History VideoGame / SUGURI

1st Jan '18 6:36:03 PM UF8
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A sequel, ''Acceleration of SUGURI'' was released in Japan at Comiket 70 the following year, with a standalone {{expansion pack}}, ''Acceleration of SUGURI X-Edition'', releasing approximately half a year thereafter, both for Windows PC. Unlike its predecessor, ''Acceleration of SUGURI'' is a one-on-one BulletHell shooter and FightingGame hybrid inspired by the ''VideoGame/{{Senko no Ronde}}'' series, with both single-player and local and online multiplayer modes. It features the same cast as the original game, and presents the player with short "WhereAreTheyNow" cutscenes for completing the Arcade Mode for certain characters of the game with a single credit. The ''X-Edition'' expansion pack adds two story modes and several new characters.

to:

A sequel, ''Acceleration of SUGURI'' was released in Japan at Comiket 70 the following year, with a standalone {{expansion pack}}, ''Acceleration of SUGURI X-Edition'', releasing approximately half a year thereafter, few months after at Comiket 71, both for Windows PC. Unlike its predecessor, ''Acceleration of SUGURI'' is a one-on-one BulletHell shooter and FightingGame hybrid inspired by the ''VideoGame/{{Senko no Ronde}}'' series, with both single-player and local and online multiplayer modes. It features the same cast as the original game, and presents the player with short "WhereAreTheyNow" cutscenes for completing the Arcade Mode for certain characters of the game with a single credit. The ''X-Edition'' expansion pack adds two story modes and several new characters.
22nd Nov '17 9:33:47 PM nombretomado
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Rockin' Android later released an [[UpdatedRerelease HD version]] of ''Acceleration of SUGURI X-Edition'' for PC on {{DESURA}} on June 25th, 2012 with the option of using the original or updated [=PlayStation=] Network graphics, higher native resolution, and the online multiplayer absent from [=PlayStation=] Network version. On May 30th, 2013, a digitally released compilation of the series along with their original soundtracks, aptly-named the ''SUGURI Collection'', was released via [[https://web.archive.org/web/20161008080640/http://www.ricedigital.co.uk:80/store/suguri-collection Rice Digital]]. The games were later [[http://www.steamcommunity.com/sharedfiles/filedetails/?id=105716878 greenlit]] and [[http://store.steampowered.com/app/262240/SUGURI/ released]][[http://store.steampowered.com/app/265170/Acceleration_of_SUGURI_XEdition_HD/ individually]]for UsefulNotes/{{Steam}}.

to:

Rockin' Android later released an [[UpdatedRerelease HD version]] of ''Acceleration of SUGURI X-Edition'' for PC on {{DESURA}} UsefulNotes/{{DESURA}} on June 25th, 2012 with the option of using the original or updated [=PlayStation=] Network graphics, higher native resolution, and the online multiplayer absent from [=PlayStation=] Network version. On May 30th, 2013, a digitally released compilation of the series along with their original soundtracks, aptly-named the ''SUGURI Collection'', was released via [[https://web.archive.org/web/20161008080640/http://www.ricedigital.co.uk:80/store/suguri-collection Rice Digital]]. The games were later [[http://www.steamcommunity.com/sharedfiles/filedetails/?id=105716878 greenlit]] and [[http://store.steampowered.com/app/262240/SUGURI/ released]][[http://store.steampowered.com/app/265170/Acceleration_of_SUGURI_XEdition_HD/ individually]]for UsefulNotes/{{Steam}}.
17th Oct '17 6:37:28 PM UF8
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Both entries have been localized to the United States by doujin game publisher Rockin' Android for PC, both as part of a ''SUGURI - Perfect Edition'' compilation and individually through digital distribution via [=GamersGate=] and [=Direct2Drive=] in 2009. ''Acceleration of SUGURI X-Edition'' was later released for the UsefulNotes/PlayStation3 by Rockin' Android on February 15th, 2011 as a downloadable game on UsefulNotes/PlayStationNetwork, which features [[ArtShift new character artwork]] by Keiko Sakurai, [[CosmeticAward PlayStation Network Trophies]], and the ability to share replays on Website/YouTube, although at the cost of online play functionality and certain [[UnlockableContent character unlocking conditions]] being changed for the [=PlayStation=] 3 version due to being a combination of both the base game and the expansion pack.

to:

Both entries have been localized to the United States by doujin game publisher Rockin' Android for PC, both as part of a ''SUGURI - Perfect Edition'' compilation physically, and individually through digital distribution via platforms [=GamersGate=] and [=Direct2Drive=] in 2009. ''Acceleration of SUGURI X-Edition'' was later released for the UsefulNotes/PlayStation3 by Rockin' Android on February 15th, 2011 as a downloadable game on UsefulNotes/PlayStationNetwork, which features [[ArtShift new character artwork]] by Keiko Sakurai, [[CosmeticAward PlayStation Network Trophies]], and the ability to share replays on Website/YouTube, although at the cost of online play functionality and certain [[UnlockableContent character unlocking conditions]] being changed for the [=PlayStation=] 3 version due to being a combination of both the base game and the expansion pack.
17th Oct '17 6:34:09 PM UF8
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''SUGURI'' is a horizontal ShootEmUp for Windows PC developed by the doujin circle of Orange_Juice. It stars the title character, Suguri, a girl armed to the teeth with a variety of powerful weapons working to protect her home world from similarly adorable girls who are under orders to wipe out all life on the planet and take it as their own. The game features an auto-targeting system which allows the player to fire in directions other than the usual "straight ahead", a dashing system which can be used to charge up a Hyper Gauge to unleash a [[LimitBreak Hyper Attack]], a variety of unlockable weapons, and multiple different modes of gameplay.

A sequel, ''Acceleration of SUGURI'', and its {{expansion pack}}, ''Acceleration of SUGURI X-Edition'', were later released in Japan for PC. Unlike its predecessor, ''Acceleration of SUGURI'' is a one-on-one hybrid of a BulletHell shooter and a FightingGame, with both single-player modes with local and online multi-player modes. It features the same cast as the original game, and presents the player with short "WhereAreTheyNow" cutscenes for completing the Arcade Mode for certain characters of the game with a single credit. The ''X-Edition'' expansion pack adds two additional story modes and multiple new characters.

The entire series has been localized to the United States by doujin game publisher Rockin' Android for PC with ''SUGURI - Perfect Edition'' compilation and individually through digital distribution via [=GamersGate=] and [=Direct2Drive=] in 2009. ''Acceleration of SUGURI X-Edition'' was later released for the UsefulNotes/PlayStation3 by Rockin' Android on February 15th, 2011 as a downloadable game on UsefulNotes/PlayStationNetwork, which features [[ArtShift new character artwork]] by Keiko Sakurai, [[CosmeticAward PlayStation Network Trophies]], and the ability to share replays on Website/YouTube, although it loses its online play unfortunately and certain [[UnlockableContent character unlocking conditions]] where changed for the [=PlayStation=] 3 version due to being a combination of both the base game and the expansion pack.

Rockin' Android later released an [[UpdatedRerelease HD version]] of ''Acceleration of SUGURI X-Edition'' for PC on {{DESURA}} on June 25th, 2012 with the option of using the original or updated [=PlayStation=] Network graphics, higher native resolution, and the online multiplayer absent from [=PlayStation=] Network version. A digitally released compilation of the series along with their original soundtracks, aptly-named ''SUGURI Collection'', was released via [[http://www.ricedigital.co.uk/store/suguri-collection Rice Digital]] and has been [[http://www.steamcommunity.com/sharedfiles/filedetails/?id=105716878 greenlit]] for UsefulNotes/{{Steam}}.

Feel free to check out Rockin' Android's official website for ''Acceleration of SUGURI X-Edition'' [[http://www.sugurigame.com/ here]].

See also ''VideoGame/{{sora}}'', a prequel series to the ''SUGURI'' that was later released by the same circle in 2010 for PC during Comiket 78. Not to be confused with the RealLife Japanese figure-skater, Fumie Suguri.

to:

''SUGURI'' is a horizontal BulletHell ShootEmUp released in 2005 at Comiket 69 for Windows PC PC, developed by the doujin circle of Orange_Juice. It stars the title character, Suguri, a girl armed to the teeth with a variety of powerful weapons working to protect her home world from similarly adorable girls who are under orders to wipe out all life on the planet and take it as their own. The game features an auto-targeting system which allows the player to fire in directions other than the usual "straight ahead", a dashing system which can be used to absorb certain types of bullets to charge up a Hyper Gauge to unleash a [[LimitBreak Hyper Attack]], a variety of unlockable weapons, and multiple different modes of gameplay.

A sequel, ''Acceleration of SUGURI'', and its SUGURI'' was released in Japan at Comiket 70 the following year, with a standalone {{expansion pack}}, ''Acceleration of SUGURI X-Edition'', were later released in Japan releasing approximately half a year thereafter, both for Windows PC. Unlike its predecessor, ''Acceleration of SUGURI'' is a one-on-one hybrid of a BulletHell shooter and a FightingGame, FightingGame hybrid inspired by the ''VideoGame/{{Senko no Ronde}}'' series, with both single-player modes with and local and online multi-player multiplayer modes. It features the same cast as the original game, and presents the player with short "WhereAreTheyNow" cutscenes for completing the Arcade Mode for certain characters of the game with a single credit. The ''X-Edition'' expansion pack adds two additional story modes and multiple several new characters.

The entire series has Both entries have been localized to the United States by doujin game publisher Rockin' Android for PC with PC, both as part of a ''SUGURI - Perfect Edition'' compilation and individually through digital distribution via [=GamersGate=] and [=Direct2Drive=] in 2009. ''Acceleration of SUGURI X-Edition'' was later released for the UsefulNotes/PlayStation3 by Rockin' Android on February 15th, 2011 as a downloadable game on UsefulNotes/PlayStationNetwork, which features [[ArtShift new character artwork]] by Keiko Sakurai, [[CosmeticAward PlayStation Network Trophies]], and the ability to share replays on Website/YouTube, although it loses its at the cost of online play unfortunately functionality and certain [[UnlockableContent character unlocking conditions]] where being changed for the [=PlayStation=] 3 version due to being a combination of both the base game and the expansion pack.

Rockin' Android later released an [[UpdatedRerelease HD version]] of ''Acceleration of SUGURI X-Edition'' for PC on {{DESURA}} on June 25th, 2012 with the option of using the original or updated [=PlayStation=] Network graphics, higher native resolution, and the online multiplayer absent from [=PlayStation=] Network version. A On May 30th, 2013, a digitally released compilation of the series along with their original soundtracks, aptly-named the ''SUGURI Collection'', was released via [[http://www.[[https://web.archive.org/web/20161008080640/http://www.ricedigital.co.uk/store/suguri-collection uk:80/store/suguri-collection Rice Digital]] and has been Digital]]. The games were later [[http://www.steamcommunity.com/sharedfiles/filedetails/?id=105716878 greenlit]] for and [[http://store.steampowered.com/app/262240/SUGURI/ released]][[http://store.steampowered.com/app/265170/Acceleration_of_SUGURI_XEdition_HD/ individually]]for UsefulNotes/{{Steam}}.

Feel free to check out Rockin' Android's official website for ''Acceleration of SUGURI X-Edition'' [[http://www.can be found [[https://web.archive.org/web/20160312141756/http://www.sugurigame.com/ here]].

See also ''VideoGame/{{sora}}'', a prequel series to the ''SUGURI'' that was later released by the same circle in 2010 for PC during Comiket 78. Not to be confused with the RealLife Japanese figure-skater, Fumie Suguri.
19th Apr '17 6:38:07 AM sampacm
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* FollowTheLeader: ''Acceleration of SUGURI'' was released shortly a few months after ''VideoGame/SenkoNoRonde'' debuted at arcades in Japan in 2006.



* SNKBoss: Robo, which appears as the FinalBoss of 2Falling Wonder", and BonusBoss in the Arcade Mode. It covers the entire circular arena and doesn't move at all, so its Heat counter never rises, and takes minimal damage. Like the bosses in the previous game, it has three phases, and gets more agressive with each one, spamming lasers, or placing obstacles that can't be flown through. When low on energy, it fires a [[WaveMotionGun massive blast]] that deals huge damage, even with the Heat counter on 0. So, your best chance is to trat it like your typical ShootEmUp boss instead of a FightingGame boss.

to:

* SNKBoss: Robo, which appears as the FinalBoss of 2Falling "Falling Wonder", and BonusBoss in the Arcade Mode. It covers the entire circular arena and doesn't move at all, so its Heat counter never rises, and takes minimal damage. Like the bosses in the previous game, it has three phases, and gets more agressive with each one, spamming lasers, or placing obstacles that can't be flown through. When low on energy, it fires a [[WaveMotionGun massive blast]] that deals huge damage, even with the Heat counter on 0. So, your best chance is to trat treat it like your typical ShootEmUp boss instead of a FightingGame boss.
20th Mar '17 7:40:26 PM sampacm
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* SNKBoss: Robo. It covers the entire circular arena and doesn't move at all, so its Heat counter never rises, and takes minimal damage. When low on energy, it fires a [[WaveMotionGun powerful beam]] that deals huge damage, even with the Heat counter on 0.

to:

* SNKBoss: Robo.Robo, which appears as the FinalBoss of 2Falling Wonder", and BonusBoss in the Arcade Mode. It covers the entire circular arena and doesn't move at all, so its Heat counter never rises, and takes minimal damage. Like the bosses in the previous game, it has three phases, and gets more agressive with each one, spamming lasers, or placing obstacles that can't be flown through. When low on energy, it fires a [[WaveMotionGun powerful beam]] massive blast]] that deals huge damage, even with the Heat counter on 0.0. So, your best chance is to trat it like your typical ShootEmUp boss instead of a FightingGame boss.
28th Feb '17 6:05:39 PM sampacm
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Added DiffLines:

* ProtagonistTitle: Suguri is the protagonist of ''SUGURI'' (Forgive the [[DepartmentOfRedundancyDepartment redundancy]]).
26th Feb '17 6:50:57 AM sampacm
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* StormingTheCastle: Stage 6, and the first part of stage 7, take place inside Shifu's spaceship.



* VerbalTic: Saki has an habit of saying "Mau...", and, when preparing her [[YinYangBomb Big Bang Bell]], she exclaims "Maaaaauuuuuuuryyyyyyyaaaaaaahhhhhhhh......".

to:

* VerbalTic: Saki has an habit of saying "Mau...", and, when preparing her [[YinYangBomb SignatureMove, the Big Bang Bell]], Bell, she exclaims "Maaaaauuuuuuuryyyyyyyaaaaaaahhhhhhhh......".



* AttackReflector:
** Kyoko can place crystal barriers that reflect beams back at her opponent, and protect her from missiles for a while.
** Suguri-SP can do it as well, by [[WeaponTwirling twirling]] her daggers in front of her.



** Normal Suguri, Suguri-P and Sora also count to a lesser degree, it's not their main method of attack, but some of their more powerful combos invilve using the sword.
** There's also Kae, who has projectiles to protect herfelf, but she prefers close combat for devastating combos, and to reflect her BloodKnight personality.

to:

** Normal Suguri, Suguri-P and Sora also count to a lesser degree, it's not their main method of attack, but some of their more powerful combos invilve involve using the sword.
** There's also Kae, who has projectiles to protect herfelf, herself, but she prefers close combat for devastating combos, and to reflect her BloodKnight personality.


Added DiffLines:

* PromotedToPlayable: Saki, Iru, Nanako and the other girls who were non-playable bosses in the first game, appear in ''Acceleration of SUGURI'' as playable characters.


Added DiffLines:

* ShockAndAwe: Iru can place electrical traps across the whole stage to keep pressure.
26th Feb '17 5:25:35 AM sampacm
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--> '''Nanako:''' ''"No matter how fast you fly, you can't escape my bits."''



* {{Determinator}}: Suguri leaves it clear.
--> '''Suguri:''' ''"This fight is meaningless. No matter how much you hurt me, I won't give up!"''



* GuestFighter:
** QP, the FinalBoss of "Pudding Deity", comes from ''QP Shooting - Dangerous!!'', a vertical ShootEmUp also from the ''Orange Juice'' circle.
** There's also Sora, protagonist of [[VideoGame/{{sora}} her own game]], appears here as a SecretCharacter.

to:

* GuestFighter:
**
GuestFighter: QP, the FinalBoss of "Pudding Deity", comes from ''QP Shooting - Dangerous!!'', a vertical ShootEmUp also from the ''Orange Juice'' circle.
** There's also Sora, protagonist of [[VideoGame/{{sora}} her own game]], appears here as a SecretCharacter.
''Orange_Juice'' circle.
26th Feb '17 5:13:14 AM sampacm
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* BloodKnight: Kae's motivation to fight is mostly having fun with a good battle.



* CriticalStatusBuff: Any time Kae's Heat percentage reaches 200% or higher, but she can use more powerful attacks that could also inflict burning status to her opponents. She can also set herself ablaze with her ''Spontaneous Combustion'' move and keep her Heat fixed at 200% temporarily.



* DifficultButAwesome: Using the flamethrower can be dangerous, because Suguri has to shorten the distance to attack, but, if used correctly, it's a massively powerful weapon.



* FireBreathingWeapon: One of the weapons Suguri can carry is a flamethrower, it has short range, but huge area of effect, easily wiping out any kind of opposition, and taking down the bosses in a matter of seconds.



* GreenEyes: Sora.
* GuestFighter: QP is not from ''SUGURI'', but a character from a lesser-known vertical shoot 'em up also from Orange_Juice called ''[=QPShooting=]''.



* MartialPacifist:
** Hime dislikes fighting if there's no good reason for it, so, when Shifu failed to give her a valid reason to attack Suguri, she turned on him, and escaped the spaceship along with Suguri.
** Suguri counts as well, when she meets the other characters, she tries to dialogue with them before fighting (Even with Shifu, except that he wouldn't listen), and, if ''Acceleration of SUGURI'' is any indication, it worked, because they were all welcomed to Earth, and are close friends to Suguri.



* PettingZooPeople: QP.
* PhysicalGod: Hime and QP.

to:

* PettingZooPeople: QP.
* PhysicalGod: Hime and QP.Hime.



* RidiculouslyHumanRobot: [=NoName=], and a perverted one with a {{fetish}} for [[ShesGotLegs women's shapely legs]] at that.
* RobotMe: [=NoName=] to Shifu.



* TaremeEyes: Suguri, Saki, Iru, Nanako, Kae, Hime, and QP.

to:

* TaremeEyes: Suguri, Saki, Iru, Nanako, Kae, Hime, Kae and QP.Hime.



* {{Tomboy}}: Iru.

to:

* {{Tomboy}}: Iru.TomboyAndGirlyGirl: Iru and Saki, respectively.



* TsurimeEyes: Kyoko and Sora.

to:

* TsurimeEyes: Kyoko and Sora.Kyoko.



* VerbalTic: Saki has an habit of saying "Mau...", and, when preparing her [[YinYangBomb Big Bang Bell]], she exclaims "Maaaaauuuuuuuryyyyyyyaaaaaaahhhhhhhh......".



* ArtShift: The [=PlayStation=] 3 and Steam versions of ''Acceleration of SUGURI X-Edition'' by Rockin' Android, due to Sony's ExecutiveMeddling.

to:

* ArtShift: The [=PlayStation=] 3 and Steam versions of ''Acceleration of SUGURI X-Edition'' by Rockin' Android, due to Sony's ExecutiveMeddling.ExecutiveMeddling, the characters are portrayed with more realistic proportions.



* CloseRangeCombatant:
** Suguri-SP, who uses a pair of beam daggers to fight, however, her projectiles have limited range, which is a problema if your opponent tries to shoot you from far away, so she relies on close combat as her main method of attack.
** Normal Suguri, Suguri-P and Sora also count to a lesser degree, it's not their main method of attack, but some of their more powerful combos invilve using the sword.
** There's also Kae, who has projectiles to protect herfelf, but she prefers close combat for devastating combos, and to reflect her BloodKnight personality.



* CriticalStatusBuff: Any time Kae's Heat percentage reaches 200% or higher, but she can use more powerful attacks that could also inflict burning status to her opponents. She can also set herself ablaze with her ''Spontaneous Combustion'' move and keep her Heat fixed at 200% temporarily.
* DanceBattler: Hime, when fighting, refers to it as a dance.
--> ''"Dancing is wonderful."''
--> ''"Can't you keep up with my dance?"''



* GuestFighter: QP, the FinalBoss of "Pudding Deity", comes from ''QP Shooting ~ Dangerous'', a vertical ShootEmUp also from the ''Orange Juice'' circle.

to:

* GuestFighter: GreenEyes: Sora.
* GuestFighter:
**
QP, the FinalBoss of "Pudding Deity", comes from ''QP Shooting ~ Dangerous'', - Dangerous!!'', a vertical ShootEmUp also from the ''Orange Juice'' circle.circle.
** There's also Sora, protagonist of [[VideoGame/{{sora}} her own game]], appears here as a SecretCharacter.


Added DiffLines:

* OutOfCharacterMoment: {{Martial Pacifist}}s Suguri and Hime in "Pudding Deity" fought Saki for the right to taste the pudding Saki prepared. Justified as it was AllJustADream.
* PettingZooPeople: QP is a little dog girl.


Added DiffLines:

* RidiculouslyHumanRobot: [=NoName=], and a perverted one with a {{fetish}} for [[ShesGotLegs women's shapely legs]] at that.
* RobotMe: [=NoName=] to Shifu.


Added DiffLines:

* SillyReasonForWar: Apparently, pudding is an extremely rare delicacy in this universe, and legends tell, when pudding was wearing thin, nations went to war just to have the pleasure to taste such a delicious sweet. Even in "Pudding Deity", And Saki's after story, when Saki prepared by experimenting, a little pudding (She didn't know the name of it, so she tried to give it another name), Suguri and the other girls (Even Hime) fought her for the right to taste it.


Added DiffLines:

* TaremeEyes: Suguri, Saki, Iru, Nanako, Kae, Hime, and QP.
* TsurimeEyes: Kyoko and Sora.
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