History VideoGame / Shenmue

26th May '17 9:08:59 PM Sestren_NK
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* TigerVersusDragon: Symbolized by Ryo and Lan Di. Ryo wears a brown leather jacket with a red tiger on the back of it, while Lan Di wears a green robe with a dragon imprinted on it. Although Ryo's a strong martial artist, he's reckless and his technique leaves much to be desired in the eyes of other masters, while Lan Di is far more composed and calculating, which makes him far more dangerous and deadly. It remains to be seen what the outcome would be should these two cross paths again.
25th May '17 8:43:19 PM Sestren_NK
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* RacingMinigame:
** At the harbor, Mark starts each day with a three lap race, and everyone races in forklifts. Ryo has to beat four other racers to the finish line.
** Late in the game, Ryo burrows a motorcycle and races against the clock to get to the harbor. Although traffic is clear, you'll run out of time if you keep hitting the walls.



** Guizhang's design is similar to that of Liu Kowloon of the ''VideoGame/VirtuaFighter'' anime, which is also interesting considering Guizhang's design was originally the BigBad's.

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** Guizhang's design is similar to that of Liu Kowloon of the ''VideoGame/VirtuaFighter'' anime, which is also interesting considering Guizhang's design was originally the BigBad's.BigBad's design for this game.
7th May '17 6:26:25 AM Sestren_NK
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* ChaseScene: The games are filled to the brink with them, usually in the form of [=QTE=] sequences. Ryo will have to chase enemies on foot while avoiding obstacles and other people. At the harbor, he'll engage in a motorcycle chase against the Mad Angels.

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* ChaseScene: The games are filled to the brink with them, usually in the form of [=QTE=] sequences. Ryo will have to chase enemies on foot while avoiding obstacles and [[MobstacleCourse other people. people]]. At the harbor, he'll engage he even engages in a motorcycle chase against the Mad Angels.



** Examples of arcade games: ''VideoGame/SpaceHarrier'' and ''Hang-On'' in the first; the second introduced ''VideoGame/AfterBurner II'' and ''VideoGame/OutRun''.

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** Examples of arcade games: ''VideoGame/SpaceHarrier'' and ''Hang-On'' ''VideoGame/HangOn'' in the first; the second introduced ''VideoGame/AfterBurner II'' and ''VideoGame/OutRun''.



* NewMediaAreEvil: Upon interviews with Yu Suzuki, he explained that back in [[TheEighties the early 80s]], video games were seen in UsefulNotes/{{Japan}} as a ''mother´s worst enemies'', taking place in dark, gritty rooms frequented by anti-social teens. So He came with the idea of broadening the video game public, bringing games from dark places to brighter places, and developing innovative, fresh games that would appeal to a more massive audience. Thus he created hardware like the riding motorbike in ''Hang-On'' or the 360° rotating cabinet in ''VideoGame/AfterBurner'', and thus expanding games interface from the typical ''coffee-top tables'' seen until that moment. What does this have to do with ''Shenmue''? Well, that ''dark, gritty'' kind of atmosphere is the one you get when you enter the ''You Arcade'' place on Dobuita street, reflecting how the video games scene looked like back then until he released his arcade hits.

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* NewMediaAreEvil: Upon interviews with Yu Suzuki, he explained that back in [[TheEighties the early 80s]], video games were seen in UsefulNotes/{{Japan}} as a ''mother´s worst enemies'', taking place in dark, gritty rooms frequented by anti-social teens. So He came with the idea of broadening the video game public, bringing games from dark places to brighter places, and developing innovative, fresh games that would appeal to a more massive audience. Thus he created hardware like the riding motorbike in ''Hang-On'' ''VideoGame/HangOn'' or the 360° rotating cabinet in ''VideoGame/AfterBurner'', and thus expanding games interface from the typical ''coffee-top tables'' seen until that moment. What does this have to do with ''Shenmue''? Well, that ''dark, gritty'' kind of atmosphere is the one you get when you enter the ''You Arcade'' place on Dobuita street, reflecting how the video games scene looked like back then until he released his arcade hits.
7th May '17 6:17:46 AM Sestren_NK
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Added DiffLines:

* ChaseScene: The games are filled to the brink with them, usually in the form of [=QTE=] sequences. Ryo will have to chase enemies on foot while avoiding obstacles and other people. At the harbor, he'll engage in a motorcycle chase against the Mad Angels.
10th Apr '17 3:17:15 PM nombretomado
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* CoolBike: The touring motorbike Ryo borrows from one of his neighbors towards the end of the first game, when he has to rush to the Harbor to rescue Nozomi, [[http://www.youtube.com/watch?v=XN48I9B0NWg complete with ass-kicking 80s style Heavy Metal music]]! Years later, in ''[[SegaSuperstars Sonic & Sega All-Stars Racing]]'', this became Ryo's vehicle of choice.

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* CoolBike: The touring motorbike Ryo borrows from one of his neighbors towards the end of the first game, when he has to rush to the Harbor to rescue Nozomi, [[http://www.youtube.com/watch?v=XN48I9B0NWg complete with ass-kicking 80s style Heavy Metal music]]! Years later, in ''[[SegaSuperstars ''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing]]'', this became Ryo's vehicle of choice.



* CoolCar: It's hard to resist to Ryo's ''forklift's'' unique charm. It even managed to be one of his vehicles when he starred years later on ''[[SegaSuperstars Sonic & Sega All-Stars Racing]]''.

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* CoolCar: It's hard to resist to Ryo's ''forklift's'' unique charm. It even managed to be one of his vehicles when he starred years later on ''[[SegaSuperstars ''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing]]''.
10th Apr '17 3:04:55 PM nombretomado
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''Shenmue'' is a game developed by Sega-[=AM2=], released in 1999 for the UsefulNotes/{{Sega Dreamcast}}. A sequel, ''VideoGame/ShenmueII'', was later released in 2001 also for the Dreamcast and then later for the {{Xbox}}. ''Shenmue'' was originally meant to have more titles ranging from 4-7 over which the complicated story would be told, yet due to disappointing sales, {{Sega}}'s withdrawal from the console market and the high production costs needed to make Shenmue games, fans had to make do with only two games.

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''Shenmue'' is a game developed by Sega-[=AM2=], released in 1999 for the UsefulNotes/{{Sega Dreamcast}}. A sequel, ''VideoGame/ShenmueII'', was later released in 2001 also for the Dreamcast and then later for the {{Xbox}}. ''Shenmue'' was originally meant to have more titles ranging from 4-7 over which the complicated story would be told, yet due to disappointing sales, {{Sega}}'s Creator/{{Sega}}'s withdrawal from the console market and the high production costs needed to make Shenmue games, fans had to make do with only two games.



** Lots and lots of collectable toys are from well-known {{Sega}}'s franchises.

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** Lots and lots of collectable toys are from well-known {{Sega}}'s Creator/{{Sega}}'s franchises.
28th Mar '17 4:17:14 PM Gosicrystal
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* LostForever: The online "Shenmue World" feature found on the ''Shenmue Passport'', as Sega's online servers shut down with the Dreamcast's cancellation. The Shenmue World provided a database containing detailed information on all characters and locations, detailed stats on various things found within each save file, allowed players to trade in winning cans and toys, along with official announcements and (perhaps a first) online leaderboards for the various mini-games.



* OldMaster: Several, in fact.

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* OldMaster: Several, in fact.%%* OldMaster


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* TemporaryOnlineContent: The online "Shenmue World" feature found on the ''Shenmue Passport'', as Sega's online servers shut down with the Dreamcast's cancellation. The Shenmue World provided a database containing detailed information on all characters and locations, detailed stats on various things found within each save file, allowed players to trade in winning cans and toys, along with official announcements and (perhaps a first) online leaderboards for the various mini-games.
25th Mar '17 5:38:07 AM Morgenthaler
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* BeatEmUp: You live in TheEighties, know martial arts, and have {{Bar Brawl}}s and fights against gang members, doing things like going to the streets and kick 7 asses all by yourself. ''Shenmue'' could as well be an affectionate homage to Sega's BeatEmUp games, like ''StreetsOfRage'' and ''GoldenAxe''.

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* BeatEmUp: You live in TheEighties, know martial arts, and have {{Bar Brawl}}s and fights against gang members, doing things like going to the streets and kick 7 asses all by yourself. ''Shenmue'' could as well be an affectionate homage to Sega's BeatEmUp games, like ''StreetsOfRage'' ''VideoGame/StreetsOfRage'' and ''GoldenAxe''.''VideoGame/GoldenAxe''.
24th Dec '16 9:01:33 AM Morgenthaler
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* {{Badass}}: Ryo, Guizhang, Ren and Lan Di most prominently. Xiuying likewise, though she's not one to flaunt her badassery.
23rd Dec '16 11:33:55 AM tvtropeseditor
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* HalfwayPlotSwitch: The first half is based mostly in the suburbs of Yokosuka and focuses on Ryo finding out about the Chi-You Men and their leader Lan-Di. Then he tries to find a ticket for Hong Kong in pursuit. The second half on the largest disc 3 is focused mainly on Ryo having a job on the docks of New Yokusuka Harbor and teaming up with Guizhang to fight the Mad Angels.



* HalfwayPlotSwitch: The first half is based mostly in the suburbs of Yokosuka and focuses on Ryo finding out about the Chi-You Men and their leader Lan-Di. Then he tries to find a ticket for Hong Kong in pursuit. The second half on the largest third disc 3 is focused mainly on Ryo having a job on the Docks of New Yokusuka Harbor and teaming up with Guizhang to fight the Mad Angels.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Shenmue