them, the gang, and loses his job, but ultimately frees them his mates from their abusive yoke.
yoke and defeats the gang.
* WouldHitAGirl: Some evil, menacing rude, hurtful teenage girls wearing school uniforms get the crap beaten out of them by Ryo in the Harbor in the first game.

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* Flashback: Scenes when Ryo was a kid and he was talking to his father can be seen, ''some of them even teach you new fighting moves!''

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* Flashback: {{Flashback}}: Scenes when Ryo was a kid and he was talking to his father can be seen, ''some of them even teach you new fighting moves!''



** Examples of arcade games: ''VideoGame/SpaceHarrier'' and ''{{Hang-On}}'' in the first; the second had those two with ''VideoGame/AfterBurner II'' and ''VideoGame/OutRun''.



* GameWithinAGame: ''VideoGame/SpaceHarrier'' and ''{{Hang-On}}'' in the first; the second had those two with ''VideoGame/AfterBurner II'' and ''VideoGame/OutRun''.



* Samurai: You could call Ryo's a ''modern-era Samurai'', being the distant and tough kind of boy He is.

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* Samurai: {{Samurai}}: You could call Ryo's a ''modern-era Samurai'', being the distant and tough kind of boy He is.

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The first game was released in October 28, 1999 for the {{Sega Dreamcast}}. The sequel, ''Shenmue II'', was later released in September 6, 2001 also for the Dreamcast, and the following year for the {{Xbox}}. At the time of its release, {{Sega}} was immersed in a kind of shiny creativeness and bright innovation that would mark the {{Sega Dreamcast}} era and the final years of the corporation as a console maker, together with other fresh titles on the white console like ''{{Sonic Adventure}}'', ''{{Crazy Taxi}}'', ''{{Jet Set Radio}}'', ''{{Virtua Tennis}}'', ''{{Samba De Amigo}}'', ''{{NFL2K}}'', ''{{Space Channel 5}}'', ''{{Toy Commander}}'' and ''{{Segagaga}}''.

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The first game was released in October 28, 1999 for the {{Sega Dreamcast}}.Dreamcast}} (worldwide release happened within the following year). The sequel, ''Shenmue II'', was later released in September 6, 2001 also for the Dreamcast, and the following year for the {{Xbox}}. At the time of its release, {{Sega}} was immersed in a kind of shiny creativeness and bright innovation that would mark the {{Sega Dreamcast}} era and the final years of the corporation as a console maker, together with ''Shenmue'' joining the crowd of other fresh titles on the white console console, like ''{{Sonic Adventure}}'', ''{{Crazy Taxi}}'', ''{{Jet Set Radio}}'', ''{{Virtua Tennis}}'', ''{{Samba De Amigo}}'', ''{{NFL2K}}'', ''{{Space Channel 5}}'', ''{{Toy Commander}}'' and ''{{Segagaga}}''.



The game put you in the place of Ryo Hazuki, a 18 years old Japanese teenager living in the small city of Yokosuka, in [[TheEighties 1986]]. Ryo Hazuki could walk through Yokosuka with full freedom, in one of the truly earliest examples of the modern {{WideOpenSandbox}} genre, if not the first. He could wander through the streets and neighborhoods, go shopping on grocery stores, [[GameWithinAGame play some games in the local arcade]], drive a pair of vehicles later in the game, and even pick items with his hands and examine them. Such a level of detail and depth was outrageously shiny new at the time of the {{Adventure Games}}. Moreover, Ryo Hazuki could interact with the [=NPCs=] (each one with a unique design), which had their own lives too; in many other games characters would simply walk in a certain pattern or stand there all day, while in ''Shenmue'' people came out of their houses around 9am, went shopping, chatted with their friends, headed to the bar at night and then walked home. If it was raining they had raincoats, and add to this that the characters had more than one stock phrase all voiced in English! (in the first game; the second game had Japanese voice overs and English subs - until the {{Xbox}} port). This was crucial to do [[AmateurSleuth the detective work]] in the game, as [=NPCs=] would give clues and inform of facts that in turn would trigger events, moving on the plot.

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'''Gameplay:'''

The game put you in the place of Ryo Hazuki, a 18 years old Japanese teenager living in the small city of Yokosuka, in [[TheEighties 1986]]. Ryo Hazuki could walk through Yokosuka with full freedom, in one of the truly earliest examples of the modern {{WideOpenSandbox}} {{Wide Open Sandbox}} genre, if not the first.first ever. He could wander through the streets and neighborhoods, go shopping on grocery stores, [[GameWithinAGame play some games in the local arcade]], drive a pair of vehicles later in the game, and even pick items with his hands and examine them. Such a level of detail and depth was outrageously shiny new at the time of in the {{Adventure Games}}. Moreover, Ryo Hazuki could interact with the [=NPCs=] (each one with a unique design), which had their own lives too; in many other games characters would simply walk in a certain pattern or stand there all day, while in ''Shenmue'' people came out of their houses around 9am, went shopping, chatted with their friends, headed to the bar at night and then walked home. If it was raining they had raincoats, and add to this that the characters had more than one stock phrase all voiced in English! (in the first game; the second game had Japanese voice overs and English subs - until the {{Xbox}} port). This was crucial to do [[AmateurSleuth the detective work]] in the game, as [=NPCs=] would give clues and inform of facts that in turn would trigger events, moving on the plot.



'''Story:'''



'''Development:'''



Luckily, development of ''Shenmue'' resumed a little bit afterwards, when the company started to put on the way the ''Katana'' project ('''codename: SegaDreamcast'''). In this new, easier to program architecture, YuSuzuki managed to achieve much better in less time, and the ''Project Berkley'' (as it was codenamed) came to life. Some of the game sequences were used to showcase the SegaDreamcast capabilities on conventions and the such. This is important, as YuSuzuki asked to bring professionals from the Japanese film industry to create the game. ''Shenmue'' was released in Japan in October 1999 (world-wide release would be an year later), winning many prizes and accolades and even winning the ''Excellence Prize'' for ''Interactive Art'' at the ''[[TrueArt 2000 Japan Media Arts Festival]]''. {{Sega}} would broke up and abandon the hardware scene in 2001, ''Shenmue II'' would be released on September of that year (and the following year for the {{Xbox}}), and suddenly the series stopped to never see the light again.

Much of the problem comes from the large sums of money it would theorically take to make a third installment, though some people challenge that view pointing that [[TurnOfTheMillennium along this decade]] software evolved from what ''Shenmue'' had to face in its time, and so now it would be easier, faster and cheaper to develop more games for the series. [[http://www.youtube.com/watch?v=ocuHKHKlFBs Yu Suzuki himself revealed that SEGA might let him do Shenmue III]], though it's a matter of budget and a matter of the license (it belongs to {{Sega}}, so fans petitioned to give the license to {{Yu Suzuki}}). At least two spinoffs relationed with ''Shenmue'' have been in production since: a (cancelled) 2006 MMORPG named ''Shenmue Online'', and a 2010 smartphones game named ''Shenmue City''. [[HeroProtagonist Ryo Hazuki]]'s appearence in [[SegaSuperstars Sonic & Sega All-Stars Racing]] seriously re-ignited [[TheDeterminator fans hope]] on a third sequel in the series, and since then, they have been doing a lot of online petitions and signature lists to show {{Sega}} the everlasting passion and determination of ''Shenmue'' fanbase.

to:

Luckily, development of ''Shenmue'' resumed a little bit afterwards, when the company started to put on the way the ''Katana'' project ('''codename: SegaDreamcast'''). In this new, easier to program architecture, YuSuzuki managed to achieve much better in less time, and the ''Project Berkley'' (as it the game was codenamed) came to life. Some of the game sequences were used to showcase the SegaDreamcast capabilities on conventions and the such. This is important, as YuSuzuki asked to bring professionals from the Japanese film industry to create the game. ''Shenmue'' was released in Japan in October 1999 (world-wide release would be an year later), winning many prizes and accolades and even winning the ''Excellence Prize'' for ''Interactive Art'' at the ''[[TrueArt 2000 Japan Media Arts Festival]]''. {{Sega}} would broke up and abandon the hardware scene in 2001, ''Shenmue II'' would be released on September of that year (and the following year for the {{Xbox}}), and suddenly the series stopped to never see the light again.

Much of the problem comes from the large sums of money it would theorically take to make a third installment, though some people challenge that view pointing that [[TurnOfTheMillennium along this decade]] software evolved from what ''Shenmue'' had to face in its time, and so now it would be easier, faster and cheaper to develop more games for the series. [[http://www.youtube.com/watch?v=ocuHKHKlFBs Yu Suzuki himself revealed that SEGA might let him do Shenmue III]], though it's a matter of budget and a matter of the license (it belongs to {{Sega}}, so fans petitioned to that they rather give the license to {{Yu Suzuki}}). At least two spinoffs relationed with ''Shenmue'' have been in production since: a (cancelled) 2006 MMORPG named ''Shenmue Online'', and a 2010 smartphones game named ''Shenmue City''. [[HeroProtagonist Ryo Hazuki]]'s appearence in [[SegaSuperstars Sonic & Sega All-Stars Racing]] seriously re-ignited [[TheDeterminator fans hope]] on a third sequel in the series, and since then, they have been doing a lot of online petitions and signature lists to show {{Sega}} the everlasting passion and determination of ''Shenmue'' fanbase.



* ActionGame: [=QTEs=] and fights add some spice to the ''melting genre pot'' of the game.
* AdventureGame: Of an unprecedented scale, with its huge explorable [=3D=] world.
* AmateurSleuth: You've got to wander around garnering clues about the whereabouts of [[BigBad Lan Di]].



* BarBrawl: One of the most epic scenes in the series happens to be one of these, with nice [=QTEs=] included. [[http://www.youtube.com/watch?v=8pL_ACUHYVY You can see it here, in all its QTE glory]]. Too bad that scene marks the end of Ryo's quest for sailors.

to:

* BarBrawl: One of the most epic scenes in the series happens to be one of these, with nice [=QTEs=] included. [[http://www.youtube.com/watch?v=8pL_ACUHYVY You can see it here, in all its QTE glory]]. glory!]] Too bad that scene marks the end of Ryo's quest for sailors.



* BigBad: Lan Di.



* CatchPhrase: Ryo has some (sort of).
** ''"Maybe I'll buy just one..."''
** ''"I see..."''
** ''"I understand"''.
** ''"Do you know where I can find some sailors?"''



* {{Cliffhanger}}: Second game ends with one, and seeing its the last installment in the series to this day, the cliffhanger remains unresolved...
* ConsoleWars: ''Shenmue'' series tragic fate corresponds to the defeat of {{Sega}} by the {{PlayStation2}} and its consequent withdrawal of the console scene, readjusting the company.



* DevelopmentHell: After failing to make its release on the SegaSaturn do to a really difficult development, ''Shenmue'' saw the light of day through the {{SegaDreamcast}}.
** A new installment on the series that would move the story on has been in this ''pending state'' for more than 10 years.

to:

* {{Determinator}}: He has seen his father being killed in front of him, he has been wounded by a strong beat, and yet just a little days later, he recovers and sents out to avenge his father and kick the hell out of the murderer. You've got to be as determined, patient and cool as Ryo is.
** ''Shenmue'' fanbase counts as well, they aren't holding back until the series is resolved.
* DevelopmentHell: After failing to make its release on the SegaSaturn do due to a really difficult development, ''Shenmue'' saw the light of day through the {{SegaDreamcast}}.
{{Sega Dreamcast}}.
** A new installment on the series that would move the story on has been in this ''pending state'' for more than 10 years.years...



* {{Dragon}}: Chai in the first game, Dou Niu in the second one.



* EmbeddedPrecursor: Not as hidden in the traditional meaning of the trope, but you can still play some of {{Yu Suzuki}}'s early hits in the local arcades in the games.



** One of the most epic fights happens in the first game when [[BackToBackBadasses you and Gui Zhang]] fight a 70 man battle against the entire Mad Angels gang.

to:

** One of the most epic fights happens in the first game when [[BackToBackBadasses you and Gui Zhang]] Zhang alone]] fight in a 70 man battle against the entire Mad Angels gang.



** Probably put as a mean to tell the players to start looking for the little, beautiful things the game has to offer, and thus a little, beautiful kitten is the best way to start it.

to:

** Probably put as a mean to tell the players to start looking for the little, beautiful things the game has to offer, and thus a little, beautiful kitten is was the best way to start it.



* FightingGame: Well the game started as a {{Virtua Fighter}} spinoff with Akira as a protagonist, so there are some remains such as the free battle mode.
* FinalBattle: Both games have a fight towards the end, against ''the game bosses''.
* Flashback: Scenes when Ryo was a kid and he was talking to his father can be seen, ''some of them even teach you new fighting moves!''



* GameWithinAGame: Lots of them: classics from arcades, pool, darts, gambling and forklift races.



* HeroProtagonist: Ryo Hazuki.



* KillerApp: Of the SegaDreamcast. In fact it was the 4th best selling game in the white console, just after ''{{Sonic Adventure}}'', ''{{SoulCalibur}}'', and ''{{Crazy Taxi}}''. Playing ''Shenmue'' was one of the reasons alone to go and buy a Dreamcast.

to:

* KillerApp: Of the SegaDreamcast.{{Sega Dreamcast}}. In fact it was the 4th best selling game in the white console, just after ''{{Sonic Adventure}}'', ''{{SoulCalibur}}'', and ''{{Crazy Taxi}}''. Playing ''Shenmue'' was one of the reasons alone to go and buy a Dreamcast.{{Sega Dreamcast}}.



* {{Mafia}}: Lan Di seems to be the leader of a powerful chinese cartel.



* NewMediaAreEvil: Upon interviews with {{Yu Suzuki}}, he explained that back in [[TheEighties the early 80s]], video games were seen in UsefulNotes/{{Japan}} as the ''worst mother´s enemies'', taking place in dark, gritty rooms frequented by anti-social teens. So He came with the idea of broadening the video game public, bringing games from dark places to brighter places, and developing innovative, fresh games that would appeal to a more massive audience. Thus he created hardware like the playable motorbike in {{Hang-On}} or the 360° rotating cabinet in {{AfterBurner}}, and thus expanding games interface from the typical ''coffee-top tables'' seen until that moment. That ''dark, gritty'' atmosphere is the one you get when you enter the ''You Arcade'' place on Dobuita street, as a mirror of how the videogames scene looked like back then.

to:

* NewMediaAreEvil: Upon interviews with {{Yu Suzuki}}, he explained that back in [[TheEighties the early 80s]], video games were seen in UsefulNotes/{{Japan}} as the ''worst mother´s enemies'', taking place in dark, gritty rooms frequented by anti-social teens. So He came with the idea of broadening the video game public, bringing games from dark places to brighter places, and developing innovative, fresh games that would appeal to a more massive audience. Thus he created hardware like the playable motorbike in {{Hang-On}} or the 360° rotating cabinet in {{AfterBurner}}, and thus expanding games interface from the typical ''coffee-top tables'' seen until that moment. That ''dark, gritty'' atmosphere is the one you get when you enter the ''You Arcade'' place on Dobuita street, as a mirror of how the videogames scene looked like back then.then, until he released his arcade hits.



* PressXToNotDie: One of the earliest to make use of the [=QTEs=], and a good user on that.



* RealLife: {{YuSuzuki}} did an amazing job recreating the {{Real Life}} Yokosuka and how daily life looked in {{The Eighties}}, [[http://www.youtube.com/watch?v=u9F0RsbJLn4 you just have to look how the real Dobuita street looks like to truly appreciate his work in the game]].



** {{Word Of God}} says that Ryo's bloodthirsty quest for revenge would slowly be put aside as the series continued, and that other features from life, like inner feelings, relationships between people, and personality traits, would be explored.

to:

** {{Word Of God}} says that Ryo's bloodthirsty quest for revenge would slowly be put aside as the series continued, and that other features from life, like inner feelings, personality traits, and relationships between people, and personality traits, would be explored.explored.
* RolePlayingGame: Some elements, like the powering up of skills and the [=NPCs=] talking, are brought to the game.



* SceneryPorn: The entire series is an ode to the beautifulness of life and its settings, from the crowded street of Dobuita to the magical forest of Guilin. The level of detail and depth just adds to its charm. In fact it sorts of [[DefiedTrope defies the trope]] in the traditional meaning that it wants to make gorgeous urban settings too, not just ''countryside'' or ''rural'' settings.

to:

* Samurai: You could call Ryo's a ''modern-era Samurai'', being the distant and tough kind of boy He is.
* SceneryPorn: The entire series is an ode to the beautifulness of life life, and so you can see that message from its settings, from the crowded street of Dobuita to the magical forest of Guilin. The level of detail and depth just adds to its charm. In fact it sorts of [[DefiedTrope defies the trope]] in the traditional meaning that it wants to make gorgeous urban settings too, not just ''countryside'' or ''rural'' settings.



** When Megumi finds the little orphaned kitten at the start of the game, she begs ''"[[SarutobiSasuke to her Sasuke, so she'll grow up big and strong like a ninja]]"''.
** [[CocaPepsiInc Drinking machines colored red]].

to:

** When Megumi finds the little orphaned kitten at the start of the game, she begs ''"[[SarutobiSasuke to call her Sasuke, so she'll grow up big and strong like a ninja]]"''.
ninja!]]"''.
** [[CocaPepsiInc Drinking machines machines, all colored red]].



* SegaDreamcast: ''Shenmue'' is closely related to the history and ultimately fate of the Dreamcast, where its series got released.
* SegaSaturn: Early stages of ''Shenmue'' were developed here. To commemorate it, the little SegaSaturn in Ryo's room is placed.



* [[SegaSuperstars Sonic & Sega All-Stars Racing]]: In this kart-racing game, Ryo appears to drive a touring bike and a forklift as in ''Shenmue''.
** Too bad he was dumped in the sequel, ''Sonic & All-Stars Racing Transformed''. The kart-racing game developers asked the fans to do a signature lists where the top 3 most chosen characters (if they happen to beat the 1000 mark) would be ''considered'' as oncoming downloadable playable characters. Ryo Hazuki outrageously won the 1st prize with 3295 votes, beating Hatsune Miku from {{Vocaloid}} (3161 votes), and {{Segata Sanshiro}} (2605). Now it takes to sit and wait to see if he will be included as a downloadable content.



* TalkToEveryone: The game cannot further emphasize the importance of interacting with the world, even the [=NPCs=] have a lot of things to say, which themselves are even changing as the plot moves on.

to:

* TalkToEveryone: The game cannot further emphasize the importance of interacting with the world, even in this game the [=NPCs=] have a lot of things to say, which and these things themselves are even changing change as the plot moves on.on, too. Plus, some characters like Tom the hot dog stand vendor and Nozomi are quite pleasant to chat!



* TheDeterminator: He has seen his father being killed in front of him, he has been wounded by a strong beat, and yet just a little days later, he recovers and sents out to avenge his father and kick the hell out of the murderer. You've got to be as determined, patient and cool as Ryo is.



* TheNineties: The time where ''Shenmue'' was originally developed, and released in {{Japan}}.



* TooGoodToLast: ''Shenmue'' suffered the same fate as many other good {{Sega}} games from the era, like JetSetRadio and CrazyTaxi, that happened to been born at the same time {{Sega}} was retiring from the console scene and going third party, ending forgotten as new bosses took business of the corporation.

to:

* TooGoodToLast: ''Shenmue'' suffered the same fate as many other good {{Sega}} games from the era, like JetSetRadio and CrazyTaxi, that happened to been born at the same time {{Sega}} was retiring from the console scene and going third party, and ultimately ending forgotten forgotten, as new conservative bosses took business of the corporation.



* TropeCodifier: Some things got huge thanks to ''Shenmue'' despite appearing sometime before.
** [=QTEs=].
** Weather system.
* TropeMaker: For a game as innovative as ''Shenmue'', you're bound to find some.
** The {{Wide Open Sandbox}} genre started in its modern form with ''Shenmue''.
** Full voiced [=NPCs=], with their one designs too.
** Picking up and examining items.
** Bringing people from the film industry to develop the game.



* TurnOfTheMillennium: The time when ''Shenmue'' got its worldwide release, and also when ''Shenmue II'' was released.



* VisualNovel: The game's aesthetics are compared to the ones from this genre.



* WorkingClassHero: When Ryo gets a job at the Harbor working with forklifts, he defends his fellow workmates fighting against the abusive Mad Angels gang members, and loses his job, but ultimately frees them from their yoke.

to:

* WorkingClassHero: When Ryo gets a job at the Harbor working with forklifts, he defends his fellow workmates fighting against the abusive Mad Angels gang members, fighting against them, and loses his job, but ultimately frees them from their abusive yoke.


Added DiffLines:

* {{Xbox}}: ''Shenmue II'' got released in 2002 in the original green console of {{Microsoft}}.
* YouKilledMyFather: Ryo will track Lan Di down and avenge his father's death.

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Changed: 8019

Removed: 4

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->''I was hanging 'round lookin' cool\\
Some dude just [[YouKilledMyFather killed my pops]]\\
And he beat me up, too\\
My jaw and balls just dropped\\
Now I gotta [[PointlessBandAid wear a band-aid]]\\
Which is cool 'cause it makes me look tough\\
Now he's [[{{Macguffin}} looking for a mirror]]\\
I guess he really loves shiny stuff''
-->-- "Lookin' For Sailors"

''Shenmue'' is a game developed by Sega-[=AM2=], released in 1999 for the {{Sega Dreamcast}}. A sequel, ''Shenmue II'', was later released in 2001 also for the Dreamcast and then later for the {{Xbox}}. ''Shenmue'' was originally meant to have more titles ranging from 4-7 over which the complicated story would be told, yet due to disappointing sales, {{Sega}}'s withdrawal from the console market and the high production costs needed to make Shenmue games fans had to make do with only two games.

Essentially a [=3D=] adventure game, the first installment placed the protagonist in a rather small town with complete freedom, and the second had him in a truly massive sprawling city to explore. The series made use of a weather system which as the name implies would change the weather; some days it'll rain, others it'll snow, or it'll be bright and sunny or cloudy and overcast. The days would pass and the seasons would change; if the player really wanted to, he could wait until spring (the game is set during winter). All the [=NPCs=] (each with a unique design) had their own lives too; in many other games characters would simply walk in a certain pattern or stand there all day, while in ''Shenmue'' people came out of their houses around 9am, went shopping, chatted with their friends, headed to the bar at night and then walked home. If it was raining they had raincoats, and add to this that the characters had more than one stock phrase all voiced in English! (in the first game; the second game had Japanese voice overs and English subs - until the Xbox port).

The game probably also popularized the [[PressXToNotDie Quick Time Event]]. ''Shenmue'' [[TropeCodifier made it big]] (''VideoGame/DragonsLair'' [[TropeMaker did it first]]), and on top of that, in most [=QTEs=] if you didn't press the button in time, the story would keep going just slightly differently. There were also random encounters with people, conversations, fights, and the like, so no people ever played the same game. Also, the player could play [[EmbeddedPrecursor Yu Suzuki's earlier games in a video game]], could collect little toys, and he could even look after a small kitten... basically anything the player wanted to do within the world. In the second game, Ryo could gamble, take part in fights, and get part time jobs to get money.

Of course, ''Shenmue'' wasn't all about walking around asking people about the day the snow turned to rain and if they had seen a black car; there was fighting too. Based of the ''VirtuaFighter'' engine, Ryo would enter a free fight where he would either fight a group of people or one worthy opponent. You could learn new moves, and practice them to become more powerful.

to:

->''I was hanging 'round lookin' cool\\
Some dude just [[YouKilledMyFather killed my pops]]\\
[[caption-width-right:330:''"Great, superb, remarkable, extraordinary, wonderful, monumental..."''--[[http://www.ign.com/articles/2000/11/04/shenmue IGN's review of Shenmue in 2000]].]]

->''"[[TheChosenOne He]] shall appear from [[AnimeLand a far eastern land across the sea]]...\\
A [[YoungConqueror young man]] who [[HiddenDepths has yet to know his potential]]...\\
This potential is a {{power}} that could either [[CastFromLifespan destroy him]] or [[HeroicWillpower realize his will]]...\\
[[HeroicResolve His courage]] shall determine [[ScrewDestiny his fate]]...\\
[[TheQuest The path]] he must traverse, [[InHarmsWay fraught with adversity]], [[IWillWaitForYou I await]] whilst praying...\\
For [[TheProphecy this destiny predetermined]] since ancient times...\\
A [[DarkestHour pitch black night]] unfolds with the morning star [[HopeBringer as its only light]]...\\
[[SequelSeries
And he beat me up, too\\
My jaw and balls just dropped\\
Now I gotta [[PointlessBandAid wear a band-aid]]\\
Which is cool 'cause it makes me look tough\\
Now he's [[{{Macguffin}} looking for a mirror]]\\
I guess he really loves shiny stuff''
-->-- "Lookin' For Sailors"

thus the saga]]...'' '''''begins'''"''.
-->--{{Opening Narration}}, [[http://www.youtube.com/watch?v=BNDChSl42Xw by character Shenhua Ling]]

''Shenmue'' is was a game videogame series created by Creator/YuSuzuki (the father of hits like ''{{Hang-On}}'', ''VideoGame/SpaceHarrier'', ''{{Daytona USA}}'' and ''{{VirtuaFighter}}'', among others) in his {{Sega}}'s development team, [=AM2=]. It was one of the last [=IPs=] developed by Sega-[=AM2=], {{Sega}} before their retirement from the hardware scene, and would be one of the last ones from Creator/{{Yu Suzuki}}, who afterwards would be harshly conditioned by new Creator/{{Sega}}'s heads and couldn't fulfill his creative needs. ''Shenmue'' was originally meant to be a 16-chapters epic story told in 4-7 titles, yet due to insufficient sales, {{Sega}}'s withdrawal from the console market in March 2001, and the high production costs needed to make ''Shenmue'' games, the series development stopped after the second game and fans got stuck with an unconcluded {{cliffhanger}} to this day.

The first game was
released in October 28, 1999 for the {{Sega Dreamcast}}. A The sequel, ''Shenmue II'', was later released in September 6, 2001 also for the Dreamcast Dreamcast, and then later the following year for the {{Xbox}}. At the time of its release, {{Sega}} was immersed in a kind of shiny creativeness and bright innovation that would mark the {{Sega Dreamcast}} era and the final years of the corporation as a console maker, together with other fresh titles on the white console like ''{{Sonic Adventure}}'', ''{{Crazy Taxi}}'', ''{{Jet Set Radio}}'', ''{{Virtua Tennis}}'', ''{{Samba De Amigo}}'', ''{{NFL2K}}'', ''{{Space Channel 5}}'', ''{{Toy Commander}}'' and ''{{Segagaga}}''.

''Shenmue'' was originally meant ''way ahead'' of its time, it anticipated to have more titles ranging from 4-7 over which the complicated story a lot of trends in videogames that would be told, yet due to disappointing sales, {{Sega}}'s withdrawal from become popular [[TurnOfTheMillennium in the console market and following decade]]. It was so a ''one of a kind'' videogame, [[GenreBusting mixing a variety of genres]], that its creator Creator/YuSuzuki invented a new genre to refer to his game: '''''"F.R.E.E."''''' ('''F'''ully '''R'''eactive '''E'''yes '''E'''nvironment).

The game put you in
the high production costs needed to make Shenmue games fans had to make do with only two games.

Essentially
place of Ryo Hazuki, a [=3D=] adventure game, 18 years old Japanese teenager living in the first installment placed the protagonist in a rather small town city of Yokosuka, in [[TheEighties 1986]]. Ryo Hazuki could walk through Yokosuka with complete full freedom, and in one of the second had him in a truly massive sprawling city to explore. The series made use earliest examples of a weather system which as the name implies would change modern {{WideOpenSandbox}} genre, if not the weather; some days it'll rain, others it'll snow, or it'll be bright and sunny or cloudy and overcast. The days would pass and the seasons would change; if the player really wanted to, he first. He could wait until spring (the game is set during winter). All wander through the streets and neighborhoods, go shopping on grocery stores, [[GameWithinAGame play some games in the local arcade]], drive a pair of vehicles later in the game, and even pick items with his hands and examine them. Such a level of detail and depth was outrageously shiny new at the time of the {{Adventure Games}}. Moreover, Ryo Hazuki could interact with the [=NPCs=] (each one with a unique design) design), which had their own lives too; in many other games characters would simply walk in a certain pattern or stand there all day, while in ''Shenmue'' people came out of their houses around 9am, went shopping, chatted with their friends, headed to the bar at night and then walked home. If it was raining they had raincoats, and add to this that the characters had more than one stock phrase all voiced in English! (in the first game; the second game had Japanese voice overs and English subs - until the Xbox port).

{{Xbox}} port). This was crucial to do [[AmateurSleuth the detective work]] in the game, as [=NPCs=] would give clues and inform of facts that in turn would trigger events, moving on the plot.

The series made use of a weather system which as the name implies would change the weather; some days it'll rain, others it'll snow, or it'll be bright and sunny or cloudy and overcast. This weather system accurately replayed the {{Real Life}} weather of Yokosuka in 1986 and 1987, as Creator/YuSuzuki sent his team to collect data from weather reports from the era. Also, the days would pass and the seasons would change; if the player really wanted to, he could wait until spring (the game starts towards the end of November 1986, so fall is slowly ending and winter is slowly coming). It even had rare and special cutscenes depending of the date and place, like for example Ryo and [[TheCutie Nozomi]] cuddling up on the park at the snowy night of Christmas Eve.

The game probably also popularized the ragingly popular [[PressXToNotDie Quick Time Event]]. ''Shenmue'' [[TropeCodifier made it big]] (''VideoGame/DragonsLair'' [[TropeMaker did it first]]), and on top of that, in most [=QTEs=] if you didn't press the button in time, the story would keep going just slightly differently.differently, as these QTE unlike many of today examples, were pretty simple and not intrusive on gameplay. There were also random encounters with people, conversations, fights, and the like, so no people ever played the same game. Also, the player could play [[EmbeddedPrecursor Yu Suzuki's earlier games in a video game]], could collect little toys, and he could even look after a small kitten... basically anything the player wanted to do within the world. In the second game, where Ryo finds him in a truly massive sprawling city to explore, he could gamble, take part in fights, and get part time jobs to get money.

Of course, ''Shenmue'' wasn't all about walking around asking people about the day the snow turned to rain and if they had seen a black car; there was fighting too. Based of the ''VirtuaFighter'' engine, engine developed by Creator/YuSuzuki himself, Ryo would enter a free fight where he would either fight a group of people or one worthy opponent. You could learn new moves, and practice them to become more powerful.
powerful, in a truly case of {{Role Playing Game}} elements. For example, Ryo could practice some moves with his friend Fuku-san at the dojo or in any of the empty lots in the game (such as a parking lot or an empty warehouse) and learn new ones buying ancient scrolls in the antiquery shop or by mere showing from some [=NPCs=] (this one required the player to follow step by step the movements, aided by the SegaDreamcast VMU controller). This and the [=QTEs=] added a spice for an {{Action Game}}.



[[http://www.youtube.com/watch?v=ocuHKHKlFBs Yu Suzuki himself revealed that SEGA might let him do Shenmue III]].

to:

Originally ''Shenmue'' in its early stages started as some sort of a spinoff of {{Yu Suzuki}}'s other hit, {{Virtua Fighter}}. Akira, protagonist of the FightingGame was meant to be the hero in a kind of [[RolePlayingGame RPG styled adventure]]. However, {{Yu Suzuki}}, who at that point only did simple, little depth, ''arcade-style'' games, began to create this new work based on music scores, and slowly realized he was in a completely new game within a new world with new characters and a deep storyline. ''Shenmue'' was originally programed for the SegaSaturn and was meant to be a kind of KillerApp to save the system, which was struggling in the ConsoleWars against the PlayStation and the {{Nintendo64}}. However, [[DevelopmentHell programming in the console was a hell]] and when {{Sega}} announced they would stop the SegaSaturn, development of ''Shenmue'' halted. The beta version of ''Shenmue'' for the SegaSaturn pushed the system to the limits and had one of the best graphics and presentation the black console ever got, [[http://www.youtube.com/watch?v=foZUcPQAMvg you can see some of the results here]].

Luckily, development of ''Shenmue'' resumed a little bit afterwards, when the company started to put on the way the ''Katana'' project ('''codename: SegaDreamcast'''). In this new, easier to program architecture, YuSuzuki managed to achieve much better in less time, and the ''Project Berkley'' (as it was codenamed) came to life. Some of the game sequences were used to showcase the SegaDreamcast capabilities on conventions and the such. This is important, as YuSuzuki asked to bring professionals from the Japanese film industry to create the game. ''Shenmue'' was released in Japan in October 1999 (world-wide release would be an year later), winning many prizes and accolades and even winning the ''Excellence Prize'' for ''Interactive Art'' at the ''[[TrueArt 2000 Japan Media Arts Festival]]''. {{Sega}} would broke up and abandon the hardware scene in 2001, ''Shenmue II'' would be released on September of that year (and the following year for the {{Xbox}}), and suddenly the series stopped to never see the light again.

Much of the problem comes from the large sums of money it would theorically take to make a third installment, though some people challenge that view pointing that [[TurnOfTheMillennium along this decade]] software evolved from what ''Shenmue'' had to face in its time, and so now it would be easier, faster and cheaper to develop more games for the series. [[http://www.youtube.
com/watch?v=ocuHKHKlFBs Yu Suzuki himself revealed that SEGA might let him do Shenmue III]].
III]], though it's a matter of budget and a matter of the license (it belongs to {{Sega}}, so fans petitioned to give the license to {{Yu Suzuki}}). At least two spinoffs relationed with ''Shenmue'' have been in production since: a (cancelled) 2006 MMORPG named ''Shenmue Online'', and a 2010 smartphones game named ''Shenmue City''. [[HeroProtagonist Ryo Hazuki]]'s appearence in [[SegaSuperstars Sonic & Sega All-Stars Racing]] seriously re-ignited [[TheDeterminator fans hope]] on a third sequel in the series, and since then, they have been doing a lot of online petitions and signature lists to show {{Sega}} the everlasting passion and determination of ''Shenmue'' fanbase.



* AntiHero: [[BettingMinigame Gambling]]? check. [[YouKilledMyFather Going into a bloodthirsty quest of revenge to kill the murderer of his father]]? check. [[BarBrawl Getting to fight in the underworld for money]]? check. [[WouldHitAGirl Beating some teenage girls in school uniforms]]? Unnaceptable! Completely gross! Stop right there!, Now we are talking about something completely socially unacceptable, little Ryo-chan!
* BackToBackBadasses: Ryo Hazuki and Gui Zhang perform some of the best moments in the series when they ally with each other and start breaking the Hell loose all over the place.



* BadassBiker

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* BadassBikerBadassBiker: Quite a few.
** Ryo feels this trope in his blood towards the end of the first game, when he borrows a touring motorbike and rushes to save [[TheCutie Nozomi]].
** [[ActionGirl Joy]] rides a vertiginous, sports motorbike.
* BarBrawl: One of the most epic scenes in the series happens to be one of these, with nice [=QTEs=] included. [[http://www.youtube.com/watch?v=8pL_ACUHYVY You can see it here, in all its QTE glory]]. Too bad that scene marks the end of Ryo's quest for sailors.



* BettingMiniGame: Would you like to play a game of Lucky Hit?!

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* BettingMiniGame: [[MemeticMutation Would you like to play a game of Lucky Hit?!Hit?!]]



* CoolBike: The touring motorbike Ryo borrows from one of his neighbors towards the end of the first game, when He has to rush to the Harbor to rescue Nozomi, [[http://www.youtube.com/watch?v=XN48I9B0NWg complete with ass-kicking 80s style Heavy Metal music]]!
** Years later, in [[SegaSuperstars Sonic & Sega All-Stars Racing]], this became Ryo's vehicle of choice.
* CoolCar: Its hard to resist to Ryo's ''forklift'' unique charm. It even managed to be one of his vehicles when he starred years later on [[SegaSuperstars Sonic & Sega All-Stars Racing]].



* CosmicKeystone
* CrowningMusicOfAwesome: [[http://www.youtube.com/watch?v=Z0oeP5t9fE4&hd=1 Guilin Forest]] from the second game.
* CycleOfRevenge
* {{Determinator}}

to:

* CosmicKeystone
CosmicKeystone: Apparently there are two mirrors, the ''Dragon mirror'' and the ''Phoenix mirror'', which when together grant their holder unbelievable power.
* CrowningMusicOfAwesome: The entire soundtrack of the game, composed of beautiful, gorgeous and precious pieces of orchestra scores with traditional Asian instruments.
** Just a sample:
[[http://www.youtube.com/watch?v=Z0oeP5t9fE4&hd=1 Guilin Forest]] from the second game.
* CycleOfRevenge
CultClassic: Even to this day there is a large community engaging in requests like asking for the 3rd sequel of the series, asking for the closure of the story arc, asking for the transfer of the series license from {{Sega}} to {{Yu Suzuki}}, and asking to put Ryo Hazuki back as a playable character in [[SegaSuperstars Sonic & All-Stars Racing Transformed]] like in the predecessor.
* {{Determinator}}CycleOfRevenge: [[BigBad Lan Di]] kills Ryo's dad presumably to avenge the death of one of his close acquaintances, and this in turn ignites Ryo's need to avenge his father's death.
* DanceBattler: Tom, the hot dogs stand vendor who likes to dance to some funky hip-hop sounds, teaches you a ''Tornado Kick'' inspired in his dancing style.
* DevelopmentHell: After failing to make its release on the SegaSaturn do to a really difficult development, ''Shenmue'' saw the light of day through the {{SegaDreamcast}}.
** A new installment on the series that would move the story on has been in this ''pending state'' for more than 10 years.



* EverythingsCuterWithKittens: Very famously, the first game lets you help raise an abandoned kitten.

to:

* EverybodyWasKungFuFighting: Not surprinsingly, since the game has its roots in VirtuaFighter.
** One of the most epic fights happens in the first game when [[BackToBackBadasses you and Gui Zhang]] fight a 70 man battle against the entire Mad Angels gang.
* EverythingsCuterWithKittens: Very famously, the first game lets you help raise an abandoned kitten.newborn kitten.
** Probably put as a mean to tell the players to start looking for the little, beautiful things the game has to offer, and thus a little, beautiful kitten is the best way to start it.



* Fan Communities: Shenmue was enough of a charismatic game to lead to the creation of some, like [[http://www.shenmuedojo.net/ Shenmue Dojo]].



* FrozenFace: Ryo is always staring around with his tough, serious looking eyes, it even gets funny when he gets to be photographed with a nice girl.



* HeavyMetal: Set in {{The Eighties}}, with rude sailors, mean bikers and a tough underworld, some elements of '80s HeavyMetal culture pop up.
* HipHop: Tom, the American hot dog stand vendor, likes to dance to the rythm of some groovy tunes and he takes his stereo system everywhere he goes, even to work. He says his dancing could attract more clients.
* InstrumentalThemeTune: Soundtrack of ''Shenmue'' is composed of many orchestra scores.
** The epic [[TheEighties 80s style]] {{Heavy Metal}} instrumental tune that plays when you're in a motorbike rushing to the Harbor to save Nozomi, is in fact a synthesized remix of one of the songs from {{F355 Challenge}}, ''"Scarlatto"''.[[http://www.youtube.com/watch?v=xrKcjcbJgfw This is the original one, with a singer]].



* KillerApp: For the Dreamcast, tied with the first ''SoulCalibur''.

to:

* KillerApp: For Of the Dreamcast, tied with SegaDreamcast. In fact it was the first ''SoulCalibur''.4th best selling game in the white console, just after ''{{Sonic Adventure}}'', ''{{SoulCalibur}}'', and ''{{Crazy Taxi}}''. Playing ''Shenmue'' was one of the reasons alone to go and buy a Dreamcast.



* LoveInterest: Ryo to Nozomi, too bad He is completely mind-set in avenging his father's death, and the cute Nozomi's feelings can't reach his heart.



* NewMediaAreEvil: Upon interviews with {{Yu Suzuki}}, he explained that back in [[TheEighties the early 80s]], video games were seen in UsefulNotes/{{Japan}} as the ''worst mother´s enemies'', taking place in dark, gritty rooms frequented by anti-social teens. So He came with the idea of broadening the video game public, bringing games from dark places to brighter places, and developing innovative, fresh games that would appeal to a more massive audience. Thus he created hardware like the playable motorbike in {{Hang-On}} or the 360° rotating cabinet in {{AfterBurner}}, and thus expanding games interface from the typical ''coffee-top tables'' seen until that moment. That ''dark, gritty'' atmosphere is the one you get when you enter the ''You Arcade'' place on Dobuita street, as a mirror of how the videogames scene looked like back then.



* RealPlaceBackground

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* RealPlaceBackgroundPerpetualFrowner: Ryo has been in some of the most endearing, beautiful, funny and romantic situations, yet he always seems to have the same angry/serious ''modern-era {{Samurai}}'' look on his face.
** Averted with Ryo when he was a child, as seen in his {{flashback}}s.
* RealPlaceBackground: Yokosuka is filled with the memories YuSuzuki had when he was living there, and you cannot resist their lovely charms.
* RooftopConfrontation: The second game {{Final Battle}} happens here.



* PresentDayPast

to:

* PresentDayPastPresentDayPast: First game puts you between the end of 1986 and the start of 1987, second one takes place at 1987.



* Revenge: What ignites Ryo's motivations and what starts his adventure.
** {{Word Of God}} says that Ryo's bloodthirsty quest for revenge would slowly be put aside as the series continued, and that other features from life, like inner feelings, relationships between people, and personality traits, would be explored.
* SailorFuku: Nozomi and other teenage girls wear them in the first game. [[http://www.youtube.com/watch?v=EuI4JM5Ad0I Some of them happen to be very rude and hurtful towards Ryo, as seen here]].
* SceneryPorn: The entire series is an ode to the beautifulness of life and its settings, from the crowded street of Dobuita to the magical forest of Guilin. The level of detail and depth just adds to its charm. In fact it sorts of [[DefiedTrope defies the trope]] in the traditional meaning that it wants to make gorgeous urban settings too, not just ''countryside'' or ''rural'' settings.
** The Hazuki's house garden has a fountain and some gorgeous trees and flowers.
** Dobuita street comes to life like if it were [[TheEighties in 1986]], with all the city's folks coming and going. You can feel like the street is breathing with life. Such a beautiful showing of daily routines and everyday life comes close as nothing more than pure ''costumbrism'' art style.
** When the Harbor starts to be painted by the snowflakes falling, it acquires an impressive and stark personality.
** Guilin forest couldn't be more gorgeous and magic than {{Yu Suzuki}}'s achieved after their trip to UsefulNotes/{{China}}.



** {{Word Of God}} says that little SegaSaturn was put as an homage to the console where ''Shenmue'' was originally programed and meant to be released.



* ShoutOut: Given the depth of the game, you're bound to find quite a few.
** A SegaSaturn is in Ryo's room, to pay homage to the console where ''Shenmue'' started development.
** ''Katana''-brand cigarettes can be seen on [=NPCs=] smoking, guess what was the codename of the SegaDreamcast during its development?
** Ryo certainly looks a lot like the character where his roots come from, [[VirtuaFighter Akira]], even after giving him characterization.
** When Megumi finds the little orphaned kitten at the start of the game, she begs ''"[[SarutobiSasuke to her Sasuke, so she'll grow up big and strong like a ninja]]"''.
** [[CocaPepsiInc Drinking machines colored red]].
** Lots and lots of collectable toys are from well-known {{Sega}}'s franchises.
** You can [[GameWithinAGame play a few of the other creations]] of YuSuzuki himself at the arcades, like AfterBurner and OutRun.



* StalkingMission
* StockYuck: Young Ryu doesn't like carrots.

to:

* StalkingMission
StalkingMission: To find [[BigBad Lan Di]], you've got to first find some sailors, then find a guy named Charlie, then find another named Terry, and so on.
* StockYuck: Young Ryu Ryo doesn't like carrots.



* TalkToEveryone

to:

* TalkToEveryoneTalkToEveryone: The game cannot further emphasize the importance of interacting with the world, even the [=NPCs=] have a lot of things to say, which themselves are even changing as the plot moves on.
* TheCutie: Nozomi is the precious, fragile, tender teenage girl who cries because she is going to {{Canada}} and thus won't be seeing her friend Ryo anymore.
* TheDeterminator: He has seen his father being killed in front of him, he has been wounded by a strong beat, and yet just a little days later, he recovers and sents out to avenge his father and kick the hell out of the murderer. You've got to be as determined, patient and cool as Ryo is.
* TheEighties: {{Yu Suzuki}} really wants to recreate how Yokosuka and Hong Kong looked like in 1986 and 1987, in addition to the changes the places were experimenting.
* TheQuietOne: Ryo, Gui Zhang, and the masters seem to be this.
* TheStoic: Ryo is a hard-ass stoic teenager who happens to live in a perpetual stoic life full of harm and he doesn't seem to change a little by the environment.
** NotSoStoic: Ryo cries out loud in the intro when he hears his father's last words spoken to him.
* TooGoodToLast: ''Shenmue'' suffered the same fate as many other good {{Sega}} games from the era, like JetSetRadio and CrazyTaxi, that happened to been born at the same time {{Sega}} was retiring from the console scene and going third party, ending forgotten as new bosses took business of the corporation.
* TranquilFury: Gui Zhang's fighting style, his deep, penetrating voice even seems to reflect that in some way.
* TrueArt: The first ''Shenmue'' won the ''Excellence Prize'' for ''Interactive Art'' at the ''2000 Japan Media Arts Festival''. Very few people know it, so not many people realize how important this game is. To put it on perspective, that same year {{Vagabond}} won the prize for the best {{Manga}} in that festival.



* WorkingClassHero: When Ryo gets a job at the Harbor working with forklifts, he defends his fellow workmates fighting against the abusive Mad Angels gang members, and loses his job, but ultimately frees them from their yoke.
* WouldHitAGirl: Some evil, menacing teenage girls wearing school uniforms get the crap beaten out of them by Ryo in the Harbor in the first game.



-->''I'm trying to locate some sailors...''
----

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-->''I'm trying -->''"[[http://www.ign.com/articles/2000/11/04/shenmue Perhaps that will happen. Perhaps SEGA will call the whole thing off, leaving us Shenmue fans in the dust. If that were to locate some sailors...''
----
happen, I would savor the gaming wonderful moments the first chapter of Shenmue gave me]]."''--IGN's review of ''Shenmue'' in 2000.
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Some dude just [[YouKilledmyfather killed my pops]]\\

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Some dude just [[YouKilledmyfather [[YouKilledMyFather killed my pops]]\\
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Essentially a [=3D=] adventure game, the first installment placed the protagonist in a rather small town with complete freedom, and the second had him in a truly massive sprawling city to explore. The series made use of a weather system which as the name implies would change the weather; some days it'll rain, others it'll snow, or it'll be bright and sunny or cloudy and overcast. The days would pass and the seasons would change; if the player really wanted to, he could wait until spring (the game is set during winter). All the [=NPCs=] (each with a unique desgin) had their own lives too; in many other games characters would simply walk in a certain pattern or stand there all day, while in ''Shenmue'' people came out of their houses around 9am, went shopping, chatted with their friends, headed to the bar at night and then walked home. If it was raining they had raincoats, and add to this that the characters had more than one stock phrase all voiced in English! (in the first game; the second game had Japanese voice overs and English subs - until the Xbox port).

to:

Essentially a [=3D=] adventure game, the first installment placed the protagonist in a rather small town with complete freedom, and the second had him in a truly massive sprawling city to explore. The series made use of a weather system which as the name implies would change the weather; some days it'll rain, others it'll snow, or it'll be bright and sunny or cloudy and overcast. The days would pass and the seasons would change; if the player really wanted to, he could wait until spring (the game is set during winter). All the [=NPCs=] (each with a unique desgin) design) had their own lives too; in many other games characters would simply walk in a certain pattern or stand there all day, while in ''Shenmue'' people came out of their houses around 9am, went shopping, chatted with their friends, headed to the bar at night and then walked home. If it was raining they had raincoats, and add to this that the characters had more than one stock phrase all voiced in English! (in the first game; the second game had Japanese voice overs and English subs - until the Xbox port).



* CrowningMusicOfAwesome: [[http://www.youtube.com/watch?v=Z0oeP5t9fE4&hd=1 Guilin Forest]] from the second game

to:

* CrowningMusicOfAwesome: [[http://www.youtube.com/watch?v=Z0oeP5t9fE4&hd=1 Guilin Forest]] from the second gamegame.



* LadyOfWar: Xiuying could be a poster girl for this trope. She effortlessly avoids Ryo's attacks, then puts him in his place with a bare minimum of force...all while wearing a stunningly elegant ChineseDress.

to:

* LadyOfWar: Xiuying could be a poster girl for this trope. She effortlessly avoids Ryo's attacks, then puts him in his place with a bare minimum of force... all while wearing a stunningly elegant ChineseDress.



* NonLethalKO: Ryo has yet to definitvely kill any of his opponents, and the only way for him to die in the first game is via the NonStandardGameOver mentioned below. There are, however, several [=QTEs=] and one free battle in Shenmue II that can indeed be fatal to Ryo even if [[DeathIsASlapOnTheWrist the game just lets you take as many Mulligans as you have to]].

to:

* NonLethalKO: Ryo has yet to definitvely definitively kill any of his opponents, and the only way for him to die in the first game is via the NonStandardGameOver mentioned below. There are, however, several [=QTEs=] and one free battle in Shenmue II that can indeed be fatal to Ryo even if [[DeathIsASlapOnTheWrist the game just lets you take as many Mulligans as you have to]].



* PressXToNotDie: Godfather of the mid cutscene QTE
** And yet, in Shenmue II, it managed to sneak in a subversion; when learning the Wude principle of Dan, [[spoiler: DO NOT press A.]]

to:

* PressXToNotDie: Godfather of the mid cutscene QTE
QTE.
** And yet, in Shenmue II, it managed to sneak in a subversion; when learning the Wude principle of Dan, [[spoiler: DO NOT press A.]]A]].
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* AcclaimedFlop: Hugely popular, but the sales were too weak to cover development costs, leading to the above. The fact that the two episodes came out on the quickly-dead {{Dreamcast}} didn't help.

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* AcclaimedFlop: Hugely popular, but the sales were too weak to cover development costs, leading to the above. The fact that the two episodes came out on the quickly-dead {{Dreamcast}} didn't help.
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* AcclaimedFlop: Hugely popular, but the sales were too weak to cover development costs, leading to the above. The fact that the two episodes came out on the quickly-dead {{Dreamcast}} didn't help.
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* ExtremeOmnivore: In the first game, near the end of disc 2, Ryo goes to the You Arcade to claim his Hong Kong ticket. Suddenly, he his attacked by Chai!
-->'''Chai''': "Came for your Hong Kong ticket, did you? But you are not going to Hong Kong!" (Chai then eats it)
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----
-->''I'm trying to locate some sailors...''
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* StockYuck: Young Ryu doesn't like carrots.

Added: 355

Changed: 19

Removed: 433

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http://static.tvtropes.org/pmwiki/pub/images/shenmue2-02.jpg

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http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/shenmue2-02.jpgjpg]]
->''I was hanging 'round lookin' cool\\
Some dude just [[YouKilledmyfather killed my pops]]\\
And he beat me up, too\\
My jaw and balls just dropped\\
Now I gotta [[PointlessBandAid wear a band-aid]]\\
Which is cool 'cause it makes me look tough\\
Now he's [[{{Macguffin}} looking for a mirror]]\\
I guess he really loves shiny stuff''
-->-- "Lookin' For Sailors"



* ShallowParody: Compare the number of smartass jokes "about that day" and "looking for sailors," to the percentage of the game that revolves around either of those things.
* SidetrackedByTheGoldSaucer: [[http://www.penny-arcade.com/comic/2000/11/15/ "I am Ryo Hazuki. I will avenge my father's death... Right after I play with this kitten! And drink this soda! And play with these toys!"]]
* StockYuck: Young Ryu doesn't like carrots.
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* CrowningMusicOfAwesome: [[http://www.youtube.com/watch?v=Z0oeP5t9fE4&hd=1 Guilin Forest]] from the second game
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* GameWithinAGame: ''VideoGame/SpaceHarrier'' and ''{{Hang-On}}'' in the first; the second had those two with ''AfterBurner II'' and ''OutRun''.

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* GameWithinAGame: ''VideoGame/SpaceHarrier'' and ''{{Hang-On}}'' in the first; the second had those two with ''AfterBurner ''VideoGame/AfterBurner II'' and ''OutRun''.''VideoGame/OutRun''.
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The game probably also popularized the [[PressXToNotDie Quick Time Event]]. ''Shenmue'' [[TropeCodifier made it big]] (''[=~Dragon's Lair~=]'' [[TropeMaker did it first]]), and on top of that, in most [=QTEs=] if you didn't press the button in time, the story would keep going just slightly differently. There were also random encounters with people, conversations, fights, and the like, so no people ever played the same game. Also, the player could play [[EmbeddedPrecursor Yu Suzuki's earlier games in a video game]], could collect little toys, and he could even look after a small kitten... basically anything the player wanted to do within the world. In the second game, Ryo could gamble, take part in fights, and get part time jobs to get money.

to:

The game probably also popularized the [[PressXToNotDie Quick Time Event]]. ''Shenmue'' [[TropeCodifier made it big]] (''[=~Dragon's Lair~=]'' (''VideoGame/DragonsLair'' [[TropeMaker did it first]]), and on top of that, in most [=QTEs=] if you didn't press the button in time, the story would keep going just slightly differently. There were also random encounters with people, conversations, fights, and the like, so no people ever played the same game. Also, the player could play [[EmbeddedPrecursor Yu Suzuki's earlier games in a video game]], could collect little toys, and he could even look after a small kitten... basically anything the player wanted to do within the world. In the second game, Ryo could gamble, take part in fights, and get part time jobs to get money.



* [=~She's a Man in Japan~=] (Yuan in ''Shenmue II'')

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* [=~She's a Man in Japan~=] (Yuan ShesAManInJapan: Yuan in ''Shenmue II'')II''

Changed: 671

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The gameplay was really original. The first game placed you in a rather small town with complete freedom, and the second had you in a truly massive sprawling area to explore. The game made use of a weather system which as the name implies would change the weather; some days it'll rain, others it'll snow, or it'll be bright and sunny or cloudy and overcast. The days would pass and the seasons would change; if you really wanted to you could wait until spring (the game is set during winter). All the [=NPCs=] had their own lives too; in many other games characters would simply walk in a certain pattern or stand there all day, while in ''Shenmue'' people came out of their houses around 9am, went shopping, chatted with their friends, headed to the bar at night and then walked home. If it was raining they had raincoats, and add to this that the characters had more than one stock phrase all voiced in English! (in the first game; the second game had Japanese voice overs and English subs - until the Xbox port).

The game probably also popularized the [[PressXToNotDie Quick Time Event]]. ''Shenmue'' [[TropeCodifier made it big]] (''[=~Dragon's Lair~=]'' [[TropeMaker did it first]]), and on top of that, in most [=QTEs=] if you didn't press the button in time, the story would keep going just slightly differently. There were also random encounters with people, conversations, fights, and the like, so no people ever played the same game. Also, you had [[EmbeddedPrecursor mini-games based off Sega arcades]], you could collect little toys, and you could even look after a small kitten... basically anything you wanted to do within the world. In the second game, Ryo could gamble, take part in fights, and get part time jobs to get money.

Of course, ''Shenmue'' wasn't all about walking around asking people about the day the snow turned to rain and if they had seen a black car; there was fighting too. Based of the ''VirtuaFighter'' games, Ryo would enter a free fight where he would either fight a group of people or one worthy opponent. You could learn new moves, and practice them to become more powerful.

The story is a simple one. Ryo's father was killed by the BigBad Lan Di after he refused to give up the location of the Dragon Mirror (a mysterious jade engraved item). So Ryo goes out on a quest to get revenge on Lan Di. As it turns out Lan Di is part of a [[TheMafia very powerful crime organization]], the Chiyoumen, and has connections with the Mad Angels, a group of bikers that hang around in the docks. He meets up with Master Chen who then reveals there is a second mirror which Lan Di is also looking for, the Phoenix Mirror, which just happens to be hidden under the dojo in Ryo's house. After finding the mirror Ryo then proceeds to beat up 70 bikers and learns that Lan Di headed towards Hong Kong. The first game ends with Ryo getting on a boat to Hong Kong.

The second game attempted to cram much more of the story in, clear in the knowledge they wouldn't release as many games as planned. Ryo ends up in Hong Kong and searches for Master Lishao Tao, the only link left to Lan Di. On his search he meets and befriends gang leader Ren and sexy martial arts expert Xiuying. He learns that the Chiyoumen have connections in Kowloon with the crime organization Yellowheads. After defeating the massive army of the gang and fighting his way all the way to the top of their headquarters (with help from Ren), he defeats TheDragon, Dou Niu, just in time to see Lan Di fly off in a helicopter. The last section of the game takes place in Guilin where Ryo meets the very important character Ling Shenhua who leads Ryo the place where the jade for the mirrors was mined. The second and currently last game leaves us with many unanswered questions and a cliffhanger.

[[http://www.youtube.com/watch?v=ocuHKHKlFBs Yu Suzuki himself revealed that SEGA might let him do Shenmue 3]].

to:

The gameplay was really original. The Essentially a [=3D=] adventure game, the first game installment placed you the protagonist in a rather small town with complete freedom, and the second had you him in a truly massive sprawling area city to explore. The game series made use of a weather system which as the name implies would change the weather; some days it'll rain, others it'll snow, or it'll be bright and sunny or cloudy and overcast. The days would pass and the seasons would change; if you the player really wanted to you to, he could wait until spring (the game is set during winter). All the [=NPCs=] (each with a unique desgin) had their own lives too; in many other games characters would simply walk in a certain pattern or stand there all day, while in ''Shenmue'' people came out of their houses around 9am, went shopping, chatted with their friends, headed to the bar at night and then walked home. If it was raining they had raincoats, and add to this that the characters had more than one stock phrase all voiced in English! (in the first game; the second game had Japanese voice overs and English subs - until the Xbox port).

The game probably also popularized the [[PressXToNotDie Quick Time Event]]. ''Shenmue'' [[TropeCodifier made it big]] (''[=~Dragon's Lair~=]'' [[TropeMaker did it first]]), and on top of that, in most [=QTEs=] if you didn't press the button in time, the story would keep going just slightly differently. There were also random encounters with people, conversations, fights, and the like, so no people ever played the same game. Also, you had the player could play [[EmbeddedPrecursor mini-games based off Sega arcades]], you Yu Suzuki's earlier games in a video game]], could collect little toys, and you he could even look after a small kitten... basically anything you the player wanted to do within the world. In the second game, Ryo could gamble, take part in fights, and get part time jobs to get money.

Of course, ''Shenmue'' wasn't all about walking around asking people about the day the snow turned to rain and if they had seen a black car; there was fighting too. Based of the ''VirtuaFighter'' games, engine, Ryo would enter a free fight where he would either fight a group of people or one worthy opponent. You could learn new moves, and practice them to become more powerful.

The game's story begins when Iwao Hazuki is a simple one. Ryo's father was killed by the BigBad [[BigBad Lan Di Di]] after he refused refusing to give up the location of the Dragon Mirror (a mysterious jade engraved item). So Ryo item). Ryo, Iwao's son and the player's character, goes out on a quest to get revenge on Lan Di. As it turns out Lan Di is part of a [[TheMafia very powerful crime organization]], the Chiyoumen, and has connections with the Mad Angels, a group of bikers that hang around in the docks. He docks of Yokozuka. Ryo meets up with Master Chen who then reveals there is a second mirror which Lan Di is also looking for, the Phoenix Mirror, which just happens to be hidden under the dojo in Ryo's house. After finding the mirror mirror, Ryo then proceeds to beat up 70 bikers the Mad Angels and learns that Lan Di headed towards Hong Kong. The first game ends with Ryo getting on a boat to Hong Kong.

The second game attempted attempts to cram much more of the story in, clear in the knowledge they wouldn't release as many games as planned. Ryo ends up in Hong Kong and searches for Master Lishao Tao, the only link left to Lan Di. On his search he meets and befriends gang leader Ren and sexy martial arts expert Xiuying. He learns that the Chiyoumen have connections in Kowloon with the crime organization Yellowheads. After defeating the massive army of the gang members and fighting his way all the way to the top of their headquarters (with help from Ren), he defeats TheDragon, [[TheDragon Dou Niu, Niu]], just in time to see Lan Di fly off in a helicopter. The last section of the game takes place in Guilin where Ryo meets the very important character Ling Shenhua who leads Ryo Ryo to the place where the jade for the mirrors was mined. The second and currently last game leaves us with many unanswered questions and a cliffhanger.

[[http://www.youtube.com/watch?v=ocuHKHKlFBs Yu Suzuki himself revealed that SEGA might let him do Shenmue 3]].
III]].



* ChrisCarterEffect: Potential fans may have been turned off when hearing the first Shenmue game consisted of the first of what was expected to be SIXTEEN chapters.
** It turned out that Suzuki-san didn't intend to do sixteen separate games; ''Shenmue II'' covers chapters 2 through 5 (The Boat Ride, Hong Kong, Kowloon and Guilin, the chapters in the series divided based on location), and chapter 2 took place entirely offscreen.

to:

* ChrisCarterEffect: Potential fans may have been turned off when hearing the first Shenmue game consisted of the first of what was expected to be SIXTEEN chapters.
**
chapters. It turned out that Suzuki-san didn't intend to do sixteen separate games; ''Shenmue II'' covers chapters Chapter 2 through 5 (The Boat Ride, (the boat ride, Hong Kong, Kowloon and Guilin, the chapters in the series divided based on location), and chapter Chapter 2 took place entirely offscreen.off-screen.
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* WhatAreYouLookingAt: ''Shenmue'' is very guilty of this, having people that stare at walls for no apparent reason.
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* EverythingsCuterWithKittens: Very famously, the first game lets you help raise an abandoned kitten.


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* FieryRedhead: Joy.
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http://static.tvtropes.org/pmwiki/pub/images/shenmue2-02.jpg
''Shenmue'' is a game developed by Sega-[=AM2=], released in 1999 for the {{Sega Dreamcast}}. A sequel, ''Shenmue II'', was later released in 2001 also for the Dreamcast and then later for the {{Xbox}}. ''Shenmue'' was originally meant to have more titles ranging from 4-7 over which the complicated story would be told, yet due to disappointing sales, {{Sega}}'s withdrawal from the console market and the high production costs needed to make Shenmue games fans had to make do with only two games.

The gameplay was really original. The first game placed you in a rather small town with complete freedom, and the second had you in a truly massive sprawling area to explore. The game made use of a weather system which as the name implies would change the weather; some days it'll rain, others it'll snow, or it'll be bright and sunny or cloudy and overcast. The days would pass and the seasons would change; if you really wanted to you could wait until spring (the game is set during winter). All the [=NPCs=] had their own lives too; in many other games characters would simply walk in a certain pattern or stand there all day, while in ''Shenmue'' people came out of their houses around 9am, went shopping, chatted with their friends, headed to the bar at night and then walked home. If it was raining they had raincoats, and add to this that the characters had more than one stock phrase all voiced in English! (in the first game; the second game had Japanese voice overs and English subs - until the Xbox port).

The game probably also popularized the [[PressXToNotDie Quick Time Event]]. ''Shenmue'' [[TropeCodifier made it big]] (''[=~Dragon's Lair~=]'' [[TropeMaker did it first]]), and on top of that, in most [=QTEs=] if you didn't press the button in time, the story would keep going just slightly differently. There were also random encounters with people, conversations, fights, and the like, so no people ever played the same game. Also, you had [[EmbeddedPrecursor mini-games based off Sega arcades]], you could collect little toys, and you could even look after a small kitten... basically anything you wanted to do within the world. In the second game, Ryo could gamble, take part in fights, and get part time jobs to get money.

Of course, ''Shenmue'' wasn't all about walking around asking people about the day the snow turned to rain and if they had seen a black car; there was fighting too. Based of the ''VirtuaFighter'' games, Ryo would enter a free fight where he would either fight a group of people or one worthy opponent. You could learn new moves, and practice them to become more powerful.

The story is a simple one. Ryo's father was killed by the BigBad Lan Di after he refused to give up the location of the Dragon Mirror (a mysterious jade engraved item). So Ryo goes out on a quest to get revenge on Lan Di. As it turns out Lan Di is part of a [[TheMafia very powerful crime organization]], the Chiyoumen, and has connections with the Mad Angels, a group of bikers that hang around in the docks. He meets up with Master Chen who then reveals there is a second mirror which Lan Di is also looking for, the Phoenix Mirror, which just happens to be hidden under the dojo in Ryo's house. After finding the mirror Ryo then proceeds to beat up 70 bikers and learns that Lan Di headed towards Hong Kong. The first game ends with Ryo getting on a boat to Hong Kong.

The second game attempted to cram much more of the story in, clear in the knowledge they wouldn't release as many games as planned. Ryo ends up in Hong Kong and searches for Master Lishao Tao, the only link left to Lan Di. On his search he meets and befriends gang leader Ren and sexy martial arts expert Xiuying. He learns that the Chiyoumen have connections in Kowloon with the crime organization Yellowheads. After defeating the massive army of the gang and fighting his way all the way to the top of their headquarters (with help from Ren), he defeats TheDragon, Dou Niu, just in time to see Lan Di fly off in a helicopter. The last section of the game takes place in Guilin where Ryo meets the very important character Ling Shenhua who leads Ryo the place where the jade for the mirrors was mined. The second and currently last game leaves us with many unanswered questions and a cliffhanger.

[[http://www.youtube.com/watch?v=ocuHKHKlFBs Yu Suzuki himself revealed that SEGA might let him do Shenmue 3]].

----
!!Contains examples of the following tropes:

* {{Aborted Arc}}: We still have 11 or so chapters to go... anyone?? (Tumbleweed rolls by)
* {{Badass}}: Ryo, Ren and Lan Di most prominently. Xiuying likewise, though she's not one to flaunt her badassery.
* BadassBiker
* BattleButler
* BettingMiniGame: Would you like to play a game of Lucky Hit?!
* BottomlessBladder
* BumblingSidekick: Fuku-san, God bless his dumb little heart.
* ChasteHero: You can practically hear the stuck clockwork in Ryo's head anytime an attractive girl hits on him.
* ChrisCarterEffect: Potential fans may have been turned off when hearing the first Shenmue game consisted of the first of what was expected to be SIXTEEN chapters.
** It turned out that Suzuki-san didn't intend to do sixteen separate games; ''Shenmue II'' covers chapters 2 through 5 (The Boat Ride, Hong Kong, Kowloon and Guilin, the chapters in the series divided based on location), and chapter 2 took place entirely offscreen.
* CoolOldLady
* CosmicKeystone
* CycleOfRevenge
* {{Determinator}}
* DiedInYourArmsTonight: Ryo's dad.
* DistressedDamsel: Nozomi near the end of Chapter 1.
* DuelToTheDeath
* DullSurprise: Ryo, all too often.
* EvolvingAttack
* FunnyForeigner: Tom, the owner of the hot dog trailer in Dobuita.
* GenreBusting: Aside from being one of the earliest examples of a modern WideOpenSandbox game, it also touted AdventureGame mechanics and VisualNovel aesthetics, QuickTimeEvent action sequences, [[FightingGame beat'em-up mechanics]] inspired by VirtuaFighter, and plenty of interactive minigames to keep you busy. It was revolutionary enough to be labelled as its very own genre by creator Yu Suzuki: ''Full Reactive Eyes Entertainment'', or '''''F.R.E.E.'''''
* GameWithinAGame: ''VideoGame/SpaceHarrier'' and ''{{Hang-On}}'' in the first; the second had those two with ''AfterBurner II'' and ''OutRun''.
* InsurmountableWaistHeightFence
* KillerApp: For the Dreamcast, tied with the first ''SoulCalibur''.
* LadyOfWar: Xiuying could be a poster girl for this trope. She effortlessly avoids Ryo's attacks, then puts him in his place with a bare minimum of force...all while wearing a stunningly elegant ChineseDress.
* MobstacleCourse
* NoExportForYou: The second one was never released on {{Dreamcast}} in North America. The Xbox release was a year later. Many die hard fans imported even though it was expensive and required a special disc that could cancel regional lockout. It was still cheaper than buying an Xbox which had just been released.
* NonLethalKO: Ryo has yet to definitvely kill any of his opponents, and the only way for him to die in the first game is via the NonStandardGameOver mentioned below. There are, however, several [=QTEs=] and one free battle in Shenmue II that can indeed be fatal to Ryo even if [[DeathIsASlapOnTheWrist the game just lets you take as many Mulligans as you have to]].
* NonstandardGameOver: You have until April 14th to finish the first game. When April 15th rolls around, [[spoiler:BigBad Lan Di reappears in the dojo and kills Ryo [[CallBack the same way he killed Ryo's father.]]]]
** Similarly, failing to progress to the next chapter in the second game in a reasonable amount of time would result in a game over as Lan Di's trail went cold.
* OldMaster: Several, in fact.
* RealPlaceBackground
* RunDontWalk
* PresentDayPast
* PressXToNotDie: Godfather of the mid cutscene QTE
** And yet, in Shenmue II, it managed to sneak in a subversion; when learning the Wude principle of Dan, [[spoiler: DO NOT press A.]]
* SchizoTech: Ryo owns a SegaSaturn. The game is set during TheEighties.
* ScreamingWarrior
* ScriptedEvent
* [=~She's a Man in Japan~=] (Yuan in ''Shenmue II'')
* ShallowParody: Compare the number of smartass jokes "about that day" and "looking for sailors," to the percentage of the game that revolves around either of those things.
* SidetrackedByTheGoldSaucer: [[http://www.penny-arcade.com/comic/2000/11/15/ "I am Ryo Hazuki. I will avenge my father's death... Right after I play with this kitten! And drink this soda! And play with these toys!"]]
* StockYuck: Young Ryu doesn't like carrots.
* SnowMeansDeath: It's snowing on the day Iwao Hazuki is murdered.
* StalkingMission
* StoutStrength: Dou Niu, Lan Di's [[TheDragon Dragon]] in ''Shenmue II''.
* StupidityIsTheOnlyOption
* TalkToEveryone
* UnskilledButStrong: Dou Niu's knowledge of martial arts is basically limited to just slamming his fists into his victims. He makes up for it by being built like a Gorilla.
* WaxOnWaxOff
* WideOpenSandbox: ''Shenmue'' was possibly the first 3D sandbox game, to the point that Sega gave it its own genre -- FREE, short for '''F'''ully '''R'''eactive '''E'''yes '''E'''nvironment.
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